About this documentation#

Welcome to the official API reference documentation for Node.js!

Node.js is a JavaScript runtime built on the V8 JavaScript engine.

Contributing#

Report errors in this documentation in the issue tracker. See the contributing guide for directions on how to submit pull requests.

Stability index#

Throughout the documentation are indications of a section's stability. Some APIs are so proven and so relied upon that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous.

The stability indexes are as follows:

Stability: 0 - Deprecated. The feature may emit warnings. Backward compatibility is not guaranteed.

Stability: 1 - Experimental. The feature is not subject to semantic versioning rules. Non-backward compatible changes or removal may occur in any future release. Use of the feature is not recommended in production environments.

Experimental features are subdivided into stages:

  • 1.0 - Early development. Experimental features at this stage are unfinished and subject to substantial change.
  • 1.1 - Active development. Experimental features at this stage are nearing minimum viability.
  • 1.2 - Release candidate. Experimental features at this stage are hopefully ready to become stable. No further breaking changes are anticipated but may still occur in response to user feedback. We encourage user testing and feedback so that we can know that this feature is ready to be marked as stable.

Stability: 2 - Stable. Compatibility with the npm ecosystem is a high priority.

Stability: 3 - Legacy. Although this feature is unlikely to be removed and is still covered by semantic versioning guarantees, it is no longer actively maintained, and other alternatives are available.

Features are marked as legacy rather than being deprecated if their use does no harm, and they are widely relied upon within the npm ecosystem. Bugs found in legacy features are unlikely to be fixed.

Use caution when making use of Experimental features, particularly when authoring libraries. Users may not be aware that experimental features are being used. Bugs or behavior changes may surprise users when Experimental API modifications occur. To avoid surprises, use of an Experimental feature may need a command-line flag. Experimental features may also emit a warning.

Stability overview#

JSON output#

Every .html document has a corresponding .json document. This is for IDEs and other utilities that consume the documentation.

System calls and man pages#

Node.js functions which wrap a system call will document that. The docs link to the corresponding man pages which describe how the system call works.

Most Unix system calls have Windows analogues. Still, behavior differences may be unavoidable.

Usage and example#

Usage#

node [options] [V8 options] [script.js | -e "script" | - ] [arguments]

Please see the Command-line options document for more information.

Example#

An example of a web server written with Node.js which responds with 'Hello, World!':

Commands in this document start with $ or > to replicate how they would appear in a user's terminal. Do not include the $ and > characters. They are there to show the start of each command.

Lines that don't start with $ or > character show the output of the previous command.

First, make sure to have downloaded and installed Node.js. See Installing Node.js via package manager for further install information.

Now, create an empty project folder called projects, then navigate into it.

Linux and Mac:

mkdir ~/projects
cd ~/projects 

Windows CMD:

mkdir %USERPROFILE%\projects
cd %USERPROFILE%\projects 

Windows PowerShell:

mkdir $env:USERPROFILE\projects
cd $env:USERPROFILE\projects 

Next, create a new source file in the projects folder and call it hello-world.js.

Open hello-world.js in any preferred text editor and paste in the following content:

const http = require('node:http');

const hostname = '127.0.0.1';
const port = 3000;

const server = http.createServer((req, res) => {
  res.statusCode = 200;
  res.setHeader('Content-Type', 'text/plain');
  res.end('Hello, World!\n');
});

server.listen(port, hostname, () => {
  console.log(`Server running at http://${hostname}:${port}/`);
}); 

Save the file. Then, in the terminal window, to run the hello-world.js file, enter:

node hello-world.js 

Output like this should appear in the terminal:

Server running at http://127.0.0.1:3000/ 

Now, open any preferred web browser and visit http://127.0.0.1:3000.

If the browser displays the string Hello, World!, that indicates the server is working.

Assert#

Stability: 2 - Stable

Source Code: lib/assert.js

The node:assert module provides a set of assertion functions for verifying invariants.

Strict assertion mode#

In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example, assert.deepEqual() will behave like assert.deepStrictEqual().

In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error messages for objects display the objects, often truncated.

To use strict assertion mode:

import { strict as assert } from 'node:assert';const assert = require('node:assert').strict;
import assert from 'node:assert/strict';const assert = require('node:assert/strict');

Example error diff:

import { strict as assert } from 'node:assert';

assert.deepEqual([[[1, 2, 3]], 4, 5], [[[1, 2, '3']], 4, 5]);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
//   [
//     [
// ...
//       2,
// +     3
// -     '3'
//     ],
// ...
//     5
//   ]const assert = require('node:assert/strict');

assert.deepEqual([[[1, 2, 3]], 4, 5], [[[1, 2, '3']], 4, 5]);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
//   [
//     [
// ...
//       2,
// +     3
// -     '3'
//     ],
// ...
//     5
//   ]

To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also deactivate the colors in the REPL. For more on color support in terminal environments, read the tty getColorDepth() documentation.

Legacy assertion mode#

Legacy assertion mode uses the == operator in:

To use legacy assertion mode:

import assert from 'node:assert';const assert = require('node:assert');

Legacy assertion mode may have surprising results, especially when using assert.deepEqual():

// WARNING: This does not throw an AssertionError in legacy assertion mode!
assert.deepEqual(/a/gi, new Date()); 

Class: assert.AssertionError[src]#

Indicates the failure of an assertion. All errors thrown by the node:assert module will be instances of the AssertionError class.

new assert.AssertionError(options)#

  • options <Object>
    • message <string> If provided, the error message is set to this value.
    • actual <any> The actual property on the error instance.
    • expected <any> The expected property on the error instance.
    • operator <string> The operator property on the error instance.
    • stackStartFn <Function> If provided, the generated stack trace omits frames before this function.

A subclass of Error that indicates the failure of an assertion.

All instances contain the built-in Error properties (message and name) and:

  • actual <any> Set to the actual argument for methods such as assert.strictEqual().
  • expected <any> Set to the expected value for methods such as assert.strictEqual().
  • generatedMessage <boolean> Indicates if the message was auto-generated (true) or not.
  • code <string> Value is always ERR_ASSERTION to show that the error is an assertion error.
  • operator <string> Set to the passed in operator value.
import assert from 'node:assert';

// Generate an AssertionError to compare the error message later:
const { message } = new assert.AssertionError({
  actual: 1,
  expected: 2,
  operator: 'strictEqual',
});

// Verify error output:
try {
  assert.strictEqual(1, 2);
} catch (err) {
  assert(err instanceof assert.AssertionError);
  assert.strictEqual(err.message, message);
  assert.strictEqual(err.name, 'AssertionError');
  assert.strictEqual(err.actual, 1);
  assert.strictEqual(err.expected, 2);
  assert.strictEqual(err.code, 'ERR_ASSERTION');
  assert.strictEqual(err.operator, 'strictEqual');
  assert.strictEqual(err.generatedMessage, true);
}const assert = require('node:assert');

// Generate an AssertionError to compare the error message later:
const { message } = new assert.AssertionError({
  actual: 1,
  expected: 2,
  operator: 'strictEqual',
});

// Verify error output:
try {
  assert.strictEqual(1, 2);
} catch (err) {
  assert(err instanceof assert.AssertionError);
  assert.strictEqual(err.message, message);
  assert.strictEqual(err.name, 'AssertionError');
  assert.strictEqual(err.actual, 1);
  assert.strictEqual(err.expected, 2);
  assert.strictEqual(err.code, 'ERR_ASSERTION');
  assert.strictEqual(err.operator, 'strictEqual');
  assert.strictEqual(err.generatedMessage, true);
}

Class: assert.CallTracker#

Stability: 0 - Deprecated

This feature is deprecated and will be removed in a future version. Please consider using alternatives such as the mock helper function.

new assert.CallTracker()#

Creates a new CallTracker object which can be used to track if functions were called a specific number of times. The tracker.verify() must be called for the verification to take place. The usual pattern would be to call it in a process.on('exit') handler.

import assert from 'node:assert';
import process from 'node:process';

const tracker = new assert.CallTracker();

function func() {}

// callsfunc() must be called exactly 1 time before tracker.verify().
const callsfunc = tracker.calls(func, 1);

callsfunc();

// Calls tracker.verify() and verifies if all tracker.calls() functions have
// been called exact times.
process.on('exit', () => {
  tracker.verify();
});const assert = require('node:assert');
const process = require('node:process');

const tracker = new assert.CallTracker();

function func() {}

// callsfunc() must be called exactly 1 time before tracker.verify().
const callsfunc = tracker.calls(func, 1);

callsfunc();

// Calls tracker.verify() and verifies if all tracker.calls() functions have
// been called exact times.
process.on('exit', () => {
  tracker.verify();
});

tracker.calls([fn][, exact])#

The wrapper function is expected to be called exactly exact times. If the function has not been called exactly exact times when tracker.verify() is called, then tracker.verify() will throw an error.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func);const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func);

tracker.getCalls(fn)#

import assert from 'node:assert';

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);
callsfunc(1, 2, 3);

assert.deepStrictEqual(tracker.getCalls(callsfunc),
                       [{ thisArg: undefined, arguments: [1, 2, 3] }]);const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);
callsfunc(1, 2, 3);

assert.deepStrictEqual(tracker.getCalls(callsfunc),
                       [{ thisArg: undefined, arguments: [1, 2, 3] }]);

tracker.report()#

  • Returns: <Array> An array of objects containing information about the wrapper functions returned by tracker.calls().
  • Object <Object>
    • message <string>
    • actual <number> The actual number of times the function was called.
    • expected <number> The number of times the function was expected to be called.
    • operator <string> The name of the function that is wrapped.
    • stack <Object> A stack trace of the function.

The arrays contains information about the expected and actual number of calls of the functions that have not been called the expected number of times.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

// Returns an array containing information on callsfunc()
console.log(tracker.report());
// [
//  {
//    message: 'Expected the func function to be executed 2 time(s) but was
//    executed 0 time(s).',
//    actual: 0,
//    expected: 2,
//    operator: 'func',
//    stack: stack trace
//  }
// ]const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

// Returns an array containing information on callsfunc()
console.log(tracker.report());
// [
//  {
//    message: 'Expected the func function to be executed 2 time(s) but was
//    executed 0 time(s).',
//    actual: 0,
//    expected: 2,
//    operator: 'func',
//    stack: stack trace
//  }
// ]

tracker.reset([fn])#

Reset calls of the call tracker. If a tracked function is passed as an argument, the calls will be reset for it. If no arguments are passed, all tracked functions will be reset.

import assert from 'node:assert';

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);

callsfunc();
// Tracker was called once
assert.strictEqual(tracker.getCalls(callsfunc).length, 1);

tracker.reset(callsfunc);
assert.strictEqual(tracker.getCalls(callsfunc).length, 0);const assert = require('node:assert');

const tracker = new assert.CallTracker();

function func() {}
const callsfunc = tracker.calls(func);

callsfunc();
// Tracker was called once
assert.strictEqual(tracker.getCalls(callsfunc).length, 1);

tracker.reset(callsfunc);
assert.strictEqual(tracker.getCalls(callsfunc).length, 0);

tracker.verify()#

Iterates through the list of functions passed to tracker.calls() and will throw an error for functions that have not been called the expected number of times.

import assert from 'node:assert';

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

callsfunc();

// Will throw an error since callsfunc() was only called once.
tracker.verify();const assert = require('node:assert');

// Creates call tracker.
const tracker = new assert.CallTracker();

function func() {}

// Returns a function that wraps func() that must be called exact times
// before tracker.verify().
const callsfunc = tracker.calls(func, 2);

callsfunc();

// Will throw an error since callsfunc() was only called once.
tracker.verify();

assert(value[, message])#

An alias of assert.ok().

assert.deepEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.deepStrictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.deepStrictEqual() instead.

Tests for deep equality between the actual and expected parameters. Consider using assert.deepStrictEqual() instead. assert.deepEqual() can have surprising results.

Deep equality means that the enumerable "own" properties of child objects are also recursively evaluated by the following rules.

Comparison details#

  • Primitive values are compared with the == operator, with the exception of NaN. It is treated as being identical in case both sides are NaN.
  • Type tags of objects should be the same.
  • Only enumerable "own" properties are considered.
  • Error names, messages, causes, and errors are always compared, even if these are not enumerable properties.
  • Object wrappers are compared both as objects and unwrapped values.
  • Object properties are compared unordered.
  • Map keys and Set items are compared unordered.
  • Recursion stops when both sides differ or both sides encounter a circular reference.
  • Implementation does not test the [[Prototype]] of objects.
  • Symbol properties are not compared.
  • WeakMap and WeakSet comparison does not rely on their values but only on their instances.
  • RegExp lastIndex, flags, and source are always compared, even if these are not enumerable properties.

The following example does not throw an AssertionError because the primitives are compared using the == operator.

import assert from 'node:assert';
// WARNING: This does not throw an AssertionError!

assert.deepEqual('+00000000', false);const assert = require('node:assert');
// WARNING: This does not throw an AssertionError!

assert.deepEqual('+00000000', false);

"Deep" equality means that the enumerable "own" properties of child objects are evaluated also:

import assert from 'node:assert';

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.deepEqual(obj1, obj1);
// OK

// Values of b are different:
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }

assert.deepEqual(obj1, obj3);
// OK

// Prototypes are ignored:
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}const assert = require('node:assert');

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.deepEqual(obj1, obj1);
// OK

// Values of b are different:
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }

assert.deepEqual(obj1, obj3);
// OK

// Prototypes are ignored:
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.deepStrictEqual(actual, expected[, message])#

Tests for deep equality between the actual and expected parameters. "Deep" equality means that the enumerable "own" properties of child objects are recursively evaluated also by the following rules.

Comparison details#

  • Primitive values are compared using Object.is().
  • Type tags of objects should be the same.
  • [[Prototype]] of objects are compared using the === operator.
  • Only enumerable "own" properties are considered.
  • Error names, messages, causes, and errors are always compared, even if these are not enumerable properties. errors is also compared.
  • Enumerable own Symbol properties are compared as well.
  • Object wrappers are compared both as objects and unwrapped values.
  • Object properties are compared unordered.
  • Map keys and Set items are compared unordered.
  • Recursion stops when both sides differ or both sides encounter a circular reference.
  • WeakMap and WeakSet comparison does not rely on their values. See below for further details.
  • RegExp lastIndex, flags, and source are always compared, even if these are not enumerable properties.
import assert from 'node:assert/strict';

// This fails because 1 !== '1'.
assert.deepStrictEqual({ a: 1 }, { a: '1' });
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   {
// +   a: 1
// -   a: '1'
//   }

// The following objects don't have own properties
const date = new Date();
const object = {};
const fakeDate = {};
Object.setPrototypeOf(fakeDate, Date.prototype);

// Different [[Prototype]]:
assert.deepStrictEqual(object, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + {}
// - Date {}

// Different type tags:
assert.deepStrictEqual(date, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 2018-04-26T00:49:08.604Z
// - Date {}

assert.deepStrictEqual(NaN, NaN);
// OK because Object.is(NaN, NaN) is true.

// Different unwrapped numbers:
assert.deepStrictEqual(new Number(1), new Number(2));
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + [Number: 1]
// - [Number: 2]

assert.deepStrictEqual(new String('foo'), Object('foo'));
// OK because the object and the string are identical when unwrapped.

assert.deepStrictEqual(-0, -0);
// OK

// Different zeros:
assert.deepStrictEqual(0, -0);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 0
// - -0

const symbol1 = Symbol();
const symbol2 = Symbol();
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol1]: 1 });
// OK, because it is the same symbol on both objects.

assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol2]: 1 });
// AssertionError [ERR_ASSERTION]: Inputs identical but not reference equal:
//
// {
//   [Symbol()]: 1
// }

const weakMap1 = new WeakMap();
const weakMap2 = new WeakMap([[{}, {}]]);
const weakMap3 = new WeakMap();
weakMap3.unequal = true;

assert.deepStrictEqual(weakMap1, weakMap2);
// OK, because it is impossible to compare the entries

// Fails because weakMap3 has a property that weakMap1 does not contain:
assert.deepStrictEqual(weakMap1, weakMap3);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   WeakMap {
// +   [items unknown]
// -   [items unknown],
// -   unequal: true
//   }const assert = require('node:assert/strict');

// This fails because 1 !== '1'.
assert.deepStrictEqual({ a: 1 }, { a: '1' });
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   {
// +   a: 1
// -   a: '1'
//   }

// The following objects don't have own properties
const date = new Date();
const object = {};
const fakeDate = {};
Object.setPrototypeOf(fakeDate, Date.prototype);

// Different [[Prototype]]:
assert.deepStrictEqual(object, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + {}
// - Date {}

// Different type tags:
assert.deepStrictEqual(date, fakeDate);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 2018-04-26T00:49:08.604Z
// - Date {}

assert.deepStrictEqual(NaN, NaN);
// OK because Object.is(NaN, NaN) is true.

// Different unwrapped numbers:
assert.deepStrictEqual(new Number(1), new Number(2));
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + [Number: 1]
// - [Number: 2]

assert.deepStrictEqual(new String('foo'), Object('foo'));
// OK because the object and the string are identical when unwrapped.

assert.deepStrictEqual(-0, -0);
// OK

// Different zeros:
assert.deepStrictEqual(0, -0);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
// + 0
// - -0

const symbol1 = Symbol();
const symbol2 = Symbol();
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol1]: 1 });
// OK, because it is the same symbol on both objects.

assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol2]: 1 });
// AssertionError [ERR_ASSERTION]: Inputs identical but not reference equal:
//
// {
//   [Symbol()]: 1
// }

const weakMap1 = new WeakMap();
const weakMap2 = new WeakMap([[{}, {}]]);
const weakMap3 = new WeakMap();
weakMap3.unequal = true;

assert.deepStrictEqual(weakMap1, weakMap2);
// OK, because it is impossible to compare the entries

// Fails because weakMap3 has a property that weakMap1 does not contain:
assert.deepStrictEqual(weakMap1, weakMap3);
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected
//
//   WeakMap {
// +   [items unknown]
// -   [items unknown],
// -   unequal: true
//   }

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.doesNotMatch(string, regexp[, message])#

Expects the string input not to match the regular expression.

import assert from 'node:assert/strict';

assert.doesNotMatch('I will fail', /fail/);
// AssertionError [ERR_ASSERTION]: The input was expected to not match the ...

assert.doesNotMatch(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.doesNotMatch('I will pass', /different/);
// OKconst assert = require('node:assert/strict');

assert.doesNotMatch('I will fail', /fail/);
// AssertionError [ERR_ASSERTION]: The input was expected to not match the ...

assert.doesNotMatch(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.doesNotMatch('I will pass', /different/);
// OK

If the values do match, or if the string argument is of another type than string, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.doesNotReject(asyncFn[, error][, message])#

Awaits the asyncFn promise or, if asyncFn is a function, immediately calls the function and awaits the returned promise to complete. It will then check that the promise is not rejected.

If asyncFn is a function and it throws an error synchronously, assert.doesNotReject() will return a rejected Promise with that error. If the function does not return a promise, assert.doesNotReject() will return a rejected Promise with an ERR_INVALID_RETURN_VALUE error. In both cases the error handler is skipped.

Using assert.doesNotReject() is actually not useful because there is little benefit in catching a rejection and then rejecting it again. Instead, consider adding a comment next to the specific code path that should not reject and keep error messages as expressive as possible.

If specified, error can be a Class, RegExp, or a validation function. See assert.throws() for more details.

Besides the async nature to await the completion behaves identically to assert.doesNotThrow().

import assert from 'node:assert/strict';

await assert.doesNotReject(
  async () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);const assert = require('node:assert/strict');

(async () => {
  await assert.doesNotReject(
    async () => {
      throw new TypeError('Wrong value');
    },
    SyntaxError,
  );
})();
import assert from 'node:assert/strict';

assert.doesNotReject(Promise.reject(new TypeError('Wrong value')))
  .then(() => {
    // ...
  });const assert = require('node:assert/strict');

assert.doesNotReject(Promise.reject(new TypeError('Wrong value')))
  .then(() => {
    // ...
  });

assert.doesNotThrow(fn[, error][, message])#

Asserts that the function fn does not throw an error.

Using assert.doesNotThrow() is actually not useful because there is no benefit in catching an error and then rethrowing it. Instead, consider adding a comment next to the specific code path that should not throw and keep error messages as expressive as possible.

When assert.doesNotThrow() is called, it will immediately call the fn function.

If an error is thrown and it is the same type as that specified by the error parameter, then an AssertionError is thrown. If the error is of a different type, or if the error parameter is undefined, the error is propagated back to the caller.

If specified, error can be a Class, RegExp, or a validation function. See assert.throws() for more details.

The following, for instance, will throw the TypeError because there is no matching error type in the assertion:

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);const assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  SyntaxError,
);

However, the following will result in an AssertionError with the message 'Got unwanted exception...':

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError,
);const assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  TypeError,
);

If an AssertionError is thrown and a value is provided for the message parameter, the value of message will be appended to the AssertionError message:

import assert from 'node:assert/strict';

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  /Wrong value/,
  'Whoops',
);
// Throws: AssertionError: Got unwanted exception: Whoopsconst assert = require('node:assert/strict');

assert.doesNotThrow(
  () => {
    throw new TypeError('Wrong value');
  },
  /Wrong value/,
  'Whoops',
);
// Throws: AssertionError: Got unwanted exception: Whoops

assert.equal(actual, expected[, message])#

Strict assertion mode

An alias of assert.strictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.strictEqual() instead.

Tests shallow, coercive equality between the actual and expected parameters using the == operator. NaN is specially handled and treated as being identical if both sides are NaN.

import assert from 'node:assert';

assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(NaN, NaN);
// OK

assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({ a: { b: 1 } }, { a: { b: 1 } });
// AssertionError: { a: { b: 1 } } == { a: { b: 1 } }const assert = require('node:assert');

assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(NaN, NaN);
// OK

assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({ a: { b: 1 } }, { a: { b: 1 } });
// AssertionError: { a: { b: 1 } } == { a: { b: 1 } }

If the values are not equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.fail([message])#

Throws an AssertionError with the provided error message or a default error message. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

import assert from 'node:assert/strict';

assert.fail();
// AssertionError [ERR_ASSERTION]: Failed

assert.fail('boom');
// AssertionError [ERR_ASSERTION]: boom

assert.fail(new TypeError('need array'));
// TypeError: need arrayconst assert = require('node:assert/strict');

assert.fail();
// AssertionError [ERR_ASSERTION]: Failed

assert.fail('boom');
// AssertionError [ERR_ASSERTION]: boom

assert.fail(new TypeError('need array'));
// TypeError: need array

Using assert.fail() with more than two arguments is possible but deprecated. See below for further details.

assert.fail(actual, expected[, message[, operator[, stackStartFn]]])#

Stability: 0 - Deprecated: Use assert.fail([message]) or other assert functions instead.

If message is falsy, the error message is set as the values of actual and expected separated by the provided operator. If just the two actual and expected arguments are provided, operator will default to '!='. If message is provided as third argument it will be used as the error message and the other arguments will be stored as properties on the thrown object. If stackStartFn is provided, all stack frames above that function will be removed from stacktrace (see Error.captureStackTrace). If no arguments are given, the default message Failed will be used.

import assert from 'node:assert/strict';

assert.fail('a', 'b');
// AssertionError [ERR_ASSERTION]: 'a' != 'b'

assert.fail(1, 2, undefined, '>');
// AssertionError [ERR_ASSERTION]: 1 > 2

assert.fail(1, 2, 'fail');
// AssertionError [ERR_ASSERTION]: fail

assert.fail(1, 2, 'whoops', '>');
// AssertionError [ERR_ASSERTION]: whoops

assert.fail(1, 2, new TypeError('need array'));
// TypeError: need arrayconst assert = require('node:assert/strict');

assert.fail('a', 'b');
// AssertionError [ERR_ASSERTION]: 'a' != 'b'

assert.fail(1, 2, undefined, '>');
// AssertionError [ERR_ASSERTION]: 1 > 2

assert.fail(1, 2, 'fail');
// AssertionError [ERR_ASSERTION]: fail

assert.fail(1, 2, 'whoops', '>');
// AssertionError [ERR_ASSERTION]: whoops

assert.fail(1, 2, new TypeError('need array'));
// TypeError: need array

In the last three cases actual, expected, and operator have no influence on the error message.

Example use of stackStartFn for truncating the exception's stacktrace:

import assert from 'node:assert/strict';

function suppressFrame() {
  assert.fail('a', 'b', undefined, '!==', suppressFrame);
}
suppressFrame();
// AssertionError [ERR_ASSERTION]: 'a' !== 'b'
//     at repl:1:1
//     at ContextifyScript.Script.runInThisContext (vm.js:44:33)
//     ...const assert = require('node:assert/strict');

function suppressFrame() {
  assert.fail('a', 'b', undefined, '!==', suppressFrame);
}
suppressFrame();
// AssertionError [ERR_ASSERTION]: 'a' !== 'b'
//     at repl:1:1
//     at ContextifyScript.Script.runInThisContext (vm.js:44:33)
//     ...

assert.ifError(value)#

Throws value if value is not undefined or null. This is useful when testing the error argument in callbacks. The stack trace contains all frames from the error passed to ifError() including the potential new frames for ifError() itself.

import assert from 'node:assert/strict';

assert.ifError(null);
// OK
assert.ifError(0);
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 0
assert.ifError('error');
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 'error'
assert.ifError(new Error());
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: Error

// Create some random error frames.
let err;
(function errorFrame() {
  err = new Error('test error');
})();

(function ifErrorFrame() {
  assert.ifError(err);
})();
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: test error
//     at ifErrorFrame
//     at errorFrameconst assert = require('node:assert/strict');

assert.ifError(null);
// OK
assert.ifError(0);
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 0
assert.ifError('error');
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 'error'
assert.ifError(new Error());
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: Error

// Create some random error frames.
let err;
(function errorFrame() {
  err = new Error('test error');
})();

(function ifErrorFrame() {
  assert.ifError(err);
})();
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: test error
//     at ifErrorFrame
//     at errorFrame

assert.match(string, regexp[, message])#

Expects the string input to match the regular expression.

import assert from 'node:assert/strict';

assert.match('I will fail', /pass/);
// AssertionError [ERR_ASSERTION]: The input did not match the regular ...

assert.match(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.match('I will pass', /pass/);
// OKconst assert = require('node:assert/strict');

assert.match('I will fail', /pass/);
// AssertionError [ERR_ASSERTION]: The input did not match the regular ...

assert.match(123, /pass/);
// AssertionError [ERR_ASSERTION]: The "string" argument must be of type string.

assert.match('I will pass', /pass/);
// OK

If the values do not match, or if the string argument is of another type than string, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notDeepEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.notDeepStrictEqual().

Legacy assertion mode

Tests for any deep inequality. Opposite of assert.deepEqual().

import assert from 'node:assert';

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj2);
// OK

assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj4);
// OKconst assert = require('node:assert');

const obj1 = {
  a: {
    b: 1,
  },
};
const obj2 = {
  a: {
    b: 2,
  },
};
const obj3 = {
  a: {
    b: 1,
  },
};
const obj4 = { __proto__: obj1 };

assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj2);
// OK

assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }

assert.notDeepEqual(obj1, obj4);
// OK

If the values are deeply equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notDeepStrictEqual(actual, expected[, message])#

Tests for deep strict inequality. Opposite of assert.deepStrictEqual().

import assert from 'node:assert/strict';

assert.notDeepStrictEqual({ a: 1 }, { a: '1' });
// OKconst assert = require('node:assert/strict');

assert.notDeepStrictEqual({ a: 1 }, { a: '1' });
// OK

If the values are deeply and strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notEqual(actual, expected[, message])#

Strict assertion mode

An alias of assert.notStrictEqual().

Legacy assertion mode

Stability: 3 - Legacy: Use assert.notStrictEqual() instead.

Tests shallow, coercive inequality with the != operator. NaN is specially handled and treated as being identical if both sides are NaN.

import assert from 'node:assert';

assert.notEqual(1, 2);
// OK

assert.notEqual(1, 1);
// AssertionError: 1 != 1

assert.notEqual(1, '1');
// AssertionError: 1 != '1'const assert = require('node:assert');

assert.notEqual(1, 2);
// OK

assert.notEqual(1, 1);
// AssertionError: 1 != 1

assert.notEqual(1, '1');
// AssertionError: 1 != '1'

If the values are equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.notStrictEqual(actual, expected[, message])#

Tests strict inequality between the actual and expected parameters as determined by Object.is().

import assert from 'node:assert/strict';

assert.notStrictEqual(1, 2);
// OK

assert.notStrictEqual(1, 1);
// AssertionError [ERR_ASSERTION]: Expected "actual" to be strictly unequal to:
//
// 1

assert.notStrictEqual(1, '1');
// OKconst assert = require('node:assert/strict');

assert.notStrictEqual(1, 2);
// OK

assert.notStrictEqual(1, 1);
// AssertionError [ERR_ASSERTION]: Expected "actual" to be strictly unequal to:
//
// 1

assert.notStrictEqual(1, '1');
// OK

If the values are strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.ok(value[, message])#

Tests if value is truthy. It is equivalent to assert.equal(!!value, true, message).

If value is not truthy, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError. If no arguments are passed in at all message will be set to the string: 'No value argument passed to `assert.ok()`'.

Be aware that in the repl the error message will be different to the one thrown in a file! See below for further details.

import assert from 'node:assert/strict';

assert.ok(true);
// OK
assert.ok(1);
// OK

assert.ok();
// AssertionError: No value argument passed to `assert.ok()`

assert.ok(false, 'it\'s false');
// AssertionError: it's false

// In the repl:
assert.ok(typeof 123 === 'string');
// AssertionError: false == true

// In a file (e.g. test.js):
assert.ok(typeof 123 === 'string');
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(typeof 123 === 'string')

assert.ok(false);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(false)

assert.ok(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(0)const assert = require('node:assert/strict');

assert.ok(true);
// OK
assert.ok(1);
// OK

assert.ok();
// AssertionError: No value argument passed to `assert.ok()`

assert.ok(false, 'it\'s false');
// AssertionError: it's false

// In the repl:
assert.ok(typeof 123 === 'string');
// AssertionError: false == true

// In a file (e.g. test.js):
assert.ok(typeof 123 === 'string');
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(typeof 123 === 'string')

assert.ok(false);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(false)

assert.ok(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert.ok(0)
import assert from 'node:assert/strict';

// Using `assert()` works the same:
assert(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert(0)const assert = require('node:assert');

// Using `assert()` works the same:
assert(0);
// AssertionError: The expression evaluated to a falsy value:
//
//   assert(0)

assert.rejects(asyncFn[, error][, message])#

Awaits the asyncFn promise or, if asyncFn is a function, immediately calls the function and awaits the returned promise to complete. It will then check that the promise is rejected.

If asyncFn is a function and it throws an error synchronously, assert.rejects() will return a rejected Promise with that error. If the function does not return a promise, assert.rejects() will return a rejected Promise with an ERR_INVALID_RETURN_VALUE error. In both cases the error handler is skipped.

Besides the async nature to await the completion behaves identically to assert.throws().

If specified, error can be a Class, RegExp, a validation function, an object where each property will be tested for, or an instance of error where each property will be tested for including the non-enumerable message and name properties.

If specified, message will be the message provided by the AssertionError if the asyncFn fails to reject.

import assert from 'node:assert/strict';

await assert.rejects(
  async () => {
    throw new TypeError('Wrong value');
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
  },
);const assert = require('node:assert/strict');

(async () => {
  await assert.rejects(
    async () => {
      throw new TypeError('Wrong value');
    },
    {
      name: 'TypeError',
      message: 'Wrong value',
    },
  );
})();
import assert from 'node:assert/strict';

await assert.rejects(
  async () => {
    throw new TypeError('Wrong value');
  },
  (err) => {
    assert.strictEqual(err.name, 'TypeError');
    assert.strictEqual(err.message, 'Wrong value');
    return true;
  },
);const assert = require('node:assert/strict');

(async () => {
  await assert.rejects(
    async () => {
      throw new TypeError('Wrong value');
    },
    (err) => {
      assert.strictEqual(err.name, 'TypeError');
      assert.strictEqual(err.message, 'Wrong value');
      return true;
    },
  );
})();
import assert from 'node:assert/strict';

assert.rejects(
  Promise.reject(new Error('Wrong value')),
  Error,
).then(() => {
  // ...
});const assert = require('node:assert/strict');

assert.rejects(
  Promise.reject(new Error('Wrong value')),
  Error,
).then(() => {
  // ...
});

error cannot be a string. If a string is provided as the second argument, then error is assumed to be omitted and the string will be used for message instead. This can lead to easy-to-miss mistakes. Please read the example in assert.throws() carefully if using a string as the second argument gets considered.

assert.strictEqual(actual, expected[, message])#

Tests strict equality between the actual and expected parameters as determined by Object.is().

import assert from 'node:assert/strict';

assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
//
// 1 !== 2

assert.strictEqual(1, 1);
// OK

assert.strictEqual('Hello foobar', 'Hello World!');
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// + actual - expected
//
// + 'Hello foobar'
// - 'Hello World!'
//          ^

const apples = 1;
const oranges = 2;
assert.strictEqual(apples, oranges, `apples ${apples} !== oranges ${oranges}`);
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2

assert.strictEqual(1, '1', new TypeError('Inputs are not identical'));
// TypeError: Inputs are not identicalconst assert = require('node:assert/strict');

assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
//
// 1 !== 2

assert.strictEqual(1, 1);
// OK

assert.strictEqual('Hello foobar', 'Hello World!');
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// + actual - expected
//
// + 'Hello foobar'
// - 'Hello World!'
//          ^

const apples = 1;
const oranges = 2;
assert.strictEqual(apples, oranges, `apples ${apples} !== oranges ${oranges}`);
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2

assert.strictEqual(1, '1', new TypeError('Inputs are not identical'));
// TypeError: Inputs are not identical

If the values are not strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a default error message is assigned. If the message parameter is an instance of an Error then it will be thrown instead of the AssertionError.

assert.throws(fn[, error][, message])#

Expects the function fn to throw an error.

If specified, error can be a Class, RegExp, a validation function, a validation object where each property will be tested for strict deep equality, or an instance of error where each property will be tested for strict deep equality including the non-enumerable message and name properties. When using an object, it is also possible to use a regular expression, when validating against a string property. See below for examples.

If specified, message will be appended to the message provided by the AssertionError if the fn call fails to throw or in case the error validation fails.

Custom validation object/error instance:

import assert from 'node:assert/strict';

const err = new TypeError('Wrong value');
err.code = 404;
err.foo = 'bar';
err.info = {
  nested: true,
  baz: 'text',
};
err.reg = /abc/i;

assert.throws(
  () => {
    throw err;
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
    info: {
      nested: true,
      baz: 'text',
    },
    // Only properties on the validation object will be tested for.
    // Using nested objects requires all properties to be present. Otherwise
    // the validation is going to fail.
  },
);

// Using regular expressions to validate error properties:
assert.throws(
  () => {
    throw err;
  },
  {
    // The `name` and `message` properties are strings and using regular
    // expressions on those will match against the string. If they fail, an
    // error is thrown.
    name: /^TypeError$/,
    message: /Wrong/,
    foo: 'bar',
    info: {
      nested: true,
      // It is not possible to use regular expressions for nested properties!
      baz: 'text',
    },
    // The `reg` property contains a regular expression and only if the
    // validation object contains an identical regular expression, it is going
    // to pass.
    reg: /abc/i,
  },
);

// Fails due to the different `message` and `name` properties:
assert.throws(
  () => {
    const otherErr = new Error('Not found');
    // Copy all enumerable properties from `err` to `otherErr`.
    for (const [key, value] of Object.entries(err)) {
      otherErr[key] = value;
    }
    throw otherErr;
  },
  // The error's `message` and `name` properties will also be checked when using
  // an error as validation object.
  err,
);const assert = require('node:assert/strict');

const err = new TypeError('Wrong value');
err.code = 404;
err.foo = 'bar';
err.info = {
  nested: true,
  baz: 'text',
};
err.reg = /abc/i;

assert.throws(
  () => {
    throw err;
  },
  {
    name: 'TypeError',
    message: 'Wrong value',
    info: {
      nested: true,
      baz: 'text',
    },
    // Only properties on the validation object will be tested for.
    // Using nested objects requires all properties to be present. Otherwise
    // the validation is going to fail.
  },
);

// Using regular expressions to validate error properties:
assert.throws(
  () => {
    throw err;
  },
  {
    // The `name` and `message` properties are strings and using regular
    // expressions on those will match against the string. If they fail, an
    // error is thrown.
    name: /^TypeError$/,
    message: /Wrong/,
    foo: 'bar',
    info: {
      nested: true,
      // It is not possible to use regular expressions for nested properties!
      baz: 'text',
    },
    // The `reg` property contains a regular expression and only if the
    // validation object contains an identical regular expression, it is going
    // to pass.
    reg: /abc/i,
  },
);

// Fails due to the different `message` and `name` properties:
assert.throws(
  () => {
    const otherErr = new Error('Not found');
    // Copy all enumerable properties from `err` to `otherErr`.
    for (const [key, value] of Object.entries(err)) {
      otherErr[key] = value;
    }
    throw otherErr;
  },
  // The error's `message` and `name` properties will also be checked when using
  // an error as validation object.
  err,
);

Validate instanceof using constructor:

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  Error,
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  Error,
);

Validate error message using RegExp:

Using a regular expression runs .toString on the error object, and will therefore also include the error name.

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  /^Error: Wrong value$/,
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  /^Error: Wrong value$/,
);

Custom error validation:

The function must return true to indicate all internal validations passed. It will otherwise fail with an AssertionError.

import assert from 'node:assert/strict';

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  (err) => {
    assert(err instanceof Error);
    assert(/value/.test(err));
    // Avoid returning anything from validation functions besides `true`.
    // Otherwise, it's not clear what part of the validation failed. Instead,
    // throw an error about the specific validation that failed (as done in this
    // example) and add as much helpful debugging information to that error as
    // possible.
    return true;
  },
  'unexpected error',
);const assert = require('node:assert/strict');

assert.throws(
  () => {
    throw new Error('Wrong value');
  },
  (err) => {
    assert(err instanceof Error);
    assert(/value/.test(err));
    // Avoid returning anything from validation functions besides `true`.
    // Otherwise, it's not clear what part of the validation failed. Instead,
    // throw an error about the specific validation that failed (as done in this
    // example) and add as much helpful debugging information to that error as
    // possible.
    return true;
  },
  'unexpected error',
);

error cannot be a string. If a string is provided as the second argument, then error is assumed to be omitted and the string will be used for message instead. This can lead to easy-to-miss mistakes. Using the same message as the thrown error message is going to result in an ERR_AMBIGUOUS_ARGUMENT error. Please read the example below carefully if using a string as the second argument gets considered:

import assert from 'node:assert/strict';

function throwingFirst() {
  throw new Error('First');
}

function throwingSecond() {
  throw new Error('Second');
}

function notThrowing() {}

// The second argument is a string and the input function threw an Error.
// The first case will not throw as it does not match for the error message
// thrown by the input function!
assert.throws(throwingFirst, 'Second');
// In the next example the message has no benefit over the message from the
// error and since it is not clear if the user intended to actually match
// against the error message, Node.js throws an `ERR_AMBIGUOUS_ARGUMENT` error.
assert.throws(throwingSecond, 'Second');
// TypeError [ERR_AMBIGUOUS_ARGUMENT]

// The string is only used (as message) in case the function does not throw:
assert.throws(notThrowing, 'Second');
// AssertionError [ERR_ASSERTION]: Missing expected exception: Second

// If it was intended to match for the error message do this instead:
// It does not throw because the error messages match.
assert.throws(throwingSecond, /Second$/);

// If the error message does not match, an AssertionError is thrown.
assert.throws(throwingFirst, /Second$/);
// AssertionError [ERR_ASSERTION]const assert = require('node:assert/strict');

function throwingFirst() {
  throw new Error('First');
}

function throwingSecond() {
  throw new Error('Second');
}

function notThrowing() {}

// The second argument is a string and the input function threw an Error.
// The first case will not throw as it does not match for the error message
// thrown by the input function!
assert.throws(throwingFirst, 'Second');
// In the next example the message has no benefit over the message from the
// error and since it is not clear if the user intended to actually match
// against the error message, Node.js throws an `ERR_AMBIGUOUS_ARGUMENT` error.
assert.throws(throwingSecond, 'Second');
// TypeError [ERR_AMBIGUOUS_ARGUMENT]

// The string is only used (as message) in case the function does not throw:
assert.throws(notThrowing, 'Second');
// AssertionError [ERR_ASSERTION]: Missing expected exception: Second

// If it was intended to match for the error message do this instead:
// It does not throw because the error messages match.
assert.throws(throwingSecond, /Second$/);

// If the error message does not match, an AssertionError is thrown.
assert.throws(throwingFirst, /Second$/);
// AssertionError [ERR_ASSERTION]

Due to the confusing error-prone notation, avoid a string as the second argument.

Asynchronous context tracking#

Stability: 2 - Stable

Source Code: lib/async_hooks.js

Introduction#

These classes are used to associate state and propagate it throughout callbacks and promise chains. They allow storing data throughout the lifetime of a web request or any other asynchronous duration. It is similar to thread-local storage in other languages.

The AsyncLocalStorage and AsyncResource classes are part of the node:async_hooks module:

import { AsyncLocalStorage, AsyncResource } from 'node:async_hooks';const { AsyncLocalStorage, AsyncResource } = require('node:async_hooks');

Class: AsyncLocalStorage#

This class creates stores that stay coherent through asynchronous operations.

While you can create your own implementation on top of the node:async_hooks module, AsyncLocalStorage should be preferred as it is a performant and memory safe implementation that involves significant optimizations that are non-obvious to implement.

The following example uses AsyncLocalStorage to build a simple logger that assigns IDs to incoming HTTP requests and includes them in messages logged within each request.

import http from 'node:http';
import { AsyncLocalStorage } from 'node:async_hooks';

const asyncLocalStorage = new AsyncLocalStorage();

function logWithId(msg) {
  const id = asyncLocalStorage.getStore();
  console.log(`${id !== undefined ? id : '-'}:`, msg);
}

let idSeq = 0;
http.createServer((req, res) => {
  asyncLocalStorage.run(idSeq++, () => {
    logWithId('start');
    // Imagine any chain of async operations here
    setImmediate(() => {
      logWithId('finish');
      res.end();
    });
  });
}).listen(8080);

http.get('http://localhost:8080');
http.get('http://localhost:8080');
// Prints:
//   0: start
//   1: start
//   0: finish
//   1: finishconst http = require('node:http');
const { AsyncLocalStorage } = require('node:async_hooks');

const asyncLocalStorage = new AsyncLocalStorage();

function logWithId(msg) {
  const id = asyncLocalStorage.getStore();
  console.log(`${id !== undefined ? id : '-'}:`, msg);
}

let idSeq = 0;
http.createServer((req, res) => {
  asyncLocalStorage.run(idSeq++, () => {
    logWithId('start');
    // Imagine any chain of async operations here
    setImmediate(() => {
      logWithId('finish');
      res.end();
    });
  });
}).listen(8080);

http.get('http://localhost:8080');
http.get('http://localhost:8080');
// Prints:
//   0: start
//   1: start
//   0: finish
//   1: finish

Each instance of AsyncLocalStorage maintains an independent storage context. Multiple instances can safely exist simultaneously without risk of interfering with each other's data.

new AsyncLocalStorage()#

Creates a new instance of AsyncLocalStorage. Store is only provided within a run() call or after an enterWith() call.

Static method: AsyncLocalStorage.bind(fn)#

Stability: 1 - Experimental

  • fn <Function> The function to bind to the current execution context.
  • Returns: <Function> A new function that calls fn within the captured execution context.

Binds the given function to the current execution context.

Static method: AsyncLocalStorage.snapshot()#

Stability: 1 - Experimental

  • Returns: <Function> A new function with the signature (fn: (...args) : R, ...args) : R.

Captures the current execution context and returns a function that accepts a function as an argument. Whenever the returned function is called, it calls the function passed to it within the captured context.

const asyncLocalStorage = new AsyncLocalStorage();
const runInAsyncScope = asyncLocalStorage.run(123, () => AsyncLocalStorage.snapshot());
const result = asyncLocalStorage.run(321, () => runInAsyncScope(() => asyncLocalStorage.getStore()));
console.log(result);  // returns 123 

AsyncLocalStorage.snapshot() can replace the use of AsyncResource for simple async context tracking purposes, for example:

class Foo {
  #runInAsyncScope = AsyncLocalStorage.snapshot();

  get() { return this.#runInAsyncScope(() => asyncLocalStorage.getStore()); }
}

const foo = asyncLocalStorage.run(123, () => new Foo());
console.log(asyncLocalStorage.run(321, () => foo.get())); // returns 123 

asyncLocalStorage.disable()#

Stability: 1 - Experimental

Disables the instance of AsyncLocalStorage. All subsequent calls to asyncLocalStorage.getStore() will return undefined until asyncLocalStorage.run() or asyncLocalStorage.enterWith() is called again.

When calling asyncLocalStorage.disable(), all current contexts linked to the instance will be exited.

Calling asyncLocalStorage.disable() is required before the asyncLocalStorage can be garbage collected. This does not apply to stores provided by the asyncLocalStorage, as those objects are garbage collected along with the corresponding async resources.

Use this method when the asyncLocalStorage is not in use anymore in the current process.

asyncLocalStorage.getStore()#

Returns the current store. If called outside of an asynchronous context initialized by calling asyncLocalStorage.run() or asyncLocalStorage.enterWith(), it returns undefined.

asyncLocalStorage.enterWith(store)#

Stability: 1 - Experimental

Transitions into the context for the remainder of the current synchronous execution and then persists the store through any following asynchronous calls.

Example:

const store = { id: 1 };
// Replaces previous store with the given store object
asyncLocalStorage.enterWith(store);
asyncLocalStorage.getStore(); // Returns the store object
someAsyncOperation(() => {
  asyncLocalStorage.getStore(); // Returns the same object
}); 

This transition will continue for the entire synchronous execution. This means that if, for example, the context is entered within an event handler subsequent event handlers will also run within that context unless specifically bound to another context with an AsyncResource. That is why run() should be preferred over enterWith() unless there are strong reasons to use the latter method.

const store = { id: 1 };

emitter.on('my-event', () => {
  asyncLocalStorage.enterWith(store);
});
emitter.on('my-event', () => {
  asyncLocalStorage.getStore(); // Returns the same object
});

asyncLocalStorage.getStore(); // Returns undefined
emitter.emit('my-event');
asyncLocalStorage.getStore(); // Returns the same object 

asyncLocalStorage.run(store, callback[, ...args])#

Runs a function synchronously within a context and returns its return value. The store is not accessible outside of the callback function. The store is accessible to any asynchronous operations created within the callback.

The optional args are passed to the callback function.

If the callback function throws an error, the error is thrown by run() too. The stacktrace is not impacted by this call and the context is exited.

Example:

const store = { id: 2 };
try {
  asyncLocalStorage.run(store, () => {
    asyncLocalStorage.getStore(); // Returns the store object
    setTimeout(() => {
      asyncLocalStorage.getStore(); // Returns the store object
    }, 200);
    throw new Error();
  });
} catch (e) {
  asyncLocalStorage.getStore(); // Returns undefined
  // The error will be caught here
} 

asyncLocalStorage.exit(callback[, ...args])#

Stability: 1 - Experimental

Runs a function synchronously outside of a context and returns its return value. The store is not accessible within the callback function or the asynchronous operations created within the callback. Any getStore() call done within the callback function will always return undefined.

The optional args are passed to the callback function.

If the callback function throws an error, the error is thrown by exit() too. The stacktrace is not impacted by this call and the context is re-entered.

Example:

// Within a call to run
try {
  asyncLocalStorage.getStore(); // Returns the store object or value
  asyncLocalStorage.exit(() => {
    asyncLocalStorage.getStore(); // Returns undefined
    throw new Error();
  });
} catch (e) {
  asyncLocalStorage.getStore(); // Returns the same object or value
  // The error will be caught here
} 

Usage with async/await#

If, within an async function, only one await call is to run within a context, the following pattern should be used:

async function fn() {
  await asyncLocalStorage.run(new Map(), () => {
    asyncLocalStorage.getStore().set('key', value);
    return foo(); // The return value of foo will be awaited
  });
} 

In this example, the store is only available in the callback function and the functions called by foo. Outside of run, calling getStore will return undefined.

Troubleshooting: Context loss#

In most cases, AsyncLocalStorage works without issues. In rare situations, the current store is lost in one of the asynchronous operations.

If your code is callback-based, it is enough to promisify it with util.promisify() so it starts working with native promises.

If you need to use a callback-based API or your code assumes a custom thenable implementation, use the AsyncResource class to associate the asynchronous operation with the correct execution context. Find the function call responsible for the context loss by logging the content of asyncLocalStorage.getStore() after the calls you suspect are responsible for the loss. When the code logs undefined, the last callback called is probably responsible for the context loss.

Class: AsyncResource#

The class AsyncResource is designed to be extended by the embedder's async resources. Using this, users can easily trigger the lifetime events of their own resources.

The init hook will trigger when an AsyncResource is instantiated.

The following is an overview of the AsyncResource API.

import { AsyncResource, executionAsyncId } from 'node:async_hooks';

// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerAsyncId is omitted then
// async_hook.executionAsyncId() is used.
const asyncResource = new AsyncResource(
  type, { triggerAsyncId: executionAsyncId(), requireManualDestroy: false },
);

// Run a function in the execution context of the resource. This will
// * establish the context of the resource
// * trigger the AsyncHooks before callbacks
// * call the provided function `fn` with the supplied arguments
// * trigger the AsyncHooks after callbacks
// * restore the original execution context
asyncResource.runInAsyncScope(fn, thisArg, ...args);

// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();

// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();

// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerAsyncId();const { AsyncResource, executionAsyncId } = require('node:async_hooks');

// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerAsyncId is omitted then
// async_hook.executionAsyncId() is used.
const asyncResource = new AsyncResource(
  type, { triggerAsyncId: executionAsyncId(), requireManualDestroy: false },
);

// Run a function in the execution context of the resource. This will
// * establish the context of the resource
// * trigger the AsyncHooks before callbacks
// * call the provided function `fn` with the supplied arguments
// * trigger the AsyncHooks after callbacks
// * restore the original execution context
asyncResource.runInAsyncScope(fn, thisArg, ...args);

// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();

// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();

// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerAsyncId();

new AsyncResource(type[, options])#

  • type <string> The type of async event.
  • options <Object>
    • triggerAsyncId <number> The ID of the execution context that created this async event. Default: executionAsyncId().
    • requireManualDestroy <boolean> If set to true, disables emitDestroy when the object is garbage collected. This usually does not need to be set (even if emitDestroy is called manually), unless the resource's asyncId is retrieved and the sensitive API's emitDestroy is called with it. When set to false, the emitDestroy call on garbage collection will only take place if there is at least one active destroy hook. Default: false.

Example usage:

class DBQuery extends AsyncResource {
  constructor(db) {
    super('DBQuery');
    this.db = db;
  }

  getInfo(query, callback) {
    this.db.get(query, (err, data) => {
      this.runInAsyncScope(callback, null, err, data);
    });
  }

  close() {
    this.db = null;
    this.emitDestroy();
  }
} 

Static method: AsyncResource.bind(fn[, type[, thisArg]])#

  • fn <Function> The function to bind to the current execution context.
  • type <string> An optional name to associate with the underlying AsyncResource.
  • thisArg <any>

Binds the given function to the current execution context.

asyncResource.bind(fn[, thisArg])#

  • fn <Function> The function to bind to the current AsyncResource.
  • thisArg <any>

Binds the given function to execute to this AsyncResource's scope.

asyncResource.runInAsyncScope(fn[, thisArg, ...args])#

  • fn <Function> The function to call in the execution context of this async resource.
  • thisArg <any> The receiver to be used for the function call.
  • ...args <any> Optional arguments to pass to the function.

Call the provided function with the provided arguments in the execution context of the async resource. This will establish the context, trigger the AsyncHooks before callbacks, call the function, trigger the AsyncHooks after callbacks, and then restore the original execution context.

asyncResource.emitDestroy()#

Call all destroy hooks. This should only ever be called once. An error will be thrown if it is called more than once. This must be manually called. If the resource is left to be collected by the GC then the destroy hooks will never be called.

asyncResource.asyncId()#

  • Returns: <number> The unique asyncId assigned to the resource.

asyncResource.triggerAsyncId()#

  • Returns: <number> The same triggerAsyncId that is passed to the AsyncResource constructor.

Using AsyncResource for a Worker thread pool#

The following example shows how to use the AsyncResource class to properly provide async tracking for a Worker pool. Other resource pools, such as database connection pools, can follow a similar model.

Assuming that the task is adding two numbers, using a file named task_processor.js with the following content:

import { parentPort } from 'node:worker_threads';
parentPort.on('message', (task) => {
  parentPort.postMessage(task.a + task.b);
});const { parentPort } = require('node:worker_threads');
parentPort.on('message', (task) => {
  parentPort.postMessage(task.a + task.b);
});

a Worker pool around it could use the following structure:

import { AsyncResource } from 'node:async_hooks';
import { EventEmitter } from 'node:events';
import path from 'node:path';
import { Worker } from 'node:worker_threads';

const kTaskInfo = Symbol('kTaskInfo');
const kWorkerFreedEvent = Symbol('kWorkerFreedEvent');

class WorkerPoolTaskInfo extends AsyncResource {
  constructor(callback) {
    super('WorkerPoolTaskInfo');
    this.callback = callback;
  }

  done(err, result) {
    this.runInAsyncScope(this.callback, null, err, result);
    this.emitDestroy();  // `TaskInfo`s are used only once.
  }
}

export default class WorkerPool extends EventEmitter {
  constructor(numThreads) {
    super();
    this.numThreads = numThreads;
    this.workers = [];
    this.freeWorkers = [];
    this.tasks = [];

    for (let i = 0; i < numThreads; i++)
      this.addNewWorker();

    // Any time the kWorkerFreedEvent is emitted, dispatch
    // the next task pending in the queue, if any.
    this.on(kWorkerFreedEvent, () => {
      if (this.tasks.length > 0) {
        const { task, callback } = this.tasks.shift();
        this.runTask(task, callback);
      }
    });
  }

  addNewWorker() {
    const worker = new Worker(new URL('task_processor.js', import.meta.url));
    worker.on('message', (result) => {
      // In case of success: Call the callback that was passed to `runTask`,
      // remove the `TaskInfo` associated with the Worker, and mark it as free
      // again.
      worker[kTaskInfo].done(null, result);
      worker[kTaskInfo] = null;
      this.freeWorkers.push(worker);
      this.emit(kWorkerFreedEvent);
    });
    worker.on('error', (err) => {
      // In case of an uncaught exception: Call the callback that was passed to
      // `runTask` with the error.
      if (worker[kTaskInfo])
        worker[kTaskInfo].done(err, null);
      else
        this.emit('error', err);
      // Remove the worker from the list and start a new Worker to replace the
      // current one.
      this.workers.splice(this.workers.indexOf(worker), 1);
      this.addNewWorker();
    });
    this.workers.push(worker);
    this.freeWorkers.push(worker);
    this.emit(kWorkerFreedEvent);
  }

  runTask(task, callback) {
    if (this.freeWorkers.length === 0) {
      // No free threads, wait until a worker thread becomes free.
      this.tasks.push({ task, callback });
      return;
    }

    const worker = this.freeWorkers.pop();
    worker[kTaskInfo] = new WorkerPoolTaskInfo(callback);
    worker.postMessage(task);
  }

  close() {
    for (const worker of this.workers) worker.terminate();
  }
}const { AsyncResource } = require('node:async_hooks');
const { EventEmitter } = require('node:events');
const path = require('node:path');
const { Worker } = require('node:worker_threads');

const kTaskInfo = Symbol('kTaskInfo');
const kWorkerFreedEvent = Symbol('kWorkerFreedEvent');

class WorkerPoolTaskInfo extends AsyncResource {
  constructor(callback) {
    super('WorkerPoolTaskInfo');
    this.callback = callback;
  }

  done(err, result) {
    this.runInAsyncScope(this.callback, null, err, result);
    this.emitDestroy();  // `TaskInfo`s are used only once.
  }
}

class WorkerPool extends EventEmitter {
  constructor(numThreads) {
    super();
    this.numThreads = numThreads;
    this.workers = [];
    this.freeWorkers = [];
    this.tasks = [];

    for (let i = 0; i < numThreads; i++)
      this.addNewWorker();

    // Any time the kWorkerFreedEvent is emitted, dispatch
    // the next task pending in the queue, if any.
    this.on(kWorkerFreedEvent, () => {
      if (this.tasks.length > 0) {
        const { task, callback } = this.tasks.shift();
        this.runTask(task, callback);
      }
    });
  }

  addNewWorker() {
    const worker = new Worker(path.resolve(__dirname, 'task_processor.js'));
    worker.on('message', (result) => {
      // In case of success: Call the callback that was passed to `runTask`,
      // remove the `TaskInfo` associated with the Worker, and mark it as free
      // again.
      worker[kTaskInfo].done(null, result);
      worker[kTaskInfo] = null;
      this.freeWorkers.push(worker);
      this.emit(kWorkerFreedEvent);
    });
    worker.on('error', (err) => {
      // In case of an uncaught exception: Call the callback that was passed to
      // `runTask` with the error.
      if (worker[kTaskInfo])
        worker[kTaskInfo].done(err, null);
      else
        this.emit('error', err);
      // Remove the worker from the list and start a new Worker to replace the
      // current one.
      this.workers.splice(this.workers.indexOf(worker), 1);
      this.addNewWorker();
    });
    this.workers.push(worker);
    this.freeWorkers.push(worker);
    this.emit(kWorkerFreedEvent);
  }

  runTask(task, callback) {
    if (this.freeWorkers.length === 0) {
      // No free threads, wait until a worker thread becomes free.
      this.tasks.push({ task, callback });
      return;
    }

    const worker = this.freeWorkers.pop();
    worker[kTaskInfo] = new WorkerPoolTaskInfo(callback);
    worker.postMessage(task);
  }

  close() {
    for (const worker of this.workers) worker.terminate();
  }
}

module.exports = WorkerPool;

Without the explicit tracking added by the WorkerPoolTaskInfo objects, it would appear that the callbacks are associated with the individual Worker objects. However, the creation of the Workers is not associated with the creation of the tasks and does not provide information about when tasks were scheduled.

This pool could be used as follows:

import WorkerPool from './worker_pool.js';
import os from 'node:os';

const pool = new WorkerPool(os.availableParallelism());

let finished = 0;
for (let i = 0; i < 10; i++) {
  pool.runTask({ a: 42, b: 100 }, (err, result) => {
    console.log(i, err, result);
    if (++finished === 10)
      pool.close();
  });
}const WorkerPool = require('./worker_pool.js');
const os = require('node:os');

const pool = new WorkerPool(os.availableParallelism());

let finished = 0;
for (let i = 0; i < 10; i++) {
  pool.runTask({ a: 42, b: 100 }, (err, result) => {
    console.log(i, err, result);
    if (++finished === 10)
      pool.close();
  });
}

Integrating AsyncResource with EventEmitter#

Event listeners triggered by an EventEmitter may be run in a different execution context than the one that was active when eventEmitter.on() was called.

The following example shows how to use the AsyncResource class to properly associate an event listener with the correct execution context. The same approach can be applied to a Stream or a similar event-driven class.

import { createServer } from 'node:http';
import { AsyncResource, executionAsyncId } from 'node:async_hooks';

const server = createServer((req, res) => {
  req.on('close', AsyncResource.bind(() => {
    // Execution context is bound to the current outer scope.
  }));
  req.on('close', () => {
    // Execution context is bound to the scope that caused 'close' to emit.
  });
  res.end();
}).listen(3000);const { createServer } = require('node:http');
const { AsyncResource, executionAsyncId } = require('node:async_hooks');

const server = createServer((req, res) => {
  req.on('close', AsyncResource.bind(() => {
    // Execution context is bound to the current outer scope.
  }));
  req.on('close', () => {
    // Execution context is bound to the scope that caused 'close' to emit.
  });
  res.end();
}).listen(3000);

Async hooks#

Stability: 1 - Experimental. Please migrate away from this API, if you can. We do not recommend using the createHook, AsyncHook, and executionAsyncResource APIs as they have usability issues, safety risks, and performance implications. Async context tracking use cases are better served by the stable AsyncLocalStorage API. If you have a use case for createHook, AsyncHook, or executionAsyncResource beyond the context tracking need solved by AsyncLocalStorage or diagnostics data currently provided by Diagnostics Channel, please open an issue at https://github.com/nodejs/node/issues describing your use case so we can create a more purpose-focused API.

Source Code: lib/async_hooks.js

We strongly discourage the use of the async_hooks API. Other APIs that can cover most of its use cases include:

The node:async_hooks module provides an API to track asynchronous resources. It can be accessed using:

import async_hooks from 'node:async_hooks';const async_hooks = require('node:async_hooks');

Terminology#

An asynchronous resource represents an object with an associated callback. This callback may be called multiple times, such as the 'connection' event in net.createServer(), or just a single time like in fs.open(). A resource can also be closed before the callback is called. AsyncHook does not explicitly distinguish between these different cases but will represent them as the abstract concept that is a resource.

If Workers are used, each thread has an independent async_hooks interface, and each thread will use a new set of async IDs.

Overview#

Following is a simple overview of the public API.

import async_hooks from 'node:async_hooks';

// Return the ID of the current execution context.
const eid = async_hooks.executionAsyncId();

// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerAsyncId();

// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook =
    async_hooks.createHook({ init, before, after, destroy, promiseResolve });

// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();

// Disable listening for new asynchronous events.
asyncHook.disable();

//
// The following are the callbacks that can be passed to createHook().
//

// init() is called during object construction. The resource may not have
// completed construction when this callback runs. Therefore, all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerAsyncId, resource) { }

// before() is called just before the resource's callback is called. It can be
// called 0-N times for handles (such as TCPWrap), and will be called exactly 1
// time for requests (such as FSReqCallback).
function before(asyncId) { }

// after() is called just after the resource's callback has finished.
function after(asyncId) { }

// destroy() is called when the resource is destroyed.
function destroy(asyncId) { }

// promiseResolve() is called only for promise resources, when the
// resolve() function passed to the Promise constructor is invoked
// (either directly or through other means of resolving a promise).
function promiseResolve(asyncId) { }const async_hooks = require('node:async_hooks');

// Return the ID of the current execution context.
const eid = async_hooks.executionAsyncId();

// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerAsyncId();

// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook =
    async_hooks.createHook({ init, before, after, destroy, promiseResolve });

// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();

// Disable listening for new asynchronous events.
asyncHook.disable();

//
// The following are the callbacks that can be passed to createHook().
//

// init() is called during object construction. The resource may not have
// completed construction when this callback runs. Therefore, all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerAsyncId, resource) { }

// before() is called just before the resource's callback is called. It can be
// called 0-N times for handles (such as TCPWrap), and will be called exactly 1
// time for requests (such as FSReqCallback).
function before(asyncId) { }

// after() is called just after the resource's callback has finished.
function after(asyncId) { }

// destroy() is called when the resource is destroyed.
function destroy(asyncId) { }

// promiseResolve() is called only for promise resources, when the
// resolve() function passed to the Promise constructor is invoked
// (either directly or through other means of resolving a promise).
function promiseResolve(asyncId) { }

async_hooks.createHook(callbacks)#

Registers functions to be called for different lifetime events of each async operation.

The callbacks init()/before()/after()/destroy() are called for the respective asynchronous event during a resource's lifetime.

All callbacks are optional. For example, if only resource cleanup needs to be tracked, then only the destroy callback needs to be passed. The specifics of all functions that can be passed to callbacks is in the Hook Callbacks section.

import { createHook } from 'node:async_hooks';

const asyncHook = createHook({
  init(asyncId, type, triggerAsyncId, resource) { },
  destroy(asyncId) { },
});const async_hooks = require('node:async_hooks');

const asyncHook = async_hooks.createHook({
  init(asyncId, type, triggerAsyncId, resource) { },
  destroy(asyncId) { },
});

The callbacks will be inherited via the prototype chain:

class MyAsyncCallbacks {
  init(asyncId, type, triggerAsyncId, resource) { }
  destroy(asyncId) {}
}

class MyAddedCallbacks extends MyAsyncCallbacks {
  before(asyncId) { }
  after(asyncId) { }
}

const asyncHook = async_hooks.createHook(new MyAddedCallbacks()); 

Because promises are asynchronous resources whose lifecycle is tracked via the async hooks mechanism, the init(), before(), after(), and destroy() callbacks must not be async functions that return promises.

Error handling#

If any AsyncHook callbacks throw, the application will print the stack trace and exit. The exit path does follow that of an uncaught exception, but all 'uncaughtException' listeners are removed, thus forcing the process to exit. The 'exit' callbacks will still be called unless the application is run with --abort-on-uncaught-exception, in which case a stack trace will be printed and the application exits, leaving a core file.

The reason for this error handling behavior is that these callbacks are running at potentially volatile points in an object's lifetime, for example during class construction and destruction. Because of this, it is deemed necessary to bring down the process quickly in order to prevent an unintentional abort in the future. This is subject to change in the future if a comprehensive analysis is performed to ensure an exception can follow the normal control flow without unintentional side effects.

Printing in AsyncHook callbacks#

Because printing to the console is an asynchronous operation, console.log() will cause AsyncHook callbacks to be called. Using console.log() or similar asynchronous operations inside an AsyncHook callback function will cause an infinite recursion. An easy solution to this when debugging is to use a synchronous logging operation such as fs.writeFileSync(file, msg, flag). This will print to the file and will not invoke AsyncHook recursively because it is synchronous.

import { writeFileSync } from 'node:fs';
import { format } from 'node:util';

function debug(...args) {
  // Use a function like this one when debugging inside an AsyncHook callback
  writeFileSync('log.out', `${format(...args)}\n`, { flag: 'a' });
}const fs = require('node:fs');
const util = require('node:util');

function debug(...args) {
  // Use a function like this one when debugging inside an AsyncHook callback
  fs.writeFileSync('log.out', `${util.format(...args)}\n`, { flag: 'a' });
}

If an asynchronous operation is needed for logging, it is possible to keep track of what caused the asynchronous operation using the information provided by AsyncHook itself. The logging should then be skipped when it was the logging itself that caused the AsyncHook callback to be called. By doing this, the otherwise infinite recursion is broken.

Class: AsyncHook#

The class AsyncHook exposes an interface for tracking lifetime events of asynchronous operations.

asyncHook.enable()#

Enable the callbacks for a given AsyncHook instance. If no callbacks are provided, enabling is a no-op.

The AsyncHook instance is disabled by default. If the AsyncHook instance should be enabled immediately after creation, the following pattern can be used.

import { createHook } from 'node:async_hooks';

const hook = createHook(callbacks).enable();const async_hooks = require('node:async_hooks');

const hook = async_hooks.createHook(callbacks).enable();

asyncHook.disable()#

Disable the callbacks for a given AsyncHook instance from the global pool of AsyncHook callbacks to be executed. Once a hook has been disabled it will not be called again until enabled.

For API consistency disable() also returns the AsyncHook instance.

Hook callbacks#

Key events in the lifetime of asynchronous events have been categorized into four areas: instantiation, before/after the callback is called, and when the instance is destroyed.

init(asyncId, type, triggerAsyncId, resource)#
  • asyncId <number> A unique ID for the async resource.
  • type <string> The type of the async resource.
  • triggerAsyncId <number> The unique ID of the async resource in whose execution context this async resource was created.
  • resource <Object> Reference to the resource representing the async operation, needs to be released during destroy.

Called when a class is constructed that has the possibility to emit an asynchronous event. This does not mean the instance must call before/after before destroy is called, only that the possibility exists.

This behavior can be observed by doing something like opening a resource then closing it before the resource can be used. The following snippet demonstrates this.

import { createServer } from 'node:net';

createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));require('node:net').createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));

Every new resource is assigned an ID that is unique within the scope of the current Node.js instance.

type#

The type is a string identifying the type of resource that caused init to be called. Generally, it will correspond to the name of the resource's constructor.

The type of resources created by Node.js itself can change in any Node.js release. Valid values include TLSWRAP, TCPWRAP, TCPSERVERWRAP, GETADDRINFOREQWRAP, FSREQCALLBACK, Microtask, and Timeout. Inspect the source code of the Node.js version used to get the full list.

Furthermore users of AsyncResource create async resources independent of Node.js itself.

There is also the PROMISE resource type, which is used to track Promise instances and asynchronous work scheduled by them.

Users are able to define their own type when using the public embedder API.

It is possible to have type name collisions. Embedders are encouraged to use unique prefixes, such as the npm package name, to prevent collisions when listening to the hooks.

triggerAsyncId#

triggerAsyncId is the asyncId of the resource that caused (or "triggered") the new resource to initialize and that caused init to call. This is different from async_hooks.executionAsyncId() that only shows when a resource was created, while triggerAsyncId shows why a resource was created.

The following is a simple demonstration of triggerAsyncId:

import { createHook, executionAsyncId } from 'node:async_hooks';
import { stdout } from 'node:process';
import net from 'node:net';
import fs from 'node:fs';

createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = executionAsyncId();
    fs.writeSync(
      stdout.fd,
      `${type}(${asyncId}): trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
}).enable();

net.createServer((conn) => {}).listen(8080);const { createHook, executionAsyncId } = require('node:async_hooks');
const { stdout } = require('node:process');
const net = require('node:net');
const fs = require('node:fs');

createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = executionAsyncId();
    fs.writeSync(
      stdout.fd,
      `${type}(${asyncId}): trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
}).enable();

net.createServer((conn) => {}).listen(8080);

Output when hitting the server with nc localhost 8080:

TCPSERVERWRAP(5): trigger: 1 execution: 1
TCPWRAP(7): trigger: 5 execution: 0 

The TCPSERVERWRAP is the server which receives the connections.

The TCPWRAP is the new connection from the client. When a new connection is made, the TCPWrap instance is immediately constructed. This happens outside of any JavaScript stack. (An executionAsyncId() of 0 means that it is being executed from C++ with no JavaScript stack above it.) With only that information, it would be impossible to link resources together in terms of what caused them to be created, so triggerAsyncId is given the task of propagating what resource is responsible for the new resource's existence.

resource#

resource is an object that represents the actual async resource that has been initialized. The API to access the object may be specified by the creator of the resource. Resources created by Node.js itself are internal and may change at any time. Therefore no API is specified for these.

In some cases the resource object is reused for performance reasons, it is thus not safe to use it as a key in a WeakMap or add properties to it.

Asynchronous context example#

The context tracking use case is covered by the stable API AsyncLocalStorage. This example only illustrates async hooks operation but AsyncLocalStorage fits better to this use case.

The following is an example with additional information about the calls to init between the before and after calls, specifically what the callback to listen() will look like. The output formatting is slightly more elaborate to make calling context easier to see.

import async_hooks from 'node:async_hooks';
import fs from 'node:fs';
import net from 'node:net';
import { stdout } from 'node:process';
const { fd } = stdout;

let indent = 0;
async_hooks.createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = async_hooks.executionAsyncId();
    const indentStr = ' '.repeat(indent);
    fs.writeSync(
      fd,
      `${indentStr}${type}(${asyncId}):` +
      ` trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
  before(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}before:  ${asyncId}\n`);
    indent += 2;
  },
  after(asyncId) {
    indent -= 2;
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}after:  ${asyncId}\n`);
  },
  destroy(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}destroy:  ${asyncId}\n`);
  },
}).enable();

net.createServer(() => {}).listen(8080, () => {
  // Let's wait 10ms before logging the server started.
  setTimeout(() => {
    console.log('>>>', async_hooks.executionAsyncId());
  }, 10);
});const async_hooks = require('node:async_hooks');
const fs = require('node:fs');
const net = require('node:net');
const { fd } = process.stdout;

let indent = 0;
async_hooks.createHook({
  init(asyncId, type, triggerAsyncId) {
    const eid = async_hooks.executionAsyncId();
    const indentStr = ' '.repeat(indent);
    fs.writeSync(
      fd,
      `${indentStr}${type}(${asyncId}):` +
      ` trigger: ${triggerAsyncId} execution: ${eid}\n`);
  },
  before(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}before:  ${asyncId}\n`);
    indent += 2;
  },
  after(asyncId) {
    indent -= 2;
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}after:  ${asyncId}\n`);
  },
  destroy(asyncId) {
    const indentStr = ' '.repeat(indent);
    fs.writeSync(fd, `${indentStr}destroy:  ${asyncId}\n`);
  },
}).enable();

net.createServer(() => {}).listen(8080, () => {
  // Let's wait 10ms before logging the server started.
  setTimeout(() => {
    console.log('>>>', async_hooks.executionAsyncId());
  }, 10);
});

Output from only starting the server:

TCPSERVERWRAP(5): trigger: 1 execution: 1
TickObject(6): trigger: 5 execution: 1
before:  6
  Timeout(7): trigger: 6 execution: 6
after:   6
destroy: 6
before:  7
>>> 7
  TickObject(8): trigger: 7 execution: 7
after:   7
before:  8
after:   8 

As illustrated in the example, executionAsyncId() and execution each specify the value of the current execution context; which is delineated by calls to before and after.

Only using execution to graph resource allocation results in the following:

  root(1)
     ^
     |
TickObject(6)
     ^
     |
 Timeout(7) 

The TCPSERVERWRAP is not part of this graph, even though it was the reason for console.log() being called. This is because binding to a port without a host name is a synchronous operation, but to maintain a completely asynchronous API the user's callback is placed in a process.nextTick(). Which is why TickObject is present in the output and is a 'parent' for .listen() callback.

The graph only shows when a resource was created, not why, so to track the why use triggerAsyncId. Which can be represented with the following graph:

 bootstrap(1)
     |
     ˅
TCPSERVERWRAP(5)
     |
     ˅
 TickObject(6)
     |
     ˅
  Timeout(7) 
before(asyncId)#

When an asynchronous operation is initiated (such as a TCP server receiving a new connection) or completes (such as writing data to disk) a callback is called to notify the user. The before callback is called just before said callback is executed. asyncId is the unique identifier assigned to the resource about to execute the callback.

The before callback will be called 0 to N times. The before callback will typically be called 0 times if the asynchronous operation was cancelled or, for example, if no connections are received by a TCP server. Persistent asynchronous resources like a TCP server will typically call the before callback multiple times, while other operations like fs.open() will call it only once.

after(asyncId)#

Called immediately after the callback specified in before is completed.

If an uncaught exception occurs during execution of the callback, then after will run after the 'uncaughtException' event is emitted or a domain's handler runs.

destroy(asyncId)#

Called after the resource corresponding to asyncId is destroyed. It is also called asynchronously from the embedder API emitDestroy().

Some resources depend on garbage collection for cleanup, so if a reference is made to the resource object passed to init it is possible that destroy will never be called, causing a memory leak in the application. If the resource does not depend on garbage collection, then this will not be an issue.

Using the destroy hook results in additional overhead because it enables tracking of Promise instances via the garbage collector.

promiseResolve(asyncId)#

Called when the resolve function passed to the Promise constructor is invoked (either directly or through other means of resolving a promise).

resolve() does not do any observable synchronous work.

The Promise is not necessarily fulfilled or rejected at this point if the Promise was resolved by assuming the state of another Promise.

new Promise((resolve) => resolve(true)).then((a) => {}); 

calls the following callbacks:

init for PROMISE with id 5, trigger id: 1
  promise resolve 5      # corresponds to resolve(true)
init for PROMISE with id 6, trigger id: 5  # the Promise returned by then()
  before 6               # the then() callback is entered
  promise resolve 6      # the then() callback resolves the promise by returning
  after 6 

async_hooks.executionAsyncResource()#

  • Returns: <Object> The resource representing the current execution. Useful to store data within the resource.

Resource objects returned by executionAsyncResource() are most often internal Node.js handle objects with undocumented APIs. Using any functions or properties on the object is likely to crash your application and should be avoided.

Using executionAsyncResource() in the top-level execution context will return an empty object as there is no handle or request object to use, but having an object representing the top-level can be helpful.

import { open } from 'node:fs';
import { executionAsyncId, executionAsyncResource } from 'node:async_hooks';

console.log(executionAsyncId(), executionAsyncResource());  // 1 {}
open(new URL(import.meta.url), 'r', (err, fd) => {
  console.log(executionAsyncId(), executionAsyncResource());  // 7 FSReqWrap
});const { open } = require('node:fs');
const { executionAsyncId, executionAsyncResource } = require('node:async_hooks');

console.log(executionAsyncId(), executionAsyncResource());  // 1 {}
open(__filename, 'r', (err, fd) => {
  console.log(executionAsyncId(), executionAsyncResource());  // 7 FSReqWrap
});

This can be used to implement continuation local storage without the use of a tracking Map to store the metadata:

import { createServer } from 'node:http';
import {
  executionAsyncId,
  executionAsyncResource,
  createHook,
} from 'node:async_hooks';
const sym = Symbol('state'); // Private symbol to avoid pollution

createHook({
  init(asyncId, type, triggerAsyncId, resource) {
    const cr = executionAsyncResource();
    if (cr) {
      resource[sym] = cr[sym];
    }
  },
}).enable();

const server = createServer((req, res) => {
  executionAsyncResource()[sym] = { state: req.url };
  setTimeout(function() {
    res.end(JSON.stringify(executionAsyncResource()[sym]));
  }, 100);
}).listen(3000);const { createServer } = require('node:http');
const {
  executionAsyncId,
  executionAsyncResource,
  createHook,
} = require('node:async_hooks');
const sym = Symbol('state'); // Private symbol to avoid pollution

createHook({
  init(asyncId, type, triggerAsyncId, resource) {
    const cr = executionAsyncResource();
    if (cr) {
      resource[sym] = cr[sym];
    }
  },
}).enable();

const server = createServer((req, res) => {
  executionAsyncResource()[sym] = { state: req.url };
  setTimeout(function() {
    res.end(JSON.stringify(executionAsyncResource()[sym]));
  }, 100);
}).listen(3000);

async_hooks.executionAsyncId()#

  • Returns: <number> The asyncId of the current execution context. Useful to track when something calls.
import { executionAsyncId } from 'node:async_hooks';
import fs from 'node:fs';

console.log(executionAsyncId());  // 1 - bootstrap
const path = '.';
fs.open(path, 'r', (err, fd) => {
  console.log(executionAsyncId());  // 6 - open()
});const async_hooks = require('node:async_hooks');
const fs = require('node:fs');

console.log(async_hooks.executionAsyncId());  // 1 - bootstrap
const path = '.';
fs.open(path, 'r', (err, fd) => {
  console.log(async_hooks.executionAsyncId());  // 6 - open()
});

The ID returned from executionAsyncId() is related to execution timing, not causality (which is covered by triggerAsyncId()):

const server = net.createServer((conn) => {
  // Returns the ID of the server, not of the new connection, because the
  // callback runs in the execution scope of the server's MakeCallback().
  async_hooks.executionAsyncId();

}).listen(port, () => {
  // Returns the ID of a TickObject (process.nextTick()) because all
  // callbacks passed to .listen() are wrapped in a nextTick().
  async_hooks.executionAsyncId();
}); 

Promise contexts may not get precise executionAsyncIds by default. See the section on promise execution tracking.

async_hooks.triggerAsyncId()#

  • Returns: <number> The ID of the resource responsible for calling the callback that is currently being executed.
const server = net.createServer((conn) => {
  // The resource that caused (or triggered) this callback to be called
  // was that of the new connection. Thus the return value of triggerAsyncId()
  // is the asyncId of "conn".
  async_hooks.triggerAsyncId();

}).listen(port, () => {
  // Even though all callbacks passed to .listen() are wrapped in a nextTick()
  // the callback itself exists because the call to the server's .listen()
  // was made. So the return value would be the ID of the server.
  async_hooks.triggerAsyncId();
}); 

Promise contexts may not get valid triggerAsyncIds by default. See the section on promise execution tracking.

async_hooks.asyncWrapProviders#

  • Returns: A map of provider types to the corresponding numeric id. This map contains all the event types that might be emitted by the async_hooks.init() event.

This feature suppresses the deprecated usage of process.binding('async_wrap').Providers. See: DEP0111

Promise execution tracking#

By default, promise executions are not assigned asyncIds due to the relatively expensive nature of the promise introspection API provided by V8. This means that programs using promises or async/await will not get correct execution and trigger ids for promise callback contexts by default.

import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 1 tid 0const { executionAsyncId, triggerAsyncId } = require('node:async_hooks');

Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 1 tid 0

Observe that the then() callback claims to have executed in the context of the outer scope even though there was an asynchronous hop involved. Also, the triggerAsyncId value is 0, which means that we are missing context about the resource that caused (triggered) the then() callback to be executed.

Installing async hooks via async_hooks.createHook enables promise execution tracking:

import { createHook, executionAsyncId, triggerAsyncId } from 'node:async_hooks';
createHook({ init() {} }).enable(); // forces PromiseHooks to be enabled.
Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 7 tid 6const { createHook, executionAsyncId, triggerAsyncId } = require('node:async_hooks');

createHook({ init() {} }).enable(); // forces PromiseHooks to be enabled.
Promise.resolve(1729).then(() => {
  console.log(`eid ${executionAsyncId()} tid ${triggerAsyncId()}`);
});
// produces:
// eid 7 tid 6

In this example, adding any actual hook function enabled the tracking of promises. There are two promises in the example above; the promise created by Promise.resolve() and the promise returned by the call to then(). In the example above, the first promise got the asyncId 6 and the latter got asyncId 7. During the execution of the then() callback, we are executing in the context of promise with asyncId 7. This promise was triggered by async resource 6.

Another subtlety with promises is that before and after callbacks are run only on chained promises. That means promises not created by then()/catch() will not have the before and after callbacks fired on them. For more details see the details of the V8 PromiseHooks API.

JavaScript embedder API#

Library developers that handle their own asynchronous resources performing tasks like I/O, connection pooling, or managing callback queues may use the AsyncResource JavaScript API so that all the appropriate callbacks are called.

Class: AsyncResource#

The documentation for this class has moved AsyncResource.

Class: AsyncLocalStorage#

The documentation for this class has moved AsyncLocalStorage.

Buffer#

Stability: 2 - Stable

Source Code: lib/buffer.js

Buffer objects are used to represent a fixed-length sequence of bytes. Many Node.js APIs support Buffers.

The Buffer class is a subclass of JavaScript's Uint8Array class and extends it with methods that cover additional use cases. Node.js APIs accept plain Uint8Arrays wherever Buffers are supported as well.

While the Buffer class is available within the global scope, it is still recommended to explicitly reference it via an import or require statement.

import { Buffer } from 'node:buffer';

// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);

// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);

// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);

// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);

// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);

// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');

// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');const { Buffer } = require('node:buffer');

// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);

// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);

// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);

// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);

// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);

// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');

// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');

Buffers and character encodings#

When converting between Buffers and strings, a character encoding may be specified. If no character encoding is specified, UTF-8 will be used as the default.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('hello world', 'utf8');

console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=

console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>const { Buffer } = require('node:buffer');

const buf = Buffer.from('hello world', 'utf8');

console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=

console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>

Node.js buffers accept all case variations of encoding strings that they receive. For example, UTF-8 can be specified as 'utf8', 'UTF8', or 'uTf8'.

The character encodings currently supported by Node.js are the following:

  • 'utf8' (alias: 'utf-8'): Multi-byte encoded Unicode characters. Many web pages and other document formats use UTF-8. This is the default character encoding. When decoding a Buffer into a string that does not exclusively contain valid UTF-8 data, the Unicode replacement character U+FFFD � will be used to represent those errors.

  • 'utf16le' (alias: 'utf-16le'): Multi-byte encoded Unicode characters. Unlike 'utf8', each character in the string will be encoded using either 2 or 4 bytes. Node.js only supports the little-endian variant of UTF-16.

  • 'latin1': Latin-1 stands for ISO-8859-1. This character encoding only supports the Unicode characters from U+0000 to U+00FF. Each character is encoded using a single byte. Characters that do not fit into that range are truncated and will be mapped to characters in that range.

Converting a Buffer into a string using one of the above is referred to as decoding, and converting a string into a Buffer is referred to as encoding.

Node.js also supports the following binary-to-text encodings. For binary-to-text encodings, the naming convention is reversed: Converting a Buffer into a string is typically referred to as encoding, and converting a string into a Buffer as decoding.

  • 'base64': Base64 encoding. When creating a Buffer from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC 4648, Section 5. Whitespace characters such as spaces, tabs, and new lines contained within the base64-encoded string are ignored.

  • 'base64url': base64url encoding as specified in RFC 4648, Section 5. When creating a Buffer from a string, this encoding will also correctly accept regular base64-encoded strings. When encoding a Buffer to a string, this encoding will omit padding.

  • 'hex': Encode each byte as two hexadecimal characters. Data truncation may occur when decoding strings that do not exclusively consist of an even number of hexadecimal characters. See below for an example.

The following legacy character encodings are also supported:

  • 'ascii': For 7-bit ASCII data only. When encoding a string into a Buffer, this is equivalent to using 'latin1'. When decoding a Buffer into a string, using this encoding will additionally unset the highest bit of each byte before decoding as 'latin1'. Generally, there should be no reason to use this encoding, as 'utf8' (or, if the data is known to always be ASCII-only, 'latin1') will be a better choice when encoding or decoding ASCII-only text. It is only provided for legacy compatibility.

  • 'binary': Alias for 'latin1'. The name of this encoding can be very misleading, as all of the encodings listed here convert between strings and binary data. For converting between strings and Buffers, typically 'utf8' is the right choice.

  • 'ucs2', 'ucs-2': Aliases of 'utf16le'. UCS-2 used to refer to a variant of UTF-16 that did not support characters that had code points larger than U+FFFF. In Node.js, these code points are always supported.

import { Buffer } from 'node:buffer';

Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.

Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').

Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.const { Buffer } = require('node:buffer');

Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.

Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').

Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.

Modern Web browsers follow the WHATWG Encoding Standard which aliases both 'latin1' and 'ISO-8859-1' to 'win-1252'. This means that while doing something like http.get(), if the returned charset is one of those listed in the WHATWG specification it is possible that the server actually returned 'win-1252'-encoded data, and using 'latin1' encoding may incorrectly decode the characters.

Buffers and TypedArrays#

Buffer instances are also JavaScript Uint8Array and TypedArray instances. All TypedArray methods are available on Buffers. There are, however, subtle incompatibilities between the Buffer API and the TypedArray API.

In particular:

There are two ways to create new TypedArray instances from a Buffer:

  • Passing a Buffer to a TypedArray constructor will copy the Buffers contents, interpreted as an array of integers, and not as a byte sequence of the target type.
import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);

console.log(uint32array);

// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);

console.log(uint32array);

// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]
  • Passing the Buffers underlying ArrayBuffer will create a TypedArray that shares its memory with the Buffer.
import { Buffer } from 'node:buffer';

const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
  buf.buffer,
  buf.byteOffset,
  buf.length / Uint16Array.BYTES_PER_ELEMENT);

console.log(uint16array);

// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]const { Buffer } = require('node:buffer');

const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
  buf.buffer,
  buf.byteOffset,
  buf.length / Uint16Array.BYTES_PER_ELEMENT);

console.log(uint16array);

// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]

It is possible to create a new Buffer that shares the same allocated memory as a TypedArray instance by using the TypedArray object's .buffer property in the same way. Buffer.from() behaves like new Uint8Array() in this context.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);

// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>

arr[1] = 6000;

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);

// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>

arr[1] = 6000;

console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>

When creating a Buffer using a TypedArray's .buffer, it is possible to use only a portion of the underlying ArrayBuffer by passing in byteOffset and length parameters.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);

console.log(buf.length);
// Prints: 16const { Buffer } = require('node:buffer');

const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);

console.log(buf.length);
// Prints: 16

The Buffer.from() and TypedArray.from() have different signatures and implementations. Specifically, the TypedArray variants accept a second argument that is a mapping function that is invoked on every element of the typed array:

  • TypedArray.from(source[, mapFn[, thisArg]])

The Buffer.from() method, however, does not support the use of a mapping function:

Buffers and iteration#

Buffer instances can be iterated over using for..of syntax:

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3]);

for (const b of buf) {
  console.log(b);
}
// Prints:
//   1
//   2
//   3const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3]);

for (const b of buf) {
  console.log(b);
}
// Prints:
//   1
//   2
//   3

Additionally, the buf.values(), buf.keys(), and buf.entries() methods can be used to create iterators.

Class: Blob#

A Blob encapsulates immutable, raw data that can be safely shared across multiple worker threads.

new buffer.Blob([sources[, options]])#

Creates a new Blob object containing a concatenation of the given sources.

<ArrayBuffer>, <TypedArray>, <DataView>, and <Buffer> sources are copied into the 'Blob' and can therefore be safely modified after the 'Blob' is created.

String sources are encoded as UTF-8 byte sequences and copied into the Blob. Unmatched surrogate pairs within each string part will be replaced by Unicode U+FFFD replacement characters.

blob.arrayBuffer()#

Returns a promise that fulfills with an <ArrayBuffer> containing a copy of the Blob data.

blob.bytes()#

The blob.bytes() method returns the byte of the Blob object as a Promise<Uint8Array>.

const blob = new Blob(['hello']);
blob.bytes().then((bytes) => {
  console.log(bytes); // Outputs: Uint8Array(5) [ 104, 101, 108, 108, 111 ]
}); 

blob.size#

The total size of the Blob in bytes.

blob.slice([start[, end[, type]]])#

Creates and returns a new Blob containing a subset of this Blob objects data. The original Blob is not altered.

blob.stream()#

Returns a new ReadableStream that allows the content of the Blob to be read.

blob.text()#

Returns a promise that fulfills with the contents of the Blob decoded as a UTF-8 string.

blob.type#

The content-type of the Blob.

Blob objects and MessageChannel#

Once a <Blob> object is created, it can be sent via MessagePort to multiple destinations without transferring or immediately copying the data. The data contained by the Blob is copied only when the arrayBuffer() or text() methods are called.

import { Blob } from 'node:buffer';
import { setTimeout as delay } from 'node:timers/promises';

const blob = new Blob(['hello there']);

const mc1 = new MessageChannel();
const mc2 = new MessageChannel();

mc1.port1.onmessage = async ({ data }) => {
  console.log(await data.arrayBuffer());
  mc1.port1.close();
};

mc2.port1.onmessage = async ({ data }) => {
  await delay(1000);
  console.log(await data.arrayBuffer());
  mc2.port1.close();
};

mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);

// The Blob is still usable after posting.
blob.text().then(console.log);const { Blob } = require('node:buffer');
const { setTimeout: delay } = require('node:timers/promises');

const blob = new Blob(['hello there']);

const mc1 = new MessageChannel();
const mc2 = new MessageChannel();

mc1.port1.onmessage = async ({ data }) => {
  console.log(await data.arrayBuffer());
  mc1.port1.close();
};

mc2.port1.onmessage = async ({ data }) => {
  await delay(1000);
  console.log(await data.arrayBuffer());
  mc2.port1.close();
};

mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);

// The Blob is still usable after posting.
blob.text().then(console.log);

Class: Buffer#

The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.

Static method: Buffer.alloc(size[, fill[, encoding]])#

Allocates a new Buffer of size bytes. If fill is undefined, the Buffer will be zero-filled.

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(5);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(5);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00>

If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.

If fill is specified, the allocated Buffer will be initialized by calling buf.fill(fill).

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(5, 'a');

console.log(buf);
// Prints: <Buffer 61 61 61 61 61>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(5, 'a');

console.log(buf);
// Prints: <Buffer 61 61 61 61 61>

If both fill and encoding are specified, the allocated Buffer will be initialized by calling buf.fill(fill, encoding).

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');

console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');

console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>

Calling Buffer.alloc() can be measurably slower than the alternative Buffer.allocUnsafe() but ensures that the newly created Buffer instance contents will never contain sensitive data from previous allocations, including data that might not have been allocated for Buffers.

A TypeError will be thrown if size is not a number.

Static method: Buffer.allocUnsafe(size)#

  • size <integer> The desired length of the new Buffer.

Allocates a new Buffer of size bytes. If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use Buffer.alloc() instead to initialize Buffer instances with zeroes.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(10);

console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>

buf.fill(0);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(10);

console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>

buf.fill(0);

console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>

A TypeError will be thrown if size is not a number.

The Buffer module pre-allocates an internal Buffer instance of size Buffer.poolSize that is used as a pool for the fast allocation of new Buffer instances created using Buffer.allocUnsafe(), Buffer.from(array), Buffer.from(string), and Buffer.concat() only when size is less than Buffer.poolSize >>> 1 (floor of Buffer.poolSize divided by two).

Use of this pre-allocated internal memory pool is a key difference between calling Buffer.alloc(size, fill) vs. Buffer.allocUnsafe(size).fill(fill). Specifically, Buffer.alloc(size, fill) will never use the internal Buffer pool, while Buffer.allocUnsafe(size).fill(fill) will use the internal Buffer pool if size is less than or equal to half Buffer.poolSize. The difference is subtle but can be important when an application requires the additional performance that Buffer.allocUnsafe() provides.

Static method: Buffer.allocUnsafeSlow(size)#

  • size <integer> The desired length of the new Buffer.

Allocates a new Buffer of size bytes. If size is larger than buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown. A zero-length Buffer is created if size is 0.

The underlying memory for Buffer instances created in this way is not initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use buf.fill(0) to initialize such Buffer instances with zeroes.

When using Buffer.allocUnsafe() to allocate new Buffer instances, allocations less than Buffer.poolSize >>> 1 (4KiB when default poolSize is used) are sliced from a single pre-allocated Buffer. This allows applications to avoid the garbage collection overhead of creating many individually allocated Buffer instances. This approach improves both performance and memory usage by eliminating the need to track and clean up as many individual ArrayBuffer objects.

However, in the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() and then copying out the relevant bits.

import { Buffer } from 'node:buffer';

// Need to keep around a few small chunks of memory.
const store = [];

socket.on('readable', () => {
  let data;
  while (null !== (data = readable.read())) {
    // Allocate for retained data.
    const sb = Buffer.allocUnsafeSlow(10);

    // Copy the data into the new allocation.
    data.copy(sb, 0, 0, 10);

    store.push(sb);
  }
});const { Buffer } = require('node:buffer');

// Need to keep around a few small chunks of memory.
const store = [];

socket.on('readable', () => {
  let data;
  while (null !== (data = readable.read())) {
    // Allocate for retained data.
    const sb = Buffer.allocUnsafeSlow(10);

    // Copy the data into the new allocation.
    data.copy(sb, 0, 0, 10);

    store.push(sb);
  }
});

A TypeError will be thrown if size is not a number.

Static method: Buffer.byteLength(string[, encoding])#

Returns the byte length of a string when encoded using encoding. This is not the same as String.prototype.length, which does not account for the encoding that is used to convert the string into bytes.

For 'base64', 'base64url', and 'hex', this function assumes valid input. For strings that contain non-base64/hex-encoded data (e.g. whitespace), the return value might be greater than the length of a Buffer created from the string.

import { Buffer } from 'node:buffer';

const str = '\u00bd + \u00bc = \u00be';

console.log(`${str}: ${str.length} characters, ` +
            `${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytesconst { Buffer } = require('node:buffer');

const str = '\u00bd + \u00bc = \u00be';

console.log(`${str}: ${str.length} characters, ` +
            `${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytes

When string is a Buffer/DataView/TypedArray/ArrayBuffer/ SharedArrayBuffer, the byte length as reported by .byteLength is returned.

Static method: Buffer.compare(buf1, buf2)#

Compares buf1 to buf2, typically for the purpose of sorting arrays of Buffer instances. This is equivalent to calling buf1.compare(buf2).

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];

console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)const { Buffer } = require('node:buffer');

const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];

console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)

Static method: Buffer.concat(list[, totalLength])#

Returns a new Buffer which is the result of concatenating all the Buffer instances in the list together.

If the list has no items, or if the totalLength is 0, then a new zero-length Buffer is returned.

If totalLength is not provided, it is calculated from the Buffer instances in list by adding their lengths.

If totalLength is provided, it is coerced to an unsigned integer. If the combined length of the Buffers in list exceeds totalLength, the result is truncated to totalLength.

import { Buffer } from 'node:buffer';

// Create a single `Buffer` from a list of three `Buffer` instances.

const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;

console.log(totalLength);
// Prints: 42

const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);

console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42const { Buffer } = require('node:buffer');

// Create a single `Buffer` from a list of three `Buffer` instances.

const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;

console.log(totalLength);
// Prints: 42

const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);

console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42

Buffer.concat() may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.copyBytesFrom(view[, offset[, length]])#

Copies the underlying memory of view into a new Buffer.

const u16 = new Uint16Array([0, 0xffff]);
const buf = Buffer.copyBytesFrom(u16, 1, 1);
u16[1] = 0;
console.log(buf.length); // 2
console.log(buf[0]); // 255
console.log(buf[1]); // 255 

Static method: Buffer.from(array)#

Allocates a new Buffer using an array of bytes in the range 0255. Array entries outside that range will be truncated to fit into it.

import { Buffer } from 'node:buffer';

// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);const { Buffer } = require('node:buffer');

// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);

If array is an Array-like object (that is, one with a length property of type number), it is treated as if it is an array, unless it is a Buffer or a Uint8Array. This means all other TypedArray variants get treated as an Array. To create a Buffer from the bytes backing a TypedArray, use Buffer.copyBytesFrom().

A TypeError will be thrown if array is not an Array or another type appropriate for Buffer.from() variants.

Buffer.from(array) and Buffer.from(string) may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.from(arrayBuffer[, byteOffset[, length]])#

This creates a view of the ArrayBuffer without copying the underlying memory. For example, when passed a reference to the .buffer property of a TypedArray instance, the newly created Buffer will share the same allocated memory as the TypedArray's underlying ArrayBuffer.

import { Buffer } from 'node:buffer';

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);

console.log(buf);
// Prints: <Buffer 88 13 a0 0f>

// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;

console.log(buf);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');

const arr = new Uint16Array(2);

arr[0] = 5000;
arr[1] = 4000;

// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);

console.log(buf);
// Prints: <Buffer 88 13 a0 0f>

// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;

console.log(buf);
// Prints: <Buffer 88 13 70 17>

The optional byteOffset and length arguments specify a memory range within the arrayBuffer that will be shared by the Buffer.

import { Buffer } from 'node:buffer';

const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);

console.log(buf.length);
// Prints: 2const { Buffer } = require('node:buffer');

const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);

console.log(buf.length);
// Prints: 2

A TypeError will be thrown if arrayBuffer is not an ArrayBuffer or a SharedArrayBuffer or another type appropriate for Buffer.from() variants.

It is important to remember that a backing ArrayBuffer can cover a range of memory that extends beyond the bounds of a TypedArray view. A new Buffer created using the buffer property of a TypedArray may extend beyond the range of the TypedArray:

import { Buffer } from 'node:buffer';

const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true

const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>const { Buffer } = require('node:buffer');

const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true

const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>

Static method: Buffer.from(buffer)#

Copies the passed buffer data onto a new Buffer instance.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);

buf1[0] = 0x61;

console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: bufferconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);

buf1[0] = 0x61;

console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: buffer

A TypeError will be thrown if buffer is not a Buffer or another type appropriate for Buffer.from() variants.

Static method: Buffer.from(object[, offsetOrEncoding[, length]])#

For objects whose valueOf() function returns a value not strictly equal to object, returns Buffer.from(object.valueOf(), offsetOrEncoding, length).

import { Buffer } from 'node:buffer';

const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');

const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>

For objects that support Symbol.toPrimitive, returns Buffer.from(object[Symbol.toPrimitive]('string'), offsetOrEncoding).

import { Buffer } from 'node:buffer';

class Foo {
  [Symbol.toPrimitive]() {
    return 'this is a test';
  }
}

const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');

class Foo {
  [Symbol.toPrimitive]() {
    return 'this is a test';
  }
}

const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>

A TypeError will be thrown if object does not have the mentioned methods or is not of another type appropriate for Buffer.from() variants.

Static method: Buffer.from(string[, encoding])#

  • string <string> A string to encode.
  • encoding <string> The encoding of string. Default: 'utf8'.

Creates a new Buffer containing string. The encoding parameter identifies the character encoding to be used when converting string into bytes.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');

console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a téstconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');

console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a tést

A TypeError will be thrown if string is not a string or another type appropriate for Buffer.from() variants.

Buffer.from(string) may also use the internal Buffer pool like Buffer.allocUnsafe() does.

Static method: Buffer.isBuffer(obj)#

Returns true if obj is a Buffer, false otherwise.

import { Buffer } from 'node:buffer';

Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // falseconst { Buffer } = require('node:buffer');

Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // false

Static method: Buffer.isEncoding(encoding)#

Returns true if encoding is the name of a supported character encoding, or false otherwise.

import { Buffer } from 'node:buffer';

console.log(Buffer.isEncoding('utf8'));
// Prints: true

console.log(Buffer.isEncoding('hex'));
// Prints: true

console.log(Buffer.isEncoding('utf/8'));
// Prints: false

console.log(Buffer.isEncoding(''));
// Prints: falseconst { Buffer } = require('node:buffer');

console.log(Buffer.isEncoding('utf8'));
// Prints: true

console.log(Buffer.isEncoding('hex'));
// Prints: true

console.log(Buffer.isEncoding('utf/8'));
// Prints: false

console.log(Buffer.isEncoding(''));
// Prints: false

Class property: Buffer.poolSize#

This is the size (in bytes) of pre-allocated internal Buffer instances used for pooling. This value may be modified.

buf[index]#

The index operator [index] can be used to get and set the octet at position index in buf. The values refer to individual bytes, so the legal value range is between 0x00 and 0xFF (hex) or 0 and 255 (decimal).

This operator is inherited from Uint8Array, so its behavior on out-of-bounds access is the same as Uint8Array. In other words, buf[index] returns undefined when index is negative or greater or equal to buf.length, and buf[index] = value does not modify the buffer if index is negative or >= buf.length.

import { Buffer } from 'node:buffer';

// Copy an ASCII string into a `Buffer` one byte at a time.
// (This only works for ASCII-only strings. In general, one should use
// `Buffer.from()` to perform this conversion.)

const str = 'Node.js';
const buf = Buffer.allocUnsafe(str.length);

for (let i = 0; i < str.length; i++) {
  buf[i] = str.charCodeAt(i);
}

console.log(buf.toString('utf8'));
// Prints: Node.jsconst { Buffer } = require('node:buffer');

// Copy an ASCII string into a `Buffer` one byte at a time.
// (This only works for ASCII-only strings. In general, one should use
// `Buffer.from()` to perform this conversion.)

const str = 'Node.js';
const buf = Buffer.allocUnsafe(str.length);

for (let i = 0; i < str.length; i++) {
  buf[i] = str.charCodeAt(i);
}

console.log(buf.toString('utf8'));
// Prints: Node.js

buf.buffer#

  • <ArrayBuffer> The underlying ArrayBuffer object based on which this Buffer object is created.

This ArrayBuffer is not guaranteed to correspond exactly to the original Buffer. See the notes on buf.byteOffset for details.

import { Buffer } from 'node:buffer';

const arrayBuffer = new ArrayBuffer(16);
const buffer = Buffer.from(arrayBuffer);

console.log(buffer.buffer === arrayBuffer);
// Prints: trueconst { Buffer } = require('node:buffer');

const arrayBuffer = new ArrayBuffer(16);
const buffer = Buffer.from(arrayBuffer);

console.log(buffer.buffer === arrayBuffer);
// Prints: true

buf.byteOffset#

  • <integer> The byteOffset of the Buffers underlying ArrayBuffer object.

When setting byteOffset in Buffer.from(ArrayBuffer, byteOffset, length), or sometimes when allocating a Buffer smaller than Buffer.poolSize, the buffer does not start from a zero offset on the underlying ArrayBuffer.

This can cause problems when accessing the underlying ArrayBuffer directly using buf.buffer, as other parts of the ArrayBuffer may be unrelated to the Buffer object itself.

A common issue when creating a TypedArray object that shares its memory with a Buffer is that in this case one needs to specify the byteOffset correctly:

import { Buffer } from 'node:buffer';

// Create a buffer smaller than `Buffer.poolSize`.
const nodeBuffer = Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);

// When casting the Node.js Buffer to an Int8Array, use the byteOffset
// to refer only to the part of `nodeBuffer.buffer` that contains the memory
// for `nodeBuffer`.
new Int8Array(nodeBuffer.buffer, nodeBuffer.byteOffset, nodeBuffer.length);const { Buffer } = require('node:buffer');

// Create a buffer smaller than `Buffer.poolSize`.
const nodeBuffer = Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);

// When casting the Node.js Buffer to an Int8Array, use the byteOffset
// to refer only to the part of `nodeBuffer.buffer` that contains the memory
// for `nodeBuffer`.
new Int8Array(nodeBuffer.buffer, nodeBuffer.byteOffset, nodeBuffer.length);

buf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]])#

  • target <Buffer> | <Uint8Array> A Buffer or Uint8Array with which to compare buf.
  • targetStart <integer> The offset within target at which to begin comparison. Default: 0.
  • targetEnd <integer> The offset within target at which to end comparison (not inclusive). Default: target.length.
  • sourceStart <integer> The offset within buf at which to begin comparison. Default: 0.
  • sourceEnd <integer> The offset within buf at which to end comparison (not inclusive). Default: buf.length.
  • Returns: <integer>

Compares buf with target and returns a number indicating whether buf comes before, after, or is the same as target in sort order. Comparison is based on the actual sequence of bytes in each Buffer.

  • 0 is returned if target is the same as buf
  • 1 is returned if target should come before buf when sorted.
  • -1 is returned if target should come after buf when sorted.
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('BCD');
const buf3 = Buffer.from('ABCD');

console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
console.log([buf1, buf2, buf3].sort(Buffer.compare));
// Prints: [ <Buffer 41 42 43>, <Buffer 41 42 43 44>, <Buffer 42 43 44> ]
// (This result is equal to: [buf1, buf3, buf2].)const { Buffer } = require('node:buffer');

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('BCD');
const buf3 = Buffer.from('ABCD');

console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
console.log([buf1, buf2, buf3].sort(Buffer.compare));
// Prints: [ <Buffer 41 42 43>, <Buffer 41 42 43 44>, <Buffer 42 43 44> ]
// (This result is equal to: [buf1, buf3, buf2].)

The optional targetStart, targetEnd, sourceStart, and sourceEnd arguments can be used to limit the comparison to specific ranges within target and buf respectively.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]);
const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]);

console.log(buf1.compare(buf2, 5, 9, 0, 4));
// Prints: 0
console.log(buf1.compare(buf2, 0, 6, 4));
// Prints: -1
console.log(buf1.compare(buf2, 5, 6, 5));
// Prints: 1const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]);
const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]);

console.log(buf1.compare(buf2, 5, 9, 0, 4));
// Prints: 0
console.log(buf1.compare(buf2, 0, 6, 4));
// Prints: -1
console.log(buf1.compare(buf2, 5, 6, 5));
// Prints: 1

ERR_OUT_OF_RANGE is thrown if targetStart < 0, sourceStart < 0, targetEnd > target.byteLength, or sourceEnd > source.byteLength.

buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]])#

  • target <Buffer> | <Uint8Array> A Buffer or Uint8Array to copy into.
  • targetStart <integer> The offset within target at which to begin writing. Default: 0.
  • sourceStart <integer> The offset within buf from which to begin copying. Default: 0.
  • sourceEnd <integer> The offset within buf at which to stop copying (not inclusive). Default: buf.length.
  • Returns: <integer> The number of bytes copied.

Copies data from a region of buf to a region in target, even if the target memory region overlaps with buf.

TypedArray.prototype.set() performs the same operation, and is available for all TypedArrays, including Node.js Buffers, although it takes different function arguments.

import { Buffer } from 'node:buffer';

// Create two `Buffer` instances.
const buf1 = Buffer.allocUnsafe(26);
const buf2 = Buffer.allocUnsafe(26).fill('!');

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

// Copy `buf1` bytes 16 through 19 into `buf2` starting at byte 8 of `buf2`.
buf1.copy(buf2, 8, 16, 20);
// This is equivalent to:
// buf2.set(buf1.subarray(16, 20), 8);

console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!const { Buffer } = require('node:buffer');

// Create two `Buffer` instances.
const buf1 = Buffer.allocUnsafe(26);
const buf2 = Buffer.allocUnsafe(26).fill('!');

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

// Copy `buf1` bytes 16 through 19 into `buf2` starting at byte 8 of `buf2`.
buf1.copy(buf2, 8, 16, 20);
// This is equivalent to:
// buf2.set(buf1.subarray(16, 20), 8);

console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!
import { Buffer } from 'node:buffer';

// Create a `Buffer` and copy data from one region to an overlapping region
// within the same `Buffer`.

const buf = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf[i] = i + 97;
}

buf.copy(buf, 0, 4, 10);

console.log(buf.toString());
// Prints: efghijghijklmnopqrstuvwxyzconst { Buffer } = require('node:buffer');

// Create a `Buffer` and copy data from one region to an overlapping region
// within the same `Buffer`.

const buf = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf[i] = i + 97;
}

buf.copy(buf, 0, 4, 10);

console.log(buf.toString());
// Prints: efghijghijklmnopqrstuvwxyz

buf.entries()#

Creates and returns an iterator of [index, byte] pairs from the contents of buf.

import { Buffer } from 'node:buffer';

// Log the entire contents of a `Buffer`.

const buf = Buffer.from('buffer');

for (const pair of buf.entries()) {
  console.log(pair);
}
// Prints:
//   [0, 98]
//   [1, 117]
//   [2, 102]
//   [3, 102]
//   [4, 101]
//   [5, 114]const { Buffer } = require('node:buffer');

// Log the entire contents of a `Buffer`.

const buf = Buffer.from('buffer');

for (const pair of buf.entries()) {
  console.log(pair);
}
// Prints:
//   [0, 98]
//   [1, 117]
//   [2, 102]
//   [3, 102]
//   [4, 101]
//   [5, 114]

buf.equals(otherBuffer)#

Returns true if both buf and otherBuffer have exactly the same bytes, false otherwise. Equivalent to buf.compare(otherBuffer) === 0.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('414243', 'hex');
const buf3 = Buffer.from('ABCD');

console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: falseconst { Buffer } = require('node:buffer');

const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('414243', 'hex');
const buf3 = Buffer.from('ABCD');

console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: false

buf.fill(value[, offset[, end]][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> The value with which to fill buf. Empty value (string, Uint8Array, Buffer) is coerced to 0.
  • offset <integer> Number of bytes to skip before starting to fill buf. Default: 0.
  • end <integer> Where to stop filling buf (not inclusive). Default: buf.length.
  • encoding <string> The encoding for value if value is a string. Default: 'utf8'.
  • Returns: <Buffer> A reference to buf.

Fills buf with the specified value. If the offset and end are not given, the entire buf will be filled:

import { Buffer } from 'node:buffer';

// Fill a `Buffer` with the ASCII character 'h'.

const b = Buffer.allocUnsafe(50).fill('h');

console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

// Fill a buffer with empty string
const c = Buffer.allocUnsafe(5).fill('');

console.log(c.fill(''));
// Prints: <Buffer 00 00 00 00 00>const { Buffer } = require('node:buffer');

// Fill a `Buffer` with the ASCII character 'h'.

const b = Buffer.allocUnsafe(50).fill('h');

console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

// Fill a buffer with empty string
const c = Buffer.allocUnsafe(5).fill('');

console.log(c.fill(''));
// Prints: <Buffer 00 00 00 00 00>

value is coerced to a uint32 value if it is not a string, Buffer, or integer. If the resulting integer is greater than 255 (decimal), buf will be filled with value & 255.

If the final write of a fill() operation falls on a multi-byte character, then only the bytes of that character that fit into buf are written:

import { Buffer } from 'node:buffer';

// Fill a `Buffer` with character that takes up two bytes in UTF-8.

console.log(Buffer.allocUnsafe(5).fill('\u0222'));
// Prints: <Buffer c8 a2 c8 a2 c8>const { Buffer } = require('node:buffer');

// Fill a `Buffer` with character that takes up two bytes in UTF-8.

console.log(Buffer.allocUnsafe(5).fill('\u0222'));
// Prints: <Buffer c8 a2 c8 a2 c8>

If value contains invalid characters, it is truncated; if no valid fill data remains, an exception is thrown:

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(5);

console.log(buf.fill('a'));
// Prints: <Buffer 61 61 61 61 61>
console.log(buf.fill('aazz', 'hex'));
// Prints: <Buffer aa aa aa aa aa>
console.log(buf.fill('zz', 'hex'));
// Throws an exception.const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(5);

console.log(buf.fill('a'));
// Prints: <Buffer 61 61 61 61 61>
console.log(buf.fill('aazz', 'hex'));
// Prints: <Buffer aa aa aa aa aa>
console.log(buf.fill('zz', 'hex'));
// Throws an exception.

buf.includes(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: 0.
  • encoding <string> If value is a string, this is its encoding. Default: 'utf8'.
  • Returns: <boolean> true if value was found in buf, false otherwise.

Equivalent to buf.indexOf() !== -1.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('this is a buffer');

console.log(buf.includes('this'));
// Prints: true
console.log(buf.includes('is'));
// Prints: true
console.log(buf.includes(Buffer.from('a buffer')));
// Prints: true
console.log(buf.includes(97));
// Prints: true (97 is the decimal ASCII value for 'a')
console.log(buf.includes(Buffer.from('a buffer example')));
// Prints: false
console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8)));
// Prints: true
console.log(buf.includes('this', 4));
// Prints: falseconst { Buffer } = require('node:buffer');

const buf = Buffer.from('this is a buffer');

console.log(buf.includes('this'));
// Prints: true
console.log(buf.includes('is'));
// Prints: true
console.log(buf.includes(Buffer.from('a buffer')));
// Prints: true
console.log(buf.includes(97));
// Prints: true (97 is the decimal ASCII value for 'a')
console.log(buf.includes(Buffer.from('a buffer example')));
// Prints: false
console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8)));
// Prints: true
console.log(buf.includes('this', 4));
// Prints: false

buf.indexOf(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: 0.
  • encoding <string> If value is a string, this is the encoding used to determine the binary representation of the string that will be searched for in buf. Default: 'utf8'.
  • Returns: <integer> The index of the first occurrence of value in buf, or -1 if buf does not contain value.

If value is:

  • a string, value is interpreted according to the character encoding in encoding.
  • a Buffer or Uint8Array, value will be used in its entirety. To compare a partial Buffer, use buf.subarray.
  • a number, value will be interpreted as an unsigned 8-bit integer value between 0 and 255.
import { Buffer } from 'node:buffer';

const buf = Buffer.from('this is a buffer');

console.log(buf.indexOf('this'));
// Prints: 0
console.log(buf.indexOf('is'));
// Prints: 2
console.log(buf.indexOf(Buffer.from('a buffer')));
// Prints: 8
console.log(buf.indexOf(97));
// Prints: 8 (97 is the decimal ASCII value for 'a')
console.log(buf.indexOf(Buffer.from('a buffer example')));
// Prints: -1
console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8)));
// Prints: 8

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.indexOf('\u03a3', 0, 'utf16le'));
// Prints: 4
console.log(utf16Buffer.indexOf('\u03a3', -4, 'utf16le'));
// Prints: 6const { Buffer } = require('node:buffer');

const buf = Buffer.from('this is a buffer');

console.log(buf.indexOf('this'));
// Prints: 0
console.log(buf.indexOf('is'));
// Prints: 2
console.log(buf.indexOf(Buffer.from('a buffer')));
// Prints: 8
console.log(buf.indexOf(97));
// Prints: 8 (97 is the decimal ASCII value for 'a')
console.log(buf.indexOf(Buffer.from('a buffer example')));
// Prints: -1
console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8)));
// Prints: 8

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.indexOf('\u03a3', 0, 'utf16le'));
// Prints: 4
console.log(utf16Buffer.indexOf('\u03a3', -4, 'utf16le'));
// Prints: 6

If value is not a string, number, or Buffer, this method will throw a TypeError. If value is a number, it will be coerced to a valid byte value, an integer between 0 and 255.

If byteOffset is not a number, it will be coerced to a number. If the result of coercion is NaN or 0, then the entire buffer will be searched. This behavior matches String.prototype.indexOf().

import { Buffer } from 'node:buffer';

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.indexOf(99.9));
console.log(b.indexOf(256 + 99));

// Passing a byteOffset that coerces to NaN or 0.
// Prints: 1, searching the whole buffer.
console.log(b.indexOf('b', undefined));
console.log(b.indexOf('b', {}));
console.log(b.indexOf('b', null));
console.log(b.indexOf('b', []));const { Buffer } = require('node:buffer');

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.indexOf(99.9));
console.log(b.indexOf(256 + 99));

// Passing a byteOffset that coerces to NaN or 0.
// Prints: 1, searching the whole buffer.
console.log(b.indexOf('b', undefined));
console.log(b.indexOf('b', {}));
console.log(b.indexOf('b', null));
console.log(b.indexOf('b', []));

If value is an empty string or empty Buffer and byteOffset is less than buf.length, byteOffset will be returned. If value is empty and byteOffset is at least buf.length, buf.length will be returned.

buf.keys()#

Creates and returns an iterator of buf keys (indexes).

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

for (const key of buf.keys()) {
  console.log(key);
}
// Prints:
//   0
//   1
//   2
//   3
//   4
//   5const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

for (const key of buf.keys()) {
  console.log(key);
}
// Prints:
//   0
//   1
//   2
//   3
//   4
//   5

buf.lastIndexOf(value[, byteOffset][, encoding])#

  • value <string> | <Buffer> | <Uint8Array> | <integer> What to search for.
  • byteOffset <integer> Where to begin searching in buf. If negative, then offset is calculated from the end of buf. Default: buf.length - 1.
  • encoding <string> If value is a string, this is the encoding used to determine the binary representation of the string that will be searched for in buf. Default: 'utf8'.
  • Returns: <integer> The index of the last occurrence of value in buf, or -1 if buf does not contain value.

Identical to buf.indexOf(), except the last occurrence of value is found rather than the first occurrence.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('this buffer is a buffer');

console.log(buf.lastIndexOf('this'));
// Prints: 0
console.log(buf.lastIndexOf('buffer'));
// Prints: 17
console.log(buf.lastIndexOf(Buffer.from('buffer')));
// Prints: 17
console.log(buf.lastIndexOf(97));
// Prints: 15 (97 is the decimal ASCII value for 'a')
console.log(buf.lastIndexOf(Buffer.from('yolo')));
// Prints: -1
console.log(buf.lastIndexOf('buffer', 5));
// Prints: 5
console.log(buf.lastIndexOf('buffer', 4));
// Prints: -1

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.lastIndexOf('\u03a3', undefined, 'utf16le'));
// Prints: 6
console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'utf16le'));
// Prints: 4const { Buffer } = require('node:buffer');

const buf = Buffer.from('this buffer is a buffer');

console.log(buf.lastIndexOf('this'));
// Prints: 0
console.log(buf.lastIndexOf('buffer'));
// Prints: 17
console.log(buf.lastIndexOf(Buffer.from('buffer')));
// Prints: 17
console.log(buf.lastIndexOf(97));
// Prints: 15 (97 is the decimal ASCII value for 'a')
console.log(buf.lastIndexOf(Buffer.from('yolo')));
// Prints: -1
console.log(buf.lastIndexOf('buffer', 5));
// Prints: 5
console.log(buf.lastIndexOf('buffer', 4));
// Prints: -1

const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');

console.log(utf16Buffer.lastIndexOf('\u03a3', undefined, 'utf16le'));
// Prints: 6
console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'utf16le'));
// Prints: 4

If value is not a string, number, or Buffer, this method will throw a TypeError. If value is a number, it will be coerced to a valid byte value, an integer between 0 and 255.

If byteOffset is not a number, it will be coerced to a number. Any arguments that coerce to NaN, like {} or undefined, will search the whole buffer. This behavior matches String.prototype.lastIndexOf().

import { Buffer } from 'node:buffer';

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.lastIndexOf(99.9));
console.log(b.lastIndexOf(256 + 99));

// Passing a byteOffset that coerces to NaN.
// Prints: 1, searching the whole buffer.
console.log(b.lastIndexOf('b', undefined));
console.log(b.lastIndexOf('b', {}));

// Passing a byteOffset that coerces to 0.
// Prints: -1, equivalent to passing 0.
console.log(b.lastIndexOf('b', null));
console.log(b.lastIndexOf('b', []));const { Buffer } = require('node:buffer');

const b = Buffer.from('abcdef');

// Passing a value that's a number, but not a valid byte.
// Prints: 2, equivalent to searching for 99 or 'c'.
console.log(b.lastIndexOf(99.9));
console.log(b.lastIndexOf(256 + 99));

// Passing a byteOffset that coerces to NaN.
// Prints: 1, searching the whole buffer.
console.log(b.lastIndexOf('b', undefined));
console.log(b.lastIndexOf('b', {}));

// Passing a byteOffset that coerces to 0.
// Prints: -1, equivalent to passing 0.
console.log(b.lastIndexOf('b', null));
console.log(b.lastIndexOf('b', []));

If value is an empty string or empty Buffer, byteOffset will be returned.

buf.length#

Returns the number of bytes in buf.

import { Buffer } from 'node:buffer';

// Create a `Buffer` and write a shorter string to it using UTF-8.

const buf = Buffer.alloc(1234);

console.log(buf.length);
// Prints: 1234

buf.write('some string', 0, 'utf8');

console.log(buf.length);
// Prints: 1234const { Buffer } = require('node:buffer');

// Create a `Buffer` and write a shorter string to it using UTF-8.

const buf = Buffer.alloc(1234);

console.log(buf.length);
// Prints: 1234

buf.write('some string', 0, 'utf8');

console.log(buf.length);
// Prints: 1234

buf.parent#

Stability: 0 - Deprecated: Use buf.buffer instead.

The buf.parent property is a deprecated alias for buf.buffer.

buf.readBigInt64BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads a signed, big-endian 64-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

buf.readBigInt64LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads a signed, little-endian 64-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

buf.readBigUInt64BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads an unsigned, big-endian 64-bit integer from buf at the specified offset.

This function is also available under the readBigUint64BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64BE(0));
// Prints: 4294967295nconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64BE(0));
// Prints: 4294967295n

buf.readBigUInt64LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <bigint>

Reads an unsigned, little-endian 64-bit integer from buf at the specified offset.

This function is also available under the readBigUint64LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64LE(0));
// Prints: 18446744069414584320nconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);

console.log(buf.readBigUInt64LE(0));
// Prints: 18446744069414584320n

buf.readDoubleBE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <number>

Reads a 64-bit, big-endian double from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleBE(0));
// Prints: 8.20788039913184e-304const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleBE(0));
// Prints: 8.20788039913184e-304

buf.readDoubleLE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <number>

Reads a 64-bit, little-endian double from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleLE(0));
// Prints: 5.447603722011605e-270
console.log(buf.readDoubleLE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);

console.log(buf.readDoubleLE(0));
// Prints: 5.447603722011605e-270
console.log(buf.readDoubleLE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readFloatBE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <number>

Reads a 32-bit, big-endian float from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatBE(0));
// Prints: 2.387939260590663e-38const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatBE(0));
// Prints: 2.387939260590663e-38

buf.readFloatLE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <number>

Reads a 32-bit, little-endian float from buf at the specified offset.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatLE(0));
// Prints: 1.539989614439558e-36
console.log(buf.readFloatLE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, 2, 3, 4]);

console.log(buf.readFloatLE(0));
// Prints: 1.539989614439558e-36
console.log(buf.readFloatLE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readInt8([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer>

Reads a signed 8-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([-1, 5]);

console.log(buf.readInt8(0));
// Prints: -1
console.log(buf.readInt8(1));
// Prints: 5
console.log(buf.readInt8(2));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([-1, 5]);

console.log(buf.readInt8(0));
// Prints: -1
console.log(buf.readInt8(1));
// Prints: 5
console.log(buf.readInt8(2));
// Throws ERR_OUT_OF_RANGE.

buf.readInt16BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads a signed, big-endian 16-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16BE(0));
// Prints: 5const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16BE(0));
// Prints: 5

buf.readInt16LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads a signed, little-endian 16-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16LE(0));
// Prints: 1280
console.log(buf.readInt16LE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 5]);

console.log(buf.readInt16LE(0));
// Prints: 1280
console.log(buf.readInt16LE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readInt32BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads a signed, big-endian 32-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32BE(0));
// Prints: 5const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32BE(0));
// Prints: 5

buf.readInt32LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads a signed, little-endian 32-bit integer from buf at the specified offset.

Integers read from a Buffer are interpreted as two's complement signed values.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32LE(0));
// Prints: 83886080
console.log(buf.readInt32LE(1));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0, 0, 0, 5]);

console.log(buf.readInt32LE(0));
// Prints: 83886080
console.log(buf.readInt32LE(1));
// Throws ERR_OUT_OF_RANGE.

buf.readIntBE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as a big-endian, two's complement signed value supporting up to 48 bits of accuracy.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.
console.log(buf.readIntBE(1, 0).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.
console.log(buf.readIntBE(1, 0).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readIntLE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as a little-endian, two's complement signed value supporting up to 48 bits of accuracy.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntLE(0, 6).toString(16));
// Prints: -546f87a9cbeeconst { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readIntLE(0, 6).toString(16));
// Prints: -546f87a9cbee

buf.readUInt8([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer>

Reads an unsigned 8-bit integer from buf at the specified offset.

This function is also available under the readUint8 alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([1, -2]);

console.log(buf.readUInt8(0));
// Prints: 1
console.log(buf.readUInt8(1));
// Prints: 254
console.log(buf.readUInt8(2));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([1, -2]);

console.log(buf.readUInt8(0));
// Prints: 1
console.log(buf.readUInt8(1));
// Prints: 254
console.log(buf.readUInt8(2));
// Throws ERR_OUT_OF_RANGE.

buf.readUInt16BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads an unsigned, big-endian 16-bit integer from buf at the specified offset.

This function is also available under the readUint16BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16BE(0).toString(16));
// Prints: 1234
console.log(buf.readUInt16BE(1).toString(16));
// Prints: 3456const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16BE(0).toString(16));
// Prints: 1234
console.log(buf.readUInt16BE(1).toString(16));
// Prints: 3456

buf.readUInt16LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer>

Reads an unsigned, little-endian 16-bit integer from buf at the specified offset.

This function is also available under the readUint16LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16LE(0).toString(16));
// Prints: 3412
console.log(buf.readUInt16LE(1).toString(16));
// Prints: 5634
console.log(buf.readUInt16LE(2).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56]);

console.log(buf.readUInt16LE(0).toString(16));
// Prints: 3412
console.log(buf.readUInt16LE(1).toString(16));
// Prints: 5634
console.log(buf.readUInt16LE(2).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUInt32BE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads an unsigned, big-endian 32-bit integer from buf at the specified offset.

This function is also available under the readUint32BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32BE(0).toString(16));
// Prints: 12345678const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32BE(0).toString(16));
// Prints: 12345678

buf.readUInt32LE([offset])#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer>

Reads an unsigned, little-endian 32-bit integer from buf at the specified offset.

This function is also available under the readUint32LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32LE(0).toString(16));
// Prints: 78563412
console.log(buf.readUInt32LE(1).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);

console.log(buf.readUInt32LE(0).toString(16));
// Prints: 78563412
console.log(buf.readUInt32LE(1).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUIntBE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as an unsigned big-endian integer supporting up to 48 bits of accuracy.

This function is also available under the readUintBE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readUIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readUIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE.

buf.readUIntLE(offset, byteLength)#

  • offset <integer> Number of bytes to skip before starting to read. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to read. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer>

Reads byteLength number of bytes from buf at the specified offset and interprets the result as an unsigned, little-endian integer supporting up to 48 bits of accuracy.

This function is also available under the readUintLE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntLE(0, 6).toString(16));
// Prints: ab9078563412const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);

console.log(buf.readUIntLE(0, 6).toString(16));
// Prints: ab9078563412

buf.subarray([start[, end]])#

Returns a new Buffer that references the same memory as the original, but offset and cropped by the start and end indexes.

Specifying end greater than buf.length will return the same result as that of end equal to buf.length.

This method is inherited from TypedArray.prototype.subarray().

Modifying the new Buffer slice will modify the memory in the original Buffer because the allocated memory of the two objects overlap.

import { Buffer } from 'node:buffer';

// Create a `Buffer` with the ASCII alphabet, take a slice, and modify one byte
// from the original `Buffer`.

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

const buf2 = buf1.subarray(0, 3);

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: abc

buf1[0] = 33;

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: !bcconst { Buffer } = require('node:buffer');

// Create a `Buffer` with the ASCII alphabet, take a slice, and modify one byte
// from the original `Buffer`.

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

const buf2 = buf1.subarray(0, 3);

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: abc

buf1[0] = 33;

console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: !bc

Specifying negative indexes causes the slice to be generated relative to the end of buf rather than the beginning.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

console.log(buf.subarray(-6, -1).toString());
// Prints: buffe
// (Equivalent to buf.subarray(0, 5).)

console.log(buf.subarray(-6, -2).toString());
// Prints: buff
// (Equivalent to buf.subarray(0, 4).)

console.log(buf.subarray(-5, -2).toString());
// Prints: uff
// (Equivalent to buf.subarray(1, 4).)const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

console.log(buf.subarray(-6, -1).toString());
// Prints: buffe
// (Equivalent to buf.subarray(0, 5).)

console.log(buf.subarray(-6, -2).toString());
// Prints: buff
// (Equivalent to buf.subarray(0, 4).)

console.log(buf.subarray(-5, -2).toString());
// Prints: uff
// (Equivalent to buf.subarray(1, 4).)

buf.slice([start[, end]])#

Stability: 0 - Deprecated: Use buf.subarray instead.

Returns a new Buffer that references the same memory as the original, but offset and cropped by the start and end indexes.

This method is not compatible with the Uint8Array.prototype.slice(), which is a superclass of Buffer. To copy the slice, use Uint8Array.prototype.slice().

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer

console.log(buf.toString());
// Prints: buffer

// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

const copiedBuf = Uint8Array.prototype.slice.call(buf);
copiedBuf[0]++;
console.log(copiedBuf.toString());
// Prints: cuffer

console.log(buf.toString());
// Prints: buffer

// With buf.slice(), the original buffer is modified.
const notReallyCopiedBuf = buf.slice();
notReallyCopiedBuf[0]++;
console.log(notReallyCopiedBuf.toString());
// Prints: cuffer
console.log(buf.toString());
// Also prints: cuffer (!)

buf.swap16()#

Interprets buf as an array of unsigned 16-bit integers and swaps the byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 2.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap16();

console.log(buf1);
// Prints: <Buffer 02 01 04 03 06 05 08 07>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap16();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap16();

console.log(buf1);
// Prints: <Buffer 02 01 04 03 06 05 08 07>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap16();
// Throws ERR_INVALID_BUFFER_SIZE.

One convenient use of buf.swap16() is to perform a fast in-place conversion between UTF-16 little-endian and UTF-16 big-endian:

import { Buffer } from 'node:buffer';

const buf = Buffer.from('This is little-endian UTF-16', 'utf16le');
buf.swap16(); // Convert to big-endian UTF-16 text.const { Buffer } = require('node:buffer');

const buf = Buffer.from('This is little-endian UTF-16', 'utf16le');
buf.swap16(); // Convert to big-endian UTF-16 text.

buf.swap32()#

Interprets buf as an array of unsigned 32-bit integers and swaps the byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 4.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap32();

console.log(buf1);
// Prints: <Buffer 04 03 02 01 08 07 06 05>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap32();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap32();

console.log(buf1);
// Prints: <Buffer 04 03 02 01 08 07 06 05>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap32();
// Throws ERR_INVALID_BUFFER_SIZE.

buf.swap64()#

Interprets buf as an array of 64-bit numbers and swaps byte order in-place. Throws ERR_INVALID_BUFFER_SIZE if buf.length is not a multiple of 8.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap64();

console.log(buf1);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap64();
// Throws ERR_INVALID_BUFFER_SIZE.const { Buffer } = require('node:buffer');

const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);

console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf1.swap64();

console.log(buf1);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

const buf2 = Buffer.from([0x1, 0x2, 0x3]);

buf2.swap64();
// Throws ERR_INVALID_BUFFER_SIZE.

buf.toJSON()#

Returns a JSON representation of buf. JSON.stringify() implicitly calls this function when stringifying a Buffer instance.

Buffer.from() accepts objects in the format returned from this method. In particular, Buffer.from(buf.toJSON()) works like Buffer.from(buf).

import { Buffer } from 'node:buffer';

const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]);
const json = JSON.stringify(buf);

console.log(json);
// Prints: {"type":"Buffer","data":[1,2,3,4,5]}

const copy = JSON.parse(json, (key, value) => {
  return value && value.type === 'Buffer' ?
    Buffer.from(value) :
    value;
});

console.log(copy);
// Prints: <Buffer 01 02 03 04 05>const { Buffer } = require('node:buffer');

const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]);
const json = JSON.stringify(buf);

console.log(json);
// Prints: {"type":"Buffer","data":[1,2,3,4,5]}

const copy = JSON.parse(json, (key, value) => {
  return value && value.type === 'Buffer' ?
    Buffer.from(value) :
    value;
});

console.log(copy);
// Prints: <Buffer 01 02 03 04 05>

buf.toString([encoding[, start[, end]]])#

  • encoding <string> The character encoding to use. Default: 'utf8'.
  • start <integer> The byte offset to start decoding at. Default: 0.
  • end <integer> The byte offset to stop decoding at (not inclusive). Default: buf.length.
  • Returns: <string>

Decodes buf to a string according to the specified character encoding in encoding. start and end may be passed to decode only a subset of buf.

If encoding is 'utf8' and a byte sequence in the input is not valid UTF-8, then each invalid byte is replaced with the replacement character U+FFFD.

The maximum length of a string instance (in UTF-16 code units) is available as buffer.constants.MAX_STRING_LENGTH.

import { Buffer } from 'node:buffer';

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

console.log(buf1.toString('utf8'));
// Prints: abcdefghijklmnopqrstuvwxyz
console.log(buf1.toString('utf8', 0, 5));
// Prints: abcde

const buf2 = Buffer.from('tést');

console.log(buf2.toString('hex'));
// Prints: 74c3a97374
console.log(buf2.toString('utf8', 0, 3));
// Prints: té
console.log(buf2.toString(undefined, 0, 3));
// Prints: téconst { Buffer } = require('node:buffer');

const buf1 = Buffer.allocUnsafe(26);

for (let i = 0; i < 26; i++) {
  // 97 is the decimal ASCII value for 'a'.
  buf1[i] = i + 97;
}

console.log(buf1.toString('utf8'));
// Prints: abcdefghijklmnopqrstuvwxyz
console.log(buf1.toString('utf8', 0, 5));
// Prints: abcde

const buf2 = Buffer.from('tést');

console.log(buf2.toString('hex'));
// Prints: 74c3a97374
console.log(buf2.toString('utf8', 0, 3));
// Prints: té
console.log(buf2.toString(undefined, 0, 3));
// Prints: té

buf.values()#

Creates and returns an iterator for buf values (bytes). This function is called automatically when a Buffer is used in a for..of statement.

import { Buffer } from 'node:buffer';

const buf = Buffer.from('buffer');

for (const value of buf.values()) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

for (const value of buf) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114const { Buffer } = require('node:buffer');

const buf = Buffer.from('buffer');

for (const value of buf.values()) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

for (const value of buf) {
  console.log(value);
}
// Prints:
//   98
//   117
//   102
//   102
//   101
//   114

buf.write(string[, offset[, length]][, encoding])#

  • string <string> String to write to buf.
  • offset <integer> Number of bytes to skip before starting to write string. Default: 0.
  • length <integer> Maximum number of bytes to write (written bytes will not exceed buf.length - offset). Default: buf.length - offset.
  • encoding <string> The character encoding of string. Default: 'utf8'.
  • Returns: <integer> Number of bytes written.

Writes string to buf at offset according to the character encoding in encoding. The length parameter is the number of bytes to write. If buf did not contain enough space to fit the entire string, only part of string will be written. However, partially encoded characters will not be written.

import { Buffer } from 'node:buffer';

const buf = Buffer.alloc(256);

const len = buf.write('\u00bd + \u00bc = \u00be', 0);

console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾

const buffer = Buffer.alloc(10);

const length = buffer.write('abcd', 8);

console.log(`${length} bytes: ${buffer.toString('utf8', 8, 10)}`);
// Prints: 2 bytes : abconst { Buffer } = require('node:buffer');

const buf = Buffer.alloc(256);

const len = buf.write('\u00bd + \u00bc = \u00be', 0);

console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾

const buffer = Buffer.alloc(10);

const length = buffer.write('abcd', 8);

console.log(`${length} bytes: ${buffer.toString('utf8', 8, 10)}`);
// Prints: 2 bytes : ab

buf.writeBigInt64BE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64BE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04 05 06 07 08>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64BE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04 05 06 07 08>

buf.writeBigInt64LE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64LE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05 04 03 02 01>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigInt64LE(0x0102030405060708n, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05 04 03 02 01>

buf.writeBigUInt64BE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian.

This function is also available under the writeBigUint64BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64BE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de ca fa fe ca ce fa de>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64BE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de ca fa fe ca ce fa de>

buf.writeBigUInt64LE(value[, offset])#

  • value <bigint> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy: 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64LE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de fa ce ca fe fa ca de>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeBigUInt64LE(0xdecafafecacefaden, 0);

console.log(buf);
// Prints: <Buffer de fa ce ca fe fa ca de>

This function is also available under the writeBigUint64LE alias.

buf.writeDoubleBE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a JavaScript number. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleBE(123.456, 0);

console.log(buf);
// Prints: <Buffer 40 5e dd 2f 1a 9f be 77>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleBE(123.456, 0);

console.log(buf);
// Prints: <Buffer 40 5e dd 2f 1a 9f be 77>

buf.writeDoubleLE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 8. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a JavaScript number. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleLE(123.456, 0);

console.log(buf);
// Prints: <Buffer 77 be 9f 1a 2f dd 5e 40>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(8);

buf.writeDoubleLE(123.456, 0);

console.log(buf);
// Prints: <Buffer 77 be 9f 1a 2f dd 5e 40>

buf.writeFloatBE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeFloatBE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer 4f 4a fe bb>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeFloatBE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer 4f 4a fe bb>

buf.writeFloatLE(value[, offset])#

  • value <number> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. Behavior is undefined when value is anything other than a JavaScript number.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeFloatLE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer bb fe 4a 4f>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeFloatLE(0xcafebabe, 0);

console.log(buf);
// Prints: <Buffer bb fe 4a 4f>

buf.writeInt8(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset. value must be a valid signed 8-bit integer. Behavior is undefined when value is anything other than a signed 8-bit integer.

value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);

console.log(buf);
// Prints: <Buffer 02 fe>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);

console.log(buf);
// Prints: <Buffer 02 fe>

buf.writeInt16BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid signed 16-bit integer. Behavior is undefined when value is anything other than a signed 16-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt16BE(0x0102, 0);

console.log(buf);
// Prints: <Buffer 01 02>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt16BE(0x0102, 0);

console.log(buf);
// Prints: <Buffer 01 02>

buf.writeInt16LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid signed 16-bit integer. Behavior is undefined when value is anything other than a signed 16-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(2);

buf.writeInt16LE(0x0304, 0);

console.log(buf);
// Prints: <Buffer 04 03>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(2);

buf.writeInt16LE(0x0304, 0);

console.log(buf);
// Prints: <Buffer 04 03>

buf.writeInt32BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid signed 32-bit integer. Behavior is undefined when value is anything other than a signed 32-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeInt32BE(0x01020304, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeInt32BE(0x01020304, 0);

console.log(buf);
// Prints: <Buffer 01 02 03 04>

buf.writeInt32LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid signed 32-bit integer. Behavior is undefined when value is anything other than a signed 32-bit integer.

The value is interpreted and written as a two's complement signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeInt32LE(0x05060708, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeInt32LE(0x05060708, 0);

console.log(buf);
// Prints: <Buffer 08 07 06 05>

buf.writeIntBE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as big-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than a signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>

buf.writeIntLE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as little-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than a signed integer.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>

buf.writeUInt8(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 1. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset. value must be a valid unsigned 8-bit integer. Behavior is undefined when value is anything other than an unsigned 8-bit integer.

This function is also available under the writeUint8 alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);

console.log(buf);
// Prints: <Buffer 03 04 23 42>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);

console.log(buf);
// Prints: <Buffer 03 04 23 42>

buf.writeUInt16BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid unsigned 16-bit integer. Behavior is undefined when value is anything other than an unsigned 16-bit integer.

This function is also available under the writeUint16BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer de ad be ef>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer de ad be ef>

buf.writeUInt16LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 2. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid unsigned 16-bit integer. Behavior is undefined when value is anything other than an unsigned 16-bit integer.

This function is also available under the writeUint16LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer ad de ef be>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);

console.log(buf);
// Prints: <Buffer ad de ef be>

buf.writeUInt32BE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as big-endian. The value must be a valid unsigned 32-bit integer. Behavior is undefined when value is anything other than an unsigned 32-bit integer.

This function is also available under the writeUint32BE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32BE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer fe ed fa ce>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32BE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer fe ed fa ce>

buf.writeUInt32LE(value[, offset])#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - 4. Default: 0.
  • Returns: <integer> offset plus the number of bytes written.

Writes value to buf at the specified offset as little-endian. The value must be a valid unsigned 32-bit integer. Behavior is undefined when value is anything other than an unsigned 32-bit integer.

This function is also available under the writeUint32LE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32LE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer ce fa ed fe>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(4);

buf.writeUInt32LE(0xfeedface, 0);

console.log(buf);
// Prints: <Buffer ce fa ed fe>

buf.writeUIntBE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as big-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than an unsigned integer.

This function is also available under the writeUintBE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeUIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeUIntBE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>

buf.writeUIntLE(value, offset, byteLength)#

  • value <integer> Number to be written to buf.
  • offset <integer> Number of bytes to skip before starting to write. Must satisfy 0 <= offset <= buf.length - byteLength.
  • byteLength <integer> Number of bytes to write. Must satisfy 0 < byteLength <= 6.
  • Returns: <integer> offset plus the number of bytes written.

Writes byteLength bytes of value to buf at the specified offset as little-endian. Supports up to 48 bits of accuracy. Behavior is undefined when value is anything other than an unsigned integer.

This function is also available under the writeUintLE alias.

import { Buffer } from 'node:buffer';

const buf = Buffer.allocUnsafe(6);

buf.writeUIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>const { Buffer } = require('node:buffer');

const buf = Buffer.allocUnsafe(6);

buf.writeUIntLE(0x1234567890ab, 0, 6);

console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>

new Buffer(array)#

Stability: 0 - Deprecated: Use Buffer.from(array) instead.

See Buffer.from(array).

new Buffer(arrayBuffer[, byteOffset[, length]])#

See Buffer.from(arrayBuffer[, byteOffset[, length]]).

new Buffer(buffer)#

Stability: 0 - Deprecated: Use Buffer.from(buffer) instead.

See Buffer.from(buffer).

new Buffer(size)#

Stability: 0 - Deprecated: Use Buffer.alloc() instead (also see Buffer.allocUnsafe()).

  • size <integer> The desired length of the new Buffer.

See Buffer.alloc() and Buffer.allocUnsafe(). This variant of the constructor is equivalent to Buffer.alloc().

new Buffer(string[, encoding])#

  • string <string> String to encode.
  • encoding <string> The encoding of string. Default: 'utf8'.

See Buffer.from(string[, encoding]).

Class: File#

A File provides information about files.

new buffer.File(sources, fileName[, options])#

file.name#

The name of the File.

file.lastModified#

The last modified date of the File.

node:buffer module APIs#

While, the Buffer object is available as a global, there are additional Buffer-related APIs that are available only via the node:buffer module accessed using require('node:buffer').

buffer.atob(data)#

Stability: 3 - Legacy. Use Buffer.from(data, 'base64') instead.

  • data <any> The Base64-encoded input string.

Decodes a string of Base64-encoded data into bytes, and encodes those bytes into a string using Latin-1 (ISO-8859-1).

The data may be any JavaScript-value that can be coerced into a string.

This function is only provided for compatibility with legacy web platform APIs and should never be used in new code, because they use strings to represent binary data and predate the introduction of typed arrays in JavaScript. For code running using Node.js APIs, converting between base64-encoded strings and binary data should be performed using Buffer.from(str, 'base64') and buf.toString('base64').

buffer.btoa(data)#

Stability: 3 - Legacy. Use buf.toString('base64') instead.

  • data <any> An ASCII (Latin1) string.

Decodes a string into bytes using Latin-1 (ISO-8859), and encodes those bytes into a string using Base64.

The data may be any JavaScript-value that can be coerced into a string.

This function is only provided for compatibility with legacy web platform APIs and should never be used in new code, because they use strings to represent binary data and predate the introduction of typed arrays in JavaScript. For code running using Node.js APIs, converting between base64-encoded strings and binary data should be performed using Buffer.from(str, 'base64') and buf.toString('base64').

buffer.isAscii(input)#

This function returns true if input contains only valid ASCII-encoded data, including the case in which input is empty.

Throws if the input is a detached array buffer.

buffer.isUtf8(input)#

This function returns true if input contains only valid UTF-8-encoded data, including the case in which input is empty.

Throws if the input is a detached array buffer.

buffer.INSPECT_MAX_BYTES#

Returns the maximum number of bytes that will be returned when buf.inspect() is called. This can be overridden by user modules. See util.inspect() for more details on buf.inspect() behavior.

buffer.kMaxLength#

  • <integer> The largest size allowed for a single Buffer instance.

An alias for buffer.constants.MAX_LENGTH.

buffer.kStringMaxLength#

  • <integer> The largest length allowed for a single string instance.

An alias for buffer.constants.MAX_STRING_LENGTH.

buffer.resolveObjectURL(id)#

Stability: 1 - Experimental

  • id <string> A 'blob:nodedata:... URL string returned by a prior call to URL.createObjectURL().
  • Returns: <Blob>

Resolves a 'blob:nodedata:...' an associated <Blob> object registered using a prior call to URL.createObjectURL().

buffer.transcode(source, fromEnc, toEnc)#

Re-encodes the given Buffer or Uint8Array instance from one character encoding to another. Returns a new Buffer instance.

Throws if the fromEnc or toEnc specify invalid character encodings or if conversion from fromEnc to toEnc is not permitted.

Encodings supported by buffer.transcode() are: 'ascii', 'utf8', 'utf16le', 'ucs2', 'latin1', and 'binary'.

The transcoding process will use substitution characters if a given byte sequence cannot be adequately represented in the target encoding. For instance:

import { Buffer, transcode } from 'node:buffer';

const newBuf = transcode(Buffer.from('€'), 'utf8', 'ascii');
console.log(newBuf.toString('ascii'));
// Prints: '?'const { Buffer, transcode } = require('node:buffer');

const newBuf = transcode(Buffer.from('€'), 'utf8', 'ascii');
console.log(newBuf.toString('ascii'));
// Prints: '?'

Because the Euro () sign is not representable in US-ASCII, it is replaced with ? in the transcoded Buffer.

Class: SlowBuffer#

Stability: 0 - Deprecated: Use Buffer.allocUnsafeSlow() instead.

See Buffer.allocUnsafeSlow(). This was never a class in the sense that the constructor always returned a Buffer instance, rather than a SlowBuffer instance.

new SlowBuffer(size)#

Stability: 0 - Deprecated: Use Buffer.allocUnsafeSlow() instead.

  • size <integer> The desired length of the new SlowBuffer.

See Buffer.allocUnsafeSlow().

Buffer constants#

buffer.constants.MAX_LENGTH#
  • <integer> The largest size allowed for a single Buffer instance.

On 32-bit architectures, this value currently is 230 - 1 (about 1 GiB).

On 64-bit architectures, this value currently is 253 - 1 (about 8 PiB).

It reflects v8::TypedArray::kMaxLength under the hood.

This value is also available as buffer.kMaxLength.

buffer.constants.MAX_STRING_LENGTH#
  • <integer> The largest length allowed for a single string instance.

Represents the largest length that a string primitive can have, counted in UTF-16 code units.

This value may depend on the JS engine that is being used.

Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe()#

In versions of Node.js prior to 6.0.0, Buffer instances were created using the Buffer constructor function, which allocates the returned Buffer differently based on what arguments are provided:

  • Passing a number as the first argument to Buffer() (e.g. new Buffer(10)) allocates a new Buffer object of the specified size. Prior to Node.js 8.0.0, the memory allocated for such Buffer instances is not initialized and can contain sensitive data. Such Buffer instances must be subsequently initialized by using either buf.fill(0) or by writing to the entire Buffer before reading data from the Buffer. While this behavior is intentional to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitialized Buffer versus creating a slower-but-safer Buffer. Since Node.js 8.0.0, Buffer(num) and new Buffer(num) return a Buffer with initialized memory.
  • Passing a string, array, or Buffer as the first argument copies the passed object's data into the Buffer.
  • Passing an ArrayBuffer or a SharedArrayBuffer returns a Buffer that shares allocated memory with the given array buffer.

Because the behavior of new Buffer() is different depending on the type of the first argument, security and reliability issues can be inadvertently introduced into applications when argument validation or Buffer initialization is not performed.

For example, if an attacker can cause an application to receive a number where a string is expected, the application may call new Buffer(100) instead of new Buffer("100"), leading it to allocate a 100 byte buffer instead of allocating a 3 byte buffer with content "100". This is commonly possible using JSON API calls. Since JSON distinguishes between numeric and string types, it allows injection of numbers where a naively written application that does not validate its input sufficiently might expect to always receive a string. Before Node.js 8.0.0, the 100 byte buffer might contain arbitrary pre-existing in-memory data, so may be used to expose in-memory secrets to a remote attacker. Since Node.js 8.0.0, exposure of memory cannot occur because the data is zero-filled. However, other attacks are still possible, such as causing very large buffers to be allocated by the server, leading to performance degradation or crashing on memory exhaustion.

To make the creation of Buffer instances more reliable and less error-prone, the various forms of the new Buffer() constructor have been deprecated and replaced by separate Buffer.from(), Buffer.alloc(), and Buffer.allocUnsafe() methods.

Developers should migrate all existing uses of the new Buffer() constructors to one of these new APIs.

Buffer instances returned by Buffer.allocUnsafe(), Buffer.from(string), Buffer.concat() and Buffer.from(array) may be allocated off a shared internal memory pool if size is less than or equal to half Buffer.poolSize. Instances returned by Buffer.allocUnsafeSlow() never use the shared internal memory pool.

The --zero-fill-buffers command-line option#

Node.js can be started using the --zero-fill-buffers command-line option to cause all newly-allocated Buffer instances to be zero-filled upon creation by default. Without the option, buffers created with Buffer.allocUnsafe(), Buffer.allocUnsafeSlow(), and new SlowBuffer(size) are not zero-filled. Use of this flag can have a measurable negative impact on performance. Use the --zero-fill-buffers option only when necessary to enforce that newly allocated Buffer instances cannot contain old data that is potentially sensitive.

$ node --zero-fill-buffers
> Buffer.allocUnsafe(5);
<Buffer 00 00 00 00 00> 

What makes Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() "unsafe"?#

When calling Buffer.allocUnsafe() and Buffer.allocUnsafeSlow(), the segment of allocated memory is uninitialized (it is not zeroed-out). While this design makes the allocation of memory quite fast, the allocated segment of memory might contain old data that is potentially sensitive. Using a Buffer created by Buffer.allocUnsafe() without completely overwriting the memory can allow this old data to be leaked when the Buffer memory is read.

While there are clear performance advantages to using Buffer.allocUnsafe(), extra care must be taken in order to avoid introducing security vulnerabilities into an application.

C++ addons#

Addons are dynamically-linked shared objects written in C++. The require() function can load addons as ordinary Node.js modules. Addons provide an interface between JavaScript and C/C++ libraries.

There are three options for implementing addons: Node-API, nan, or direct use of internal V8, libuv, and Node.js libraries. Unless there is a need for direct access to functionality which is not exposed by Node-API, use Node-API. Refer to C/C++ addons with Node-API for more information on Node-API.

When not using Node-API, implementing addons is complicated, involving knowledge of several components and APIs:

  • V8: the C++ library Node.js uses to provide the JavaScript implementation. V8 provides the mechanisms for creating objects, calling functions, etc. V8's API is documented mostly in the v8.h header file (deps/v8/include/v8.h in the Node.js source tree), which is also available online.

  • libuv: The C library that implements the Node.js event loop, its worker threads and all of the asynchronous behaviors of the platform. It also serves as a cross-platform abstraction library, giving easy, POSIX-like access across all major operating systems to many common system tasks, such as interacting with the file system, sockets, timers, and system events. libuv also provides a threading abstraction similar to POSIX threads for more sophisticated asynchronous addons that need to move beyond the standard event loop. Addon authors should avoid blocking the event loop with I/O or other time-intensive tasks by offloading work via libuv to non-blocking system operations, worker threads, or a custom use of libuv threads.

  • Internal Node.js libraries. Node.js itself exports C++ APIs that addons can use, the most important of which is the node::ObjectWrap class.

  • Node.js includes other statically linked libraries including OpenSSL. These other libraries are located in the deps/ directory in the Node.js source tree. Only the libuv, OpenSSL, V8, and zlib symbols are purposefully re-exported by Node.js and may be used to various extents by addons. See Linking to libraries included with Node.js for additional information.

All of the following examples are available for download and may be used as the starting-point for an addon.

Hello world#

This "Hello world" example is a simple addon, written in C++, that is the equivalent of the following JavaScript code:

module.exports.hello = () => 'world'; 

First, create the file hello.cc:

// hello.cc
#include <node.h>

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void Method(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(
      isolate, "world").ToLocalChecked());
}

void Initialize(Local<Object> exports) {
  NODE_SET_METHOD(exports, "hello", Method);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)

}  // namespace demo 

All Node.js addons must export an initialization function following the pattern:

void Initialize(Local<Object> exports);
NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize) 

There is no semi-colon after NODE_MODULE as it's not a function (see node.h).

The module_name must match the filename of the final binary (excluding the .node suffix).

In the hello.cc example, then, the initialization function is Initialize and the addon module name is addon.

When building addons with node-gyp, using the macro NODE_GYP_MODULE_NAME as the first parameter of NODE_MODULE() will ensure that the name of the final binary will be passed to NODE_MODULE().

Addons defined with NODE_MODULE() can not be loaded in multiple contexts or multiple threads at the same time.

Context-aware addons#

There are environments in which Node.js addons may need to be loaded multiple times in multiple contexts. For example, the Electron runtime runs multiple instances of Node.js in a single process. Each instance will have its own require() cache, and thus each instance will need a native addon to behave correctly when loaded via require(). This means that the addon must support multiple initializations.

A context-aware addon can be constructed by using the macro NODE_MODULE_INITIALIZER, which expands to the name of a function which Node.js will expect to find when it loads an addon. An addon can thus be initialized as in the following example:

using namespace v8;

extern "C" NODE_MODULE_EXPORT void
NODE_MODULE_INITIALIZER(Local<Object> exports,
                        Local<Value> module,
                        Local<Context> context) {
  /* Perform addon initialization steps here. */
} 

Another option is to use the macro NODE_MODULE_INIT(), which will also construct a context-aware addon. Unlike NODE_MODULE(), which is used to construct an addon around a given addon initializer function, NODE_MODULE_INIT() serves as the declaration of such an initializer to be followed by a function body.

The following three variables may be used inside the function body following an invocation of NODE_MODULE_INIT():

  • Local<Object> exports,
  • Local<Value> module, and
  • Local<Context> context

The choice to build a context-aware addon carries with it the responsibility of carefully managing global static data. Since the addon may be loaded multiple times, potentially even from different threads, any global static data stored in the addon must be properly protected, and must not contain any persistent references to JavaScript objects. The reason for this is that JavaScript objects are only valid in one context, and will likely cause a crash when accessed from the wrong context or from a different thread than the one on which they were created.

The context-aware addon can be structured to avoid global static data by performing the following steps:

  • Define a class which will hold per-addon-instance data and which has a static member of the form
    static void DeleteInstance(void* data) {
      // Cast `data` to an instance of the class and delete it.
    } 
  • Heap-allocate an instance of this class in the addon initializer. This can be accomplished using the new keyword.
  • Call node::AddEnvironmentCleanupHook(), passing it the above-created instance and a pointer to DeleteInstance(). This will ensure the instance is deleted when the environment is torn down.
  • Store the instance of the class in a v8::External, and
  • Pass the v8::External to all methods exposed to JavaScript by passing it to v8::FunctionTemplate::New() or v8::Function::New() which creates the native-backed JavaScript functions. The third parameter of v8::FunctionTemplate::New() or v8::Function::New() accepts the v8::External and makes it available in the native callback using the v8::FunctionCallbackInfo::Data() method.

This will ensure that the per-addon-instance data reaches each binding that can be called from JavaScript. The per-addon-instance data must also be passed into any asynchronous callbacks the addon may create.

The following example illustrates the implementation of a context-aware addon:

#include <node.h>

using namespace v8;

class AddonData {
 public:
  explicit AddonData(Isolate* isolate):
      call_count(0) {
    // Ensure this per-addon-instance data is deleted at environment cleanup.
    node::AddEnvironmentCleanupHook(isolate, DeleteInstance, this);
  }

  // Per-addon data.
  int call_count;

  static void DeleteInstance(void* data) {
    delete static_cast<AddonData*>(data);
  }
};

static void Method(const v8::FunctionCallbackInfo<v8::Value>& info) {
  // Retrieve the per-addon-instance data.
  AddonData* data =
      reinterpret_cast<AddonData*>(info.Data().As<External>()->Value());
  data->call_count++;
  info.GetReturnValue().Set((double)data->call_count);
}

// Initialize this addon to be context-aware.
NODE_MODULE_INIT(/* exports, module, context */) {
  Isolate* isolate = context->GetIsolate();

  // Create a new instance of `AddonData` for this instance of the addon and
  // tie its life cycle to that of the Node.js environment.
  AddonData* data = new AddonData(isolate);

  // Wrap the data in a `v8::External` so we can pass it to the method we
  // expose.
  Local<External> external = External::New(isolate, data);

  // Expose the method `Method` to JavaScript, and make sure it receives the
  // per-addon-instance data we created above by passing `external` as the
  // third parameter to the `FunctionTemplate` constructor.
  exports->Set(context,
               String::NewFromUtf8(isolate, "method").ToLocalChecked(),
               FunctionTemplate::New(isolate, Method, external)
                  ->GetFunction(context).ToLocalChecked()).FromJust();
} 
Worker support#

In order to be loaded from multiple Node.js environments, such as a main thread and a Worker thread, an add-on needs to either:

  • Be an Node-API addon, or
  • Be declared as context-aware using NODE_MODULE_INIT() as described above

In order to support Worker threads, addons need to clean up any resources they may have allocated when such a thread exists. This can be achieved through the usage of the AddEnvironmentCleanupHook() function:

void AddEnvironmentCleanupHook(v8::Isolate* isolate,
                               void (*fun)(void* arg),
                               void* arg); 

This function adds a hook that will run before a given Node.js instance shuts down. If necessary, such hooks can be removed before they are run using RemoveEnvironmentCleanupHook(), which has the same signature. Callbacks are run in last-in first-out order.

If necessary, there is an additional pair of AddEnvironmentCleanupHook() and RemoveEnvironmentCleanupHook() overloads, where the cleanup hook takes a callback function. This can be used for shutting down asynchronous resources, such as any libuv handles registered by the addon.

The following addon.cc uses AddEnvironmentCleanupHook:

// addon.cc
#include <node.h>
#include <assert.h>
#include <stdlib.h>

using node::AddEnvironmentCleanupHook;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;

// Note: In a real-world application, do not rely on static/global data.
static char cookie[] = "yum yum";
static int cleanup_cb1_called = 0;
static int cleanup_cb2_called = 0;

static void cleanup_cb1(void* arg) {
  Isolate* isolate = static_cast<Isolate*>(arg);
  HandleScope scope(isolate);
  Local<Object> obj = Object::New(isolate);
  assert(!obj.IsEmpty());  // assert VM is still alive
  assert(obj->IsObject());
  cleanup_cb1_called++;
}

static void cleanup_cb2(void* arg) {
  assert(arg == static_cast<void*>(cookie));
  cleanup_cb2_called++;
}

static void sanity_check(void*) {
  assert(cleanup_cb1_called == 1);
  assert(cleanup_cb2_called == 1);
}

// Initialize this addon to be context-aware.
NODE_MODULE_INIT(/* exports, module, context */) {
  Isolate* isolate = context->GetIsolate();

  AddEnvironmentCleanupHook(isolate, sanity_check, nullptr);
  AddEnvironmentCleanupHook(isolate, cleanup_cb2, cookie);
  AddEnvironmentCleanupHook(isolate, cleanup_cb1, isolate);
} 

Test in JavaScript by running:

// test.js
require('./build/Release/addon'); 

Building#

Once the source code has been written, it must be compiled into the binary addon.node file. To do so, create a file called binding.gyp in the top-level of the project describing the build configuration of the module using a JSON-like format. This file is used by node-gyp, a tool written specifically to compile Node.js addons.

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "hello.cc" ]
    }
  ]
} 

A version of the node-gyp utility is bundled and distributed with Node.js as part of npm. This version is not made directly available for developers to use and is intended only to support the ability to use the npm install command to compile and install addons. Developers who wish to use node-gyp directly can install it using the command npm install -g node-gyp. See the node-gyp installation instructions for more information, including platform-specific requirements.

Once the binding.gyp file has been created, use node-gyp configure to generate the appropriate project build files for the current platform. This will generate either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory.

Next, invoke the node-gyp build command to generate the compiled addon.node file. This will be put into the build/Release/ directory.

When using npm install to install a Node.js addon, npm uses its own bundled version of node-gyp to perform this same set of actions, generating a compiled version of the addon for the user's platform on demand.

Once built, the binary addon can be used from within Node.js by pointing require() to the built addon.node module:

// hello.js
const addon = require('./build/Release/addon');

console.log(addon.hello());
// Prints: 'world' 

Because the exact path to the compiled addon binary can vary depending on how it is compiled (i.e. sometimes it may be in ./build/Debug/), addons can use the bindings package to load the compiled module.

While the bindings package implementation is more sophisticated in how it locates addon modules, it is essentially using a try…catch pattern similar to:

try {
  return require('./build/Release/addon.node');
} catch (err) {
  return require('./build/Debug/addon.node');
} 

Linking to libraries included with Node.js#

Node.js uses statically linked libraries such as V8, libuv, and OpenSSL. All addons are required to link to V8 and may link to any of the other dependencies as well. Typically, this is as simple as including the appropriate #include <...> statements (e.g. #include <v8.h>) and node-gyp will locate the appropriate headers automatically. However, there are a few caveats to be aware of:

  • When node-gyp runs, it will detect the specific release version of Node.js and download either the full source tarball or just the headers. If the full source is downloaded, addons will have complete access to the full set of Node.js dependencies. However, if only the Node.js headers are downloaded, then only the symbols exported by Node.js will be available.

  • node-gyp can be run using the --nodedir flag pointing at a local Node.js source image. Using this option, the addon will have access to the full set of dependencies.

Loading addons using require()#

The filename extension of the compiled addon binary is .node (as opposed to .dll or .so). The require() function is written to look for files with the .node file extension and initialize those as dynamically-linked libraries.

When calling require(), the .node extension can usually be omitted and Node.js will still find and initialize the addon. One caveat, however, is that Node.js will first attempt to locate and load modules or JavaScript files that happen to share the same base name. For instance, if there is a file addon.js in the same directory as the binary addon.node, then require('addon') will give precedence to the addon.js file and load it instead.

Native abstractions for Node.js#

Each of the examples illustrated in this document directly use the Node.js and V8 APIs for implementing addons. The V8 API can, and has, changed dramatically from one V8 release to the next (and one major Node.js release to the next). With each change, addons may need to be updated and recompiled in order to continue functioning. The Node.js release schedule is designed to minimize the frequency and impact of such changes but there is little that Node.js can do to ensure stability of the V8 APIs.

The Native Abstractions for Node.js (or nan) provide a set of tools that addon developers are recommended to use to keep compatibility between past and future releases of V8 and Node.js. See the nan examples for an illustration of how it can be used.

Node-API#

Stability: 2 - Stable

Node-API is an API for building native addons. It is independent from the underlying JavaScript runtime (e.g. V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate addons from changes in the underlying JavaScript engine and allow modules compiled for one version to run on later versions of Node.js without recompilation. Addons are built/packaged with the same approach/tools outlined in this document (node-gyp, etc.). The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in the Node-API are used.

Creating and maintaining an addon that benefits from the ABI stability provided by Node-API carries with it certain implementation considerations.

To use Node-API in the above "Hello world" example, replace the content of hello.cc with the following. All other instructions remain the same.

// hello.cc using Node-API
#include <node_api.h>

namespace demo {

napi_value Method(napi_env env, napi_callback_info args) {
  napi_value greeting;
  napi_status status;

  status = napi_create_string_utf8(env, "world", NAPI_AUTO_LENGTH, &greeting);
  if (status != napi_ok) return nullptr;
  return greeting;
}

napi_value init(napi_env env, napi_value exports) {
  napi_status status;
  napi_value fn;

  status = napi_create_function(env, nullptr, 0, Method, nullptr, &fn);
  if (status != napi_ok) return nullptr;

  status = napi_set_named_property(env, exports, "hello", fn);
  if (status != napi_ok) return nullptr;
  return exports;
}

NAPI_MODULE(NODE_GYP_MODULE_NAME, init)

}  // namespace demo 

The functions available and how to use them are documented in C/C++ addons with Node-API.

Addon examples#

Following are some example addons intended to help developers get started. The examples use the V8 APIs. Refer to the online V8 reference for help with the various V8 calls, and V8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.

Each of these examples using the following binding.gyp file:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "addon.cc" ]
    }
  ]
} 

In cases where there is more than one .cc file, simply add the additional filename to the sources array:

"sources": ["addon.cc", "myexample.cc"] 

Once the binding.gyp file is ready, the example addons can be configured and built using node-gyp:

node-gyp configure build 

Function arguments#

Addons will typically expose objects and functions that can be accessed from JavaScript running within Node.js. When functions are invoked from JavaScript, the input arguments and return value must be mapped to and from the C/C++ code.

The following example illustrates how to read function arguments passed from JavaScript and how to return a result:

// addon.cc
#include <node.h>

namespace demo {

using v8::Exception;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

// This is the implementation of the "add" method
// Input arguments are passed using the
// const FunctionCallbackInfo<Value>& args struct
void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  // Check the number of arguments passed.
  if (args.Length() < 2) {
    // Throw an Error that is passed back to JavaScript
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate,
                            "Wrong number of arguments").ToLocalChecked()));
    return;
  }

  // Check the argument types
  if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
    isolate->ThrowException(Exception::TypeError(
        String::NewFromUtf8(isolate,
                            "Wrong arguments").ToLocalChecked()));
    return;
  }

  // Perform the operation
  double value =
      args[0].As<Number>()->Value() + args[1].As<Number>()->Value();
  Local<Number> num = Number::New(isolate, value);

  // Set the return value (using the passed in
  // FunctionCallbackInfo<Value>&)
  args.GetReturnValue().Set(num);
}

void Init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

Once compiled, the example addon can be required and used from within Node.js:

// test.js
const addon = require('./build/Release/addon');

console.log('This should be eight:', addon.add(3, 5)); 

Callbacks#

It is common practice within addons to pass JavaScript functions to a C++ function and execute them from there. The following example illustrates how to invoke such callbacks:

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Null;
using v8::Object;
using v8::String;
using v8::Value;

void RunCallback(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();
  Local<Function> cb = Local<Function>::Cast(args[0]);
  const unsigned argc = 1;
  Local<Value> argv[argc] = {
      String::NewFromUtf8(isolate,
                          "hello world").ToLocalChecked() };
  cb->Call(context, Null(isolate), argc, argv).ToLocalChecked();
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", RunCallback);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

This example uses a two-argument form of Init() that receives the full module object as the second argument. This allows the addon to completely overwrite exports with a single function instead of adding the function as a property of exports.

To test it, run the following JavaScript:

// test.js
const addon = require('./build/Release/addon');

addon((msg) => {
  console.log(msg);
// Prints: 'hello world'
}); 

In this example, the callback function is invoked synchronously.

Object factory#

Addons can create and return new objects from within a C++ function as illustrated in the following example. An object is created and returned with a property msg that echoes the string passed to createObject():

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  Local<Object> obj = Object::New(isolate);
  obj->Set(context,
           String::NewFromUtf8(isolate,
                               "msg").ToLocalChecked(),
                               args[0]->ToString(context).ToLocalChecked())
           .FromJust();

  args.GetReturnValue().Set(obj);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

To test it in JavaScript:

// test.js
const addon = require('./build/Release/addon');

const obj1 = addon('hello');
const obj2 = addon('world');
console.log(obj1.msg, obj2.msg);
// Prints: 'hello world' 

Function factory#

Another common scenario is creating JavaScript functions that wrap C++ functions and returning those back to JavaScript:

// addon.cc
#include <node.h>

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void MyFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(
      isolate, "hello world").ToLocalChecked());
}

void CreateFunction(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  Local<Context> context = isolate->GetCurrentContext();
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, MyFunction);
  Local<Function> fn = tpl->GetFunction(context).ToLocalChecked();

  // omit this to make it anonymous
  fn->SetName(String::NewFromUtf8(
      isolate, "theFunction").ToLocalChecked());

  args.GetReturnValue().Set(fn);
}

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateFunction);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

}  // namespace demo 

To test:

// test.js
const addon = require('./build/Release/addon');

const fn = addon();
console.log(fn());
// Prints: 'hello world' 

Wrapping C++ objects#

It is also possible to wrap C++ objects/classes in a way that allows new instances to be created using the JavaScript new operator:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::Local;
using v8::Object;

void InitAll(Local<Object> exports) {
  MyObject::Init(exports);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

Then, in myobject.h, the wrapper class inherits from node::ObjectWrap:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Local<v8::Object> exports);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);

  double value_;
};

}  // namespace demo

#endif 

In myobject.cc, implement the various methods that are to be exposed. In the following code, the method plusOne() is exposed by adding it to the constructor's prototype:

// myobject.cc
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::ObjectTemplate;
using v8::String;
using v8::Value;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Local<Object> exports) {
  Isolate* isolate = exports->GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  Local<ObjectTemplate> addon_data_tpl = ObjectTemplate::New(isolate);
  addon_data_tpl->SetInternalFieldCount(1);  // 1 field for the MyObject::New()
  Local<Object> addon_data =
      addon_data_tpl->NewInstance(context).ToLocalChecked();

  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New, addon_data);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  Local<Function> constructor = tpl->GetFunction(context).ToLocalChecked();
  addon_data->SetInternalField(0, constructor);
  exports->Set(context, String::NewFromUtf8(
      isolate, "MyObject").ToLocalChecked(),
      constructor).FromJust();
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons =
        args.Data().As<Object>()->GetInternalField(0)
            .As<Value>().As<Function>();
    Local<Object> result =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(result);
  }
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo 

To build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
} 

Test it with:

// test.js
const addon = require('./build/Release/addon');

const obj = new addon.MyObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13 

The destructor for a wrapper object will run when the object is garbage-collected. For destructor testing, there are command-line flags that can be used to make it possible to force garbage collection. These flags are provided by the underlying V8 JavaScript engine. They are subject to change or removal at any time. They are not documented by Node.js or V8, and they should never be used outside of testing.

During shutdown of the process or worker threads destructors are not called by the JS engine. Therefore it's the responsibility of the user to track these objects and ensure proper destruction to avoid resource leaks.

Factory of wrapped objects#

Alternatively, it is possible to use a factory pattern to avoid explicitly creating object instances using the JavaScript new operator:

const obj = addon.createObject();
// instead of:
// const obj = new addon.Object(); 

First, the createObject() method is implemented in addon.cc:

// addon.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void InitAll(Local<Object> exports, Local<Object> module) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(module, "exports", CreateObject);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

In myobject.h, the static method NewInstance() is added to handle instantiating the object. This method takes the place of using new in JavaScript:

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Global<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif 

The implementation in myobject.cc is similar to the previous example:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using node::AddEnvironmentCleanupHook;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Global;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

// Warning! This is not thread-safe, this addon cannot be used for worker
// threads.
Global<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  // Prototype
  NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);

  Local<Context> context = isolate->GetCurrentContext();
  constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());

  AddEnvironmentCleanupHook(isolate, [](void*) {
    constructor.Reset();
  }, nullptr);
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
  obj->value_ += 1;

  args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}

}  // namespace demo 

Once again, to build this example, the myobject.cc file must be added to the binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [
        "addon.cc",
        "myobject.cc"
      ]
    }
  ]
} 

Test it with:

// test.js
const createObject = require('./build/Release/addon');

const obj = createObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13

const obj2 = createObject(20);
console.log(obj2.plusOne());
// Prints: 21
console.log(obj2.plusOne());
// Prints: 22
console.log(obj2.plusOne());
// Prints: 23 

Passing wrapped objects around#

In addition to wrapping and returning C++ objects, it is possible to pass wrapped objects around by unwrapping them with the Node.js helper function node::ObjectWrap::Unwrap. The following examples shows a function add() that can take two MyObject objects as input arguments:

// addon.cc
#include <node.h>
#include <node_object_wrap.h>
#include "myobject.h"

namespace demo {

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;

void CreateObject(const FunctionCallbackInfo<Value>& args) {
  MyObject::NewInstance(args);
}

void Add(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
      args[0]->ToObject(context).ToLocalChecked());
  MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
      args[1]->ToObject(context).ToLocalChecked());

  double sum = obj1->value() + obj2->value();
  args.GetReturnValue().Set(Number::New(isolate, sum));
}

void InitAll(Local<Object> exports) {
  MyObject::Init(exports->GetIsolate());

  NODE_SET_METHOD(exports, "createObject", CreateObject);
  NODE_SET_METHOD(exports, "add", Add);
}

NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)

}  // namespace demo 

In myobject.h, a new public method is added to allow access to private values after unwrapping the object.

// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H

#include <node.h>
#include <node_object_wrap.h>

namespace demo {

class MyObject : public node::ObjectWrap {
 public:
  static void Init(v8::Isolate* isolate);
  static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
  inline double value() const { return value_; }

 private:
  explicit MyObject(double value = 0);
  ~MyObject();

  static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
  static v8::Global<v8::Function> constructor;
  double value_;
};

}  // namespace demo

#endif 

The implementation of myobject.cc is similar to before:

// myobject.cc
#include <node.h>
#include "myobject.h"

namespace demo {

using node::AddEnvironmentCleanupHook;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Global;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

// Warning! This is not thread-safe, this addon cannot be used for worker
// threads.
Global<Function> MyObject::constructor;

MyObject::MyObject(double value) : value_(value) {
}

MyObject::~MyObject() {
}

void MyObject::Init(Isolate* isolate) {
  // Prepare constructor template
  Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
  tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject").ToLocalChecked());
  tpl->InstanceTemplate()->SetInternalFieldCount(1);

  Local<Context> context = isolate->GetCurrentContext();
  constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());

  AddEnvironmentCleanupHook(isolate, [](void*) {
    constructor.Reset();
  }, nullptr);
}

void MyObject::New(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  Local<Context> context = isolate->GetCurrentContext();

  if (args.IsConstructCall()) {
    // Invoked as constructor: `new MyObject(...)`
    double value = args[0]->IsUndefined() ?
        0 : args[0]->NumberValue(context).FromMaybe(0);
    MyObject* obj = new MyObject(value);
    obj->Wrap(args.This());
    args.GetReturnValue().Set(args.This());
  } else {
    // Invoked as plain function `MyObject(...)`, turn into construct call.
    const int argc = 1;
    Local<Value> argv[argc] = { args[0] };
    Local<Function> cons = Local<Function>::New(isolate, constructor);
    Local<Object> instance =
        cons->NewInstance(context, argc, argv).ToLocalChecked();
    args.GetReturnValue().Set(instance);
  }
}

void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();

  const unsigned argc = 1;
  Local<Value> argv[argc] = { args[0] };
  Local<Function> cons = Local<Function>::New(isolate, constructor);
  Local<Context> context = isolate->GetCurrentContext();
  Local<Object> instance =
      cons->NewInstance(context, argc, argv).ToLocalChecked();

  args.GetReturnValue().Set(instance);
}

}  // namespace demo 

Test it with:

// test.js
const addon = require('./build/Release/addon');

const obj1 = addon.createObject(10);
const obj2 = addon.createObject(20);
const result = addon.add(obj1, obj2);

console.log(result);
// Prints: 30 

Node-API#

Stability: 2 - Stable

Node-API (formerly N-API) is an API for building native Addons. It is independent from the underlying JavaScript runtime (for example, V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate addons from changes in the underlying JavaScript engine and allow modules compiled for one major version to run on later major versions of Node.js without recompilation. The ABI Stability guide provides a more in-depth explanation.

Addons are built/packaged with the same approach/tools outlined in the section titled C++ Addons. The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in Node-API are used.

APIs exposed by Node-API are generally used to create and manipulate JavaScript values. Concepts and operations generally map to ideas specified in the ECMA-262 Language Specification. The APIs have the following properties:

  • All Node-API calls return a status code of type napi_status. This status indicates whether the API call succeeded or failed.
  • The API's return value is passed via an out parameter.
  • All JavaScript values are abstracted behind an opaque type named napi_value.
  • In case of an error status code, additional information can be obtained using napi_get_last_error_info. More information can be found in the error handling section Error handling.

Node-API is a C API that ensures ABI stability across Node.js versions and different compiler levels. A C++ API can be easier to use. To support using C++, the project maintains a C++ wrapper module called node-addon-api. This wrapper provides an inlinable C++ API. Binaries built with node-addon-api will depend on the symbols for the Node-API C-based functions exported by Node.js. node-addon-api is a more efficient way to write code that calls Node-API. Take, for example, the following node-addon-api code. The first section shows the node-addon-api code and the second section shows what actually gets used in the addon.

Object obj = Object::New(env);
obj["foo"] = String::New(env, "bar"); 
napi_status status;
napi_value object, string;
status = napi_create_object(env, &object);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
}

status = napi_create_string_utf8(env, "bar", NAPI_AUTO_LENGTH, &string);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
}

status = napi_set_named_property(env, object, "foo", string);
if (status != napi_ok) {
  napi_throw_error(env, ...);
  return;
} 

The end result is that the addon only uses the exported C APIs. As a result, it still gets the benefits of the ABI stability provided by the C API.

When using node-addon-api instead of the C APIs, start with the API docs for node-addon-api.

The Node-API Resource offers an excellent orientation and tips for developers just getting started with Node-API and node-addon-api. Additional media resources can be found on the Node-API Media page.

Implications of ABI stability#

Although Node-API provides an ABI stability guarantee, other parts of Node.js do not, and any external libraries used from the addon may not. In particular, none of the following APIs provide an ABI stability guarantee across major versions:

  • the Node.js C++ APIs available via any of

    #include <node.h>
    #include <node_buffer.h>
    #include <node_version.h>
    #include <node_object_wrap.h> 
  • the libuv APIs which are also included with Node.js and available via

    #include <uv.h> 
  • the V8 API available via

    #include <v8.h> 

Thus, for an addon to remain ABI-compatible across Node.js major versions, it must use Node-API exclusively by restricting itself to using

#include <node_api.h> 

and by checking, for all external libraries that it uses, that the external library makes ABI stability guarantees similar to Node-API.

Building#

Unlike modules written in JavaScript, developing and deploying Node.js native addons using Node-API requires an additional set of tools. Besides the basic tools required to develop for Node.js, the native addon developer requires a toolchain that can compile C and C++ code into a binary. In addition, depending upon how the native addon is deployed, the user of the native addon will also need to have a C/C++ toolchain installed.

For Linux developers, the necessary C/C++ toolchain packages are readily available. GCC is widely used in the Node.js community to build and test across a variety of platforms. For many developers, the LLVM compiler infrastructure is also a good choice.

For Mac developers, Xcode offers all the required compiler tools. However, it is not necessary to install the entire Xcode IDE. The following command installs the necessary toolchain:

xcode-select --install 

For Windows developers, Visual Studio offers all the required compiler tools. However, it is not necessary to install the entire Visual Studio IDE. The following command installs the necessary toolchain:

npm install --global windows-build-tools 

The sections below describe the additional tools available for developing and deploying Node.js native addons.

Build tools#

Both the tools listed here require that users of the native addon have a C/C++ toolchain installed in order to successfully install the native addon.

node-gyp#

node-gyp is a build system based on the gyp-next fork of Google's GYP tool and comes bundled with npm. GYP, and therefore node-gyp, requires that Python be installed.

Historically, node-gyp has been the tool of choice for building native addons. It has widespread adoption and documentation. However, some developers have run into limitations in node-gyp.

CMake.js#

CMake.js is an alternative build system based on CMake.

CMake.js is a good choice for projects that already use CMake or for developers affected by limitations in node-gyp. build_with_cmake is an example of a CMake-based native addon project.

Uploading precompiled binaries#

The three tools listed here permit native addon developers and maintainers to create and upload binaries to public or private servers. These tools are typically integrated with CI/CD build systems like Travis CI and AppVeyor to build and upload binaries for a variety of platforms and architectures. These binaries are then available for download by users who do not need to have a C/C++ toolchain installed.

node-pre-gyp#

node-pre-gyp is a tool based on node-gyp that adds the ability to upload binaries to a server of the developer's choice. node-pre-gyp has particularly good support for uploading binaries to Amazon S3.

prebuild#

prebuild is a tool that supports builds using either node-gyp or CMake.js. Unlike node-pre-gyp which supports a variety of servers, prebuild uploads binaries only to GitHub releases. prebuild is a good choice for GitHub projects using CMake.js.

prebuildify#

prebuildify is a tool based on node-gyp. The advantage of prebuildify is that the built binaries are bundled with the native addon when it's uploaded to npm. The binaries are downloaded from npm and are immediately available to the module user when the native addon is installed.

Usage#

In order to use the Node-API functions, include the file node_api.h which is located in the src directory in the node development tree:

#include <node_api.h> 

This will opt into the default NAPI_VERSION for the given release of Node.js. In order to ensure compatibility with specific versions of Node-API, the version can be specified explicitly when including the header:

#define NAPI_VERSION 3
#include <node_api.h> 

This restricts the Node-API surface to just the functionality that was available in the specified (and earlier) versions.

Some of the Node-API surface is experimental and requires explicit opt-in:

#define NAPI_EXPERIMENTAL
#include <node_api.h> 

In this case the entire API surface, including any experimental APIs, will be available to the module code.

Occasionally, experimental features are introduced that affect already-released and stable APIs. These features can be disabled by an opt-out:

#define NAPI_EXPERIMENTAL
#define NODE_API_EXPERIMENTAL_<FEATURE_NAME>_OPT_OUT
#include <node_api.h> 

where <FEATURE_NAME> is the name of an experimental feature that affects both experimental and stable APIs.

Node-API version matrix#

Up until version 9, Node-API versions were additive and versioned independently from Node.js. This meant that any version was an extension to the previous version in that it had all of the APIs from the previous version with some additions. Each Node.js version only supported a single Node-API version. For example v18.15.0 supports only Node-API version 8. ABI stability was achieved because 8 was a strict superset of all previous versions.

As of version 9, while Node-API versions continue to be versioned independently an add-on that ran with Node-API version 9 may need code updates to run with Node-API version 10. ABI stability is maintained, however, because Node.js versions that support Node-API versions higher than 8 will support all versions between 8 and the highest version they support and will default to providing the version 8 APIs unless an add-on opts into a higher Node-API version. This approach provides the flexibility of better optimizing existing Node-API functions while maintaining ABI stability. Existing add-ons can continue to run without recompilation using an earlier version of Node-API. If an add-on needs functionality from a newer Node-API version, changes to existing code and recompilation will be needed to use those new functions anyway.

In versions of Node.js that support Node-API version 9 and later, defining NAPI_VERSION=X and using the existing add-on initialization macros will bake in the requested Node-API version that will be used at runtime into the add-on. If NAPI_VERSION is not set it will default to 8.

This table may not be up to date in older streams, the most up to date information is in the latest API documentation in: Node-API version matrix

Node-API version Supported In
9 v18.17.0+, 20.3.0+, 21.0.0 and all later versions
8 v12.22.0+, v14.17.0+, v15.12.0+, 16.0.0 and all later versions
7 v10.23.0+, v12.19.0+, v14.12.0+, 15.0.0 and all later versions
6 v10.20.0+, v12.17.0+, 14.0.0 and all later versions
5 v10.17.0+, v12.11.0+, 13.0.0 and all later versions
4 v10.16.0+, v11.8.0+, 12.0.0 and all later versions
3 v6.14.2*, 8.11.2+, v9.11.0+*, 10.0.0 and all later versions
2 v8.10.0+*, v9.3.0+*, 10.0.0 and all later versions
1 v8.6.0+**, v9.0.0+*, 10.0.0 and all later versions

* Node-API was experimental.

** Node.js 8.0.0 included Node-API as experimental. It was released as Node-API version 1 but continued to evolve until Node.js 8.6.0. The API is different in versions prior to Node.js 8.6.0. We recommend Node-API version 3 or later.

Each API documented for Node-API will have a header named added in:, and APIs which are stable will have the additional header Node-API version:. APIs are directly usable when using a Node.js version which supports the Node-API version shown in Node-API version: or higher. When using a Node.js version that does not support the Node-API version: listed or if there is no Node-API version: listed, then the API will only be available if #define NAPI_EXPERIMENTAL precedes the inclusion of node_api.h or js_native_api.h. If an API appears not to be available on a version of Node.js which is later than the one shown in added in: then this is most likely the reason for the apparent absence.

The Node-APIs associated strictly with accessing ECMAScript features from native code can be found separately in js_native_api.h and js_native_api_types.h. The APIs defined in these headers are included in node_api.h and node_api_types.h. The headers are structured in this way in order to allow implementations of Node-API outside of Node.js. For those implementations the Node.js specific APIs may not be applicable.

The Node.js-specific parts of an addon can be separated from the code that exposes the actual functionality to the JavaScript environment so that the latter may be used with multiple implementations of Node-API. In the example below, addon.c and addon.h refer only to js_native_api.h. This ensures that addon.c can be reused to compile against either the Node.js implementation of Node-API or any implementation of Node-API outside of Node.js.

addon_node.c is a separate file that contains the Node.js specific entry point to the addon and which instantiates the addon by calling into addon.c when the addon is loaded into a Node.js environment.

// addon.h
#ifndef _ADDON_H_
#define _ADDON_H_
#include <js_native_api.h>
napi_value create_addon(napi_env env);
#endif  // _ADDON_H_ 
// addon.c
#include "addon.h"

#define NODE_API_CALL(env, call)                                  \
  do {                                                            \
    napi_status status = (call);                                  \
    if (status != napi_ok) {                                      \
      const napi_extended_error_info* error_info = NULL;          \
      napi_get_last_error_info((env), &error_info);               \
      const char* err_message = error_info->error_message;        \
      bool is_pending;                                            \
      napi_is_exception_pending((env), &is_pending);              \
      /* If an exception is already pending, don't rethrow it */  \
      if (!is_pending) {                                          \
        const char* message = (err_message == NULL)               \
            ? "empty error message"                               \
            : err_message;                                        \
        napi_throw_error((env), NULL, message);                   \
      }                                                           \
      return NULL;                                                \
    }                                                             \
  } while(0)

static napi_value
DoSomethingUseful(napi_env env, napi_callback_info info) {
  // Do something useful.
  return NULL;
}

napi_value create_addon(napi_env env) {
  napi_value result;
  NODE_API_CALL(env, napi_create_object(env, &result));

  napi_value exported_function;
  NODE_API_CALL(env, napi_create_function(env,
                                          "doSomethingUseful",
                                          NAPI_AUTO_LENGTH,
                                          DoSomethingUseful,
                                          NULL,
                                          &exported_function));

  NODE_API_CALL(env, napi_set_named_property(env,
                                             result,
                                             "doSomethingUseful",
                                             exported_function));

  return result;
} 
// addon_node.c
#include <node_api.h>
#include "addon.h"

NAPI_MODULE_INIT(/* napi_env env, napi_value exports */) {
  // This function body is expected to return a `napi_value`.
  // The variables `napi_env env` and `napi_value exports` may be used within
  // the body, as they are provided by the definition of `NAPI_MODULE_INIT()`.
  return create_addon(env);
} 

Environment life cycle APIs#

Section 8.7 of the ECMAScript Language Specification defines the concept of an "Agent" as a self-contained environment in which JavaScript code runs. Multiple such Agents may be started and terminated either concurrently or in sequence by the process.

A Node.js environment corresponds to an ECMAScript Agent. In the main process, an environment is created at startup, and additional environments can be created on separate threads to serve as worker threads. When Node.js is embedded in another application, the main thread of the application may also construct and destroy a Node.js environment multiple times during the life cycle of the application process such that each Node.js environment created by the application may, in turn, during its life cycle create and destroy additional environments as worker threads.

From the perspective of a native addon this means that the bindings it provides may be called multiple times, from multiple contexts, and even concurrently from multiple threads.

Native addons may need to allocate global state which they use during their life cycle of an Node.js environment such that the state can be unique to each instance of the addon.

To this end, Node-API provides a way to associate data such that its life cycle is tied to the life cycle of a Node.js environment.

napi_set_instance_data#

napi_status napi_set_instance_data(node_api_basic_env env,
                                   void* data,
                                   napi_finalize finalize_cb,
                                   void* finalize_hint); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] data: The data item to make available to bindings of this instance.
  • [in] finalize_cb: The function to call when the environment is being torn down. The function receives data so that it might free it. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.

Returns napi_ok if the API succeeded.

This API associates data with the currently running Node.js environment. data can later be retrieved using napi_get_instance_data(). Any existing data associated with the currently running Node.js environment which was set by means of a previous call to napi_set_instance_data() will be overwritten. If a finalize_cb was provided by the previous call, it will not be called.

napi_get_instance_data#

napi_status napi_get_instance_data(node_api_basic_env env,
                                   void** data); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [out] data: The data item that was previously associated with the currently running Node.js environment by a call to napi_set_instance_data().

Returns napi_ok if the API succeeded.

This API retrieves data that was previously associated with the currently running Node.js environment via napi_set_instance_data(). If no data is set, the call will succeed and data will be set to NULL.

Basic Node-API data types#

Node-API exposes the following fundamental data types as abstractions that are consumed by the various APIs. These APIs should be treated as opaque, introspectable only with other Node-API calls.

napi_status#

Integral status code indicating the success or failure of a Node-API call. Currently, the following status codes are supported.

typedef enum {
  napi_ok,
  napi_invalid_arg,
  napi_object_expected,
  napi_string_expected,
  napi_name_expected,
  napi_function_expected,
  napi_number_expected,
  napi_boolean_expected,
  napi_array_expected,
  napi_generic_failure,
  napi_pending_exception,
  napi_cancelled,
  napi_escape_called_twice,
  napi_handle_scope_mismatch,
  napi_callback_scope_mismatch,
  napi_queue_full,
  napi_closing,
  napi_bigint_expected,
  napi_date_expected,
  napi_arraybuffer_expected,
  napi_detachable_arraybuffer_expected,
  napi_would_deadlock,  /* unused */
  napi_no_external_buffers_allowed,
  napi_cannot_run_js
} napi_status; 

If additional information is required upon an API returning a failed status, it can be obtained by calling napi_get_last_error_info.

napi_extended_error_info#

typedef struct {
  const char* error_message;
  void* engine_reserved;
  uint32_t engine_error_code;
  napi_status error_code;
} napi_extended_error_info; 
  • error_message: UTF8-encoded string containing a VM-neutral description of the error.
  • engine_reserved: Reserved for VM-specific error details. This is currently not implemented for any VM.
  • engine_error_code: VM-specific error code. This is currently not implemented for any VM.
  • error_code: The Node-API status code that originated with the last error.

See the Error handling section for additional information.

napi_env#

napi_env is used to represent a context that the underlying Node-API implementation can use to persist VM-specific state. This structure is passed to native functions when they're invoked, and it must be passed back when making Node-API calls. Specifically, the same napi_env that was passed in when the initial native function was called must be passed to any subsequent nested Node-API calls. Caching the napi_env for the purpose of general reuse, and passing the napi_env between instances of the same addon running on different Worker threads is not allowed. The napi_env becomes invalid when an instance of a native addon is unloaded. Notification of this event is delivered through the callbacks given to napi_add_env_cleanup_hook and napi_set_instance_data.

node_api_basic_env#

Stability: 1 - Experimental

This variant of napi_env is passed to synchronous finalizers (node_api_basic_finalize). There is a subset of Node-APIs which accept a parameter of type node_api_basic_env as their first argument. These APIs do not access the state of the JavaScript engine and are thus safe to call from synchronous finalizers. Passing a parameter of type napi_env to these APIs is allowed, however, passing a parameter of type node_api_basic_env to APIs that access the JavaScript engine state is not allowed. Attempting to do so without a cast will produce a compiler warning or an error when add-ons are compiled with flags which cause them to emit warnings and/or errors when incorrect pointer types are passed into a function. Calling such APIs from a synchronous finalizer will ultimately result in the termination of the application.

napi_value#

This is an opaque pointer that is used to represent a JavaScript value.

napi_threadsafe_function#

This is an opaque pointer that represents a JavaScript function which can be called asynchronously from multiple threads via napi_call_threadsafe_function().

napi_threadsafe_function_release_mode#

A value to be given to napi_release_threadsafe_function() to indicate whether the thread-safe function is to be closed immediately (napi_tsfn_abort) or merely released (napi_tsfn_release) and thus available for subsequent use via napi_acquire_threadsafe_function() and napi_call_threadsafe_function().

typedef enum {
  napi_tsfn_release,
  napi_tsfn_abort
} napi_threadsafe_function_release_mode; 

napi_threadsafe_function_call_mode#

A value to be given to napi_call_threadsafe_function() to indicate whether the call should block whenever the queue associated with the thread-safe function is full.

typedef enum {
  napi_tsfn_nonblocking,
  napi_tsfn_blocking
} napi_threadsafe_function_call_mode; 

Node-API memory management types#

napi_handle_scope#

This is an abstraction used to control and modify the lifetime of objects created within a particular scope. In general, Node-API values are created within the context of a handle scope. When a native method is called from JavaScript, a default handle scope will exist. If the user does not explicitly create a new handle scope, Node-API values will be created in the default handle scope. For any invocations of code outside the execution of a native method (for instance, during a libuv callback invocation), the module is required to create a scope before invoking any functions that can result in the creation of JavaScript values.

Handle scopes are created using napi_open_handle_scope and are destroyed using napi_close_handle_scope. Closing the scope can indicate to the GC that all napi_values created during the lifetime of the handle scope are no longer referenced from the current stack frame.

For more details, review the Object lifetime management.

napi_escapable_handle_scope#

Escapable handle scopes are a special type of handle scope to return values created within a particular handle scope to a parent scope.

napi_ref#

This is the abstraction to use to reference a napi_value. This allows for users to manage the lifetimes of JavaScript values, including defining their minimum lifetimes explicitly.

For more details, review the Object lifetime management.

napi_type_tag#

A 128-bit value stored as two unsigned 64-bit integers. It serves as a UUID with which JavaScript objects or externals can be "tagged" in order to ensure that they are of a certain type. This is a stronger check than napi_instanceof, because the latter can report a false positive if the object's prototype has been manipulated. Type-tagging is most useful in conjunction with napi_wrap because it ensures that the pointer retrieved from a wrapped object can be safely cast to the native type corresponding to the type tag that had been previously applied to the JavaScript object.

typedef struct {
  uint64_t lower;
  uint64_t upper;
} napi_type_tag; 
napi_async_cleanup_hook_handle#

An opaque value returned by napi_add_async_cleanup_hook. It must be passed to napi_remove_async_cleanup_hook when the chain of asynchronous cleanup events completes.

Node-API callback types#

napi_callback_info#

Opaque datatype that is passed to a callback function. It can be used for getting additional information about the context in which the callback was invoked.

napi_callback#

Function pointer type for user-provided native functions which are to be exposed to JavaScript via Node-API. Callback functions should satisfy the following signature:

typedef napi_value (*napi_callback)(napi_env, napi_callback_info); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside a napi_callback is not necessary.

node_api_basic_finalize#

Stability: 1 - Experimental

Function pointer type for add-on provided functions that allow the user to be notified when externally-owned data is ready to be cleaned up because the object it was associated with has been garbage-collected. The user must provide a function satisfying the following signature which would get called upon the object's collection. Currently, node_api_basic_finalize can be used for finding out when objects that have external data are collected.

typedef void (*node_api_basic_finalize)(node_api_basic_env env,
                                      void* finalize_data,
                                      void* finalize_hint); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

Since these functions may be called while the JavaScript engine is in a state where it cannot execute JavaScript code, only Node-APIs which accept a node_api_basic_env as their first parameter may be called. node_api_post_finalizer can be used to schedule Node-API calls that require access to the JavaScript engine's state to run after the current garbage collection cycle has completed.

In the case of node_api_create_external_string_latin1 and node_api_create_external_string_utf16 the env parameter may be null, because external strings can be collected during the latter part of environment shutdown.

Change History:

  • experimental (NAPI_EXPERIMENTAL):

    Only Node-API calls that accept a node_api_basic_env as their first parameter may be called, otherwise the application will be terminated with an appropriate error message. This feature can be turned off by defining NODE_API_EXPERIMENTAL_BASIC_ENV_OPT_OUT.

napi_finalize#

Function pointer type for add-on provided function that allow the user to schedule a group of calls to Node-APIs in response to a garbage collection event, after the garbage collection cycle has completed. These function pointers can be used with node_api_post_finalizer.

typedef void (*napi_finalize)(napi_env env,
                              void* finalize_data,
                              void* finalize_hint); 

Change History:

  • experimental (NAPI_EXPERIMENTAL is defined):

    A function of this type may no longer be used as a finalizer, except with node_api_post_finalizer. node_api_basic_finalize must be used instead. This feature can be turned off by defining NODE_API_EXPERIMENTAL_BASIC_ENV_OPT_OUT.

napi_async_execute_callback#

Function pointer used with functions that support asynchronous operations. Callback functions must satisfy the following signature:

typedef void (*napi_async_execute_callback)(napi_env env, void* data); 

Implementations of this function must avoid making Node-API calls that execute JavaScript or interact with JavaScript objects. Node-API calls should be in the napi_async_complete_callback instead. Do not use the napi_env parameter as it will likely result in execution of JavaScript.

napi_async_complete_callback#

Function pointer used with functions that support asynchronous operations. Callback functions must satisfy the following signature:

typedef void (*napi_async_complete_callback)(napi_env env,
                                             napi_status status,
                                             void* data); 

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

napi_threadsafe_function_call_js#

Function pointer used with asynchronous thread-safe function calls. The callback will be called on the main thread. Its purpose is to use a data item arriving via the queue from one of the secondary threads to construct the parameters necessary for a call into JavaScript, usually via napi_call_function, and then make the call into JavaScript.

The data arriving from the secondary thread via the queue is given in the data parameter and the JavaScript function to call is given in the js_callback parameter.

Node-API sets up the environment prior to calling this callback, so it is sufficient to call the JavaScript function via napi_call_function rather than via napi_make_callback.

Callback functions must satisfy the following signature:

typedef void (*napi_threadsafe_function_call_js)(napi_env env,
                                                 napi_value js_callback,
                                                 void* context,
                                                 void* data); 
  • [in] env: The environment to use for API calls, or NULL if the thread-safe function is being torn down and data may need to be freed.
  • [in] js_callback: The JavaScript function to call, or NULL if the thread-safe function is being torn down and data may need to be freed. It may also be NULL if the thread-safe function was created without js_callback.
  • [in] context: The optional data with which the thread-safe function was created.
  • [in] data: Data created by the secondary thread. It is the responsibility of the callback to convert this native data to JavaScript values (with Node-API functions) that can be passed as parameters when js_callback is invoked. This pointer is managed entirely by the threads and this callback. Thus this callback should free the data.

Unless for reasons discussed in Object Lifetime Management, creating a handle and/or callback scope inside the function body is not necessary.

napi_cleanup_hook#

Function pointer used with napi_add_env_cleanup_hook. It will be called when the environment is being torn down.

Callback functions must satisfy the following signature:

typedef void (*napi_cleanup_hook)(void* data); 
napi_async_cleanup_hook#

Function pointer used with napi_add_async_cleanup_hook. It will be called when the environment is being torn down.

Callback functions must satisfy the following signature:

typedef void (*napi_async_cleanup_hook)(napi_async_cleanup_hook_handle handle,
                                        void* data); 

The body of the function should initiate the asynchronous cleanup actions at the end of which handle must be passed in a call to napi_remove_async_cleanup_hook.

Error handling#

Node-API uses both return values and JavaScript exceptions for error handling. The following sections explain the approach for each case.

Return values#

All of the Node-API functions share the same error handling pattern. The return type of all API functions is napi_status.

The return value will be napi_ok if the request was successful and no uncaught JavaScript exception was thrown. If an error occurred AND an exception was thrown, the napi_status value for the error will be returned. If an exception was thrown, and no error occurred, napi_pending_exception will be returned.

In cases where a return value other than napi_ok or napi_pending_exception is returned, napi_is_exception_pending must be called to check if an exception is pending. See the section on exceptions for more details.

The full set of possible napi_status values is defined in napi_api_types.h.

The napi_status return value provides a VM-independent representation of the error which occurred. In some cases it is useful to be able to get more detailed information, including a string representing the error as well as VM (engine)-specific information.

In order to retrieve this information napi_get_last_error_info is provided which returns a napi_extended_error_info structure. The format of the napi_extended_error_info structure is as follows:

typedef struct napi_extended_error_info {
  const char* error_message;
  void* engine_reserved;
  uint32_t engine_error_code;
  napi_status error_code;
}; 
  • error_message: Textual representation of the error that occurred.
  • engine_reserved: Opaque handle reserved for engine use only.
  • engine_error_code: VM specific error code.
  • error_code: Node-API status code for the last error.

napi_get_last_error_info returns the information for the last Node-API call that was made.

Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.

napi_get_last_error_info#
napi_status
napi_get_last_error_info(node_api_basic_env env,
                         const napi_extended_error_info** result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The napi_extended_error_info structure with more information about the error.

Returns napi_ok if the API succeeded.

This API retrieves a napi_extended_error_info structure with information about the last error that occurred.

The content of the napi_extended_error_info returned is only valid up until a Node-API function is called on the same env. This includes a call to napi_is_exception_pending so it may often be necessary to make a copy of the information so that it can be used later. The pointer returned in error_message points to a statically-defined string so it is safe to use that pointer if you have copied it out of the error_message field (which will be overwritten) before another Node-API function was called.

Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.

This API can be called even if there is a pending JavaScript exception.

Exceptions#

Any Node-API function call may result in a pending JavaScript exception. This is the case for any of the API functions, even those that may not cause the execution of JavaScript.

If the napi_status returned by a function is napi_ok then no exception is pending and no additional action is required. If the napi_status returned is anything other than napi_ok or napi_pending_exception, in order to try to recover and continue instead of simply returning immediately, napi_is_exception_pending must be called in order to determine if an exception is pending or not.

In many cases when a Node-API function is called and an exception is already pending, the function will return immediately with a napi_status of napi_pending_exception. However, this is not the case for all functions. Node-API allows a subset of the functions to be called to allow for some minimal cleanup before returning to JavaScript. In that case, napi_status will reflect the status for the function. It will not reflect previous pending exceptions. To avoid confusion, check the error status after every function call.

When an exception is pending one of two approaches can be employed.

The first approach is to do any appropriate cleanup and then return so that execution will return to JavaScript. As part of the transition back to JavaScript, the exception will be thrown at the point in the JavaScript code where the native method was invoked. The behavior of most Node-API calls is unspecified while an exception is pending, and many will simply return napi_pending_exception, so do as little as possible and then return to JavaScript where the exception can be handled.

The second approach is to try to handle the exception. There will be cases where the native code can catch the exception, take the appropriate action, and then continue. This is only recommended in specific cases where it is known that the exception can be safely handled. In these cases napi_get_and_clear_last_exception can be used to get and clear the exception. On success, result will contain the handle to the last JavaScript Object thrown. If it is determined, after retrieving the exception, the exception cannot be handled after all it can be re-thrown it with napi_throw where error is the JavaScript value to be thrown.

The following utility functions are also available in case native code needs to throw an exception or determine if a napi_value is an instance of a JavaScript Error object: napi_throw_error, napi_throw_type_error, napi_throw_range_error, node_api_throw_syntax_error and napi_is_error.

The following utility functions are also available in case native code needs to create an Error object: napi_create_error, napi_create_type_error, napi_create_range_error and node_api_create_syntax_error, where result is the napi_value that refers to the newly created JavaScript Error object.

The Node.js project is adding error codes to all of the errors generated internally. The goal is for applications to use these error codes for all error checking. The associated error messages will remain, but will only be meant to be used for logging and display with the expectation that the message can change without SemVer applying. In order to support this model with Node-API, both in internal functionality and for module specific functionality (as its good practice), the throw_ and create_ functions take an optional code parameter which is the string for the code to be added to the error object. If the optional parameter is NULL then no code will be associated with the error. If a code is provided, the name associated with the error is also updated to be:

originalName [code] 

where originalName is the original name associated with the error and code is the code that was provided. For example, if the code is 'ERR_ERROR_1' and a TypeError is being created the name will be:

TypeError [ERR_ERROR_1] 
napi_throw#
NAPI_EXTERN napi_status napi_throw(napi_env env, napi_value error); 
  • [in] env: The environment that the API is invoked under.
  • [in] error: The JavaScript value to be thrown.

Returns napi_ok if the API succeeded.

This API throws the JavaScript value provided.

napi_throw_error#
NAPI_EXTERN napi_status napi_throw_error(napi_env env,
                                         const char* code,
                                         const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript Error with the text provided.

napi_throw_type_error#
NAPI_EXTERN napi_status napi_throw_type_error(napi_env env,
                                              const char* code,
                                              const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript TypeError with the text provided.

napi_throw_range_error#
NAPI_EXTERN napi_status napi_throw_range_error(napi_env env,
                                               const char* code,
                                               const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript RangeError with the text provided.

node_api_throw_syntax_error#
NAPI_EXTERN napi_status node_api_throw_syntax_error(napi_env env,
                                                    const char* code,
                                                    const char* msg); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional error code to be set on the error.
  • [in] msg: C string representing the text to be associated with the error.

Returns napi_ok if the API succeeded.

This API throws a JavaScript SyntaxError with the text provided.

napi_is_error#
NAPI_EXTERN napi_status napi_is_error(napi_env env,
                                      napi_value value,
                                      bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The napi_value to be checked.
  • [out] result: Boolean value that is set to true if napi_value represents an error, false otherwise.

Returns napi_ok if the API succeeded.

This API queries a napi_value to check if it represents an error object.

napi_create_error#
NAPI_EXTERN napi_status napi_create_error(napi_env env,
                                          napi_value code,
                                          napi_value msg,
                                          napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript Error with the text provided.

napi_create_type_error#
NAPI_EXTERN napi_status napi_create_type_error(napi_env env,
                                               napi_value code,
                                               napi_value msg,
                                               napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript TypeError with the text provided.

napi_create_range_error#
NAPI_EXTERN napi_status napi_create_range_error(napi_env env,
                                                napi_value code,
                                                napi_value msg,
                                                napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript RangeError with the text provided.

node_api_create_syntax_error#
NAPI_EXTERN napi_status node_api_create_syntax_error(napi_env env,
                                                     napi_value code,
                                                     napi_value msg,
                                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] code: Optional napi_value with the string for the error code to be associated with the error.
  • [in] msg: napi_value that references a JavaScript string to be used as the message for the Error.
  • [out] result: napi_value representing the error created.

Returns napi_ok if the API succeeded.

This API returns a JavaScript SyntaxError with the text provided.

napi_get_and_clear_last_exception#
napi_status napi_get_and_clear_last_exception(napi_env env,
                                              napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The exception if one is pending, NULL otherwise.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_is_exception_pending#
napi_status napi_is_exception_pending(napi_env env, bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: Boolean value that is set to true if an exception is pending.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_fatal_exception#
napi_status napi_fatal_exception(napi_env env, napi_value err); 
  • [in] env: The environment that the API is invoked under.
  • [in] err: The error that is passed to 'uncaughtException'.

Trigger an 'uncaughtException' in JavaScript. Useful if an async callback throws an exception with no way to recover.

Fatal errors#

In the event of an unrecoverable error in a native addon, a fatal error can be thrown to immediately terminate the process.

napi_fatal_error#
NAPI_NO_RETURN void napi_fatal_error(const char* location,
                                     size_t location_len,
                                     const char* message,
                                     size_t message_len); 
  • [in] location: Optional location at which the error occurred.
  • [in] location_len: The length of the location in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] message: The message associated with the error.
  • [in] message_len: The length of the message in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.

The function call does not return, the process will be terminated.

This API can be called even if there is a pending JavaScript exception.

Object lifetime management#

As Node-API calls are made, handles to objects in the heap for the underlying VM may be returned as napi_values. These handles must hold the objects 'live' until they are no longer required by the native code, otherwise the objects could be collected before the native code was finished using them.

As object handles are returned they are associated with a 'scope'. The lifespan for the default scope is tied to the lifespan of the native method call. The result is that, by default, handles remain valid and the objects associated with these handles will be held live for the lifespan of the native method call.

In many cases, however, it is necessary that the handles remain valid for either a shorter or longer lifespan than that of the native method. The sections which follow describe the Node-API functions that can be used to change the handle lifespan from the default.

Making handle lifespan shorter than that of the native method#

It is often necessary to make the lifespan of handles shorter than the lifespan of a native method. For example, consider a native method that has a loop which iterates through the elements in a large array:

for (int i = 0; i < 1000000; i++) {
  napi_value result;
  napi_status status = napi_get_element(env, object, i, &result);
  if (status != napi_ok) {
    break;
  }
  // do something with element
} 

This would result in a large number of handles being created, consuming substantial resources. In addition, even though the native code could only use the most recent handle, all of the associated objects would also be kept alive since they all share the same scope.

To handle this case, Node-API provides the ability to establish a new 'scope' to which newly created handles will be associated. Once those handles are no longer required, the scope can be 'closed' and any handles associated with the scope are invalidated. The methods available to open/close scopes are napi_open_handle_scope and napi_close_handle_scope.

Node-API only supports a single nested hierarchy of scopes. There is only one active scope at any time, and all new handles will be associated with that scope while it is active. Scopes must be closed in the reverse order from which they are opened. In addition, all scopes created within a native method must be closed before returning from that method.

Taking the earlier example, adding calls to napi_open_handle_scope and napi_close_handle_scope would ensure that at most a single handle is valid throughout the execution of the loop:

for (int i = 0; i < 1000000; i++) {
  napi_handle_scope scope;
  napi_status status = napi_open_handle_scope(env, &scope);
  if (status != napi_ok) {
    break;
  }
  napi_value result;
  status = napi_get_element(env, object, i, &result);
  if (status != napi_ok) {
    break;
  }
  // do something with element
  status = napi_close_handle_scope(env, scope);
  if (status != napi_ok) {
    break;
  }
} 

When nesting scopes, there are cases where a handle from an inner scope needs to live beyond the lifespan of that scope. Node-API supports an 'escapable scope' in order to support this case. An escapable scope allows one handle to be 'promoted' so that it 'escapes' the current scope and the lifespan of the handle changes from the current scope to that of the outer scope.

The methods available to open/close escapable scopes are napi_open_escapable_handle_scope and napi_close_escapable_handle_scope.

The request to promote a handle is made through napi_escape_handle which can only be called once.

napi_open_handle_scope#
NAPI_EXTERN napi_status napi_open_handle_scope(napi_env env,
                                               napi_handle_scope* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing the new scope.

Returns napi_ok if the API succeeded.

This API opens a new scope.

napi_close_handle_scope#
NAPI_EXTERN napi_status napi_close_handle_scope(napi_env env,
                                                napi_handle_scope scope); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the scope to be closed.

Returns napi_ok if the API succeeded.

This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.

This API can be called even if there is a pending JavaScript exception.

napi_open_escapable_handle_scope#
NAPI_EXTERN napi_status
    napi_open_escapable_handle_scope(napi_env env,
                                     napi_handle_scope* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing the new scope.

Returns napi_ok if the API succeeded.

This API opens a new scope from which one object can be promoted to the outer scope.

napi_close_escapable_handle_scope#
NAPI_EXTERN napi_status
    napi_close_escapable_handle_scope(napi_env env,
                                      napi_handle_scope scope); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the scope to be closed.

Returns napi_ok if the API succeeded.

This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.

This API can be called even if there is a pending JavaScript exception.

napi_escape_handle#
napi_status napi_escape_handle(napi_env env,
                               napi_escapable_handle_scope scope,
                               napi_value escapee,
                               napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: napi_value representing the current scope.
  • [in] escapee: napi_value representing the JavaScript Object to be escaped.
  • [out] result: napi_value representing the handle to the escaped Object in the outer scope.

Returns napi_ok if the API succeeded.

This API promotes the handle to the JavaScript object so that it is valid for the lifetime of the outer scope. It can only be called once per scope. If it is called more than once an error will be returned.

This API can be called even if there is a pending JavaScript exception.

References to values with a lifespan longer than that of the native method#

In some cases, an addon will need to be able to create and reference values with a lifespan longer than that of a single native method invocation. For example, to create a constructor and later use that constructor in a request to create instances, it must be possible to reference the constructor object across many different instance creation requests. This would not be possible with a normal handle returned as a napi_value as described in the earlier section. The lifespan of a normal handle is managed by scopes and all scopes must be closed before the end of a native method.

Node-API provides methods for creating persistent references to values. Currently Node-API only allows references to be created for a limited set of value types, including object, external, function, and symbol.

Each reference has an associated count with a value of 0 or higher, which determines whether the reference will keep the corresponding value alive. References with a count of 0 do not prevent values from being collected. Values of object (object, function, external) and symbol types are becoming 'weak' references and can still be accessed while they are not collected. Any count greater than 0 will prevent the values from being collected.

Symbol values have different flavors. The true weak reference behavior is only supported by local symbols created with the napi_create_symbol function or the JavaScript Symbol() constructor calls. Globally registered symbols created with the node_api_symbol_for function or JavaScript Symbol.for() function calls remain always strong references because the garbage collector does not collect them. The same is true for well-known symbols such as Symbol.iterator. They are also never collected by the garbage collector.

References can be created with an initial reference count. The count can then be modified through napi_reference_ref and napi_reference_unref. If an object is collected while the count for a reference is 0, all subsequent calls to get the object associated with the reference napi_get_reference_value will return NULL for the returned napi_value. An attempt to call napi_reference_ref for a reference whose object has been collected results in an error.

References must be deleted once they are no longer required by the addon. When a reference is deleted, it will no longer prevent the corresponding object from being collected. Failure to delete a persistent reference results in a 'memory leak' with both the native memory for the persistent reference and the corresponding object on the heap being retained forever.

There can be multiple persistent references created which refer to the same object, each of which will either keep the object live or not based on its individual count. Multiple persistent references to the same object can result in unexpectedly keeping alive native memory. The native structures for a persistent reference must be kept alive until finalizers for the referenced object are executed. If a new persistent reference is created for the same object, the finalizers for that object will not be run and the native memory pointed by the earlier persistent reference will not be freed. This can be avoided by calling napi_delete_reference in addition to napi_reference_unref when possible.

Change History:

  • Experimental (NAPI_EXPERIMENTAL is defined):

    References can be created for all value types. The new supported value types do not support weak reference semantic and the values of these types are released when the reference count becomes 0 and cannot be accessed from the reference anymore.

napi_create_reference#
NAPI_EXTERN napi_status napi_create_reference(napi_env env,
                                              napi_value value,
                                              uint32_t initial_refcount,
                                              napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The napi_value for which a reference is being created.
  • [in] initial_refcount: Initial reference count for the new reference.
  • [out] result: napi_ref pointing to the new reference.

Returns napi_ok if the API succeeded.

This API creates a new reference with the specified reference count to the value passed in.

napi_delete_reference#
NAPI_EXTERN napi_status napi_delete_reference(napi_env env, napi_ref ref); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref to be deleted.

Returns napi_ok if the API succeeded.

This API deletes the reference passed in.

This API can be called even if there is a pending JavaScript exception.

napi_reference_ref#
NAPI_EXTERN napi_status napi_reference_ref(napi_env env,
                                           napi_ref ref,
                                           uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref for which the reference count will be incremented.
  • [out] result: The new reference count.

Returns napi_ok if the API succeeded.

This API increments the reference count for the reference passed in and returns the resulting reference count.

napi_reference_unref#
NAPI_EXTERN napi_status napi_reference_unref(napi_env env,
                                             napi_ref ref,
                                             uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: napi_ref for which the reference count will be decremented.
  • [out] result: The new reference count.

Returns napi_ok if the API succeeded.

This API decrements the reference count for the reference passed in and returns the resulting reference count.

napi_get_reference_value#
NAPI_EXTERN napi_status napi_get_reference_value(napi_env env,
                                                 napi_ref ref,
                                                 napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] ref: The napi_ref for which the corresponding value is being requested.
  • [out] result: The napi_value referenced by the napi_ref.

Returns napi_ok if the API succeeded.

If still valid, this API returns the napi_value representing the JavaScript value associated with the napi_ref. Otherwise, result will be NULL.

Cleanup on exit of the current Node.js environment#

While a Node.js process typically releases all its resources when exiting, embedders of Node.js, or future Worker support, may require addons to register clean-up hooks that will be run once the current Node.js environment exits.

Node-API provides functions for registering and un-registering such callbacks. When those callbacks are run, all resources that are being held by the addon should be freed up.

napi_add_env_cleanup_hook#
NODE_EXTERN napi_status napi_add_env_cleanup_hook(node_api_basic_env env,
                                                  napi_cleanup_hook fun,
                                                  void* arg); 

Registers fun as a function to be run with the arg parameter once the current Node.js environment exits.

A function can safely be specified multiple times with different arg values. In that case, it will be called multiple times as well. Providing the same fun and arg values multiple times is not allowed and will lead the process to abort.

The hooks will be called in reverse order, i.e. the most recently added one will be called first.

Removing this hook can be done by using napi_remove_env_cleanup_hook. Typically, that happens when the resource for which this hook was added is being torn down anyway.

For asynchronous cleanup, napi_add_async_cleanup_hook is available.

napi_remove_env_cleanup_hook#
NAPI_EXTERN napi_status napi_remove_env_cleanup_hook(node_api_basic_env env,
                                                     void (*fun)(void* arg),
                                                     void* arg); 

Unregisters fun as a function to be run with the arg parameter once the current Node.js environment exits. Both the argument and the function value need to be exact matches.

The function must have originally been registered with napi_add_env_cleanup_hook, otherwise the process will abort.

napi_add_async_cleanup_hook#
NAPI_EXTERN napi_status napi_add_async_cleanup_hook(
    node_api_basic_env env,
    napi_async_cleanup_hook hook,
    void* arg,
    napi_async_cleanup_hook_handle* remove_handle); 
  • [in] env: The environment that the API is invoked under.
  • [in] hook: The function pointer to call at environment teardown.
  • [in] arg: The pointer to pass to hook when it gets called.
  • [out] remove_handle: Optional handle that refers to the asynchronous cleanup hook.

Registers hook, which is a function of type napi_async_cleanup_hook, as a function to be run with the remove_handle and arg parameters once the current Node.js environment exits.

Unlike napi_add_env_cleanup_hook, the hook is allowed to be asynchronous.

Otherwise, behavior generally matches that of napi_add_env_cleanup_hook.

If remove_handle is not NULL, an opaque value will be stored in it that must later be passed to napi_remove_async_cleanup_hook, regardless of whether the hook has already been invoked. Typically, that happens when the resource for which this hook was added is being torn down anyway.

napi_remove_async_cleanup_hook#
NAPI_EXTERN napi_status napi_remove_async_cleanup_hook(
    napi_async_cleanup_hook_handle remove_handle); 

Unregisters the cleanup hook corresponding to remove_handle. This will prevent the hook from being executed, unless it has already started executing. This must be called on any napi_async_cleanup_hook_handle value obtained from napi_add_async_cleanup_hook.

Finalization on the exit of the Node.js environment#

The Node.js environment may be torn down at an arbitrary time as soon as possible with JavaScript execution disallowed, like on the request of worker.terminate(). When the environment is being torn down, the registered napi_finalize callbacks of JavaScript objects, thread-safe functions and environment instance data are invoked immediately and independently.

The invocation of napi_finalize callbacks is scheduled after the manually registered cleanup hooks. In order to ensure a proper order of addon finalization during environment shutdown to avoid use-after-free in the napi_finalize callback, addons should register a cleanup hook with napi_add_env_cleanup_hook and napi_add_async_cleanup_hook to manually release the allocated resource in a proper order.

Module registration#

Node-API modules are registered in a manner similar to other modules except that instead of using the NODE_MODULE macro the following is used:

NAPI_MODULE(NODE_GYP_MODULE_NAME, Init) 

The next difference is the signature for the Init method. For a Node-API module it is as follows:

napi_value Init(napi_env env, napi_value exports); 

The return value from Init is treated as the exports object for the module. The Init method is passed an empty object via the exports parameter as a convenience. If Init returns NULL, the parameter passed as exports is exported by the module. Node-API modules cannot modify the module object but can specify anything as the exports property of the module.

To add the method hello as a function so that it can be called as a method provided by the addon:

napi_value Init(napi_env env, napi_value exports) {
  napi_status status;
  napi_property_descriptor desc = {
    "hello",
    NULL,
    Method,
    NULL,
    NULL,
    NULL,
    napi_writable | napi_enumerable | napi_configurable,
    NULL
  };
  status = napi_define_properties(env, exports, 1, &desc);
  if (status != napi_ok) return NULL;
  return exports;
} 

To set a function to be returned by the require() for the addon:

napi_value Init(napi_env env, napi_value exports) {
  napi_value method;
  napi_status status;
  status = napi_create_function(env, "exports", NAPI_AUTO_LENGTH, Method, NULL, &method);
  if (status != napi_ok) return NULL;
  return method;
} 

To define a class so that new instances can be created (often used with Object wrap):

// NOTE: partial example, not all referenced code is included
napi_value Init(napi_env env, napi_value exports) {
  napi_status status;
  napi_property_descriptor properties[] = {
    { "value", NULL, NULL, GetValue, SetValue, NULL, napi_writable | napi_configurable, NULL },
    DECLARE_NAPI_METHOD("plusOne", PlusOne),
    DECLARE_NAPI_METHOD("multiply", Multiply),
  };

  napi_value cons;
  status =
      napi_define_class(env, "MyObject", New, NULL, 3, properties, &cons);
  if (status != napi_ok) return NULL;

  status = napi_create_reference(env, cons, 1, &constructor);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "MyObject", cons);
  if (status != napi_ok) return NULL;

  return exports;
} 

You can also use the NAPI_MODULE_INIT macro, which acts as a shorthand for NAPI_MODULE and defining an Init function:

NAPI_MODULE_INIT(/* napi_env env, napi_value exports */) {
  napi_value answer;
  napi_status result;

  status = napi_create_int64(env, 42, &answer);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "answer", answer);
  if (status != napi_ok) return NULL;

  return exports;
} 

The parameters env and exports are provided to the body of the NAPI_MODULE_INIT macro.

All Node-API addons are context-aware, meaning they may be loaded multiple times. There are a few design considerations when declaring such a module. The documentation on context-aware addons provides more details.

The variables env and exports will be available inside the function body following the macro invocation.

For more details on setting properties on objects, see the section on Working with JavaScript properties.

For more details on building addon modules in general, refer to the existing API.

Working with JavaScript values#

Node-API exposes a set of APIs to create all types of JavaScript values. Some of these types are documented under Section 6 of the ECMAScript Language Specification.

Fundamentally, these APIs are used to do one of the following:

  1. Create a new JavaScript object
  2. Convert from a primitive C type to a Node-API value
  3. Convert from Node-API value to a primitive C type
  4. Get global instances including undefined and null

Node-API values are represented by the type napi_value. Any Node-API call that requires a JavaScript value takes in a napi_value. In some cases, the API does check the type of the napi_value up-front. However, for better performance, it's better for the caller to make sure that the napi_value in question is of the JavaScript type expected by the API.

Enum types#

napi_key_collection_mode#
typedef enum {
  napi_key_include_prototypes,
  napi_key_own_only
} napi_key_collection_mode; 

Describes the Keys/Properties filter enums:

napi_key_collection_mode limits the range of collected properties.

napi_key_own_only limits the collected properties to the given object only. napi_key_include_prototypes will include all keys of the objects's prototype chain as well.

napi_key_filter#
typedef enum {
  napi_key_all_properties = 0,
  napi_key_writable = 1,
  napi_key_enumerable = 1 << 1,
  napi_key_configurable = 1 << 2,
  napi_key_skip_strings = 1 << 3,
  napi_key_skip_symbols = 1 << 4
} napi_key_filter; 

Property filter bits. They can be or'ed to build a composite filter.

napi_key_conversion#
typedef enum {
  napi_key_keep_numbers,
  napi_key_numbers_to_strings
} napi_key_conversion; 

napi_key_numbers_to_strings will convert integer indexes to strings. napi_key_keep_numbers will return numbers for integer indexes.

napi_valuetype#
typedef enum {
  // ES6 types (corresponds to typeof)
  napi_undefined,
  napi_null,
  napi_boolean,
  napi_number,
  napi_string,
  napi_symbol,
  napi_object,
  napi_function,
  napi_external,
  napi_bigint,
} napi_valuetype; 

Describes the type of a napi_value. This generally corresponds to the types described in Section 6.1 of the ECMAScript Language Specification. In addition to types in that section, napi_valuetype can also represent Functions and Objects with external data.

A JavaScript value of type napi_external appears in JavaScript as a plain object such that no properties can be set on it, and no prototype.

napi_typedarray_type#
typedef enum {
  napi_int8_array,
  napi_uint8_array,
  napi_uint8_clamped_array,
  napi_int16_array,
  napi_uint16_array,
  napi_int32_array,
  napi_uint32_array,
  napi_float32_array,
  napi_float64_array,
  napi_bigint64_array,
  napi_biguint64_array,
} napi_typedarray_type; 

This represents the underlying binary scalar datatype of the TypedArray. Elements of this enum correspond to Section 22.2 of the ECMAScript Language Specification.

Object creation functions#

napi_create_array#
napi_status napi_create_array(napi_env env, napi_value* result) 
  • [in] env: The environment that the Node-API call is invoked under.
  • [out] result: A napi_value representing a JavaScript Array.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript Array type. JavaScript arrays are described in Section 22.1 of the ECMAScript Language Specification.

napi_create_array_with_length#
napi_status napi_create_array_with_length(napi_env env,
                                          size_t length,
                                          napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: The initial length of the Array.
  • [out] result: A napi_value representing a JavaScript Array.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript Array type. The Array's length property is set to the passed-in length parameter. However, the underlying buffer is not guaranteed to be pre-allocated by the VM when the array is created. That behavior is left to the underlying VM implementation. If the buffer must be a contiguous block of memory that can be directly read and/or written via C, consider using napi_create_external_arraybuffer.

JavaScript arrays are described in Section 22.1 of the ECMAScript Language Specification.

napi_create_arraybuffer#
napi_status napi_create_arraybuffer(napi_env env,
                                    size_t byte_length,
                                    void** data,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: The length in bytes of the array buffer to create.
  • [out] data: Pointer to the underlying byte buffer of the ArrayBuffer. data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a JavaScript ArrayBuffer.

Returns napi_ok if the API succeeded.

This API returns a Node-API value corresponding to a JavaScript ArrayBuffer. ArrayBuffers are used to represent fixed-length binary data buffers. They are normally used as a backing-buffer for TypedArray objects. The ArrayBuffer allocated will have an underlying byte buffer whose size is determined by the length parameter that's passed in. The underlying buffer is optionally returned back to the caller in case the caller wants to directly manipulate the buffer. This buffer can only be written to directly from native code. To write to this buffer from JavaScript, a typed array or DataView object would need to be created.

JavaScript ArrayBuffer objects are described in Section 24.1 of the ECMAScript Language Specification.

napi_create_buffer#
napi_status napi_create_buffer(napi_env env,
                               size_t size,
                               void** data,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] size: Size in bytes of the underlying buffer.
  • [out] data: Raw pointer to the underlying buffer. data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

This API allocates a node::Buffer object. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

napi_create_buffer_copy#
napi_status napi_create_buffer_copy(napi_env env,
                                    size_t length,
                                    const void* data,
                                    void** result_data,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] size: Size in bytes of the input buffer (should be the same as the size of the new buffer).
  • [in] data: Raw pointer to the underlying buffer to copy from.
  • [out] result_data: Pointer to the new Buffer's underlying data buffer. result_data can optionally be ignored by passing NULL.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

This API allocates a node::Buffer object and initializes it with data copied from the passed-in buffer. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

napi_create_date#
napi_status napi_create_date(napi_env env,
                             double time,
                             napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] time: ECMAScript time value in milliseconds since 01 January, 1970 UTC.
  • [out] result: A napi_value representing a JavaScript Date.

Returns napi_ok if the API succeeded.

This API does not observe leap seconds; they are ignored, as ECMAScript aligns with POSIX time specification.

This API allocates a JavaScript Date object.

JavaScript Date objects are described in Section 20.3 of the ECMAScript Language Specification.

napi_create_external#
napi_status napi_create_external(napi_env env,
                                 void* data,
                                 napi_finalize finalize_cb,
                                 void* finalize_hint,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] data: Raw pointer to the external data.
  • [in] finalize_cb: Optional callback to call when the external value is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing an external value.

Returns napi_ok if the API succeeded.

This API allocates a JavaScript value with external data attached to it. This is used to pass external data through JavaScript code, so it can be retrieved later by native code using napi_get_value_external.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

The created value is not an object, and therefore does not support additional properties. It is considered a distinct value type: calling napi_typeof() with an external value yields napi_external.

napi_create_external_arraybuffer#
napi_status
napi_create_external_arraybuffer(napi_env env,
                                 void* external_data,
                                 size_t byte_length,
                                 napi_finalize finalize_cb,
                                 void* finalize_hint,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] external_data: Pointer to the underlying byte buffer of the ArrayBuffer.
  • [in] byte_length: The length in bytes of the underlying buffer.
  • [in] finalize_cb: Optional callback to call when the ArrayBuffer is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript ArrayBuffer.

Returns napi_ok if the API succeeded.

Some runtimes other than Node.js have dropped support for external buffers. On runtimes other than Node.js this method may return napi_no_external_buffers_allowed to indicate that external buffers are not supported. One such runtime is Electron as described in this issue electron/issues/35801.

In order to maintain broadest compatibility with all runtimes you may define NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED in your addon before includes for the node-api headers. Doing so will hide the 2 functions that create external buffers. This will ensure a compilation error occurs if you accidentally use one of these methods.

This API returns a Node-API value corresponding to a JavaScript ArrayBuffer. The underlying byte buffer of the ArrayBuffer is externally allocated and managed. The caller must ensure that the byte buffer remains valid until the finalize callback is called.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

JavaScript ArrayBuffers are described in Section 24.1 of the ECMAScript Language Specification.

napi_create_external_buffer#
napi_status napi_create_external_buffer(napi_env env,
                                        size_t length,
                                        void* data,
                                        napi_finalize finalize_cb,
                                        void* finalize_hint,
                                        napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: Size in bytes of the input buffer (should be the same as the size of the new buffer).
  • [in] data: Raw pointer to the underlying buffer to expose to JavaScript.
  • [in] finalize_cb: Optional callback to call when the ArrayBuffer is being collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a node::Buffer.

Returns napi_ok if the API succeeded.

Some runtimes other than Node.js have dropped support for external buffers. On runtimes other than Node.js this method may return napi_no_external_buffers_allowed to indicate that external buffers are not supported. One such runtime is Electron as described in this issue electron/issues/35801.

In order to maintain broadest compatibility with all runtimes you may define NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED in your addon before includes for the node-api headers. Doing so will hide the 2 functions that create external buffers. This will ensure a compilation error occurs if you accidentally use one of these methods.

This API allocates a node::Buffer object and initializes it with data backed by the passed in buffer. While this is still a fully-supported data structure, in most cases using a TypedArray will suffice.

The API adds a napi_finalize callback which will be called when the JavaScript object just created has been garbage collected.

For Node.js >=4 Buffers are Uint8Arrays.

napi_create_object#
napi_status napi_create_object(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: A napi_value representing a JavaScript Object.

Returns napi_ok if the API succeeded.

This API allocates a default JavaScript Object. It is the equivalent of doing new Object() in JavaScript.

The JavaScript Object type is described in Section 6.1.7 of the ECMAScript Language Specification.

napi_create_symbol#
napi_status napi_create_symbol(napi_env env,
                               napi_value description,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] description: Optional napi_value which refers to a JavaScript string to be set as the description for the symbol.
  • [out] result: A napi_value representing a JavaScript symbol.

Returns napi_ok if the API succeeded.

This API creates a JavaScript symbol value from a UTF8-encoded C string.

The JavaScript symbol type is described in Section 19.4 of the ECMAScript Language Specification.

node_api_symbol_for#
napi_status node_api_symbol_for(napi_env env,
                                const char* utf8description,
                                size_t length,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8description: UTF-8 C string representing the text to be used as the description for the symbol.
  • [in] length: The length of the description string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript symbol.

Returns napi_ok if the API succeeded.

This API searches in the global registry for an existing symbol with the given description. If the symbol already exists it will be returned, otherwise a new symbol will be created in the registry.

The JavaScript symbol type is described in Section 19.4 of the ECMAScript Language Specification.

napi_create_typedarray#
napi_status napi_create_typedarray(napi_env env,
                                   napi_typedarray_type type,
                                   size_t length,
                                   napi_value arraybuffer,
                                   size_t byte_offset,
                                   napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] type: Scalar datatype of the elements within the TypedArray.
  • [in] length: Number of elements in the TypedArray.
  • [in] arraybuffer: ArrayBuffer underlying the typed array.
  • [in] byte_offset: The byte offset within the ArrayBuffer from which to start projecting the TypedArray.
  • [out] result: A napi_value representing a JavaScript TypedArray.

Returns napi_ok if the API succeeded.

This API creates a JavaScript TypedArray object over an existing ArrayBuffer. TypedArray objects provide an array-like view over an underlying data buffer where each element has the same underlying binary scalar datatype.

It's required that (length * size_of_element) + byte_offset should be <= the size in bytes of the array passed in. If not, a RangeError exception is raised.

JavaScript TypedArray objects are described in Section 22.2 of the ECMAScript Language Specification.

node_api_create_buffer_from_arraybuffer#

Stability: 1 - Experimental

napi_status NAPI_CDECL node_api_create_buffer_from_arraybuffer(napi_env env,
                                                              napi_value arraybuffer,
                                                              size_t byte_offset,
                                                              size_t byte_length,
                                                              napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: The ArrayBuffer from which the buffer will be created.
  • [in] byte_offset: The byte offset within the ArrayBuffer from which to start creating the buffer.
  • [in] byte_length: The length in bytes of the buffer to be created from the ArrayBuffer.
  • [out] result: A napi_value representing the created JavaScript Buffer object.

Returns napi_ok if the API succeeded.

This API creates a JavaScript Buffer object from an existing ArrayBuffer. The Buffer object is a Node.js-specific class that provides a way to work with binary data directly in JavaScript.

The byte range [byte_offset, byte_offset + byte_length) must be within the bounds of the ArrayBuffer. If byte_offset + byte_length exceeds the size of the ArrayBuffer, a RangeError exception is raised.

napi_create_dataview#
napi_status napi_create_dataview(napi_env env,
                                 size_t byte_length,
                                 napi_value arraybuffer,
                                 size_t byte_offset,
                                 napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] length: Number of elements in the DataView.
  • [in] arraybuffer: ArrayBuffer underlying the DataView.
  • [in] byte_offset: The byte offset within the ArrayBuffer from which to start projecting the DataView.
  • [out] result: A napi_value representing a JavaScript DataView.

Returns napi_ok if the API succeeded.

This API creates a JavaScript DataView object over an existing ArrayBuffer. DataView objects provide an array-like view over an underlying data buffer, but one which allows items of different size and type in the ArrayBuffer.

It is required that byte_length + byte_offset is less than or equal to the size in bytes of the array passed in. If not, a RangeError exception is raised.

JavaScript DataView objects are described in Section 24.3 of the ECMAScript Language Specification.

Functions to convert from C types to Node-API#

napi_create_int32#
napi_status napi_create_int32(napi_env env, int32_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C int32_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_uint32#
napi_status napi_create_uint32(napi_env env, uint32_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Unsigned integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C uint32_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_int64#
napi_status napi_create_int64(napi_env env, int64_t value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C int64_t type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification. Note the complete range of int64_t cannot be represented with full precision in JavaScript. Integer values outside the range of Number.MIN_SAFE_INTEGER -(2**53 - 1) - Number.MAX_SAFE_INTEGER (2**53 - 1) will lose precision.

napi_create_double#
napi_status napi_create_double(napi_env env, double value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Double-precision value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript number.

Returns napi_ok if the API succeeded.

This API is used to convert from the C double type to the JavaScript number type.

The JavaScript number type is described in Section 6.1.6 of the ECMAScript Language Specification.

napi_create_bigint_int64#
napi_status napi_create_bigint_int64(napi_env env,
                                     int64_t value,
                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts the C int64_t type to the JavaScript BigInt type.

napi_create_bigint_uint64#
napi_status napi_create_bigint_uint64(napi_env env,
                                      uint64_t value,
                                      napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: Unsigned integer value to be represented in JavaScript.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts the C uint64_t type to the JavaScript BigInt type.

napi_create_bigint_words#
napi_status napi_create_bigint_words(napi_env env,
                                     int sign_bit,
                                     size_t word_count,
                                     const uint64_t* words,
                                     napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] sign_bit: Determines if the resulting BigInt will be positive or negative.
  • [in] word_count: The length of the words array.
  • [in] words: An array of uint64_t little-endian 64-bit words.
  • [out] result: A napi_value representing a JavaScript BigInt.

Returns napi_ok if the API succeeded.

This API converts an array of unsigned 64-bit words into a single BigInt value.

The resulting BigInt is calculated as: (–1)sign_bit (words[0] × (264)0 + words[1] × (264)1 + …)

napi_create_string_latin1#
napi_status napi_create_string_latin1(napi_env env,
                                      const char* str,
                                      size_t length,
                                      napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing an ISO-8859-1-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from an ISO-8859-1-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_external_string_latin1#

Stability: 1 - Experimental

napi_status
node_api_create_external_string_latin1(napi_env env,
                                       char* str,
                                       size_t length,
                                       napi_finalize finalize_callback,
                                       void* finalize_hint,
                                       napi_value* result,
                                       bool* copied); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing an ISO-8859-1-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] finalize_callback: The function to call when the string is being collected. The function will be called with the following parameters:
    • [in] env: The environment in which the add-on is running. This value may be null if the string is being collected as part of the termination of the worker or the main Node.js instance.
    • [in] data: This is the value str as a void* pointer.
    • [in] finalize_hint: This is the value finalize_hint that was given to the API. napi_finalize provides more details. This parameter is optional. Passing a null value means that the add-on doesn't need to be notified when the corresponding JavaScript string is collected.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript string.
  • [out] copied: Whether the string was copied. If it was, the finalizer will already have been invoked to destroy str.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from an ISO-8859-1-encoded C string. The native string may not be copied and must thus exist for the entire life cycle of the JavaScript value.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

napi_create_string_utf16#
napi_status napi_create_string_utf16(napi_env env,
                                     const char16_t* str,
                                     size_t length,
                                     napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF16-LE-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_external_string_utf16#

Stability: 1 - Experimental

napi_status
node_api_create_external_string_utf16(napi_env env,
                                      char16_t* str,
                                      size_t length,
                                      napi_finalize finalize_callback,
                                      void* finalize_hint,
                                      napi_value* result,
                                      bool* copied); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] finalize_callback: The function to call when the string is being collected. The function will be called with the following parameters:
    • [in] env: The environment in which the add-on is running. This value may be null if the string is being collected as part of the termination of the worker or the main Node.js instance.
    • [in] data: This is the value str as a void* pointer.
    • [in] finalize_hint: This is the value finalize_hint that was given to the API. napi_finalize provides more details. This parameter is optional. Passing a null value means that the add-on doesn't need to be notified when the corresponding JavaScript string is collected.
  • [in] finalize_hint: Optional hint to pass to the finalize callback during collection.
  • [out] result: A napi_value representing a JavaScript string.
  • [out] copied: Whether the string was copied. If it was, the finalizer will already have been invoked to destroy str.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF16-LE-encoded C string. The native string may not be copied and must thus exist for the entire life cycle of the JavaScript value.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

napi_create_string_utf8#
napi_status napi_create_string_utf8(napi_env env,
                                    const char* str,
                                    size_t length,
                                    napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF8-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing a JavaScript string.

Returns napi_ok if the API succeeded.

This API creates a JavaScript string value from a UTF8-encoded C string. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

Functions to create optimized property keys#

Many JavaScript engines including V8 use internalized strings as keys to set and get property values. They typically use a hash table to create and lookup such strings. While it adds some cost per key creation, it improves the performance after that by enabling comparison of string pointers instead of the whole strings.

If a new JavaScript string is intended to be used as a property key, then for some JavaScript engines it will be more efficient to use the functions in this section. Otherwise, use the napi_create_string_utf8 or node_api_create_external_string_utf8 series functions as there may be additional overhead in creating/storing strings with the property key creation methods.

node_api_create_property_key_latin1#

Stability: 1 - Experimental

napi_status NAPI_CDECL node_api_create_property_key_latin1(napi_env env,
                                                           const char* str,
                                                           size_t length,
                                                           napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing an ISO-8859-1-encoded string.
  • [in] length: The length of the string in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing an optimized JavaScript string to be used as a property key for objects.

Returns napi_ok if the API succeeded.

This API creates an optimized JavaScript string value from an ISO-8859-1-encoded C string to be used as a property key for objects. The native string is copied. In contrast with napi_create_string_latin1, subsequent calls to this function with the same str pointer may benefit from a speedup in the creation of the requested napi_value, depending on the engine.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_property_key_utf16#

Stability: 1 - Experimental

napi_status NAPI_CDECL node_api_create_property_key_utf16(napi_env env,
                                                          const char16_t* str,
                                                          size_t length,
                                                          napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF16-LE-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing an optimized JavaScript string to be used as a property key for objects.

Returns napi_ok if the API succeeded.

This API creates an optimized JavaScript string value from a UTF16-LE-encoded C string to be used as a property key for objects. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

node_api_create_property_key_utf8#

Stability: 1 - Experimental

napi_status NAPI_CDECL node_api_create_property_key_utf8(napi_env env,
                                                         const char* str,
                                                         size_t length,
                                                         napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] str: Character buffer representing a UTF8-encoded string.
  • [in] length: The length of the string in two-byte code units, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [out] result: A napi_value representing an optimized JavaScript string to be used as a property key for objects.

Returns napi_ok if the API succeeded.

This API creates an optimized JavaScript string value from a UTF8-encoded C string to be used as a property key for objects. The native string is copied.

The JavaScript string type is described in Section 6.1.4 of the ECMAScript Language Specification.

Functions to convert from Node-API to C types#

napi_get_array_length#
napi_status napi_get_array_length(napi_env env,
                                  napi_value value,
                                  uint32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing the JavaScript Array whose length is being queried.
  • [out] result: uint32 representing length of the array.

Returns napi_ok if the API succeeded.

This API returns the length of an array.

Array length is described in Section 22.1.4.1 of the ECMAScript Language Specification.

napi_get_arraybuffer_info#
napi_status napi_get_arraybuffer_info(napi_env env,
                                      napi_value arraybuffer,
                                      void** data,
                                      size_t* byte_length) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: napi_value representing the ArrayBuffer being queried.
  • [out] data: The underlying data buffer of the ArrayBuffer. If byte_length is 0, this may be NULL or any other pointer value.
  • [out] byte_length: Length in bytes of the underlying data buffer.

Returns napi_ok if the API succeeded.

This API is used to retrieve the underlying data buffer of an ArrayBuffer and its length.

WARNING: Use caution while using this API. The lifetime of the underlying data buffer is managed by the ArrayBuffer even after it's returned. A possible safe way to use this API is in conjunction with napi_create_reference, which can be used to guarantee control over the lifetime of the ArrayBuffer. It's also safe to use the returned data buffer within the same callback as long as there are no calls to other APIs that might trigger a GC.

napi_get_buffer_info#
napi_status napi_get_buffer_info(napi_env env,
                                 napi_value value,
                                 void** data,
                                 size_t* length) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing the node::Buffer or Uint8Array being queried.
  • [out] data: The underlying data buffer of the node::Buffer or Uint8Array. If length is 0, this may be NULL or any other pointer value.
  • [out] length: Length in bytes of the underlying data buffer.

Returns napi_ok if the API succeeded.

This method returns the identical data and byte_length as napi_get_typedarray_info. And napi_get_typedarray_info accepts a node::Buffer (a Uint8Array) as the value too.

This API is used to retrieve the underlying data buffer of a node::Buffer and its length.

Warning: Use caution while using this API since the underlying data buffer's lifetime is not guaranteed if it's managed by the VM.

napi_get_prototype#
napi_status napi_get_prototype(napi_env env,
                               napi_value object,
                               napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] object: napi_value representing JavaScript Object whose prototype to return. This returns the equivalent of Object.getPrototypeOf (which is not the same as the function's prototype property).
  • [out] result: napi_value representing prototype of the given object.

Returns napi_ok if the API succeeded.

napi_get_typedarray_info#
napi_status napi_get_typedarray_info(napi_env env,
                                     napi_value typedarray,
                                     napi_typedarray_type* type,
                                     size_t* length,
                                     void** data,
                                     napi_value* arraybuffer,
                                     size_t* byte_offset) 
  • [in] env: The environment that the API is invoked under.
  • [in] typedarray: napi_value representing the TypedArray whose properties to query.
  • [out] type: Scalar datatype of the elements within the TypedArray.
  • [out] length: The number of elements in the TypedArray.
  • [out] data: The data buffer underlying the TypedArray adjusted by the byte_offset value so that it points to the first element in the TypedArray. If the length of the array is 0, this may be NULL or any other pointer value.
  • [out] arraybuffer: The ArrayBuffer underlying the TypedArray.
  • [out] byte_offset: The byte offset within the underlying native array at which the first element of the arrays is located. The value for the data parameter has already been adjusted so that data points to the first element in the array. Therefore, the first byte of the native array would be at data - byte_offset.

Returns napi_ok if the API succeeded.

This API returns various properties of a typed array.

Any of the out parameters may be NULL if that property is unneeded.

Warning: Use caution while using this API since the underlying data buffer is managed by the VM.

napi_get_dataview_info#
napi_status napi_get_dataview_info(napi_env env,
                                   napi_value dataview,
                                   size_t* byte_length,
                                   void** data,
                                   napi_value* arraybuffer,
                                   size_t* byte_offset) 
  • [in] env: The environment that the API is invoked under.
  • [in] dataview: napi_value representing the DataView whose properties to query.
  • [out] byte_length: Number of bytes in the DataView.
  • [out] data: The data buffer underlying the DataView. If byte_length is 0, this may be NULL or any other pointer value.
  • [out] arraybuffer: ArrayBuffer underlying the DataView.
  • [out] byte_offset: The byte offset within the data buffer from which to start projecting the DataView.

Returns napi_ok if the API succeeded.

Any of the out parameters may be NULL if that property is unneeded.

This API returns various properties of a DataView.

napi_get_date_value#
napi_status napi_get_date_value(napi_env env,
                                napi_value value,
                                double* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing a JavaScript Date.
  • [out] result: Time value as a double represented as milliseconds since midnight at the beginning of 01 January, 1970 UTC.

This API does not observe leap seconds; they are ignored, as ECMAScript aligns with POSIX time specification.

Returns napi_ok if the API succeeded. If a non-date napi_value is passed in it returns napi_date_expected.

This API returns the C double primitive of time value for the given JavaScript Date.

napi_get_value_bool#
napi_status napi_get_value_bool(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript Boolean.
  • [out] result: C boolean primitive equivalent of the given JavaScript Boolean.

Returns napi_ok if the API succeeded. If a non-boolean napi_value is passed in it returns napi_boolean_expected.

This API returns the C boolean primitive equivalent of the given JavaScript Boolean.

napi_get_value_double#
napi_status napi_get_value_double(napi_env env,
                                  napi_value value,
                                  double* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C double primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C double primitive equivalent of the given JavaScript number.

napi_get_value_bigint_int64#
napi_status napi_get_value_bigint_int64(napi_env env,
                                        napi_value value,
                                        int64_t* result,
                                        bool* lossless); 
  • [in] env: The environment that the API is invoked under
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] result: C int64_t primitive equivalent of the given JavaScript BigInt.
  • [out] lossless: Indicates whether the BigInt value was converted losslessly.

Returns napi_ok if the API succeeded. If a non-BigInt is passed in it returns napi_bigint_expected.

This API returns the C int64_t primitive equivalent of the given JavaScript BigInt. If needed it will truncate the value, setting lossless to false.

napi_get_value_bigint_uint64#
napi_status napi_get_value_bigint_uint64(napi_env env,
                                        napi_value value,
                                        uint64_t* result,
                                        bool* lossless); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] result: C uint64_t primitive equivalent of the given JavaScript BigInt.
  • [out] lossless: Indicates whether the BigInt value was converted losslessly.

Returns napi_ok if the API succeeded. If a non-BigInt is passed in it returns napi_bigint_expected.

This API returns the C uint64_t primitive equivalent of the given JavaScript BigInt. If needed it will truncate the value, setting lossless to false.

napi_get_value_bigint_words#
napi_status napi_get_value_bigint_words(napi_env env,
                                        napi_value value,
                                        int* sign_bit,
                                        size_t* word_count,
                                        uint64_t* words); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript BigInt.
  • [out] sign_bit: Integer representing if the JavaScript BigInt is positive or negative.
  • [in/out] word_count: Must be initialized to the length of the words array. Upon return, it will be set to the actual number of words that would be needed to store this BigInt.
  • [out] words: Pointer to a pre-allocated 64-bit word array.

Returns napi_ok if the API succeeded.

This API converts a single BigInt value into a sign bit, 64-bit little-endian array, and the number of elements in the array. sign_bit and words may be both set to NULL, in order to get only word_count.

napi_get_value_external#
napi_status napi_get_value_external(napi_env env,
                                    napi_value value,
                                    void** result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript external value.
  • [out] result: Pointer to the data wrapped by the JavaScript external value.

Returns napi_ok if the API succeeded. If a non-external napi_value is passed in it returns napi_invalid_arg.

This API retrieves the external data pointer that was previously passed to napi_create_external().

napi_get_value_int32#
napi_status napi_get_value_int32(napi_env env,
                                 napi_value value,
                                 int32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C int32 primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in napi_number_expected.

This API returns the C int32 primitive equivalent of the given JavaScript number.

If the number exceeds the range of the 32 bit integer, then the result is truncated to the equivalent of the bottom 32 bits. This can result in a large positive number becoming a negative number if the value is > 231 - 1.

Non-finite number values (NaN, +Infinity, or -Infinity) set the result to zero.

napi_get_value_int64#
napi_status napi_get_value_int64(napi_env env,
                                 napi_value value,
                                 int64_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C int64 primitive equivalent of the given JavaScript number.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C int64 primitive equivalent of the given JavaScript number.

number values outside the range of Number.MIN_SAFE_INTEGER -(2**53 - 1) - Number.MAX_SAFE_INTEGER (2**53 - 1) will lose precision.

Non-finite number values (NaN, +Infinity, or -Infinity) set the result to zero.

napi_get_value_string_latin1#
napi_status napi_get_value_string_latin1(napi_env env,
                                         napi_value value,
                                         char* buf,
                                         size_t bufsize,
                                         size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the ISO-8859-1-encoded string into. If NULL is passed in, the length of the string in bytes and excluding the null terminator is returned in result.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of bytes copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the ISO-8859-1-encoded string corresponding the value passed in.

napi_get_value_string_utf8#
napi_status napi_get_value_string_utf8(napi_env env,
                                       napi_value value,
                                       char* buf,
                                       size_t bufsize,
                                       size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the UTF8-encoded string into. If NULL is passed in, the length of the string in bytes and excluding the null terminator is returned in result.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of bytes copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the UTF8-encoded string corresponding the value passed in.

napi_get_value_string_utf16#
napi_status napi_get_value_string_utf16(napi_env env,
                                        napi_value value,
                                        char16_t* buf,
                                        size_t bufsize,
                                        size_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript string.
  • [in] buf: Buffer to write the UTF16-LE-encoded string into. If NULL is passed in, the length of the string in 2-byte code units and excluding the null terminator is returned.
  • [in] bufsize: Size of the destination buffer. When this value is insufficient, the returned string is truncated and null-terminated.
  • [out] result: Number of 2-byte code units copied into the buffer, excluding the null terminator.

Returns napi_ok if the API succeeded. If a non-string napi_value is passed in it returns napi_string_expected.

This API returns the UTF16-encoded string corresponding the value passed in.

napi_get_value_uint32#
napi_status napi_get_value_uint32(napi_env env,
                                  napi_value value,
                                  uint32_t* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: napi_value representing JavaScript number.
  • [out] result: C primitive equivalent of the given napi_value as a uint32_t.

Returns napi_ok if the API succeeded. If a non-number napi_value is passed in it returns napi_number_expected.

This API returns the C primitive equivalent of the given napi_value as a uint32_t.

Functions to get global instances#

napi_get_boolean#
napi_status napi_get_boolean(napi_env env, bool value, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The value of the boolean to retrieve.
  • [out] result: napi_value representing JavaScript Boolean singleton to retrieve.

Returns napi_ok if the API succeeded.

This API is used to return the JavaScript singleton object that is used to represent the given boolean value.

napi_get_global#
napi_status napi_get_global(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript global object.

Returns napi_ok if the API succeeded.

This API returns the global object.

napi_get_null#
napi_status napi_get_null(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript null object.

Returns napi_ok if the API succeeded.

This API returns the null object.

napi_get_undefined#
napi_status napi_get_undefined(napi_env env, napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [out] result: napi_value representing JavaScript Undefined value.

Returns napi_ok if the API succeeded.

This API returns the Undefined object.

Working with JavaScript values and abstract operations#

Node-API exposes a set of APIs to perform some abstract operations on JavaScript values. Some of these operations are documented under Section 7 of the ECMAScript Language Specification.

These APIs support doing one of the following:

  1. Coerce JavaScript values to specific JavaScript types (such as number or string).
  2. Check the type of a JavaScript value.
  3. Check for equality between two JavaScript values.

napi_coerce_to_bool#

napi_status napi_coerce_to_bool(napi_env env,
                                napi_value value,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript Boolean.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToBoolean() as defined in Section 7.1.2 of the ECMAScript Language Specification.

napi_coerce_to_number#

napi_status napi_coerce_to_number(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript number.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToNumber() as defined in Section 7.1.3 of the ECMAScript Language Specification. This function potentially runs JS code if the passed-in value is an object.

napi_coerce_to_object#

napi_status napi_coerce_to_object(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript Object.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToObject() as defined in Section 7.1.13 of the ECMAScript Language Specification.

napi_coerce_to_string#

napi_status napi_coerce_to_string(napi_env env,
                                  napi_value value,
                                  napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to coerce.
  • [out] result: napi_value representing the coerced JavaScript string.

Returns napi_ok if the API succeeded.

This API implements the abstract operation ToString() as defined in Section 7.1.13 of the ECMAScript Language Specification. This function potentially runs JS code if the passed-in value is an object.

napi_typeof#

napi_status napi_typeof(napi_env env, napi_value value, napi_valuetype* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value whose type to query.
  • [out] result: The type of the JavaScript value.

Returns napi_ok if the API succeeded.

  • napi_invalid_arg if the type of value is not a known ECMAScript type and value is not an External value.

This API represents behavior similar to invoking the typeof Operator on the object as defined in Section 12.5.5 of the ECMAScript Language Specification. However, there are some differences:

  1. It has support for detecting an External value.
  2. It detects null as a separate type, while ECMAScript typeof would detect object.

If value has a type that is invalid, an error is returned.

napi_instanceof#

napi_status napi_instanceof(napi_env env,
                            napi_value object,
                            napi_value constructor,
                            bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] object: The JavaScript value to check.
  • [in] constructor: The JavaScript function object of the constructor function to check against.
  • [out] result: Boolean that is set to true if object instanceof constructor is true.

Returns napi_ok if the API succeeded.

This API represents invoking the instanceof Operator on the object as defined in Section 12.10.4 of the ECMAScript Language Specification.

napi_is_array#

napi_status napi_is_array(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given object is an array.

Returns napi_ok if the API succeeded.

This API represents invoking the IsArray operation on the object as defined in Section 7.2.2 of the ECMAScript Language Specification.

napi_is_arraybuffer#

napi_status napi_is_arraybuffer(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given object is an ArrayBuffer.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is an array buffer.

napi_is_buffer#

napi_status napi_is_buffer(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a node::Buffer or Uint8Array object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a buffer or Uint8Array. napi_is_typedarray should be preferred if the caller needs to check if the value is a Uint8Array.

napi_is_date#

napi_status napi_is_date(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a JavaScript Date object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a date.

napi_is_error#

napi_status napi_is_error(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents an Error object.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is an Error.

napi_is_typedarray#

napi_status napi_is_typedarray(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a TypedArray.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a typed array.

napi_is_dataview#

napi_status napi_is_dataview(napi_env env, napi_value value, bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The JavaScript value to check.
  • [out] result: Whether the given napi_value represents a DataView.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in is a DataView.

napi_strict_equals#

napi_status napi_strict_equals(napi_env env,
                               napi_value lhs,
                               napi_value rhs,
                               bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] lhs: The JavaScript value to check.
  • [in] rhs: The JavaScript value to check against.
  • [out] result: Whether the two napi_value objects are equal.

Returns napi_ok if the API succeeded.

This API represents the invocation of the Strict Equality algorithm as defined in Section 7.2.14 of the ECMAScript Language Specification.

napi_detach_arraybuffer#

napi_status napi_detach_arraybuffer(napi_env env,
                                    napi_value arraybuffer) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: The JavaScript ArrayBuffer to be detached.

Returns napi_ok if the API succeeded. If a non-detachable ArrayBuffer is passed in it returns napi_detachable_arraybuffer_expected.

Generally, an ArrayBuffer is non-detachable if it has been detached before. The engine may impose additional conditions on whether an ArrayBuffer is detachable. For example, V8 requires that the ArrayBuffer be external, that is, created with napi_create_external_arraybuffer.

This API represents the invocation of the ArrayBuffer detach operation as defined in Section 24.1.1.3 of the ECMAScript Language Specification.

napi_is_detached_arraybuffer#

napi_status napi_is_detached_arraybuffer(napi_env env,
                                         napi_value arraybuffer,
                                         bool* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] arraybuffer: The JavaScript ArrayBuffer to be checked.
  • [out] result: Whether the arraybuffer is detached.

Returns napi_ok if the API succeeded.

The ArrayBuffer is considered detached if its internal data is null.

This API represents the invocation of the ArrayBuffer IsDetachedBuffer operation as defined in Section 24.1.1.2 of the ECMAScript Language Specification.

Working with JavaScript properties#

Node-API exposes a set of APIs to get and set properties on JavaScript objects. Some of these types are documented under Section 7 of the ECMAScript Language Specification.

Properties in JavaScript are represented as a tuple of a key and a value. Fundamentally, all property keys in Node-API can be represented in one of the following forms:

  • Named: a simple UTF8-encoded string
  • Integer-Indexed: an index value represented by uint32_t
  • JavaScript value: these are represented in Node-API by napi_value. This can be a napi_value representing a string, number, or symbol.

Node-API values are represented by the type napi_value. Any Node-API call that requires a JavaScript value takes in a napi_value. However, it's the caller's responsibility to make sure that the napi_value in question is of the JavaScript type expected by the API.

The APIs documented in this section provide a simple interface to get and set properties on arbitrary JavaScript objects represented by napi_value.

For instance, consider the following JavaScript code snippet:

const obj = {};
obj.myProp = 123; 

The equivalent can be done using Node-API values with the following snippet:

napi_status status = napi_generic_failure;

// const obj = {}
napi_value obj, value;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;

// Create a napi_value for 123
status = napi_create_int32(env, 123, &value);
if (status != napi_ok) return status;

// obj.myProp = 123
status = napi_set_named_property(env, obj, "myProp", value);
if (status != napi_ok) return status; 

Indexed properties can be set in a similar manner. Consider the following JavaScript snippet:

const arr = [];
arr[123] = 'hello'; 

The equivalent can be done using Node-API values with the following snippet:

napi_status status = napi_generic_failure;

// const arr = [];
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;

// Create a napi_value for 'hello'
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &value);
if (status != napi_ok) return status;

// arr[123] = 'hello';
status = napi_set_element(env, arr, 123, value);
if (status != napi_ok) return status; 

Properties can be retrieved using the APIs described in this section. Consider the following JavaScript snippet:

const arr = [];
const value = arr[123]; 

The following is the approximate equivalent of the Node-API counterpart:

napi_status status = napi_generic_failure;

// const arr = []
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;

// const value = arr[123]
status = napi_get_element(env, arr, 123, &value);
if (status != napi_ok) return status; 

Finally, multiple properties can also be defined on an object for performance reasons. Consider the following JavaScript:

const obj = {};
Object.defineProperties(obj, {
  'foo': { value: 123, writable: true, configurable: true, enumerable: true },
  'bar': { value: 456, writable: true, configurable: true, enumerable: true },
}); 

The following is the approximate equivalent of the Node-API counterpart:

napi_status status = napi_status_generic_failure;

// const obj = {};
napi_value obj;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;

// Create napi_values for 123 and 456
napi_value fooValue, barValue;
status = napi_create_int32(env, 123, &fooValue);
if (status != napi_ok) return status;
status = napi_create_int32(env, 456, &barValue);
if (status != napi_ok) return status;

// Set the properties
napi_property_descriptor descriptors[] = {
  { "foo", NULL, NULL, NULL, NULL, fooValue, napi_writable | napi_configurable, NULL },
  { "bar", NULL, NULL, NULL, NULL, barValue, napi_writable | napi_configurable, NULL }
}
status = napi_define_properties(env,
                                obj,
                                sizeof(descriptors) / sizeof(descriptors[0]),
                                descriptors);
if (status != napi_ok) return status; 

Structures#

napi_property_attributes#
typedef enum {
  napi_default = 0,
  napi_writable = 1 << 0,
  napi_enumerable = 1 << 1,
  napi_configurable = 1 << 2,

  // Used with napi_define_class to distinguish static properties
  // from instance properties. Ignored by napi_define_properties.
  napi_static = 1 << 10,

  // Default for class methods.
  napi_default_method = napi_writable | napi_configurable,

  // Default for object properties, like in JS obj[prop].
  napi_default_jsproperty = napi_writable |
                          napi_enumerable |
                          napi_configurable,
} napi_property_attributes; 

napi_property_attributes are flags used to control the behavior of properties set on a JavaScript object. Other than napi_static they correspond to the attributes listed in Section 6.1.7.1 of the ECMAScript Language Specification. They can be one or more of the following bitflags:

  • napi_default: No explicit attributes are set on the property. By default, a property is read only, not enumerable and not configurable.
  • napi_writable: The property is writable.
  • napi_enumerable: The property is enumerable.
  • napi_configurable: The property is configurable as defined in Section 6.1.7.1 of the ECMAScript Language Specification.
  • napi_static: The property will be defined as a static property on a class as opposed to an instance property, which is the default. This is used only by napi_define_class. It is ignored by napi_define_properties.
  • napi_default_method: Like a method in a JS class, the property is configurable and writeable, but not enumerable.
  • napi_default_jsproperty: Like a property set via assignment in JavaScript, the property is writable, enumerable, and configurable.
napi_property_descriptor#
typedef struct {
  // One of utf8name or name should be NULL.
  const char* utf8name;
  napi_value name;

  napi_callback method;
  napi_callback getter;
  napi_callback setter;
  napi_value value;

  napi_property_attributes attributes;
  void* data;
} napi_property_descriptor; 
  • utf8name: Optional string describing the key for the property, encoded as UTF8. One of utf8name or name must be provided for the property.
  • name: Optional napi_value that points to a JavaScript string or symbol to be used as the key for the property. One of utf8name or name must be provided for the property.
  • value: The value that's retrieved by a get access of the property if the property is a data property. If this is passed in, set getter, setter, method and data to NULL (since these members won't be used).
  • getter: A function to call when a get access of the property is performed. If this is passed in, set value and method to NULL (since these members won't be used). The given function is called implicitly by the runtime when the property is accessed from JavaScript code (or if a get on the property is performed using a Node-API call). napi_callback provides more details.
  • setter: A function to call when a set access of the property is performed. If this is passed in, set value and method to NULL (since these members won't be used). The given function is called implicitly by the runtime when the property is set from JavaScript code (or if a set on the property is performed using a Node-API call). napi_callback provides more details.
  • method: Set this to make the property descriptor object's value property to be a JavaScript function represented by method. If this is passed in, set value, getter and setter to NULL (since these members won't be used). napi_callback provides more details.
  • attributes: The attributes associated with the particular property. See napi_property_attributes.
  • data: The callback data passed into method, getter and setter if this function is invoked.

Functions#

napi_get_property_names#
napi_status napi_get_property_names(napi_env env,
                                    napi_value object,
                                    napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [out] result: A napi_value representing an array of JavaScript values that represent the property names of the object. The API can be used to iterate over result using napi_get_array_length and napi_get_element.

Returns napi_ok if the API succeeded.

This API returns the names of the enumerable properties of object as an array of strings. The properties of object whose key is a symbol will not be included.

napi_get_all_property_names#
napi_get_all_property_names(napi_env env,
                            napi_value object,
                            napi_key_collection_mode key_mode,
                            napi_key_filter key_filter,
                            napi_key_conversion key_conversion,
                            napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [in] key_mode: Whether to retrieve prototype properties as well.
  • [in] key_filter: Which properties to retrieve (enumerable/readable/writable).
  • [in] key_conversion: Whether to convert numbered property keys to strings.
  • [out] result: A napi_value representing an array of JavaScript values that represent the property names of the object. napi_get_array_length and napi_get_element can be used to iterate over result.

Returns napi_ok if the API succeeded.

This API returns an array containing the names of the available properties of this object.

napi_set_property#
napi_status napi_set_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object on which to set the property.
  • [in] key: The name of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This API set a property on the Object passed in.

napi_get_property#
napi_status napi_get_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] key: The name of the property to retrieve.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This API gets the requested property from the Object passed in.

napi_has_property#
napi_status napi_has_property(napi_env env,
                              napi_value object,
                              napi_value key,
                              bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in has the named property.

napi_delete_property#
napi_status napi_delete_property(napi_env env,
                                 napi_value object,
                                 napi_value key,
                                 bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the property to delete.
  • [out] result: Whether the property deletion succeeded or not. result can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This API attempts to delete the key own property from object.

napi_has_own_property#
napi_status napi_has_own_property(napi_env env,
                                  napi_value object,
                                  napi_value key,
                                  bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] key: The name of the own property whose existence to check.
  • [out] result: Whether the own property exists on the object or not.

Returns napi_ok if the API succeeded.

This API checks if the Object passed in has the named own property. key must be a string or a symbol, or an error will be thrown. Node-API will not perform any conversion between data types.

napi_set_named_property#
napi_status napi_set_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object on which to set the property.
  • [in] utf8Name: The name of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_set_property with a napi_value created from the string passed in as utf8Name.

napi_get_named_property#
napi_status napi_get_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] utf8Name: The name of the property to get.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_get_property with a napi_value created from the string passed in as utf8Name.

napi_has_named_property#
napi_status napi_has_named_property(napi_env env,
                                    napi_value object,
                                    const char* utf8Name,
                                    bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] utf8Name: The name of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This method is equivalent to calling napi_has_property with a napi_value created from the string passed in as utf8Name.

napi_set_element#
napi_status napi_set_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             napi_value value); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to set the properties.
  • [in] index: The index of the property to set.
  • [in] value: The property value.

Returns napi_ok if the API succeeded.

This API sets an element on the Object passed in.

napi_get_element#
napi_status napi_get_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             napi_value* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the property.
  • [in] index: The index of the property to get.
  • [out] result: The value of the property.

Returns napi_ok if the API succeeded.

This API gets the element at the requested index.

napi_has_element#
napi_status napi_has_element(napi_env env,
                             napi_value object,
                             uint32_t index,
                             bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] index: The index of the property whose existence to check.
  • [out] result: Whether the property exists on the object or not.

Returns napi_ok if the API succeeded.

This API returns if the Object passed in has an element at the requested index.

napi_delete_element#
napi_status napi_delete_element(napi_env env,
                                napi_value object,
                                uint32_t index,
                                bool* result); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to query.
  • [in] index: The index of the property to delete.
  • [out] result: Whether the element deletion succeeded or not. result can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This API attempts to delete the specified index from object.

napi_define_properties#
napi_status napi_define_properties(napi_env env,
                                   napi_value object,
                                   size_t property_count,
                                   const napi_property_descriptor* properties); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object from which to retrieve the properties.
  • [in] property_count: The number of elements in the properties array.
  • [in] properties: The array of property descriptors.

Returns napi_ok if the API succeeded.

This method allows the efficient definition of multiple properties on a given object. The properties are defined using property descriptors (see napi_property_descriptor). Given an array of such property descriptors, this API will set the properties on the object one at a time, as defined by DefineOwnProperty() (described in Section 9.1.6 of the ECMA-262 specification).

napi_object_freeze#
napi_status napi_object_freeze(napi_env env,
                               napi_value object); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to freeze.

Returns napi_ok if the API succeeded.

This method freezes a given object. This prevents new properties from being added to it, existing properties from being removed, prevents changing the enumerability, configurability, or writability of existing properties, and prevents the values of existing properties from being changed. It also prevents the object's prototype from being changed. This is described in Section 19.1.2.6 of the ECMA-262 specification.

napi_object_seal#
napi_status napi_object_seal(napi_env env,
                             napi_value object); 
  • [in] env: The environment that the Node-API call is invoked under.
  • [in] object: The object to seal.

Returns napi_ok if the API succeeded.

This method seals a given object. This prevents new properties from being added to it, as well as marking all existing properties as non-configurable. This is described in Section 19.1.2.20 of the ECMA-262 specification.

Working with JavaScript functions#

Node-API provides a set of APIs that allow JavaScript code to call back into native code. Node-APIs that support calling back into native code take in a callback functions represented by the napi_callback type. When the JavaScript VM calls back to native code, the napi_callback function provided is invoked. The APIs documented in this section allow the callback function to do the following:

  • Get information about the context in which the callback was invoked.
  • Get the arguments passed into the callback.
  • Return a napi_value back from the callback.

Additionally, Node-API provides a set of functions which allow calling JavaScript functions from native code. One can either call a function like a regular JavaScript function call, or as a constructor function.

Any non-NULL data which is passed to this API via the data field of the napi_property_descriptor items can be associated with object and freed whenever object is garbage-collected by passing both object and the data to napi_add_finalizer.

napi_call_function#

NAPI_EXTERN napi_status napi_call_function(napi_env env,
                                           napi_value recv,
                                           napi_value func,
                                           size_t argc,
                                           const napi_value* argv,
                                           napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] recv: The this value passed to the called function.
  • [in] func: napi_value representing the JavaScript function to be invoked.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of napi_values representing JavaScript values passed in as arguments to the function.
  • [out] result: napi_value representing the JavaScript object returned.

Returns napi_ok if the API succeeded.

This method allows a JavaScript function object to be called from a native add-on. This is the primary mechanism of calling back from the add-on's native code into JavaScript. For the special case of calling into JavaScript after an async operation, see napi_make_callback.

A sample use case might look as follows. Consider the following JavaScript snippet:

function AddTwo(num) {
  return num + 2;
}
global.AddTwo = AddTwo; 

Then, the above function can be invoked from a native add-on using the following code:

// Get the function named "AddTwo" on the global object
napi_value global, add_two, arg;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;

status = napi_get_named_property(env, global, "AddTwo", &add_two);
if (status != napi_ok) return;

// const arg = 1337
status = napi_create_int32(env, 1337, &arg);
if (status != napi_ok) return;

napi_value* argv = &arg;
size_t argc = 1;

// AddTwo(arg);
napi_value return_val;
status = napi_call_function(env, global, add_two, argc, argv, &return_val);
if (status != napi_ok) return;

// Convert the result back to a native type
int32_t result;
status = napi_get_value_int32(env, return_val, &result);
if (status != napi_ok) return; 

napi_create_function#

napi_status napi_create_function(napi_env env,
                                 const char* utf8name,
                                 size_t length,
                                 napi_callback cb,
                                 void* data,
                                 napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8Name: Optional name of the function encoded as UTF8. This is visible within JavaScript as the new function object's name property.
  • [in] length: The length of the utf8name in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] cb: The native function which should be called when this function object is invoked. napi_callback provides more details.
  • [in] data: User-provided data context. This will be passed back into the function when invoked later.
  • [out] result: napi_value representing the JavaScript function object for the newly created function.

Returns napi_ok if the API succeeded.

This API allows an add-on author to create a function object in native code. This is the primary mechanism to allow calling into the add-on's native code from JavaScript.

The newly created function is not automatically visible from script after this call. Instead, a property must be explicitly set on any object that is visible to JavaScript, in order for the function to be accessible from script.

In order to expose a function as part of the add-on's module exports, set the newly created function on the exports object. A sample module might look as follows:

napi_value SayHello(napi_env env, napi_callback_info info) {
  printf("Hello\n");
  return NULL;
}

napi_value Init(napi_env env, napi_value exports) {
  napi_status status;

  napi_value fn;
  status = napi_create_function(env, NULL, 0, SayHello, NULL, &fn);
  if (status != napi_ok) return NULL;

  status = napi_set_named_property(env, exports, "sayHello", fn);
  if (status != napi_ok) return NULL;

  return exports;
}

NAPI_MODULE(NODE_GYP_MODULE_NAME, Init) 

Given the above code, the add-on can be used from JavaScript as follows:

const myaddon = require('./addon');
myaddon.sayHello(); 

The string passed to require() is the name of the target in binding.gyp responsible for creating the .node file.

Any non-NULL data which is passed to this API via the data parameter can be associated with the resulting JavaScript function (which is returned in the result parameter) and freed whenever the function is garbage-collected by passing both the JavaScript function and the data to napi_add_finalizer.

JavaScript Functions are described in Section 19.2 of the ECMAScript Language Specification.

napi_get_cb_info#

napi_status napi_get_cb_info(napi_env env,
                             napi_callback_info cbinfo,
                             size_t* argc,
                             napi_value* argv,
                             napi_value* thisArg,
                             void** data) 
  • [in] env: The environment that the API is invoked under.
  • [in] cbinfo: The callback info passed into the callback function.
  • [in-out] argc: Specifies the length of the provided argv array and receives the actual count of arguments. argc can optionally be ignored by passing NULL.
  • [out] argv: C array of napi_values to which the arguments will be copied. If there are more arguments than the provided count, only the requested number of arguments are copied. If there are fewer arguments provided than claimed, the rest of argv is filled with napi_value values that represent undefined. argv can optionally be ignored by passing NULL.
  • [out] thisArg: Receives the JavaScript this argument for the call. thisArg can optionally be ignored by passing NULL.
  • [out] data: Receives the data pointer for the callback. data can optionally be ignored by passing NULL.

Returns napi_ok if the API succeeded.

This method is used within a callback function to retrieve details about the call like the arguments and the this pointer from a given callback info.

napi_get_new_target#

napi_status napi_get_new_target(napi_env env,
                                napi_callback_info cbinfo,
                                napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] cbinfo: The callback info passed into the callback function.
  • [out] result: The new.target of the constructor call.

Returns napi_ok if the API succeeded.

This API returns the new.target of the constructor call. If the current callback is not a constructor call, the result is NULL.

napi_new_instance#

napi_status napi_new_instance(napi_env env,
                              napi_value cons,
                              size_t argc,
                              napi_value* argv,
                              napi_value* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] cons: napi_value representing the JavaScript function to be invoked as a constructor.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of JavaScript values as napi_value representing the arguments to the constructor. If argc is zero this parameter may be omitted by passing in NULL.
  • [out] result: napi_value representing the JavaScript object returned, which in this case is the constructed object.

This method is used to instantiate a new JavaScript value using a given napi_value that represents the constructor for the object. For example, consider the following snippet:

function MyObject(param) {
  this.param = param;
}

const arg = 'hello';
const value = new MyObject(arg); 

The following can be approximated in Node-API using the following snippet:

// Get the constructor function MyObject
napi_value global, constructor, arg, value;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;

status = napi_get_named_property(env, global, "MyObject", &constructor);
if (status != napi_ok) return;

// const arg = "hello"
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &arg);
if (status != napi_ok) return;

napi_value* argv = &arg;
size_t argc = 1;

// const value = new MyObject(arg)
status = napi_new_instance(env, constructor, argc, argv, &value); 

Returns napi_ok if the API succeeded.

Object wrap#

Node-API offers a way to "wrap" C++ classes and instances so that the class constructor and methods can be called from JavaScript.

  1. The napi_define_class API defines a JavaScript class with constructor, static properties and methods, and instance properties and methods that correspond to the C++ class.
  2. When JavaScript code invokes the constructor, the constructor callback uses napi_wrap to wrap a new C++ instance in a JavaScript object, then returns the wrapper object.
  3. When JavaScript code invokes a method or property accessor on the class, the corresponding napi_callback C++ function is invoked. For an instance callback, napi_unwrap obtains the C++ instance that is the target of the call.

For wrapped objects it may be difficult to distinguish between a function called on a class prototype and a function called on an instance of a class. A common pattern used to address this problem is to save a persistent reference to the class constructor for later instanceof checks.

napi_value MyClass_constructor = NULL;
status = napi_get_reference_value(env, MyClass::es_constructor, &MyClass_constructor);
assert(napi_ok == status);
bool is_instance = false;
status = napi_instanceof(env, es_this, MyClass_constructor, &is_instance);
assert(napi_ok == status);
if (is_instance) {
  // napi_unwrap() ...
} else {
  // otherwise...
} 

The reference must be freed once it is no longer needed.

There are occasions where napi_instanceof() is insufficient for ensuring that a JavaScript object is a wrapper for a certain native type. This is the case especially when wrapped JavaScript objects are passed back into the addon via static methods rather than as the this value of prototype methods. In such cases there is a chance that they may be unwrapped incorrectly.

const myAddon = require('./build/Release/my_addon.node');

// `openDatabase()` returns a JavaScript object that wraps a native database
// handle.
const dbHandle = myAddon.openDatabase();

// `query()` returns a JavaScript object that wraps a native query handle.
const queryHandle = myAddon.query(dbHandle, 'Gimme ALL the things!');

// There is an accidental error in the line below. The first parameter to
// `myAddon.queryHasRecords()` should be the database handle (`dbHandle`), not
// the query handle (`query`), so the correct condition for the while-loop
// should be
//
// myAddon.queryHasRecords(dbHandle, queryHandle)
//
while (myAddon.queryHasRecords(queryHandle, dbHandle)) {
  // retrieve records
} 

In the above example myAddon.queryHasRecords() is a method that accepts two arguments. The first is a database handle and the second is a query handle. Internally, it unwraps the first argument and casts the resulting pointer to a native database handle. It then unwraps the second argument and casts the resulting pointer to a query handle. If the arguments are passed in the wrong order, the casts will work, however, there is a good chance that the underlying database operation will fail, or will even cause an invalid memory access.

To ensure that the pointer retrieved from the first argument is indeed a pointer to a database handle and, similarly, that the pointer retrieved from the second argument is indeed a pointer to a query handle, the implementation of queryHasRecords() has to perform a type validation. Retaining the JavaScript class constructor from which the database handle was instantiated and the constructor from which the query handle was instantiated in napi_refs can help, because napi_instanceof() can then be used to ensure that the instances passed into queryHashRecords() are indeed of the correct type.

Unfortunately, napi_instanceof() does not protect against prototype manipulation. For example, the prototype of the database handle instance can be set to the prototype of the constructor for query handle instances. In this case, the database handle instance can appear as a query handle instance, and it will pass the napi_instanceof() test for a query handle instance, while still containing a pointer to a database handle.

To this end, Node-API provides type-tagging capabilities.

A type tag is a 128-bit integer unique to the addon. Node-API provides the napi_type_tag structure for storing a type tag. When such a value is passed along with a JavaScript object or external stored in a napi_value to napi_type_tag_object(), the JavaScript object will be "marked" with the type tag. The "mark" is invisible on the JavaScript side. When a JavaScript object arrives into a native binding, napi_check_object_type_tag() can be used along with the original type tag to determine whether the JavaScript object was previously "marked" with the type tag. This creates a type-checking capability of a higher fidelity than napi_instanceof() can provide, because such type- tagging survives prototype manipulation and addon unloading/reloading.

Continuing the above example, the following skeleton addon implementation illustrates the use of napi_type_tag_object() and napi_check_object_type_tag().

// This value is the type tag for a database handle. The command
//
//   uuidgen | sed -r -e 's/-//g' -e 's/(.{16})(.*)/0x\1, 0x\2/'
//
// can be used to obtain the two values with which to initialize the structure.
static const napi_type_tag DatabaseHandleTypeTag = {
  0x1edf75a38336451d, 0xa5ed9ce2e4c00c38
};

// This value is the type tag for a query handle.
static const napi_type_tag QueryHandleTypeTag = {
  0x9c73317f9fad44a3, 0x93c3920bf3b0ad6a
};

static napi_value
openDatabase(napi_env env, napi_callback_info info) {
  napi_status status;
  napi_value result;

  // Perform the underlying action which results in a database handle.
  DatabaseHandle* dbHandle = open_database();

  // Create a new, empty JS object.
  status = napi_create_object(env, &result);
  if (status != napi_ok) return NULL;

  // Tag the object to indicate that it holds a pointer to a `DatabaseHandle`.
  status = napi_type_tag_object(env, result, &DatabaseHandleTypeTag);
  if (status != napi_ok) return NULL;

  // Store the pointer to the `DatabaseHandle` structure inside the JS object.
  status = napi_wrap(env, result, dbHandle, NULL, NULL, NULL);
  if (status != napi_ok) return NULL;

  return result;
}

// Later when we receive a JavaScript object purporting to be a database handle
// we can use `napi_check_object_type_tag()` to ensure that it is indeed such a
// handle.

static napi_value
query(napi_env env, napi_callback_info info) {
  napi_status status;
  size_t argc = 2;
  napi_value argv[2];
  bool is_db_handle;

  status = napi_get_cb_info(env, info, &argc, argv, NULL, NULL);
  if (status != napi_ok) return NULL;

  // Check that the object passed as the first parameter has the previously
  // applied tag.
  status = napi_check_object_type_tag(env,
                                      argv[0],
                                      &DatabaseHandleTypeTag,
                                      &is_db_handle);
  if (status != napi_ok) return NULL;

  // Throw a `TypeError` if it doesn't.
  if (!is_db_handle) {
    // Throw a TypeError.
    return NULL;
  }
} 

napi_define_class#

napi_status napi_define_class(napi_env env,
                              const char* utf8name,
                              size_t length,
                              napi_callback constructor,
                              void* data,
                              size_t property_count,
                              const napi_property_descriptor* properties,
                              napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] utf8name: Name of the JavaScript constructor function. For clarity, it is recommended to use the C++ class name when wrapping a C++ class.
  • [in] length: The length of the utf8name in bytes, or NAPI_AUTO_LENGTH if it is null-terminated.
  • [in] constructor: Callback function that handles constructing instances of the class. When wrapping a C++ class, this method must be a static member with the napi_callback signature. A C++ class constructor cannot be used. napi_callback provides more details.
  • [in] data: Optional data to be passed to the constructor callback as the data property of the callback info.
  • [in] property_count: Number of items in the properties array argument.
  • [in] properties: Array of property descriptors describing static and instance data properties, accessors, and methods on the class See napi_property_descriptor.
  • [out] result: A napi_value representing the constructor function for the class.

Returns napi_ok if the API succeeded.

Defines a JavaScript class, including:

  • A JavaScript constructor function that has the class name. When wrapping a corresponding C++ class, the callback passed via constructor can be used to instantiate a new C++ class instance, which can then be placed inside the JavaScript object instance being constructed using napi_wrap.
  • Properties on the constructor function whose implementation can call corresponding static data properties, accessors, and methods of the C++ class (defined by property descriptors with the napi_static attribute).
  • Properties on the constructor function's prototype object. When wrapping a C++ class, non-static data properties, accessors, and methods of the C++ class can be called from the static functions given in the property descriptors without the napi_static attribute after retrieving the C++ class instance placed inside the JavaScript object instance by using napi_unwrap.

When wrapping a C++ class, the C++ constructor callback passed via constructor should be a static method on the class that calls the actual class constructor, then wraps the new C++ instance in a JavaScript object, and returns the wrapper object. See napi_wrap for details.

The JavaScript constructor function returned from napi_define_class is often saved and used later to construct new instances of the class from native code, and/or to check whether provided values are instances of the class. In that case, to prevent the function value from being garbage-collected, a strong persistent reference to it can be created using napi_create_reference, ensuring that the reference count is kept >= 1.

Any non-NULL data which is passed to this API via the data parameter or via the data field of the napi_property_descriptor array items can be associated with the resulting JavaScript constructor (which is returned in the result parameter) and freed whenever the class is garbage-collected by passing both the JavaScript function and the data to napi_add_finalizer.

napi_wrap#

napi_status napi_wrap(napi_env env,
                      napi_value js_object,
                      void* native_object,
                      napi_finalize finalize_cb,
                      void* finalize_hint,
                      napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object that will be the wrapper for the native object.
  • [in] native_object: The native instance that will be wrapped in the JavaScript object.
  • [in] finalize_cb: Optional native callback that can be used to free the native instance when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.
  • [out] result: Optional reference to the wrapped object.

Returns napi_ok if the API succeeded.

Wraps a native instance in a JavaScript object. The native instance can be retrieved later using napi_unwrap().

When JavaScript code invokes a constructor for a class that was defined using napi_define_class(), the napi_callback for the constructor is invoked. After constructing an instance of the native class, the callback must then call napi_wrap() to wrap the newly constructed instance in the already-created JavaScript object that is the this argument to the constructor callback. (That this object was created from the constructor function's prototype, so it already has definitions of all the instance properties and methods.)

Typically when wrapping a class instance, a finalize callback should be provided that simply deletes the native instance that is received as the data argument to the finalize callback.

The optional returned reference is initially a weak reference, meaning it has a reference count of 0. Typically this reference count would be incremented temporarily during async operations that require the instance to remain valid.

Caution: The optional returned reference (if obtained) should be deleted via napi_delete_reference ONLY in response to the finalize callback invocation. If it is deleted before then, then the finalize callback may never be invoked. Therefore, when obtaining a reference a finalize callback is also required in order to enable correct disposal of the reference.

Finalizer callbacks may be deferred, leaving a window where the object has been garbage collected (and the weak reference is invalid) but the finalizer hasn't been called yet. When using napi_get_reference_value() on weak references returned by napi_wrap(), you should still handle an empty result.

Calling napi_wrap() a second time on an object will return an error. To associate another native instance with the object, use napi_remove_wrap() first.

napi_unwrap#

napi_status napi_unwrap(napi_env env,
                        napi_value js_object,
                        void** result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The object associated with the native instance.
  • [out] result: Pointer to the wrapped native instance.

Returns napi_ok if the API succeeded.

Retrieves a native instance that was previously wrapped in a JavaScript object using napi_wrap().

When JavaScript code invokes a method or property accessor on the class, the corresponding napi_callback is invoked. If the callback is for an instance method or accessor, then the this argument to the callback is the wrapper object; the wrapped C++ instance that is the target of the call can be obtained then by calling napi_unwrap() on the wrapper object.

napi_remove_wrap#

napi_status napi_remove_wrap(napi_env env,
                             napi_value js_object,
                             void** result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The object associated with the native instance.
  • [out] result: Pointer to the wrapped native instance.

Returns napi_ok if the API succeeded.

Retrieves a native instance that was previously wrapped in the JavaScript object js_object using napi_wrap() and removes the wrapping. If a finalize callback was associated with the wrapping, it will no longer be called when the JavaScript object becomes garbage-collected.

napi_type_tag_object#

napi_status napi_type_tag_object(napi_env env,
                                 napi_value js_object,
                                 const napi_type_tag* type_tag); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object or external to be marked.
  • [in] type_tag: The tag with which the object is to be marked.

Returns napi_ok if the API succeeded.

Associates the value of the type_tag pointer with the JavaScript object or external. napi_check_object_type_tag() can then be used to compare the tag that was attached to the object with one owned by the addon to ensure that the object has the right type.

If the object already has an associated type tag, this API will return napi_invalid_arg.

napi_check_object_type_tag#

napi_status napi_check_object_type_tag(napi_env env,
                                       napi_value js_object,
                                       const napi_type_tag* type_tag,
                                       bool* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object or external whose type tag to examine.
  • [in] type_tag: The tag with which to compare any tag found on the object.
  • [out] result: Whether the type tag given matched the type tag on the object. false is also returned if no type tag was found on the object.

Returns napi_ok if the API succeeded.

Compares the pointer given as type_tag with any that can be found on js_object. If no tag is found on js_object or, if a tag is found but it does not match type_tag, then result is set to false. If a tag is found and it matches type_tag, then result is set to true.

napi_add_finalizer#

napi_status napi_add_finalizer(napi_env env,
                               napi_value js_object,
                               void* finalize_data,
                               node_api_basic_finalize finalize_cb,
                               void* finalize_hint,
                               napi_ref* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] js_object: The JavaScript object to which the native data will be attached.
  • [in] finalize_data: Optional data to be passed to finalize_cb.
  • [in] finalize_cb: Native callback that will be used to free the native data when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.
  • [out] result: Optional reference to the JavaScript object.

Returns napi_ok if the API succeeded.

Adds a napi_finalize callback which will be called when the JavaScript object in js_object has been garbage-collected.

This API can be called multiple times on a single JavaScript object.

Caution: The optional returned reference (if obtained) should be deleted via napi_delete_reference ONLY in response to the finalize callback invocation. If it is deleted before then, then the finalize callback may never be invoked. Therefore, when obtaining a reference a finalize callback is also required in order to enable correct disposal of the reference.

node_api_post_finalizer#

Stability: 1 - Experimental

napi_status node_api_post_finalizer(node_api_basic_env env,
                                    napi_finalize finalize_cb,
                                    void* finalize_data,
                                    void* finalize_hint); 
  • [in] env: The environment that the API is invoked under.
  • [in] finalize_cb: Native callback that will be used to free the native data when the JavaScript object has been garbage-collected. napi_finalize provides more details.
  • [in] finalize_data: Optional data to be passed to finalize_cb.
  • [in] finalize_hint: Optional contextual hint that is passed to the finalize callback.

Returns napi_ok if the API succeeded.

Schedules a napi_finalize callback to be called asynchronously in the event loop.

Normally, finalizers are called while the GC (garbage collector) collects objects. At that point calling any Node-API that may cause changes in the GC state will be disabled and will crash Node.js.

node_api_post_finalizer helps to work around this limitation by allowing the add-on to defer calls to such Node-APIs to a point in time outside of the GC finalization.

Simple asynchronous operations#

Addon modules often need to leverage async helpers from libuv as part of their implementation. This allows them to schedule work to be executed asynchronously so that their methods can return in advance of the work being completed. This allows them to avoid blocking overall execution of the Node.js application.

Node-API provides an ABI-stable interface for these supporting functions which covers the most common asynchronous use cases.

Node-API defines the napi_async_work structure which is used to manage asynchronous workers. Instances are created/deleted with napi_create_async_work and napi_delete_async_work.

The execute and complete callbacks are functions that will be invoked when the executor is ready to execute and when it completes its task respectively.

The execute function should avoid making any Node-API calls that could result in the execution of JavaScript or interaction with JavaScript objects. Most often, any code that needs to make Node-API calls should be made in complete callback instead. Avoid using the napi_env parameter in the execute callback as it will likely execute JavaScript.

These functions implement the following interfaces:

typedef void (*napi_async_execute_callback)(napi_env env,
                                            void* data);
typedef void (*napi_async_complete_callback)(napi_env env,
                                             napi_status status,
                                             void* data); 

When these methods are invoked, the data parameter passed will be the addon-provided void* data that was passed into the napi_create_async_work call.

Once created the async worker can be queued for execution using the napi_queue_async_work function:

napi_status napi_queue_async_work(node_api_basic_env env,
                                  napi_async_work work); 

napi_cancel_async_work can be used if the work needs to be cancelled before the work has started execution.

After calling napi_cancel_async_work, the complete callback will be invoked with a status value of napi_cancelled. The work should not be deleted before the complete callback invocation, even when it was cancelled.

napi_create_async_work#

napi_status napi_create_async_work(napi_env env,
                                   napi_value async_resource,
                                   napi_value async_resource_name,
                                   napi_async_execute_callback execute,
                                   napi_async_complete_callback complete,
                                   void* data,
                                   napi_async_work* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_resource: An optional object associated with the async work that will be passed to possible async_hooks init hooks.
  • [in] async_resource_name: Identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] execute: The native function which should be called to execute the logic asynchronously. The given function is called from a worker pool thread and can execute in parallel with the main event loop thread.
  • [in] complete: The native function which will be called when the asynchronous logic is completed or is cancelled. The given function is called from the main event loop thread. napi_async_complete_callback provides more details.
  • [in] data: User-provided data context. This will be passed back into the execute and complete functions.
  • [out] result: napi_async_work* which is the handle to the newly created async work.

Returns napi_ok if the API succeeded.

This API allocates a work object that is used to execute logic asynchronously. It should be freed using napi_delete_async_work once the work is no longer required.

async_resource_name should be a null-terminated, UTF-8-encoded string.

The async_resource_name identifier is provided by the user and should be representative of the type of async work being performed. It is also recommended to apply namespacing to the identifier, e.g. by including the module name. See the async_hooks documentation for more information.

napi_delete_async_work#

napi_status napi_delete_async_work(napi_env env,
                                   napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API frees a previously allocated work object.

This API can be called even if there is a pending JavaScript exception.

napi_queue_async_work#

napi_status napi_queue_async_work(node_api_basic_env env,
                                  napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API requests that the previously allocated work be scheduled for execution. Once it returns successfully, this API must not be called again with the same napi_async_work item or the result will be undefined.

napi_cancel_async_work#

napi_status napi_cancel_async_work(node_api_basic_env env,
                                   napi_async_work work); 
  • [in] env: The environment that the API is invoked under.
  • [in] work: The handle returned by the call to napi_create_async_work.

Returns napi_ok if the API succeeded.

This API cancels queued work if it has not yet been started. If it has already started executing, it cannot be cancelled and napi_generic_failure will be returned. If successful, the complete callback will be invoked with a status value of napi_cancelled. The work should not be deleted before the complete callback invocation, even if it has been successfully cancelled.

This API can be called even if there is a pending JavaScript exception.

Custom asynchronous operations#

The simple asynchronous work APIs above may not be appropriate for every scenario. When using any other asynchronous mechanism, the following APIs are necessary to ensure an asynchronous operation is properly tracked by the runtime.

napi_async_init#

napi_status napi_async_init(napi_env env,
                            napi_value async_resource,
                            napi_value async_resource_name,
                            napi_async_context* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] async_resource: Object associated with the async work that will be passed to possible async_hooks init hooks and can be accessed by async_hooks.executionAsyncResource().
  • [in] async_resource_name: Identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [out] result: The initialized async context.

Returns napi_ok if the API succeeded.

The async_resource object needs to be kept alive until napi_async_destroy to keep async_hooks related API acts correctly. In order to retain ABI compatibility with previous versions, napi_async_contexts are not maintaining the strong reference to the async_resource objects to avoid introducing causing memory leaks. However, if the async_resource is garbage collected by JavaScript engine before the napi_async_context was destroyed by napi_async_destroy, calling napi_async_context related APIs like napi_open_callback_scope and napi_make_callback can cause problems like loss of async context when using the AsyncLocalStorage API.

In order to retain ABI compatibility with previous versions, passing NULL for async_resource does not result in an error. However, this is not recommended as this will result in undesirable behavior with async_hooks init hooks and async_hooks.executionAsyncResource() as the resource is now required by the underlying async_hooks implementation in order to provide the linkage between async callbacks.

napi_async_destroy#

napi_status napi_async_destroy(napi_env env,
                               napi_async_context async_context); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_context: The async context to be destroyed.

Returns napi_ok if the API succeeded.

This API can be called even if there is a pending JavaScript exception.

napi_make_callback#

NAPI_EXTERN napi_status napi_make_callback(napi_env env,
                                           napi_async_context async_context,
                                           napi_value recv,
                                           napi_value func,
                                           size_t argc,
                                           const napi_value* argv,
                                           napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] async_context: Context for the async operation that is invoking the callback. This should normally be a value previously obtained from napi_async_init. In order to retain ABI compatibility with previous versions, passing NULL for async_context does not result in an error. However, this results in incorrect operation of async hooks. Potential issues include loss of async context when using the AsyncLocalStorage API.
  • [in] recv: The this value passed to the called function.
  • [in] func: napi_value representing the JavaScript function to be invoked.
  • [in] argc: The count of elements in the argv array.
  • [in] argv: Array of JavaScript values as napi_value representing the arguments to the function. If argc is zero this parameter may be omitted by passing in NULL.
  • [out] result: napi_value representing the JavaScript object returned.

Returns napi_ok if the API succeeded.

This method allows a JavaScript function object to be called from a native add-on. This API is similar to napi_call_function. However, it is used to call from native code back into JavaScript after returning from an async operation (when there is no other script on the stack). It is a fairly simple wrapper around node::MakeCallback.

Note it is not necessary to use napi_make_callback from within a napi_async_complete_callback; in that situation the callback's async context has already been set up, so a direct call to napi_call_function is sufficient and appropriate. Use of the napi_make_callback function may be required when implementing custom async behavior that does not use napi_create_async_work.

Any process.nextTicks or Promises scheduled on the microtask queue by JavaScript during the callback are ran before returning back to C/C++.

napi_open_callback_scope#

NAPI_EXTERN napi_status napi_open_callback_scope(napi_env env,
                                                 napi_value resource_object,
                                                 napi_async_context context,
                                                 napi_callback_scope* result) 
  • [in] env: The environment that the API is invoked under.
  • [in] resource_object: An object associated with the async work that will be passed to possible async_hooks init hooks. This parameter has been deprecated and is ignored at runtime. Use the async_resource parameter in napi_async_init instead.
  • [in] context: Context for the async operation that is invoking the callback. This should be a value previously obtained from napi_async_init.
  • [out] result: The newly created scope.

There are cases (for example, resolving promises) where it is necessary to have the equivalent of the scope associated with a callback in place when making certain Node-API calls. If there is no other script on the stack the napi_open_callback_scope and napi_close_callback_scope functions can be used to open/close the required scope.

napi_close_callback_scope#

NAPI_EXTERN napi_status napi_close_callback_scope(napi_env env,
                                                  napi_callback_scope scope) 
  • [in] env: The environment that the API is invoked under.
  • [in] scope: The scope to be closed.

This API can be called even if there is a pending JavaScript exception.

Version management#

napi_get_node_version#

typedef struct {
  uint32_t major;
  uint32_t minor;
  uint32_t patch;
  const char* release;
} napi_node_version;

napi_status napi_get_node_version(node_api_basic_env env,
                                  const napi_node_version** version); 
  • [in] env: The environment that the API is invoked under.
  • [out] version: A pointer to version information for Node.js itself.

Returns napi_ok if the API succeeded.

This function fills the version struct with the major, minor, and patch version of Node.js that is currently running, and the release field with the value of process.release.name.

The returned buffer is statically allocated and does not need to be freed.

napi_get_version#

napi_status napi_get_version(node_api_basic_env env,
                             uint32_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [out] result: The highest version of Node-API supported.

Returns napi_ok if the API succeeded.

This API returns the highest Node-API version supported by the Node.js runtime. Node-API is planned to be additive such that newer releases of Node.js may support additional API functions. In order to allow an addon to use a newer function when running with versions of Node.js that support it, while providing fallback behavior when running with Node.js versions that don't support it:

  • Call napi_get_version() to determine if the API is available.
  • If available, dynamically load a pointer to the function using uv_dlsym().
  • Use the dynamically loaded pointer to invoke the function.
  • If the function is not available, provide an alternate implementation that does not use the function.

Memory management#

napi_adjust_external_memory#

NAPI_EXTERN napi_status napi_adjust_external_memory(node_api_basic_env env,
                                                    int64_t change_in_bytes,
                                                    int64_t* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] change_in_bytes: The change in externally allocated memory that is kept alive by JavaScript objects.
  • [out] result: The adjusted value

Returns napi_ok if the API succeeded.

This function gives V8 an indication of the amount of externally allocated memory that is kept alive by JavaScript objects (i.e. a JavaScript object that points to its own memory allocated by a native addon). Registering externally allocated memory will trigger global garbage collections more often than it would otherwise.

Promises#

Node-API provides facilities for creating Promise objects as described in Section 25.4 of the ECMA specification. It implements promises as a pair of objects. When a promise is created by napi_create_promise(), a "deferred" object is created and returned alongside the Promise. The deferred object is bound to the created Promise and is the only means to resolve or reject the Promise using napi_resolve_deferred() or napi_reject_deferred(). The deferred object that is created by napi_create_promise() is freed by napi_resolve_deferred() or napi_reject_deferred(). The Promise object may be returned to JavaScript where it can be used in the usual fashion.

For example, to create a promise and pass it to an asynchronous worker:

napi_deferred deferred;
napi_value promise;
napi_status status;

// Create the promise.
status = napi_create_promise(env, &deferred, &promise);
if (status != napi_ok) return NULL;

// Pass the deferred to a function that performs an asynchronous action.
do_something_asynchronous(deferred);

// Return the promise to JS
return promise; 

The above function do_something_asynchronous() would perform its asynchronous action and then it would resolve or reject the deferred, thereby concluding the promise and freeing the deferred:

napi_deferred deferred;
napi_value undefined;
napi_status status;

// Create a value with which to conclude the deferred.
status = napi_get_undefined(env, &undefined);
if (status != napi_ok) return NULL;

// Resolve or reject the promise associated with the deferred depending on
// whether the asynchronous action succeeded.
if (asynchronous_action_succeeded) {
  status = napi_resolve_deferred(env, deferred, undefined);
} else {
  status = napi_reject_deferred(env, deferred, undefined);
}
if (status != napi_ok) return NULL;

// At this point the deferred has been freed, so we should assign NULL to it.
deferred = NULL; 

napi_create_promise#

napi_status napi_create_promise(napi_env env,
                                napi_deferred* deferred,
                                napi_value* promise); 
  • [in] env: The environment that the API is invoked under.
  • [out] deferred: A newly created deferred object which can later be passed to napi_resolve_deferred() or napi_reject_deferred() to resolve resp. reject the associated promise.
  • [out] promise: The JavaScript promise associated with the deferred object.

Returns napi_ok if the API succeeded.

This API creates a deferred object and a JavaScript promise.

napi_resolve_deferred#

napi_status napi_resolve_deferred(napi_env env,
                                  napi_deferred deferred,
                                  napi_value resolution); 
  • [in] env: The environment that the API is invoked under.
  • [in] deferred: The deferred object whose associated promise to resolve.
  • [in] resolution: The value with which to resolve the promise.

This API resolves a JavaScript promise by way of the deferred object with which it is associated. Thus, it can only be used to resolve JavaScript promises for which the corresponding deferred object is available. This effectively means that the promise must have been created using napi_create_promise() and the deferred object returned from that call must have been retained in order to be passed to this API.

The deferred object is freed upon successful completion.

napi_reject_deferred#

napi_status napi_reject_deferred(napi_env env,
                                 napi_deferred deferred,
                                 napi_value rejection); 
  • [in] env: The environment that the API is invoked under.
  • [in] deferred: The deferred object whose associated promise to resolve.
  • [in] rejection: The value with which to reject the promise.

This API rejects a JavaScript promise by way of the deferred object with which it is associated. Thus, it can only be used to reject JavaScript promises for which the corresponding deferred object is available. This effectively means that the promise must have been created using napi_create_promise() and the deferred object returned from that call must have been retained in order to be passed to this API.

The deferred object is freed upon successful completion.

napi_is_promise#

napi_status napi_is_promise(napi_env env,
                            napi_value value,
                            bool* is_promise); 
  • [in] env: The environment that the API is invoked under.
  • [in] value: The value to examine
  • [out] is_promise: Flag indicating whether promise is a native promise object (that is, a promise object created by the underlying engine).

Script execution#

Node-API provides an API for executing a string containing JavaScript using the underlying JavaScript engine.

napi_run_script#

NAPI_EXTERN napi_status napi_run_script(napi_env env,
                                        napi_value script,
                                        napi_value* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] script: A JavaScript string containing the script to execute.
  • [out] result: The value resulting from having executed the script.

This function executes a string of JavaScript code and returns its result with the following caveats:

  • Unlike eval, this function does not allow the script to access the current lexical scope, and therefore also does not allow to access the module scope, meaning that pseudo-globals such as require will not be available.
  • The script can access the global scope. Function and var declarations in the script will be added to the global object. Variable declarations made using let and const will be visible globally, but will not be added to the global object.
  • The value of this is global within the script.

libuv event loop#

Node-API provides a function for getting the current event loop associated with a specific napi_env.

napi_get_uv_event_loop#

NAPI_EXTERN napi_status napi_get_uv_event_loop(node_api_basic_env env,
                                               struct uv_loop_s** loop); 
  • [in] env: The environment that the API is invoked under.
  • [out] loop: The current libuv loop instance.

Note: While libuv has been relatively stable over time, it does not provide an ABI stability guarantee. Use of this function should be avoided. Its use may result in an addon that does not work across Node.js versions. asynchronous-thread-safe-function-calls are an alternative for many use cases.

Asynchronous thread-safe function calls#

JavaScript functions can normally only be called from a native addon's main thread. If an addon creates additional threads, then Node-API functions that require a napi_env, napi_value, or napi_ref must not be called from those threads.

When an addon has additional threads and JavaScript functions need to be invoked based on the processing completed by those threads, those threads must communicate with the addon's main thread so that the main thread can invoke the JavaScript function on their behalf. The thread-safe function APIs provide an easy way to do this.

These APIs provide the type napi_threadsafe_function as well as APIs to create, destroy, and call objects of this type. napi_create_threadsafe_function() creates a persistent reference to a napi_value that holds a JavaScript function which can be called from multiple threads. The calls happen asynchronously. This means that values with which the JavaScript callback is to be called will be placed in a queue, and, for each value in the queue, a call will eventually be made to the JavaScript function.

Upon creation of a napi_threadsafe_function a napi_finalize callback can be provided. This callback will be invoked on the main thread when the thread-safe function is about to be destroyed. It receives the context and the finalize data given during construction, and provides an opportunity for cleaning up after the threads e.g. by calling uv_thread_join(). Aside from the main loop thread, no threads should be using the thread-safe function after the finalize callback completes.

The context given during the call to napi_create_threadsafe_function() can be retrieved from any thread with a call to napi_get_threadsafe_function_context().

Calling a thread-safe function#

napi_call_threadsafe_function() can be used for initiating a call into JavaScript. napi_call_threadsafe_function() accepts a parameter which controls whether the API behaves blockingly. If set to napi_tsfn_nonblocking, the API behaves non-blockingly, returning napi_queue_full if the queue was full, preventing data from being successfully added to the queue. If set to napi_tsfn_blocking, the API blocks until space becomes available in the queue. napi_call_threadsafe_function() never blocks if the thread-safe function was created with a maximum queue size of 0.

napi_call_threadsafe_function() should not be called with napi_tsfn_blocking from a JavaScript thread, because, if the queue is full, it may cause the JavaScript thread to deadlock.

The actual call into JavaScript is controlled by the callback given via the call_js_cb parameter. call_js_cb is invoked on the main thread once for each value that was placed into the queue by a successful call to napi_call_threadsafe_function(). If such a callback is not given, a default callback will be used, and the resulting JavaScript call will have no arguments. The call_js_cb callback receives the JavaScript function to call as a napi_value in its parameters, as well as the void* context pointer used when creating the napi_threadsafe_function, and the next data pointer that was created by one of the secondary threads. The callback can then use an API such as napi_call_function() to call into JavaScript.

The callback may also be invoked with env and call_js_cb both set to NULL to indicate that calls into JavaScript are no longer possible, while items remain in the queue that may need to be freed. This normally occurs when the Node.js process exits while there is a thread-safe function still active.

It is not necessary to call into JavaScript via napi_make_callback() because Node-API runs call_js_cb in a context appropriate for callbacks.

Zero or more queued items may be invoked in each tick of the event loop. Applications should not depend on a specific behavior other than progress in invoking callbacks will be made and events will be invoked as time moves forward.

Reference counting of thread-safe functions#

Threads can be added to and removed from a napi_threadsafe_function object during its existence. Thus, in addition to specifying an initial number of threads upon creation, napi_acquire_threadsafe_function can be called to indicate that a new thread will start making use of the thread-safe function. Similarly, napi_release_threadsafe_function can be called to indicate that an existing thread will stop making use of the thread-safe function.

napi_threadsafe_function objects are destroyed when every thread which uses the object has called napi_release_threadsafe_function() or has received a return status of napi_closing in response to a call to napi_call_threadsafe_function. The queue is emptied before the napi_threadsafe_function is destroyed. napi_release_threadsafe_function() should be the last API call made in conjunction with a given napi_threadsafe_function, because after the call completes, there is no guarantee that the napi_threadsafe_function is still allocated. For the same reason, do not use a thread-safe function after receiving a return value of napi_closing in response to a call to napi_call_threadsafe_function. Data associated with the napi_threadsafe_function can be freed in its napi_finalize callback which was passed to napi_create_threadsafe_function(). The parameter initial_thread_count of napi_create_threadsafe_function marks the initial number of acquisitions of the thread-safe functions, instead of calling napi_acquire_threadsafe_function multiple times at creation.

Once the number of threads making use of a napi_threadsafe_function reaches zero, no further threads can start making use of it by calling napi_acquire_threadsafe_function(). In fact, all subsequent API calls associated with it, except napi_release_threadsafe_function(), will return an error value of napi_closing.

The thread-safe function can be "aborted" by giving a value of napi_tsfn_abort to napi_release_threadsafe_function(). This will cause all subsequent APIs associated with the thread-safe function except napi_release_threadsafe_function() to return napi_closing even before its reference count reaches zero. In particular, napi_call_threadsafe_function() will return napi_closing, thus informing the threads that it is no longer possible to make asynchronous calls to the thread-safe function. This can be used as a criterion for terminating the thread. Upon receiving a return value of napi_closing from napi_call_threadsafe_function() a thread must not use the thread-safe function anymore because it is no longer guaranteed to be allocated.

Deciding whether to keep the process running#

Similarly to libuv handles, thread-safe functions can be "referenced" and "unreferenced". A "referenced" thread-safe function will cause the event loop on the thread on which it is created to remain alive until the thread-safe function is destroyed. In contrast, an "unreferenced" thread-safe function will not prevent the event loop from exiting. The APIs napi_ref_threadsafe_function and napi_unref_threadsafe_function exist for this purpose.

Neither does napi_unref_threadsafe_function mark the thread-safe functions as able to be destroyed nor does napi_ref_threadsafe_function prevent it from being destroyed.

napi_create_threadsafe_function#

NAPI_EXTERN napi_status
napi_create_threadsafe_function(napi_env env,
                                napi_value func,
                                napi_value async_resource,
                                napi_value async_resource_name,
                                size_t max_queue_size,
                                size_t initial_thread_count,
                                void* thread_finalize_data,
                                napi_finalize thread_finalize_cb,
                                void* context,
                                napi_threadsafe_function_call_js call_js_cb,
                                napi_threadsafe_function* result); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: An optional JavaScript function to call from another thread. It must be provided if NULL is passed to call_js_cb.
  • [in] async_resource: An optional object associated with the async work that will be passed to possible async_hooks init hooks.
  • [in] async_resource_name: A JavaScript string to provide an identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] max_queue_size: Maximum size of the queue. 0 for no limit.
  • [in] initial_thread_count: The initial number of acquisitions, i.e. the initial number of threads, including the main thread, which will be making use of this function.
  • [in] thread_finalize_data: Optional data to be passed to thread_finalize_cb.
  • [in] thread_finalize_cb: Optional function to call when the napi_threadsafe_function is being destroyed.
  • [in] context: Optional data to attach to the resulting napi_threadsafe_function.
  • [in] call_js_cb: Optional callback which calls the JavaScript function in response to a call on a different thread. This callback will be called on the main thread. If not given, the JavaScript function will be called with no parameters and with undefined as its this value. napi_threadsafe_function_call_js provides more details.
  • [out] result: The asynchronous thread-safe JavaScript function.

Change History:

  • Experimental (NAPI_EXPERIMENTAL is defined):

    Uncaught exceptions thrown in call_js_cb are handled with the 'uncaughtException' event, instead of being ignored.

napi_get_threadsafe_function_context#

NAPI_EXTERN napi_status
napi_get_threadsafe_function_context(napi_threadsafe_function func,
                                     void** result); 
  • [in] func: The thread-safe function for which to retrieve the context.
  • [out] result: The location where to store the context.

This API may be called from any thread which makes use of func.

napi_call_threadsafe_function#

NAPI_EXTERN napi_status
napi_call_threadsafe_function(napi_threadsafe_function func,
                              void* data,
                              napi_threadsafe_function_call_mode is_blocking); 
  • [in] func: The asynchronous thread-safe JavaScript function to invoke.
  • [in] data: Data to send into JavaScript via the callback call_js_cb provided during the creation of the thread-safe JavaScript function.
  • [in] is_blocking: Flag whose value can be either napi_tsfn_blocking to indicate that the call should block if the queue is full or napi_tsfn_nonblocking to indicate that the call should return immediately with a status of napi_queue_full whenever the queue is full.

This API should not be called with napi_tsfn_blocking from a JavaScript thread, because, if the queue is full, it may cause the JavaScript thread to deadlock.

This API will return napi_closing if napi_release_threadsafe_function() was called with abort set to napi_tsfn_abort from any thread. The value is only added to the queue if the API returns napi_ok.

This API may be called from any thread which makes use of func.

napi_acquire_threadsafe_function#

NAPI_EXTERN napi_status
napi_acquire_threadsafe_function(napi_threadsafe_function func); 
  • [in] func: The asynchronous thread-safe JavaScript function to start making use of.

A thread should call this API before passing func to any other thread-safe function APIs to indicate that it will be making use of func. This prevents func from being destroyed when all other threads have stopped making use of it.

This API may be called from any thread which will start making use of func.

napi_release_threadsafe_function#

NAPI_EXTERN napi_status
napi_release_threadsafe_function(napi_threadsafe_function func,
                                 napi_threadsafe_function_release_mode mode); 
  • [in] func: The asynchronous thread-safe JavaScript function whose reference count to decrement.
  • [in] mode: Flag whose value can be either napi_tsfn_release to indicate that the current thread will make no further calls to the thread-safe function, or napi_tsfn_abort to indicate that in addition to the current thread, no other thread should make any further calls to the thread-safe function. If set to napi_tsfn_abort, further calls to napi_call_threadsafe_function() will return napi_closing, and no further values will be placed in the queue.

A thread should call this API when it stops making use of func. Passing func to any thread-safe APIs after having called this API has undefined results, as func may have been destroyed.

This API may be called from any thread which will stop making use of func.

napi_ref_threadsafe_function#

NAPI_EXTERN napi_status
napi_ref_threadsafe_function(node_api_basic_env env, napi_threadsafe_function func); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: The thread-safe function to reference.

This API is used to indicate that the event loop running on the main thread should not exit until func has been destroyed. Similar to uv_ref it is also idempotent.

Neither does napi_unref_threadsafe_function mark the thread-safe functions as able to be destroyed nor does napi_ref_threadsafe_function prevent it from being destroyed. napi_acquire_threadsafe_function and napi_release_threadsafe_function are available for that purpose.

This API may only be called from the main thread.

napi_unref_threadsafe_function#

NAPI_EXTERN napi_status
napi_unref_threadsafe_function(node_api_basic_env env, napi_threadsafe_function func); 
  • [in] env: The environment that the API is invoked under.
  • [in] func: The thread-safe function to unreference.

This API is used to indicate that the event loop running on the main thread may exit before func is destroyed. Similar to uv_unref it is also idempotent.

This API may only be called from the main thread.

Miscellaneous utilities#

node_api_get_module_file_name#

NAPI_EXTERN napi_status
node_api_get_module_file_name(node_api_basic_env env, const char** result);
 
  • [in] env: The environment that the API is invoked under.
  • [out] result: A URL containing the absolute path of the location from which the add-on was loaded. For a file on the local file system it will start with file://. The string is null-terminated and owned by env and must thus not be modified or freed.

result may be an empty string if the add-on loading process fails to establish the add-on's file name during loading.

C++ embedder API#

Node.js provides a number of C++ APIs that can be used to execute JavaScript in a Node.js environment from other C++ software.

The documentation for these APIs can be found in src/node.h in the Node.js source tree. In addition to the APIs exposed by Node.js, some required concepts are provided by the V8 embedder API.

Because using Node.js as an embedded library is different from writing code that is executed by Node.js, breaking changes do not follow typical Node.js deprecation policy and may occur on each semver-major release without prior warning.

Example embedding application#

The following sections will provide an overview over how to use these APIs to create an application from scratch that will perform the equivalent of node -e <code>, i.e. that will take a piece of JavaScript and run it in a Node.js-specific environment.

The full code can be found in the Node.js source tree.

Setting up per-process state#

Node.js requires some per-process state management in order to run:

  • Arguments parsing for Node.js CLI options,
  • V8 per-process requirements, such as a v8::Platform instance.

The following example shows how these can be set up. Some class names are from the node and v8 C++ namespaces, respectively.

int main(int argc, char** argv) {
  argv = uv_setup_args(argc, argv);
  std::vector<std::string> args(argv, argv + argc);
  // Parse Node.js CLI options, and print any errors that have occurred while
  // trying to parse them.
  std::unique_ptr<node::InitializationResult> result =
      node::InitializeOncePerProcess(args, {
        node::ProcessInitializationFlags::kNoInitializeV8,
        node::ProcessInitializationFlags::kNoInitializeNodeV8Platform
      });

  for (const std::string& error : result->errors())
    fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
  if (result->early_return() != 0) {
    return result->exit_code();
  }

  // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way
  // to create a v8::Platform instance that Node.js can use when creating
  // Worker threads. When no `MultiIsolatePlatform` instance is present,
  // Worker threads are disabled.
  std::unique_ptr<MultiIsolatePlatform> platform =
      MultiIsolatePlatform::Create(4);
  V8::InitializePlatform(platform.get());
  V8::Initialize();

  // See below for the contents of this function.
  int ret = RunNodeInstance(
      platform.get(), result->args(), result->exec_args());

  V8::Dispose();
  V8::DisposePlatform();

  node::TearDownOncePerProcess();
  return ret;
} 

Per-instance state#

Node.js has a concept of a “Node.js instance”, that is commonly being referred to as node::Environment. Each node::Environment is associated with:

  • Exactly one v8::Isolate, i.e. one JS Engine instance,
  • Exactly one uv_loop_t, i.e. one event loop, and
  • A number of v8::Contexts, but exactly one main v8::Context.
  • One node::IsolateData instance that contains information that could be shared by multiple node::Environments that use the same v8::Isolate. Currently, no testing is performed for this scenario.

In order to set up a v8::Isolate, an v8::ArrayBuffer::Allocator needs to be provided. One possible choice is the default Node.js allocator, which can be created through node::ArrayBufferAllocator::Create(). Using the Node.js allocator allows minor performance optimizations when addons use the Node.js C++ Buffer API, and is required in order to track ArrayBuffer memory in process.memoryUsage().

Additionally, each v8::Isolate that is used for a Node.js instance needs to be registered and unregistered with the MultiIsolatePlatform instance, if one is being used, in order for the platform to know which event loop to use for tasks scheduled by the v8::Isolate.

The node::NewIsolate() helper function creates a v8::Isolate, sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), and registers it with the platform automatically.

int RunNodeInstance(MultiIsolatePlatform* platform,
                    const std::vector<std::string>& args,
                    const std::vector<std::string>& exec_args) {
  int exit_code = 0;

  // Setup up a libuv event loop, v8::Isolate, and Node.js Environment.
  std::vector<std::string> errors;
  std::unique_ptr<CommonEnvironmentSetup> setup =
      CommonEnvironmentSetup::Create(platform, &errors, args, exec_args);
  if (!setup) {
    for (const std::string& err : errors)
      fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str());
    return 1;
  }

  Isolate* isolate = setup->isolate();
  Environment* env = setup->env();

  {
    Locker locker(isolate);
    Isolate::Scope isolate_scope(isolate);
    HandleScope handle_scope(isolate);
    // The v8::Context needs to be entered when node::CreateEnvironment() and
    // node::LoadEnvironment() are being called.
    Context::Scope context_scope(setup->context());

    // Set up the Node.js instance for execution, and run code inside of it.
    // There is also a variant that takes a callback and provides it with
    // the `require` and `process` objects, so that it can manually compile
    // and run scripts as needed.
    // The `require` function inside this script does *not* access the file
    // system, and can only load built-in Node.js modules.
    // `module.createRequire()` is being used to create one that is able to
    // load files from the disk, and uses the standard CommonJS file loader
    // instead of the internal-only `require` function.
    MaybeLocal<Value> loadenv_ret = node::LoadEnvironment(
        env,
        "const publicRequire ="
        "  require('node:module').createRequire(process.cwd() + '/');"
        "globalThis.require = publicRequire;"
        "require('node:vm').runInThisContext(process.argv[1]);");

    if (loadenv_ret.IsEmpty())  // There has been a JS exception.
      return 1;

    exit_code = node::SpinEventLoop(env).FromMaybe(1);

    // node::Stop() can be used to explicitly stop the event loop and keep
    // further JavaScript from running. It can be called from any thread,
    // and will act like worker.terminate() if called from another thread.
    node::Stop(env);
  }

  return exit_code;
} 

Child process#

Stability: 2 - Stable

Source Code: lib/child_process.js

The node:child_process module provides the ability to spawn subprocesses in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn() function:

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});import { spawn } from 'node:child_process';
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

By default, pipes for stdin, stdout, and stderr are established between the parent Node.js process and the spawned subprocess. These pipes have limited (and platform-specific) capacity. If the subprocess writes to stdout in excess of that limit without the output being captured, the subprocess blocks waiting for the pipe buffer to accept more data. This is identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' } option if the output will not be consumed.

The command lookup is performed using the options.env.PATH environment variable if env is in the options object. Otherwise, process.env.PATH is used. If options.env is set without PATH, lookup on Unix is performed on a default search path search of /usr/bin:/bin (see your operating system's manual for execvpe/execvp), on Windows the current processes environment variable PATH is used.

On Windows, environment variables are case-insensitive. Node.js lexicographically sorts the env keys and uses the first one that case-insensitively matches. Only first (in lexicographic order) entry will be passed to the subprocess. This might lead to issues on Windows when passing objects to the env option that have multiple variants of the same key, such as PATH and Path.

The child_process.spawn() method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync() function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.

For convenience, the node:child_process module provides a handful of synchronous and asynchronous alternatives to child_process.spawn() and child_process.spawnSync(). Each of these alternatives are implemented on top of child_process.spawn() or child_process.spawnSync().

For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.

Asynchronous process creation#

The child_process.spawn(), child_process.fork(), child_process.exec(), and child_process.execFile() methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.

Each of the methods returns a ChildProcess instance. These objects implement the Node.js EventEmitter API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.

The child_process.exec() and child_process.execFile() methods additionally allow for an optional callback function to be specified that is invoked when the child process terminates.

Spawning .bat and .cmd files on Windows#

The importance of the distinction between child_process.exec() and child_process.execFile() can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile() can be more efficient because it does not spawn a shell by default. On Windows, however, .bat and .cmd files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile(). When running on Windows, .bat and .cmd files can be invoked using child_process.spawn() with the shell option set, with child_process.exec(), or by spawning cmd.exe and passing the .bat or .cmd file as an argument (which is what the shell option and child_process.exec() do). In any case, if the script filename contains spaces it needs to be quoted.

// OR...
const { exec, spawn } = require('node:child_process');

exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
  // ...
});// OR...
import { exec, spawn } from 'node:child_process';

exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
  // ...
});

child_process.exec(command[, options][, callback])#

Spawns a shell then executes the command within that shell, buffering any generated output. The command string passed to the exec function is processed directly by the shell and special characters (vary based on shell) need to be dealt with accordingly:

const { exec } = require('node:child_process');

exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.

exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second.import { exec } from 'node:child_process';

exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.

exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second.

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

If a callback function is provided, it is called with the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of Error. The error.code property will be the exit code of the process. By convention, any exit code other than 0 indicates an error. error.signal will be the signal that terminated the process.

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

const { exec } = require('node:child_process');
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
  if (error) {
    console.error(`exec error: ${error}`);
    return;
  }
  console.log(`stdout: ${stdout}`);
  console.error(`stderr: ${stderr}`);
});import { exec } from 'node:child_process';
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
  if (error) {
    console.error(`exec error: ${error}`);
    return;
  }
  console.log(`stdout: ${stdout}`);
  console.error(`stderr: ${stderr}`);
});

If timeout is greater than 0, the parent will send the signal identified by the killSignal property (the default is 'SIGTERM') if the child runs longer than timeout milliseconds.

Unlike the exec(3) POSIX system call, child_process.exec() does not replace the existing process and uses a shell to execute the command.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('node:util');
const exec = util.promisify(require('node:child_process').exec);

async function lsExample() {
  const { stdout, stderr } = await exec('ls');
  console.log('stdout:', stdout);
  console.error('stderr:', stderr);
}
lsExample();import { promisify } from 'node:util';
import child_process from 'node:child_process';
const exec = promisify(child_process.exec);

async function lsExample() {
  const { stdout, stderr } = await exec('ls');
  console.log('stdout:', stdout);
  console.error('stderr:', stderr);
}
lsExample();

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { exec } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = exec('grep ssh', { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort();import { exec } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const child = exec('grep ssh', { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort();

child_process.execFile(file[, args][, options][, callback])#

The child_process.execFile() function is similar to child_process.exec() except that it does not spawn a shell by default. Rather, the specified executable file is spawned directly as a new process making it slightly more efficient than child_process.exec().

The same options as child_process.exec() are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.

const { execFile } = require('node:child_process');
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
  if (error) {
    throw error;
  }
  console.log(stdout);
});import { execFile } from 'node:child_process';
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
  if (error) {
    throw error;
  }
  console.log(stdout);
});

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('node:util');
const execFile = util.promisify(require('node:child_process').execFile);
async function getVersion() {
  const { stdout } = await execFile('node', ['--version']);
  console.log(stdout);
}
getVersion();import { promisify } from 'node:util';
import child_process from 'node:child_process';
const execFile = promisify(child_process.execFile);
async function getVersion() {
  const { stdout } = await execFile('node', ['--version']);
  console.log(stdout);
}
getVersion();

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { execFile } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = execFile('node', ['--version'], { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort();import { execFile } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const child = execFile('node', ['--version'], { signal }, (error) => {
  console.error(error); // an AbortError
});
controller.abort();

child_process.fork(modulePath[, args][, options])#

  • modulePath <string> | <URL> The module to run in the child.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • env <Object> Environment key-value pairs. Default: process.env.
    • execPath <string> Executable used to create the child process.
    • execArgv <string[]> List of string arguments passed to the executable. Default: process.execArgv.
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • signal <AbortSignal> Allows closing the child process using an AbortSignal.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default: 'SIGTERM'.
    • silent <boolean> If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the 'pipe' and 'inherit' options for child_process.spawn()'s stdio for more details. Default: false.
    • stdio <Array> | <string> See child_process.spawn()'s stdio. When this option is provided, it overrides silent. If the array variant is used, it must contain exactly one item with value 'ipc' or an error will be thrown. For instance [0, 1, 2, 'ipc'].
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default: false.
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
  • Returns: <ChildProcess>

The child_process.fork() method is a special case of child_process.spawn() used specifically to spawn new Node.js processes. Like child_process.spawn(), a ChildProcess object is returned. The returned ChildProcess will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See subprocess.send() for details.

Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.

By default, child_process.fork() will spawn new Node.js instances using the process.execPath of the parent process. The execPath property in the options object allows for an alternative execution path to be used.

Node.js processes launched with a custom execPath will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD on the child process.

Unlike the fork(2) POSIX system call, child_process.fork() does not clone the current process.

The shell option available in child_process.spawn() is not supported by child_process.fork() and will be ignored if set.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { fork } = require('node:child_process');
const process = require('node:process');

if (process.argv[2] === 'child') {
  setTimeout(() => {
    console.log(`Hello from ${process.argv[2]}!`);
  }, 1_000);
} else {
  const controller = new AbortController();
  const { signal } = controller;
  const child = fork(__filename, ['child'], { signal });
  child.on('error', (err) => {
    // This will be called with err being an AbortError if the controller aborts
  });
  controller.abort(); // Stops the child process
}import { fork } from 'node:child_process';
import process from 'node:process';

if (process.argv[2] === 'child') {
  setTimeout(() => {
    console.log(`Hello from ${process.argv[2]}!`);
  }, 1_000);
} else {
  const controller = new AbortController();
  const { signal } = controller;
  const child = fork(import.meta.url, ['child'], { signal });
  child.on('error', (err) => {
    // This will be called with err being an AbortError if the controller aborts
  });
  controller.abort(); // Stops the child process
}

child_process.spawn(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • env <Object> Environment key-value pairs. Default: process.env.
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <Array> | <string> Child's stdio configuration (see options.stdio).
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
    • signal <AbortSignal> allows aborting the child process using an AbortSignal.
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default: 'SIGTERM'.
  • Returns: <ChildProcess>

The child_process.spawn() method spawns a new process using the given command, with command-line arguments in args. If omitted, args defaults to an empty array.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

A third argument may be used to specify additional options, with these defaults:

const defaults = {
  cwd: undefined,
  env: process.env,
}; 

Use cwd to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory. If given, but the path does not exist, the child process emits an ENOENT error and exits immediately. ENOENT is also emitted when the command does not exist.

Use env to specify environment variables that will be visible to the new process, the default is process.env.

undefined values in env will be ignored.

Example of running ls -lh /usr, capturing stdout, stderr, and the exit code:

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});import { spawn } from 'node:child_process';
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

Example: A very elaborate way to run ps ax | grep ssh

const { spawn } = require('node:child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);

ps.stdout.on('data', (data) => {
  grep.stdin.write(data);
});

ps.stderr.on('data', (data) => {
  console.error(`ps stderr: ${data}`);
});

ps.on('close', (code) => {
  if (code !== 0) {
    console.log(`ps process exited with code ${code}`);
  }
  grep.stdin.end();
});

grep.stdout.on('data', (data) => {
  console.log(data.toString());
});

grep.stderr.on('data', (data) => {
  console.error(`grep stderr: ${data}`);
});

grep.on('close', (code) => {
  if (code !== 0) {
    console.log(`grep process exited with code ${code}`);
  }
});import { spawn } from 'node:child_process';
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);

ps.stdout.on('data', (data) => {
  grep.stdin.write(data);
});

ps.stderr.on('data', (data) => {
  console.error(`ps stderr: ${data}`);
});

ps.on('close', (code) => {
  if (code !== 0) {
    console.log(`ps process exited with code ${code}`);
  }
  grep.stdin.end();
});

grep.stdout.on('data', (data) => {
  console.log(data.toString());
});

grep.stderr.on('data', (data) => {
  console.error(`grep stderr: ${data}`);
});

grep.on('close', (code) => {
  if (code !== 0) {
    console.log(`grep process exited with code ${code}`);
  }
});

Example of checking for failed spawn:

const { spawn } = require('node:child_process');
const subprocess = spawn('bad_command');

subprocess.on('error', (err) => {
  console.error('Failed to start subprocess.');
});import { spawn } from 'node:child_process';
const subprocess = spawn('bad_command');

subprocess.on('error', (err) => {
  console.error('Failed to start subprocess.');
});

Certain platforms (macOS, Linux) will use the value of argv[0] for the process title while others (Windows, SunOS) will use command.

Node.js overwrites argv[0] with process.execPath on startup, so process.argv[0] in a Node.js child process will not match the argv0 parameter passed to spawn from the parent. Retrieve it with the process.argv0 property instead.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except the error passed to the callback will be an AbortError:

const { spawn } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const grep = spawn('grep', ['ssh'], { signal });
grep.on('error', (err) => {
  // This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child processimport { spawn } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const grep = spawn('grep', ['ssh'], { signal });
grep.on('error', (err) => {
  // This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process
options.detached#

On Windows, setting options.detached to true makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.

On non-Windows platforms, if options.detached is set to true, the child process will be made the leader of a new process group and session. Child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

When using the detached option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain attached to the controlling terminal.

Example of a long-running process, by detaching and also ignoring its parent stdio file descriptors, in order to ignore the parent's termination:

const { spawn } = require('node:child_process');
const process = require('node:process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();import { spawn } from 'node:child_process';
import process from 'node:process';

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();

Alternatively one can redirect the child process' output into files:

const { openSync } = require('node:fs');
const { spawn } = require('node:child_process');
const out = openSync('./out.log', 'a');
const err = openSync('./out.log', 'a');

const subprocess = spawn('prg', [], {
  detached: true,
  stdio: [ 'ignore', out, err ],
});

subprocess.unref();import { openSync } from 'node:fs';
import { spawn } from 'node:child_process';
const out = openSync('./out.log', 'a');
const err = openSync('./out.log', 'a');

const subprocess = spawn('prg', [], {
  detached: true,
  stdio: [ 'ignore', out, err ],
});

subprocess.unref();
options.stdio#

The options.stdio option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin, subprocess.stdout, and subprocess.stderr streams on the ChildProcess object. This is equivalent to setting the options.stdio equal to ['pipe', 'pipe', 'pipe'].

For convenience, options.stdio may be one of the following strings:

  • 'pipe': equivalent to ['pipe', 'pipe', 'pipe'] (the default)
  • 'overlapped': equivalent to ['overlapped', 'overlapped', 'overlapped']
  • 'ignore': equivalent to ['ignore', 'ignore', 'ignore']
  • 'inherit': equivalent to ['inherit', 'inherit', 'inherit'] or [0, 1, 2]

Otherwise, the value of options.stdio is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:

  1. 'pipe': Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the child_process object as subprocess.stdio[fd]. Pipes created for fds 0, 1, and 2 are also available as subprocess.stdin, subprocess.stdout and subprocess.stderr, respectively. These are not actual Unix pipes and therefore the child process can not use them by their descriptor files, e.g. /dev/fd/2 or /dev/stdout.

  2. 'overlapped': Same as 'pipe' except that the FILE_FLAG_OVERLAPPED flag is set on the handle. This is necessary for overlapped I/O on the child process's stdio handles. See the docs for more details. This is exactly the same as 'pipe' on non-Windows systems.

  3. 'ipc': Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the subprocess.send() method. If the child is a Node.js process, the presence of an IPC channel will enable process.send() and process.disconnect() methods, as well as 'disconnect' and 'message' events within the child.

    Accessing the IPC channel fd in any way other than process.send() or using the IPC channel with a child process that is not a Node.js instance is not supported.

  4. 'ignore': Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0, 1, and 2 for the processes it spawns, setting the fd to 'ignore' will cause Node.js to open /dev/null and attach it to the child's fd.

  5. 'inherit': Pass through the corresponding stdio stream to/from the parent process. In the first three positions, this is equivalent to process.stdin, process.stdout, and process.stderr, respectively. In any other position, equivalent to 'ignore'.

  6. <Stream> object: Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the stdio array. The stream must have an underlying descriptor (file streams do not start until the 'open' event has occurred).

  7. Positive integer: The integer value is interpreted as a file descriptor that is open in the parent process. It is shared with the child process, similar to how <Stream> objects can be shared. Passing sockets is not supported on Windows.

  8. null, undefined: Use default value. For stdio fds 0, 1, and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is 'ignore'.

const { spawn } = require('node:child_process');
const process = require('node:process');

// Child will use parent's stdios.
spawn('prg', [], { stdio: 'inherit' });

// Spawn child sharing only stderr.
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });import { spawn } from 'node:child_process';
import process from 'node:process';

// Child will use parent's stdios.
spawn('prg', [], { stdio: 'inherit' });

// Spawn child sharing only stderr.
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });

It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()) until the child registers an event handler for the 'disconnect' event or the 'message' event. This allows the child to exit normally without the process being held open by the open IPC channel.

See also: child_process.exec() and child_process.fork().

Synchronous process creation#

The child_process.spawnSync(), child_process.execSync(), and child_process.execFileSync() methods are synchronous and will block the Node.js event loop, pausing execution of any additional code until the spawned process exits.

Blocking calls like these are mostly useful for simplifying general-purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.

child_process.execFileSync(file[, args][, options])#

  • file <string> The name or path of the executable file to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execFileSync() method is generally identical to child_process.execFile() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited.

If the child process intercepts and handles the SIGTERM signal and does not exit, the parent process will still wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw an Error that will include the full result of the underlying child_process.spawnSync().

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

const { execFileSync } = require('node:child_process');

try {
  const stdout = execFileSync('my-script.sh', ['my-arg'], {
    // Capture stdout and stderr from child process. Overrides the
    // default behavior of streaming child stderr to the parent stderr
    stdio: 'pipe',

    // Use utf8 encoding for stdio pipes
    encoding: 'utf8',
  });

  console.log(stdout);
} catch (err) {
  if (err.code) {
    // Spawning child process failed
    console.error(err.code);
  } else {
    // Child was spawned but exited with non-zero exit code
    // Error contains any stdout and stderr from the child
    const { stdout, stderr } = err;

    console.error({ stdout, stderr });
  }
}import { execFileSync } from 'node:child_process';

try {
  const stdout = execFileSync('my-script.sh', ['my-arg'], {
    // Capture stdout and stderr from child process. Overrides the
    // default behavior of streaming child stderr to the parent stderr
    stdio: 'pipe',

    // Use utf8 encoding for stdio pipes
    encoding: 'utf8',
  });

  console.log(stdout);
} catch (err) {
  if (err.code) {
    // Spawning child process failed
    console.error(err.code);
  } else {
    // Child was spawned but exited with non-zero exit code
    // Error contains any stdout and stderr from the child
    const { stdout, stderr } = err;

    console.error({ stdout, stderr });
  }
}

child_process.execSync(command[, options])#

  • command <string> The command to run.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • shell <string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default: '/bin/sh' on Unix, process.env.ComSpec on Windows.
    • uid <number> Sets the user identity of the process. (See setuid(2)).
    • gid <number> Sets the group identity of the process. (See setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execSync() method is generally identical to child_process.exec() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw. The Error object will contain the entire result from child_process.spawnSync().

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.spawnSync(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>
    • cwd <string> | <URL> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. If stdio[0] is set to 'pipe', Supplying this value will override stdio[0].
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <string> | <Array> Child's stdio configuration. See child_process.spawn()'s stdio. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Object>
    • pid <number> Pid of the child process.
    • output <Array> Array of results from stdio output.
    • stdout <Buffer> | <string> The contents of output[1].
    • stderr <Buffer> | <string> The contents of output[2].
    • status <number> | <null> The exit code of the subprocess, or null if the subprocess terminated due to a signal.
    • signal <string> | <null> The signal used to kill the subprocess, or null if the subprocess did not terminate due to a signal.
    • error <Error> The error object if the child process failed or timed out.

The child_process.spawnSync() method is generally identical to child_process.spawn() with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

Class: ChildProcess#

Instances of the ChildProcess represent spawned child processes.

Instances of ChildProcess are not intended to be created directly. Rather, use the child_process.spawn(), child_process.exec(), child_process.execFile(), or child_process.fork() methods to create instances of ChildProcess.

Event: 'close'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'close' event is emitted after a process has ended and the stdio streams of a child process have been closed. This is distinct from the 'exit' event, since multiple processes might share the same stdio streams. The 'close' event will always emit after 'exit' was already emitted, or 'error' if the child failed to spawn.

const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process close all stdio with code ${code}`);
});

ls.on('exit', (code) => {
  console.log(`child process exited with code ${code}`);
});import { spawn } from 'node:child_process';
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process close all stdio with code ${code}`);
});

ls.on('exit', (code) => {
  console.log(`child process exited with code ${code}`);
});

Event: 'disconnect'#

The 'disconnect' event is emitted after calling the subprocess.disconnect() method in parent process or process.disconnect() in child process. After disconnecting it is no longer possible to send or receive messages, and the subprocess.connected property is false.

Event: 'error'#

The 'error' event is emitted whenever:

  • The process could not be spawned.
  • The process could not be killed.
  • Sending a message to the child process failed.
  • The child process was aborted via the signal option.

The 'exit' event may or may not fire after an error has occurred. When listening to both the 'exit' and 'error' events, guard against accidentally invoking handler functions multiple times.

See also subprocess.kill() and subprocess.send().

Event: 'exit'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'exit' event is emitted after the child process ends. If the process exited, code is the final exit code of the process, otherwise null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null. One of the two will always be non-null.

When the 'exit' event is triggered, child process stdio streams might still be open.

Node.js establishes signal handlers for SIGINT and SIGTERM and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.

See waitpid(2).

Event: 'message'#

The 'message' event is triggered when a child process uses process.send() to send messages.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

If the serialization option was set to 'advanced' used when spawning the child process, the message argument can contain data that JSON is not able to represent. See Advanced serialization for more details.

Event: 'spawn'#

The 'spawn' event is emitted once the child process has spawned successfully. If the child process does not spawn successfully, the 'spawn' event is not emitted and the 'error' event is emitted instead.

If emitted, the 'spawn' event comes before all other events and before any data is received via stdout or stderr.

The 'spawn' event will fire regardless of whether an error occurs within the spawned process. For example, if bash some-command spawns successfully, the 'spawn' event will fire, though bash may fail to spawn some-command. This caveat also applies when using { shell: true }.

subprocess.channel#

  • <Object> A pipe representing the IPC channel to the child process.

The subprocess.channel property is a reference to the child's IPC channel. If no IPC channel exists, this property is undefined.

subprocess.channel.ref()#

This method makes the IPC channel keep the event loop of the parent process running if .unref() has been called before.

subprocess.channel.unref()#

This method makes the IPC channel not keep the event loop of the parent process running, and lets it finish even while the channel is open.

subprocess.connected#

  • <boolean> Set to false after subprocess.disconnect() is called.

The subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.

subprocess.disconnect()#

Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.

The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().

When the child process is a Node.js instance (e.g. spawned using child_process.fork()), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.

subprocess.exitCode#

The subprocess.exitCode property indicates the exit code of the child process. If the child process is still running, the field will be null.

subprocess.kill([signal])#

The subprocess.kill() method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function returns true if kill(2) succeeds, and false otherwise.

const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process.
grep.kill('SIGHUP');import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process.
grep.kill('SIGHUP');

The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.

While the function is called kill, the signal delivered to the child process may not actually terminate the process.

See kill(2) for reference.

On Windows, where POSIX signals do not exist, the signal argument will be ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'). See Signal Events for more details.

On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell option of ChildProcess:

const { spawn } = require('node:child_process');

const subprocess = spawn(
  'sh',
  [
    '-c',
    `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`,
  ], {
    stdio: ['inherit', 'inherit', 'inherit'],
  },
);

setTimeout(() => {
  subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);import { spawn } from 'node:child_process';

const subprocess = spawn(
  'sh',
  [
    '-c',
    `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`,
  ], {
    stdio: ['inherit', 'inherit', 'inherit'],
  },
);

setTimeout(() => {
  subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);

subprocess[Symbol.dispose]()#

Stability: 1 - Experimental

Calls subprocess.kill() with 'SIGTERM'.

subprocess.killed#

  • <boolean> Set to true after subprocess.kill() is used to successfully send a signal to the child process.

The subprocess.killed property indicates whether the child process successfully received a signal from subprocess.kill(). The killed property does not indicate that the child process has been terminated.

subprocess.pid#

Returns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is undefined and error is emitted.

const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();

subprocess.ref()#

Calling subprocess.ref() after making a call to subprocess.unref() will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.

const { spawn } = require('node:child_process');
const process = require('node:process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();
subprocess.ref();import { spawn } from 'node:child_process';
import process from 'node:process';

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();
subprocess.ref();

subprocess.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <Handle> | <undefined> undefined, or a net.Socket, net.Server, or dgram.Socket object.
  • options <Object> The options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:
    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

For example, in the parent script:

const { fork } = require('node:child_process');
const forkedProcess = fork(`${__dirname}/sub.js`);

forkedProcess.on('message', (message) => {
  console.log('PARENT got message:', message);
});

// Causes the child to print: CHILD got message: { hello: 'world' }
forkedProcess.send({ hello: 'world' });import { fork } from 'node:child_process';
const forkedProcess = fork(`${import.meta.dirname}/sub.js`);

forkedProcess.on('message', (message) => {
  console.log('PARENT got message:', message);
});

// Causes the child to print: CHILD got message: { hello: 'world' }
forkedProcess.send({ hello: 'world' });

And then the child script, 'sub.js' might look like this:

process.on('message', (message) => {
  console.log('CHILD got message:', message);
});

// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN }); 

Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.

There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.

The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.

The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.

If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.

subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.

Example: sending a server object#

The sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:

const { fork } = require('node:child_process');
const { createServer } = require('node:net');

const subprocess = fork('subprocess.js');

// Open up the server object and send the handle.
const server = createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
});import { fork } from 'node:child_process';
import { createServer } from 'node:net';

const subprocess = fork('subprocess.js');

// Open up the server object and send the handle.
const server = createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
});

The child would then receive the server object as:

process.on('message', (m, server) => {
  if (m === 'server') {
    server.on('connection', (socket) => {
      socket.end('handled by child');
    });
  }
}); 

Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.

While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.

Example: sending a socket object#

Similarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:

const { fork } = require('node:child_process');
const { createServer } = require('node:net');

const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);

// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {

  // If this is special priority...
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority.
  normal.send('socket', socket);
});
server.listen(1337);import { fork } from 'node:child_process';
import { createServer } from 'node:net';

const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);

// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {

  // If this is special priority...
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority.
  normal.send('socket', socket);
});
server.listen(1337);

The subprocess.js would receive the socket handle as the second argument passed to the event callback function:

process.on('message', (m, socket) => {
  if (m === 'socket') {
    if (socket) {
      // Check that the client socket exists.
      // It is possible for the socket to be closed between the time it is
      // sent and the time it is received in the child process.
      socket.end(`Request handled with ${process.argv[2]} priority`);
    }
  }
}); 

Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.

Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.

subprocess.signalCode#

The subprocess.signalCode property indicates the signal received by the child process if any, else null.

subprocess.spawnargs#

The subprocess.spawnargs property represents the full list of command-line arguments the child process was launched with.

subprocess.spawnfile#

The subprocess.spawnfile property indicates the executable file name of the child process that is launched.

For child_process.fork(), its value will be equal to process.execPath. For child_process.spawn(), its value will be the name of the executable file. For child_process.exec(), its value will be the name of the shell in which the child process is launched.

subprocess.stderr#

A Readable Stream that represents the child process's stderr.

If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be null.

subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.

The subprocess.stderr property can be null or undefined if the child process could not be successfully spawned.

subprocess.stdin#

A Writable Stream that represents the child process's stdin.

If a child process waits to read all of its input, the child will not continue until this stream has been closed via end().

If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be null.

subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.

The subprocess.stdin property can be null or undefined if the child process could not be successfully spawned.

subprocess.stdio#

A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to child_process.spawn() that have been set to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.

In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.

const assert = require('node:assert');
const fs = require('node:fs');
const child_process = require('node:child_process');

const subprocess = child_process.spawn('ls', {
  stdio: [
    0, // Use parent's stdin for child.
    'pipe', // Pipe child's stdout to parent.
    fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
  ],
});

assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);

assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);import assert from 'node:assert';
import fs from 'node:fs';
import child_process from 'node:child_process';

const subprocess = child_process.spawn('ls', {
  stdio: [
    0, // Use parent's stdin for child.
    'pipe', // Pipe child's stdout to parent.
    fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
  ],
});

assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);

assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);

The subprocess.stdio property can be undefined if the child process could not be successfully spawned.

subprocess.stdout#

A Readable Stream that represents the child process's stdout.

If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be null.

subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.

const { spawn } = require('node:child_process');

const subprocess = spawn('ls');

subprocess.stdout.on('data', (data) => {
  console.log(`Received chunk ${data}`);
});import { spawn } from 'node:child_process';

const subprocess = spawn('ls');

subprocess.stdout.on('data', (data) => {
  console.log(`Received chunk ${data}`);
});

The subprocess.stdout property can be null or undefined if the child process could not be successfully spawned.

subprocess.unref()#

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

const { spawn } = require('node:child_process');
const process = require('node:process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();import { spawn } from 'node:child_process';
import process from 'node:process';

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();

maxBuffer and Unicode#

The maxBuffer option specifies the largest number of bytes allowed on stdout or stderr. If this value is exceeded, then the child process is terminated. This impacts output that includes multibyte character encodings such as UTF-8 or UTF-16. For instance, console.log('中文测试') will send 13 UTF-8 encoded bytes to stdout although there are only 4 characters.

Shell requirements#

The shell should understand the -c switch. If the shell is 'cmd.exe', it should understand the /d /s /c switches and command-line parsing should be compatible.

Default Windows shell#

Although Microsoft specifies %COMSPEC% must contain the path to 'cmd.exe' in the root environment, child processes are not always subject to the same requirement. Thus, in child_process functions where a shell can be spawned, 'cmd.exe' is used as a fallback if process.env.ComSpec is unavailable.

Advanced serialization#

Child processes support a serialization mechanism for IPC that is based on the serialization API of the node:v8 module, based on the HTML structured clone algorithm. This is generally more powerful and supports more built-in JavaScript object types, such as BigInt, Map and Set, ArrayBuffer and TypedArray, Buffer, Error, RegExp etc.

However, this format is not a full superset of JSON, and e.g. properties set on objects of such built-in types will not be passed on through the serialization step. Additionally, performance may not be equivalent to that of JSON, depending on the structure of the passed data. Therefore, this feature requires opting in by setting the serialization option to 'advanced' when calling child_process.spawn() or child_process.fork().

Cluster#

Stability: 2 - Stable

Source Code: lib/cluster.js

Clusters of Node.js processes can be used to run multiple instances of Node.js that can distribute workloads among their application threads. When process isolation is not needed, use the worker_threads module instead, which allows running multiple application threads within a single Node.js instance.

The cluster module allows easy creation of child processes that all share server ports.

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

const numCPUs = availableParallelism();

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('exit', (worker, code, signal) => {
    console.log(`worker ${worker.process.pid} died`);
  });
} else {
  // Workers can share any TCP connection
  // In this case it is an HTTP server
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');
  }).listen(8000);

  console.log(`Worker ${process.pid} started`);
}const cluster = require('node:cluster');
const http = require('node:http');
const numCPUs = require('node:os').availableParallelism();
const process = require('node:process');

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('exit', (worker, code, signal) => {
    console.log(`worker ${worker.process.pid} died`);
  });
} else {
  // Workers can share any TCP connection
  // In this case it is an HTTP server
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');
  }).listen(8000);

  console.log(`Worker ${process.pid} started`);
}

Running Node.js will now share port 8000 between the workers:

$ node server.js
Primary 3596 is running
Worker 4324 started
Worker 4520 started
Worker 6056 started
Worker 5644 started 

On Windows, it is not yet possible to set up a named pipe server in a worker.

How it works#

The worker processes are spawned using the child_process.fork() method, so that they can communicate with the parent via IPC and pass server handles back and forth.

The cluster module supports two methods of distributing incoming connections.

The first one (and the default one on all platforms except Windows) is the round-robin approach, where the primary process listens on a port, accepts new connections and distributes them across the workers in a round-robin fashion, with some built-in smarts to avoid overloading a worker process.

The second approach is where the primary process creates the listen socket and sends it to interested workers. The workers then accept incoming connections directly.

The second approach should, in theory, give the best performance. In practice however, distribution tends to be very unbalanced due to operating system scheduler vagaries. Loads have been observed where over 70% of all connections ended up in just two processes, out of a total of eight.

Because server.listen() hands off most of the work to the primary process, there are three cases where the behavior between a normal Node.js process and a cluster worker differs:

  1. server.listen({fd: 7}) Because the message is passed to the primary, file descriptor 7 in the parent will be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.
  2. server.listen(handle) Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the primary process.
  3. server.listen(0) Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same "random" port each time they do listen(0). In essence, the port is random the first time, but predictable thereafter. To listen on a unique port, generate a port number based on the cluster worker ID.

Node.js does not provide routing logic. It is therefore important to design an application such that it does not rely too heavily on in-memory data objects for things like sessions and login.

Because workers are all separate processes, they can be killed or re-spawned depending on a program's needs, without affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. If no workers are alive, existing connections will be dropped and new connections will be refused. Node.js does not automatically manage the number of workers, however. It is the application's responsibility to manage the worker pool based on its own needs.

Although a primary use case for the node:cluster module is networking, it can also be used for other use cases requiring worker processes.

Class: Worker#

A Worker object contains all public information and method about a worker. In the primary it can be obtained using cluster.workers. In a worker it can be obtained using cluster.worker.

Event: 'disconnect'#

Similar to the cluster.on('disconnect') event, but specific to this worker.

cluster.fork().on('disconnect', () => {
  // Worker has disconnected
}); 

Event: 'error'#

This event is the same as the one provided by child_process.fork().

Within a worker, process.on('error') may also be used.

Event: 'exit'#

  • code <number> The exit code, if it exited normally.
  • signal <string> The name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

Similar to the cluster.on('exit') event, but specific to this worker.

import cluster from 'node:cluster';

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.on('exit', (code, signal) => {
    if (signal) {
      console.log(`worker was killed by signal: ${signal}`);
    } else if (code !== 0) {
      console.log(`worker exited with error code: ${code}`);
    } else {
      console.log('worker success!');
    }
  });
}const cluster = require('node:cluster');

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.on('exit', (code, signal) => {
    if (signal) {
      console.log(`worker was killed by signal: ${signal}`);
    } else if (code !== 0) {
      console.log(`worker exited with error code: ${code}`);
    } else {
      console.log('worker success!');
    }
  });
}

Event: 'listening'#

Similar to the cluster.on('listening') event, but specific to this worker.

cluster.fork().on('listening', (address) => {
  // Worker is listening
});cluster.fork().on('listening', (address) => {
  // Worker is listening
});

It is not emitted in the worker.

Event: 'message'#

Similar to the 'message' event of cluster, but specific to this worker.

Within a worker, process.on('message') may also be used.

See process event: 'message'.

Here is an example using the message system. It keeps a count in the primary process of the number of HTTP requests received by the workers:

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

if (cluster.isPrimary) {

  // Keep track of http requests
  let numReqs = 0;
  setInterval(() => {
    console.log(`numReqs = ${numReqs}`);
  }, 1000);

  // Count requests
  function messageHandler(msg) {
    if (msg.cmd && msg.cmd === 'notifyRequest') {
      numReqs += 1;
    }
  }

  // Start workers and listen for messages containing notifyRequest
  const numCPUs = availableParallelism();
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  for (const id in cluster.workers) {
    cluster.workers[id].on('message', messageHandler);
  }

} else {

  // Worker processes have a http server.
  http.Server((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');

    // Notify primary about the request
    process.send({ cmd: 'notifyRequest' });
  }).listen(8000);
}const cluster = require('node:cluster');
const http = require('node:http');
const numCPUs = require('node:os').availableParallelism();
const process = require('node:process');

if (cluster.isPrimary) {

  // Keep track of http requests
  let numReqs = 0;
  setInterval(() => {
    console.log(`numReqs = ${numReqs}`);
  }, 1000);

  // Count requests
  function messageHandler(msg) {
    if (msg.cmd && msg.cmd === 'notifyRequest') {
      numReqs += 1;
    }
  }

  // Start workers and listen for messages containing notifyRequest
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  for (const id in cluster.workers) {
    cluster.workers[id].on('message', messageHandler);
  }

} else {

  // Worker processes have a http server.
  http.Server((req, res) => {
    res.writeHead(200);
    res.end('hello world\n');

    // Notify primary about the request
    process.send({ cmd: 'notifyRequest' });
  }).listen(8000);
}

Event: 'online'#

Similar to the cluster.on('online') event, but specific to this worker.

cluster.fork().on('online', () => {
  // Worker is online
}); 

It is not emitted in the worker.

worker.disconnect()#

In a worker, this function will close all servers, wait for the 'close' event on those servers, and then disconnect the IPC channel.

In the primary, an internal message is sent to the worker causing it to call .disconnect() on itself.

Causes .exitedAfterDisconnect to be set.

After a server is closed, it will no longer accept new connections, but connections may be accepted by any other listening worker. Existing connections will be allowed to close as usual. When no more connections exist, see server.close(), the IPC channel to the worker will close allowing it to die gracefully.

The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.

In a worker, process.disconnect exists, but it is not this function; it is disconnect().

Because long living server connections may block workers from disconnecting, it may be useful to send a message, so application specific actions may be taken to close them. It also may be useful to implement a timeout, killing a worker if the 'disconnect' event has not been emitted after some time.

if (cluster.isPrimary) {
  const worker = cluster.fork();
  let timeout;

  worker.on('listening', (address) => {
    worker.send('shutdown');
    worker.disconnect();
    timeout = setTimeout(() => {
      worker.kill();
    }, 2000);
  });

  worker.on('disconnect', () => {
    clearTimeout(timeout);
  });

} else if (cluster.isWorker) {
  const net = require('node:net');
  const server = net.createServer((socket) => {
    // Connections never end
  });

  server.listen(8000);

  process.on('message', (msg) => {
    if (msg === 'shutdown') {
      // Initiate graceful close of any connections to server
    }
  });
} 

worker.exitedAfterDisconnect#

This property is true if the worker exited due to .disconnect(). If the worker exited any other way, it is false. If the worker has not exited, it is undefined.

The boolean worker.exitedAfterDisconnect allows distinguishing between voluntary and accidental exit, the primary may choose not to respawn a worker based on this value.

cluster.on('exit', (worker, code, signal) => {
  if (worker.exitedAfterDisconnect === true) {
    console.log('Oh, it was just voluntary – no need to worry');
  }
});

// kill worker
worker.kill(); 

worker.id#

Each new worker is given its own unique id, this id is stored in the id.

While a worker is alive, this is the key that indexes it in cluster.workers.

worker.isConnected()#

This function returns true if the worker is connected to its primary via its IPC channel, false otherwise. A worker is connected to its primary after it has been created. It is disconnected after the 'disconnect' event is emitted.

worker.isDead()#

This function returns true if the worker's process has terminated (either because of exiting or being signaled). Otherwise, it returns false.

import cluster from 'node:cluster';
import http from 'node:http';
import { availableParallelism } from 'node:os';
import process from 'node:process';

const numCPUs = availableParallelism();

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('fork', (worker) => {
    console.log('worker is dead:', worker.isDead());
  });

  cluster.on('exit', (worker, code, signal) => {
    console.log('worker is dead:', worker.isDead());
  });
} else {
  // Workers can share any TCP connection. In this case, it is an HTTP server.
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end(`Current process\n ${process.pid}`);
    process.kill(process.pid);
  }).listen(8000);
}const cluster = require('node:cluster');
const http = require('node:http');
const numCPUs = require('node:os').availableParallelism();
const process = require('node:process');

if (cluster.isPrimary) {
  console.log(`Primary ${process.pid} is running`);

  // Fork workers.
  for (let i = 0; i < numCPUs; i++) {
    cluster.fork();
  }

  cluster.on('fork', (worker) => {
    console.log('worker is dead:', worker.isDead());
  });

  cluster.on('exit', (worker, code, signal) => {
    console.log('worker is dead:', worker.isDead());
  });
} else {
  // Workers can share any TCP connection. In this case, it is an HTTP server.
  http.createServer((req, res) => {
    res.writeHead(200);
    res.end(`Current process\n ${process.pid}`);
    process.kill(process.pid);
  }).listen(8000);
}

worker.kill([signal])#

  • signal <string> Name of the kill signal to send to the worker process. Default: 'SIGTERM'

This function will kill the worker. In the primary worker, it does this by disconnecting the worker.process, and once disconnected, killing with signal. In the worker, it does it by killing the process with signal.

The kill() function kills the worker process without waiting for a graceful disconnect, it has the same behavior as worker.process.kill().

This method is aliased as worker.destroy() for backwards compatibility.

In a worker, process.kill() exists, but it is not this function; it is kill().

worker.process#

All workers are created using child_process.fork(), the returned object from this function is stored as .process. In a worker, the global process is stored.

See: Child Process module.

Workers will call process.exit(0) if the 'disconnect' event occurs on process and .exitedAfterDisconnect is not true. This protects against accidental disconnection.

worker.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <Handle>
  • options <Object> The options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:
    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

Send a message to a worker or primary, optionally with a handle.

In the primary, this sends a message to a specific worker. It is identical to ChildProcess.send().

In a worker, this sends a message to the primary. It is identical to process.send().

This example will echo back all messages from the primary:

if (cluster.isPrimary) {
  const worker = cluster.fork();
  worker.send('hi there');

} else if (cluster.isWorker) {
  process.on('message', (msg) => {
    process.send(msg);
  });
} 

Event: 'disconnect'#

Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected manually (such as with worker.disconnect()).

There may be a delay between the 'disconnect' and 'exit' events. These events can be used to detect if the process is stuck in a cleanup or if there are long-living connections.

cluster.on('disconnect', (worker) => {
  console.log(`The worker #${worker.id} has disconnected`);
}); 

Event: 'exit'#

  • worker <cluster.Worker>
  • code <number> The exit code, if it exited normally.
  • signal <string> The name of the signal (e.g. 'SIGHUP') that caused the process to be killed.

When any of the workers die the cluster module will emit the 'exit' event.

This can be used to restart the worker by calling .fork() again.

cluster.on('exit', (worker, code, signal) => {
  console.log('worker %d died (%s). restarting...',
              worker.process.pid, signal || code);
  cluster.fork();
}); 

See child_process event: 'exit'.

Event: 'fork'#

When a new worker is forked the cluster module will emit a 'fork' event. This can be used to log worker activity, and create a custom timeout.

const timeouts = [];
function errorMsg() {
  console.error('Something must be wrong with the connection ...');
}

cluster.on('fork', (worker) => {
  timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', (worker, address) => {
  clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', (worker, code, signal) => {
  clearTimeout(timeouts[worker.id]);
  errorMsg();
}); 

Event: 'listening'#

After calling listen() from a worker, when the 'listening' event is emitted on the server, a 'listening' event will also be emitted on cluster in the primary.

The event handler is executed with two arguments, the worker contains the worker object and the address object contains the following connection properties: address, port, and addressType. This is very useful if the worker is listening on more than one address.

cluster.on('listening', (worker, address) => {
  console.log(
    `A worker is now connected to ${address.address}:${address.port}`);
}); 

The addressType is one of:

  • 4 (TCPv4)
  • 6 (TCPv6)
  • -1 (Unix domain socket)
  • 'udp4' or 'udp6' (UDPv4 or UDPv6)

Event: 'message'#

Emitted when the cluster primary receives a message from any worker.

See child_process event: 'message'.

Event: 'online'#

After forking a new worker, the worker should respond with an online message. When the primary receives an online message it will emit this event. The difference between 'fork' and 'online' is that fork is emitted when the primary forks a worker, and 'online' is emitted when the worker is running.

cluster.on('online', (worker) => {
  console.log('Yay, the worker responded after it was forked');
}); 

Event: 'setup'#

Emitted every time .setupPrimary() is called.

The settings object is the cluster.settings object at the time .setupPrimary() was called and is advisory only, since multiple calls to .setupPrimary() can be made in a single tick.

If accuracy is important, use cluster.settings.

cluster.disconnect([callback])#

  • callback <Function> Called when all workers are disconnected and handles are closed.

Calls .disconnect() on each worker in cluster.workers.

When they are disconnected all internal handles will be closed, allowing the primary process to die gracefully if no other event is waiting.

The method takes an optional callback argument which will be called when finished.

This can only be called from the primary process.

cluster.fork([env])#

Spawn a new worker process.

This can only be called from the primary process.

cluster.isMaster#

Stability: 0 - Deprecated

Deprecated alias for cluster.isPrimary.

cluster.isPrimary#

True if the process is a primary. This is determined by the process.env.NODE_UNIQUE_ID. If process.env.NODE_UNIQUE_ID is undefined, then isPrimary is true.

cluster.isWorker#

True if the process is not a primary (it is the negation of cluster.isPrimary).

cluster.schedulingPolicy#

The scheduling policy, either cluster.SCHED_RR for round-robin or cluster.SCHED_NONE to leave it to the operating system. This is a global setting and effectively frozen once either the first worker is spawned, or .setupPrimary() is called, whichever comes first.

SCHED_RR is the default on all operating systems except Windows. Windows will change to SCHED_RR once libuv is able to effectively distribute IOCP handles without incurring a large performance hit.

cluster.schedulingPolicy can also be set through the NODE_CLUSTER_SCHED_POLICY environment variable. Valid values are 'rr' and 'none'.

cluster.settings#

  • <Object>
    • execArgv <string[]> List of string arguments passed to the Node.js executable. Default: process.execArgv.
    • exec <string> File path to worker file. Default: process.argv[1].
    • args <string[]> String arguments passed to worker. Default: process.argv.slice(2).
    • cwd <string> Current working directory of the worker process. Default: undefined (inherits from parent process).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for child_process for more details. Default: false.
    • silent <boolean> Whether or not to send output to parent's stdio. Default: false.
    • stdio <Array> Configures the stdio of forked processes. Because the cluster module relies on IPC to function, this configuration must contain an 'ipc' entry. When this option is provided, it overrides silent. See child_process.spawn()'s stdio.
    • uid <number> Sets the user identity of the process. (See setuid(2).)
    • gid <number> Sets the group identity of the process. (See setgid(2).)
    • inspectPort <number> | <Function> Sets inspector port of worker. This can be a number, or a function that takes no arguments and returns a number. By default each worker gets its own port, incremented from the primary's process.debugPort.
    • windowsHide <boolean> Hide the forked processes console window that would normally be created on Windows systems. Default: false.

After calling .setupPrimary() (or .fork()) this settings object will contain the settings, including the default values.

This object is not intended to be changed or set manually.

cluster.setupMaster([settings])#

Stability: 0 - Deprecated

Deprecated alias for .setupPrimary().

cluster.setupPrimary([settings])#

setupPrimary is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.

Any settings changes only affect future calls to .fork() and have no effect on workers that are already running.

The only attribute of a worker that cannot be set via .setupPrimary() is the env passed to .fork().

The defaults above apply to the first call only; the defaults for later calls are the current values at the time of cluster.setupPrimary() is called.

import cluster from 'node:cluster';

cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'https'],
  silent: true,
});
cluster.fork(); // https worker
cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'http'],
});
cluster.fork(); // http workerconst cluster = require('node:cluster');

cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'https'],
  silent: true,
});
cluster.fork(); // https worker
cluster.setupPrimary({
  exec: 'worker.js',
  args: ['--use', 'http'],
});
cluster.fork(); // http worker

This can only be called from the primary process.

cluster.worker#

A reference to the current worker object. Not available in the primary process.

import cluster from 'node:cluster';

if (cluster.isPrimary) {
  console.log('I am primary');
  cluster.fork();
  cluster.fork();
} else if (cluster.isWorker) {
  console.log(`I am worker #${cluster.worker.id}`);
}const cluster = require('node:cluster');

if (cluster.isPrimary) {
  console.log('I am primary');
  cluster.fork();
  cluster.fork();
} else if (cluster.isWorker) {
  console.log(`I am worker #${cluster.worker.id}`);
}

cluster.workers#

A hash that stores the active worker objects, keyed by id field. This makes it easy to loop through all the workers. It is only available in the primary process.

A worker is removed from cluster.workers after the worker has disconnected and exited. The order between these two events cannot be determined in advance. However, it is guaranteed that the removal from the cluster.workers list happens before the last 'disconnect' or 'exit' event is emitted.

import cluster from 'node:cluster';

for (const worker of Object.values(cluster.workers)) {
  worker.send('big announcement to all workers');
}const cluster = require('node:cluster');

for (const worker of Object.values(cluster.workers)) {
  worker.send('big announcement to all workers');
}

Command-line API#

Node.js comes with a variety of CLI options. These options expose built-in debugging, multiple ways to execute scripts, and other helpful runtime options.

To view this documentation as a manual page in a terminal, run man node.

Synopsis#

node [options] [V8 options] [<program-entry-point> | -e "script" | -] [--] [arguments]

node inspect [<program-entry-point> | -e "script" | <host>:<port>] …

node --v8-options

Execute without arguments to start the REPL.

For more info about node inspect, see the debugger documentation.

Program entry point#

The program entry point is a specifier-like string. If the string is not an absolute path, it's resolved as a relative path from the current working directory. That path is then resolved by CommonJS module loader, or by the ES module loader if --experimental-default-type=module is passed. If no corresponding file is found, an error is thrown.

If a file is found, its path will be passed to the ES module loader under any of the following conditions:

  • The program was started with a command-line flag that forces the entry point to be loaded with ECMAScript module loader, such as --import or --experimental-default-type=module.
  • The file has an .mjs extension.
  • The file does not have a .cjs extension, and the nearest parent package.json file contains a top-level "type" field with a value of "module".

Otherwise, the file is loaded using the CommonJS module loader. See Modules loaders for more details.

ECMAScript modules loader entry point caveat#

When loading, the ES module loader loads the program entry point, the node command will accept as input only files with .js, .mjs, or .cjs extensions; with .wasm extensions when --experimental-wasm-modules is enabled; and with no extension when --experimental-default-type=module is passed.

Options#

All options, including V8 options, allow words to be separated by both dashes (-) or underscores (_). For example, --pending-deprecation is equivalent to --pending_deprecation.

If an option that takes a single value (such as --max-http-header-size) is passed more than once, then the last passed value is used. Options from the command line take precedence over options passed through the NODE_OPTIONS environment variable.

-#

Alias for stdin. Analogous to the use of - in other command-line utilities, meaning that the script is read from stdin, and the rest of the options are passed to that script.

--#

Indicate the end of node options. Pass the rest of the arguments to the script. If no script filename or eval/print script is supplied prior to this, then the next argument is used as a script filename.

--abort-on-uncaught-exception#

Aborting instead of exiting causes a core file to be generated for post-mortem analysis using a debugger (such as lldb, gdb, and mdb).

If this flag is passed, the behavior can still be set to not abort through process.setUncaughtExceptionCaptureCallback() (and through usage of the node:domain module that uses it).

--allow-addons#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to use native addons by default. Attempts to do so will throw an ERR_DLOPEN_DISABLED unless the user explicitly passes the --allow-addons flag when starting Node.js.

Example:

// Attempt to require an native addon
require('nodejs-addon-example'); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/modules/cjs/loader:1319
  return process.dlopen(module, path.toNamespacedPath(filename));
                 ^

Error: Cannot load native addon because loading addons is disabled.
    at Module._extensions..node (node:internal/modules/cjs/loader:1319:18)
    at Module.load (node:internal/modules/cjs/loader:1091:32)
    at Module._load (node:internal/modules/cjs/loader:938:12)
    at Module.require (node:internal/modules/cjs/loader:1115:19)
    at require (node:internal/modules/helpers:130:18)
    at Object.<anonymous> (/home/index.js:1:15)
    at Module._compile (node:internal/modules/cjs/loader:1233:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1287:10)
    at Module.load (node:internal/modules/cjs/loader:1091:32)
    at Module._load (node:internal/modules/cjs/loader:938:12) {
  code: 'ERR_DLOPEN_DISABLED'
} 

--allow-child-process#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to spawn any child process by default. Attempts to do so will throw an ERR_ACCESS_DENIED unless the user explicitly passes the --allow-child-process flag when starting Node.js.

Example:

const childProcess = require('node:child_process');
// Attempt to bypass the permission
childProcess.spawn('node', ['-e', 'require("fs").writeFileSync("/new-file", "example")']); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/child_process:388
  const err = this._handle.spawn(options);
                           ^
Error: Access to this API has been restricted
    at ChildProcess.spawn (node:internal/child_process:388:28)
    at Object.spawn (node:child_process:723:9)
    at Object.<anonymous> (/home/index.js:3:14)
    at Module._compile (node:internal/modules/cjs/loader:1120:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1174:10)
    at Module.load (node:internal/modules/cjs/loader:998:32)
    at Module._load (node:internal/modules/cjs/loader:839:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:81:12)
    at node:internal/main/run_main_module:17:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'ChildProcess'
} 

--allow-fs-read#

Stability: 1.1 - Active development

This flag configures file system read permissions using the Permission Model.

The valid arguments for the --allow-fs-read flag are:

  • * - To allow all FileSystemRead operations.
  • Multiple paths can be allowed using multiple --allow-fs-read flags. Example --allow-fs-read=/folder1/ --allow-fs-read=/folder1/

Paths delimited by comma (,) are no longer allowed. When passing a single flag with a comma a warning will be displayed.

Examples can be found in the File System Permissions documentation.

Relative paths are NOT yet supported by the CLI flag.

The initializer module also needs to be allowed. Consider the following example:

$ node --experimental-permission t.js
node:internal/modules/cjs/loader:162
  const result = internalModuleStat(receiver, filename);
                 ^

Error: Access to this API has been restricted
    at stat (node:internal/modules/cjs/loader:162:18)
    at Module._findPath (node:internal/modules/cjs/loader:640:16)
    at resolveMainPath (node:internal/modules/run_main:15:25)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:53:24)
    at node:internal/main/run_main_module:23:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'FileSystemRead',
  resource: '/Users/rafaelgss/repos/os/node/t.js'
} 

The process needs to have access to the index.js module:

node --experimental-permission --allow-fs-read=/path/to/index.js index.js 

--allow-fs-write#

Stability: 1.1 - Active development

This flag configures file system write permissions using the Permission Model.

The valid arguments for the --allow-fs-write flag are:

  • * - To allow all FileSystemWrite operations.
  • Multiple paths can be allowed using multiple --allow-fs-write flags. Example --allow-fs-write=/folder1/ --allow-fs-write=/folder1/

Paths delimited by comma (,) are no longer allowed. When passing a single flag with a comma a warning will be displayed.

Examples can be found in the File System Permissions documentation.

Relative paths are NOT supported through the CLI flag.

--allow-wasi#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be capable of creating any WASI instances by default. For security reasons, the call will throw an ERR_ACCESS_DENIED unless the user explicitly passes the flag --allow-wasi in the main Node.js process.

Example:

const { WASI } = require('node:wasi');
// Attempt to bypass the permission
new WASI({
  version: 'preview1',
  // Attempt to mount the whole filesystem
  preopens: {
    '/': '/',
  },
}); 
$ node --experimental-permission --allow-fs-read=* index.js
node:wasi:99
    const wrap = new _WASI(args, env, preopens, stdio);
                 ^

Error: Access to this API has been restricted
    at new WASI (node:wasi:99:18)
    at Object.<anonymous> (/home/index.js:3:1)
    at Module._compile (node:internal/modules/cjs/loader:1476:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1555:10)
    at Module.load (node:internal/modules/cjs/loader:1288:32)
    at Module._load (node:internal/modules/cjs/loader:1104:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:191:14)
    at node:internal/main/run_main_module:30:49 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'WASI',
} 

--allow-worker#

Stability: 1.1 - Active development

When using the Permission Model, the process will not be able to create any worker threads by default. For security reasons, the call will throw an ERR_ACCESS_DENIED unless the user explicitly pass the flag --allow-worker in the main Node.js process.

Example:

const { Worker } = require('node:worker_threads');
// Attempt to bypass the permission
new Worker(__filename); 
$ node --experimental-permission --allow-fs-read=* index.js
node:internal/worker:188
    this[kHandle] = new WorkerImpl(url,
                    ^

Error: Access to this API has been restricted
    at new Worker (node:internal/worker:188:21)
    at Object.<anonymous> (/home/index.js.js:3:1)
    at Module._compile (node:internal/modules/cjs/loader:1120:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1174:10)
    at Module.load (node:internal/modules/cjs/loader:998:32)
    at Module._load (node:internal/modules/cjs/loader:839:12)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:81:12)
    at node:internal/main/run_main_module:17:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'WorkerThreads'
} 

--build-snapshot#

Stability: 1 - Experimental

Generates a snapshot blob when the process exits and writes it to disk, which can be loaded later with --snapshot-blob.

When building the snapshot, if --snapshot-blob is not specified, the generated blob will be written, by default, to snapshot.blob in the current working directory. Otherwise it will be written to the path specified by --snapshot-blob.

$ echo "globalThis.foo = 'I am from the snapshot'" > snapshot.js

# Run snapshot.js to initialize the application and snapshot the
# state of it into snapshot.blob.
$ node --snapshot-blob snapshot.blob --build-snapshot snapshot.js

$ echo "console.log(globalThis.foo)" > index.js

# Load the generated snapshot and start the application from index.js.
$ node --snapshot-blob snapshot.blob index.js
I am from the snapshot 

The v8.startupSnapshot API can be used to specify an entry point at snapshot building time, thus avoiding the need of an additional entry script at deserialization time:

$ echo "require('v8').startupSnapshot.setDeserializeMainFunction(() => console.log('I am from the snapshot'))" > snapshot.js
$ node --snapshot-blob snapshot.blob --build-snapshot snapshot.js
$ node --snapshot-blob snapshot.blob
I am from the snapshot 

For more information, check out the v8.startupSnapshot API documentation.

Currently the support for run-time snapshot is experimental in that:

  1. User-land modules are not yet supported in the snapshot, so only one single file can be snapshotted. Users can bundle their applications into a single script with their bundler of choice before building a snapshot, however.
  2. Only a subset of the built-in modules work in the snapshot, though the Node.js core test suite checks that a few fairly complex applications can be snapshotted. Support for more modules are being added. If any crashes or buggy behaviors occur when building a snapshot, please file a report in the Node.js issue tracker and link to it in the tracking issue for user-land snapshots.

--build-snapshot-config#

Stability: 1 - Experimental

Specifies the path to a JSON configuration file which configures snapshot creation behavior.

The following options are currently supported:

  • builder <string> Required. Provides the name to the script that is executed before building the snapshot, as if --build-snapshot had been passed with builder as the main script name.
  • withoutCodeCache <boolean> Optional. Including the code cache reduces the time spent on compiling functions included in the snapshot at the expense of a bigger snapshot size and potentially breaking portability of the snapshot.

When using this flag, additional script files provided on the command line will not be executed and instead be interpreted as regular command line arguments.

-c, --check#

Syntax check the script without executing.

--completion-bash#

Print source-able bash completion script for Node.js.

node --completion-bash > node_bash_completion
source node_bash_completion 

-C condition, --conditions=condition#

Stability: 2 - Stable

Provide custom conditional exports resolution conditions.

Any number of custom string condition names are permitted.

The default Node.js conditions of "node", "default", "import", and "require" will always apply as defined.

For example, to run a module with "development" resolutions:

node -C development app.js 

--cpu-prof#

Stability: 2 - Stable

Starts the V8 CPU profiler on start up, and writes the CPU profile to disk before exit.

If --cpu-prof-dir is not specified, the generated profile is placed in the current working directory.

If --cpu-prof-name is not specified, the generated profile is named CPU.${yyyymmdd}.${hhmmss}.${pid}.${tid}.${seq}.cpuprofile.

$ node --cpu-prof index.js
$ ls *.cpuprofile
CPU.20190409.202950.15293.0.0.cpuprofile 

--cpu-prof-dir#

Stability: 2 - Stable

Specify the directory where the CPU profiles generated by --cpu-prof will be placed.

The default value is controlled by the --diagnostic-dir command-line option.

--cpu-prof-interval#

Stability: 2 - Stable

Specify the sampling interval in microseconds for the CPU profiles generated by --cpu-prof. The default is 1000 microseconds.

--cpu-prof-name#

Stability: 2 - Stable

Specify the file name of the CPU profile generated by --cpu-prof.

--diagnostic-dir=directory#

Set the directory to which all diagnostic output files are written. Defaults to current working directory.

Affects the default output directory of:

--disable-warning=code-or-type#

Stability: 1.1 - Active development

Disable specific process warnings by code or type.

Warnings emitted from process.emitWarning() may contain a code and a type. This option will not-emit warnings that have a matching code or type.

List of deprecation warnings.

The Node.js core warning types are: DeprecationWarning and ExperimentalWarning

For example, the following script will not emit DEP0025 require('node:sys') when executed with node --disable-warning=DEP0025:

import sys from 'node:sys';const sys = require('node:sys');

For example, the following script will emit the DEP0025 require('node:sys'), but not any Experimental Warnings (such as ExperimentalWarning: vm.measureMemory is an experimental feature in <=v21) when executed with node --disable-warning=ExperimentalWarning:

import sys from 'node:sys';
import vm from 'node:vm';

vm.measureMemory();const sys = require('node:sys');
const vm = require('node:vm');

vm.measureMemory();

--disable-wasm-trap-handler#

By default, Node.js enables trap-handler-based WebAssembly bound checks. As a result, V8 does not need to insert inline bound checks int the code compiled from WebAssembly which may speedup WebAssembly execution significantly, but this optimization requires allocating a big virtual memory cage (currently 10GB). If the Node.js process does not have access to a large enough virtual memory address space due to system configurations or hardware limitations, users won't be able to run any WebAssembly that involves allocation in this virtual memory cage and will see an out-of-memory error.

$ ulimit -v 5000000
$ node -p "new WebAssembly.Memory({ initial: 10, maximum: 100 });"
[eval]:1
new WebAssembly.Memory({ initial: 10, maximum: 100 });
^

RangeError: WebAssembly.Memory(): could not allocate memory
    at [eval]:1:1
    at runScriptInThisContext (node:internal/vm:209:10)
    at node:internal/process/execution:118:14
    at [eval]-wrapper:6:24
    at runScript (node:internal/process/execution:101:62)
    at evalScript (node:internal/process/execution:136:3)
    at node:internal/main/eval_string:49:3
 

--disable-wasm-trap-handler disables this optimization so that users can at least run WebAssembly (with less optimal performance) when the virtual memory address space available to their Node.js process is lower than what the V8 WebAssembly memory cage needs.

--disable-proto=mode#

Disable the Object.prototype.__proto__ property. If mode is delete, the property is removed entirely. If mode is throw, accesses to the property throw an exception with the code ERR_PROTO_ACCESS.

--disallow-code-generation-from-strings#

Make built-in language features like eval and new Function that generate code from strings throw an exception instead. This does not affect the Node.js node:vm module.

--expose-gc#

Stability: 1 - Experimental. This flag is inherited from V8 and is subject to change upstream.

This flag will expose the gc extension from V8.

if (globalThis.gc) {
  globalThis.gc();
} 

--dns-result-order=order#

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dns.setDefaultResultOrder() have higher priority than --dns-result-order.

--enable-fips#

Enable FIPS-compliant crypto at startup. (Requires Node.js to be built against FIPS-compatible OpenSSL.)

--enable-network-family-autoselection#

Enables the family autoselection algorithm unless connection options explicitly disables it.

--enable-source-maps#

Enable Source Map v3 support for stack traces.

When using a transpiler, such as TypeScript, stack traces thrown by an application reference the transpiled code, not the original source position. --enable-source-maps enables caching of Source Maps and makes a best effort to report stack traces relative to the original source file.

Overriding Error.prepareStackTrace may prevent --enable-source-maps from modifying the stack trace. Call and return the results of the original Error.prepareStackTrace in the overriding function to modify the stack trace with source maps.

const originalPrepareStackTrace = Error.prepareStackTrace;
Error.prepareStackTrace = (error, trace) => {
  // Modify error and trace and format stack trace with
  // original Error.prepareStackTrace.
  return originalPrepareStackTrace(error, trace);
}; 

Note, enabling source maps can introduce latency to your application when Error.stack is accessed. If you access Error.stack frequently in your application, take into account the performance implications of --enable-source-maps.

--entry-url#

Stability: 1 - Experimental

When present, Node.js will interpret the entry point as a URL, rather than a path.

Follows ECMAScript module resolution rules.

Any query parameter or hash in the URL will be accessible via import.meta.url.

node --entry-url 'file:///path/to/file.js?queryparams=work#and-hashes-too'
node --entry-url --experimental-strip-types 'file.ts?query#hash'
node --entry-url 'data:text/javascript,console.log("Hello")' 

--env-file=config#

Stability: 1.1 - Active development

Loads environment variables from a file relative to the current directory, making them available to applications on process.env. The environment variables which configure Node.js, such as NODE_OPTIONS, are parsed and applied. If the same variable is defined in the environment and in the file, the value from the environment takes precedence.

You can pass multiple --env-file arguments. Subsequent files override pre-existing variables defined in previous files.

An error is thrown if the file does not exist.

node --env-file=.env --env-file=.development.env index.js 

The format of the file should be one line per key-value pair of environment variable name and value separated by =:

PORT=3000 

Any text after a # is treated as a comment:

# This is a comment
PORT=3000 # This is also a comment 

Values can start and end with the following quotes: `, " or '. They are omitted from the values.

USERNAME="nodejs" # will result in `nodejs` as the value. 

Multi-line values are supported:

MULTI_LINE="THIS IS
A MULTILINE"
# will result in `THIS IS\nA MULTILINE` as the value. 

Export keyword before a key is ignored:

export USERNAME="nodejs" # will result in `nodejs` as the value. 

If you want to load environment variables from a file that may not exist, you can use the --env-file-if-exists flag instead.

--env-file-if-exists=config#

Behavior is the same as --env-file, but an error is not thrown if the file does not exist.

-e, --eval "script"#

Evaluate the following argument as JavaScript. The modules which are predefined in the REPL can also be used in script.

On Windows, using cmd.exe a single quote will not work correctly because it only recognizes double " for quoting. In Powershell or Git bash, both ' and " are usable.

It is possible to run code containing inline types by passing --experimental-strip-types.

--experimental-async-context-frame#

Stability: 1 - Experimental

Enables the use of AsyncLocalStorage backed by AsyncContextFrame rather than the default implementation which relies on async_hooks. This new model is implemented very differently and so could have differences in how context data flows within the application. As such, it is presently recommended to be sure your application behaviour is unaffected by this change before using it in production.

--experimental-default-type=type#

Stability: 1.0 - Early development

Define which module system, module or commonjs, to use for the following:

  • String input provided via --eval or STDIN, if --input-type is unspecified.

  • Files ending in .js or with no extension, if there is no package.json file present in the same folder or any parent folder.

  • Files ending in .js or with no extension, if the nearest parent package.json field lacks a "type" field; unless the package.json folder or any parent folder is inside a node_modules folder.

In other words, --experimental-default-type=module flips all the places where Node.js currently defaults to CommonJS to instead default to ECMAScript modules, with the exception of folders and subfolders below node_modules, for backward compatibility.

Under --experimental-default-type=module and --experimental-wasm-modules, files with no extension will be treated as WebAssembly if they begin with the WebAssembly magic number (\0asm); otherwise they will be treated as ES module JavaScript.

--experimental-transform-types#

Stability: 1.0 - Early development

Enables the transformation of TypeScript-only syntax into JavaScript code. Implies --experimental-strip-types and --enable-source-maps.

--experimental-eventsource#

Enable exposition of EventSource Web API on the global scope.

--experimental-import-meta-resolve#

Enable experimental import.meta.resolve() parent URL support, which allows passing a second parentURL argument for contextual resolution.

Previously gated the entire import.meta.resolve feature.

--experimental-loader=module#

This flag is discouraged and may be removed in a future version of Node.js. Please use --import with register() instead.

Specify the module containing exported module customization hooks. module may be any string accepted as an import specifier.

--experimental-network-inspection#

Stability: 1 - Experimental

Enable experimental support for the network inspection with Chrome DevTools.

--experimental-permission#

Stability: 1.1 - Active development

Enable the Permission Model for current process. When enabled, the following permissions are restricted:

--experimental-require-module#

Stability: 1.1 - Active Development

Supports loading a synchronous ES module graph in require().

See Loading ECMAScript modules using require().

--experimental-sea-config#

Stability: 1 - Experimental

Use this flag to generate a blob that can be injected into the Node.js binary to produce a single executable application. See the documentation about this configuration for details.

--experimental-shadow-realm#

Use this flag to enable ShadowRealm support.

--experimental-sqlite#

Enable the experimental node:sqlite module.

--experimental-strip-types#

Stability: 1.0 - Early development

Enable experimental type-stripping for TypeScript files. For more information, see the TypeScript type-stripping documentation.

--experimental-test-coverage#

When used in conjunction with the node:test module, a code coverage report is generated as part of the test runner output. If no tests are run, a coverage report is not generated. See the documentation on collecting code coverage from tests for more details.

--experimental-test-isolation=mode#

Stability: 1.0 - Early development

Configures the type of test isolation used in the test runner. When mode is 'process', each test file is run in a separate child process. When mode is 'none', all test files run in the same process as the test runner. The default isolation mode is 'process'. This flag is ignored if the --test flag is not present. See the test runner execution model section for more information.

--experimental-test-module-mocks#

Stability: 1.0 - Early development

Enable module mocking in the test runner.

--experimental-test-snapshots#

Stability: 1.0 - Early development

Enable snapshot testing in the test runner.

--experimental-vm-modules#

Enable experimental ES Module support in the node:vm module.

--experimental-wasi-unstable-preview1#

Enable experimental WebAssembly System Interface (WASI) support.

--experimental-wasm-modules#

Enable experimental WebAssembly module support.

--experimental-webstorage#

Enable experimental Web Storage support.

--force-context-aware#

Disable loading native addons that are not context-aware.

--force-fips#

Force FIPS-compliant crypto on startup. (Cannot be disabled from script code.) (Same requirements as --enable-fips.)

--force-node-api-uncaught-exceptions-policy#

Enforces uncaughtException event on Node-API asynchronous callbacks.

To prevent from an existing add-on from crashing the process, this flag is not enabled by default. In the future, this flag will be enabled by default to enforce the correct behavior.

--frozen-intrinsics#

Stability: 1 - Experimental

Enable experimental frozen intrinsics like Array and Object.

Only the root context is supported. There is no guarantee that globalThis.Array is indeed the default intrinsic reference. Code may break under this flag.

To allow polyfills to be added, --require and --import both run before freezing intrinsics.

--heap-prof#

Stability: 2 - Stable

Starts the V8 heap profiler on start up, and writes the heap profile to disk before exit.

If --heap-prof-dir is not specified, the generated profile is placed in the current working directory.

If --heap-prof-name is not specified, the generated profile is named Heap.${yyyymmdd}.${hhmmss}.${pid}.${tid}.${seq}.heapprofile.

$ node --heap-prof index.js
$ ls *.heapprofile
Heap.20190409.202950.15293.0.001.heapprofile 

--heap-prof-dir#

Stability: 2 - Stable

Specify the directory where the heap profiles generated by --heap-prof will be placed.

The default value is controlled by the --diagnostic-dir command-line option.

--heap-prof-interval#

Stability: 2 - Stable

Specify the average sampling interval in bytes for the heap profiles generated by --heap-prof. The default is 512 * 1024 bytes.

--heap-prof-name#

Stability: 2 - Stable

Specify the file name of the heap profile generated by --heap-prof.

--heapsnapshot-near-heap-limit=max_count#

Stability: 1 - Experimental

Writes a V8 heap snapshot to disk when the V8 heap usage is approaching the heap limit. count should be a non-negative integer (in which case Node.js will write no more than max_count snapshots to disk).

When generating snapshots, garbage collection may be triggered and bring the heap usage down. Therefore multiple snapshots may be written to disk before the Node.js instance finally runs out of memory. These heap snapshots can be compared to determine what objects are being allocated during the time consecutive snapshots are taken. It's not guaranteed that Node.js will write exactly max_count snapshots to disk, but it will try its best to generate at least one and up to max_count snapshots before the Node.js instance runs out of memory when max_count is greater than 0.

Generating V8 snapshots takes time and memory (both memory managed by the V8 heap and native memory outside the V8 heap). The bigger the heap is, the more resources it needs. Node.js will adjust the V8 heap to accommodate the additional V8 heap memory overhead, and try its best to avoid using up all the memory available to the process. When the process uses more memory than the system deems appropriate, the process may be terminated abruptly by the system, depending on the system configuration.

$ node --max-old-space-size=100 --heapsnapshot-near-heap-limit=3 index.js
Wrote snapshot to Heap.20200430.100036.49580.0.001.heapsnapshot
Wrote snapshot to Heap.20200430.100037.49580.0.002.heapsnapshot
Wrote snapshot to Heap.20200430.100038.49580.0.003.heapsnapshot

<--- Last few GCs --->

[49580:0x110000000]     4826 ms: Mark-sweep 130.6 (147.8) -> 130.5 (147.8) MB, 27.4 / 0.0 ms  (average mu = 0.126, current mu = 0.034) allocation failure scavenge might not succeed
[49580:0x110000000]     4845 ms: Mark-sweep 130.6 (147.8) -> 130.6 (147.8) MB, 18.8 / 0.0 ms  (average mu = 0.088, current mu = 0.031) allocation failure scavenge might not succeed


<--- JS stacktrace --->

FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
.... 

--heapsnapshot-signal=signal#

Enables a signal handler that causes the Node.js process to write a heap dump when the specified signal is received. signal must be a valid signal name. Disabled by default.

$ node --heapsnapshot-signal=SIGUSR2 index.js &
$ ps aux
USER       PID %CPU %MEM    VSZ   RSS TTY      STAT START   TIME COMMAND
node         1  5.5  6.1 787252 247004 ?       Ssl  16:43   0:02 node --heapsnapshot-signal=SIGUSR2 index.js
$ kill -USR2 1
$ ls
Heap.20190718.133405.15554.0.001.heapsnapshot 

-h, --help#

Print node command-line options. The output of this option is less detailed than this document.

--icu-data-dir=file#

Specify ICU data load path. (Overrides NODE_ICU_DATA.)

--import=module#

Stability: 1 - Experimental

Preload the specified module at startup. If the flag is provided several times, each module will be executed sequentially in the order they appear, starting with the ones provided in NODE_OPTIONS.

Follows ECMAScript module resolution rules. Use --require to load a CommonJS module. Modules preloaded with --require will run before modules preloaded with --import.

Modules are preloaded into the main thread as well as any worker threads, forked processes, or clustered processes.

--input-type=type#

This configures Node.js to interpret --eval or STDIN input as CommonJS or as an ES module. Valid values are "commonjs" or "module". The default is "commonjs" unless --experimental-default-type=module is used.

The REPL does not support this option. Usage of --input-type=module with --print will throw an error, as --print does not support ES module syntax.

--insecure-http-parser#

Enable leniency flags on the HTTP parser. This may allow interoperability with non-conformant HTTP implementations.

When enabled, the parser will accept the following:

  • Invalid HTTP headers values.
  • Invalid HTTP versions.
  • Allow message containing both Transfer-Encoding and Content-Length headers.
  • Allow extra data after message when Connection: close is present.
  • Allow extra transfer encodings after chunked has been provided.
  • Allow \n to be used as token separator instead of \r\n.
  • Allow \r\n not to be provided after a chunk.
  • Allow spaces to be present after a chunk size and before \r\n.

All the above will expose your application to request smuggling or poisoning attack. Avoid using this option.

--inspect[=[host:]port]#

Activate inspector on host:port. Default is 127.0.0.1:9229. If port 0 is specified, a random available port will be used.

V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Node.js instances. The tools attach to Node.js instances via a tcp port and communicate using the Chrome DevTools Protocol. See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

Warning: binding inspector to a public IP:port combination is insecure#

Binding the inspector to a public IP (including 0.0.0.0) with an open port is insecure, as it allows external hosts to connect to the inspector and perform a remote code execution attack.

If specifying a host, make sure that either:

  • The host is not accessible from public networks.
  • A firewall disallows unwanted connections on the port.

More specifically, --inspect=0.0.0.0 is insecure if the port (9229 by default) is not firewall-protected.

See the debugging security implications section for more information.

--inspect-brk[=[host:]port]#

Activate inspector on host:port and break at start of user script. Default host:port is 127.0.0.1:9229. If port 0 is specified, a random available port will be used.

See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

--inspect-port=[host:]port#

Set the host:port to be used when the inspector is activated. Useful when activating the inspector by sending the SIGUSR1 signal.

Default host is 127.0.0.1. If port 0 is specified, a random available port will be used.

See the security warning below regarding the host parameter usage.

--inspect-publish-uid=stderr,http#

Specify ways of the inspector web socket url exposure.

By default inspector websocket url is available in stderr and under /json/list endpoint on http://host:port/json/list.

--inspect-wait[=[host:]port]#

Activate inspector on host:port and wait for debugger to be attached. Default host:port is 127.0.0.1:9229. If port 0 is specified, a random available port will be used.

See V8 Inspector integration for Node.js for further explanation on Node.js debugger.

-i, --interactive#

Opens the REPL even if stdin does not appear to be a terminal.

--jitless#

Stability: 1 - Experimental. This flag is inherited from V8 and is subject to change upstream.

Disable runtime allocation of executable memory. This may be required on some platforms for security reasons. It can also reduce attack surface on other platforms, but the performance impact may be severe.

--localstorage-file=file#

The file used to store localStorage data. If the file does not exist, it is created the first time localStorage is accessed. The same file may be shared between multiple Node.js processes concurrently. This flag is a no-op unless Node.js is started with the --experimental-webstorage flag.

--max-http-header-size=size#

Specify the maximum size, in bytes, of HTTP headers. Defaults to 16 KiB.

--napi-modules#

This option is a no-op. It is kept for compatibility.

--network-family-autoselection-attempt-timeout#

Sets the default value for the network family autoselection attempt timeout. For more information, see net.getDefaultAutoSelectFamilyAttemptTimeout().

--no-addons#

Disable the node-addons exports condition as well as disable loading native addons. When --no-addons is specified, calling process.dlopen or requiring a native C++ addon will fail and throw an exception.

--no-deprecation#

Silence deprecation warnings.

--no-experimental-detect-module#

Disable using syntax detection to determine module type.

--no-experimental-global-navigator#

Stability: 1 - Experimental

Disable exposition of Navigator API on the global scope.

--no-experimental-repl-await#

Use this flag to disable top-level await in REPL.

--no-experimental-require-module#

Stability: 1.1 - Active Development

Disable support for loading a synchronous ES module graph in require().

See Loading ECMAScript modules using require().

--no-experimental-websocket#

Disable exposition of WebSocket on the global scope.

--no-extra-info-on-fatal-exception#

Hide extra information on fatal exception that causes exit.

--no-force-async-hooks-checks#

Disables runtime checks for async_hooks. These will still be enabled dynamically when async_hooks is enabled.

--no-global-search-paths#

Do not search modules from global paths like $HOME/.node_modules and $NODE_PATH.

--no-network-family-autoselection#

Disables the family autoselection algorithm unless connection options explicitly enables it.

--no-warnings#

Silence all process warnings (including deprecations).

--node-memory-debug#

Enable extra debug checks for memory leaks in Node.js internals. This is usually only useful for developers debugging Node.js itself.

--openssl-config=file#

Load an OpenSSL configuration file on startup. Among other uses, this can be used to enable FIPS-compliant crypto if Node.js is built against FIPS-enabled OpenSSL.

--openssl-legacy-provider#

Enable OpenSSL 3.0 legacy provider. For more information please see OSSL_PROVIDER-legacy.

--openssl-shared-config#

Enable OpenSSL default configuration section, openssl_conf to be read from the OpenSSL configuration file. The default configuration file is named openssl.cnf but this can be changed using the environment variable OPENSSL_CONF, or by using the command line option --openssl-config. The location of the default OpenSSL configuration file depends on how OpenSSL is being linked to Node.js. Sharing the OpenSSL configuration may have unwanted implications and it is recommended to use a configuration section specific to Node.js which is nodejs_conf and is default when this option is not used.

--pending-deprecation#

Emit pending deprecation warnings.

Pending deprecations are generally identical to a runtime deprecation with the notable exception that they are turned off by default and will not be emitted unless either the --pending-deprecation command-line flag, or the NODE_PENDING_DEPRECATION=1 environment variable, is set. Pending deprecations are used to provide a kind of selective "early warning" mechanism that developers may leverage to detect deprecated API usage.

--preserve-symlinks#

Instructs the module loader to preserve symbolic links when resolving and caching modules.

By default, when Node.js loads a module from a path that is symbolically linked to a different on-disk location, Node.js will dereference the link and use the actual on-disk "real path" of the module as both an identifier and as a root path to locate other dependency modules. In most cases, this default behavior is acceptable. However, when using symbolically linked peer dependencies, as illustrated in the example below, the default behavior causes an exception to be thrown if moduleA attempts to require moduleB as a peer dependency:

{appDir}
 ├── app
 │   ├── index.js
 │   └── node_modules
 │       ├── moduleA -> {appDir}/moduleA
 │       └── moduleB
 │           ├── index.js
 │           └── package.json
 └── moduleA
     ├── index.js
     └── package.json 

The --preserve-symlinks command-line flag instructs Node.js to use the symlink path for modules as opposed to the real path, allowing symbolically linked peer dependencies to be found.

Note, however, that using --preserve-symlinks can have other side effects. Specifically, symbolically linked native modules can fail to load if those are linked from more than one location in the dependency tree (Node.js would see those as two separate modules and would attempt to load the module multiple times, causing an exception to be thrown).

The --preserve-symlinks flag does not apply to the main module, which allows node --preserve-symlinks node_module/.bin/<foo> to work. To apply the same behavior for the main module, also use --preserve-symlinks-main.

--preserve-symlinks-main#

Instructs the module loader to preserve symbolic links when resolving and caching the main module (require.main).

This flag exists so that the main module can be opted-in to the same behavior that --preserve-symlinks gives to all other imports; they are separate flags, however, for backward compatibility with older Node.js versions.

--preserve-symlinks-main does not imply --preserve-symlinks; use --preserve-symlinks-main in addition to --preserve-symlinks when it is not desirable to follow symlinks before resolving relative paths.

See --preserve-symlinks for more information.

-p, --print "script"#

Identical to -e but prints the result.

--experimental-print-required-tla#

If the ES module being require()'d contains top-level await, this flag allows Node.js to evaluate the module, try to locate the top-level awaits, and print their location to help users find them.

--prof#

Generate V8 profiler output.

--prof-process#

Process V8 profiler output generated using the V8 option --prof.

--redirect-warnings=file#

Write process warnings to the given file instead of printing to stderr. The file will be created if it does not exist, and will be appended to if it does. If an error occurs while attempting to write the warning to the file, the warning will be written to stderr instead.

The file name may be an absolute path. If it is not, the default directory it will be written to is controlled by the --diagnostic-dir command-line option.

--report-compact#

Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.

--report-dir=directory, report-directory=directory#

Location at which the report will be generated.

--report-filename=filename#

Name of the file to which the report will be written.

If the filename is set to 'stdout' or 'stderr', the report is written to the stdout or stderr of the process respectively.

--report-on-fatalerror#

Enables the report to be triggered on fatal errors (internal errors within the Node.js runtime such as out of memory) that lead to termination of the application. Useful to inspect various diagnostic data elements such as heap, stack, event loop state, resource consumption etc. to reason about the fatal error.

--report-on-signal#

Enables report to be generated upon receiving the specified (or predefined) signal to the running Node.js process. The signal to trigger the report is specified through --report-signal.

--report-signal=signal#

Sets or resets the signal for report generation (not supported on Windows). Default signal is SIGUSR2.

--report-uncaught-exception#

Enables report to be generated when the process exits due to an uncaught exception. Useful when inspecting the JavaScript stack in conjunction with native stack and other runtime environment data.

--report-exclude-network#

Exclude header.networkInterfaces from the diagnostic report. By default this is not set and the network interfaces are included.

-r, --require module#

Preload the specified module at startup.

Follows require()'s module resolution rules. module may be either a path to a file, or a node module name.

Only CommonJS modules are supported. Use --import to preload an ECMAScript module. Modules preloaded with --require will run before modules preloaded with --import.

Modules are preloaded into the main thread as well as any worker threads, forked processes, or clustered processes.

--run#

Stability: 2 - Stable

This runs a specified command from a package.json's "scripts" object. If a missing "command" is provided, it will list the available scripts.

--run will traverse up to the root directory and finds a package.json file to run the command from.

--run prepends ./node_modules/.bin for each ancestor of the current directory, to the PATH in order to execute the binaries from different folders where multiple node_modules directories are present, if ancestor-folder/node_modules/.bin is a directory.

--run executes the command in the directory containing the related package.json.

For example, the following command will run the test script of the package.json in the current folder:

$ node --run test 

You can also pass arguments to the command. Any argument after -- will be appended to the script:

$ node --run test -- --verbose 
Intentional limitations#

node --run is not meant to match the behaviors of npm run or of the run commands of other package managers. The Node.js implementation is intentionally more limited, in order to focus on top performance for the most common use cases. Some features of other run implementations that are intentionally excluded are:

  • Running pre or post scripts in addition to the specified script.
  • Defining package manager-specific environment variables.
Environment variables#

The following environment variables are set when running a script with --run:

  • NODE_RUN_SCRIPT_NAME: The name of the script being run. For example, if --run is used to run test, the value of this variable will be test.
  • NODE_RUN_PACKAGE_JSON_PATH: The path to the package.json that is being processed.

--secure-heap=n#

Initializes an OpenSSL secure heap of n bytes. When initialized, the secure heap is used for selected types of allocations within OpenSSL during key generation and other operations. This is useful, for instance, to prevent sensitive information from leaking due to pointer overruns or underruns.

The secure heap is a fixed size and cannot be resized at runtime so, if used, it is important to select a large enough heap to cover all application uses.

The heap size given must be a power of two. Any value less than 2 will disable the secure heap.

The secure heap is disabled by default.

The secure heap is not available on Windows.

See CRYPTO_secure_malloc_init for more details.

--secure-heap-min=n#

When using --secure-heap, the --secure-heap-min flag specifies the minimum allocation from the secure heap. The minimum value is 2. The maximum value is the lesser of --secure-heap or 2147483647. The value given must be a power of two.

--snapshot-blob=path#

Stability: 1 - Experimental

When used with --build-snapshot, --snapshot-blob specifies the path where the generated snapshot blob is written to. If not specified, the generated blob is written to snapshot.blob in the current working directory.

When used without --build-snapshot, --snapshot-blob specifies the path to the blob that is used to restore the application state.

When loading a snapshot, Node.js checks that:

  1. The version, architecture, and platform of the running Node.js binary are exactly the same as that of the binary that generates the snapshot.
  2. The V8 flags and CPU features are compatible with that of the binary that generates the snapshot.

If they don't match, Node.js refuses to load the snapshot and exits with status code 1.

--test#

Starts the Node.js command line test runner. This flag cannot be combined with --watch-path, --check, --eval, --interactive, or the inspector. See the documentation on running tests from the command line for more details.

--test-concurrency#

The maximum number of test files that the test runner CLI will execute concurrently. If --experimental-test-isolation is set to 'none', this flag is ignored and concurrency is one. Otherwise, concurrency defaults to os.availableParallelism() - 1.

--test-coverage-branches=threshold#

Stability: 1 - Experimental

Require a minimum percent of covered branches. If code coverage does not reach the threshold specified, the process will exit with code 1.

--test-coverage-exclude#

Stability: 1 - Experimental

Excludes specific files from code coverage using a glob pattern, which can match both absolute and relative file paths.

This option may be specified multiple times to exclude multiple glob patterns.

If both --test-coverage-exclude and --test-coverage-include are provided, files must meet both criteria to be included in the coverage report.

--test-coverage-functions=threshold#

Stability: 1 - Experimental

Require a minimum percent of covered functions. If code coverage does not reach the threshold specified, the process will exit with code 1.

--test-coverage-include#

Stability: 1 - Experimental

Includes specific files in code coverage using a glob pattern, which can match both absolute and relative file paths.

This option may be specified multiple times to include multiple glob patterns.

If both --test-coverage-exclude and --test-coverage-include are provided, files must meet both criteria to be included in the coverage report.

--test-coverage-lines=threshold#

Stability: 1 - Experimental

Require a minimum percent of covered lines. If code coverage does not reach the threshold specified, the process will exit with code 1.

--test-force-exit#

Configures the test runner to exit the process once all known tests have finished executing even if the event loop would otherwise remain active.

--test-name-pattern#

A regular expression that configures the test runner to only execute tests whose name matches the provided pattern. See the documentation on filtering tests by name for more details.

If both --test-name-pattern and --test-skip-pattern are supplied, tests must satisfy both requirements in order to be executed.

--test-only#

Configures the test runner to only execute top level tests that have the only option set. This flag is not necessary when test isolation is disabled.

--test-reporter#

A test reporter to use when running tests. See the documentation on test reporters for more details.

--test-reporter-destination#

The destination for the corresponding test reporter. See the documentation on test reporters for more details.

--test-shard#

Test suite shard to execute in a format of <index>/<total>, where

index is a positive integer, index of divided parts total is a positive integer, total of divided part This command will divide all tests files into total equal parts, and will run only those that happen to be in an index part.

For example, to split your tests suite into three parts, use this:

node --test --test-shard=1/3
node --test --test-shard=2/3
node --test --test-shard=3/3 

--test-skip-pattern#

A regular expression that configures the test runner to skip tests whose name matches the provided pattern. See the documentation on filtering tests by name for more details.

If both --test-name-pattern and --test-skip-pattern are supplied, tests must satisfy both requirements in order to be executed.

--test-timeout#

A number of milliseconds the test execution will fail after. If unspecified, subtests inherit this value from their parent. The default value is Infinity.

--test-update-snapshots#

Stability: 1.0 - Early development

Regenerates the snapshot files used by the test runner for snapshot testing. Node.js must be started with the --experimental-test-snapshots flag in order to use this functionality.

--throw-deprecation#

Throw errors for deprecations.

--title=title#

Set process.title on startup.

--tls-cipher-list=list#

Specify an alternative default TLS cipher list. Requires Node.js to be built with crypto support (default).

--tls-keylog=file#

Log TLS key material to a file. The key material is in NSS SSLKEYLOGFILE format and can be used by software (such as Wireshark) to decrypt the TLS traffic.

--tls-max-v1.2#

Set tls.DEFAULT_MAX_VERSION to 'TLSv1.2'. Use to disable support for TLSv1.3.

--tls-max-v1.3#

Set default tls.DEFAULT_MAX_VERSION to 'TLSv1.3'. Use to enable support for TLSv1.3.

--tls-min-v1.0#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1'. Use for compatibility with old TLS clients or servers.

--tls-min-v1.1#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.1'. Use for compatibility with old TLS clients or servers.

--tls-min-v1.2#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.2'. This is the default for 12.x and later, but the option is supported for compatibility with older Node.js versions.

--tls-min-v1.3#

Set default tls.DEFAULT_MIN_VERSION to 'TLSv1.3'. Use to disable support for TLSv1.2, which is not as secure as TLSv1.3.

--trace-deprecation#

Print stack traces for deprecations.

--trace-event-categories#

A comma separated list of categories that should be traced when trace event tracing is enabled using --trace-events-enabled.

--trace-event-file-pattern#

Template string specifying the filepath for the trace event data, it supports ${rotation} and ${pid}.

--trace-events-enabled#

Enables the collection of trace event tracing information.

--trace-exit#

Prints a stack trace whenever an environment is exited proactively, i.e. invoking process.exit().

--trace-sigint#

Prints a stack trace on SIGINT.

--trace-sync-io#

Prints a stack trace whenever synchronous I/O is detected after the first turn of the event loop.

--trace-tls#

Prints TLS packet trace information to stderr. This can be used to debug TLS connection problems.

--trace-uncaught#

Print stack traces for uncaught exceptions; usually, the stack trace associated with the creation of an Error is printed, whereas this makes Node.js also print the stack trace associated with throwing the value (which does not need to be an Error instance).

Enabling this option may affect garbage collection behavior negatively.

--trace-warnings#

Print stack traces for process warnings (including deprecations).

--track-heap-objects#

Track heap object allocations for heap snapshots.

--unhandled-rejections=mode#

Using this flag allows to change what should happen when an unhandled rejection occurs. One of the following modes can be chosen:

  • throw: Emit unhandledRejection. If this hook is not set, raise the unhandled rejection as an uncaught exception. This is the default.
  • strict: Raise the unhandled rejection as an uncaught exception. If the exception is handled, unhandledRejection is emitted.
  • warn: Always trigger a warning, no matter if the unhandledRejection hook is set or not but do not print the deprecation warning.
  • warn-with-error-code: Emit unhandledRejection. If this hook is not set, trigger a warning, and set the process exit code to 1.
  • none: Silence all warnings.

If a rejection happens during the command line entry point's ES module static loading phase, it will always raise it as an uncaught exception.

--use-bundled-ca, --use-openssl-ca#

Use bundled Mozilla CA store as supplied by current Node.js version or use OpenSSL's default CA store. The default store is selectable at build-time.

The bundled CA store, as supplied by Node.js, is a snapshot of Mozilla CA store that is fixed at release time. It is identical on all supported platforms.

Using OpenSSL store allows for external modifications of the store. For most Linux and BSD distributions, this store is maintained by the distribution maintainers and system administrators. OpenSSL CA store location is dependent on configuration of the OpenSSL library but this can be altered at runtime using environment variables.

See SSL_CERT_DIR and SSL_CERT_FILE.

--use-largepages=mode#

Re-map the Node.js static code to large memory pages at startup. If supported on the target system, this will cause the Node.js static code to be moved onto 2 MiB pages instead of 4 KiB pages.

The following values are valid for mode:

  • off: No mapping will be attempted. This is the default.
  • on: If supported by the OS, mapping will be attempted. Failure to map will be ignored and a message will be printed to standard error.
  • silent: If supported by the OS, mapping will be attempted. Failure to map will be ignored and will not be reported.

--v8-options#

Print V8 command-line options.

--v8-pool-size=num#

Set V8's thread pool size which will be used to allocate background jobs.

If set to 0 then Node.js will choose an appropriate size of the thread pool based on an estimate of the amount of parallelism.

The amount of parallelism refers to the number of computations that can be carried out simultaneously in a given machine. In general, it's the same as the amount of CPUs, but it may diverge in environments such as VMs or containers.

-v, --version#

Print node's version.

--watch#

Stability: 2 - Stable

Starts Node.js in watch mode. When in watch mode, changes in the watched files cause the Node.js process to restart. By default, watch mode will watch the entry point and any required or imported module. Use --watch-path to specify what paths to watch.

This flag cannot be combined with --check, --eval, --interactive, or the REPL.

node --watch index.js 

--watch-path#

Stability: 2 - Stable

Starts Node.js in watch mode and specifies what paths to watch. When in watch mode, changes in the watched paths cause the Node.js process to restart. This will turn off watching of required or imported modules, even when used in combination with --watch.

This flag cannot be combined with --check, --eval, --interactive, --test, or the REPL.

node --watch-path=./src --watch-path=./tests index.js 

This option is only supported on macOS and Windows. An ERR_FEATURE_UNAVAILABLE_ON_PLATFORM exception will be thrown when the option is used on a platform that does not support it.

--watch-preserve-output#

Disable the clearing of the console when watch mode restarts the process.

node --watch --watch-preserve-output test.js 

--zero-fill-buffers#

Automatically zero-fills all newly allocated Buffer and SlowBuffer instances.

Environment variables#

FORCE_COLOR=[1, 2, 3]#

The FORCE_COLOR environment variable is used to enable ANSI colorized output. The value may be:

  • 1, true, or the empty string '' indicate 16-color support,
  • 2 to indicate 256-color support, or
  • 3 to indicate 16 million-color support.

When FORCE_COLOR is used and set to a supported value, both the NO_COLOR, and NODE_DISABLE_COLORS environment variables are ignored.

Any other value will result in colorized output being disabled.

NO_COLOR=<any>#

NO_COLOR is an alias for NODE_DISABLE_COLORS. The value of the environment variable is arbitrary.

NODE_COMPILE_CACHE=dir#

Stability: 1.1 - Active Development

Enable the module compile cache for the Node.js instance. See the documentation of module compile cache for details.

NODE_DEBUG=module[,…]#

','-separated list of core modules that should print debug information.

NODE_DEBUG_NATIVE=module[,…]#

','-separated list of core C++ modules that should print debug information.

NODE_DISABLE_COLORS=1#

When set, colors will not be used in the REPL.

NODE_DISABLE_COMPILE_CACHE=1#

Stability: 1.1 - Active Development

Disable the module compile cache for the Node.js instance. See the documentation of module compile cache for details.

NODE_EXTRA_CA_CERTS=file#

When set, the well known "root" CAs (like VeriSign) will be extended with the extra certificates in file. The file should consist of one or more trusted certificates in PEM format. A message will be emitted (once) with process.emitWarning() if the file is missing or malformed, but any errors are otherwise ignored.

Neither the well known nor extra certificates are used when the ca options property is explicitly specified for a TLS or HTTPS client or server.

This environment variable is ignored when node runs as setuid root or has Linux file capabilities set.

The NODE_EXTRA_CA_CERTS environment variable is only read when the Node.js process is first launched. Changing the value at runtime using process.env.NODE_EXTRA_CA_CERTS has no effect on the current process.

NODE_ICU_DATA=file#

Data path for ICU (Intl object) data. Will extend linked-in data when compiled with small-icu support.

NODE_NO_WARNINGS=1#

When set to 1, process warnings are silenced.

NODE_OPTIONS=options...#

A space-separated list of command-line options. options... are interpreted before command-line options, so command-line options will override or compound after anything in options.... Node.js will exit with an error if an option that is not allowed in the environment is used, such as -p or a script file.

If an option value contains a space, it can be escaped using double quotes:

NODE_OPTIONS='--require "./my path/file.js"' 

A singleton flag passed as a command-line option will override the same flag passed into NODE_OPTIONS:

# The inspector will be available on port 5555
NODE_OPTIONS='--inspect=localhost:4444' node --inspect=localhost:5555 

A flag that can be passed multiple times will be treated as if its NODE_OPTIONS instances were passed first, and then its command-line instances afterwards:

NODE_OPTIONS='--require "./a.js"' node --require "./b.js"
# is equivalent to:
node --require "./a.js" --require "./b.js" 

Node.js options that are allowed are in the following list. If an option supports both --XX and --no-XX variants, they are both supported but only one is included in the list below.

  • --allow-addons
  • --allow-child-process
  • --allow-fs-read
  • --allow-fs-write
  • --allow-wasi
  • --allow-worker
  • --conditions, -C
  • --diagnostic-dir
  • --disable-proto
  • --disable-warning
  • --disable-wasm-trap-handler
  • --dns-result-order
  • --enable-fips
  • --enable-network-family-autoselection
  • --enable-source-maps
  • --entry-url
  • --experimental-abortcontroller
  • --experimental-async-context-frame
  • --experimental-default-type
  • --experimental-detect-module
  • --experimental-eventsource
  • --experimental-import-meta-resolve
  • --experimental-json-modules
  • --experimental-loader
  • --experimental-modules
  • --experimental-permission
  • --experimental-print-required-tla
  • --experimental-require-module
  • --experimental-shadow-realm
  • --experimental-specifier-resolution
  • --experimental-sqlite
  • --experimental-strip-types
  • --experimental-top-level-await
  • --experimental-transform-types
  • --experimental-vm-modules
  • --experimental-wasi-unstable-preview1
  • --experimental-wasm-modules
  • --experimental-webstorage
  • --force-context-aware
  • --force-fips
  • --force-node-api-uncaught-exceptions-policy
  • --frozen-intrinsics
  • --heapsnapshot-near-heap-limit
  • --heapsnapshot-signal
  • --http-parser
  • --icu-data-dir
  • --import
  • --input-type
  • --insecure-http-parser
  • --inspect-brk
  • --inspect-port, --debug-port
  • --inspect-publish-uid
  • --inspect-wait
  • --inspect
  • --localstorage-file
  • --max-http-header-size
  • --napi-modules
  • --network-family-autoselection-attempt-timeout
  • --no-addons
  • --no-deprecation
  • --no-experimental-global-navigator
  • --no-experimental-repl-await
  • --no-experimental-websocket
  • --no-extra-info-on-fatal-exception
  • --no-force-async-hooks-checks
  • --no-global-search-paths
  • --no-network-family-autoselection
  • --no-warnings
  • --node-memory-debug
  • --openssl-config
  • --openssl-legacy-provider
  • --openssl-shared-config
  • --pending-deprecation
  • --preserve-symlinks-main
  • --preserve-symlinks
  • --prof-process
  • --redirect-warnings
  • --report-compact
  • --report-dir, --report-directory
  • --report-exclude-network
  • --report-filename
  • --report-on-fatalerror
  • --report-on-signal
  • --report-signal
  • --report-uncaught-exception
  • --require, -r
  • --secure-heap-min
  • --secure-heap
  • --snapshot-blob
  • --test-coverage-branches
  • --test-coverage-exclude
  • --test-coverage-functions
  • --test-coverage-include
  • --test-coverage-lines
  • --test-name-pattern
  • --test-only
  • --test-reporter-destination
  • --test-reporter
  • --test-shard
  • --test-skip-pattern
  • --throw-deprecation
  • --title
  • --tls-cipher-list
  • --tls-keylog
  • --tls-max-v1.2
  • --tls-max-v1.3
  • --tls-min-v1.0
  • --tls-min-v1.1
  • --tls-min-v1.2
  • --tls-min-v1.3
  • --trace-deprecation
  • --trace-event-categories
  • --trace-event-file-pattern
  • --trace-events-enabled
  • --trace-exit
  • --trace-sigint
  • --trace-sync-io
  • --trace-tls
  • --trace-uncaught
  • --trace-warnings
  • --track-heap-objects
  • --unhandled-rejections
  • --use-bundled-ca
  • --use-largepages
  • --use-openssl-ca
  • --v8-pool-size
  • --watch-path
  • --watch-preserve-output
  • --watch
  • --zero-fill-buffers

V8 options that are allowed are:

  • --abort-on-uncaught-exception
  • --disallow-code-generation-from-strings
  • --enable-etw-stack-walking
  • --expose-gc
  • --interpreted-frames-native-stack
  • --jitless
  • --max-old-space-size
  • --max-semi-space-size
  • --perf-basic-prof-only-functions
  • --perf-basic-prof
  • --perf-prof-unwinding-info
  • --perf-prof
  • --stack-trace-limit

--perf-basic-prof-only-functions, --perf-basic-prof, --perf-prof-unwinding-info, and --perf-prof are only available on Linux.

--enable-etw-stack-walking is only available on Windows.

NODE_PATH=path[:…]#

':'-separated list of directories prefixed to the module search path.

On Windows, this is a ';'-separated list instead.

NODE_PENDING_DEPRECATION=1#

When set to 1, emit pending deprecation warnings.

Pending deprecations are generally identical to a runtime deprecation with the notable exception that they are turned off by default and will not be emitted unless either the --pending-deprecation command-line flag, or the NODE_PENDING_DEPRECATION=1 environment variable, is set. Pending deprecations are used to provide a kind of selective "early warning" mechanism that developers may leverage to detect deprecated API usage.

NODE_PENDING_PIPE_INSTANCES=instances#

Set the number of pending pipe instance handles when the pipe server is waiting for connections. This setting applies to Windows only.

NODE_PRESERVE_SYMLINKS=1#

When set to 1, instructs the module loader to preserve symbolic links when resolving and caching modules.

NODE_REDIRECT_WARNINGS=file#

When set, process warnings will be emitted to the given file instead of printing to stderr. The file will be created if it does not exist, and will be appended to if it does. If an error occurs while attempting to write the warning to the file, the warning will be written to stderr instead. This is equivalent to using the --redirect-warnings=file command-line flag.

NODE_REPL_EXTERNAL_MODULE=file#

Path to a Node.js module which will be loaded in place of the built-in REPL. Overriding this value to an empty string ('') will use the built-in REPL.

NODE_REPL_HISTORY=file#

Path to the file used to store the persistent REPL history. The default path is ~/.node_repl_history, which is overridden by this variable. Setting the value to an empty string ('' or ' ') disables persistent REPL history.

NODE_SKIP_PLATFORM_CHECK=value#

If value equals '1', the check for a supported platform is skipped during Node.js startup. Node.js might not execute correctly. Any issues encountered on unsupported platforms will not be fixed.

NODE_TEST_CONTEXT=value#

If value equals 'child', test reporter options will be overridden and test output will be sent to stdout in the TAP format. If any other value is provided, Node.js makes no guarantees about the reporter format used or its stability.

NODE_TLS_REJECT_UNAUTHORIZED=value#

If value equals '0', certificate validation is disabled for TLS connections. This makes TLS, and HTTPS by extension, insecure. The use of this environment variable is strongly discouraged.

NODE_V8_COVERAGE=dir#

When set, Node.js will begin outputting V8 JavaScript code coverage and Source Map data to the directory provided as an argument (coverage information is written as JSON to files with a coverage prefix).

NODE_V8_COVERAGE will automatically propagate to subprocesses, making it easier to instrument applications that call the child_process.spawn() family of functions. NODE_V8_COVERAGE can be set to an empty string, to prevent propagation.

Coverage output#

Coverage is output as an array of ScriptCoverage objects on the top-level key result:

{
  "result": [
    {
      "scriptId": "67",
      "url": "internal/tty.js",
      "functions": []
    }
  ]
} 
Source map cache#

Stability: 1 - Experimental

If found, source map data is appended to the top-level key source-map-cache on the JSON coverage object.

source-map-cache is an object with keys representing the files source maps were extracted from, and values which include the raw source-map URL (in the key url), the parsed Source Map v3 information (in the key data), and the line lengths of the source file (in the key lineLengths).

{
  "result": [
    {
      "scriptId": "68",
      "url": "file:///absolute/path/to/source.js",
      "functions": []
    }
  ],
  "source-map-cache": {
    "file:///absolute/path/to/source.js": {
      "url": "./path-to-map.json",
      "data": {
        "version": 3,
        "sources": [
          "file:///absolute/path/to/original.js"
        ],
        "names": [
          "Foo",
          "console",
          "info"
        ],
        "mappings": "MAAMA,IACJC,YAAaC",
        "sourceRoot": "./"
      },
      "lineLengths": [
        13,
        62,
        38,
        27
      ]
    }
  }
} 

OPENSSL_CONF=file#

Load an OpenSSL configuration file on startup. Among other uses, this can be used to enable FIPS-compliant crypto if Node.js is built with ./configure --openssl-fips.

If the --openssl-config command-line option is used, the environment variable is ignored.

SSL_CERT_DIR=dir#

If --use-openssl-ca is enabled, this overrides and sets OpenSSL's directory containing trusted certificates.

Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.

SSL_CERT_FILE=file#

If --use-openssl-ca is enabled, this overrides and sets OpenSSL's file containing trusted certificates.

Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.

TZ#

The TZ environment variable is used to specify the timezone configuration.

While Node.js does not support all of the various ways that TZ is handled in other environments, it does support basic timezone IDs (such as 'Etc/UTC', 'Europe/Paris', or 'America/New_York'). It may support a few other abbreviations or aliases, but these are strongly discouraged and not guaranteed.

$ TZ=Europe/Dublin node -pe "new Date().toString()"
Wed May 12 2021 20:30:48 GMT+0100 (Irish Standard Time) 

UV_THREADPOOL_SIZE=size#

Set the number of threads used in libuv's threadpool to size threads.

Asynchronous system APIs are used by Node.js whenever possible, but where they do not exist, libuv's threadpool is used to create asynchronous node APIs based on synchronous system APIs. Node.js APIs that use the threadpool are:

  • all fs APIs, other than the file watcher APIs and those that are explicitly synchronous
  • asynchronous crypto APIs such as crypto.pbkdf2(), crypto.scrypt(), crypto.randomBytes(), crypto.randomFill(), crypto.generateKeyPair()
  • dns.lookup()
  • all zlib APIs, other than those that are explicitly synchronous

Because libuv's threadpool has a fixed size, it means that if for whatever reason any of these APIs takes a long time, other (seemingly unrelated) APIs that run in libuv's threadpool will experience degraded performance. In order to mitigate this issue, one potential solution is to increase the size of libuv's threadpool by setting the 'UV_THREADPOOL_SIZE' environment variable to a value greater than 4 (its current default value). For more information, see the libuv threadpool documentation.

UV_USE_IO_URING=value#

Enable or disable libuv's use of io_uring on supported platforms.

On supported platforms, io_uring can significantly improve the performance of various asynchronous I/O operations.

io_uring is disabled by default due to security concerns. When io_uring is enabled, applications must not change the user identity of the process at runtime. In this case, JavaScript functions such as process.setuid() are unavailable, and native addons must not invoke system functions such as setuid(2).

This environment variable is implemented by a dependency of Node.js and may be removed in future versions of Node.js. No stability guarantees are provided for the behavior of this environment variable.

Useful V8 options#

V8 has its own set of CLI options. Any V8 CLI option that is provided to node will be passed on to V8 to handle. V8's options have no stability guarantee. The V8 team themselves don't consider them to be part of their formal API, and reserve the right to change them at any time. Likewise, they are not covered by the Node.js stability guarantees. Many of the V8 options are of interest only to V8 developers. Despite this, there is a small set of V8 options that are widely applicable to Node.js, and they are documented here:

--abort-on-uncaught-exception#

--disallow-code-generation-from-strings#

--enable-etw-stack-walking#

--expose-gc#

--harmony-shadow-realm#

--jitless#

--interpreted-frames-native-stack#

--prof#

--perf-basic-prof#

--perf-basic-prof-only-functions#

--perf-prof#

--perf-prof-unwinding-info#

--max-old-space-size=SIZE (in MiB)#

Sets the max memory size of V8's old memory section. As memory consumption approaches the limit, V8 will spend more time on garbage collection in an effort to free unused memory.

On a machine with 2 GiB of memory, consider setting this to 1536 (1.5 GiB) to leave some memory for other uses and avoid swapping.

node --max-old-space-size=1536 index.js 

--max-semi-space-size=SIZE (in MiB)#

Sets the maximum semi-space size for V8's scavenge garbage collector in MiB (mebibytes). Increasing the max size of a semi-space may improve throughput for Node.js at the cost of more memory consumption.

Since the young generation size of the V8 heap is three times (see YoungGenerationSizeFromSemiSpaceSize in V8) the size of the semi-space, an increase of 1 MiB to semi-space applies to each of the three individual semi-spaces and causes the heap size to increase by 3 MiB. The throughput improvement depends on your workload (see #42511).

The default value is 16 MiB for 64-bit systems and 8 MiB for 32-bit systems. To get the best configuration for your application, you should try different max-semi-space-size values when running benchmarks for your application.

For example, benchmark on a 64-bit systems:

for MiB in 16 32 64 128; do
    node --max-semi-space-size=$MiB index.js
done 

--security-revert#

--stack-trace-limit=limit#

The maximum number of stack frames to collect in an error's stack trace. Setting it to 0 disables stack trace collection. The default value is 10.

node --stack-trace-limit=12 -p -e "Error.stackTraceLimit" # prints 12 

Console#

Stability: 2 - Stable

Source Code: lib/console.js

The node:console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error(), and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('node:console').

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr 

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err 

Class: Console#

The Console class can be used to create a simple logger with configurable output streams and can be accessed using either require('node:console').Console or console.Console (or their destructured counterparts):

import { Console } from 'node:console';const { Console } = require('node:console');
const { Console } = console; 

new Console(stdout[, stderr][, ignoreErrors])#

new Console(options)#

  • options <Object>
    • stdout <stream.Writable>
    • stderr <stream.Writable>
    • ignoreErrors <boolean> Ignore errors when writing to the underlying streams. Default: true.
    • colorMode <boolean> | <string> Set color support for this Console instance. Setting to true enables coloring while inspecting values. Setting to false disables coloring while inspecting values. Setting to 'auto' makes color support depend on the value of the isTTY property and the value returned by getColorDepth() on the respective stream. This option can not be used, if inspectOptions.colors is set as well. Default: 'auto'.
    • inspectOptions <Object> Specifies options that are passed along to util.inspect().
    • groupIndentation <number> Set group indentation. Default: 2.

Creates a new Console with one or two writable stream instances. stdout is a writable stream to print log or info output. stderr is used for warning or error output. If stderr is not provided, stdout is used for stderr.

import { createWriteStream } from 'node:fs';
import { Console } from 'node:console';
// Alternatively
// const { Console } = console;

const output = createWriteStream('./stdout.log');
const errorOutput = createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5const fs = require('node:fs');
const { Console } = require('node:console');
// Alternatively
// const { Console } = console;

const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5

The global console is a special Console whose output is sent to process.stdout and process.stderr. It is equivalent to calling:

new Console({ stdout: process.stdout, stderr: process.stderr }); 

console.assert(value[, ...message])#

  • value <any> The value tested for being truthy.
  • ...message <any> All arguments besides value are used as error message.

console.assert() writes a message if value is falsy or omitted. It only writes a message and does not otherwise affect execution. The output always starts with "Assertion failed". If provided, message is formatted using util.format().

If value is truthy, nothing happens.

console.assert(true, 'does nothing');

console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work

console.assert();
// Assertion failed 

console.clear()#

When stdout is a TTY, calling console.clear() will attempt to clear the TTY. When stdout is not a TTY, this method does nothing.

The specific operation of console.clear() can vary across operating systems and terminal types. For most Linux operating systems, console.clear() operates similarly to the clear shell command. On Windows, console.clear() will clear only the output in the current terminal viewport for the Node.js binary.

console.count([label])#

  • label <string> The display label for the counter. Default: 'default'.

Maintains an internal counter specific to label and outputs to stdout the number of times console.count() has been called with the given label.

> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
> 

console.countReset([label])#

  • label <string> The display label for the counter. Default: 'default'.

Resets the internal counter specific to label.

> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
> 

console.debug(data[, ...args])#

The console.debug() function is an alias for console.log().

console.dir(obj[, options])#

  • obj <any>
  • options <Object>
    • showHidden <boolean> If true then the object's non-enumerable and symbol properties will be shown too. Default: false.
    • depth <number> Tells util.inspect() how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, pass null. Default: 2.
    • colors <boolean> If true, then the output will be styled with ANSI color codes. Colors are customizable; see customizing util.inspect() colors. Default: false.

Uses util.inspect() on obj and prints the resulting string to stdout. This function bypasses any custom inspect() function defined on obj.

console.dirxml(...data)#

This method calls console.log() passing it the arguments received. This method does not produce any XML formatting.

console.error([data][, ...args])#

Prints to stderr with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr 

If formatting elements (e.g. %d) are not found in the first string then util.inspect() is called on each argument and the resulting string values are concatenated. See util.format() for more information.

console.group([...label])#

Increases indentation of subsequent lines by spaces for groupIndentation length.

If one or more labels are provided, those are printed first without the additional indentation.

console.groupCollapsed()#

An alias for console.group().

console.groupEnd()#

Decreases indentation of subsequent lines by spaces for groupIndentation length.

console.info([data][, ...args])#

The console.info() function is an alias for console.log().

console.log([data][, ...args])#

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout 

See util.format() for more information.

console.table(tabularData[, properties])#

  • tabularData <any>
  • properties <string[]> Alternate properties for constructing the table.

Try to construct a table with the columns of the properties of tabularData (or use properties) and rows of tabularData and log it. Falls back to just logging the argument if it can't be parsed as tabular.

// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()

console.table(undefined);
// undefined

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a   │ b   │
// ├─────────┼─────┼─────┤
// │ 0       │ 1   │ 'Y' │
// │ 1       │ 'Z' │ 2   │
// └─────────┴─────┴─────┘

console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a   │
// ├─────────┼─────┤
// │ 0       │ 1   │
// │ 1       │ 'Z' │
// └─────────┴─────┘ 

console.time([label])#

Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique label. Use the same label when calling console.timeEnd() to stop the timer and output the elapsed time in suitable time units to stdout. For example, if the elapsed time is 3869ms, console.timeEnd() displays "3.869s".

console.timeEnd([label])#

Stops a timer that was previously started by calling console.time() and prints the result to stdout:

console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438ms 

console.timeLog([label][, ...data])#

For a timer that was previously started by calling console.time(), prints the elapsed time and other data arguments to stdout:

console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process'); 

console.trace([message][, ...args])#

Prints to stderr the string 'Trace: ', followed by the util.format() formatted message and stack trace to the current position in the code.

console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
//  Trace: Show me
//    at repl:2:9
//    at REPLServer.defaultEval (repl.js:248:27)
//    at bound (domain.js:287:14)
//    at REPLServer.runBound [as eval] (domain.js:300:12)
//    at REPLServer.<anonymous> (repl.js:412:12)
//    at emitOne (events.js:82:20)
//    at REPLServer.emit (events.js:169:7)
//    at REPLServer.Interface._onLine (readline.js:210:10)
//    at REPLServer.Interface._line (readline.js:549:8)
//    at REPLServer.Interface._ttyWrite (readline.js:826:14) 

console.warn([data][, ...args])#

The console.warn() function is an alias for console.error().

Inspector only methods#

The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the inspector (--inspect flag).

console.profile([label])#

This method does not display anything unless used in the inspector. The console.profile() method starts a JavaScript CPU profile with an optional label until console.profileEnd() is called. The profile is then added to the Profile panel of the inspector.

console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector. 

console.profileEnd([label])#

This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. See console.profile() for an example.

If this method is called without a label, the most recently started profile is stopped.

console.timeStamp([label])#

This method does not display anything unless used in the inspector. The console.timeStamp() method adds an event with the label 'label' to the Timeline panel of the inspector.

Corepack#

Stability: 1 - Experimental

Corepack is an experimental tool to help with managing versions of your package managers. It exposes binary proxies for each supported package manager that, when called, will identify whatever package manager is configured for the current project, download it if needed, and finally run it.

Despite Corepack being distributed with default installs of Node.js, the package managers managed by Corepack are not part of the Node.js distribution and:

  • Upon first use, Corepack downloads the latest version from the network.
  • Any required updates (related to security vulnerabilities or otherwise) are out of scope of the Node.js project. If necessary end users must figure out how to update on their own.

This feature simplifies two core workflows:

  • It eases new contributor onboarding, since they won't have to follow system-specific installation processes anymore just to have the package manager you want them to.

  • It allows you to ensure that everyone in your team will use exactly the package manager version you intend them to, without them having to manually synchronize it each time you need to make an update.

Workflows#

Enabling the feature#

Due to its experimental status, Corepack currently needs to be explicitly enabled to have any effect. To do that, run corepack enable, which will set up the symlinks in your environment next to the node binary (and overwrite the existing symlinks if necessary).

From this point forward, any call to the supported binaries will work without further setup. Should you experience a problem, run corepack disable to remove the proxies from your system (and consider opening an issue on the Corepack repository to let us know).

Configuring a package#

The Corepack proxies will find the closest package.json file in your current directory hierarchy to extract its "packageManager" property.

If the value corresponds to a supported package manager, Corepack will make sure that all calls to the relevant binaries are run against the requested version, downloading it on demand if needed, and aborting if it cannot be successfully retrieved.

You can use corepack use to ask Corepack to update your local package.json to use the package manager of your choice:

corepack use pnpm@7.x # sets the latest 7.x version in the package.json
corepack use yarn@* # sets the latest version in the package.json 

Upgrading the global versions#

When running outside of an existing project (for example when running yarn init), Corepack will by default use predefined versions roughly corresponding to the latest stable releases from each tool. Those versions can be overridden by running the corepack install command along with the package manager version you wish to set:

corepack install --global yarn@x.y.z 

Alternately, a tag or range may be used:

corepack install --global pnpm@*
corepack install --global yarn@stable 

Offline workflow#

Many production environments don't have network access. Since Corepack usually downloads the package manager releases straight from their registries, it can conflict with such environments. To avoid that happening, call the corepack pack command while you still have network access (typically at the same time you're preparing your deploy image). This will ensure that the required package managers are available even without network access.

The pack command has various flags. Consult the detailed Corepack documentation for more information.

Supported package managers#

The following binaries are provided through Corepack:

Package managerBinary names
Yarnyarn, yarnpkg
pnpmpnpm, pnpx

Common questions#

How does Corepack interact with npm?#

While Corepack could support npm like any other package manager, its shims aren't enabled by default. This has a few consequences:

  • It's always possible to run a npm command within a project configured to be used with another package manager, since Corepack cannot intercept it.

  • While npm is a valid option in the "packageManager" property, the lack of shim will cause the global npm to be used.

Running npm install -g yarn doesn't work#

npm prevents accidentally overriding the Corepack binaries when doing a global install. To avoid this problem, consider one of the following options:

  • Don't run this command; Corepack will provide the package manager binaries anyway and will ensure that the requested versions are always available, so installing the package managers explicitly isn't needed.

  • Add the --force flag to npm install; this will tell npm that it's fine to override binaries, but you'll erase the Corepack ones in the process. (Run corepack enable to add them back.)

Crypto#

Stability: 2 - Stable

Source Code: lib/crypto.js

The node:crypto module provides cryptographic functionality that includes a set of wrappers for OpenSSL's hash, HMAC, cipher, decipher, sign, and verify functions.

const { createHmac } = await import('node:crypto');

const secret = 'abcdefg';
const hash = createHmac('sha256', secret)
               .update('I love cupcakes')
               .digest('hex');
console.log(hash);
// Prints:
//   c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658econst { createHmac } = require('node:crypto');

const secret = 'abcdefg';
const hash = createHmac('sha256', secret)
               .update('I love cupcakes')
               .digest('hex');
console.log(hash);
// Prints:
//   c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658e

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from crypto or calling require('node:crypto') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let crypto;
try {
  crypto = require('node:crypto');
} catch (err) {
  console.error('crypto support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let crypto;
try {
  crypto = await import('node:crypto');
} catch (err) {
  console.error('crypto support is disabled!');
} 

Class: Certificate#

SPKAC is a Certificate Signing Request mechanism originally implemented by Netscape and was specified formally as part of HTML5's keygen element.

<keygen> is deprecated since HTML 5.2 and new projects should not use this element anymore.

The node:crypto module provides the Certificate class for working with SPKAC data. The most common usage is handling output generated by the HTML5 <keygen> element. Node.js uses OpenSSL's SPKAC implementation internally.

Static method: Certificate.exportChallenge(spkac[, encoding])#

const { Certificate } = await import('node:crypto');
const spkac = getSpkacSomehow();
const challenge = Certificate.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 stringconst { Certificate } = require('node:crypto');
const spkac = getSpkacSomehow();
const challenge = Certificate.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string

Static method: Certificate.exportPublicKey(spkac[, encoding])#

const { Certificate } = await import('node:crypto');
const spkac = getSpkacSomehow();
const publicKey = Certificate.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>const { Certificate } = require('node:crypto');
const spkac = getSpkacSomehow();
const publicKey = Certificate.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>

Static method: Certificate.verifySpkac(spkac[, encoding])#

import { Buffer } from 'node:buffer';
const { Certificate } = await import('node:crypto');

const spkac = getSpkacSomehow();
console.log(Certificate.verifySpkac(Buffer.from(spkac)));
// Prints: true or falseconst { Buffer } = require('node:buffer');
const { Certificate } = require('node:crypto');

const spkac = getSpkacSomehow();
console.log(Certificate.verifySpkac(Buffer.from(spkac)));
// Prints: true or false

Legacy API#

Stability: 0 - Deprecated

As a legacy interface, it is possible to create new instances of the crypto.Certificate class as illustrated in the examples below.

new crypto.Certificate()#

Instances of the Certificate class can be created using the new keyword or by calling crypto.Certificate() as a function:

const { Certificate } = await import('node:crypto');

const cert1 = new Certificate();
const cert2 = Certificate();const { Certificate } = require('node:crypto');

const cert1 = new Certificate();
const cert2 = Certificate();
certificate.exportChallenge(spkac[, encoding])#
const { Certificate } = await import('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 stringconst { Certificate } = require('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string
certificate.exportPublicKey(spkac[, encoding])#
const { Certificate } = await import('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>const { Certificate } = require('node:crypto');
const cert = Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>
certificate.verifySpkac(spkac[, encoding])#
import { Buffer } from 'node:buffer';
const { Certificate } = await import('node:crypto');

const cert = Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(Buffer.from(spkac)));
// Prints: true or falseconst { Buffer } = require('node:buffer');
const { Certificate } = require('node:crypto');

const cert = Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(Buffer.from(spkac)));
// Prints: true or false

Class: Cipher#

Instances of the Cipher class are used to encrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain unencrypted data is written to produce encrypted data on the readable side, or
  • Using the cipher.update() and cipher.final() methods to produce the encrypted data.

The crypto.createCipheriv() method is used to create Cipher instances. Cipher objects are not to be created directly using the new keyword.

Example: Using Cipher objects as streams:

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    // Once we have the key and iv, we can create and use the cipher...
    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = '';
    cipher.setEncoding('hex');

    cipher.on('data', (chunk) => encrypted += chunk);
    cipher.on('end', () => console.log(encrypted));

    cipher.write('some clear text data');
    cipher.end();
  });
});const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    // Once we have the key and iv, we can create and use the cipher...
    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = '';
    cipher.setEncoding('hex');

    cipher.on('data', (chunk) => encrypted += chunk);
    cipher.on('end', () => console.log(encrypted));

    cipher.write('some clear text data');
    cipher.end();
  });
});

Example: Using Cipher and piped streams:

import {
  createReadStream,
  createWriteStream,
} from 'node:fs';

import {
  pipeline,
} from 'node:stream';

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    const input = createReadStream('test.js');
    const output = createWriteStream('test.enc');

    pipeline(input, cipher, output, (err) => {
      if (err) throw err;
    });
  });
});const {
  createReadStream,
  createWriteStream,
} = require('node:fs');

const {
  pipeline,
} = require('node:stream');

const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    const input = createReadStream('test.js');
    const output = createWriteStream('test.enc');

    pipeline(input, cipher, output, (err) => {
      if (err) throw err;
    });
  });
});

Example: Using the cipher.update() and cipher.final() methods:

const {
  scrypt,
  randomFill,
  createCipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = cipher.update('some clear text data', 'utf8', 'hex');
    encrypted += cipher.final('hex');
    console.log(encrypted);
  });
});const {
  scrypt,
  randomFill,
  createCipheriv,
} = require('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';

// First, we'll generate the key. The key length is dependent on the algorithm.
// In this case for aes192, it is 24 bytes (192 bits).
scrypt(password, 'salt', 24, (err, key) => {
  if (err) throw err;
  // Then, we'll generate a random initialization vector
  randomFill(new Uint8Array(16), (err, iv) => {
    if (err) throw err;

    const cipher = createCipheriv(algorithm, key, iv);

    let encrypted = cipher.update('some clear text data', 'utf8', 'hex');
    encrypted += cipher.final('hex');
    console.log(encrypted);
  });
});

cipher.final([outputEncoding])#

  • outputEncoding <string> The encoding of the return value.
  • Returns: <Buffer> | <string> Any remaining enciphered contents. If outputEncoding is specified, a string is returned. If an outputEncoding is not provided, a Buffer is returned.

Once the cipher.final() method has been called, the Cipher object can no longer be used to encrypt data. Attempts to call cipher.final() more than once will result in an error being thrown.

cipher.getAuthTag()#

  • Returns: <Buffer> When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the cipher.getAuthTag() method returns a Buffer containing the authentication tag that has been computed from the given data.

The cipher.getAuthTag() method should only be called after encryption has been completed using the cipher.final() method.

If the authTagLength option was set during the cipher instance's creation, this function will return exactly authTagLength bytes.

cipher.setAAD(buffer[, options])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the cipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

The plaintextLength option is optional for GCM and OCB. When using CCM, the plaintextLength option must be specified and its value must match the length of the plaintext in bytes. See CCM mode.

The cipher.setAAD() method must be called before cipher.update().

cipher.setAutoPadding([autoPadding])#

  • autoPadding <boolean> Default: true
  • Returns: <Cipher> The same Cipher instance for method chaining.

When using block encryption algorithms, the Cipher class will automatically add padding to the input data to the appropriate block size. To disable the default padding call cipher.setAutoPadding(false).

When autoPadding is false, the length of the entire input data must be a multiple of the cipher's block size or cipher.final() will throw an error. Disabling automatic padding is useful for non-standard padding, for instance using 0x0 instead of PKCS padding.

The cipher.setAutoPadding() method must be called before cipher.final().

cipher.update(data[, inputEncoding][, outputEncoding])#

Updates the cipher with data. If the inputEncoding argument is given, the data argument is a string using the specified encoding. If the inputEncoding argument is not given, data must be a Buffer, TypedArray, or DataView. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

The outputEncoding specifies the output format of the enciphered data. If the outputEncoding is specified, a string using the specified encoding is returned. If no outputEncoding is provided, a Buffer is returned.

The cipher.update() method can be called multiple times with new data until cipher.final() is called. Calling cipher.update() after cipher.final() will result in an error being thrown.

Class: Decipher#

Instances of the Decipher class are used to decrypt data. The class can be used in one of two ways:

  • As a stream that is both readable and writable, where plain encrypted data is written to produce unencrypted data on the readable side, or
  • Using the decipher.update() and decipher.final() methods to produce the unencrypted data.

The crypto.createDecipheriv() method is used to create Decipher instances. Decipher objects are not to be created directly using the new keyword.

Example: Using Decipher objects as streams:

import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

let decrypted = '';
decipher.on('readable', () => {
  let chunk;
  while (null !== (chunk = decipher.read())) {
    decrypted += chunk.toString('utf8');
  }
});
decipher.on('end', () => {
  console.log(decrypted);
  // Prints: some clear text data
});

// Encrypted with same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
decipher.write(encrypted, 'hex');
decipher.end();const {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

let decrypted = '';
decipher.on('readable', () => {
  let chunk;
  while (null !== (chunk = decipher.read())) {
    decrypted += chunk.toString('utf8');
  }
});
decipher.on('end', () => {
  console.log(decrypted);
  // Prints: some clear text data
});

// Encrypted with same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
decipher.write(encrypted, 'hex');
decipher.end();

Example: Using Decipher and piped streams:

import {
  createReadStream,
  createWriteStream,
} from 'node:fs';
import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

const input = createReadStream('test.enc');
const output = createWriteStream('test.js');

input.pipe(decipher).pipe(output);const {
  createReadStream,
  createWriteStream,
} = require('node:fs');
const {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

const input = createReadStream('test.enc');
const output = createWriteStream('test.js');

input.pipe(decipher).pipe(output);

Example: Using the decipher.update() and decipher.final() methods:

import { Buffer } from 'node:buffer';
const {
  scryptSync,
  createDecipheriv,
} = await import('node:crypto');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

// Encrypted using same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
let decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
// Prints: some clear text dataconst {
  scryptSync,
  createDecipheriv,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.

const decipher = createDecipheriv(algorithm, key, iv);

// Encrypted using same algorithm, key and iv.
const encrypted =
  'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
let decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
// Prints: some clear text data

decipher.final([outputEncoding])#

  • outputEncoding <string> The encoding of the return value.
  • Returns: <Buffer> | <string> Any remaining deciphered contents. If outputEncoding is specified, a string is returned. If an outputEncoding is not provided, a Buffer is returned.

Once the decipher.final() method has been called, the Decipher object can no longer be used to decrypt data. Attempts to call decipher.final() more than once will result in an error being thrown.

decipher.setAAD(buffer[, options])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the decipher.setAAD() method sets the value used for the additional authenticated data (AAD) input parameter.

The options argument is optional for GCM. When using CCM, the plaintextLength option must be specified and its value must match the length of the ciphertext in bytes. See CCM mode.

The decipher.setAAD() method must be called before decipher.update().

When passing a string as the buffer, please consider caveats when using strings as inputs to cryptographic APIs.

decipher.setAuthTag(buffer[, encoding])#

When using an authenticated encryption mode (GCM, CCM, OCB, and chacha20-poly1305 are currently supported), the decipher.setAuthTag() method is used to pass in the received authentication tag. If no tag is provided, or if the cipher text has been tampered with, decipher.final() will throw, indicating that the cipher text should be discarded due to failed authentication. If the tag length is invalid according to NIST SP 800-38D or does not match the value of the authTagLength option, decipher.setAuthTag() will throw an error.

The decipher.setAuthTag() method must be called before decipher.update() for CCM mode or before decipher.final() for GCM and OCB modes and chacha20-poly1305. decipher.setAuthTag() can only be called once.

When passing a string as the authentication tag, please consider caveats when using strings as inputs to cryptographic APIs.

decipher.setAutoPadding([autoPadding])#

  • autoPadding <boolean> Default: true
  • Returns: <Decipher> The same Decipher for method chaining.

When data has been encrypted without standard block padding, calling decipher.setAutoPadding(false) will disable automatic padding to prevent decipher.final() from checking for and removing padding.

Turning auto padding off will only work if the input data's length is a multiple of the ciphers block size.

The decipher.setAutoPadding() method must be called before decipher.final().

decipher.update(data[, inputEncoding][, outputEncoding])#

Updates the decipher with data. If the inputEncoding argument is given, the data argument is a string using the specified encoding. If the inputEncoding argument is not given, data must be a Buffer. If data is a Buffer then inputEncoding is ignored.

The outputEncoding specifies the output format of the enciphered data. If the outputEncoding is specified, a string using the specified encoding is returned. If no outputEncoding is provided, a Buffer is returned.

The decipher.update() method can be called multiple times with new data until decipher.final() is called. Calling decipher.update() after decipher.final() will result in an error being thrown.

Even if the underlying cipher implements authentication, the authenticity and integrity of the plaintext returned from this function may be uncertain at this time. For authenticated encryption algorithms, authenticity is generally only established when the application calls decipher.final().

Class: DiffieHellman#

The DiffieHellman class is a utility for creating Diffie-Hellman key exchanges.

Instances of the DiffieHellman class can be created using the crypto.createDiffieHellman() function.

import assert from 'node:assert';

const {
  createDiffieHellman,
} = await import('node:crypto');

// Generate Alice's keys...
const alice = createDiffieHellman(2048);
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

// OK
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));const assert = require('node:assert');

const {
  createDiffieHellman,
} = require('node:crypto');

// Generate Alice's keys...
const alice = createDiffieHellman(2048);
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

// OK
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));

diffieHellman.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])#

Computes the shared secret using otherPublicKey as the other party's public key and returns the computed shared secret. The supplied key is interpreted using the specified inputEncoding, and secret is encoded using specified outputEncoding. If the inputEncoding is not provided, otherPublicKey is expected to be a Buffer, TypedArray, or DataView.

If outputEncoding is given a string is returned; otherwise, a Buffer is returned.

diffieHellman.generateKeys([encoding])#

Generates private and public Diffie-Hellman key values unless they have been generated or computed already, and returns the public key in the specified encoding. This key should be transferred to the other party. If encoding is provided a string is returned; otherwise a Buffer is returned.

This function is a thin wrapper around DH_generate_key(). In particular, once a private key has been generated or set, calling this function only updates the public key but does not generate a new private key.

diffieHellman.getGenerator([encoding])#

Returns the Diffie-Hellman generator in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrime([encoding])#

Returns the Diffie-Hellman prime in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPrivateKey([encoding])#

Returns the Diffie-Hellman private key in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.getPublicKey([encoding])#

Returns the Diffie-Hellman public key in the specified encoding. If encoding is provided a string is returned; otherwise a Buffer is returned.

diffieHellman.setPrivateKey(privateKey[, encoding])#

Sets the Diffie-Hellman private key. If the encoding argument is provided, privateKey is expected to be a string. If no encoding is provided, privateKey is expected to be a Buffer, TypedArray, or DataView.

This function does not automatically compute the associated public key. Either diffieHellman.setPublicKey() or diffieHellman.generateKeys() can be used to manually provide the public key or to automatically derive it.

diffieHellman.setPublicKey(publicKey[, encoding])#

Sets the Diffie-Hellman public key. If the encoding argument is provided, publicKey is expected to be a string. If no encoding is provided, publicKey is expected to be a Buffer, TypedArray, or DataView.

diffieHellman.verifyError#

A bit field containing any warnings and/or errors resulting from a check performed during initialization of the DiffieHellman object.

The following values are valid for this property (as defined in node:constants module):

  • DH_CHECK_P_NOT_SAFE_PRIME
  • DH_CHECK_P_NOT_PRIME
  • DH_UNABLE_TO_CHECK_GENERATOR
  • DH_NOT_SUITABLE_GENERATOR

Class: DiffieHellmanGroup#

The DiffieHellmanGroup class takes a well-known modp group as its argument. It works the same as DiffieHellman, except that it does not allow changing its keys after creation. In other words, it does not implement setPublicKey() or setPrivateKey() methods.

const { createDiffieHellmanGroup } = await import('node:crypto');
const dh = createDiffieHellmanGroup('modp16');const { createDiffieHellmanGroup } = require('node:crypto');
const dh = createDiffieHellmanGroup('modp16');

The following groups are supported:

  • 'modp14' (2048 bits, RFC 3526 Section 3)
  • 'modp15' (3072 bits, RFC 3526 Section 4)
  • 'modp16' (4096 bits, RFC 3526 Section 5)
  • 'modp17' (6144 bits, RFC 3526 Section 6)
  • 'modp18' (8192 bits, RFC 3526 Section 7)

The following groups are still supported but deprecated (see Caveats):

  • 'modp1' (768 bits, RFC 2409 Section 6.1)
  • 'modp2' (1024 bits, RFC 2409 Section 6.2)
  • 'modp5' (1536 bits, RFC 3526 Section 2)

These deprecated groups might be removed in future versions of Node.js.

Class: ECDH#

The ECDH class is a utility for creating Elliptic Curve Diffie-Hellman (ECDH) key exchanges.

Instances of the ECDH class can be created using the crypto.createECDH() function.

import assert from 'node:assert';

const {
  createECDH,
} = await import('node:crypto');

// Generate Alice's keys...
const alice = createECDH('secp521r1');
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createECDH('secp521r1');
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
// OKconst assert = require('node:assert');

const {
  createECDH,
} = require('node:crypto');

// Generate Alice's keys...
const alice = createECDH('secp521r1');
const aliceKey = alice.generateKeys();

// Generate Bob's keys...
const bob = createECDH('secp521r1');
const bobKey = bob.generateKeys();

// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);

assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
// OK

Static method: ECDH.convertKey(key, curve[, inputEncoding[, outputEncoding[, format]]])#

Converts the EC Diffie-Hellman public key specified by key and curve to the format specified by format. The format argument specifies point encoding and can be 'compressed', 'uncompressed' or 'hybrid'. The supplied key is interpreted using the specified inputEncoding, and the returned key is encoded using the specified outputEncoding.

Use crypto.getCurves() to obtain a list of available curve names. On recent OpenSSL releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve.

If format is not specified the point will be returned in 'uncompressed' format.

If the inputEncoding is not provided, key is expected to be a Buffer, TypedArray, or DataView.

Example (uncompressing a key):

const {
  createECDH,
  ECDH,
} = await import('node:crypto');

const ecdh = createECDH('secp256k1');
ecdh.generateKeys();

const compressedKey = ecdh.getPublicKey('hex', 'compressed');

const uncompressedKey = ECDH.convertKey(compressedKey,
                                        'secp256k1',
                                        'hex',
                                        'hex',
                                        'uncompressed');

// The converted key and the uncompressed public key should be the same
console.log(uncompressedKey === ecdh.getPublicKey('hex'));const {
  createECDH,
  ECDH,
} = require('node:crypto');

const ecdh = createECDH('secp256k1');
ecdh.generateKeys();

const compressedKey = ecdh.getPublicKey('hex', 'compressed');

const uncompressedKey = ECDH.convertKey(compressedKey,
                                        'secp256k1',
                                        'hex',
                                        'hex',
                                        'uncompressed');

// The converted key and the uncompressed public key should be the same
console.log(uncompressedKey === ecdh.getPublicKey('hex'));

ecdh.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])#

Computes the shared secret using otherPublicKey as the other party's public key and returns the computed shared secret. The supplied key is interpreted using specified inputEncoding, and the returned secret is encoded using the specified outputEncoding. If the inputEncoding is not provided, otherPublicKey is expected to be a Buffer, TypedArray, or DataView.

If outputEncoding is given a string will be returned; otherwise a Buffer is returned.

ecdh.computeSecret will throw an ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY error when otherPublicKey lies outside of the elliptic curve. Since otherPublicKey is usually supplied from a remote user over an insecure network, be sure to handle this exception accordingly.

ecdh.generateKeys([encoding[, format]])#

Generates private and public EC Diffie-Hellman key values, and returns the public key in the specified format and encoding. This key should be transferred to the other party.

The format argument specifies point encoding and can be 'compressed' or 'uncompressed'. If format is not specified, the point will be returned in 'uncompressed' format.

If encoding is provided a string is returned; otherwise a Buffer is returned.

ecdh.getPrivateKey([encoding])#

If encoding is specified, a string is returned; otherwise a Buffer is returned.

ecdh.getPublicKey([encoding][, format])#

The format argument specifies point encoding and can be 'compressed' or 'uncompressed'. If format is not specified the point will be returned in 'uncompressed' format.

If encoding is specified, a string is returned; otherwise a Buffer is returned.

ecdh.setPrivateKey(privateKey[, encoding])#

Sets the EC Diffie-Hellman private key. If encoding is provided, privateKey is expected to be a string; otherwise privateKey is expected to be a Buffer, TypedArray, or DataView.

If privateKey is not valid for the curve specified when the ECDH object was created, an error is thrown. Upon setting the private key, the associated public point (key) is also generated and set in the ECDH object.

ecdh.setPublicKey(publicKey[, encoding])#

Stability: 0 - Deprecated

Sets the EC Diffie-Hellman public key. If encoding is provided publicKey is expected to be a string; otherwise a Buffer, TypedArray, or DataView is expected.

There is not normally a reason to call this method because ECDH only requires a private key and the other party's public key to compute the shared secret. Typically either ecdh.generateKeys() or ecdh.setPrivateKey() will be called. The ecdh.setPrivateKey() method attempts to generate the public point/key associated with the private key being set.

Example (obtaining a shared secret):

const {
  createECDH,
  createHash,
} = await import('node:crypto');

const alice = createECDH('secp256k1');
const bob = createECDH('secp256k1');

// This is a shortcut way of specifying one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
  createHash('sha256').update('alice', 'utf8').digest(),
);

// Bob uses a newly generated cryptographically strong
// pseudorandom key pair
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

// aliceSecret and bobSecret should be the same shared secret value
console.log(aliceSecret === bobSecret);const {
  createECDH,
  createHash,
} = require('node:crypto');

const alice = createECDH('secp256k1');
const bob = createECDH('secp256k1');

// This is a shortcut way of specifying one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
  createHash('sha256').update('alice', 'utf8').digest(),
);

// Bob uses a newly generated cryptographically strong
// pseudorandom key pair
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

// aliceSecret and bobSecret should be the same shared secret value
console.log(aliceSecret === bobSecret);

Class: Hash#

The Hash class is a utility for creating hash digests of data. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed hash digest on the readable side, or
  • Using the hash.update() and hash.digest() methods to produce the computed hash.

The crypto.createHash() method is used to create Hash instances. Hash objects are not to be created directly using the new keyword.

Example: Using Hash objects as streams:

const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hash.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
  }
});

hash.write('some data to hash');
hash.end();const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hash.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
  }
});

hash.write('some data to hash');
hash.end();

Example: Using Hash and piped streams:

import { createReadStream } from 'node:fs';
import { stdout } from 'node:process';
const { createHash } = await import('node:crypto');

const hash = createHash('sha256');

const input = createReadStream('test.js');
input.pipe(hash).setEncoding('hex').pipe(stdout);const { createReadStream } = require('node:fs');
const { createHash } = require('node:crypto');
const { stdout } = require('node:process');

const hash = createHash('sha256');

const input = createReadStream('test.js');
input.pipe(hash).setEncoding('hex').pipe(stdout);

Example: Using the hash.update() and hash.digest() methods:

const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.update('some data to hash');
console.log(hash.digest('hex'));
// Prints:
//   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.update('some data to hash');
console.log(hash.digest('hex'));
// Prints:
//   6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50

hash.copy([options])#

Creates a new Hash object that contains a deep copy of the internal state of the current Hash object.

The optional options argument controls stream behavior. For XOF hash functions such as 'shake256', the outputLength option can be used to specify the desired output length in bytes.

An error is thrown when an attempt is made to copy the Hash object after its hash.digest() method has been called.

// Calculate a rolling hash.
const {
  createHash,
} = await import('node:crypto');

const hash = createHash('sha256');

hash.update('one');
console.log(hash.copy().digest('hex'));

hash.update('two');
console.log(hash.copy().digest('hex'));

hash.update('three');
console.log(hash.copy().digest('hex'));

// Etc.// Calculate a rolling hash.
const {
  createHash,
} = require('node:crypto');

const hash = createHash('sha256');

hash.update('one');
console.log(hash.copy().digest('hex'));

hash.update('two');
console.log(hash.copy().digest('hex'));

hash.update('three');
console.log(hash.copy().digest('hex'));

// Etc.

hash.digest([encoding])#

Calculates the digest of all of the data passed to be hashed (using the hash.update() method). If encoding is provided a string will be returned; otherwise a Buffer is returned.

The Hash object can not be used again after hash.digest() method has been called. Multiple calls will cause an error to be thrown.

hash.update(data[, inputEncoding])#

Updates the hash content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: Hmac#

The Hmac class is a utility for creating cryptographic HMAC digests. It can be used in one of two ways:

  • As a stream that is both readable and writable, where data is written to produce a computed HMAC digest on the readable side, or
  • Using the hmac.update() and hmac.digest() methods to produce the computed HMAC digest.

The crypto.createHmac() method is used to create Hmac instances. Hmac objects are not to be created directly using the new keyword.

Example: Using Hmac objects as streams:

const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hmac.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e
  }
});

hmac.write('some data to hash');
hmac.end();const {
  createHmac,
} = require('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = hmac.read();
  if (data) {
    console.log(data.toString('hex'));
    // Prints:
    //   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e
  }
});

hmac.write('some data to hash');
hmac.end();

Example: Using Hmac and piped streams:

import { createReadStream } from 'node:fs';
import { stdout } from 'node:process';
const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream('test.js');
input.pipe(hmac).pipe(stdout);const {
  createReadStream,
} = require('node:fs');
const {
  createHmac,
} = require('node:crypto');
const { stdout } = require('node:process');

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream('test.js');
input.pipe(hmac).pipe(stdout);

Example: Using the hmac.update() and hmac.digest() methods:

const {
  createHmac,
} = await import('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.update('some data to hash');
console.log(hmac.digest('hex'));
// Prints:
//   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77econst {
  createHmac,
} = require('node:crypto');

const hmac = createHmac('sha256', 'a secret');

hmac.update('some data to hash');
console.log(hmac.digest('hex'));
// Prints:
//   7fd04df92f636fd450bc841c9418e5825c17f33ad9c87c518115a45971f7f77e

hmac.digest([encoding])#

Calculates the HMAC digest of all of the data passed using hmac.update(). If encoding is provided a string is returned; otherwise a Buffer is returned;

The Hmac object can not be used again after hmac.digest() has been called. Multiple calls to hmac.digest() will result in an error being thrown.

hmac.update(data[, inputEncoding])#

Updates the Hmac content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: KeyObject#

Node.js uses a KeyObject class to represent a symmetric or asymmetric key, and each kind of key exposes different functions. The crypto.createSecretKey(), crypto.createPublicKey() and crypto.createPrivateKey() methods are used to create KeyObject instances. KeyObject objects are not to be created directly using the new keyword.

Most applications should consider using the new KeyObject API instead of passing keys as strings or Buffers due to improved security features.

KeyObject instances can be passed to other threads via postMessage(). The receiver obtains a cloned KeyObject, and the KeyObject does not need to be listed in the transferList argument.

Static method: KeyObject.from(key)#

Example: Converting a CryptoKey instance to a KeyObject:

const { KeyObject } = await import('node:crypto');
const { subtle } = globalThis.crypto;

const key = await subtle.generateKey({
  name: 'HMAC',
  hash: 'SHA-256',
  length: 256,
}, true, ['sign', 'verify']);

const keyObject = KeyObject.from(key);
console.log(keyObject.symmetricKeySize);
// Prints: 32 (symmetric key size in bytes)const { KeyObject } = require('node:crypto');
const { subtle } = globalThis.crypto;

(async function() {
  const key = await subtle.generateKey({
    name: 'HMAC',
    hash: 'SHA-256',
    length: 256,
  }, true, ['sign', 'verify']);

  const keyObject = KeyObject.from(key);
  console.log(keyObject.symmetricKeySize);
  // Prints: 32 (symmetric key size in bytes)
})();

keyObject.asymmetricKeyDetails#

  • <Object>
    • modulusLength: <number> Key size in bits (RSA, DSA).
    • publicExponent: <bigint> Public exponent (RSA).
    • hashAlgorithm: <string> Name of the message digest (RSA-PSS).
    • mgf1HashAlgorithm: <string> Name of the message digest used by MGF1 (RSA-PSS).
    • saltLength: <number> Minimal salt length in bytes (RSA-PSS).
    • divisorLength: <number> Size of q in bits (DSA).
    • namedCurve: <string> Name of the curve (EC).

This property exists only on asymmetric keys. Depending on the type of the key, this object contains information about the key. None of the information obtained through this property can be used to uniquely identify a key or to compromise the security of the key.

For RSA-PSS keys, if the key material contains a RSASSA-PSS-params sequence, the hashAlgorithm, mgf1HashAlgorithm, and saltLength properties will be set.

Other key details might be exposed via this API using additional attributes.

keyObject.asymmetricKeyType#

For asymmetric keys, this property represents the type of the key. Supported key types are:

  • 'rsa' (OID 1.2.840.113549.1.1.1)
  • 'rsa-pss' (OID 1.2.840.113549.1.1.10)
  • 'dsa' (OID 1.2.840.10040.4.1)
  • 'ec' (OID 1.2.840.10045.2.1)
  • 'x25519' (OID 1.3.101.110)
  • 'x448' (OID 1.3.101.111)
  • 'ed25519' (OID 1.3.101.112)
  • 'ed448' (OID 1.3.101.113)
  • 'dh' (OID 1.2.840.113549.1.3.1)

This property is undefined for unrecognized KeyObject types and symmetric keys.

keyObject.export([options])#

For symmetric keys, the following encoding options can be used:

  • format: <string> Must be 'buffer' (default) or 'jwk'.

For public keys, the following encoding options can be used:

  • type: <string> Must be one of 'pkcs1' (RSA only) or 'spki'.
  • format: <string> Must be 'pem', 'der', or 'jwk'.

For private keys, the following encoding options can be used:

  • type: <string> Must be one of 'pkcs1' (RSA only), 'pkcs8' or 'sec1' (EC only).
  • format: <string> Must be 'pem', 'der', or 'jwk'.
  • cipher: <string> If specified, the private key will be encrypted with the given cipher and passphrase using PKCS#5 v2.0 password based encryption.
  • passphrase: <string> | <Buffer> The passphrase to use for encryption, see cipher.

The result type depends on the selected encoding format, when PEM the result is a string, when DER it will be a buffer containing the data encoded as DER, when JWK it will be an object.

When JWK encoding format was selected, all other encoding options are ignored.

PKCS#1, SEC1, and PKCS#8 type keys can be encrypted by using a combination of the cipher and format options. The PKCS#8 type can be used with any format to encrypt any key algorithm (RSA, EC, or DH) by specifying a cipher. PKCS#1 and SEC1 can only be encrypted by specifying a cipher when the PEM format is used. For maximum compatibility, use PKCS#8 for encrypted private keys. Since PKCS#8 defines its own encryption mechanism, PEM-level encryption is not supported when encrypting a PKCS#8 key. See RFC 5208 for PKCS#8 encryption and RFC 1421 for PKCS#1 and SEC1 encryption.

keyObject.equals(otherKeyObject)#

Returns true or false depending on whether the keys have exactly the same type, value, and parameters. This method is not constant time.

keyObject.symmetricKeySize#

For secret keys, this property represents the size of the key in bytes. This property is undefined for asymmetric keys.

keyObject.toCryptoKey(algorithm, extractable, keyUsages)#

Converts a KeyObject instance to a CryptoKey.

keyObject.type#

Depending on the type of this KeyObject, this property is either 'secret' for secret (symmetric) keys, 'public' for public (asymmetric) keys or 'private' for private (asymmetric) keys.

Class: Sign#

The Sign class is a utility for generating signatures. It can be used in one of two ways:

  • As a writable stream, where data to be signed is written and the sign.sign() method is used to generate and return the signature, or
  • Using the sign.update() and sign.sign() methods to produce the signature.

The crypto.createSign() method is used to create Sign instances. The argument is the string name of the hash function to use. Sign objects are not to be created directly using the new keyword.

Example: Using Sign and Verify objects as streams:

const {
  generateKeyPairSync,
  createSign,
  createVerify,
} = await import('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('ec', {
  namedCurve: 'sect239k1',
});

const sign = createSign('SHA256');
sign.write('some data to sign');
sign.end();
const signature = sign.sign(privateKey, 'hex');

const verify = createVerify('SHA256');
verify.write('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature, 'hex'));
// Prints: trueconst {
  generateKeyPairSync,
  createSign,
  createVerify,
} = require('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('ec', {
  namedCurve: 'sect239k1',
});

const sign = createSign('SHA256');
sign.write('some data to sign');
sign.end();
const signature = sign.sign(privateKey, 'hex');

const verify = createVerify('SHA256');
verify.write('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature, 'hex'));
// Prints: true

Example: Using the sign.update() and verify.update() methods:

const {
  generateKeyPairSync,
  createSign,
  createVerify,
} = await import('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('rsa', {
  modulusLength: 2048,
});

const sign = createSign('SHA256');
sign.update('some data to sign');
sign.end();
const signature = sign.sign(privateKey);

const verify = createVerify('SHA256');
verify.update('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature));
// Prints: trueconst {
  generateKeyPairSync,
  createSign,
  createVerify,
} = require('node:crypto');

const { privateKey, publicKey } = generateKeyPairSync('rsa', {
  modulusLength: 2048,
});

const sign = createSign('SHA256');
sign.update('some data to sign');
sign.end();
const signature = sign.sign(privateKey);

const verify = createVerify('SHA256');
verify.update('some data to sign');
verify.end();
console.log(verify.verify(publicKey, signature));
// Prints: true

sign.sign(privateKey[, outputEncoding])#

Calculates the signature on all the data passed through using either sign.update() or sign.write().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the generated signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055, unless an MGF1 hash function has been specified as part of the key in compliance with section 3.3 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

If outputEncoding is provided a string is returned; otherwise a Buffer is returned.

The Sign object can not be again used after sign.sign() method has been called. Multiple calls to sign.sign() will result in an error being thrown.

sign.update(data[, inputEncoding])#

Updates the Sign content with the given data, the encoding of which is given in inputEncoding. If encoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

Class: Verify#

The Verify class is a utility for verifying signatures. It can be used in one of two ways:

The crypto.createVerify() method is used to create Verify instances. Verify objects are not to be created directly using the new keyword.

See Sign for examples.

verify.update(data[, inputEncoding])#

Updates the Verify content with the given data, the encoding of which is given in inputEncoding. If inputEncoding is not provided, and the data is a string, an encoding of 'utf8' is enforced. If data is a Buffer, TypedArray, or DataView, then inputEncoding is ignored.

This can be called many times with new data as it is streamed.

verify.verify(object, signature[, signatureEncoding])#

Verifies the provided data using the given object and signature.

If object is not a KeyObject, this function behaves as if object had been passed to crypto.createPublicKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to verify the message as specified in section 3.1 of RFC 4055, unless an MGF1 hash function has been specified as part of the key in compliance with section 3.3 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_AUTO (default) causes it to be determined automatically.

The signature argument is the previously calculated signature for the data, in the signatureEncoding. If a signatureEncoding is specified, the signature is expected to be a string; otherwise signature is expected to be a Buffer, TypedArray, or DataView.

The verify object can not be used again after verify.verify() has been called. Multiple calls to verify.verify() will result in an error being thrown.

Because public keys can be derived from private keys, a private key may be passed instead of a public key.

Class: X509Certificate#

Encapsulates an X509 certificate and provides read-only access to its information.

const { X509Certificate } = await import('node:crypto');

const x509 = new X509Certificate('{... pem encoded cert ...}');

console.log(x509.subject);const { X509Certificate } = require('node:crypto');

const x509 = new X509Certificate('{... pem encoded cert ...}');

console.log(x509.subject);

new X509Certificate(buffer)#

x509.ca#

  • Type: <boolean> Will be true if this is a Certificate Authority (CA) certificate.

x509.checkEmail(email[, options])#

Checks whether the certificate matches the given email address.

If the 'subject' option is undefined or set to 'default', the certificate subject is only considered if the subject alternative name extension either does not exist or does not contain any email addresses.

If the 'subject' option is set to 'always' and if the subject alternative name extension either does not exist or does not contain a matching email address, the certificate subject is considered.

If the 'subject' option is set to 'never', the certificate subject is never considered, even if the certificate contains no subject alternative names.

x509.checkHost(name[, options])#

Checks whether the certificate matches the given host name.

If the certificate matches the given host name, the matching subject name is returned. The returned name might be an exact match (e.g., foo.example.com) or it might contain wildcards (e.g., *.example.com). Because host name comparisons are case-insensitive, the returned subject name might also differ from the given name in capitalization.

If the 'subject' option is undefined or set to 'default', the certificate subject is only considered if the subject alternative name extension either does not exist or does not contain any DNS names. This behavior is consistent with RFC 2818 ("HTTP Over TLS").

If the 'subject' option is set to 'always' and if the subject alternative name extension either does not exist or does not contain a matching DNS name, the certificate subject is considered.

If the 'subject' option is set to 'never', the certificate subject is never considered, even if the certificate contains no subject alternative names.

x509.checkIP(ip)#

Checks whether the certificate matches the given IP address (IPv4 or IPv6).

Only RFC 5280 iPAddress subject alternative names are considered, and they must match the given ip address exactly. Other subject alternative names as well as the subject field of the certificate are ignored.

x509.checkIssued(otherCert)#

Checks whether this certificate was issued by the given otherCert.

x509.checkPrivateKey(privateKey)#

Checks whether the public key for this certificate is consistent with the given private key.

x509.fingerprint#

The SHA-1 fingerprint of this certificate.

Because SHA-1 is cryptographically broken and because the security of SHA-1 is significantly worse than that of algorithms that are commonly used to sign certificates, consider using x509.fingerprint256 instead.

x509.fingerprint256#

The SHA-256 fingerprint of this certificate.

x509.fingerprint512#

The SHA-512 fingerprint of this certificate.

Because computing the SHA-256 fingerprint is usually faster and because it is only half the size of the SHA-512 fingerprint, x509.fingerprint256 may be a better choice. While SHA-512 presumably provides a higher level of security in general, the security of SHA-256 matches that of most algorithms that are commonly used to sign certificates.

x509.infoAccess#

A textual representation of the certificate's authority information access extension.

This is a line feed separated list of access descriptions. Each line begins with the access method and the kind of the access location, followed by a colon and the value associated with the access location.

After the prefix denoting the access method and the kind of the access location, the remainder of each line might be enclosed in quotes to indicate that the value is a JSON string literal. For backward compatibility, Node.js only uses JSON string literals within this property when necessary to avoid ambiguity. Third-party code should be prepared to handle both possible entry formats.

x509.issuer#

The issuer identification included in this certificate.

x509.issuerCertificate#

The issuer certificate or undefined if the issuer certificate is not available.

x509.extKeyUsage#

An array detailing the key extended usages for this certificate.

x509.publicKey#

The public key <KeyObject> for this certificate.

x509.raw#

A Buffer containing the DER encoding of this certificate.

x509.serialNumber#

The serial number of this certificate.

Serial numbers are assigned by certificate authorities and do not uniquely identify certificates. Consider using x509.fingerprint256 as a unique identifier instead.

x509.subject#

The complete subject of this certificate.

x509.subjectAltName#

The subject alternative name specified for this certificate.

This is a comma-separated list of subject alternative names. Each entry begins with a string identifying the kind of the subject alternative name followed by a colon and the value associated with the entry.

Earlier versions of Node.js incorrectly assumed that it is safe to split this property at the two-character sequence ', ' (see CVE-2021-44532). However, both malicious and legitimate certificates can contain subject alternative names that include this sequence when represented as a string.

After the prefix denoting the type of the entry, the remainder of each entry might be enclosed in quotes to indicate that the value is a JSON string literal. For backward compatibility, Node.js only uses JSON string literals within this property when necessary to avoid ambiguity. Third-party code should be prepared to handle both possible entry formats.

x509.toJSON()#

There is no standard JSON encoding for X509 certificates. The toJSON() method returns a string containing the PEM encoded certificate.

x509.toLegacyObject()#

Returns information about this certificate using the legacy certificate object encoding.

x509.toString()#

Returns the PEM-encoded certificate.

x509.validFrom#

The date/time from which this certificate is valid.

x509.validFromDate#

The date/time from which this certificate is valid, encapsulated in a Date object.

x509.validTo#

The date/time until which this certificate is valid.

x509.validToDate#

The date/time until which this certificate is valid, encapsulated in a Date object.

x509.verify(publicKey)#

Verifies that this certificate was signed by the given public key. Does not perform any other validation checks on the certificate.

node:crypto module methods and properties#

crypto.constants#

An object containing commonly used constants for crypto and security related operations. The specific constants currently defined are described in Crypto constants.

crypto.fips#

Stability: 0 - Deprecated

Property for checking and controlling whether a FIPS compliant crypto provider is currently in use. Setting to true requires a FIPS build of Node.js.

This property is deprecated. Please use crypto.setFips() and crypto.getFips() instead.

crypto.checkPrime(candidate[, options], callback)#

  • candidate <ArrayBuffer> | <SharedArrayBuffer> | <TypedArray> | <Buffer> | <DataView> | <bigint> A possible prime encoded as a sequence of big endian octets of arbitrary length.
  • options <Object>
    • checks <number> The number of Miller-Rabin probabilistic primality iterations to perform. When the value is 0 (zero), a number of checks is used that yields a false positive rate of at most 2-64 for random input. Care must be used when selecting a number of checks. Refer to the OpenSSL documentation for the BN_is_prime_ex function nchecks options for more details. Default: 0
  • callback <Function>
    • err <Error> Set to an <Error> object if an error occurred during check.
    • result <boolean> true if the candidate is a prime with an error probability less than 0.25 ** options.checks.

Checks the primality of the candidate.

crypto.checkPrimeSync(candidate[, options])#

  • candidate <ArrayBuffer> | <SharedArrayBuffer> | <TypedArray> | <Buffer> | <DataView> | <bigint> A possible prime encoded as a sequence of big endian octets of arbitrary length.
  • options <Object>
    • checks <number> The number of Miller-Rabin probabilistic primality iterations to perform. When the value is 0 (zero), a number of checks is used that yields a false positive rate of at most 2-64 for random input. Care must be used when selecting a number of checks. Refer to the OpenSSL documentation for the BN_is_prime_ex function nchecks options for more details. Default: 0
  • Returns: <boolean> true if the candidate is a prime with an error probability less than 0.25 ** options.checks.

Checks the primality of the candidate.

crypto.createCipheriv(algorithm, key, iv[, options])#

Creates and returns a Cipher object, with the given algorithm, key and initialization vector (iv).

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. In GCM mode, the authTagLength option is not required but can be used to set the length of the authentication tag that will be returned by getAuthTag() and defaults to 16 bytes. For chacha20-poly1305, the authTagLength option defaults to 16 bytes.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list -cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'utf8' encoded strings, Buffers, TypedArray, or DataViews. The key may optionally be a KeyObject of type secret. If the cipher does not need an initialization vector, iv may be null.

When passing strings for key or iv, please consider caveats when using strings as inputs to cryptographic APIs.

Initialization vectors should be unpredictable and unique; ideally, they will be cryptographically random. They do not have to be secret: IVs are typically just added to ciphertext messages unencrypted. It may sound contradictory that something has to be unpredictable and unique, but does not have to be secret; remember that an attacker must not be able to predict ahead of time what a given IV will be.

crypto.createDecipheriv(algorithm, key, iv[, options])#

Creates and returns a Decipher object that uses the given algorithm, key and initialization vector (iv).

The options argument controls stream behavior and is optional except when a cipher in CCM or OCB mode (e.g. 'aes-128-ccm') is used. In that case, the authTagLength option is required and specifies the length of the authentication tag in bytes, see CCM mode. For AES-GCM and chacha20-poly1305, the authTagLength option defaults to 16 bytes and must be set to a different value if a different length is used.

The algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent OpenSSL releases, openssl list -cipher-algorithms will display the available cipher algorithms.

The key is the raw key used by the algorithm and iv is an initialization vector. Both arguments must be 'utf8' encoded strings, Buffers, TypedArray, or DataViews. The key may optionally be a KeyObject of type secret. If the cipher does not need an initialization vector, iv may be null.

When passing strings for key or iv, please consider caveats when using strings as inputs to cryptographic APIs.

Initialization vectors should be unpredictable and unique; ideally, they will be cryptographically random. They do not have to be secret: IVs are typically just added to ciphertext messages unencrypted. It may sound contradictory that something has to be unpredictable and unique, but does not have to be secret; remember that an attacker must not be able to predict ahead of time what a given IV will be.

crypto.createDiffieHellman(prime[, primeEncoding][, generator][, generatorEncoding])#

Creates a DiffieHellman key exchange object using the supplied prime and an optional specific generator.

The generator argument can be a number, string, or Buffer. If generator is not specified, the value 2 is used.

If primeEncoding is specified, prime is expected to be a string; otherwise a Buffer, TypedArray, or DataView is expected.

If generatorEncoding is specified, generator is expected to be a string; otherwise a number, Buffer, TypedArray, or DataView is expected.

crypto.createDiffieHellman(primeLength[, generator])#

Creates a DiffieHellman key exchange object and generates a prime of primeLength bits using an optional specific numeric generator. If generator is not specified, the value 2 is used.

crypto.createDiffieHellmanGroup(name)#

An alias for crypto.getDiffieHellman()

crypto.createECDH(curveName)#

Creates an Elliptic Curve Diffie-Hellman (ECDH) key exchange object using a predefined curve specified by the curveName string. Use crypto.getCurves() to obtain a list of available curve names. On recent OpenSSL releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve.

crypto.createHash(algorithm[, options])#

Creates and returns a Hash object that can be used to generate hash digests using the given algorithm. Optional options argument controls stream behavior. For XOF hash functions such as 'shake256', the outputLength option can be used to specify the desired output length in bytes.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

Example: generating the sha256 sum of a file

import {
  createReadStream,
} from 'node:fs';
import { argv } from 'node:process';
const {
  createHash,
} = await import('node:crypto');

const filename = argv[2];

const hash = createHash('sha256');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hash.update(data);
  else {
    console.log(`${hash.digest('hex')} ${filename}`);
  }
});const {
  createReadStream,
} = require('node:fs');
const {
  createHash,
} = require('node:crypto');
const { argv } = require('node:process');

const filename = argv[2];

const hash = createHash('sha256');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hash.update(data);
  else {
    console.log(`${hash.digest('hex')} ${filename}`);
  }
});

crypto.createHmac(algorithm, key[, options])#

Creates and returns an Hmac object that uses the given algorithm and key. Optional options argument controls stream behavior.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

The key is the HMAC key used to generate the cryptographic HMAC hash. If it is a KeyObject, its type must be secret. If it is a string, please consider caveats when using strings as inputs to cryptographic APIs. If it was obtained from a cryptographically secure source of entropy, such as crypto.randomBytes() or crypto.generateKey(), its length should not exceed the block size of algorithm (e.g., 512 bits for SHA-256).

Example: generating the sha256 HMAC of a file

import {
  createReadStream,
} from 'node:fs';
import { argv } from 'node:process';
const {
  createHmac,
} = await import('node:crypto');

const filename = argv[2];

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hmac.update(data);
  else {
    console.log(`${hmac.digest('hex')} ${filename}`);
  }
});const {
  createReadStream,
} = require('node:fs');
const {
  createHmac,
} = require('node:crypto');
const { argv } = require('node:process');

const filename = argv[2];

const hmac = createHmac('sha256', 'a secret');

const input = createReadStream(filename);
input.on('readable', () => {
  // Only one element is going to be produced by the
  // hash stream.
  const data = input.read();
  if (data)
    hmac.update(data);
  else {
    console.log(`${hmac.digest('hex')} ${filename}`);
  }
});

crypto.createPrivateKey(key)#

Creates and returns a new key object containing a private key. If key is a string or Buffer, format is assumed to be 'pem'; otherwise, key must be an object with the properties described above.

If the private key is encrypted, a passphrase must be specified. The length of the passphrase is limited to 1024 bytes.

crypto.createPublicKey(key)#

Creates and returns a new key object containing a public key. If key is a string or Buffer, format is assumed to be 'pem'; if key is a KeyObject with type 'private', the public key is derived from the given private key; otherwise, key must be an object with the properties described above.

If the format is 'pem', the 'key' may also be an X.509 certificate.

Because public keys can be derived from private keys, a private key may be passed instead of a public key. In that case, this function behaves as if crypto.createPrivateKey() had been called, except that the type of the returned KeyObject will be 'public' and that the private key cannot be extracted from the returned KeyObject. Similarly, if a KeyObject with type 'private' is given, a new KeyObject with type 'public' will be returned and it will be impossible to extract the private key from the returned object.

crypto.createSecretKey(key[, encoding])#

Creates and returns a new key object containing a secret key for symmetric encryption or Hmac.

crypto.createSign(algorithm[, options])#

Creates and returns a Sign object that uses the given algorithm. Use crypto.getHashes() to obtain the names of the available digest algorithms. Optional options argument controls the stream.Writable behavior.

In some cases, a Sign instance can be created using the name of a signature algorithm, such as 'RSA-SHA256', instead of a digest algorithm. This will use the corresponding digest algorithm. This does not work for all signature algorithms, such as 'ecdsa-with-SHA256', so it is best to always use digest algorithm names.

crypto.createVerify(algorithm[, options])#

Creates and returns a Verify object that uses the given algorithm. Use crypto.getHashes() to obtain an array of names of the available signing algorithms. Optional options argument controls the stream.Writable behavior.

In some cases, a Verify instance can be created using the name of a signature algorithm, such as 'RSA-SHA256', instead of a digest algorithm. This will use the corresponding digest algorithm. This does not work for all signature algorithms, such as 'ecdsa-with-SHA256', so it is best to always use digest algorithm names.

crypto.diffieHellman(options)#

Computes the Diffie-Hellman secret based on a privateKey and a publicKey. Both keys must have the same asymmetricKeyType, which must be one of 'dh' (for Diffie-Hellman), 'ec' (for ECDH), 'x448', or 'x25519' (for ECDH-ES).

crypto.hash(algorithm, data[, outputEncoding])#

Stability: 1.2 - Release candidate

A utility for creating one-shot hash digests of data. It can be faster than the object-based crypto.createHash() when hashing a smaller amount of data (<= 5MB) that's readily available. If the data can be big or if it is streamed, it's still recommended to use crypto.createHash() instead.

The algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha256', 'sha512', etc. On recent releases of OpenSSL, openssl list -digest-algorithms will display the available digest algorithms.

Example:

const crypto = require('node:crypto');
const { Buffer } = require('node:buffer');

// Hashing a string and return the result as a hex-encoded string.
const string = 'Node.js';
// 10b3493287f831e81a438811a1ffba01f8cec4b7
console.log(crypto.hash('sha1', string));

// Encode a base64-encoded string into a Buffer, hash it and return
// the result as a buffer.
const base64 = 'Tm9kZS5qcw==';
// <Buffer 10 b3 49 32 87 f8 31 e8 1a 43 88 11 a1 ff ba 01 f8 ce c4 b7>
console.log(crypto.hash('sha1', Buffer.from(base64, 'base64'), 'buffer'));import crypto from 'node:crypto';
import { Buffer } from 'node:buffer';

// Hashing a string and return the result as a hex-encoded string.
const string = 'Node.js';
// 10b3493287f831e81a438811a1ffba01f8cec4b7
console.log(crypto.hash('sha1', string));

// Encode a base64-encoded string into a Buffer, hash it and return
// the result as a buffer.
const base64 = 'Tm9kZS5qcw==';
// <Buffer 10 b3 49 32 87 f8 31 e8 1a 43 88 11 a1 ff ba 01 f8 ce c4 b7>
console.log(crypto.hash('sha1', Buffer.from(base64, 'base64'), 'buffer'));

crypto.generateKey(type, options, callback)#

  • type: <string> The intended use of the generated secret key. Currently accepted values are 'hmac' and 'aes'.
  • options: <Object>
    • length: <number> The bit length of the key to generate. This must be a value greater than 0.
      • If type is 'hmac', the minimum is 8, and the maximum length is 231-1. If the value is not a multiple of 8, the generated key will be truncated to Math.floor(length / 8).
      • If type is 'aes', the length must be one of 128, 192, or 256.
  • callback: <Function>

Asynchronously generates a new random secret key of the given length. The type will determine which validations will be performed on the length.

const {
  generateKey,
} = await import('node:crypto');

generateKey('hmac', { length: 512 }, (err, key) => {
  if (err) throw err;
  console.log(key.export().toString('hex'));  // 46e..........620
});const {
  generateKey,
} = require('node:crypto');

generateKey('hmac', { length: 512 }, (err, key) => {
  if (err) throw err;
  console.log(key.export().toString('hex'));  // 46e..........620
});

The size of a generated HMAC key should not exceed the block size of the underlying hash function. See crypto.createHmac() for more information.

crypto.generateKeyPair(type, options, callback)#

Generates a new asymmetric key pair of the given type. RSA, RSA-PSS, DSA, EC, Ed25519, Ed448, X25519, X448, and DH are currently supported.

If a publicKeyEncoding or privateKeyEncoding was specified, this function behaves as if keyObject.export() had been called on its result. Otherwise, the respective part of the key is returned as a KeyObject.

It is recommended to encode public keys as 'spki' and private keys as 'pkcs8' with encryption for long-term storage:

const {
  generateKeyPair,
} = await import('node:crypto');

generateKeyPair('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
}, (err, publicKey, privateKey) => {
  // Handle errors and use the generated key pair.
});const {
  generateKeyPair,
} = require('node:crypto');

generateKeyPair('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
}, (err, publicKey, privateKey) => {
  // Handle errors and use the generated key pair.
});

On completion, callback will be called with err set to undefined and publicKey / privateKey representing the generated key pair.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with publicKey and privateKey properties.

crypto.generateKeyPairSync(type, options)#

Generates a new asymmetric key pair of the given type. RSA, RSA-PSS, DSA, EC, Ed25519, Ed448, X25519, X448, and DH are currently supported.

If a publicKeyEncoding or privateKeyEncoding was specified, this function behaves as if keyObject.export() had been called on its result. Otherwise, the respective part of the key is returned as a KeyObject.

When encoding public keys, it is recommended to use 'spki'. When encoding private keys, it is recommended to use 'pkcs8' with a strong passphrase, and to keep the passphrase confidential.

const {
  generateKeyPairSync,
} = await import('node:crypto');

const {
  publicKey,
  privateKey,
} = generateKeyPairSync('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
});const {
  generateKeyPairSync,
} = require('node:crypto');

const {
  publicKey,
  privateKey,
} = generateKeyPairSync('rsa', {
  modulusLength: 4096,
  publicKeyEncoding: {
    type: 'spki',
    format: 'pem',
  },
  privateKeyEncoding: {
    type: 'pkcs8',
    format: 'pem',
    cipher: 'aes-256-cbc',
    passphrase: 'top secret',
  },
});

The return value { publicKey, privateKey } represents the generated key pair. When PEM encoding was selected, the respective key will be a string, otherwise it will be a buffer containing the data encoded as DER.

crypto.generateKeySync(type, options)#

  • type: <string> The intended use of the generated secret key. Currently accepted values are 'hmac' and 'aes'.
  • options: <Object>
    • length: <number> The bit length of the key to generate.
      • If type is 'hmac', the minimum is 8, and the maximum length is 231-1. If the value is not a multiple of 8, the generated key will be truncated to Math.floor(length / 8).
      • If type is 'aes', the length must be one of 128, 192, or 256.
  • Returns: <KeyObject>

Synchronously generates a new random secret key of the given length. The type will determine which validations will be performed on the length.

const {
  generateKeySync,
} = await import('node:crypto');

const key = generateKeySync('hmac', { length: 512 });
console.log(key.export().toString('hex'));  // e89..........41econst {
  generateKeySync,
} = require('node:crypto');

const key = generateKeySync('hmac', { length: 512 });
console.log(key.export().toString('hex'));  // e89..........41e

The size of a generated HMAC key should not exceed the block size of the underlying hash function. See crypto.createHmac() for more information.

crypto.generatePrime(size[, options[, callback]])#

Generates a pseudorandom prime of size bits.

If options.safe is true, the prime will be a safe prime -- that is, (prime - 1) / 2 will also be a prime.

The options.add and options.rem parameters can be used to enforce additional requirements, e.g., for Diffie-Hellman:

  • If options.add and options.rem are both set, the prime will satisfy the condition that prime % add = rem.
  • If only options.add is set and options.safe is not true, the prime will satisfy the condition that prime % add = 1.
  • If only options.add is set and options.safe is set to true, the prime will instead satisfy the condition that prime % add = 3. This is necessary because prime % add = 1 for options.add > 2 would contradict the condition enforced by options.safe.
  • options.rem is ignored if options.add is not given.

Both options.add and options.rem must be encoded as big-endian sequences if given as an ArrayBuffer, SharedArrayBuffer, TypedArray, Buffer, or DataView.

By default, the prime is encoded as a big-endian sequence of octets in an <ArrayBuffer>. If the bigint option is true, then a <bigint> is provided.

crypto.generatePrimeSync(size[, options])#

Generates a pseudorandom prime of size bits.

If options.safe is true, the prime will be a safe prime -- that is, (prime - 1) / 2 will also be a prime.

The options.add and options.rem parameters can be used to enforce additional requirements, e.g., for Diffie-Hellman:

  • If options.add and options.rem are both set, the prime will satisfy the condition that prime % add = rem.
  • If only options.add is set and options.safe is not true, the prime will satisfy the condition that prime % add = 1.
  • If only options.add is set and options.safe is set to true, the prime will instead satisfy the condition that prime % add = 3. This is necessary because prime % add = 1 for options.add > 2 would contradict the condition enforced by options.safe.
  • options.rem is ignored if options.add is not given.

Both options.add and options.rem must be encoded as big-endian sequences if given as an ArrayBuffer, SharedArrayBuffer, TypedArray, Buffer, or DataView.

By default, the prime is encoded as a big-endian sequence of octets in an <ArrayBuffer>. If the bigint option is true, then a <bigint> is provided.

crypto.getCipherInfo(nameOrNid[, options])#

  • nameOrNid: <string> | <number> The name or nid of the cipher to query.
  • options: <Object>
  • Returns: <Object>
    • name <string> The name of the cipher
    • nid <number> The nid of the cipher
    • blockSize <number> The block size of the cipher in bytes. This property is omitted when mode is 'stream'.
    • ivLength <number> The expected or default initialization vector length in bytes. This property is omitted if the cipher does not use an initialization vector.
    • keyLength <number> The expected or default key length in bytes.
    • mode <string> The cipher mode. One of 'cbc', 'ccm', 'cfb', 'ctr', 'ecb', 'gcm', 'ocb', 'ofb', 'stream', 'wrap', 'xts'.

Returns information about a given cipher.

Some ciphers accept variable length keys and initialization vectors. By default, the crypto.getCipherInfo() method will return the default values for these ciphers. To test if a given key length or iv length is acceptable for given cipher, use the keyLength and ivLength options. If the given values are unacceptable, undefined will be returned.

crypto.getCiphers()#

  • Returns: <string[]> An array with the names of the supported cipher algorithms.
const {
  getCiphers,
} = await import('node:crypto');

console.log(getCiphers()); // ['aes-128-cbc', 'aes-128-ccm', ...]const {
  getCiphers,
} = require('node:crypto');

console.log(getCiphers()); // ['aes-128-cbc', 'aes-128-ccm', ...]

crypto.getCurves()#

  • Returns: <string[]> An array with the names of the supported elliptic curves.
const {
  getCurves,
} = await import('node:crypto');

console.log(getCurves()); // ['Oakley-EC2N-3', 'Oakley-EC2N-4', ...]const {
  getCurves,
} = require('node:crypto');

console.log(getCurves()); // ['Oakley-EC2N-3', 'Oakley-EC2N-4', ...]

crypto.getDiffieHellman(groupName)#

Creates a predefined DiffieHellmanGroup key exchange object. The supported groups are listed in the documentation for DiffieHellmanGroup.

The returned object mimics the interface of objects created by crypto.createDiffieHellman(), but will not allow changing the keys (with diffieHellman.setPublicKey(), for example). The advantage of using this method is that the parties do not have to generate nor exchange a group modulus beforehand, saving both processor and communication time.

Example (obtaining a shared secret):

const {
  getDiffieHellman,
} = await import('node:crypto');
const alice = getDiffieHellman('modp14');
const bob = getDiffieHellman('modp14');

alice.generateKeys();
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

/* aliceSecret and bobSecret should be the same */
console.log(aliceSecret === bobSecret);const {
  getDiffieHellman,
} = require('node:crypto');

const alice = getDiffieHellman('modp14');
const bob = getDiffieHellman('modp14');

alice.generateKeys();
bob.generateKeys();

const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');

/* aliceSecret and bobSecret should be the same */
console.log(aliceSecret === bobSecret);

crypto.getFips()#

  • Returns: <number> 1 if and only if a FIPS compliant crypto provider is currently in use, 0 otherwise. A future semver-major release may change the return type of this API to a <boolean>.

crypto.getHashes()#

  • Returns: <string[]> An array of the names of the supported hash algorithms, such as 'RSA-SHA256'. Hash algorithms are also called "digest" algorithms.
const {
  getHashes,
} = await import('node:crypto');

console.log(getHashes()); // ['DSA', 'DSA-SHA', 'DSA-SHA1', ...]const {
  getHashes,
} = require('node:crypto');

console.log(getHashes()); // ['DSA', 'DSA-SHA', 'DSA-SHA1', ...]

crypto.getRandomValues(typedArray)#

A convenient alias for crypto.webcrypto.getRandomValues(). This implementation is not compliant with the Web Crypto spec, to write web-compatible code use crypto.webcrypto.getRandomValues() instead.

crypto.hkdf(digest, ikm, salt, info, keylen, callback)#

HKDF is a simple key derivation function defined in RFC 5869. The given ikm, salt and info are used with the digest to derive a key of keylen bytes.

The supplied callback function is called with two arguments: err and derivedKey. If an errors occurs while deriving the key, err will be set; otherwise err will be null. The successfully generated derivedKey will be passed to the callback as an <ArrayBuffer>. An error will be thrown if any of the input arguments specify invalid values or types.

import { Buffer } from 'node:buffer';
const {
  hkdf,
} = await import('node:crypto');

hkdf('sha512', 'key', 'salt', 'info', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'
});const {
  hkdf,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

hkdf('sha512', 'key', 'salt', 'info', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'
});

crypto.hkdfSync(digest, ikm, salt, info, keylen)#

Provides a synchronous HKDF key derivation function as defined in RFC 5869. The given ikm, salt and info are used with the digest to derive a key of keylen bytes.

The successfully generated derivedKey will be returned as an <ArrayBuffer>.

An error will be thrown if any of the input arguments specify invalid values or types, or if the derived key cannot be generated.

import { Buffer } from 'node:buffer';
const {
  hkdfSync,
} = await import('node:crypto');

const derivedKey = hkdfSync('sha512', 'key', 'salt', 'info', 64);
console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'const {
  hkdfSync,
} = require('node:crypto');
const { Buffer } = require('node:buffer');

const derivedKey = hkdfSync('sha512', 'key', 'salt', 'info', 64);
console.log(Buffer.from(derivedKey).toString('hex'));  // '24156e2...5391653'

crypto.pbkdf2(password, salt, iterations, keylen, digest, callback)#

Provides an asynchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations.

The supplied callback function is called with two arguments: err and derivedKey. If an error occurs while deriving the key, err will be set; otherwise err will be null. By default, the successfully generated derivedKey will be passed to the callback as a Buffer. An error will be thrown if any of the input arguments specify invalid values or types.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

const {
  pbkdf2,
} = await import('node:crypto');

pbkdf2('secret', 'salt', 100000, 64, 'sha512', (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});const {
  pbkdf2,
} = require('node:crypto');

pbkdf2('secret', 'salt', 100000, 64, 'sha512', (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});

An array of supported digest functions can be retrieved using crypto.getHashes().

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

crypto.pbkdf2Sync(password, salt, iterations, keylen, digest)#

Provides a synchronous Password-Based Key Derivation Function 2 (PBKDF2) implementation. A selected HMAC digest algorithm specified by digest is applied to derive a key of the requested byte length (keylen) from the password, salt and iterations.

If an error occurs an Error will be thrown, otherwise the derived key will be returned as a Buffer.

The iterations argument must be a number set as high as possible. The higher the number of iterations, the more secure the derived key will be, but will take a longer amount of time to complete.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

const {
  pbkdf2Sync,
} = await import('node:crypto');

const key = pbkdf2Sync('secret', 'salt', 100000, 64, 'sha512');
console.log(key.toString('hex'));  // '3745e48...08d59ae'const {
  pbkdf2Sync,
} = require('node:crypto');

const key = pbkdf2Sync('secret', 'salt', 100000, 64, 'sha512');
console.log(key.toString('hex'));  // '3745e48...08d59ae'

An array of supported digest functions can be retrieved using crypto.getHashes().

crypto.privateDecrypt(privateKey, buffer)#

Decrypts buffer with privateKey. buffer was previously encrypted using the corresponding public key, for example using crypto.publicEncrypt().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_OAEP_PADDING.

Using crypto.constants.RSA_PKCS1_PADDING in crypto.privateDecrypt() requires OpenSSL to support implicit rejection (rsa_pkcs1_implicit_rejection). If the version of OpenSSL used by Node.js does not support this feature, attempting to use RSA_PKCS1_PADDING will fail.

crypto.privateEncrypt(privateKey, buffer)#

Encrypts buffer with privateKey. The returned data can be decrypted using the corresponding public key, for example using crypto.publicDecrypt().

If privateKey is not a KeyObject, this function behaves as if privateKey had been passed to crypto.createPrivateKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_PADDING.

crypto.publicDecrypt(key, buffer)#

Decrypts buffer with key.buffer was previously encrypted using the corresponding private key, for example using crypto.privateEncrypt().

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_PADDING.

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

crypto.publicEncrypt(key, buffer)#

Encrypts the content of buffer with key and returns a new Buffer with encrypted content. The returned data can be decrypted using the corresponding private key, for example using crypto.privateDecrypt().

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the padding property can be passed. Otherwise, this function uses RSA_PKCS1_OAEP_PADDING.

Because RSA public keys can be derived from private keys, a private key may be passed instead of a public key.

crypto.randomBytes(size[, callback])#

Generates cryptographically strong pseudorandom data. The size argument is a number indicating the number of bytes to generate.

If a callback function is provided, the bytes are generated asynchronously and the callback function is invoked with two arguments: err and buf. If an error occurs, err will be an Error object; otherwise it is null. The buf argument is a Buffer containing the generated bytes.

// Asynchronous
const {
  randomBytes,
} = await import('node:crypto');

randomBytes(256, (err, buf) => {
  if (err) throw err;
  console.log(`${buf.length} bytes of random data: ${buf.toString('hex')}`);
});// Asynchronous
const {
  randomBytes,
} = require('node:crypto');

randomBytes(256, (err, buf) => {
  if (err) throw err;
  console.log(`${buf.length} bytes of random data: ${buf.toString('hex')}`);
});

If the callback function is not provided, the random bytes are generated synchronously and returned as a Buffer. An error will be thrown if there is a problem generating the bytes.

// Synchronous
const {
  randomBytes,
} = await import('node:crypto');

const buf = randomBytes(256);
console.log(
  `${buf.length} bytes of random data: ${buf.toString('hex')}`);// Synchronous
const {
  randomBytes,
} = require('node:crypto');

const buf = randomBytes(256);
console.log(
  `${buf.length} bytes of random data: ${buf.toString('hex')}`);

The crypto.randomBytes() method will not complete until there is sufficient entropy available. This should normally never take longer than a few milliseconds. The only time when generating the random bytes may conceivably block for a longer period of time is right after boot, when the whole system is still low on entropy.

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

The asynchronous version of crypto.randomBytes() is carried out in a single threadpool request. To minimize threadpool task length variation, partition large randomBytes requests when doing so as part of fulfilling a client request.

crypto.randomFillSync(buffer[, offset][, size])#

Synchronous version of crypto.randomFill().

import { Buffer } from 'node:buffer';
const { randomFillSync } = await import('node:crypto');

const buf = Buffer.alloc(10);
console.log(randomFillSync(buf).toString('hex'));

randomFillSync(buf, 5);
console.log(buf.toString('hex'));

// The above is equivalent to the following:
randomFillSync(buf, 5, 5);
console.log(buf.toString('hex'));const { randomFillSync } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
console.log(randomFillSync(buf).toString('hex'));

randomFillSync(buf, 5);
console.log(buf.toString('hex'));

// The above is equivalent to the following:
randomFillSync(buf, 5, 5);
console.log(buf.toString('hex'));

Any ArrayBuffer, TypedArray or DataView instance may be passed as buffer.

import { Buffer } from 'node:buffer';
const { randomFillSync } = await import('node:crypto');

const a = new Uint32Array(10);
console.log(Buffer.from(randomFillSync(a).buffer,
                        a.byteOffset, a.byteLength).toString('hex'));

const b = new DataView(new ArrayBuffer(10));
console.log(Buffer.from(randomFillSync(b).buffer,
                        b.byteOffset, b.byteLength).toString('hex'));

const c = new ArrayBuffer(10);
console.log(Buffer.from(randomFillSync(c)).toString('hex'));const { randomFillSync } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
console.log(Buffer.from(randomFillSync(a).buffer,
                        a.byteOffset, a.byteLength).toString('hex'));

const b = new DataView(new ArrayBuffer(10));
console.log(Buffer.from(randomFillSync(b).buffer,
                        b.byteOffset, b.byteLength).toString('hex'));

const c = new ArrayBuffer(10);
console.log(Buffer.from(randomFillSync(c)).toString('hex'));

crypto.randomFill(buffer[, offset][, size], callback)#

This function is similar to crypto.randomBytes() but requires the first argument to be a Buffer that will be filled. It also requires that a callback is passed in.

If the callback function is not provided, an error will be thrown.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const buf = Buffer.alloc(10);
randomFill(buf, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

randomFill(buf, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

// The above is equivalent to the following:
randomFill(buf, 5, 5, (err, buf) => {
  if (err) throw err;
  console.log(buf.toString('hex'));
});

Any ArrayBuffer, TypedArray, or DataView instance may be passed as buffer.

While this includes instances of Float32Array and Float64Array, this function should not be used to generate random floating-point numbers. The result may contain +Infinity, -Infinity, and NaN, and even if the array contains finite numbers only, they are not drawn from a uniform random distribution and have no meaningful lower or upper bounds.

import { Buffer } from 'node:buffer';
const { randomFill } = await import('node:crypto');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});const { randomFill } = require('node:crypto');
const { Buffer } = require('node:buffer');

const a = new Uint32Array(10);
randomFill(a, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const b = new DataView(new ArrayBuffer(10));
randomFill(b, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)
    .toString('hex'));
});

const c = new ArrayBuffer(10);
randomFill(c, (err, buf) => {
  if (err) throw err;
  console.log(Buffer.from(buf).toString('hex'));
});

This API uses libuv's threadpool, which can have surprising and negative performance implications for some applications; see the UV_THREADPOOL_SIZE documentation for more information.

The asynchronous version of crypto.randomFill() is carried out in a single threadpool request. To minimize threadpool task length variation, partition large randomFill requests when doing so as part of fulfilling a client request.

crypto.randomInt([min, ]max[, callback])#

  • min <integer> Start of random range (inclusive). Default: 0.
  • max <integer> End of random range (exclusive).
  • callback <Function> function(err, n) {}.

Return a random integer n such that min <= n < max. This implementation avoids modulo bias.

The range (max - min) must be less than 248. min and max must be safe integers.

If the callback function is not provided, the random integer is generated synchronously.

// Asynchronous
const {
  randomInt,
} = await import('node:crypto');

randomInt(3, (err, n) => {
  if (err) throw err;
  console.log(`Random number chosen from (0, 1, 2): ${n}`);
});// Asynchronous
const {
  randomInt,
} = require('node:crypto');

randomInt(3, (err, n) => {
  if (err) throw err;
  console.log(`Random number chosen from (0, 1, 2): ${n}`);
});
// Synchronous
const {
  randomInt,
} = await import('node:crypto');

const n = randomInt(3);
console.log(`Random number chosen from (0, 1, 2): ${n}`);// Synchronous
const {
  randomInt,
} = require('node:crypto');

const n = randomInt(3);
console.log(`Random number chosen from (0, 1, 2): ${n}`);
// With `min` argument
const {
  randomInt,
} = await import('node:crypto');

const n = randomInt(1, 7);
console.log(`The dice rolled: ${n}`);// With `min` argument
const {
  randomInt,
} = require('node:crypto');

const n = randomInt(1, 7);
console.log(`The dice rolled: ${n}`);

crypto.randomUUID([options])#

  • options <Object>
    • disableEntropyCache <boolean> By default, to improve performance, Node.js generates and caches enough random data to generate up to 128 random UUIDs. To generate a UUID without using the cache, set disableEntropyCache to true. Default: false.
  • Returns: <string>

Generates a random RFC 4122 version 4 UUID. The UUID is generated using a cryptographic pseudorandom number generator.

crypto.scrypt(password, salt, keylen[, options], callback)#

Provides an asynchronous scrypt implementation. Scrypt is a password-based key derivation function that is designed to be expensive computationally and memory-wise in order to make brute-force attacks unrewarding.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

The callback function is called with two arguments: err and derivedKey. err is an exception object when key derivation fails, otherwise err is null. derivedKey is passed to the callback as a Buffer.

An exception is thrown when any of the input arguments specify invalid values or types.

const {
  scrypt,
} = await import('node:crypto');

// Using the factory defaults.
scrypt('password', 'salt', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});
// Using a custom N parameter. Must be a power of two.
scrypt('password', 'salt', 64, { N: 1024 }, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...aa39b34'
});const {
  scrypt,
} = require('node:crypto');

// Using the factory defaults.
scrypt('password', 'salt', 64, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...08d59ae'
});
// Using a custom N parameter. Must be a power of two.
scrypt('password', 'salt', 64, { N: 1024 }, (err, derivedKey) => {
  if (err) throw err;
  console.log(derivedKey.toString('hex'));  // '3745e48...aa39b34'
});

crypto.scryptSync(password, salt, keylen[, options])#

Provides a synchronous scrypt implementation. Scrypt is a password-based key derivation function that is designed to be expensive computationally and memory-wise in order to make brute-force attacks unrewarding.

The salt should be as unique as possible. It is recommended that a salt is random and at least 16 bytes long. See NIST SP 800-132 for details.

When passing strings for password or salt, please consider caveats when using strings as inputs to cryptographic APIs.

An exception is thrown when key derivation fails, otherwise the derived key is returned as a Buffer.

An exception is thrown when any of the input arguments specify invalid values or types.

const {
  scryptSync,
} = await import('node:crypto');
// Using the factory defaults.

const key1 = scryptSync('password', 'salt', 64);
console.log(key1.toString('hex'));  // '3745e48...08d59ae'
// Using a custom N parameter. Must be a power of two.
const key2 = scryptSync('password', 'salt', 64, { N: 1024 });
console.log(key2.toString('hex'));  // '3745e48...aa39b34'const {
  scryptSync,
} = require('node:crypto');
// Using the factory defaults.

const key1 = scryptSync('password', 'salt', 64);
console.log(key1.toString('hex'));  // '3745e48...08d59ae'
// Using a custom N parameter. Must be a power of two.
const key2 = scryptSync('password', 'salt', 64, { N: 1024 });
console.log(key2.toString('hex'));  // '3745e48...aa39b34'

crypto.secureHeapUsed()#

  • Returns: <Object>
    • total <number> The total allocated secure heap size as specified using the --secure-heap=n command-line flag.
    • min <number> The minimum allocation from the secure heap as specified using the --secure-heap-min command-line flag.
    • used <number> The total number of bytes currently allocated from the secure heap.
    • utilization <number> The calculated ratio of used to total allocated bytes.

crypto.setEngine(engine[, flags])#

Load and set the engine for some or all OpenSSL functions (selected by flags). Support for custom engines in OpenSSL is deprecated from OpenSSL 3.

engine could be either an id or a path to the engine's shared library.

The optional flags argument uses ENGINE_METHOD_ALL by default. The flags is a bit field taking one of or a mix of the following flags (defined in crypto.constants):

  • crypto.constants.ENGINE_METHOD_RSA
  • crypto.constants.ENGINE_METHOD_DSA
  • crypto.constants.ENGINE_METHOD_DH
  • crypto.constants.ENGINE_METHOD_RAND
  • crypto.constants.ENGINE_METHOD_EC
  • crypto.constants.ENGINE_METHOD_CIPHERS
  • crypto.constants.ENGINE_METHOD_DIGESTS
  • crypto.constants.ENGINE_METHOD_PKEY_METHS
  • crypto.constants.ENGINE_METHOD_PKEY_ASN1_METHS
  • crypto.constants.ENGINE_METHOD_ALL
  • crypto.constants.ENGINE_METHOD_NONE

crypto.setFips(bool)#

Enables the FIPS compliant crypto provider in a FIPS-enabled Node.js build. Throws an error if FIPS mode is not available.

crypto.sign(algorithm, data, key[, callback])#

Calculates and returns the signature for data using the given private key and algorithm. If algorithm is null or undefined, then the algorithm is dependent upon the key type (especially Ed25519 and Ed448).

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPrivateKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the generated signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

If the callback function is provided this function uses libuv's threadpool.

crypto.subtle#

A convenient alias for crypto.webcrypto.subtle.

crypto.timingSafeEqual(a, b)#

This function compares the underlying bytes that represent the given ArrayBuffer, TypedArray, or DataView instances using a constant-time algorithm.

This function does not leak timing information that would allow an attacker to guess one of the values. This is suitable for comparing HMAC digests or secret values like authentication cookies or capability urls.

a and b must both be Buffers, TypedArrays, or DataViews, and they must have the same byte length. An error is thrown if a and b have different byte lengths.

If at least one of a and b is a TypedArray with more than one byte per entry, such as Uint16Array, the result will be computed using the platform byte order.

When both of the inputs are Float32Arrays or Float64Arrays, this function might return unexpected results due to IEEE 754 encoding of floating-point numbers. In particular, neither x === y nor Object.is(x, y) implies that the byte representations of two floating-point numbers x and y are equal.

Use of crypto.timingSafeEqual does not guarantee that the surrounding code is timing-safe. Care should be taken to ensure that the surrounding code does not introduce timing vulnerabilities.

crypto.verify(algorithm, data, key, signature[, callback])#

Verifies the given signature for data using the given key and algorithm. If algorithm is null or undefined, then the algorithm is dependent upon the key type (especially Ed25519 and Ed448).

If key is not a KeyObject, this function behaves as if key had been passed to crypto.createPublicKey(). If it is an object, the following additional properties can be passed:

  • dsaEncoding <string> For DSA and ECDSA, this option specifies the format of the signature. It can be one of the following:

    • 'der' (default): DER-encoded ASN.1 signature structure encoding (r, s).
    • 'ieee-p1363': Signature format r || s as proposed in IEEE-P1363.
  • padding <integer> Optional padding value for RSA, one of the following:

    • crypto.constants.RSA_PKCS1_PADDING (default)
    • crypto.constants.RSA_PKCS1_PSS_PADDING

    RSA_PKCS1_PSS_PADDING will use MGF1 with the same hash function used to sign the message as specified in section 3.1 of RFC 4055.

  • saltLength <integer> Salt length for when padding is RSA_PKCS1_PSS_PADDING. The special value crypto.constants.RSA_PSS_SALTLEN_DIGEST sets the salt length to the digest size, crypto.constants.RSA_PSS_SALTLEN_MAX_SIGN (default) sets it to the maximum permissible value.

The signature argument is the previously calculated signature for the data.

Because public keys can be derived from private keys, a private key or a public key may be passed for key.

If the callback function is provided this function uses libuv's threadpool.

crypto.webcrypto#

Type: <Crypto> An implementation of the Web Crypto API standard.

See the Web Crypto API documentation for details.

Notes#

Using strings as inputs to cryptographic APIs#

For historical reasons, many cryptographic APIs provided by Node.js accept strings as inputs where the underlying cryptographic algorithm works on byte sequences. These instances include plaintexts, ciphertexts, symmetric keys, initialization vectors, passphrases, salts, authentication tags, and additional authenticated data.

When passing strings to cryptographic APIs, consider the following factors.

  • Not all byte sequences are valid UTF-8 strings. Therefore, when a byte sequence of length n is derived from a string, its entropy is generally lower than the entropy of a random or pseudorandom n byte sequence. For example, no UTF-8 string will result in the byte sequence c0 af. Secret keys should almost exclusively be random or pseudorandom byte sequences.

  • Similarly, when converting random or pseudorandom byte sequences to UTF-8 strings, subsequences that do not represent valid code points may be replaced by the Unicode replacement character (U+FFFD). The byte representation of the resulting Unicode string may, therefore, not be equal to the byte sequence that the string was created from.

    const original = [0xc0, 0xaf];
    const bytesAsString = Buffer.from(original).toString('utf8');
    const stringAsBytes = Buffer.from(bytesAsString, 'utf8');
    console.log(stringAsBytes);
    // Prints '<Buffer ef bf bd ef bf bd>'. 

    The outputs of ciphers, hash functions, signature algorithms, and key derivation functions are pseudorandom byte sequences and should not be used as Unicode strings.

  • When strings are obtained from user input, some Unicode characters can be represented in multiple equivalent ways that result in different byte sequences. For example, when passing a user passphrase to a key derivation function, such as PBKDF2 or scrypt, the result of the key derivation function depends on whether the string uses composed or decomposed characters. Node.js does not normalize character representations. Developers should consider using String.prototype.normalize() on user inputs before passing them to cryptographic APIs.

Legacy streams API (prior to Node.js 0.10)#

The Crypto module was added to Node.js before there was the concept of a unified Stream API, and before there were Buffer objects for handling binary data. As such, many crypto classes have methods not typically found on other Node.js classes that implement the streams API (e.g. update(), final(), or digest()). Also, many methods accepted and returned 'latin1' encoded strings by default rather than Buffers. This default was changed after Node.js v0.8 to use Buffer objects by default instead.

Support for weak or compromised algorithms#

The node:crypto module still supports some algorithms which are already compromised and are not recommended for use. The API also allows the use of ciphers and hashes with a small key size that are too weak for safe use.

Users should take full responsibility for selecting the crypto algorithm and key size according to their security requirements.

Based on the recommendations of NIST SP 800-131A:

  • MD5 and SHA-1 are no longer acceptable where collision resistance is required such as digital signatures.
  • The key used with RSA, DSA, and DH algorithms is recommended to have at least 2048 bits and that of the curve of ECDSA and ECDH at least 224 bits, to be safe to use for several years.
  • The DH groups of modp1, modp2 and modp5 have a key size smaller than 2048 bits and are not recommended.

See the reference for other recommendations and details.

Some algorithms that have known weaknesses and are of little relevance in practice are only available through the legacy provider, which is not enabled by default.

CCM mode#

CCM is one of the supported AEAD algorithms. Applications which use this mode must adhere to certain restrictions when using the cipher API:

  • The authentication tag length must be specified during cipher creation by setting the authTagLength option and must be one of 4, 6, 8, 10, 12, 14 or 16 bytes.
  • The length of the initialization vector (nonce) N must be between 7 and 13 bytes (7 ≤ N ≤ 13).
  • The length of the plaintext is limited to 2 ** (8 * (15 - N)) bytes.
  • When decrypting, the authentication tag must be set via setAuthTag() before calling update(). Otherwise, decryption will fail and final() will throw an error in compliance with section 2.6 of RFC 3610.
  • Using stream methods such as write(data), end(data) or pipe() in CCM mode might fail as CCM cannot handle more than one chunk of data per instance.
  • When passing additional authenticated data (AAD), the length of the actual message in bytes must be passed to setAAD() via the plaintextLength option. Many crypto libraries include the authentication tag in the ciphertext, which means that they produce ciphertexts of the length plaintextLength + authTagLength. Node.js does not include the authentication tag, so the ciphertext length is always plaintextLength. This is not necessary if no AAD is used.
  • As CCM processes the whole message at once, update() must be called exactly once.
  • Even though calling update() is sufficient to encrypt/decrypt the message, applications must call final() to compute or verify the authentication tag.
import { Buffer } from 'node:buffer';
const {
  createCipheriv,
  createDecipheriv,
  randomBytes,
} = await import('node:crypto');

const key = 'keykeykeykeykeykeykeykey';
const nonce = randomBytes(12);

const aad = Buffer.from('0123456789', 'hex');

const cipher = createCipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
const plaintext = 'Hello world';
cipher.setAAD(aad, {
  plaintextLength: Buffer.byteLength(plaintext),
});
const ciphertext = cipher.update(plaintext, 'utf8');
cipher.final();
const tag = cipher.getAuthTag();

// Now transmit { ciphertext, nonce, tag }.

const decipher = createDecipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
decipher.setAuthTag(tag);
decipher.setAAD(aad, {
  plaintextLength: ciphertext.length,
});
const receivedPlaintext = decipher.update(ciphertext, null, 'utf8');

try {
  decipher.final();
} catch (err) {
  throw new Error('Authentication failed!', { cause: err });
}

console.log(receivedPlaintext);const { Buffer } = require('node:buffer');
const {
  createCipheriv,
  createDecipheriv,
  randomBytes,
} = require('node:crypto');

const key = 'keykeykeykeykeykeykeykey';
const nonce = randomBytes(12);

const aad = Buffer.from('0123456789', 'hex');

const cipher = createCipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
const plaintext = 'Hello world';
cipher.setAAD(aad, {
  plaintextLength: Buffer.byteLength(plaintext),
});
const ciphertext = cipher.update(plaintext, 'utf8');
cipher.final();
const tag = cipher.getAuthTag();

// Now transmit { ciphertext, nonce, tag }.

const decipher = createDecipheriv('aes-192-ccm', key, nonce, {
  authTagLength: 16,
});
decipher.setAuthTag(tag);
decipher.setAAD(aad, {
  plaintextLength: ciphertext.length,
});
const receivedPlaintext = decipher.update(ciphertext, null, 'utf8');

try {
  decipher.final();
} catch (err) {
  throw new Error('Authentication failed!', { cause: err });
}

console.log(receivedPlaintext);

FIPS mode#

When using OpenSSL 3, Node.js supports FIPS 140-2 when used with an appropriate OpenSSL 3 provider, such as the FIPS provider from OpenSSL 3 which can be installed by following the instructions in OpenSSL's FIPS README file.

For FIPS support in Node.js you will need:

  • A correctly installed OpenSSL 3 FIPS provider.
  • An OpenSSL 3 FIPS module configuration file.
  • An OpenSSL 3 configuration file that references the FIPS module configuration file.

Node.js will need to be configured with an OpenSSL configuration file that points to the FIPS provider. An example configuration file looks like this:

nodejs_conf = nodejs_init

.include /<absolute path>/fipsmodule.cnf

[nodejs_init]
providers = provider_sect

[provider_sect]
default = default_sect
# The fips section name should match the section name inside the
# included fipsmodule.cnf.
fips = fips_sect

[default_sect]
activate = 1 

where fipsmodule.cnf is the FIPS module configuration file generated from the FIPS provider installation step:

openssl fipsinstall 

Set the OPENSSL_CONF environment variable to point to your configuration file and OPENSSL_MODULES to the location of the FIPS provider dynamic library. e.g.

export OPENSSL_CONF=/<path to configuration file>/nodejs.cnf
export OPENSSL_MODULES=/<path to openssl lib>/ossl-modules 

FIPS mode can then be enabled in Node.js either by:

  • Starting Node.js with --enable-fips or --force-fips command line flags.
  • Programmatically calling crypto.setFips(true).

Optionally FIPS mode can be enabled in Node.js via the OpenSSL configuration file. e.g.

nodejs_conf = nodejs_init

.include /<absolute path>/fipsmodule.cnf

[nodejs_init]
providers = provider_sect
alg_section = algorithm_sect

[provider_sect]
default = default_sect
# The fips section name should match the section name inside the
# included fipsmodule.cnf.
fips = fips_sect

[default_sect]
activate = 1

[algorithm_sect]
default_properties = fips=yes 

Crypto constants#

The following constants exported by crypto.constants apply to various uses of the node:crypto, node:tls, and node:https modules and are generally specific to OpenSSL.

OpenSSL options#

See the list of SSL OP Flags for details.

Constant Description
SSL_OP_ALL Applies multiple bug workarounds within OpenSSL. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html for detail.
SSL_OP_ALLOW_NO_DHE_KEX Instructs OpenSSL to allow a non-[EC]DHE-based key exchange mode for TLS v1.3
SSL_OP_ALLOW_UNSAFE_LEGACY_RENEGOTIATION Allows legacy insecure renegotiation between OpenSSL and unpatched clients or servers. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html.
SSL_OP_CIPHER_SERVER_PREFERENCE Attempts to use the server's preferences instead of the client's when selecting a cipher. Behavior depends on protocol version. See https://www.openssl.org/docs/man3.0/man3/SSL_CTX_set_options.html.
SSL_OP_CISCO_ANYCONNECT Instructs OpenSSL to use Cisco's version identifier of DTLS_BAD_VER.
SSL_OP_COOKIE_EXCHANGE Instructs OpenSSL to turn on cookie exchange.
SSL_OP_CRYPTOPRO_TLSEXT_BUG Instructs OpenSSL to add server-hello extension from an early version of the cryptopro draft.
SSL_OP_DONT_INSERT_EMPTY_FRAGMENTS Instructs OpenSSL to disable a SSL 3.0/TLS 1.0 vulnerability workaround added in OpenSSL 0.9.6d.
SSL_OP_LEGACY_SERVER_CONNECT Allows initial connection to servers that do not support RI.
SSL_OP_NO_COMPRESSION Instructs OpenSSL to disable support for SSL/TLS compression.
SSL_OP_NO_ENCRYPT_THEN_MAC Instructs OpenSSL to disable encrypt-then-MAC.
SSL_OP_NO_QUERY_MTU
SSL_OP_NO_RENEGOTIATION Instructs OpenSSL to disable renegotiation.
SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION Instructs OpenSSL to always start a new session when performing renegotiation.
SSL_OP_NO_SSLv2 Instructs OpenSSL to turn off SSL v2
SSL_OP_NO_SSLv3 Instructs OpenSSL to turn off SSL v3
SSL_OP_NO_TICKET Instructs OpenSSL to disable use of RFC4507bis tickets.
SSL_OP_NO_TLSv1 Instructs OpenSSL to turn off TLS v1
SSL_OP_NO_TLSv1_1 Instructs OpenSSL to turn off TLS v1.1
SSL_OP_NO_TLSv1_2 Instructs OpenSSL to turn off TLS v1.2
SSL_OP_NO_TLSv1_3 Instructs OpenSSL to turn off TLS v1.3
SSL_OP_PRIORITIZE_CHACHA Instructs OpenSSL server to prioritize ChaCha20-Poly1305 when the client does. This option has no effect if SSL_OP_CIPHER_SERVER_PREFERENCE is not enabled.
SSL_OP_TLS_ROLLBACK_BUG Instructs OpenSSL to disable version rollback attack detection.

OpenSSL engine constants#

Constant Description
ENGINE_METHOD_RSA Limit engine usage to RSA
ENGINE_METHOD_DSA Limit engine usage to DSA
ENGINE_METHOD_DH Limit engine usage to DH
ENGINE_METHOD_RAND Limit engine usage to RAND
ENGINE_METHOD_EC Limit engine usage to EC
ENGINE_METHOD_CIPHERS Limit engine usage to CIPHERS
ENGINE_METHOD_DIGESTS Limit engine usage to DIGESTS
ENGINE_METHOD_PKEY_METHS Limit engine usage to PKEY_METHS
ENGINE_METHOD_PKEY_ASN1_METHS Limit engine usage to PKEY_ASN1_METHS
ENGINE_METHOD_ALL
ENGINE_METHOD_NONE

Other OpenSSL constants#

Constant Description
DH_CHECK_P_NOT_SAFE_PRIME
DH_CHECK_P_NOT_PRIME
DH_UNABLE_TO_CHECK_GENERATOR
DH_NOT_SUITABLE_GENERATOR
RSA_PKCS1_PADDING
RSA_SSLV23_PADDING
RSA_NO_PADDING
RSA_PKCS1_OAEP_PADDING
RSA_X931_PADDING
RSA_PKCS1_PSS_PADDING
RSA_PSS_SALTLEN_DIGEST Sets the salt length for RSA_PKCS1_PSS_PADDING to the digest size when signing or verifying.
RSA_PSS_SALTLEN_MAX_SIGN Sets the salt length for RSA_PKCS1_PSS_PADDING to the maximum permissible value when signing data.
RSA_PSS_SALTLEN_AUTO Causes the salt length for RSA_PKCS1_PSS_PADDING to be determined automatically when verifying a signature.
POINT_CONVERSION_COMPRESSED
POINT_CONVERSION_UNCOMPRESSED
POINT_CONVERSION_HYBRID

Node.js crypto constants#

Constant Description
defaultCoreCipherList Specifies the built-in default cipher list used by Node.js.
defaultCipherList Specifies the active default cipher list used by the current Node.js process.

Debugger#

Stability: 2 - Stable

Node.js includes a command-line debugging utility. The Node.js debugger client is not a full-featured debugger, but simple stepping and inspection are possible.

To use it, start Node.js with the inspect argument followed by the path to the script to debug.

$ node inspect myscript.js
< Debugger listening on ws://127.0.0.1:9229/621111f9-ffcb-4e82-b718-48a145fa5db8
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
 ok
Break on start in myscript.js:2
  1 // myscript.js
> 2 global.x = 5;
  3 setTimeout(() => {
  4   debugger;
debug> 

The debugger automatically breaks on the first executable line. To instead run until the first breakpoint (specified by a debugger statement), set the NODE_INSPECT_RESUME_ON_START environment variable to 1.

$ cat myscript.js
// myscript.js
global.x = 5;
setTimeout(() => {
  debugger;
  console.log('world');
}, 1000);
console.log('hello');
$ NODE_INSPECT_RESUME_ON_START=1 node inspect myscript.js
< Debugger listening on ws://127.0.0.1:9229/f1ed133e-7876-495b-83ae-c32c6fc319c2
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
< hello
<
break in myscript.js:4
  2 global.x = 5;
  3 setTimeout(() => {
> 4   debugger;
  5   console.log('world');
  6 }, 1000);
debug> next
break in myscript.js:5
  3 setTimeout(() => {
  4   debugger;
> 5   console.log('world');
  6 }, 1000);
  7 console.log('hello');
debug> repl
Press Ctrl+C to leave debug repl
> x
5
> 2 + 2
4
debug> next
< world
<
break in myscript.js:6
  4   debugger;
  5   console.log('world');
> 6 }, 1000);
  7 console.log('hello');
  8
debug> .exit
$ 

The repl command allows code to be evaluated remotely. The next command steps to the next line. Type help to see what other commands are available.

Pressing enter without typing a command will repeat the previous debugger command.

Watchers#

It is possible to watch expression and variable values while debugging. On every breakpoint, each expression from the watchers list will be evaluated in the current context and displayed immediately before the breakpoint's source code listing.

To begin watching an expression, type watch('my_expression'). The command watchers will print the active watchers. To remove a watcher, type unwatch('my_expression').

Command reference#

Stepping#

  • cont, c: Continue execution
  • next, n: Step next
  • step, s: Step in
  • out, o: Step out
  • pause: Pause running code (like pause button in Developer Tools)

Breakpoints#

  • setBreakpoint(), sb(): Set breakpoint on current line
  • setBreakpoint(line), sb(line): Set breakpoint on specific line
  • setBreakpoint('fn()'), sb(...): Set breakpoint on a first statement in function's body
  • setBreakpoint('script.js', 1), sb(...): Set breakpoint on first line of script.js
  • setBreakpoint('script.js', 1, 'num < 4'), sb(...): Set conditional breakpoint on first line of script.js that only breaks when num < 4 evaluates to true
  • clearBreakpoint('script.js', 1), cb(...): Clear breakpoint in script.js on line 1

It is also possible to set a breakpoint in a file (module) that is not loaded yet:

$ node inspect main.js
< Debugger listening on ws://127.0.0.1:9229/48a5b28a-550c-471b-b5e1-d13dd7165df9
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
<
Break on start in main.js:1
> 1 const mod = require('./mod.js');
  2 mod.hello();
  3 mod.hello();
debug> setBreakpoint('mod.js', 22)
Warning: script 'mod.js' was not loaded yet.
debug> c
break in mod.js:22
 20 // USE OR OTHER DEALINGS IN THE SOFTWARE.
 21
>22 exports.hello = function() {
 23   return 'hello from module';
 24 };
debug> 

It is also possible to set a conditional breakpoint that only breaks when a given expression evaluates to true:

$ node inspect main.js
< Debugger listening on ws://127.0.0.1:9229/ce24daa8-3816-44d4-b8ab-8273c8a66d35
< For help, see: https://nodejs.org/en/docs/inspector
<
connecting to 127.0.0.1:9229 ... ok
< Debugger attached.
Break on start in main.js:7
  5 }
  6
> 7 addOne(10);
  8 addOne(-1);
  9
debug> setBreakpoint('main.js', 4, 'num < 0')
  1 'use strict';
  2
  3 function addOne(num) {
> 4   return num + 1;
  5 }
  6
  7 addOne(10);
  8 addOne(-1);
  9
debug> cont
break in main.js:4
  2
  3 function addOne(num) {
> 4   return num + 1;
  5 }
  6
debug> exec('num')
-1
debug> 

Information#

  • backtrace, bt: Print backtrace of current execution frame
  • list(5): List scripts source code with 5 line context (5 lines before and after)
  • watch(expr): Add expression to watch list
  • unwatch(expr): Remove expression from watch list
  • unwatch(index): Remove expression at specific index from watch list
  • watchers: List all watchers and their values (automatically listed on each breakpoint)
  • repl: Open debugger's repl for evaluation in debugging script's context
  • exec expr, p expr: Execute an expression in debugging script's context and print its value
  • profile: Start CPU profiling session
  • profileEnd: Stop current CPU profiling session
  • profiles: List all completed CPU profiling sessions
  • profiles[n].save(filepath = 'node.cpuprofile'): Save CPU profiling session to disk as JSON
  • takeHeapSnapshot(filepath = 'node.heapsnapshot'): Take a heap snapshot and save to disk as JSON

Execution control#

  • run: Run script (automatically runs on debugger's start)
  • restart: Restart script
  • kill: Kill script

Various#

  • scripts: List all loaded scripts
  • version: Display V8's version

Advanced usage#

V8 inspector integration for Node.js#

V8 Inspector integration allows attaching Chrome DevTools to Node.js instances for debugging and profiling. It uses the Chrome DevTools Protocol.

V8 Inspector can be enabled by passing the --inspect flag when starting a Node.js application. It is also possible to supply a custom port with that flag, e.g. --inspect=9222 will accept DevTools connections on port 9222.

Using the --inspect flag will execute the code immediately before debugger is connected. This means that the code will start running before you can start debugging, which might not be ideal if you want to debug from the very beginning.

In such cases, you have two alternatives:

  1. --inspect-wait flag: This flag will wait for debugger to be attached before executing the code. This allows you to start debugging right from the beginning of the execution.
  2. --inspect-brk flag: Unlike --inspect, this flag will break on the first line of the code as soon as debugger is attached. This is useful when you want to debug the code step by step from the very beginning, without any code execution prior to debugging.

So, when deciding between --inspect, --inspect-wait, and --inspect-brk, consider whether you want the code to start executing immediately, wait for debugger to be attached before execution, or break on the first line for step-by-step debugging.

$ node --inspect index.js
Debugger listening on ws://127.0.0.1:9229/dc9010dd-f8b8-4ac5-a510-c1a114ec7d29
For help, see: https://nodejs.org/en/docs/inspector 

(In the example above, the UUID dc9010dd-f8b8-4ac5-a510-c1a114ec7d29 at the end of the URL is generated on the fly, it varies in different debugging sessions.)

If the Chrome browser is older than 66.0.3345.0, use inspector.html instead of js_app.html in the above URL.

Chrome DevTools doesn't support debugging worker threads yet. ndb can be used to debug them.

Deprecated APIs#

Node.js APIs might be deprecated for any of the following reasons:

  • Use of the API is unsafe.
  • An improved alternative API is available.
  • Breaking changes to the API are expected in a future major release.

Node.js uses four kinds of deprecations:

  • Documentation-only
  • Application (non-node_modules code only)
  • Runtime (all code)
  • End-of-Life

A Documentation-only deprecation is one that is expressed only within the Node.js API docs. These generate no side-effects while running Node.js. Some Documentation-only deprecations trigger a runtime warning when launched with --pending-deprecation flag (or its alternative, NODE_PENDING_DEPRECATION=1 environment variable), similarly to Runtime deprecations below. Documentation-only deprecations that support that flag are explicitly labeled as such in the list of Deprecated APIs.

An Application deprecation for only non-node_modules code will, by default, generate a process warning that will be printed to stderr the first time the deprecated API is used in code that's not loaded from node_modules. When the --throw-deprecation command-line flag is used, a Runtime deprecation will cause an error to be thrown. When --pending-deprecation is used, warnings will also be emitted for code loaded from node_modules.

A runtime deprecation for all code is similar to the runtime deprecation for non-node_modules code, except that it also emits a warning for code loaded from node_modules.

An End-of-Life deprecation is used when functionality is or will soon be removed from Node.js.

Revoking deprecations#

Occasionally, the deprecation of an API might be reversed. In such situations, this document will be updated with information relevant to the decision. However, the deprecation identifier will not be modified.

List of deprecated APIs#

DEP0001: http.OutgoingMessage.prototype.flush#

Type: End-of-Life

OutgoingMessage.prototype.flush() has been removed. Use OutgoingMessage.prototype.flushHeaders() instead.

DEP0002: require('_linklist')#

Type: End-of-Life

The _linklist module is deprecated. Please use a userland alternative.

DEP0003: _writableState.buffer#

Type: End-of-Life

The _writableState.buffer has been removed. Use _writableState.getBuffer() instead.

DEP0004: CryptoStream.prototype.readyState#

Type: End-of-Life

The CryptoStream.prototype.readyState property was removed.

DEP0005: Buffer() constructor#

Type: Application (non-node_modules code only)

The Buffer() function and new Buffer() constructor are deprecated due to API usability issues that can lead to accidental security issues.

As an alternative, use one of the following methods of constructing Buffer objects:

Without --pending-deprecation, runtime warnings occur only for code not in node_modules. This means there will not be deprecation warnings for Buffer() usage in dependencies. With --pending-deprecation, a runtime warning results no matter where the Buffer() usage occurs.

DEP0006: child_process options.customFds#

Type: End-of-Life

Within the child_process module's spawn(), fork(), and exec() methods, the options.customFds option is deprecated. The options.stdio option should be used instead.

DEP0007: Replace cluster worker.suicide with worker.exitedAfterDisconnect#

Type: End-of-Life

In an earlier version of the Node.js cluster, a boolean property with the name suicide was added to the Worker object. The intent of this property was to provide an indication of how and why the Worker instance exited. In Node.js 6.0.0, the old property was deprecated and replaced with a new worker.exitedAfterDisconnect property. The old property name did not precisely describe the actual semantics and was unnecessarily emotion-laden.

DEP0008: require('node:constants')#

Type: Documentation-only

The node:constants module is deprecated. When requiring access to constants relevant to specific Node.js builtin modules, developers should instead refer to the constants property exposed by the relevant module. For instance, require('node:fs').constants and require('node:os').constants.

DEP0009: crypto.pbkdf2 without digest#

Type: End-of-Life

Use of the crypto.pbkdf2() API without specifying a digest was deprecated in Node.js 6.0 because the method defaulted to using the non-recommended 'SHA1' digest. Previously, a deprecation warning was printed. Starting in Node.js 8.0.0, calling crypto.pbkdf2() or crypto.pbkdf2Sync() with digest set to undefined will throw a TypeError.

Beginning in Node.js v11.0.0, calling these functions with digest set to null would print a deprecation warning to align with the behavior when digest is undefined.

Now, however, passing either undefined or null will throw a TypeError.

DEP0010: crypto.createCredentials#

Type: End-of-Life

The crypto.createCredentials() API was removed. Please use tls.createSecureContext() instead.

DEP0011: crypto.Credentials#

Type: End-of-Life

The crypto.Credentials class was removed. Please use tls.SecureContext instead.

DEP0012: Domain.dispose#

Type: End-of-Life

Domain.dispose() has been removed. Recover from failed I/O actions explicitly via error event handlers set on the domain instead.

DEP0013: fs asynchronous function without callback#

Type: End-of-Life

Calling an asynchronous function without a callback throws a TypeError in Node.js 10.0.0 onwards. See https://github.com/nodejs/node/pull/12562.

DEP0014: fs.read legacy String interface#

Type: End-of-Life

The fs.read() legacy String interface is deprecated. Use the Buffer API as mentioned in the documentation instead.

DEP0015: fs.readSync legacy String interface#

Type: End-of-Life

The fs.readSync() legacy String interface is deprecated. Use the Buffer API as mentioned in the documentation instead.

DEP0016: GLOBAL/root#

Type: End-of-Life

The GLOBAL and root aliases for the global property were deprecated in Node.js 6.0.0 and have since been removed.

DEP0017: Intl.v8BreakIterator#

Type: End-of-Life

Intl.v8BreakIterator was a non-standard extension and has been removed. See Intl.Segmenter.

DEP0018: Unhandled promise rejections#

Type: End-of-Life

Unhandled promise rejections are deprecated. By default, promise rejections that are not handled terminate the Node.js process with a non-zero exit code. To change the way Node.js treats unhandled rejections, use the --unhandled-rejections command-line option.

DEP0019: require('.') resolved outside directory#

Type: End-of-Life

In certain cases, require('.') could resolve outside the package directory. This behavior has been removed.

DEP0020: Server.connections#

Type: End-of-Life

The Server.connections property was deprecated in Node.js v0.9.7 and has been removed. Please use the Server.getConnections() method instead.

DEP0021: Server.listenFD#

Type: End-of-Life

The Server.listenFD() method was deprecated and removed. Please use Server.listen({fd: <number>}) instead.

DEP0022: os.tmpDir()#

Type: End-of-Life

The os.tmpDir() API was deprecated in Node.js 7.0.0 and has since been removed. Please use os.tmpdir() instead.

DEP0023: os.getNetworkInterfaces()#

Type: End-of-Life

The os.getNetworkInterfaces() method is deprecated. Please use the os.networkInterfaces() method instead.

DEP0024: REPLServer.prototype.convertToContext()#

Type: End-of-Life

The REPLServer.prototype.convertToContext() API has been removed.

DEP0025: require('node:sys')#

Type: Runtime

The node:sys module is deprecated. Please use the util module instead.

DEP0026: util.print()#

Type: End-of-Life

util.print() has been removed. Please use console.log() instead.

DEP0027: util.puts()#

Type: End-of-Life

util.puts() has been removed. Please use console.log() instead.

DEP0028: util.debug()#

Type: End-of-Life

util.debug() has been removed. Please use console.error() instead.

DEP0029: util.error()#

Type: End-of-Life

util.error() has been removed. Please use console.error() instead.

DEP0030: SlowBuffer#

Type: Documentation-only

The SlowBuffer class is deprecated. Please use Buffer.allocUnsafeSlow(size) instead.

DEP0031: ecdh.setPublicKey()#

Type: Documentation-only

The ecdh.setPublicKey() method is now deprecated as its inclusion in the API is not useful.

DEP0032: node:domain module#

Type: Documentation-only

The domain module is deprecated and should not be used.

DEP0033: EventEmitter.listenerCount()#

Type: Documentation-only

The events.listenerCount(emitter, eventName) API is deprecated. Please use emitter.listenerCount(eventName) instead.

DEP0034: fs.exists(path, callback)#

Type: Documentation-only

The fs.exists(path, callback) API is deprecated. Please use fs.stat() or fs.access() instead.

DEP0035: fs.lchmod(path, mode, callback)#

Type: Documentation-only

The fs.lchmod(path, mode, callback) API is deprecated.

DEP0036: fs.lchmodSync(path, mode)#

Type: Documentation-only

The fs.lchmodSync(path, mode) API is deprecated.

DEP0037: fs.lchown(path, uid, gid, callback)#

Type: Deprecation revoked

The fs.lchown(path, uid, gid, callback) API was deprecated. The deprecation was revoked because the requisite supporting APIs were added in libuv.

DEP0038: fs.lchownSync(path, uid, gid)#

Type: Deprecation revoked

The fs.lchownSync(path, uid, gid) API was deprecated. The deprecation was revoked because the requisite supporting APIs were added in libuv.

DEP0039: require.extensions#

Type: Documentation-only

The require.extensions property is deprecated.

DEP0040: node:punycode module#

Type: Runtime

The punycode module is deprecated. Please use a userland alternative instead.

DEP0041: NODE_REPL_HISTORY_FILE environment variable#

Type: End-of-Life

The NODE_REPL_HISTORY_FILE environment variable was removed. Please use NODE_REPL_HISTORY instead.

DEP0042: tls.CryptoStream#

Type: End-of-Life

The tls.CryptoStream class was removed. Please use tls.TLSSocket instead.

DEP0043: tls.SecurePair#

Type: Documentation-only

The tls.SecurePair class is deprecated. Please use tls.TLSSocket instead.

DEP0044: util.isArray()#

Type: Runtime

The util.isArray() API is deprecated. Please use Array.isArray() instead.

DEP0045: util.isBoolean()#

Type: End-of-Life

The util.isBoolean() API has been removed. Please use typeof arg === 'boolean' instead.

DEP0046: util.isBuffer()#

Type: End-of-Life

The util.isBuffer() API has been removed. Please use Buffer.isBuffer() instead.

DEP0047: util.isDate()#

Type: End-of-Life

The util.isDate() API has been removed. Please use arg instanceof Date instead.

DEP0048: util.isError()#

Type: End-of-Life

The util.isError() API has been removed. Please use Object.prototype.toString(arg) === '[object Error]' || arg instanceof Error instead.

DEP0049: util.isFunction()#

Type: End-of-Life

The util.isFunction() API has been removed. Please use typeof arg === 'function' instead.

DEP0050: util.isNull()#

Type: End-of-Life

The util.isNull() API has been removed. Please use arg === null instead.

DEP0051: util.isNullOrUndefined()#

Type: End-of-Life

The util.isNullOrUndefined() API has been removed. Please use arg === null || arg === undefined instead.

DEP0052: util.isNumber()#

Type: End-of-Life

The util.isNumber() API has been removed. Please use typeof arg === 'number' instead.

DEP0053: util.isObject()#

Type: End-of-Life

The util.isObject() API has been removed. Please use arg && typeof arg === 'object' instead.

DEP0054: util.isPrimitive()#

Type: End-of-Life

The util.isPrimitive() API has been removed. Please use arg === null || (typeof arg !=='object' && typeof arg !== 'function') instead.

DEP0055: util.isRegExp()#

Type: End-of-Life

The util.isRegExp() API has been removed. Please use arg instanceof RegExp instead.

DEP0056: util.isString()#

Type: End-of-Life

The util.isString() API has been removed. Please use typeof arg === 'string' instead.

DEP0057: util.isSymbol()#

Type: End-of-Life

The util.isSymbol() API has been removed. Please use typeof arg === 'symbol' instead.

DEP0058: util.isUndefined()#

Type: End-of-Life

The util.isUndefined() API has been removed. Please use arg === undefined instead.

DEP0059: util.log()#

Type: End-of-Life

The util.log() API has been removed because it's an unmaintained legacy API that was exposed to user land by accident. Instead, consider the following alternatives based on your specific needs:

  • Third-Party Logging Libraries

  • Use console.log(new Date().toLocaleString(), message)

By adopting one of these alternatives, you can transition away from util.log() and choose a logging strategy that aligns with the specific requirements and complexity of your application.

DEP0060: util._extend()#

Type: Runtime

The util._extend() API is deprecated because it's an unmaintained legacy API that was exposed to user land by accident. Please use target = Object.assign(target, source) instead.

DEP0061: fs.SyncWriteStream#

Type: End-of-Life

The fs.SyncWriteStream class was never intended to be a publicly accessible API and has been removed. No alternative API is available. Please use a userland alternative.

DEP0062: node --debug#

Type: End-of-Life

--debug activates the legacy V8 debugger interface, which was removed as of V8 5.8. It is replaced by Inspector which is activated with --inspect instead.

DEP0063: ServerResponse.prototype.writeHeader()#

Type: Documentation-only

The node:http module ServerResponse.prototype.writeHeader() API is deprecated. Please use ServerResponse.prototype.writeHead() instead.

The ServerResponse.prototype.writeHeader() method was never documented as an officially supported API.

DEP0064: tls.createSecurePair()#

Type: Runtime

The tls.createSecurePair() API was deprecated in documentation in Node.js 0.11.3. Users should use tls.Socket instead.

DEP0065: repl.REPL_MODE_MAGIC and NODE_REPL_MODE=magic#

Type: End-of-Life

The node:repl module's REPL_MODE_MAGIC constant, used for replMode option, has been removed. Its behavior has been functionally identical to that of REPL_MODE_SLOPPY since Node.js 6.0.0, when V8 5.0 was imported. Please use REPL_MODE_SLOPPY instead.

The NODE_REPL_MODE environment variable is used to set the underlying replMode of an interactive node session. Its value, magic, is also removed. Please use sloppy instead.

DEP0066: OutgoingMessage.prototype._headers, OutgoingMessage.prototype._headerNames#

Type: Runtime

The node:http module OutgoingMessage.prototype._headers and OutgoingMessage.prototype._headerNames properties are deprecated. Use one of the public methods (e.g. OutgoingMessage.prototype.getHeader(), OutgoingMessage.prototype.getHeaders(), OutgoingMessage.prototype.getHeaderNames(), OutgoingMessage.prototype.getRawHeaderNames(), OutgoingMessage.prototype.hasHeader(), OutgoingMessage.prototype.removeHeader(), OutgoingMessage.prototype.setHeader()) for working with outgoing headers.

The OutgoingMessage.prototype._headers and OutgoingMessage.prototype._headerNames properties were never documented as officially supported properties.

DEP0067: OutgoingMessage.prototype._renderHeaders#

Type: Documentation-only

The node:http module OutgoingMessage.prototype._renderHeaders() API is deprecated.

The OutgoingMessage.prototype._renderHeaders property was never documented as an officially supported API.

DEP0068: node debug#

Type: End-of-Life

node debug corresponds to the legacy CLI debugger which has been replaced with a V8-inspector based CLI debugger available through node inspect.

DEP0069: vm.runInDebugContext(string)#

Type: End-of-Life

DebugContext has been removed in V8 and is not available in Node.js 10+.

DebugContext was an experimental API.

DEP0070: async_hooks.currentId()#

Type: End-of-Life

async_hooks.currentId() was renamed to async_hooks.executionAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0071: async_hooks.triggerId()#

Type: End-of-Life

async_hooks.triggerId() was renamed to async_hooks.triggerAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0072: async_hooks.AsyncResource.triggerId()#

Type: End-of-Life

async_hooks.AsyncResource.triggerId() was renamed to async_hooks.AsyncResource.triggerAsyncId() for clarity.

This change was made while async_hooks was an experimental API.

DEP0073: Several internal properties of net.Server#

Type: End-of-Life

Accessing several internal, undocumented properties of net.Server instances with inappropriate names is deprecated.

As the original API was undocumented and not generally useful for non-internal code, no replacement API is provided.

DEP0074: REPLServer.bufferedCommand#

Type: End-of-Life

The REPLServer.bufferedCommand property was deprecated in favor of REPLServer.clearBufferedCommand().

DEP0075: REPLServer.parseREPLKeyword()#

Type: End-of-Life

REPLServer.parseREPLKeyword() was removed from userland visibility.

DEP0076: tls.parseCertString()#

Type: End-of-Life

tls.parseCertString() was a trivial parsing helper that was made public by mistake. While it was supposed to parse certificate subject and issuer strings, it never handled multi-value Relative Distinguished Names correctly.

Earlier versions of this document suggested using querystring.parse() as an alternative to tls.parseCertString(). However, querystring.parse() also does not handle all certificate subjects correctly and should not be used.

DEP0077: Module._debug()#

Type: Runtime

Module._debug() is deprecated.

The Module._debug() function was never documented as an officially supported API.

DEP0078: REPLServer.turnOffEditorMode()#

Type: End-of-Life

REPLServer.turnOffEditorMode() was removed from userland visibility.

DEP0079: Custom inspection function on objects via .inspect()#

Type: End-of-Life

Using a property named inspect on an object to specify a custom inspection function for util.inspect() is deprecated. Use util.inspect.custom instead. For backward compatibility with Node.js prior to version 6.4.0, both can be specified.

DEP0080: path._makeLong()#

Type: Documentation-only

The internal path._makeLong() was not intended for public use. However, userland modules have found it useful. The internal API is deprecated and replaced with an identical, public path.toNamespacedPath() method.

DEP0081: fs.truncate() using a file descriptor#

Type: Runtime

fs.truncate() fs.truncateSync() usage with a file descriptor is deprecated. Please use fs.ftruncate() or fs.ftruncateSync() to work with file descriptors.

DEP0082: REPLServer.prototype.memory()#

Type: End-of-Life

REPLServer.prototype.memory() is only necessary for the internal mechanics of the REPLServer itself. Do not use this function.

DEP0083: Disabling ECDH by setting ecdhCurve to false#

Type: End-of-Life.

The ecdhCurve option to tls.createSecureContext() and tls.TLSSocket could be set to false to disable ECDH entirely on the server only. This mode was deprecated in preparation for migrating to OpenSSL 1.1.0 and consistency with the client and is now unsupported. Use the ciphers parameter instead.

DEP0084: requiring bundled internal dependencies#

Type: End-of-Life

Since Node.js versions 4.4.0 and 5.2.0, several modules only intended for internal usage were mistakenly exposed to user code through require(). These modules were:

  • v8/tools/codemap
  • v8/tools/consarray
  • v8/tools/csvparser
  • v8/tools/logreader
  • v8/tools/profile_view
  • v8/tools/profile
  • v8/tools/SourceMap
  • v8/tools/splaytree
  • v8/tools/tickprocessor-driver
  • v8/tools/tickprocessor
  • node-inspect/lib/_inspect (from 7.6.0)
  • node-inspect/lib/internal/inspect_client (from 7.6.0)
  • node-inspect/lib/internal/inspect_repl (from 7.6.0)

The v8/* modules do not have any exports, and if not imported in a specific order would in fact throw errors. As such there are virtually no legitimate use cases for importing them through require().

On the other hand, node-inspect can be installed locally through a package manager, as it is published on the npm registry under the same name. No source code modification is necessary if that is done.

DEP0085: AsyncHooks sensitive API#

Type: End-of-Life

The AsyncHooks sensitive API was never documented and had various minor issues. Use the AsyncResource API instead. See https://github.com/nodejs/node/issues/15572.

DEP0086: Remove runInAsyncIdScope#

Type: End-of-Life

runInAsyncIdScope doesn't emit the 'before' or 'after' event and can thus cause a lot of issues. See https://github.com/nodejs/node/issues/14328.

DEP0089: require('node:assert')#

Type: Deprecation revoked

Importing assert directly was not recommended as the exposed functions use loose equality checks. The deprecation was revoked because use of the node:assert module is not discouraged, and the deprecation caused developer confusion.

DEP0090: Invalid GCM authentication tag lengths#

Type: End-of-Life

Node.js used to support all GCM authentication tag lengths which are accepted by OpenSSL when calling decipher.setAuthTag(). Beginning with Node.js v11.0.0, only authentication tag lengths of 128, 120, 112, 104, 96, 64, and 32 bits are allowed. Authentication tags of other lengths are invalid per NIST SP 800-38D.

DEP0091: crypto.DEFAULT_ENCODING#

Type: End-of-Life

The crypto.DEFAULT_ENCODING property only existed for compatibility with Node.js releases prior to versions 0.9.3 and has been removed.

DEP0092: Top-level this bound to module.exports#

Type: Documentation-only

Assigning properties to the top-level this as an alternative to module.exports is deprecated. Developers should use exports or module.exports instead.

DEP0093: crypto.fips is deprecated and replaced#

Type: Runtime

The crypto.fips property is deprecated. Please use crypto.setFips() and crypto.getFips() instead.

DEP0094: Using assert.fail() with more than one argument#

Type: Runtime

Using assert.fail() with more than one argument is deprecated. Use assert.fail() with only one argument or use a different node:assert module method.

DEP0095: timers.enroll()#

Type: Runtime

timers.enroll() is deprecated. Please use the publicly documented setTimeout() or setInterval() instead.

DEP0096: timers.unenroll()#

Type: Runtime

timers.unenroll() is deprecated. Please use the publicly documented clearTimeout() or clearInterval() instead.

DEP0097: MakeCallback with domain property#

Type: Runtime

Users of MakeCallback that add the domain property to carry context, should start using the async_context variant of MakeCallback or CallbackScope, or the high-level AsyncResource class.

DEP0098: AsyncHooks embedder AsyncResource.emitBefore and AsyncResource.emitAfter APIs#

Type: End-of-Life

The embedded API provided by AsyncHooks exposes .emitBefore() and .emitAfter() methods which are very easy to use incorrectly which can lead to unrecoverable errors.

Use asyncResource.runInAsyncScope() API instead which provides a much safer, and more convenient, alternative. See https://github.com/nodejs/node/pull/18513.

DEP0099: Async context-unaware node::MakeCallback C++ APIs#

Type: Compile-time

Certain versions of node::MakeCallback APIs available to native addons are deprecated. Please use the versions of the API that accept an async_context parameter.

DEP0100: process.assert()#

Type: End-of-Life

process.assert() is deprecated. Please use the assert module instead.

This was never a documented feature.

DEP0101: --with-lttng#

Type: End-of-Life

The --with-lttng compile-time option has been removed.

DEP0102: Using noAssert in Buffer#(read|write) operations#

Type: End-of-Life

Using the noAssert argument has no functionality anymore. All input is verified regardless of the value of noAssert. Skipping the verification could lead to hard-to-find errors and crashes.

DEP0103: process.binding('util').is[...] typechecks#

Type: Documentation-only (supports --pending-deprecation)

Using process.binding() in general should be avoided. The type checking methods in particular can be replaced by using util.types.

This deprecation has been superseded by the deprecation of the process.binding() API (DEP0111).

DEP0104: process.env string coercion#

Type: Documentation-only (supports --pending-deprecation)

When assigning a non-string property to process.env, the assigned value is implicitly converted to a string. This behavior is deprecated if the assigned value is not a string, boolean, or number. In the future, such assignment might result in a thrown error. Please convert the property to a string before assigning it to process.env.

DEP0105: decipher.finaltol#

Type: End-of-Life

decipher.finaltol() has never been documented and was an alias for decipher.final(). This API has been removed, and it is recommended to use decipher.final() instead.

DEP0106: crypto.createCipher and crypto.createDecipher#

Type: End-of-Life

crypto.createCipher() and crypto.createDecipher() have been removed as they use a weak key derivation function (MD5 with no salt) and static initialization vectors. It is recommended to derive a key using crypto.pbkdf2() or crypto.scrypt() with random salts and to use crypto.createCipheriv() and crypto.createDecipheriv() to obtain the Cipher and Decipher objects respectively.

DEP0107: tls.convertNPNProtocols()#

Type: End-of-Life

This was an undocumented helper function not intended for use outside Node.js core and obsoleted by the removal of NPN (Next Protocol Negotiation) support.

DEP0108: zlib.bytesRead#

Type: End-of-Life

Deprecated alias for zlib.bytesWritten. This original name was chosen because it also made sense to interpret the value as the number of bytes read by the engine, but is inconsistent with other streams in Node.js that expose values under these names.

DEP0109: http, https, and tls support for invalid URLs#

Type: End-of-Life

Some previously supported (but strictly invalid) URLs were accepted through the http.request(), http.get(), https.request(), https.get(), and tls.checkServerIdentity() APIs because those were accepted by the legacy url.parse() API. The mentioned APIs now use the WHATWG URL parser that requires strictly valid URLs. Passing an invalid URL is deprecated and support will be removed in the future.

DEP0110: vm.Script cached data#

Type: Documentation-only

The produceCachedData option is deprecated. Use script.createCachedData() instead.

DEP0111: process.binding()#

Type: Documentation-only (supports --pending-deprecation)

process.binding() is for use by Node.js internal code only.

While process.binding() has not reached End-of-Life status in general, it is unavailable when the permission model is enabled.

DEP0112: dgram private APIs#

Type: Runtime

The node:dgram module previously contained several APIs that were never meant to accessed outside of Node.js core: Socket.prototype._handle, Socket.prototype._receiving, Socket.prototype._bindState, Socket.prototype._queue, Socket.prototype._reuseAddr, Socket.prototype._healthCheck(), Socket.prototype._stopReceiving(), and dgram._createSocketHandle().

DEP0113: Cipher.setAuthTag(), Decipher.getAuthTag()#

Type: End-of-Life

Cipher.setAuthTag() and Decipher.getAuthTag() are no longer available. They were never documented and would throw when called.

DEP0114: crypto._toBuf()#

Type: End-of-Life

The crypto._toBuf() function was not designed to be used by modules outside of Node.js core and was removed.

DEP0115: crypto.prng(), crypto.pseudoRandomBytes(), crypto.rng()#

Type: Documentation-only (supports --pending-deprecation)

In recent versions of Node.js, there is no difference between crypto.randomBytes() and crypto.pseudoRandomBytes(). The latter is deprecated along with the undocumented aliases crypto.prng() and crypto.rng() in favor of crypto.randomBytes() and might be removed in a future release.

DEP0116: Legacy URL API#

Type: Deprecation revoked

The legacy URL API is deprecated. This includes url.format(), url.parse(), url.resolve(), and the legacy urlObject. Please use the WHATWG URL API instead.

DEP0117: Native crypto handles#

Type: End-of-Life

Previous versions of Node.js exposed handles to internal native objects through the _handle property of the Cipher, Decipher, DiffieHellman, DiffieHellmanGroup, ECDH, Hash, Hmac, Sign, and Verify classes. The _handle property has been removed because improper use of the native object can lead to crashing the application.

DEP0118: dns.lookup() support for a falsy host name#

Type: Runtime

Previous versions of Node.js supported dns.lookup() with a falsy host name like dns.lookup(false) due to backward compatibility. This behavior is undocumented and is thought to be unused in real world apps. It will become an error in future versions of Node.js.

DEP0119: process.binding('uv').errname() private API#

Type: Documentation-only (supports --pending-deprecation)

process.binding('uv').errname() is deprecated. Please use util.getSystemErrorName() instead.

DEP0120: Windows Performance Counter support#

Type: End-of-Life

Windows Performance Counter support has been removed from Node.js. The undocumented COUNTER_NET_SERVER_CONNECTION(), COUNTER_NET_SERVER_CONNECTION_CLOSE(), COUNTER_HTTP_SERVER_REQUEST(), COUNTER_HTTP_SERVER_RESPONSE(), COUNTER_HTTP_CLIENT_REQUEST(), and COUNTER_HTTP_CLIENT_RESPONSE() functions have been deprecated.

DEP0121: net._setSimultaneousAccepts()#

Type: Runtime

The undocumented net._setSimultaneousAccepts() function was originally intended for debugging and performance tuning when using the node:child_process and node:cluster modules on Windows. The function is not generally useful and is being removed. See discussion here: https://github.com/nodejs/node/issues/18391

DEP0122: tls Server.prototype.setOptions()#

Type: Runtime

Please use Server.prototype.setSecureContext() instead.

DEP0123: setting the TLS ServerName to an IP address#

Type: Runtime

Setting the TLS ServerName to an IP address is not permitted by RFC 6066. This will be ignored in a future version.

DEP0124: using REPLServer.rli#

Type: End-of-Life

This property is a reference to the instance itself.

DEP0125: require('node:_stream_wrap')#

Type: Runtime

The node:_stream_wrap module is deprecated.

DEP0126: timers.active()#

Type: Runtime

The previously undocumented timers.active() is deprecated. Please use the publicly documented timeout.refresh() instead. If re-referencing the timeout is necessary, timeout.ref() can be used with no performance impact since Node.js 10.

DEP0127: timers._unrefActive()#

Type: Runtime

The previously undocumented and "private" timers._unrefActive() is deprecated. Please use the publicly documented timeout.refresh() instead. If unreferencing the timeout is necessary, timeout.unref() can be used with no performance impact since Node.js 10.

DEP0128: modules with an invalid main entry and an index.js file#

Type: Runtime

Modules that have an invalid main entry (e.g., ./does-not-exist.js) and also have an index.js file in the top level directory will resolve the index.js file. That is deprecated and is going to throw an error in future Node.js versions.

DEP0129: ChildProcess._channel#

Type: Runtime

The _channel property of child process objects returned by spawn() and similar functions is not intended for public use. Use ChildProcess.channel instead.

DEP0130: Module.createRequireFromPath()#

Type: End-of-Life

Use module.createRequire() instead.

DEP0131: Legacy HTTP parser#

Type: End-of-Life

The legacy HTTP parser, used by default in versions of Node.js prior to 12.0.0, is deprecated and has been removed in v13.0.0. Prior to v13.0.0, the --http-parser=legacy command-line flag could be used to revert to using the legacy parser.

DEP0132: worker.terminate() with callback#

Type: Runtime

Passing a callback to worker.terminate() is deprecated. Use the returned Promise instead, or a listener to the worker's 'exit' event.

DEP0133: http connection#

Type: Documentation-only

Prefer response.socket over response.connection and request.socket over request.connection.

DEP0134: process._tickCallback#

Type: Documentation-only (supports --pending-deprecation)

The process._tickCallback property was never documented as an officially supported API.

DEP0135: WriteStream.open() and ReadStream.open() are internal#

Type: Runtime

WriteStream.open() and ReadStream.open() are undocumented internal APIs that do not make sense to use in userland. File streams should always be opened through their corresponding factory methods fs.createWriteStream() and fs.createReadStream()) or by passing a file descriptor in options.

DEP0136: http finished#

Type: Documentation-only

response.finished indicates whether response.end() has been called, not whether 'finish' has been emitted and the underlying data is flushed.

Use response.writableFinished or response.writableEnded accordingly instead to avoid the ambiguity.

To maintain existing behavior response.finished should be replaced with response.writableEnded.

DEP0137: Closing fs.FileHandle on garbage collection#

Type: Runtime

Allowing a fs.FileHandle object to be closed on garbage collection is deprecated. In the future, doing so might result in a thrown error that will terminate the process.

Please ensure that all fs.FileHandle objects are explicitly closed using FileHandle.prototype.close() when the fs.FileHandle is no longer needed:

const fsPromises = require('node:fs').promises;
async function openAndClose() {
  let filehandle;
  try {
    filehandle = await fsPromises.open('thefile.txt', 'r');
  } finally {
    if (filehandle !== undefined)
      await filehandle.close();
  }
} 

DEP0138: process.mainModule#

Type: Documentation-only

process.mainModule is a CommonJS-only feature while process global object is shared with non-CommonJS environment. Its use within ECMAScript modules is unsupported.

It is deprecated in favor of require.main, because it serves the same purpose and is only available on CommonJS environment.

DEP0139: process.umask() with no arguments#

Type: Documentation-only

Calling process.umask() with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential security vulnerability. There is no safe, cross-platform alternative API.

DEP0140: Use request.destroy() instead of request.abort()#

Type: Documentation-only

Use request.destroy() instead of request.abort().

DEP0141: repl.inputStream and repl.outputStream#

Type: Documentation-only (supports --pending-deprecation)

The node:repl module exported the input and output stream twice. Use .input instead of .inputStream and .output instead of .outputStream.

DEP0142: repl._builtinLibs#

Type: Documentation-only

The node:repl module exports a _builtinLibs property that contains an array of built-in modules. It was incomplete so far and instead it's better to rely upon require('node:module').builtinModules.

DEP0143: Transform._transformState#

Type: Runtime Transform._transformState will be removed in future versions where it is no longer required due to simplification of the implementation.

DEP0144: module.parent#

Type: Documentation-only (supports --pending-deprecation)

A CommonJS module can access the first module that required it using module.parent. This feature is deprecated because it does not work consistently in the presence of ECMAScript modules and because it gives an inaccurate representation of the CommonJS module graph.

Some modules use it to check if they are the entry point of the current process. Instead, it is recommended to compare require.main and module:

if (require.main === module) {
  // Code section that will run only if current file is the entry point.
} 

When looking for the CommonJS modules that have required the current one, require.cache and module.children can be used:

const moduleParents = Object.values(require.cache)
  .filter((m) => m.children.includes(module)); 

DEP0145: socket.bufferSize#

Type: Documentation-only

socket.bufferSize is just an alias for writable.writableLength.

DEP0146: new crypto.Certificate()#

Type: Documentation-only

The crypto.Certificate() constructor is deprecated. Use static methods of crypto.Certificate() instead.

DEP0147: fs.rmdir(path, { recursive: true })#

Type: Runtime

In future versions of Node.js, recursive option will be ignored for fs.rmdir, fs.rmdirSync, and fs.promises.rmdir.

Use fs.rm(path, { recursive: true, force: true }), fs.rmSync(path, { recursive: true, force: true }) or fs.promises.rm(path, { recursive: true, force: true }) instead.

DEP0148: Folder mappings in "exports" (trailing "/")#

Type: Runtime

Using a trailing "/" to define subpath folder mappings in the subpath exports or subpath imports fields is deprecated. Use subpath patterns instead.

DEP0149: http.IncomingMessage#connection#

Type: Documentation-only.

Prefer message.socket over message.connection.

DEP0150: Changing the value of process.config#

Type: End-of-Life

The process.config property provides access to Node.js compile-time settings. However, the property is mutable and therefore subject to tampering. The ability to change the value will be removed in a future version of Node.js.

DEP0151: Main index lookup and extension searching#

Type: Runtime

Previously, index.js and extension searching lookups would apply to import 'pkg' main entry point resolution, even when resolving ES modules.

With this deprecation, all ES module main entry point resolutions require an explicit "exports" or "main" entry with the exact file extension.

DEP0152: Extension PerformanceEntry properties#

Type: Runtime

The 'gc', 'http2', and 'http' <PerformanceEntry> object types have additional properties assigned to them that provide additional information. These properties are now available within the standard detail property of the PerformanceEntry object. The existing accessors have been deprecated and should no longer be used.

DEP0153: dns.lookup and dnsPromises.lookup options type coercion#

Type: End-of-Life

Using a non-nullish non-integer value for family option, a non-nullish non-number value for hints option, a non-nullish non-boolean value for all option, or a non-nullish non-boolean value for verbatim option in dns.lookup() and dnsPromises.lookup() throws an ERR_INVALID_ARG_TYPE error.

DEP0154: RSA-PSS generate key pair options#

Type: Runtime

The 'hash' and 'mgf1Hash' options are replaced with 'hashAlgorithm' and 'mgf1HashAlgorithm'.

DEP0155: Trailing slashes in pattern specifier resolutions#

Type: Runtime

The remapping of specifiers ending in "/" like import 'pkg/x/' is deprecated for package "exports" and "imports" pattern resolutions.

DEP0156: .aborted property and 'abort', 'aborted' event in http#

Type: Documentation-only

Move to <Stream> API instead, as the http.ClientRequest, http.ServerResponse, and http.IncomingMessage are all stream-based. Check stream.destroyed instead of the .aborted property, and listen for 'close' instead of 'abort', 'aborted' event.

The .aborted property and 'abort' event are only useful for detecting .abort() calls. For closing a request early, use the Stream .destroy([error]) then check the .destroyed property and 'close' event should have the same effect. The receiving end should also check the readable.readableEnded value on http.IncomingMessage to get whether it was an aborted or graceful destroy.

DEP0157: Thenable support in streams#

Type: End-of-Life

An undocumented feature of Node.js streams was to support thenables in implementation methods. This is now deprecated, use callbacks instead and avoid use of async function for streams implementation methods.

This feature caused users to encounter unexpected problems where the user implements the function in callback style but uses e.g. an async method which would cause an error since mixing promise and callback semantics is not valid.

const w = new Writable({
  async final(callback) {
    await someOp();
    callback();
  },
}); 

DEP0158: buffer.slice(start, end)#

Type: Documentation-only

This method was deprecated because it is not compatible with Uint8Array.prototype.slice(), which is a superclass of Buffer.

Use buffer.subarray which does the same thing instead.

DEP0159: ERR_INVALID_CALLBACK#

Type: End-of-Life

This error code was removed due to adding more confusion to the errors used for value type validation.

DEP0160: process.on('multipleResolves', handler)#

Type: Runtime.

This event was deprecated because it did not work with V8 promise combinators which diminished its usefulness.

DEP0161: process._getActiveRequests() and process._getActiveHandles()#

Type: Documentation-only

The process._getActiveHandles() and process._getActiveRequests() functions are not intended for public use and can be removed in future releases.

Use process.getActiveResourcesInfo() to get a list of types of active resources and not the actual references.

DEP0162: fs.write(), fs.writeFileSync() coercion to string#

Type: End-of-Life

Implicit coercion of objects with own toString property, passed as second parameter in fs.write(), fs.writeFile(), fs.appendFile(), fs.writeFileSync(), and fs.appendFileSync() is deprecated. Convert them to primitive strings.

DEP0163: channel.subscribe(onMessage), channel.unsubscribe(onMessage)#

Type: Documentation-only

These methods were deprecated because they can be used in a way which does not hold the channel reference alive long enough to receive the events.

Use diagnostics_channel.subscribe(name, onMessage) or diagnostics_channel.unsubscribe(name, onMessage) which does the same thing instead.

DEP0164: process.exit(code), process.exitCode coercion to integer#

Type: End-of-Life

Values other than undefined, null, integer numbers, and integer strings (e.g., '1') are deprecated as value for the code parameter in process.exit() and as value to assign to process.exitCode.

DEP0165: --trace-atomics-wait#

Type: End-of-Life

The --trace-atomics-wait flag has been removed because it uses the V8 hook SetAtomicsWaitCallback, that will be removed in a future V8 release.

DEP0166: Double slashes in imports and exports targets#

Type: Runtime

Package imports and exports targets mapping into paths including a double slash (of "/" or "\") are deprecated and will fail with a resolution validation error in a future release. This same deprecation also applies to pattern matches starting or ending in a slash.

DEP0167: Weak DiffieHellmanGroup instances (modp1, modp2, modp5)#

Type: Documentation-only

The well-known MODP groups modp1, modp2, and modp5 are deprecated because they are not secure against practical attacks. See RFC 8247 Section 2.4 for details.

These groups might be removed in future versions of Node.js. Applications that rely on these groups should evaluate using stronger MODP groups instead.

DEP0168: Unhandled exception in Node-API callbacks#

Type: Runtime

The implicit suppression of uncaught exceptions in Node-API callbacks is now deprecated.

Set the flag --force-node-api-uncaught-exceptions-policy to force Node.js to emit an 'uncaughtException' event if the exception is not handled in Node-API callbacks.

DEP0169: Insecure url.parse()#

Type: Documentation-only (supports --pending-deprecation)

url.parse() behavior is not standardized and prone to errors that have security implications. Use the WHATWG URL API instead. CVEs are not issued for url.parse() vulnerabilities.

DEP0170: Invalid port when using url.parse()#

Type: Runtime

url.parse() accepts URLs with ports that are not numbers. This behavior might result in host name spoofing with unexpected input. These URLs will throw an error in future versions of Node.js, as the WHATWG URL API does already.

DEP0171: Setters for http.IncomingMessage headers and trailers#

Type: Documentation-only

In a future version of Node.js, message.headers, message.headersDistinct, message.trailers, and message.trailersDistinct will be read-only.

DEP0172: The asyncResource property of AsyncResource bound functions#

Type: Runtime

In a future version of Node.js, the asyncResource property will no longer be added when a function is bound to an AsyncResource.

DEP0173: the assert.CallTracker class#

Type: Documentation-only

In a future version of Node.js, assert.CallTracker, will be removed. Consider using alternatives such as the mock helper function.

DEP0174: calling promisify on a function that returns a Promise#

Type: Runtime

Calling util.promisify on a function that returns a will ignore the result of said promise, which can lead to unhandled promise rejections.

DEP0175: util.toUSVString#

Type: Documentation-only

The util.toUSVString() API is deprecated. Please use String.prototype.toWellFormed instead.

DEP0176: fs.F_OK, fs.R_OK, fs.W_OK, fs.X_OK#

Type: Documentation-only

F_OK, R_OK, W_OK and X_OK getters exposed directly on node:fs are deprecated. Get them from fs.constants or fs.promises.constants instead.

DEP0177: util.types.isWebAssemblyCompiledModule#

Type: End-of-Life

The util.types.isWebAssemblyCompiledModule API has been removed. Please use value instanceof WebAssembly.Module instead.

DEP0178: dirent.path#

Type: Runtime

The dirent.path is deprecated due to its lack of consistency across release lines. Please use dirent.parentPath instead.

DEP0179: Hash constructor#

Type: Runtime

Calling Hash class directly with Hash() or new Hash() is deprecated due to being internals, not intended for public use. Please use the crypto.createHash() method to create Hash instances.

DEP0180: fs.Stats constructor#

Type: Runtime

Calling fs.Stats class directly with Stats() or new Stats() is deprecated due to being internals, not intended for public use.

DEP0181: Hmac constructor#

Type: Runtime

Calling Hmac class directly with Hmac() or new Hmac() is deprecated due to being internals, not intended for public use. Please use the crypto.createHmac() method to create Hmac instances.

DEP0182: Short GCM authentication tags without explicit authTagLength#

Type: Runtime

Applications that intend to use authentication tags that are shorter than the default authentication tag length must set the authTagLength option of the crypto.createDecipheriv() function to the appropriate length.

For ciphers in GCM mode, the decipher.setAuthTag() function accepts authentication tags of any valid length (see DEP0090). This behavior is deprecated to better align with recommendations per NIST SP 800-38D.

DEP0183: OpenSSL engine-based APIs#

Type: Documentation-only

OpenSSL 3 has deprecated support for custom engines with a recommendation to switch to its new provider model. The clientCertEngine option for https.request(), tls.createSecureContext(), and tls.createServer(); the privateKeyEngine and privateKeyIdentifier for tls.createSecureContext(); and crypto.setEngine() all depend on this functionality from OpenSSL.

DEP0184: Instantiating node:zlib classes without new#

Type: Documentation-only

Instantiating classes without the new qualifier exported by the node:zlib module is deprecated. It is recommended to use the new qualifier instead. This applies to all Zlib classes, such as Deflate, DeflateRaw, Gunzip, Inflate, InflateRaw, Unzip, and Zlib.

DEP0185: Instantiating node:repl classes without new#

Type: Documentation-only

Instantiating classes without the new qualifier exported by the node:repl module is deprecated. It is recommended to use the new qualifier instead. This applies to all REPL classes, including REPLServer and Recoverable.

Diagnostics Channel#

Stability: 2 - Stable

Source Code: lib/diagnostics_channel.js

The node:diagnostics_channel module provides an API to create named channels to report arbitrary message data for diagnostics purposes.

It can be accessed using:

import diagnostics_channel from 'node:diagnostics_channel';const diagnostics_channel = require('node:diagnostics_channel');

It is intended that a module writer wanting to report diagnostics messages will create one or many top-level channels to report messages through. Channels may also be acquired at runtime but it is not encouraged due to the additional overhead of doing so. Channels may be exported for convenience, but as long as the name is known it can be acquired anywhere.

If you intend for your module to produce diagnostics data for others to consume it is recommended that you include documentation of what named channels are used along with the shape of the message data. Channel names should generally include the module name to avoid collisions with data from other modules.

Public API#

Overview#

Following is a simple overview of the public API.

import diagnostics_channel from 'node:diagnostics_channel';

// Get a reusable channel object
const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

// Subscribe to the channel
diagnostics_channel.subscribe('my-channel', onMessage);

// Check if the channel has an active subscriber
if (channel.hasSubscribers) {
  // Publish data to the channel
  channel.publish({
    some: 'data',
  });
}

// Unsubscribe from the channel
diagnostics_channel.unsubscribe('my-channel', onMessage);const diagnostics_channel = require('node:diagnostics_channel');

// Get a reusable channel object
const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

// Subscribe to the channel
diagnostics_channel.subscribe('my-channel', onMessage);

// Check if the channel has an active subscriber
if (channel.hasSubscribers) {
  // Publish data to the channel
  channel.publish({
    some: 'data',
  });
}

// Unsubscribe from the channel
diagnostics_channel.unsubscribe('my-channel', onMessage);
diagnostics_channel.hasSubscribers(name)#

Check if there are active subscribers to the named channel. This is helpful if the message you want to send might be expensive to prepare.

This API is optional but helpful when trying to publish messages from very performance-sensitive code.

import diagnostics_channel from 'node:diagnostics_channel';

if (diagnostics_channel.hasSubscribers('my-channel')) {
  // There are subscribers, prepare and publish message
}const diagnostics_channel = require('node:diagnostics_channel');

if (diagnostics_channel.hasSubscribers('my-channel')) {
  // There are subscribers, prepare and publish message
}
diagnostics_channel.channel(name)#

This is the primary entry-point for anyone wanting to publish to a named channel. It produces a channel object which is optimized to reduce overhead at publish time as much as possible.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');
diagnostics_channel.subscribe(name, onMessage)#

Register a message handler to subscribe to this channel. This message handler will be run synchronously whenever a message is published to the channel. Any errors thrown in the message handler will trigger an 'uncaughtException'.

import diagnostics_channel from 'node:diagnostics_channel';

diagnostics_channel.subscribe('my-channel', (message, name) => {
  // Received data
});const diagnostics_channel = require('node:diagnostics_channel');

diagnostics_channel.subscribe('my-channel', (message, name) => {
  // Received data
});
diagnostics_channel.unsubscribe(name, onMessage)#

Remove a message handler previously registered to this channel with diagnostics_channel.subscribe(name, onMessage).

import diagnostics_channel from 'node:diagnostics_channel';

function onMessage(message, name) {
  // Received data
}

diagnostics_channel.subscribe('my-channel', onMessage);

diagnostics_channel.unsubscribe('my-channel', onMessage);const diagnostics_channel = require('node:diagnostics_channel');

function onMessage(message, name) {
  // Received data
}

diagnostics_channel.subscribe('my-channel', onMessage);

diagnostics_channel.unsubscribe('my-channel', onMessage);
diagnostics_channel.tracingChannel(nameOrChannels)#

Stability: 1 - Experimental

Creates a TracingChannel wrapper for the given TracingChannel Channels. If a name is given, the corresponding tracing channels will be created in the form of tracing:${name}:${eventType} where eventType corresponds to the types of TracingChannel Channels.

import diagnostics_channel from 'node:diagnostics_channel';

const channelsByName = diagnostics_channel.tracingChannel('my-channel');

// or...

const channelsByCollection = diagnostics_channel.tracingChannel({
  start: diagnostics_channel.channel('tracing:my-channel:start'),
  end: diagnostics_channel.channel('tracing:my-channel:end'),
  asyncStart: diagnostics_channel.channel('tracing:my-channel:asyncStart'),
  asyncEnd: diagnostics_channel.channel('tracing:my-channel:asyncEnd'),
  error: diagnostics_channel.channel('tracing:my-channel:error'),
});const diagnostics_channel = require('node:diagnostics_channel');

const channelsByName = diagnostics_channel.tracingChannel('my-channel');

// or...

const channelsByCollection = diagnostics_channel.tracingChannel({
  start: diagnostics_channel.channel('tracing:my-channel:start'),
  end: diagnostics_channel.channel('tracing:my-channel:end'),
  asyncStart: diagnostics_channel.channel('tracing:my-channel:asyncStart'),
  asyncEnd: diagnostics_channel.channel('tracing:my-channel:asyncEnd'),
  error: diagnostics_channel.channel('tracing:my-channel:error'),
});

Class: Channel#

The class Channel represents an individual named channel within the data pipeline. It is used to track subscribers and to publish messages when there are subscribers present. It exists as a separate object to avoid channel lookups at publish time, enabling very fast publish speeds and allowing for heavy use while incurring very minimal cost. Channels are created with diagnostics_channel.channel(name), constructing a channel directly with new Channel(name) is not supported.

channel.hasSubscribers#
  • Returns: <boolean> If there are active subscribers

Check if there are active subscribers to this channel. This is helpful if the message you want to send might be expensive to prepare.

This API is optional but helpful when trying to publish messages from very performance-sensitive code.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

if (channel.hasSubscribers) {
  // There are subscribers, prepare and publish message
}const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

if (channel.hasSubscribers) {
  // There are subscribers, prepare and publish message
}
channel.publish(message)#
  • message <any> The message to send to the channel subscribers

Publish a message to any subscribers to the channel. This will trigger message handlers synchronously so they will execute within the same context.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

channel.publish({
  some: 'message',
});const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

channel.publish({
  some: 'message',
});
channel.subscribe(onMessage)#

Register a message handler to subscribe to this channel. This message handler will be run synchronously whenever a message is published to the channel. Any errors thrown in the message handler will trigger an 'uncaughtException'.

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

channel.subscribe((message, name) => {
  // Received data
});const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

channel.subscribe((message, name) => {
  // Received data
});
channel.unsubscribe(onMessage)#

  • onMessage <Function> The previous subscribed handler to remove
  • Returns: <boolean> true if the handler was found, false otherwise.

Remove a message handler previously registered to this channel with channel.subscribe(onMessage).

import diagnostics_channel from 'node:diagnostics_channel';

const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

channel.subscribe(onMessage);

channel.unsubscribe(onMessage);const diagnostics_channel = require('node:diagnostics_channel');

const channel = diagnostics_channel.channel('my-channel');

function onMessage(message, name) {
  // Received data
}

channel.subscribe(onMessage);

channel.unsubscribe(onMessage);
channel.bindStore(store[, transform])#

Stability: 1 - Experimental

  • store <AsyncLocalStorage> The store to which to bind the context data
  • transform <Function> Transform context data before setting the store context

When channel.runStores(context, ...) is called, the given context data will be applied to any store bound to the channel. If the store has already been bound the previous transform function will be replaced with the new one. The transform function may be omitted to set the given context data as the context directly.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (data) => {
  return { data };
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (data) => {
  return { data };
});
channel.unbindStore(store)#

Stability: 1 - Experimental

Remove a message handler previously registered to this channel with channel.bindStore(store).

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store);
channel.unbindStore(store);const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store);
channel.unbindStore(store);
channel.runStores(context, fn[, thisArg[, ...args]])#

Stability: 1 - Experimental

  • context <any> Message to send to subscribers and bind to stores
  • fn <Function> Handler to run within the entered storage context
  • thisArg <any> The receiver to be used for the function call.
  • ...args <any> Optional arguments to pass to the function.

Applies the given data to any AsyncLocalStorage instances bound to the channel for the duration of the given function, then publishes to the channel within the scope of that data is applied to the stores.

If a transform function was given to channel.bindStore(store) it will be applied to transform the message data before it becomes the context value for the store. The prior storage context is accessible from within the transform function in cases where context linking is required.

The context applied to the store should be accessible in any async code which continues from execution which began during the given function, however there are some situations in which context loss may occur.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (message) => {
  const parent = store.getStore();
  return new Span(message, parent);
});
channel.runStores({ some: 'message' }, () => {
  store.getStore(); // Span({ some: 'message' })
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const store = new AsyncLocalStorage();

const channel = diagnostics_channel.channel('my-channel');

channel.bindStore(store, (message) => {
  const parent = store.getStore();
  return new Span(message, parent);
});
channel.runStores({ some: 'message' }, () => {
  store.getStore(); // Span({ some: 'message' })
});

Class: TracingChannel#

Stability: 1 - Experimental

The class TracingChannel is a collection of TracingChannel Channels which together express a single traceable action. It is used to formalize and simplify the process of producing events for tracing application flow. diagnostics_channel.tracingChannel() is used to construct a TracingChannel. As with Channel it is recommended to create and reuse a single TracingChannel at the top-level of the file rather than creating them dynamically.

tracingChannel.subscribe(subscribers)#

Stability: 1 - Experimental

Helper to subscribe a collection of functions to the corresponding channels. This is the same as calling channel.subscribe(onMessage) on each channel individually.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.subscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.subscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});
tracingChannel.unsubscribe(subscribers)#

Stability: 1 - Experimental

Helper to unsubscribe a collection of functions from the corresponding channels. This is the same as calling channel.unsubscribe(onMessage) on each channel individually.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.unsubscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.unsubscribe({
  start(message) {
    // Handle start message
  },
  end(message) {
    // Handle end message
  },
  asyncStart(message) {
    // Handle asyncStart message
  },
  asyncEnd(message) {
    // Handle asyncEnd message
  },
  error(message) {
    // Handle error message
  },
});
tracingChannel.traceSync(fn[, context[, thisArg[, ...args]]])#

Stability: 1 - Experimental

  • fn <Function> Function to wrap a trace around
  • context <Object> Shared object to correlate events through
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> Optional arguments to pass to the function
  • Returns: <any> The return value of the given function

Trace a synchronous function call. This will always produce a start event and end event around the execution and may produce an error event if the given function throws an error. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceSync(() => {
  // Do something
}, {
  some: 'thing',
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceSync(() => {
  // Do something
}, {
  some: 'thing',
});
tracingChannel.tracePromise(fn[, context[, thisArg[, ...args]]])#

Stability: 1 - Experimental

  • fn <Function> Promise-returning function to wrap a trace around
  • context <Object> Shared object to correlate trace events through
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> Optional arguments to pass to the function
  • Returns: <Promise> Chained from promise returned by the given function

Trace a promise-returning function call. This will always produce a start event and end event around the synchronous portion of the function execution, and will produce an asyncStart event and asyncEnd event when a promise continuation is reached. It may also produce an error event if the given function throws an error or the returned promise rejects. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.tracePromise(async () => {
  // Do something
}, {
  some: 'thing',
});const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.tracePromise(async () => {
  // Do something
}, {
  some: 'thing',
});
tracingChannel.traceCallback(fn[, position[, context[, thisArg[, ...args]]]])#

Stability: 1 - Experimental

  • fn <Function> callback using function to wrap a trace around
  • position <number> Zero-indexed argument position of expected callback (defaults to last argument if undefined is passed)
  • context <Object> Shared object to correlate trace events through (defaults to {} if undefined is passed)
  • thisArg <any> The receiver to be used for the function call
  • ...args <any> arguments to pass to the function (must include the callback)
  • Returns: <any> The return value of the given function

Trace a callback-receiving function call. The callback is expected to follow the error as first arg convention typically used. This will always produce a start event and end event around the synchronous portion of the function execution, and will produce a asyncStart event and asyncEnd event around the callback execution. It may also produce an error event if the given function throws or the first argument passed to the callback is set. This will run the given function using channel.runStores(context, ...) on the start channel which ensures all events should have any bound stores set to match this trace context.

To ensure only correct trace graphs are formed, events will only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins will not receive future events from that trace, only future traces will be seen.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceCallback((arg1, callback) => {
  // Do something
  callback(null, 'result');
}, 1, {
  some: 'thing',
}, thisArg, arg1, callback);const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

channels.traceCallback((arg1, callback) => {
  // Do something
  callback(null, 'result');
}, 1, {
  some: 'thing',
}, thisArg, arg1, callback);

The callback will also be run with channel.runStores(context, ...) which enables context loss recovery in some cases.

import diagnostics_channel from 'node:diagnostics_channel';
import { AsyncLocalStorage } from 'node:async_hooks';

const channels = diagnostics_channel.tracingChannel('my-channel');
const myStore = new AsyncLocalStorage();

// The start channel sets the initial store data to something
// and stores that store data value on the trace context object
channels.start.bindStore(myStore, (data) => {
  const span = new Span(data);
  data.span = span;
  return span;
});

// Then asyncStart can restore from that data it stored previously
channels.asyncStart.bindStore(myStore, (data) => {
  return data.span;
});const diagnostics_channel = require('node:diagnostics_channel');
const { AsyncLocalStorage } = require('node:async_hooks');

const channels = diagnostics_channel.tracingChannel('my-channel');
const myStore = new AsyncLocalStorage();

// The start channel sets the initial store data to something
// and stores that store data value on the trace context object
channels.start.bindStore(myStore, (data) => {
  const span = new Span(data);
  data.span = span;
  return span;
});

// Then asyncStart can restore from that data it stored previously
channels.asyncStart.bindStore(myStore, (data) => {
  return data.span;
});
tracingChannel.hasSubscribers#

Stability: 1 - Experimental

  • Returns: <boolean> true if any of the individual channels has a subscriber, false if not.

This is a helper method available on a TracingChannel instance to check if any of the TracingChannel Channels have subscribers. A true is returned if any of them have at least one subscriber, a false is returned otherwise.

import diagnostics_channel from 'node:diagnostics_channel';

const channels = diagnostics_channel.tracingChannel('my-channel');

if (channels.hasSubscribers) {
  // Do something
}const diagnostics_channel = require('node:diagnostics_channel');

const channels = diagnostics_channel.tracingChannel('my-channel');

if (channels.hasSubscribers) {
  // Do something
}

TracingChannel Channels#

A TracingChannel is a collection of several diagnostics_channels representing specific points in the execution lifecycle of a single traceable action. The behavior is split into five diagnostics_channels consisting of start, end, asyncStart, asyncEnd, and error. A single traceable action will share the same event object between all events, this can be helpful for managing correlation through a weakmap.

These event objects will be extended with result or error values when the task "completes". In the case of a synchronous task the result will be the return value and the error will be anything thrown from the function. With callback-based async functions the result will be the second argument of the callback while the error will either be a thrown error visible in the end event or the first callback argument in either of the asyncStart or asyncEnd events.

To ensure only correct trace graphs are formed, events should only be published if subscribers are present prior to starting the trace. Subscriptions which are added after the trace begins should not receive future events from that trace, only future traces will be seen.

Tracing channels should follow a naming pattern of:

  • tracing:module.class.method:start or tracing:module.function:start
  • tracing:module.class.method:end or tracing:module.function:end
  • tracing:module.class.method:asyncStart or tracing:module.function:asyncStart
  • tracing:module.class.method:asyncEnd or tracing:module.function:asyncEnd
  • tracing:module.class.method:error or tracing:module.function:error
start(event)#
  • Name: tracing:${name}:start

The start event represents the point at which a function is called. At this point the event data may contain function arguments or anything else available at the very start of the execution of the function.

end(event)#
  • Name: tracing:${name}:end

The end event represents the point at which a function call returns a value. In the case of an async function this is when the promise returned not when the function itself makes a return statement internally. At this point, if the traced function was synchronous the result field will be set to the return value of the function. Alternatively, the error field may be present to represent any thrown errors.

It is recommended to listen specifically to the error event to track errors as it may be possible for a traceable action to produce multiple errors. For example, an async task which fails may be started internally before the sync part of the task then throws an error.

asyncStart(event)#
  • Name: tracing:${name}:asyncStart

The asyncStart event represents the callback or continuation of a traceable function being reached. At this point things like callback arguments may be available, or anything else expressing the "result" of the action.

For callbacks-based functions, the first argument of the callback will be assigned to the error field, if not undefined or null, and the second argument will be assigned to the result field.

For promises, the argument to the resolve path will be assigned to result or the argument to the reject path will be assign to error.

It is recommended to listen specifically to the error event to track errors as it may be possible for a traceable action to produce multiple errors. For example, an async task which fails may be started internally before the sync part of the task then throws an error.

asyncEnd(event)#
  • Name: tracing:${name}:asyncEnd

The asyncEnd event represents the callback of an asynchronous function returning. It's not likely event data will change after the asyncStart event, however it may be useful to see the point where the callback completes.

error(event)#
  • Name: tracing:${name}:error

The error event represents any error produced by the traceable function either synchronously or asynchronously. If an error is thrown in the synchronous portion of the traced function the error will be assigned to the error field of the event and the error event will be triggered. If an error is received asynchronously through a callback or promise rejection it will also be assigned to the error field of the event and trigger the error event.

It is possible for a single traceable function call to produce errors multiple times so this should be considered when consuming this event. For example, if another async task is triggered internally which fails and then the sync part of the function then throws and error two error events will be emitted, one for the sync error and one for the async error.

Built-in Channels#

Stability: 1 - Experimental

While the diagnostics_channel API is now considered stable, the built-in channels currently available are not. Each channel must be declared stable independently.

HTTP#

http.client.request.start

Emitted when client starts a request.

http.client.request.error

Emitted when an error occurs during a client request.

http.client.response.finish

Emitted when client receives a response.

http.server.request.start

Emitted when server receives a request.

http.server.response.finish

Emitted when server sends a response.

Modules#

module.require.start

  • event <Object> containing the following properties
    • id - Argument passed to require(). Module name.
    • parentFilename - Name of the module that attempted to require(id).

Emitted when require() is executed. See start event.

module.require.end

  • event <Object> containing the following properties
    • id - Argument passed to require(). Module name.
    • parentFilename - Name of the module that attempted to require(id).

Emitted when a require() call returns. See end event.

module.require.error

  • event <Object> containing the following properties
    • id - Argument passed to require(). Module name.
    • parentFilename - Name of the module that attempted to require(id).
  • error <Error>

Emitted when a require() throws an error. See error event.

module.import.asyncStart

  • event <Object> containing the following properties
    • id - Argument passed to import(). Module name.
    • parentURL - URL object of the module that attempted to import(id).

Emitted when import() is invoked. See asyncStart event.

module.import.asyncEnd

  • event <Object> containing the following properties
    • id - Argument passed to import(). Module name.
    • parentURL - URL object of the module that attempted to import(id).

Emitted when import() has completed. See asyncEnd event.

module.import.error

  • event <Object> containing the following properties
    • id - Argument passed to import(). Module name.
    • parentURL - URL object of the module that attempted to import(id).
  • error <Error>

Emitted when a import() throws an error. See error event.

NET#

net.client.socket

Emitted when a new TCP or pipe client socket is created.

net.server.socket

Emitted when a new TCP or pipe connection is received.

tracing:net.server.listen:asyncStart

Emitted when net.Server.listen() is invoked, before the port or pipe is actually setup.

tracing:net.server.listen:asyncEnd

Emitted when net.Server.listen() has completed and thus the server is ready to accept connection.

tracing:net.server.listen:error

Emitted when net.Server.listen() is returning an error.

UDP#

udp.socket

Emitted when a new UDP socket is created.

Process#

child_process

Emitted when a new process is created.

Worker Thread#

worker_threads

Emitted when a new thread is created.

DNS#

Stability: 2 - Stable

Source Code: lib/dns.js

The node:dns module enables name resolution. For example, use it to look up IP addresses of host names.

Although named for the Domain Name System (DNS), it does not always use the DNS protocol for lookups. dns.lookup() uses the operating system facilities to perform name resolution. It may not need to perform any network communication. To perform name resolution the way other applications on the same system do, use dns.lookup().

import dns from 'node:dns';

dns.lookup('example.org', (err, address, family) => {
  console.log('address: %j family: IPv%s', address, family);
});
// address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6const dns = require('node:dns');

dns.lookup('example.org', (err, address, family) => {
  console.log('address: %j family: IPv%s', address, family);
});
// address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6

All other functions in the node:dns module connect to an actual DNS server to perform name resolution. They will always use the network to perform DNS queries. These functions do not use the same set of configuration files used by dns.lookup() (e.g. /etc/hosts). Use these functions to always perform DNS queries, bypassing other name-resolution facilities.

import dns from 'node:dns';

dns.resolve4('archive.org', (err, addresses) => {
  if (err) throw err;

  console.log(`addresses: ${JSON.stringify(addresses)}`);

  addresses.forEach((a) => {
    dns.reverse(a, (err, hostnames) => {
      if (err) {
        throw err;
      }
      console.log(`reverse for ${a}: ${JSON.stringify(hostnames)}`);
    });
  });
});const dns = require('node:dns');

dns.resolve4('archive.org', (err, addresses) => {
  if (err) throw err;

  console.log(`addresses: ${JSON.stringify(addresses)}`);

  addresses.forEach((a) => {
    dns.reverse(a, (err, hostnames) => {
      if (err) {
        throw err;
      }
      console.log(`reverse for ${a}: ${JSON.stringify(hostnames)}`);
    });
  });
});

See the Implementation considerations section for more information.

Class: dns.Resolver#

An independent resolver for DNS requests.

Creating a new resolver uses the default server settings. Setting the servers used for a resolver using resolver.setServers() does not affect other resolvers:

import { Resolver } from 'node:dns';
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
resolver.resolve4('example.org', (err, addresses) => {
  // ...
});const { Resolver } = require('node:dns');
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
resolver.resolve4('example.org', (err, addresses) => {
  // ...
});

The following methods from the node:dns module are available:

Resolver([options])#

Create a new resolver.

  • options <Object>
    • timeout <integer> Query timeout in milliseconds, or -1 to use the default timeout.
    • tries <integer> The number of tries the resolver will try contacting each name server before giving up. Default: 4

resolver.cancel()#

Cancel all outstanding DNS queries made by this resolver. The corresponding callbacks will be called with an error with code ECANCELLED.

resolver.setLocalAddress([ipv4][, ipv6])#

  • ipv4 <string> A string representation of an IPv4 address. Default: '0.0.0.0'
  • ipv6 <string> A string representation of an IPv6 address. Default: '::0'

The resolver instance will send its requests from the specified IP address. This allows programs to specify outbound interfaces when used on multi-homed systems.

If a v4 or v6 address is not specified, it is set to the default and the operating system will choose a local address automatically.

The resolver will use the v4 local address when making requests to IPv4 DNS servers, and the v6 local address when making requests to IPv6 DNS servers. The rrtype of resolution requests has no impact on the local address used.

dns.getServers()#

Returns an array of IP address strings, formatted according to RFC 5952, that are currently configured for DNS resolution. A string will include a port section if a custom port is used.

[
  '8.8.8.8',
  '2001:4860:4860::8888',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
] 

dns.lookup(hostname[, options], callback)#

  • hostname <string>
  • options <integer> | <Object>
    • family <integer> | <string> The record family. Must be 4, 6, or 0. For backward compatibility reasons,'IPv4' and 'IPv6' are interpreted as 4 and 6 respectively. The value 0 indicates that either an IPv4 or IPv6 address is returned. If the value 0 is used with { all: true } (see below), either one of or both IPv4 and IPv6 addresses are returned, depending on the system's DNS resolver. Default: 0.
    • hints <number> One or more supported getaddrinfo flags. Multiple flags may be passed by bitwise ORing their values.
    • all <boolean> When true, the callback returns all resolved addresses in an array. Otherwise, returns a single address. Default: false.
    • order <string> When verbatim, the resolved addresses are return unsorted. When ipv4first, the resolved addresses are sorted by placing IPv4 addresses before IPv6 addresses. When ipv6first, the resolved addresses are sorted by placing IPv6 addresses before IPv4 addresses. Default: verbatim (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.
    • verbatim <boolean> When true, the callback receives IPv4 and IPv6 addresses in the order the DNS resolver returned them. When false, IPv4 addresses are placed before IPv6 addresses. This option will be deprecated in favor of order. When both are specified, order has higher precedence. New code should only use order. Default: true (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.
  • callback <Function>
    • err <Error>
    • address <string> A string representation of an IPv4 or IPv6 address.
    • family <integer> 4 or 6, denoting the family of address, or 0 if the address is not an IPv4 or IPv6 address. 0 is a likely indicator of a bug in the name resolution service used by the operating system.

Resolves a host name (e.g. 'nodejs.org') into the first found A (IPv4) or AAAA (IPv6) record. All option properties are optional. If options is an integer, then it must be 4 or 6 – if options is not provided, then either IPv4 or IPv6 addresses, or both, are returned if found.

With the all option set to true, the arguments for callback change to (err, addresses), with addresses being an array of objects with the properties address and family.

On error, err is an Error object, where err.code is the error code. Keep in mind that err.code will be set to 'ENOTFOUND' not only when the host name does not exist but also when the lookup fails in other ways such as no available file descriptors.

dns.lookup() does not necessarily have anything to do with the DNS protocol. The implementation uses an operating system facility that can associate names with addresses and vice versa. This implementation can have subtle but important consequences on the behavior of any Node.js program. Please take some time to consult the Implementation considerations section before using dns.lookup().

Example usage:

import dns from 'node:dns';
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};
dns.lookup('example.org', options, (err, address, family) =>
  console.log('address: %j family: IPv%s', address, family));
// address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6

// When options.all is true, the result will be an Array.
options.all = true;
dns.lookup('example.org', options, (err, addresses) =>
  console.log('addresses: %j', addresses));
// addresses: [{"address":"2606:2800:21f:cb07:6820:80da:af6b:8b2c","family":6}]const dns = require('node:dns');
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};
dns.lookup('example.org', options, (err, address, family) =>
  console.log('address: %j family: IPv%s', address, family));
// address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6

// When options.all is true, the result will be an Array.
options.all = true;
dns.lookup('example.org', options, (err, addresses) =>
  console.log('addresses: %j', addresses));
// addresses: [{"address":"2606:2800:21f:cb07:6820:80da:af6b:8b2c","family":6}]

If this method is invoked as its util.promisify()ed version, and all is not set to true, it returns a Promise for an Object with address and family properties.

Supported getaddrinfo flags#

The following flags can be passed as hints to dns.lookup().

  • dns.ADDRCONFIG: Limits returned address types to the types of non-loopback addresses configured on the system. For example, IPv4 addresses are only returned if the current system has at least one IPv4 address configured.
  • dns.V4MAPPED: If the IPv6 family was specified, but no IPv6 addresses were found, then return IPv4 mapped IPv6 addresses. It is not supported on some operating systems (e.g. FreeBSD 10.1).
  • dns.ALL: If dns.V4MAPPED is specified, return resolved IPv6 addresses as well as IPv4 mapped IPv6 addresses.

dns.lookupService(address, port, callback)#

Resolves the given address and port into a host name and service using the operating system's underlying getnameinfo implementation.

If address is not a valid IP address, a TypeError will be thrown. The port will be coerced to a number. If it is not a legal port, a TypeError will be thrown.

On an error, err is an Error object, where err.code is the error code.

import dns from 'node:dns';
dns.lookupService('127.0.0.1', 22, (err, hostname, service) => {
  console.log(hostname, service);
  // Prints: localhost ssh
});const dns = require('node:dns');
dns.lookupService('127.0.0.1', 22, (err, hostname, service) => {
  console.log(hostname, service);
  // Prints: localhost ssh
});

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with hostname and service properties.

dns.resolve(hostname[, rrtype], callback)#

Uses the DNS protocol to resolve a host name (e.g. 'nodejs.org') into an array of the resource records. The callback function has arguments (err, records). When successful, records will be an array of resource records. The type and structure of individual results varies based on rrtype:

rrtyperecords containsResult typeShorthand method
'A'IPv4 addresses (default)<string>dns.resolve4()
'AAAA'IPv6 addresses<string>dns.resolve6()
'ANY'any records<Object>dns.resolveAny()
'CAA'CA authorization records<Object>dns.resolveCaa()
'CNAME'canonical name records<string>dns.resolveCname()
'MX'mail exchange records<Object>dns.resolveMx()
'NAPTR'name authority pointer records<Object>dns.resolveNaptr()
'NS'name server records<string>dns.resolveNs()
'PTR'pointer records<string>dns.resolvePtr()
'SOA'start of authority records<Object>dns.resolveSoa()
'SRV'service records<Object>dns.resolveSrv()
'TXT'text records<string[]>dns.resolveTxt()

On error, err is an Error object, where err.code is one of the DNS error codes.

dns.resolve4(hostname[, options], callback)#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieves the Time-To-Live value (TTL) of each record. When true, the callback receives an array of { address: '1.2.3.4', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.
  • callback <Function>

Uses the DNS protocol to resolve a IPv4 addresses (A records) for the hostname. The addresses argument passed to the callback function will contain an array of IPv4 addresses (e.g. ['74.125.79.104', '74.125.79.105', '74.125.79.106']).

dns.resolve6(hostname[, options], callback)#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the callback receives an array of { address: '0:1:2:3:4:5:6:7', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.
  • callback <Function>

Uses the DNS protocol to resolve IPv6 addresses (AAAA records) for the hostname. The addresses argument passed to the callback function will contain an array of IPv6 addresses.

dns.resolveAny(hostname, callback)#

Uses the DNS protocol to resolve all records (also known as ANY or * query). The ret argument passed to the callback function will be an array containing various types of records. Each object has a property type that indicates the type of the current record. And depending on the type, additional properties will be present on the object:

TypeProperties
'A'address/ttl
'AAAA'address/ttl
'CNAME'value
'MX'Refer to dns.resolveMx()
'NAPTR'Refer to dns.resolveNaptr()
'NS'value
'PTR'value
'SOA'Refer to dns.resolveSoa()
'SRV'Refer to dns.resolveSrv()
'TXT'This type of record contains an array property called entries which refers to dns.resolveTxt(), e.g. { entries: ['...'], type: 'TXT' }

Here is an example of the ret object passed to the callback:

[ { type: 'A', address: '127.0.0.1', ttl: 299 },
  { type: 'CNAME', value: 'example.com' },
  { type: 'MX', exchange: 'alt4.aspmx.l.example.com', priority: 50 },
  { type: 'NS', value: 'ns1.example.com' },
  { type: 'TXT', entries: [ 'v=spf1 include:_spf.example.com ~all' ] },
  { type: 'SOA',
    nsname: 'ns1.example.com',
    hostmaster: 'admin.example.com',
    serial: 156696742,
    refresh: 900,
    retry: 900,
    expire: 1800,
    minttl: 60 } ] 

DNS server operators may choose not to respond to ANY queries. It may be better to call individual methods like dns.resolve4(), dns.resolveMx(), and so on. For more details, see RFC 8482.

dns.resolveCname(hostname, callback)#

Uses the DNS protocol to resolve CNAME records for the hostname. The addresses argument passed to the callback function will contain an array of canonical name records available for the hostname (e.g. ['bar.example.com']).

dns.resolveCaa(hostname, callback)#

Uses the DNS protocol to resolve CAA records for the hostname. The addresses argument passed to the callback function will contain an array of certification authority authorization records available for the hostname (e.g. [{critical: 0, iodef: 'mailto:pki@example.com'}, {critical: 128, issue: 'pki.example.com'}]).

dns.resolveMx(hostname, callback)#

Uses the DNS protocol to resolve mail exchange records (MX records) for the hostname. The addresses argument passed to the callback function will contain an array of objects containing both a priority and exchange property (e.g. [{priority: 10, exchange: 'mx.example.com'}, ...]).

dns.resolveNaptr(hostname, callback)#

Uses the DNS protocol to resolve regular expression-based records (NAPTR records) for the hostname. The addresses argument passed to the callback function will contain an array of objects with the following properties:

  • flags
  • service
  • regexp
  • replacement
  • order
  • preference
{
  flags: 's',
  service: 'SIP+D2U',
  regexp: '',
  replacement: '_sip._udp.example.com',
  order: 30,
  preference: 100
} 

dns.resolveNs(hostname, callback)#

Uses the DNS protocol to resolve name server records (NS records) for the hostname. The addresses argument passed to the callback function will contain an array of name server records available for hostname (e.g. ['ns1.example.com', 'ns2.example.com']).

dns.resolvePtr(hostname, callback)#

Uses the DNS protocol to resolve pointer records (PTR records) for the hostname. The addresses argument passed to the callback function will be an array of strings containing the reply records.

dns.resolveSoa(hostname, callback)#

Uses the DNS protocol to resolve a start of authority record (SOA record) for the hostname. The address argument passed to the callback function will be an object with the following properties:

  • nsname
  • hostmaster
  • serial
  • refresh
  • retry
  • expire
  • minttl
{
  nsname: 'ns.example.com',
  hostmaster: 'root.example.com',
  serial: 2013101809,
  refresh: 10000,
  retry: 2400,
  expire: 604800,
  minttl: 3600
} 

dns.resolveSrv(hostname, callback)#

Uses the DNS protocol to resolve service records (SRV records) for the hostname. The addresses argument passed to the callback function will be an array of objects with the following properties:

  • priority
  • weight
  • port
  • name
{
  priority: 10,
  weight: 5,
  port: 21223,
  name: 'service.example.com'
} 

dns.resolveTxt(hostname, callback)#

Uses the DNS protocol to resolve text queries (TXT records) for the hostname. The records argument passed to the callback function is a two-dimensional array of the text records available for hostname (e.g. [ ['v=spf1 ip4:0.0.0.0 ', '~all' ] ]). Each sub-array contains TXT chunks of one record. Depending on the use case, these could be either joined together or treated separately.

dns.reverse(ip, callback)#

Performs a reverse DNS query that resolves an IPv4 or IPv6 address to an array of host names.

On error, err is an Error object, where err.code is one of the DNS error codes.

dns.setDefaultResultOrder(order)#

  • order <string> must be 'ipv4first', 'ipv6first' or 'verbatim'.

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dns.setDefaultResultOrder() have higher priority than --dns-result-order. When using worker threads, dns.setDefaultResultOrder() from the main thread won't affect the default dns orders in workers.

dns.getDefaultResultOrder()#

Get the default value for order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: for order defaulting to ipv4first.
  • ipv6first: for order defaulting to ipv6first.
  • verbatim: for order defaulting to verbatim.

dns.setServers(servers)#

Sets the IP address and port of servers to be used when performing DNS resolution. The servers argument is an array of RFC 5952 formatted addresses. If the port is the IANA default DNS port (53) it can be omitted.

dns.setServers([
  '8.8.8.8',
  '[2001:4860:4860::8888]',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
]); 

An error will be thrown if an invalid address is provided.

The dns.setServers() method must not be called while a DNS query is in progress.

The dns.setServers() method affects only dns.resolve(), dns.resolve*() and dns.reverse() (and specifically not dns.lookup()).

This method works much like resolve.conf. That is, if attempting to resolve with the first server provided results in a NOTFOUND error, the resolve() method will not attempt to resolve with subsequent servers provided. Fallback DNS servers will only be used if the earlier ones time out or result in some other error.

DNS promises API#

The dns.promises API provides an alternative set of asynchronous DNS methods that return Promise objects rather than using callbacks. The API is accessible via require('node:dns').promises or require('node:dns/promises').

Class: dnsPromises.Resolver#

An independent resolver for DNS requests.

Creating a new resolver uses the default server settings. Setting the servers used for a resolver using resolver.setServers() does not affect other resolvers:

import { Resolver } from 'node:dns/promises';
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
const addresses = await resolver.resolve4('example.org');const { Resolver } = require('node:dns').promises;
const resolver = new Resolver();
resolver.setServers(['4.4.4.4']);

// This request will use the server at 4.4.4.4, independent of global settings.
resolver.resolve4('example.org').then((addresses) => {
  // ...
});

// Alternatively, the same code can be written using async-await style.
(async function() {
  const addresses = await resolver.resolve4('example.org');
})();

The following methods from the dnsPromises API are available:

resolver.cancel()#

Cancel all outstanding DNS queries made by this resolver. The corresponding promises will be rejected with an error with the code ECANCELLED.

dnsPromises.getServers()#

Returns an array of IP address strings, formatted according to RFC 5952, that are currently configured for DNS resolution. A string will include a port section if a custom port is used.

[
  '8.8.8.8',
  '2001:4860:4860::8888',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
] 

dnsPromises.lookup(hostname[, options])#

  • hostname <string>
  • options <integer> | <Object>
    • family <integer> The record family. Must be 4, 6, or 0. The value 0 indicates that either an IPv4 or IPv6 address is returned. If the value 0 is used with { all: true } (see below), either one of or both IPv4 and IPv6 addresses are returned, depending on the system's DNS resolver. Default: 0.
    • hints <number> One or more supported getaddrinfo flags. Multiple flags may be passed by bitwise ORing their values.
    • all <boolean> When true, the Promise is resolved with all addresses in an array. Otherwise, returns a single address. Default: false.
    • order <string> When verbatim, the Promise is resolved with IPv4 and IPv6 addresses in the order the DNS resolver returned them. When ipv4first, IPv4 addresses are placed before IPv6 addresses. When ipv6first, IPv6 addresses are placed before IPv4 addresses. Default: verbatim (addresses are not reordered). Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order. New code should use { order: 'verbatim' }.
    • verbatim <boolean> When true, the Promise is resolved with IPv4 and IPv6 addresses in the order the DNS resolver returned them. When false, IPv4 addresses are placed before IPv6 addresses. This option will be deprecated in favor of order. When both are specified, order has higher precedence. New code should only use order. Default: currently false (addresses are reordered) but this is expected to change in the not too distant future. Default value is configurable using dns.setDefaultResultOrder() or --dns-result-order.

Resolves a host name (e.g. 'nodejs.org') into the first found A (IPv4) or AAAA (IPv6) record. All option properties are optional. If options is an integer, then it must be 4 or 6 – if options is not provided, then either IPv4 or IPv6 addresses, or both, are returned if found.

With the all option set to true, the Promise is resolved with addresses being an array of objects with the properties address and family.

On error, the Promise is rejected with an Error object, where err.code is the error code. Keep in mind that err.code will be set to 'ENOTFOUND' not only when the host name does not exist but also when the lookup fails in other ways such as no available file descriptors.

dnsPromises.lookup() does not necessarily have anything to do with the DNS protocol. The implementation uses an operating system facility that can associate names with addresses and vice versa. This implementation can have subtle but important consequences on the behavior of any Node.js program. Please take some time to consult the Implementation considerations section before using dnsPromises.lookup().

Example usage:

import dns from 'node:dns';
const dnsPromises = dns.promises;
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};

await dnsPromises.lookup('example.org', options).then((result) => {
  console.log('address: %j family: IPv%s', result.address, result.family);
  // address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6
});

// When options.all is true, the result will be an Array.
options.all = true;
await dnsPromises.lookup('example.org', options).then((result) => {
  console.log('addresses: %j', result);
  // addresses: [{"address":"2606:2800:21f:cb07:6820:80da:af6b:8b2c","family":6}]
});const dns = require('node:dns');
const dnsPromises = dns.promises;
const options = {
  family: 6,
  hints: dns.ADDRCONFIG | dns.V4MAPPED,
};

dnsPromises.lookup('example.org', options).then((result) => {
  console.log('address: %j family: IPv%s', result.address, result.family);
  // address: "2606:2800:21f:cb07:6820:80da:af6b:8b2c" family: IPv6
});

// When options.all is true, the result will be an Array.
options.all = true;
dnsPromises.lookup('example.org', options).then((result) => {
  console.log('addresses: %j', result);
  // addresses: [{"address":"2606:2800:21f:cb07:6820:80da:af6b:8b2c","family":6}]
});

dnsPromises.lookupService(address, port)#

Resolves the given address and port into a host name and service using the operating system's underlying getnameinfo implementation.

If address is not a valid IP address, a TypeError will be thrown. The port will be coerced to a number. If it is not a legal port, a TypeError will be thrown.

On error, the Promise is rejected with an Error object, where err.code is the error code.

import dnsPromises from 'node:dns/promises';
const result = await dnsPromises.lookupService('127.0.0.1', 22);

console.log(result.hostname, result.service); // Prints: localhost sshconst dnsPromises = require('node:dns').promises;
dnsPromises.lookupService('127.0.0.1', 22).then((result) => {
  console.log(result.hostname, result.service);
  // Prints: localhost ssh
});

dnsPromises.resolve(hostname[, rrtype])#

  • hostname <string> Host name to resolve.
  • rrtype <string> Resource record type. Default: 'A'.

Uses the DNS protocol to resolve a host name (e.g. 'nodejs.org') into an array of the resource records. When successful, the Promise is resolved with an array of resource records. The type and structure of individual results vary based on rrtype:

rrtyperecords containsResult typeShorthand method
'A'IPv4 addresses (default)<string>dnsPromises.resolve4()
'AAAA'IPv6 addresses<string>dnsPromises.resolve6()
'ANY'any records<Object>dnsPromises.resolveAny()
'CAA'CA authorization records<Object>dnsPromises.resolveCaa()
'CNAME'canonical name records<string>dnsPromises.resolveCname()
'MX'mail exchange records<Object>dnsPromises.resolveMx()
'NAPTR'name authority pointer records<Object>dnsPromises.resolveNaptr()
'NS'name server records<string>dnsPromises.resolveNs()
'PTR'pointer records<string>dnsPromises.resolvePtr()
'SOA'start of authority records<Object>dnsPromises.resolveSoa()
'SRV'service records<Object>dnsPromises.resolveSrv()
'TXT'text records<string[]>dnsPromises.resolveTxt()

On error, the Promise is rejected with an Error object, where err.code is one of the DNS error codes.

dnsPromises.resolve4(hostname[, options])#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the Promise is resolved with an array of { address: '1.2.3.4', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.

Uses the DNS protocol to resolve IPv4 addresses (A records) for the hostname. On success, the Promise is resolved with an array of IPv4 addresses (e.g. ['74.125.79.104', '74.125.79.105', '74.125.79.106']).

dnsPromises.resolve6(hostname[, options])#

  • hostname <string> Host name to resolve.
  • options <Object>
    • ttl <boolean> Retrieve the Time-To-Live value (TTL) of each record. When true, the Promise is resolved with an array of { address: '0:1:2:3:4:5:6:7', ttl: 60 } objects rather than an array of strings, with the TTL expressed in seconds.

Uses the DNS protocol to resolve IPv6 addresses (AAAA records) for the hostname. On success, the Promise is resolved with an array of IPv6 addresses.

dnsPromises.resolveAny(hostname)#

Uses the DNS protocol to resolve all records (also known as ANY or * query). On success, the Promise is resolved with an array containing various types of records. Each object has a property type that indicates the type of the current record. And depending on the type, additional properties will be present on the object:

TypeProperties
'A'address/ttl
'AAAA'address/ttl
'CNAME'value
'MX'Refer to dnsPromises.resolveMx()
'NAPTR'Refer to dnsPromises.resolveNaptr()
'NS'value
'PTR'value
'SOA'Refer to dnsPromises.resolveSoa()
'SRV'Refer to dnsPromises.resolveSrv()
'TXT'This type of record contains an array property called entries which refers to dnsPromises.resolveTxt(), e.g. { entries: ['...'], type: 'TXT' }

Here is an example of the result object:

[ { type: 'A', address: '127.0.0.1', ttl: 299 },
  { type: 'CNAME', value: 'example.com' },
  { type: 'MX', exchange: 'alt4.aspmx.l.example.com', priority: 50 },
  { type: 'NS', value: 'ns1.example.com' },
  { type: 'TXT', entries: [ 'v=spf1 include:_spf.example.com ~all' ] },
  { type: 'SOA',
    nsname: 'ns1.example.com',
    hostmaster: 'admin.example.com',
    serial: 156696742,
    refresh: 900,
    retry: 900,
    expire: 1800,
    minttl: 60 } ] 

dnsPromises.resolveCaa(hostname)#

Uses the DNS protocol to resolve CAA records for the hostname. On success, the Promise is resolved with an array of objects containing available certification authority authorization records available for the hostname (e.g. [{critical: 0, iodef: 'mailto:pki@example.com'},{critical: 128, issue: 'pki.example.com'}]).

dnsPromises.resolveCname(hostname)#

Uses the DNS protocol to resolve CNAME records for the hostname. On success, the Promise is resolved with an array of canonical name records available for the hostname (e.g. ['bar.example.com']).

dnsPromises.resolveMx(hostname)#

Uses the DNS protocol to resolve mail exchange records (MX records) for the hostname. On success, the Promise is resolved with an array of objects containing both a priority and exchange property (e.g. [{priority: 10, exchange: 'mx.example.com'}, ...]).

dnsPromises.resolveNaptr(hostname)#

Uses the DNS protocol to resolve regular expression-based records (NAPTR records) for the hostname. On success, the Promise is resolved with an array of objects with the following properties:

  • flags
  • service
  • regexp
  • replacement
  • order
  • preference
{
  flags: 's',
  service: 'SIP+D2U',
  regexp: '',
  replacement: '_sip._udp.example.com',
  order: 30,
  preference: 100
} 

dnsPromises.resolveNs(hostname)#

Uses the DNS protocol to resolve name server records (NS records) for the hostname. On success, the Promise is resolved with an array of name server records available for hostname (e.g. ['ns1.example.com', 'ns2.example.com']).

dnsPromises.resolvePtr(hostname)#

Uses the DNS protocol to resolve pointer records (PTR records) for the hostname. On success, the Promise is resolved with an array of strings containing the reply records.

dnsPromises.resolveSoa(hostname)#

Uses the DNS protocol to resolve a start of authority record (SOA record) for the hostname. On success, the Promise is resolved with an object with the following properties:

  • nsname
  • hostmaster
  • serial
  • refresh
  • retry
  • expire
  • minttl
{
  nsname: 'ns.example.com',
  hostmaster: 'root.example.com',
  serial: 2013101809,
  refresh: 10000,
  retry: 2400,
  expire: 604800,
  minttl: 3600
} 

dnsPromises.resolveSrv(hostname)#

Uses the DNS protocol to resolve service records (SRV records) for the hostname. On success, the Promise is resolved with an array of objects with the following properties:

  • priority
  • weight
  • port
  • name
{
  priority: 10,
  weight: 5,
  port: 21223,
  name: 'service.example.com'
} 

dnsPromises.resolveTxt(hostname)#

Uses the DNS protocol to resolve text queries (TXT records) for the hostname. On success, the Promise is resolved with a two-dimensional array of the text records available for hostname (e.g. [ ['v=spf1 ip4:0.0.0.0 ', '~all' ] ]). Each sub-array contains TXT chunks of one record. Depending on the use case, these could be either joined together or treated separately.

dnsPromises.reverse(ip)#

Performs a reverse DNS query that resolves an IPv4 or IPv6 address to an array of host names.

On error, the Promise is rejected with an Error object, where err.code is one of the DNS error codes.

dnsPromises.setDefaultResultOrder(order)#

  • order <string> must be 'ipv4first', 'ipv6first' or 'verbatim'.

Set the default value of order in dns.lookup() and dnsPromises.lookup(). The value could be:

  • ipv4first: sets default order to ipv4first.
  • ipv6first: sets default order to ipv6first.
  • verbatim: sets default order to verbatim.

The default is verbatim and dnsPromises.setDefaultResultOrder() have higher priority than --dns-result-order. When using worker threads, dnsPromises.setDefaultResultOrder() from the main thread won't affect the default dns orders in workers.

dnsPromises.getDefaultResultOrder()#

Get the value of dnsOrder.

dnsPromises.setServers(servers)#

Sets the IP address and port of servers to be used when performing DNS resolution. The servers argument is an array of RFC 5952 formatted addresses. If the port is the IANA default DNS port (53) it can be omitted.

dnsPromises.setServers([
  '8.8.8.8',
  '[2001:4860:4860::8888]',
  '8.8.8.8:1053',
  '[2001:4860:4860::8888]:1053',
]); 

An error will be thrown if an invalid address is provided.

The dnsPromises.setServers() method must not be called while a DNS query is in progress.

This method works much like resolve.conf. That is, if attempting to resolve with the first server provided results in a NOTFOUND error, the resolve() method will not attempt to resolve with subsequent servers provided. Fallback DNS servers will only be used if the earlier ones time out or result in some other error.

Error codes#

Each DNS query can return one of the following error codes:

  • dns.NODATA: DNS server returned an answer with no data.
  • dns.FORMERR: DNS server claims query was misformatted.
  • dns.SERVFAIL: DNS server returned general failure.
  • dns.NOTFOUND: Domain name not found.
  • dns.NOTIMP: DNS server does not implement the requested operation.
  • dns.REFUSED: DNS server refused query.
  • dns.BADQUERY: Misformatted DNS query.
  • dns.BADNAME: Misformatted host name.
  • dns.BADFAMILY: Unsupported address family.
  • dns.BADRESP: Misformatted DNS reply.
  • dns.CONNREFUSED: Could not contact DNS servers.
  • dns.TIMEOUT: Timeout while contacting DNS servers.
  • dns.EOF: End of file.
  • dns.FILE: Error reading file.
  • dns.NOMEM: Out of memory.
  • dns.DESTRUCTION: Channel is being destroyed.
  • dns.BADSTR: Misformatted string.
  • dns.BADFLAGS: Illegal flags specified.
  • dns.NONAME: Given host name is not numeric.
  • dns.BADHINTS: Illegal hints flags specified.
  • dns.NOTINITIALIZED: c-ares library initialization not yet performed.
  • dns.LOADIPHLPAPI: Error loading iphlpapi.dll.
  • dns.ADDRGETNETWORKPARAMS: Could not find GetNetworkParams function.
  • dns.CANCELLED: DNS query cancelled.

The dnsPromises API also exports the above error codes, e.g., dnsPromises.NODATA.

Implementation considerations#

Although dns.lookup() and the various dns.resolve*()/dns.reverse() functions have the same goal of associating a network name with a network address (or vice versa), their behavior is quite different. These differences can have subtle but significant consequences on the behavior of Node.js programs.

dns.lookup()#

Under the hood, dns.lookup() uses the same operating system facilities as most other programs. For instance, dns.lookup() will almost always resolve a given name the same way as the ping command. On most POSIX-like operating systems, the behavior of the dns.lookup() function can be modified by changing settings in nsswitch.conf(5) and/or resolv.conf(5), but changing these files will change the behavior of all other programs running on the same operating system.

Though the call to dns.lookup() will be asynchronous from JavaScript's perspective, it is implemented as a synchronous call to getaddrinfo(3) that runs on libuv's threadpool. This can have surprising negative performance implications for some applications, see the UV_THREADPOOL_SIZE documentation for more information.

Various networking APIs will call dns.lookup() internally to resolve host names. If that is an issue, consider resolving the host name to an address using dns.resolve() and using the address instead of a host name. Also, some networking APIs (such as socket.connect() and dgram.createSocket()) allow the default resolver, dns.lookup(), to be replaced.

dns.resolve(), dns.resolve*(), and dns.reverse()#

These functions are implemented quite differently than dns.lookup(). They do not use getaddrinfo(3) and they always perform a DNS query on the network. This network communication is always done asynchronously and does not use libuv's threadpool.

As a result, these functions cannot have the same negative impact on other processing that happens on libuv's threadpool that dns.lookup() can have.

They do not use the same set of configuration files that dns.lookup() uses. For instance, they do not use the configuration from /etc/hosts.

Domain#

Stability: 0 - Deprecated

Source Code: lib/domain.js

This module is pending deprecation. Once a replacement API has been finalized, this module will be fully deprecated. Most developers should not have cause to use this module. Users who absolutely must have the functionality that domains provide may rely on it for the time being but should expect to have to migrate to a different solution in the future.

Domains provide a way to handle multiple different IO operations as a single group. If any of the event emitters or callbacks registered to a domain emit an 'error' event, or throw an error, then the domain object will be notified, rather than losing the context of the error in the process.on('uncaughtException') handler, or causing the program to exit immediately with an error code.

Warning: Don't ignore errors!#

Domain error handlers are not a substitute for closing down a process when an error occurs.

By the very nature of how throw works in JavaScript, there is almost never any way to safely "pick up where it left off", without leaking references, or creating some other sort of undefined brittle state.

The safest way to respond to a thrown error is to shut down the process. Of course, in a normal web server, there may be many open connections, and it is not reasonable to abruptly shut those down because an error was triggered by someone else.

The better approach is to send an error response to the request that triggered the error, while letting the others finish in their normal time, and stop listening for new requests in that worker.

In this way, domain usage goes hand-in-hand with the cluster module, since the primary process can fork a new worker when a worker encounters an error. For Node.js programs that scale to multiple machines, the terminating proxy or service registry can take note of the failure, and react accordingly.

For example, this is not a good idea:

// XXX WARNING! BAD IDEA!

const d = require('node:domain').create();
d.on('error', (er) => {
  // The error won't crash the process, but what it does is worse!
  // Though we've prevented abrupt process restarting, we are leaking
  // a lot of resources if this ever happens.
  // This is no better than process.on('uncaughtException')!
  console.log(`error, but oh well ${er.message}`);
});
d.run(() => {
  require('node:http').createServer((req, res) => {
    handleRequest(req, res);
  }).listen(PORT);
}); 

By using the context of a domain, and the resilience of separating our program into multiple worker processes, we can react more appropriately, and handle errors with much greater safety.

// Much better!

const cluster = require('node:cluster');
const PORT = +process.env.PORT || 1337;

if (cluster.isPrimary) {
  // A more realistic scenario would have more than 2 workers,
  // and perhaps not put the primary and worker in the same file.
  //
  // It is also possible to get a bit fancier about logging, and
  // implement whatever custom logic is needed to prevent DoS
  // attacks and other bad behavior.
  //
  // See the options in the cluster documentation.
  //
  // The important thing is that the primary does very little,
  // increasing our resilience to unexpected errors.

  cluster.fork();
  cluster.fork();

  cluster.on('disconnect', (worker) => {
    console.error('disconnect!');
    cluster.fork();
  });

} else {
  // the worker
  //
  // This is where we put our bugs!

  const domain = require('node:domain');

  // See the cluster documentation for more details about using
  // worker processes to serve requests. How it works, caveats, etc.

  const server = require('node:http').createServer((req, res) => {
    const d = domain.create();
    d.on('error', (er) => {
      console.error(`error ${er.stack}`);

      // We're in dangerous territory!
      // By definition, something unexpected occurred,
      // which we probably didn't want.
      // Anything can happen now! Be very careful!

      try {
        // Make sure we close down within 30 seconds
        const killtimer = setTimeout(() => {
          process.exit(1);
        }, 30000);
        // But don't keep the process open just for that!
        killtimer.unref();

        // Stop taking new requests.
        server.close();

        // Let the primary know we're dead. This will trigger a
        // 'disconnect' in the cluster primary, and then it will fork
        // a new worker.
        cluster.worker.disconnect();

        // Try to send an error to the request that triggered the problem
        res.statusCode = 500;
        res.setHeader('content-type', 'text/plain');
        res.end('Oops, there was a problem!\n');
      } catch (er2) {
        // Oh well, not much we can do at this point.
        console.error(`Error sending 500! ${er2.stack}`);
      }
    });

    // Because req and res were created before this domain existed,
    // we need to explicitly add them.
    // See the explanation of implicit vs explicit binding below.
    d.add(req);
    d.add(res);

    // Now run the handler function in the domain.
    d.run(() => {
      handleRequest(req, res);
    });
  });
  server.listen(PORT);
}

// This part is not important. Just an example routing thing.
// Put fancy application logic here.
function handleRequest(req, res) {
  switch (req.url) {
    case '/error':
      // We do some async stuff, and then...
      setTimeout(() => {
        // Whoops!
        flerb.bark();
      }, timeout);
      break;
    default:
      res.end('ok');
  }
} 

Additions to Error objects#

Any time an Error object is routed through a domain, a few extra fields are added to it.

  • error.domain The domain that first handled the error.
  • error.domainEmitter The event emitter that emitted an 'error' event with the error object.
  • error.domainBound The callback function which was bound to the domain, and passed an error as its first argument.
  • error.domainThrown A boolean indicating whether the error was thrown, emitted, or passed to a bound callback function.

Implicit binding#

If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound to the active domain at the time of their creation.

Additionally, callbacks passed to low-level event loop requests (such as to fs.open(), or other callback-taking methods) will automatically be bound to the active domain. If they throw, then the domain will catch the error.

In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If they were, then it would be too easy to prevent request and response objects from being properly garbage collected.

To nest Domain objects as children of a parent Domain they must be explicitly added.

Implicit binding routes thrown errors and 'error' events to the Domain's 'error' event, but does not register the EventEmitter on the Domain. Implicit binding only takes care of thrown errors and 'error' events.

Explicit binding#

Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have been created in the context of one domain, but ought to instead be bound to some other domain.

For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for each request.

That is possible via explicit binding.

// Create a top-level domain for the server
const domain = require('node:domain');
const http = require('node:http');
const serverDomain = domain.create();

serverDomain.run(() => {
  // Server is created in the scope of serverDomain
  http.createServer((req, res) => {
    // Req and res are also created in the scope of serverDomain
    // however, we'd prefer to have a separate domain for each request.
    // create it first thing, and add req and res to it.
    const reqd = domain.create();
    reqd.add(req);
    reqd.add(res);
    reqd.on('error', (er) => {
      console.error('Error', er, req.url);
      try {
        res.writeHead(500);
        res.end('Error occurred, sorry.');
      } catch (er2) {
        console.error('Error sending 500', er2, req.url);
      }
    });
  }).listen(1337);
}); 

domain.create()#

Class: Domain#

The Domain class encapsulates the functionality of routing errors and uncaught exceptions to the active Domain object.

To handle the errors that it catches, listen to its 'error' event.

domain.members#

An array of timers and event emitters that have been explicitly added to the domain.

domain.add(emitter)#

Explicitly adds an emitter to the domain. If any event handlers called by the emitter throw an error, or if the emitter emits an 'error' event, it will be routed to the domain's 'error' event, just like with implicit binding.

This also works with timers that are returned from setInterval() and setTimeout(). If their callback function throws, it will be caught by the domain 'error' handler.

If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead.

domain.bind(callback)#

The returned function will be a wrapper around the supplied callback function. When the returned function is called, any errors that are thrown will be routed to the domain's 'error' event.

const d = domain.create();

function readSomeFile(filename, cb) {
  fs.readFile(filename, 'utf8', d.bind((er, data) => {
    // If this throws, it will also be passed to the domain.
    return cb(er, data ? JSON.parse(data) : null);
  }));
}

d.on('error', (er) => {
  // An error occurred somewhere. If we throw it now, it will crash the program
  // with the normal line number and stack message.
}); 

domain.enter()#

The enter() method is plumbing used by the run(), bind(), and intercept() methods to set the active domain. It sets domain.active and process.domain to the domain, and implicitly pushes the domain onto the domain stack managed by the domain module (see domain.exit() for details on the domain stack). The call to enter() delimits the beginning of a chain of asynchronous calls and I/O operations bound to a domain.

Calling enter() changes only the active domain, and does not alter the domain itself. enter() and exit() can be called an arbitrary number of times on a single domain.

domain.exit()#

The exit() method exits the current domain, popping it off the domain stack. Any time execution is going to switch to the context of a different chain of asynchronous calls, it's important to ensure that the current domain is exited. The call to exit() delimits either the end of or an interruption to the chain of asynchronous calls and I/O operations bound to a domain.

If there are multiple, nested domains bound to the current execution context, exit() will exit any domains nested within this domain.

Calling exit() changes only the active domain, and does not alter the domain itself. enter() and exit() can be called an arbitrary number of times on a single domain.

domain.intercept(callback)#

This method is almost identical to domain.bind(callback). However, in addition to catching thrown errors, it will also intercept Error objects sent as the first argument to the function.

In this way, the common if (err) return callback(err); pattern can be replaced with a single error handler in a single place.

const d = domain.create();

function readSomeFile(filename, cb) {
  fs.readFile(filename, 'utf8', d.intercept((data) => {
    // Note, the first argument is never passed to the
    // callback since it is assumed to be the 'Error' argument
    // and thus intercepted by the domain.

    // If this throws, it will also be passed to the domain
    // so the error-handling logic can be moved to the 'error'
    // event on the domain instead of being repeated throughout
    // the program.
    return cb(null, JSON.parse(data));
  }));
}

d.on('error', (er) => {
  // An error occurred somewhere. If we throw it now, it will crash the program
  // with the normal line number and stack message.
}); 

domain.remove(emitter)#

The opposite of domain.add(emitter). Removes domain handling from the specified emitter.

domain.run(fn[, ...args])#

Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and low-level requests that are created in that context. Optionally, arguments can be passed to the function.

This is the most basic way to use a domain.

const domain = require('node:domain');
const fs = require('node:fs');
const d = domain.create();
d.on('error', (er) => {
  console.error('Caught error!', er);
});
d.run(() => {
  process.nextTick(() => {
    setTimeout(() => { // Simulating some various async stuff
      fs.open('non-existent file', 'r', (er, fd) => {
        if (er) throw er;
        // proceed...
      });
    }, 100);
  });
}); 

In this example, the d.on('error') handler will be triggered, rather than crashing the program.

Domains and promises#

As of Node.js 8.0.0, the handlers of promises are run inside the domain in which the call to .then() or .catch() itself was made:

const d1 = domain.create();
const d2 = domain.create();

let p;
d1.run(() => {
  p = Promise.resolve(42);
});

d2.run(() => {
  p.then((v) => {
    // running in d2
  });
}); 

A callback may be bound to a specific domain using domain.bind(callback):

const d1 = domain.create();
const d2 = domain.create();

let p;
d1.run(() => {
  p = Promise.resolve(42);
});

d2.run(() => {
  p.then(p.domain.bind((v) => {
    // running in d1
  }));
}); 

Domains will not interfere with the error handling mechanisms for promises. In other words, no 'error' event will be emitted for unhandled Promise rejections.

Errors#

Applications running in Node.js will generally experience four categories of errors:

  • Standard JavaScript errors such as <EvalError>, <SyntaxError>, <RangeError>, <ReferenceError>, <TypeError>, and <URIError>.
  • System errors triggered by underlying operating system constraints such as attempting to open a file that does not exist or attempting to send data over a closed socket.
  • User-specified errors triggered by application code.
  • AssertionErrors are a special class of error that can be triggered when Node.js detects an exceptional logic violation that should never occur. These are raised typically by the node:assert module.

All JavaScript and system errors raised by Node.js inherit from, or are instances of, the standard JavaScript <Error> class and are guaranteed to provide at least the properties available on that class.

Error propagation and interception#

Node.js supports several mechanisms for propagating and handling errors that occur while an application is running. How these errors are reported and handled depends entirely on the type of Error and the style of the API that is called.

All JavaScript errors are handled as exceptions that immediately generate and throw an error using the standard JavaScript throw mechanism. These are handled using the try…catch construct provided by the JavaScript language.

// Throws with a ReferenceError because z is not defined.
try {
  const m = 1;
  const n = m + z;
} catch (err) {
  // Handle the error here.
} 

Any use of the JavaScript throw mechanism will raise an exception that must be handled or the Node.js process will exit immediately.

With few exceptions, Synchronous APIs (any blocking method that does not return a <Promise> nor accept a callback function, such as fs.readFileSync), will use throw to report errors.

Errors that occur within Asynchronous APIs may be reported in multiple ways:

  • Some asynchronous methods returns a <Promise>, you should always take into account that it might be rejected. See --unhandled-rejections flag for how the process will react to an unhandled promise rejection.

    const fs = require('fs/promises');
    
    (async () => {
      let data;
      try {
        data = await fs.readFile('a file that does not exist');
      } catch (err) {
        console.error('There was an error reading the file!', err);
        return;
      }
      // Otherwise handle the data
    })(); 
  • Most asynchronous methods that accept a callback function will accept an Error object passed as the first argument to that function. If that first argument is not null and is an instance of Error, then an error occurred that should be handled.

    const fs = require('node:fs');
    fs.readFile('a file that does not exist', (err, data) => {
      if (err) {
        console.error('There was an error reading the file!', err);
        return;
      }
      // Otherwise handle the data
    }); 
  • When an asynchronous method is called on an object that is an EventEmitter, errors can be routed to that object's 'error' event.

    const net = require('node:net');
    const connection = net.connect('localhost');
    
    // Adding an 'error' event handler to a stream:
    connection.on('error', (err) => {
      // If the connection is reset by the server, or if it can't
      // connect at all, or on any sort of error encountered by
      // the connection, the error will be sent here.
      console.error(err);
    });
    
    connection.pipe(process.stdout); 
  • A handful of typically asynchronous methods in the Node.js API may still use the throw mechanism to raise exceptions that must be handled using try…catch. There is no comprehensive list of such methods; please refer to the documentation of each method to determine the appropriate error handling mechanism required.

The use of the 'error' event mechanism is most common for stream-based and event emitter-based APIs, which themselves represent a series of asynchronous operations over time (as opposed to a single operation that may pass or fail).

For all EventEmitter objects, if an 'error' event handler is not provided, the error will be thrown, causing the Node.js process to report an uncaught exception and crash unless either: a handler has been registered for the 'uncaughtException' event, or the deprecated node:domain module is used.

const EventEmitter = require('node:events');
const ee = new EventEmitter();

setImmediate(() => {
  // This will crash the process because no 'error' event
  // handler has been added.
  ee.emit('error', new Error('This will crash'));
}); 

Errors generated in this way cannot be intercepted using try…catch as they are thrown after the calling code has already exited.

Developers must refer to the documentation for each method to determine exactly how errors raised by those methods are propagated.

Class: Error#

A generic JavaScript <Error> object that does not denote any specific circumstance of why the error occurred. Error objects capture a "stack trace" detailing the point in the code at which the Error was instantiated, and may provide a text description of the error.

All errors generated by Node.js, including all system and JavaScript errors, will either be instances of, or inherit from, the Error class.

new Error(message[, options])#

Creates a new Error object and sets the error.message property to the provided text message. If an object is passed as message, the text message is generated by calling String(message). If the cause option is provided, it is assigned to the error.cause property. The error.stack property will represent the point in the code at which new Error() was called. Stack traces are dependent on V8's stack trace API. Stack traces extend only to either (a) the beginning of synchronous code execution, or (b) the number of frames given by the property Error.stackTraceLimit, whichever is smaller.

Error.captureStackTrace(targetObject[, constructorOpt])#

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack` 

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a(); 

Error.stackTraceLimit#

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

error.cause#

If present, the error.cause property is the underlying cause of the Error. It is used when catching an error and throwing a new one with a different message or code in order to still have access to the original error.

The error.cause property is typically set by calling new Error(message, { cause }). It is not set by the constructor if the cause option is not provided.

This property allows errors to be chained. When serializing Error objects, util.inspect() recursively serializes error.cause if it is set.

const cause = new Error('The remote HTTP server responded with a 500 status');
const symptom = new Error('The message failed to send', { cause });

console.log(symptom);
// Prints:
//   Error: The message failed to send
//       at REPL2:1:17
//       at Script.runInThisContext (node:vm:130:12)
//       ... 7 lines matching cause stack trace ...
//       at [_line] [as _line] (node:internal/readline/interface:886:18) {
//     [cause]: Error: The remote HTTP server responded with a 500 status
//         at REPL1:1:15
//         at Script.runInThisContext (node:vm:130:12)
//         at REPLServer.defaultEval (node:repl:574:29)
//         at bound (node:domain:426:15)
//         at REPLServer.runBound [as eval] (node:domain:437:12)
//         at REPLServer.onLine (node:repl:902:10)
//         at REPLServer.emit (node:events:549:35)
//         at REPLServer.emit (node:domain:482:12)
//         at [_onLine] [as _onLine] (node:internal/readline/interface:425:12)
//         at [_line] [as _line] (node:internal/readline/interface:886:18) 

error.code#

The error.code property is a string label that identifies the kind of error. error.code is the most stable way to identify an error. It will only change between major versions of Node.js. In contrast, error.message strings may change between any versions of Node.js. See Node.js error codes for details about specific codes.

error.message#

The error.message property is the string description of the error as set by calling new Error(message). The message passed to the constructor will also appear in the first line of the stack trace of the Error, however changing this property after the Error object is created may not change the first line of the stack trace (for example, when error.stack is read before this property is changed).

const err = new Error('The message');
console.error(err.message);
// Prints: The message 

error.stack#

The error.stack property is a string describing the point in the code at which the Error was instantiated.

Error: Things keep happening!
   at /home/gbusey/file.js:525:2
   at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
   at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
   at increaseSynergy (/home/gbusey/actors.js:701:6) 

The first line is formatted as <error class name>: <error message>, and is followed by a series of stack frames (each line beginning with "at "). Each frame describes a call site within the code that lead to the error being generated. V8 attempts to display a name for each function (by variable name, function name, or object method name), but occasionally it will not be able to find a suitable name. If V8 cannot determine a name for the function, only location information will be displayed for that frame. Otherwise, the determined function name will be displayed with location information appended in parentheses.

Frames are only generated for JavaScript functions. If, for example, execution synchronously passes through a C++ addon function called cheetahify which itself calls a JavaScript function, the frame representing the cheetahify call will not be present in the stack traces:

const cheetahify = require('./native-binding.node');

function makeFaster() {
  // `cheetahify()` *synchronously* calls speedy.
  cheetahify(function speedy() {
    throw new Error('oh no!');
  });
}

makeFaster();
// will throw:
//   /home/gbusey/file.js:6
//       throw new Error('oh no!');
//           ^
//   Error: oh no!
//       at speedy (/home/gbusey/file.js:6:11)
//       at makeFaster (/home/gbusey/file.js:5:3)
//       at Object.<anonymous> (/home/gbusey/file.js:10:1)
//       at Module._compile (module.js:456:26)
//       at Object.Module._extensions..js (module.js:474:10)
//       at Module.load (module.js:356:32)
//       at Function.Module._load (module.js:312:12)
//       at Function.Module.runMain (module.js:497:10)
//       at startup (node.js:119:16)
//       at node.js:906:3 

The location information will be one of:

  • native, if the frame represents a call internal to V8 (as in [].forEach).
  • plain-filename.js:line:column, if the frame represents a call internal to Node.js.
  • /absolute/path/to/file.js:line:column, if the frame represents a call in a user program (using CommonJS module system), or its dependencies.
  • <transport-protocol>:///url/to/module/file.mjs:line:column, if the frame represents a call in a user program (using ES module system), or its dependencies.

The string representing the stack trace is lazily generated when the error.stack property is accessed.

The number of frames captured by the stack trace is bounded by the smaller of Error.stackTraceLimit or the number of available frames on the current event loop tick.

Class: AssertionError#

Indicates the failure of an assertion. For details, see Class: assert.AssertionError.

Class: RangeError#

Indicates that a provided argument was not within the set or range of acceptable values for a function; whether that is a numeric range, or outside the set of options for a given function parameter.

require('node:net').connect(-1);
// Throws "RangeError: "port" option should be >= 0 and < 65536: -1" 

Node.js will generate and throw RangeError instances immediately as a form of argument validation.

Class: ReferenceError#

Indicates that an attempt is being made to access a variable that is not defined. Such errors commonly indicate typos in code, or an otherwise broken program.

While client code may generate and propagate these errors, in practice, only V8 will do so.

doesNotExist;
// Throws ReferenceError, doesNotExist is not a variable in this program. 

Unless an application is dynamically generating and running code, ReferenceError instances indicate a bug in the code or its dependencies.

Class: SyntaxError#

Indicates that a program is not valid JavaScript. These errors may only be generated and propagated as a result of code evaluation. Code evaluation may happen as a result of eval, Function, require, or vm. These errors are almost always indicative of a broken program.

try {
  require('node:vm').runInThisContext('binary ! isNotOk');
} catch (err) {
  // 'err' will be a SyntaxError.
} 

SyntaxError instances are unrecoverable in the context that created them – they may only be caught by other contexts.

Class: SystemError#

Node.js generates system errors when exceptions occur within its runtime environment. These usually occur when an application violates an operating system constraint. For example, a system error will occur if an application attempts to read a file that does not exist.

  • address <string> If present, the address to which a network connection failed
  • code <string> The string error code
  • dest <string> If present, the file path destination when reporting a file system error
  • errno <number> The system-provided error number
  • info <Object> If present, extra details about the error condition
  • message <string> A system-provided human-readable description of the error
  • path <string> If present, the file path when reporting a file system error
  • port <number> If present, the network connection port that is not available
  • syscall <string> The name of the system call that triggered the error

error.address#

If present, error.address is a string describing the address to which a network connection failed.

error.code#

The error.code property is a string representing the error code.

error.dest#

If present, error.dest is the file path destination when reporting a file system error.

error.errno#

The error.errno property is a negative number which corresponds to the error code defined in libuv Error handling.

On Windows the error number provided by the system will be normalized by libuv.

To get the string representation of the error code, use util.getSystemErrorName(error.errno).

error.info#

If present, error.info is an object with details about the error condition.

error.message#

error.message is a system-provided human-readable description of the error.

error.path#

If present, error.path is a string containing a relevant invalid pathname.

error.port#

If present, error.port is the network connection port that is not available.

error.syscall#

The error.syscall property is a string describing the syscall that failed.

Common system errors#

This is a list of system errors commonly-encountered when writing a Node.js program. For a comprehensive list, see the errno(3) man page.

  • EACCES (Permission denied): An attempt was made to access a file in a way forbidden by its file access permissions.

  • EADDRINUSE (Address already in use): An attempt to bind a server (net, http, or https) to a local address failed due to another server on the local system already occupying that address.

  • ECONNREFUSED (Connection refused): No connection could be made because the target machine actively refused it. This usually results from trying to connect to a service that is inactive on the foreign host.

  • ECONNRESET (Connection reset by peer): A connection was forcibly closed by a peer. This normally results from a loss of the connection on the remote socket due to a timeout or reboot. Commonly encountered via the http and net modules.

  • EEXIST (File exists): An existing file was the target of an operation that required that the target not exist.

  • EISDIR (Is a directory): An operation expected a file, but the given pathname was a directory.

  • EMFILE (Too many open files in system): Maximum number of file descriptors allowable on the system has been reached, and requests for another descriptor cannot be fulfilled until at least one has been closed. This is encountered when opening many files at once in parallel, especially on systems (in particular, macOS) where there is a low file descriptor limit for processes. To remedy a low limit, run ulimit -n 2048 in the same shell that will run the Node.js process.

  • ENOENT (No such file or directory): Commonly raised by fs operations to indicate that a component of the specified pathname does not exist. No entity (file or directory) could be found by the given path.

  • ENOTDIR (Not a directory): A component of the given pathname existed, but was not a directory as expected. Commonly raised by fs.readdir.

  • ENOTEMPTY (Directory not empty): A directory with entries was the target of an operation that requires an empty directory, usually fs.unlink.

  • ENOTFOUND (DNS lookup failed): Indicates a DNS failure of either EAI_NODATA or EAI_NONAME. This is not a standard POSIX error.

  • EPERM (Operation not permitted): An attempt was made to perform an operation that requires elevated privileges.

  • EPIPE (Broken pipe): A write on a pipe, socket, or FIFO for which there is no process to read the data. Commonly encountered at the net and http layers, indicative that the remote side of the stream being written to has been closed.

  • ETIMEDOUT (Operation timed out): A connect or send request failed because the connected party did not properly respond after a period of time. Usually encountered by http or net. Often a sign that a socket.end() was not properly called.

Class: TypeError#

Indicates that a provided argument is not an allowable type. For example, passing a function to a parameter which expects a string would be a TypeError.

require('node:url').parse(() => { });
// Throws TypeError, since it expected a string. 

Node.js will generate and throw TypeError instances immediately as a form of argument validation.

Exceptions vs. errors#

A JavaScript exception is a value that is thrown as a result of an invalid operation or as the target of a throw statement. While it is not required that these values are instances of Error or classes which inherit from Error, all exceptions thrown by Node.js or the JavaScript runtime will be instances of Error.

Some exceptions are unrecoverable at the JavaScript layer. Such exceptions will always cause the Node.js process to crash. Examples include assert() checks or abort() calls in the C++ layer.

OpenSSL errors#

Errors originating in crypto or tls are of class Error, and in addition to the standard .code and .message properties, may have some additional OpenSSL-specific properties.

error.opensslErrorStack#

An array of errors that can give context to where in the OpenSSL library an error originates from.

error.function#

The OpenSSL function the error originates in.

error.library#

The OpenSSL library the error originates in.

error.reason#

A human-readable string describing the reason for the error.

Node.js error codes#

ABORT_ERR#

Used when an operation has been aborted (typically using an AbortController).

APIs not using AbortSignals typically do not raise an error with this code.

This code does not use the regular ERR_* convention Node.js errors use in order to be compatible with the web platform's AbortError.

ERR_ACCESS_DENIED#

A special type of error that is triggered whenever Node.js tries to get access to a resource restricted by the Permission Model.

ERR_AMBIGUOUS_ARGUMENT#

A function argument is being used in a way that suggests that the function signature may be misunderstood. This is thrown by the node:assert module when the message parameter in assert.throws(block, message) matches the error message thrown by block because that usage suggests that the user believes message is the expected message rather than the message the AssertionError will display if block does not throw.

ERR_ARG_NOT_ITERABLE#

An iterable argument (i.e. a value that works with for...of loops) was required, but not provided to a Node.js API.

ERR_ASSERTION#

A special type of error that can be triggered whenever Node.js detects an exceptional logic violation that should never occur. These are raised typically by the node:assert module.

ERR_ASYNC_CALLBACK#

An attempt was made to register something that is not a function as an AsyncHooks callback.

ERR_ASYNC_TYPE#

The type of an asynchronous resource was invalid. Users are also able to define their own types if using the public embedder API.

ERR_BROTLI_COMPRESSION_FAILED#

Data passed to a Brotli stream was not successfully compressed.

ERR_BROTLI_INVALID_PARAM#

An invalid parameter key was passed during construction of a Brotli stream.

ERR_BUFFER_CONTEXT_NOT_AVAILABLE#

An attempt was made to create a Node.js Buffer instance from addon or embedder code, while in a JS engine Context that is not associated with a Node.js instance. The data passed to the Buffer method will have been released by the time the method returns.

When encountering this error, a possible alternative to creating a Buffer instance is to create a normal Uint8Array, which only differs in the prototype of the resulting object. Uint8Arrays are generally accepted in all Node.js core APIs where Buffers are; they are available in all Contexts.

ERR_BUFFER_OUT_OF_BOUNDS#

An operation outside the bounds of a Buffer was attempted.

ERR_BUFFER_TOO_LARGE#

An attempt has been made to create a Buffer larger than the maximum allowed size.

ERR_CANNOT_WATCH_SIGINT#

Node.js was unable to watch for the SIGINT signal.

ERR_CHILD_CLOSED_BEFORE_REPLY#

A child process was closed before the parent received a reply.

ERR_CHILD_PROCESS_IPC_REQUIRED#

Used when a child process is being forked without specifying an IPC channel.

ERR_CHILD_PROCESS_STDIO_MAXBUFFER#

Used when the main process is trying to read data from the child process's STDERR/STDOUT, and the data's length is longer than the maxBuffer option.

ERR_CLOSED_MESSAGE_PORT#

There was an attempt to use a MessagePort instance in a closed state, usually after .close() has been called.

ERR_CONSOLE_WRITABLE_STREAM#

Console was instantiated without stdout stream, or Console has a non-writable stdout or stderr stream.

ERR_CONSTRUCT_CALL_INVALID#

A class constructor was called that is not callable.

ERR_CONSTRUCT_CALL_REQUIRED#

A constructor for a class was called without new.

ERR_CONTEXT_NOT_INITIALIZED#

The vm context passed into the API is not yet initialized. This could happen when an error occurs (and is caught) during the creation of the context, for example, when the allocation fails or the maximum call stack size is reached when the context is created.

ERR_CRYPTO_CUSTOM_ENGINE_NOT_SUPPORTED#

An OpenSSL engine was requested (for example, through the clientCertEngine or privateKeyEngine TLS options) that is not supported by the version of OpenSSL being used, likely due to the compile-time flag OPENSSL_NO_ENGINE.

ERR_CRYPTO_ECDH_INVALID_FORMAT#

An invalid value for the format argument was passed to the crypto.ECDH() class getPublicKey() method.

ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY#

An invalid value for the key argument has been passed to the crypto.ECDH() class computeSecret() method. It means that the public key lies outside of the elliptic curve.

ERR_CRYPTO_ENGINE_UNKNOWN#

An invalid crypto engine identifier was passed to require('node:crypto').setEngine().

ERR_CRYPTO_FIPS_FORCED#

The --force-fips command-line argument was used but there was an attempt to enable or disable FIPS mode in the node:crypto module.

ERR_CRYPTO_FIPS_UNAVAILABLE#

An attempt was made to enable or disable FIPS mode, but FIPS mode was not available.

ERR_CRYPTO_HASH_FINALIZED#

hash.digest() was called multiple times. The hash.digest() method must be called no more than one time per instance of a Hash object.

ERR_CRYPTO_HASH_UPDATE_FAILED#

hash.update() failed for any reason. This should rarely, if ever, happen.

ERR_CRYPTO_INCOMPATIBLE_KEY#

The given crypto keys are incompatible with the attempted operation.

ERR_CRYPTO_INCOMPATIBLE_KEY_OPTIONS#

The selected public or private key encoding is incompatible with other options.

ERR_CRYPTO_INITIALIZATION_FAILED#

Initialization of the crypto subsystem failed.

ERR_CRYPTO_INVALID_AUTH_TAG#

An invalid authentication tag was provided.

ERR_CRYPTO_INVALID_COUNTER#

An invalid counter was provided for a counter-mode cipher.

ERR_CRYPTO_INVALID_CURVE#

An invalid elliptic-curve was provided.

ERR_CRYPTO_INVALID_DIGEST#

An invalid crypto digest algorithm was specified.

ERR_CRYPTO_INVALID_IV#

An invalid initialization vector was provided.

ERR_CRYPTO_INVALID_JWK#

An invalid JSON Web Key was provided.

ERR_CRYPTO_INVALID_KEYLEN#

An invalid key length was provided.

ERR_CRYPTO_INVALID_KEYPAIR#

An invalid key pair was provided.

ERR_CRYPTO_INVALID_KEYTYPE#

An invalid key type was provided.

ERR_CRYPTO_INVALID_KEY_OBJECT_TYPE#

The given crypto key object's type is invalid for the attempted operation.

ERR_CRYPTO_INVALID_MESSAGELEN#

An invalid message length was provided.

ERR_CRYPTO_INVALID_SCRYPT_PARAMS#

One or more crypto.scrypt() or crypto.scryptSync() parameters are outside their legal range.

ERR_CRYPTO_INVALID_STATE#

A crypto method was used on an object that was in an invalid state. For instance, calling cipher.getAuthTag() before calling cipher.final().

ERR_CRYPTO_INVALID_TAG_LENGTH#

An invalid authentication tag length was provided.

ERR_CRYPTO_JOB_INIT_FAILED#

Initialization of an asynchronous crypto operation failed.

ERR_CRYPTO_JWK_UNSUPPORTED_CURVE#

Key's Elliptic Curve is not registered for use in the JSON Web Key Elliptic Curve Registry.

ERR_CRYPTO_JWK_UNSUPPORTED_KEY_TYPE#

Key's Asymmetric Key Type is not registered for use in the JSON Web Key Types Registry.

ERR_CRYPTO_OPERATION_FAILED#

A crypto operation failed for an otherwise unspecified reason.

ERR_CRYPTO_PBKDF2_ERROR#

The PBKDF2 algorithm failed for unspecified reasons. OpenSSL does not provide more details and therefore neither does Node.js.

ERR_CRYPTO_SCRYPT_NOT_SUPPORTED#

Node.js was compiled without scrypt support. Not possible with the official release binaries but can happen with custom builds, including distro builds.

ERR_CRYPTO_SIGN_KEY_REQUIRED#

A signing key was not provided to the sign.sign() method.

ERR_CRYPTO_TIMING_SAFE_EQUAL_LENGTH#

crypto.timingSafeEqual() was called with Buffer, TypedArray, or DataView arguments of different lengths.

ERR_CRYPTO_UNKNOWN_CIPHER#

An unknown cipher was specified.

ERR_CRYPTO_UNKNOWN_DH_GROUP#

An unknown Diffie-Hellman group name was given. See crypto.getDiffieHellman() for a list of valid group names.

ERR_CRYPTO_UNSUPPORTED_OPERATION#

An attempt to invoke an unsupported crypto operation was made.

ERR_DEBUGGER_ERROR#

An error occurred with the debugger.

ERR_DEBUGGER_STARTUP_ERROR#

The debugger timed out waiting for the required host/port to be free.

ERR_DIR_CLOSED#

The fs.Dir was previously closed.

ERR_DIR_CONCURRENT_OPERATION#

A synchronous read or close call was attempted on an fs.Dir which has ongoing asynchronous operations.

ERR_DLOPEN_DISABLED#

Loading native addons has been disabled using --no-addons.

ERR_DLOPEN_FAILED#

A call to process.dlopen() failed.

ERR_DNS_SET_SERVERS_FAILED#

c-ares failed to set the DNS server.

ERR_DOMAIN_CALLBACK_NOT_AVAILABLE#

The node:domain module was not usable since it could not establish the required error handling hooks, because process.setUncaughtExceptionCaptureCallback() had been called at an earlier point in time.

ERR_DOMAIN_CANNOT_SET_UNCAUGHT_EXCEPTION_CAPTURE#

process.setUncaughtExceptionCaptureCallback() could not be called because the node:domain module has been loaded at an earlier point in time.

The stack trace is extended to include the point in time at which the node:domain module had been loaded.

ERR_DUPLICATE_STARTUP_SNAPSHOT_MAIN_FUNCTION#

v8.startupSnapshot.setDeserializeMainFunction() could not be called because it had already been called before.

ERR_ENCODING_INVALID_ENCODED_DATA#

Data provided to TextDecoder() API was invalid according to the encoding provided.

ERR_ENCODING_NOT_SUPPORTED#

Encoding provided to TextDecoder() API was not one of the WHATWG Supported Encodings.

ERR_EVAL_ESM_CANNOT_PRINT#

--print cannot be used with ESM input.

ERR_EVENT_RECURSION#

Thrown when an attempt is made to recursively dispatch an event on EventTarget.

ERR_EXECUTION_ENVIRONMENT_NOT_AVAILABLE#

The JS execution context is not associated with a Node.js environment. This may occur when Node.js is used as an embedded library and some hooks for the JS engine are not set up properly.

ERR_FALSY_VALUE_REJECTION#

A Promise that was callbackified via util.callbackify() was rejected with a falsy value.

ERR_FEATURE_UNAVAILABLE_ON_PLATFORM#

Used when a feature that is not available to the current platform which is running Node.js is used.

ERR_FS_CP_DIR_TO_NON_DIR#

An attempt was made to copy a directory to a non-directory (file, symlink, etc.) using fs.cp().

ERR_FS_CP_EEXIST#

An attempt was made to copy over a file that already existed with fs.cp(), with the force and errorOnExist set to true.

ERR_FS_CP_EINVAL#

When using fs.cp(), src or dest pointed to an invalid path.

ERR_FS_CP_FIFO_PIPE#

An attempt was made to copy a named pipe with fs.cp().

ERR_FS_CP_NON_DIR_TO_DIR#

An attempt was made to copy a non-directory (file, symlink, etc.) to a directory using fs.cp().

ERR_FS_CP_SOCKET#

An attempt was made to copy to a socket with fs.cp().

ERR_FS_CP_SYMLINK_TO_SUBDIRECTORY#

When using fs.cp(), a symlink in dest pointed to a subdirectory of src.

ERR_FS_CP_UNKNOWN#

An attempt was made to copy to an unknown file type with fs.cp().

ERR_FS_EISDIR#

Path is a directory.

ERR_FS_FILE_TOO_LARGE#

An attempt has been made to read a file whose size is larger than the maximum allowed size for a Buffer.

ERR_HTTP2_ALTSVC_INVALID_ORIGIN#

HTTP/2 ALTSVC frames require a valid origin.

ERR_HTTP2_ALTSVC_LENGTH#

HTTP/2 ALTSVC frames are limited to a maximum of 16,382 payload bytes.

ERR_HTTP2_CONNECT_AUTHORITY#

For HTTP/2 requests using the CONNECT method, the :authority pseudo-header is required.

ERR_HTTP2_CONNECT_PATH#

For HTTP/2 requests using the CONNECT method, the :path pseudo-header is forbidden.

ERR_HTTP2_CONNECT_SCHEME#

For HTTP/2 requests using the CONNECT method, the :scheme pseudo-header is forbidden.

ERR_HTTP2_ERROR#

A non-specific HTTP/2 error has occurred.

ERR_HTTP2_GOAWAY_SESSION#

New HTTP/2 Streams may not be opened after the Http2Session has received a GOAWAY frame from the connected peer.

ERR_HTTP2_HEADERS_AFTER_RESPOND#

An additional headers was specified after an HTTP/2 response was initiated.

ERR_HTTP2_HEADERS_SENT#

An attempt was made to send multiple response headers.

ERR_HTTP2_HEADER_SINGLE_VALUE#

Multiple values were provided for an HTTP/2 header field that was required to have only a single value.

ERR_HTTP2_INFO_STATUS_NOT_ALLOWED#

Informational HTTP status codes (1xx) may not be set as the response status code on HTTP/2 responses.

ERR_HTTP2_INVALID_CONNECTION_HEADERS#

HTTP/1 connection specific headers are forbidden to be used in HTTP/2 requests and responses.

ERR_HTTP2_INVALID_HEADER_VALUE#

An invalid HTTP/2 header value was specified.

ERR_HTTP2_INVALID_INFO_STATUS#

An invalid HTTP informational status code has been specified. Informational status codes must be an integer between 100 and 199 (inclusive).

ERR_HTTP2_INVALID_ORIGIN#

HTTP/2 ORIGIN frames require a valid origin.

ERR_HTTP2_INVALID_PACKED_SETTINGS_LENGTH#

Input Buffer and Uint8Array instances passed to the http2.getUnpackedSettings() API must have a length that is a multiple of six.

ERR_HTTP2_INVALID_PSEUDOHEADER#

Only valid HTTP/2 pseudoheaders (:status, :path, :authority, :scheme, and :method) may be used.

ERR_HTTP2_INVALID_SESSION#

An action was performed on an Http2Session object that had already been destroyed.

ERR_HTTP2_INVALID_SETTING_VALUE#

An invalid value has been specified for an HTTP/2 setting.

ERR_HTTP2_INVALID_STREAM#

An operation was performed on a stream that had already been destroyed.

ERR_HTTP2_MAX_PENDING_SETTINGS_ACK#

Whenever an HTTP/2 SETTINGS frame is sent to a connected peer, the peer is required to send an acknowledgment that it has received and applied the new SETTINGS. By default, a maximum number of unacknowledged SETTINGS frames may be sent at any given time. This error code is used when that limit has been reached.

ERR_HTTP2_NESTED_PUSH#

An attempt was made to initiate a new push stream from within a push stream. Nested push streams are not permitted.

ERR_HTTP2_NO_MEM#

Out of memory when using the http2session.setLocalWindowSize(windowSize) API.

ERR_HTTP2_NO_SOCKET_MANIPULATION#

An attempt was made to directly manipulate (read, write, pause, resume, etc.) a socket attached to an Http2Session.

ERR_HTTP2_ORIGIN_LENGTH#

HTTP/2 ORIGIN frames are limited to a length of 16382 bytes.

ERR_HTTP2_OUT_OF_STREAMS#

The number of streams created on a single HTTP/2 session reached the maximum limit.

ERR_HTTP2_PAYLOAD_FORBIDDEN#

A message payload was specified for an HTTP response code for which a payload is forbidden.

ERR_HTTP2_PING_CANCEL#

An HTTP/2 ping was canceled.

ERR_HTTP2_PING_LENGTH#

HTTP/2 ping payloads must be exactly 8 bytes in length.

ERR_HTTP2_PSEUDOHEADER_NOT_ALLOWED#

An HTTP/2 pseudo-header has been used inappropriately. Pseudo-headers are header key names that begin with the : prefix.

ERR_HTTP2_PUSH_DISABLED#

An attempt was made to create a push stream, which had been disabled by the client.

ERR_HTTP2_SEND_FILE#

An attempt was made to use the Http2Stream.prototype.responseWithFile() API to send a directory.

ERR_HTTP2_SEND_FILE_NOSEEK#

An attempt was made to use the Http2Stream.prototype.responseWithFile() API to send something other than a regular file, but offset or length options were provided.

ERR_HTTP2_SESSION_ERROR#

The Http2Session closed with a non-zero error code.

ERR_HTTP2_SETTINGS_CANCEL#

The Http2Session settings canceled.

ERR_HTTP2_SOCKET_BOUND#

An attempt was made to connect a Http2Session object to a net.Socket or tls.TLSSocket that had already been bound to another Http2Session object.

ERR_HTTP2_SOCKET_UNBOUND#

An attempt was made to use the socket property of an Http2Session that has already been closed.

ERR_HTTP2_STATUS_101#

Use of the 101 Informational status code is forbidden in HTTP/2.

ERR_HTTP2_STATUS_INVALID#

An invalid HTTP status code has been specified. Status codes must be an integer between 100 and 599 (inclusive).

ERR_HTTP2_STREAM_CANCEL#

An Http2Stream was destroyed before any data was transmitted to the connected peer.

ERR_HTTP2_STREAM_ERROR#

A non-zero error code was been specified in an RST_STREAM frame.

ERR_HTTP2_STREAM_SELF_DEPENDENCY#

When setting the priority for an HTTP/2 stream, the stream may be marked as a dependency for a parent stream. This error code is used when an attempt is made to mark a stream and dependent of itself.

ERR_HTTP2_TOO_MANY_CUSTOM_SETTINGS#

The number of supported custom settings (10) has been exceeded.

ERR_HTTP2_TOO_MANY_INVALID_FRAMES#

The limit of acceptable invalid HTTP/2 protocol frames sent by the peer, as specified through the maxSessionInvalidFrames option, has been exceeded.

ERR_HTTP2_TRAILERS_ALREADY_SENT#

Trailing headers have already been sent on the Http2Stream.

ERR_HTTP2_TRAILERS_NOT_READY#

The http2stream.sendTrailers() method cannot be called until after the 'wantTrailers' event is emitted on an Http2Stream object. The 'wantTrailers' event will only be emitted if the waitForTrailers option is set for the Http2Stream.

ERR_HTTP2_UNSUPPORTED_PROTOCOL#

http2.connect() was passed a URL that uses any protocol other than http: or https:.

ERR_HTTP_BODY_NOT_ALLOWED#

An error is thrown when writing to an HTTP response which does not allow contents.

ERR_HTTP_CONTENT_LENGTH_MISMATCH#

Response body size doesn't match with the specified content-length header value.

ERR_HTTP_HEADERS_SENT#

An attempt was made to add more headers after the headers had already been sent.

ERR_HTTP_INVALID_HEADER_VALUE#

An invalid HTTP header value was specified.

ERR_HTTP_INVALID_STATUS_CODE#

Status code was outside the regular status code range (100-999).

ERR_HTTP_REQUEST_TIMEOUT#

The client has not sent the entire request within the allowed time.

ERR_HTTP_SOCKET_ASSIGNED#

The given ServerResponse was already assigned a socket.

ERR_HTTP_SOCKET_ENCODING#

Changing the socket encoding is not allowed per RFC 7230 Section 3.

ERR_HTTP_TRAILER_INVALID#

The Trailer header was set even though the transfer encoding does not support that.

ERR_ILLEGAL_CONSTRUCTOR#

An attempt was made to construct an object using a non-public constructor.

ERR_IMPORT_ATTRIBUTE_MISSING#

An import attribute is missing, preventing the specified module to be imported.

ERR_IMPORT_ATTRIBUTE_TYPE_INCOMPATIBLE#

An import type attribute was provided, but the specified module is of a different type.

ERR_IMPORT_ATTRIBUTE_UNSUPPORTED#

An import attribute is not supported by this version of Node.js.

ERR_INCOMPATIBLE_OPTION_PAIR#

An option pair is incompatible with each other and cannot be used at the same time.

ERR_INPUT_TYPE_NOT_ALLOWED#

Stability: 1 - Experimental

The --input-type flag was used to attempt to execute a file. This flag can only be used with input via --eval, --print, or STDIN.

ERR_INSPECTOR_ALREADY_ACTIVATED#

While using the node:inspector module, an attempt was made to activate the inspector when it already started to listen on a port. Use inspector.close() before activating it on a different address.

ERR_INSPECTOR_ALREADY_CONNECTED#

While using the node:inspector module, an attempt was made to connect when the inspector was already connected.

ERR_INSPECTOR_CLOSED#

While using the node:inspector module, an attempt was made to use the inspector after the session had already closed.

ERR_INSPECTOR_COMMAND#

An error occurred while issuing a command via the node:inspector module.

ERR_INSPECTOR_NOT_ACTIVE#

The inspector is not active when inspector.waitForDebugger() is called.

ERR_INSPECTOR_NOT_AVAILABLE#

The node:inspector module is not available for use.

ERR_INSPECTOR_NOT_CONNECTED#

While using the node:inspector module, an attempt was made to use the inspector before it was connected.

ERR_INSPECTOR_NOT_WORKER#

An API was called on the main thread that can only be used from the worker thread.

ERR_INTERNAL_ASSERTION#

There was a bug in Node.js or incorrect usage of Node.js internals. To fix the error, open an issue at https://github.com/nodejs/node/issues.

ERR_INVALID_ADDRESS#

The provided address is not understood by the Node.js API.

ERR_INVALID_ADDRESS_FAMILY#

The provided address family is not understood by the Node.js API.

ERR_INVALID_ARG_TYPE#

An argument of the wrong type was passed to a Node.js API.

ERR_INVALID_ARG_VALUE#

An invalid or unsupported value was passed for a given argument.

ERR_INVALID_ASYNC_ID#

An invalid asyncId or triggerAsyncId was passed using AsyncHooks. An id less than -1 should never happen.

ERR_INVALID_BUFFER_SIZE#

A swap was performed on a Buffer but its size was not compatible with the operation.

ERR_INVALID_CHAR#

Invalid characters were detected in headers.

ERR_INVALID_CURSOR_POS#

A cursor on a given stream cannot be moved to a specified row without a specified column.

ERR_INVALID_FD#

A file descriptor ('fd') was not valid (e.g. it was a negative value).

ERR_INVALID_FD_TYPE#

A file descriptor ('fd') type was not valid.

ERR_INVALID_FILE_URL_HOST#

A Node.js API that consumes file: URLs (such as certain functions in the fs module) encountered a file URL with an incompatible host. This situation can only occur on Unix-like systems where only localhost or an empty host is supported.

ERR_INVALID_FILE_URL_PATH#

A Node.js API that consumes file: URLs (such as certain functions in the fs module) encountered a file URL with an incompatible path. The exact semantics for determining whether a path can be used is platform-dependent.

ERR_INVALID_HANDLE_TYPE#

An attempt was made to send an unsupported "handle" over an IPC communication channel to a child process. See subprocess.send() and process.send() for more information.

ERR_INVALID_HTTP_TOKEN#

An invalid HTTP token was supplied.

ERR_INVALID_IP_ADDRESS#

An IP address is not valid.

ERR_INVALID_MIME_SYNTAX#

The syntax of a MIME is not valid.

ERR_INVALID_MODULE#

An attempt was made to load a module that does not exist or was otherwise not valid.

ERR_INVALID_MODULE_SPECIFIER#

The imported module string is an invalid URL, package name, or package subpath specifier.

ERR_INVALID_OBJECT_DEFINE_PROPERTY#

An error occurred while setting an invalid attribute on the property of an object.

ERR_INVALID_PACKAGE_CONFIG#

An invalid package.json file failed parsing.

ERR_INVALID_PACKAGE_TARGET#

The package.json "exports" field contains an invalid target mapping value for the attempted module resolution.

ERR_INVALID_PROTOCOL#

An invalid options.protocol was passed to http.request().

ERR_INVALID_REPL_EVAL_CONFIG#

Both breakEvalOnSigint and eval options were set in the REPL config, which is not supported.

ERR_INVALID_REPL_INPUT#

The input may not be used in the REPL. The conditions under which this error is used are described in the REPL documentation.

ERR_INVALID_RETURN_PROPERTY#

Thrown in case a function option does not provide a valid value for one of its returned object properties on execution.

ERR_INVALID_RETURN_PROPERTY_VALUE#

Thrown in case a function option does not provide an expected value type for one of its returned object properties on execution.

ERR_INVALID_RETURN_VALUE#

Thrown in case a function option does not return an expected value type on execution, such as when a function is expected to return a promise.

ERR_INVALID_STATE#

Indicates that an operation cannot be completed due to an invalid state. For instance, an object may have already been destroyed, or may be performing another operation.

ERR_INVALID_SYNC_FORK_INPUT#

A Buffer, TypedArray, DataView, or string was provided as stdio input to an asynchronous fork. See the documentation for the child_process module for more information.

ERR_INVALID_THIS#

A Node.js API function was called with an incompatible this value.

const urlSearchParams = new URLSearchParams('foo=bar&baz=new');

const buf = Buffer.alloc(1);
urlSearchParams.has.call(buf, 'foo');
// Throws a TypeError with code 'ERR_INVALID_THIS' 

ERR_INVALID_TUPLE#

An element in the iterable provided to the WHATWG URLSearchParams constructor did not represent a [name, value] tuple – that is, if an element is not iterable, or does not consist of exactly two elements.

ERR_INVALID_TYPESCRIPT_SYNTAX#

The provided TypeScript syntax is not valid or unsupported. This could happen when using TypeScript syntax that requires transformation with type-stripping.

ERR_INVALID_URI#

An invalid URI was passed.

ERR_INVALID_URL#

An invalid URL was passed to the WHATWG URL constructor or the legacy url.parse() to be parsed. The thrown error object typically has an additional property 'input' that contains the URL that failed to parse.

ERR_INVALID_URL_SCHEME#

An attempt was made to use a URL of an incompatible scheme (protocol) for a specific purpose. It is only used in the WHATWG URL API support in the fs module (which only accepts URLs with 'file' scheme), but may be used in other Node.js APIs as well in the future.

ERR_IPC_CHANNEL_CLOSED#

An attempt was made to use an IPC communication channel that was already closed.

ERR_IPC_DISCONNECTED#

An attempt was made to disconnect an IPC communication channel that was already disconnected. See the documentation for the child_process module for more information.

ERR_IPC_ONE_PIPE#

An attempt was made to create a child Node.js process using more than one IPC communication channel. See the documentation for the child_process module for more information.

ERR_IPC_SYNC_FORK#

An attempt was made to open an IPC communication channel with a synchronously forked Node.js process. See the documentation for the child_process module for more information.

ERR_LOADER_CHAIN_INCOMPLETE#

An ESM loader hook returned without calling next() and without explicitly signaling a short circuit.

ERR_MEMORY_ALLOCATION_FAILED#

An attempt was made to allocate memory (usually in the C++ layer) but it failed.

ERR_MESSAGE_TARGET_CONTEXT_UNAVAILABLE#

A message posted to a MessagePort could not be deserialized in the target vm Context. Not all Node.js objects can be successfully instantiated in any context at this time, and attempting to transfer them using postMessage() can fail on the receiving side in that case.

ERR_METHOD_NOT_IMPLEMENTED#

A method is required but not implemented.

ERR_MISSING_ARGS#

A required argument of a Node.js API was not passed. This is only used for strict compliance with the API specification (which in some cases may accept func(undefined) but not func()). In most native Node.js APIs, func(undefined) and func() are treated identically, and the ERR_INVALID_ARG_TYPE error code may be used instead.

ERR_MISSING_OPTION#

For APIs that accept options objects, some options might be mandatory. This code is thrown if a required option is missing.

ERR_MISSING_PASSPHRASE#

An attempt was made to read an encrypted key without specifying a passphrase.

ERR_MISSING_PLATFORM_FOR_WORKER#

The V8 platform used by this instance of Node.js does not support creating Workers. This is caused by lack of embedder support for Workers. In particular, this error will not occur with standard builds of Node.js.

ERR_MODULE_NOT_FOUND#

A module file could not be resolved by the ECMAScript modules loader while attempting an import operation or when loading the program entry point.

ERR_MULTIPLE_CALLBACK#

A callback was called more than once.

A callback is almost always meant to only be called once as the query can either be fulfilled or rejected but not both at the same time. The latter would be possible by calling a callback more than once.

ERR_NAPI_CONS_FUNCTION#

While using Node-API, a constructor passed was not a function.

ERR_NAPI_INVALID_DATAVIEW_ARGS#

While calling napi_create_dataview(), a given offset was outside the bounds of the dataview or offset + length was larger than a length of given buffer.

ERR_NAPI_INVALID_TYPEDARRAY_ALIGNMENT#

While calling napi_create_typedarray(), the provided offset was not a multiple of the element size.

ERR_NAPI_INVALID_TYPEDARRAY_LENGTH#

While calling napi_create_typedarray(), (length * size_of_element) + byte_offset was larger than the length of given buffer.

ERR_NAPI_TSFN_CALL_JS#

An error occurred while invoking the JavaScript portion of the thread-safe function.

ERR_NAPI_TSFN_GET_UNDEFINED#

An error occurred while attempting to retrieve the JavaScript undefined value.

ERR_NON_CONTEXT_AWARE_DISABLED#

A non-context-aware native addon was loaded in a process that disallows them.

ERR_NOT_BUILDING_SNAPSHOT#

An attempt was made to use operations that can only be used when building V8 startup snapshot even though Node.js isn't building one.

ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION#

The operation cannot be performed when it's not in a single-executable application.

ERR_NOT_SUPPORTED_IN_SNAPSHOT#

An attempt was made to perform operations that are not supported when building a startup snapshot.

ERR_NO_CRYPTO#

An attempt was made to use crypto features while Node.js was not compiled with OpenSSL crypto support.

ERR_NO_ICU#

An attempt was made to use features that require ICU, but Node.js was not compiled with ICU support.

ERR_NO_TYPESCRIPT#

An attempt was made to use features that require Native TypeScript support, but Node.js was not compiled with TypeScript support.

ERR_OPERATION_FAILED#

An operation failed. This is typically used to signal the general failure of an asynchronous operation.

ERR_OUT_OF_RANGE#

A given value is out of the accepted range.

ERR_PACKAGE_IMPORT_NOT_DEFINED#

The package.json "imports" field does not define the given internal package specifier mapping.

ERR_PACKAGE_PATH_NOT_EXPORTED#

The package.json "exports" field does not export the requested subpath. Because exports are encapsulated, private internal modules that are not exported cannot be imported through the package resolution, unless using an absolute URL.

ERR_PARSE_ARGS_INVALID_OPTION_VALUE#

When strict set to true, thrown by util.parseArgs() if a <boolean> value is provided for an option of type <string>, or if a <string> value is provided for an option of type <boolean>.

ERR_PARSE_ARGS_UNEXPECTED_POSITIONAL#

Thrown by util.parseArgs(), when a positional argument is provided and allowPositionals is set to false.

ERR_PARSE_ARGS_UNKNOWN_OPTION#

When strict set to true, thrown by util.parseArgs() if an argument is not configured in options.

ERR_PERFORMANCE_INVALID_TIMESTAMP#

An invalid timestamp value was provided for a performance mark or measure.

ERR_PERFORMANCE_MEASURE_INVALID_OPTIONS#

Invalid options were provided for a performance measure.

ERR_PROTO_ACCESS#

Accessing Object.prototype.__proto__ has been forbidden using --disable-proto=throw. Object.getPrototypeOf and Object.setPrototypeOf should be used to get and set the prototype of an object.

ERR_QUIC_CONNECTION_FAILED#

Stability: 1 - Experimental

Establishing a QUIC connection failed.

ERR_QUIC_ENDPOINT_CLOSED#

Stability: 1 - Experimental

A QUIC Endpoint closed with an error.

ERR_QUIC_OPEN_STREAM_FAILED#

Stability: 1 - Experimental

Opening a QUIC stream failed.

ERR_REQUIRE_ASYNC_MODULE#

Stability: 1 - Experimental

When trying to require() a ES Module, the module turns out to be asynchronous. That is, it contains top-level await.

To see where the top-level await is, use --experimental-print-required-tla (this would execute the modules before looking for the top-level awaits).

ERR_REQUIRE_CYCLE_MODULE#

Stability: 1 - Experimental

When trying to require() a ES Module, a CommonJS to ESM or ESM to CommonJS edge participates in an immediate cycle. This is not allowed because ES Modules cannot be evaluated while they are already being evaluated.

To avoid the cycle, the require() call involved in a cycle should not happen at the top-level of either an ES Module (via createRequire()) or a CommonJS module, and should be done lazily in an inner function.

ERR_REQUIRE_ESM#

Stability: 0 - Deprecated

An attempt was made to require() an ES Module.

This error has been deprecated since require() now supports loading synchronous ES modules. When require() encounters an ES module that contains top-level await, it will throw ERR_REQUIRE_ASYNC_MODULE instead.

ERR_SCRIPT_EXECUTION_INTERRUPTED#

Script execution was interrupted by SIGINT (For example, Ctrl+C was pressed.)

ERR_SCRIPT_EXECUTION_TIMEOUT#

Script execution timed out, possibly due to bugs in the script being executed.

ERR_SERVER_ALREADY_LISTEN#

The server.listen() method was called while a net.Server was already listening. This applies to all instances of net.Server, including HTTP, HTTPS, and HTTP/2 Server instances.

ERR_SERVER_NOT_RUNNING#

The server.close() method was called when a net.Server was not running. This applies to all instances of net.Server, including HTTP, HTTPS, and HTTP/2 Server instances.

ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND#

A key was passed to single executable application APIs to identify an asset, but no match could be found.

ERR_SOCKET_ALREADY_BOUND#

An attempt was made to bind a socket that has already been bound.

ERR_SOCKET_BAD_BUFFER_SIZE#

An invalid (negative) size was passed for either the recvBufferSize or sendBufferSize options in dgram.createSocket().

ERR_SOCKET_BAD_PORT#

An API function expecting a port >= 0 and < 65536 received an invalid value.

ERR_SOCKET_BAD_TYPE#

An API function expecting a socket type (udp4 or udp6) received an invalid value.

ERR_SOCKET_BUFFER_SIZE#

While using dgram.createSocket(), the size of the receive or send Buffer could not be determined.

ERR_SOCKET_CLOSED#

An attempt was made to operate on an already closed socket.

ERR_SOCKET_CLOSED_BEFORE_CONNECTION#

When calling net.Socket.write() on a connecting socket and the socket was closed before the connection was established.

ERR_SOCKET_CONNECTION_TIMEOUT#

The socket was unable to connect to any address returned by the DNS within the allowed timeout when using the family autoselection algorithm.

ERR_SOCKET_DGRAM_IS_CONNECTED#

A dgram.connect() call was made on an already connected socket.

ERR_SOCKET_DGRAM_NOT_CONNECTED#

A dgram.disconnect() or dgram.remoteAddress() call was made on a disconnected socket.

ERR_SOCKET_DGRAM_NOT_RUNNING#

A call was made and the UDP subsystem was not running.

ERR_SOURCE_MAP_CORRUPT#

The source map could not be parsed because it does not exist, or is corrupt.

ERR_SOURCE_MAP_MISSING_SOURCE#

A file imported from a source map was not found.

ERR_SQLITE_ERROR#

An error was returned from SQLite.

ERR_SRI_PARSE#

A string was provided for a Subresource Integrity check, but was unable to be parsed. Check the format of integrity attributes by looking at the Subresource Integrity specification.

ERR_STREAM_ALREADY_FINISHED#

A stream method was called that cannot complete because the stream was finished.

ERR_STREAM_CANNOT_PIPE#

An attempt was made to call stream.pipe() on a Writable stream.

ERR_STREAM_DESTROYED#

A stream method was called that cannot complete because the stream was destroyed using stream.destroy().

ERR_STREAM_NULL_VALUES#

An attempt was made to call stream.write() with a null chunk.

ERR_STREAM_PREMATURE_CLOSE#

An error returned by stream.finished() and stream.pipeline(), when a stream or a pipeline ends non gracefully with no explicit error.

ERR_STREAM_PUSH_AFTER_EOF#

An attempt was made to call stream.push() after a null(EOF) had been pushed to the stream.

ERR_STREAM_UNABLE_TO_PIPE#

An attempt was made to pipe to a closed or destroyed stream in a pipeline.

ERR_STREAM_UNSHIFT_AFTER_END_EVENT#

An attempt was made to call stream.unshift() after the 'end' event was emitted.

ERR_STREAM_WRAP#

Prevents an abort if a string decoder was set on the Socket or if the decoder is in objectMode.

const Socket = require('node:net').Socket;
const instance = new Socket();

instance.setEncoding('utf8'); 

ERR_STREAM_WRITE_AFTER_END#

An attempt was made to call stream.write() after stream.end() has been called.

ERR_STRING_TOO_LONG#

An attempt has been made to create a string longer than the maximum allowed length.

ERR_SYNTHETIC#

An artificial error object used to capture the call stack for diagnostic reports.

ERR_SYSTEM_ERROR#

An unspecified or non-specific system error has occurred within the Node.js process. The error object will have an err.info object property with additional details.

ERR_TAP_LEXER_ERROR#

An error representing a failing lexer state.

ERR_TAP_PARSER_ERROR#

An error representing a failing parser state. Additional information about the token causing the error is available via the cause property.

ERR_TAP_VALIDATION_ERROR#

This error represents a failed TAP validation.

ERR_TEST_FAILURE#

This error represents a failed test. Additional information about the failure is available via the cause property. The failureType property specifies what the test was doing when the failure occurred.

ERR_TLS_ALPN_CALLBACK_INVALID_RESULT#

This error is thrown when an ALPNCallback returns a value that is not in the list of ALPN protocols offered by the client.

ERR_TLS_ALPN_CALLBACK_WITH_PROTOCOLS#

This error is thrown when creating a TLSServer if the TLS options include both ALPNProtocols and ALPNCallback. These options are mutually exclusive.

ERR_TLS_CERT_ALTNAME_FORMAT#

This error is thrown by checkServerIdentity if a user-supplied subjectaltname property violates encoding rules. Certificate objects produced by Node.js itself always comply with encoding rules and will never cause this error.

ERR_TLS_CERT_ALTNAME_INVALID#

While using TLS, the host name/IP of the peer did not match any of the subjectAltNames in its certificate.

ERR_TLS_DH_PARAM_SIZE#

While using TLS, the parameter offered for the Diffie-Hellman (DH) key-agreement protocol is too small. By default, the key length must be greater than or equal to 1024 bits to avoid vulnerabilities, even though it is strongly recommended to use 2048 bits or larger for stronger security.

ERR_TLS_HANDSHAKE_TIMEOUT#

A TLS/SSL handshake timed out. In this case, the server must also abort the connection.

ERR_TLS_INVALID_CONTEXT#

The context must be a SecureContext.

ERR_TLS_INVALID_PROTOCOL_METHOD#

The specified secureProtocol method is invalid. It is either unknown, or disabled because it is insecure.

ERR_TLS_INVALID_PROTOCOL_VERSION#

Valid TLS protocol versions are 'TLSv1', 'TLSv1.1', or 'TLSv1.2'.

ERR_TLS_INVALID_STATE#

The TLS socket must be connected and securely established. Ensure the 'secure' event is emitted before continuing.

ERR_TLS_PROTOCOL_VERSION_CONFLICT#

Attempting to set a TLS protocol minVersion or maxVersion conflicts with an attempt to set the secureProtocol explicitly. Use one mechanism or the other.

ERR_TLS_PSK_SET_IDENTITY_HINT_FAILED#

Failed to set PSK identity hint. Hint may be too long.

ERR_TLS_RENEGOTIATION_DISABLED#

An attempt was made to renegotiate TLS on a socket instance with renegotiation disabled.

ERR_TLS_REQUIRED_SERVER_NAME#

While using TLS, the server.addContext() method was called without providing a host name in the first parameter.

ERR_TLS_SESSION_ATTACK#

An excessive amount of TLS renegotiations is detected, which is a potential vector for denial-of-service attacks.

ERR_TLS_SNI_FROM_SERVER#

An attempt was made to issue Server Name Indication from a TLS server-side socket, which is only valid from a client.

ERR_TRACE_EVENTS_CATEGORY_REQUIRED#

The trace_events.createTracing() method requires at least one trace event category.

ERR_TRACE_EVENTS_UNAVAILABLE#

The node:trace_events module could not be loaded because Node.js was compiled with the --without-v8-platform flag.

ERR_TRANSFORM_ALREADY_TRANSFORMING#

A Transform stream finished while it was still transforming.

ERR_TRANSFORM_WITH_LENGTH_0#

A Transform stream finished with data still in the write buffer.

ERR_TTY_INIT_FAILED#

The initialization of a TTY failed due to a system error.

ERR_UNAVAILABLE_DURING_EXIT#

Function was called within a process.on('exit') handler that shouldn't be called within process.on('exit') handler.

ERR_UNCAUGHT_EXCEPTION_CAPTURE_ALREADY_SET#

process.setUncaughtExceptionCaptureCallback() was called twice, without first resetting the callback to null.

This error is designed to prevent accidentally overwriting a callback registered from another module.

ERR_UNESCAPED_CHARACTERS#

A string that contained unescaped characters was received.

ERR_UNHANDLED_ERROR#

An unhandled error occurred (for instance, when an 'error' event is emitted by an EventEmitter but an 'error' handler is not registered).

ERR_UNKNOWN_BUILTIN_MODULE#

Used to identify a specific kind of internal Node.js error that should not typically be triggered by user code. Instances of this error point to an internal bug within the Node.js binary itself.

ERR_UNKNOWN_CREDENTIAL#

A Unix group or user identifier that does not exist was passed.

ERR_UNKNOWN_ENCODING#

An invalid or unknown encoding option was passed to an API.

ERR_UNKNOWN_FILE_EXTENSION#

Stability: 1 - Experimental

An attempt was made to load a module with an unknown or unsupported file extension.

ERR_UNKNOWN_MODULE_FORMAT#

Stability: 1 - Experimental

An attempt was made to load a module with an unknown or unsupported format.

ERR_UNKNOWN_SIGNAL#

An invalid or unknown process signal was passed to an API expecting a valid signal (such as subprocess.kill()).

ERR_UNSUPPORTED_DIR_IMPORT#

import a directory URL is unsupported. Instead, self-reference a package using its name and define a custom subpath in the "exports" field of the package.json file.

import './'; // unsupported
import './index.js'; // supported
import 'package-name'; // supported 

ERR_UNSUPPORTED_ESM_URL_SCHEME#

import with URL schemes other than file and data is unsupported.

ERR_UNSUPPORTED_NODE_MODULES_TYPE_STRIPPING#

Type stripping is not supported for files descendent of a node_modules directory.

ERR_UNSUPPORTED_RESOLVE_REQUEST#

An attempt was made to resolve an invalid module referrer. This can happen when importing or calling import.meta.resolve() with either:

  • a bare specifier that is not a builtin module from a module whose URL scheme is not file.
  • a relative URL from a module whose URL scheme is not a special scheme.
try {
  // Trying to import the package 'bare-specifier' from a `data:` URL module:
  await import('data:text/javascript,import "bare-specifier"');
} catch (e) {
  console.log(e.code); // ERR_UNSUPPORTED_RESOLVE_REQUEST
} 

ERR_USE_AFTER_CLOSE#

Stability: 1 - Experimental

An attempt was made to use something that was already closed.

ERR_VALID_PERFORMANCE_ENTRY_TYPE#

While using the Performance Timing API (perf_hooks), no valid performance entry types are found.

ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING#

A dynamic import callback was not specified.

ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING_FLAG#

A dynamic import callback was invoked without --experimental-vm-modules.

ERR_VM_MODULE_ALREADY_LINKED#

The module attempted to be linked is not eligible for linking, because of one of the following reasons:

  • It has already been linked (linkingStatus is 'linked')
  • It is being linked (linkingStatus is 'linking')
  • Linking has failed for this module (linkingStatus is 'errored')

ERR_VM_MODULE_CACHED_DATA_REJECTED#

The cachedData option passed to a module constructor is invalid.

ERR_VM_MODULE_CANNOT_CREATE_CACHED_DATA#

Cached data cannot be created for modules which have already been evaluated.

ERR_VM_MODULE_DIFFERENT_CONTEXT#

The module being returned from the linker function is from a different context than the parent module. Linked modules must share the same context.

ERR_VM_MODULE_LINK_FAILURE#

The module was unable to be linked due to a failure.

ERR_VM_MODULE_NOT_MODULE#

The fulfilled value of a linking promise is not a vm.Module object.

ERR_VM_MODULE_STATUS#

The current module's status does not allow for this operation. The specific meaning of the error depends on the specific function.

ERR_WASI_ALREADY_STARTED#

The WASI instance has already started.

ERR_WASI_NOT_STARTED#

The WASI instance has not been started.

ERR_WEBASSEMBLY_RESPONSE#

The Response that has been passed to WebAssembly.compileStreaming or to WebAssembly.instantiateStreaming is not a valid WebAssembly response.

ERR_WORKER_INIT_FAILED#

The Worker initialization failed.

ERR_WORKER_INVALID_EXEC_ARGV#

The execArgv option passed to the Worker constructor contains invalid flags.

ERR_WORKER_MESSAGING_ERRORED#

Stability: 1.1 - Active development

The destination thread threw an error while processing a message sent via postMessageToThread().

ERR_WORKER_MESSAGING_FAILED#

Stability: 1.1 - Active development

The thread requested in postMessageToThread() is invalid or has no workerMessage listener.

ERR_WORKER_MESSAGING_SAME_THREAD#

Stability: 1.1 - Active development

The thread id requested in postMessageToThread() is the current thread id.

ERR_WORKER_MESSAGING_TIMEOUT#

Stability: 1.1 - Active development

Sending a message via postMessageToThread() timed out.

ERR_WORKER_NOT_RUNNING#

An operation failed because the Worker instance is not currently running.

ERR_WORKER_OUT_OF_MEMORY#

The Worker instance terminated because it reached its memory limit.

ERR_WORKER_PATH#

The path for the main script of a worker is neither an absolute path nor a relative path starting with ./ or ../.

ERR_WORKER_UNSERIALIZABLE_ERROR#

All attempts at serializing an uncaught exception from a worker thread failed.

ERR_WORKER_UNSUPPORTED_OPERATION#

The requested functionality is not supported in worker threads.

ERR_ZLIB_INITIALIZATION_FAILED#

Creation of a zlib object failed due to incorrect configuration.

HPE_CHUNK_EXTENSIONS_OVERFLOW#

Too much data was received for a chunk extensions. In order to protect against malicious or malconfigured clients, if more than 16 KiB of data is received then an Error with this code will be emitted.

HPE_HEADER_OVERFLOW#

Too much HTTP header data was received. In order to protect against malicious or malconfigured clients, if more than maxHeaderSize of HTTP header data is received then HTTP parsing will abort without a request or response object being created, and an Error with this code will be emitted.

HPE_UNEXPECTED_CONTENT_LENGTH#

Server is sending both a Content-Length header and Transfer-Encoding: chunked.

Transfer-Encoding: chunked allows the server to maintain an HTTP persistent connection for dynamically generated content. In this case, the Content-Length HTTP header cannot be used.

Use Content-Length or Transfer-Encoding: chunked.

MODULE_NOT_FOUND#

A module file could not be resolved by the CommonJS modules loader while attempting a require() operation or when loading the program entry point.

Legacy Node.js error codes#

Stability: 0 - Deprecated. These error codes are either inconsistent, or have been removed.

ERR_CANNOT_TRANSFER_OBJECT#

The value passed to postMessage() contained an object that is not supported for transferring.

ERR_CPU_USAGE#

The native call from process.cpuUsage could not be processed.

ERR_CRYPTO_HASH_DIGEST_NO_UTF16#

The UTF-16 encoding was used with hash.digest(). While the hash.digest() method does allow an encoding argument to be passed in, causing the method to return a string rather than a Buffer, the UTF-16 encoding (e.g. ucs or utf16le) is not supported.

ERR_CRYPTO_SCRYPT_INVALID_PARAMETER#

An incompatible combination of options was passed to crypto.scrypt() or crypto.scryptSync(). New versions of Node.js use the error code ERR_INCOMPATIBLE_OPTION_PAIR instead, which is consistent with other APIs.

ERR_FS_INVALID_SYMLINK_TYPE#

An invalid symlink type was passed to the fs.symlink() or fs.symlinkSync() methods.

ERR_HTTP2_FRAME_ERROR#

Used when a failure occurs sending an individual frame on the HTTP/2 session.

ERR_HTTP2_HEADERS_OBJECT#

Used when an HTTP/2 Headers Object is expected.

ERR_HTTP2_HEADER_REQUIRED#

Used when a required header is missing in an HTTP/2 message.

ERR_HTTP2_INFO_HEADERS_AFTER_RESPOND#

HTTP/2 informational headers must only be sent prior to calling the Http2Stream.prototype.respond() method.

ERR_HTTP2_STREAM_CLOSED#

Used when an action has been performed on an HTTP/2 Stream that has already been closed.

ERR_HTTP_INVALID_CHAR#

Used when an invalid character is found in an HTTP response status message (reason phrase).

ERR_IMPORT_ASSERTION_TYPE_FAILED#

An import assertion has failed, preventing the specified module to be imported.

ERR_IMPORT_ASSERTION_TYPE_MISSING#

An import assertion is missing, preventing the specified module to be imported.

ERR_IMPORT_ASSERTION_TYPE_UNSUPPORTED#

An import attribute is not supported by this version of Node.js.

ERR_INDEX_OUT_OF_RANGE#

A given index was out of the accepted range (e.g. negative offsets).

ERR_INVALID_OPT_VALUE#

An invalid or unexpected value was passed in an options object.

ERR_INVALID_OPT_VALUE_ENCODING#

An invalid or unknown file encoding was passed.

ERR_INVALID_PERFORMANCE_MARK#

While using the Performance Timing API (perf_hooks), a performance mark is invalid.

ERR_INVALID_TRANSFER_OBJECT#

An invalid transfer object was passed to postMessage().

ERR_MANIFEST_ASSERT_INTEGRITY#

An attempt was made to load a resource, but the resource did not match the integrity defined by the policy manifest. See the documentation for policy manifests for more information.

ERR_MANIFEST_DEPENDENCY_MISSING#

An attempt was made to load a resource, but the resource was not listed as a dependency from the location that attempted to load it. See the documentation for policy manifests for more information.

ERR_MANIFEST_INTEGRITY_MISMATCH#

An attempt was made to load a policy manifest, but the manifest had multiple entries for a resource which did not match each other. Update the manifest entries to match in order to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_INVALID_RESOURCE_FIELD#

A policy manifest resource had an invalid value for one of its fields. Update the manifest entry to match in order to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_INVALID_SPECIFIER#

A policy manifest resource had an invalid value for one of its dependency mappings. Update the manifest entry to match to resolve this error. See the documentation for policy manifests for more information.

ERR_MANIFEST_PARSE_POLICY#

An attempt was made to load a policy manifest, but the manifest was unable to be parsed. See the documentation for policy manifests for more information.

ERR_MANIFEST_TDZ#

An attempt was made to read from a policy manifest, but the manifest initialization has not yet taken place. This is likely a bug in Node.js.

ERR_MANIFEST_UNKNOWN_ONERROR#

A policy manifest was loaded, but had an unknown value for its "onerror" behavior. See the documentation for policy manifests for more information.

ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST#

This error code was replaced by ERR_MISSING_TRANSFERABLE_IN_TRANSFER_LIST in Node.js v15.0.0, because it is no longer accurate as other types of transferable objects also exist now.

ERR_MISSING_TRANSFERABLE_IN_TRANSFER_LIST#

An object that needs to be explicitly listed in the transferList argument is in the object passed to a postMessage() call, but is not provided in the transferList for that call. Usually, this is a MessagePort.

In Node.js versions prior to v15.0.0, the error code being used here was ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST. However, the set of transferable object types has been expanded to cover more types than MessagePort.

ERR_NAPI_CONS_PROTOTYPE_OBJECT#

Used by the Node-API when Constructor.prototype is not an object.

ERR_NAPI_TSFN_START_IDLE_LOOP#

On the main thread, values are removed from the queue associated with the thread-safe function in an idle loop. This error indicates that an error has occurred when attempting to start the loop.

ERR_NAPI_TSFN_STOP_IDLE_LOOP#

Once no more items are left in the queue, the idle loop must be suspended. This error indicates that the idle loop has failed to stop.

ERR_NO_LONGER_SUPPORTED#

A Node.js API was called in an unsupported manner, such as Buffer.write(string, encoding, offset[, length]).

ERR_OUTOFMEMORY#

Used generically to identify that an operation caused an out of memory condition.

ERR_PARSE_HISTORY_DATA#

The node:repl module was unable to parse data from the REPL history file.

ERR_SOCKET_CANNOT_SEND#

Data could not be sent on a socket.

ERR_STDERR_CLOSE#

An attempt was made to close the process.stderr stream. By design, Node.js does not allow stdout or stderr streams to be closed by user code.

ERR_STDOUT_CLOSE#

An attempt was made to close the process.stdout stream. By design, Node.js does not allow stdout or stderr streams to be closed by user code.

ERR_STREAM_READ_NOT_IMPLEMENTED#

Used when an attempt is made to use a readable stream that has not implemented readable._read().

ERR_TLS_RENEGOTIATION_FAILED#

Used when a TLS renegotiation request has failed in a non-specific way.

ERR_TRANSFERRING_EXTERNALIZED_SHAREDARRAYBUFFER#

A SharedArrayBuffer whose memory is not managed by the JavaScript engine or by Node.js was encountered during serialization. Such a SharedArrayBuffer cannot be serialized.

This can only happen when native addons create SharedArrayBuffers in "externalized" mode, or put existing SharedArrayBuffer into externalized mode.

ERR_UNKNOWN_STDIN_TYPE#

An attempt was made to launch a Node.js process with an unknown stdin file type. This error is usually an indication of a bug within Node.js itself, although it is possible for user code to trigger it.

ERR_UNKNOWN_STREAM_TYPE#

An attempt was made to launch a Node.js process with an unknown stdout or stderr file type. This error is usually an indication of a bug within Node.js itself, although it is possible for user code to trigger it.

ERR_V8BREAKITERATOR#

The V8 BreakIterator API was used but the full ICU data set is not installed.

ERR_VALUE_OUT_OF_RANGE#

Used when a given value is out of the accepted range.

ERR_VM_MODULE_LINKING_ERRORED#

The linker function returned a module for which linking has failed.

ERR_VM_MODULE_NOT_LINKED#

The module must be successfully linked before instantiation.

ERR_WORKER_UNSUPPORTED_EXTENSION#

The pathname used for the main script of a worker has an unknown file extension.

ERR_ZLIB_BINDING_CLOSED#

Used when an attempt is made to use a zlib object after it has already been closed.

OpenSSL Error Codes#

Time Validity Errors#

CERT_NOT_YET_VALID#

The certificate is not yet valid: the notBefore date is after the current time.

CERT_HAS_EXPIRED#

The certificate has expired: the notAfter date is before the current time.

CRL_NOT_YET_VALID#

The certificate revocation list (CRL) has a future issue date.

CRL_HAS_EXPIRED#

The certificate revocation list (CRL) has expired.

CERT_REVOKED#

The certificate has been revoked; it is on a certificate revocation list (CRL).

Trust or Chain Related Errors#

UNABLE_TO_GET_ISSUER_CERT#

The issuer certificate of a looked up certificate could not be found. This normally means the list of trusted certificates is not complete.

UNABLE_TO_GET_ISSUER_CERT_LOCALLY#

The certificate’s issuer is not known. This is the case if the issuer is not included in the trusted certificate list.

DEPTH_ZERO_SELF_SIGNED_CERT#

The passed certificate is self-signed and the same certificate cannot be found in the list of trusted certificates.

SELF_SIGNED_CERT_IN_CHAIN#

The certificate’s issuer is not known. This is the case if the issuer is not included in the trusted certificate list.

CERT_CHAIN_TOO_LONG#

The certificate chain length is greater than the maximum depth.

UNABLE_TO_GET_CRL#

The CRL reference by the certificate could not be found.

UNABLE_TO_VERIFY_LEAF_SIGNATURE#

No signatures could be verified because the chain contains only one certificate and it is not self signed.

CERT_UNTRUSTED#

The root certificate authority (CA) is not marked as trusted for the specified purpose.

Basic Extension Errors#

INVALID_CA#

A CA certificate is invalid. Either it is not a CA or its extensions are not consistent with the supplied purpose.

PATH_LENGTH_EXCEEDED#

The basicConstraints pathlength parameter has been exceeded.

Name Related Errors#

HOSTNAME_MISMATCH#

Certificate does not match provided name.

Usage and Policy Errors#

INVALID_PURPOSE#

The supplied certificate cannot be used for the specified purpose.

CERT_REJECTED#

The root CA is marked to reject the specified purpose.

Formatting Errors#

CERT_SIGNATURE_FAILURE#

The signature of the certificate is invalid.

CRL_SIGNATURE_FAILURE#

The signature of the certificate revocation list (CRL) is invalid.

ERROR_IN_CERT_NOT_BEFORE_FIELD#

The certificate notBefore field contains an invalid time.

ERROR_IN_CERT_NOT_AFTER_FIELD#

The certificate notAfter field contains an invalid time.

ERROR_IN_CRL_LAST_UPDATE_FIELD#

The CRL lastUpdate field contains an invalid time.

ERROR_IN_CRL_NEXT_UPDATE_FIELD#

The CRL nextUpdate field contains an invalid time.

UNABLE_TO_DECRYPT_CERT_SIGNATURE#

The certificate signature could not be decrypted. This means that the actual signature value could not be determined rather than it not matching the expected value, this is only meaningful for RSA keys.

UNABLE_TO_DECRYPT_CRL_SIGNATURE#

The certificate revocation list (CRL) signature could not be decrypted: this means that the actual signature value could not be determined rather than it not matching the expected value.

UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY#

The public key in the certificate SubjectPublicKeyInfo could not be read.

Other OpenSSL Errors#

OUT_OF_MEM#

An error occurred trying to allocate memory. This should never happen.

Events#

Stability: 2 - Stable

Source Code: lib/events.js

Much of the Node.js core API is built around an idiomatic asynchronous event-driven architecture in which certain kinds of objects (called "emitters") emit named events that cause Function objects ("listeners") to be called.

For instance: a net.Server object emits an event each time a peer connects to it; a fs.ReadStream emits an event when the file is opened; a stream emits an event whenever data is available to be read.

All objects that emit events are instances of the EventEmitter class. These objects expose an eventEmitter.on() function that allows one or more functions to be attached to named events emitted by the object. Typically, event names are camel-cased strings but any valid JavaScript property key can be used.

When the EventEmitter object emits an event, all of the functions attached to that specific event are called synchronously. Any values returned by the called listeners are ignored and discarded.

The following example shows a simple EventEmitter instance with a single listener. The eventEmitter.on() method is used to register listeners, while the eventEmitter.emit() method is used to trigger the event.

import { EventEmitter } from 'node:events';

class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
myEmitter.on('event', () => {
  console.log('an event occurred!');
});
myEmitter.emit('event');const EventEmitter = require('node:events');

class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
myEmitter.on('event', () => {
  console.log('an event occurred!');
});
myEmitter.emit('event');

Passing arguments and this to listeners#

The eventEmitter.emit() method allows an arbitrary set of arguments to be passed to the listener functions. Keep in mind that when an ordinary listener function is called, the standard this keyword is intentionally set to reference the EventEmitter instance to which the listener is attached.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', function(a, b) {
  console.log(a, b, this, this === myEmitter);
  // Prints:
  //   a b MyEmitter {
  //     _events: [Object: null prototype] { event: [Function (anonymous)] },
  //     _eventsCount: 1,
  //     _maxListeners: undefined,
  //     [Symbol(shapeMode)]: false,
  //     [Symbol(kCapture)]: false
  //   } true
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', function(a, b) {
  console.log(a, b, this, this === myEmitter);
  // Prints:
  //   a b MyEmitter {
  //     _events: [Object: null prototype] { event: [Function (anonymous)] },
  //     _eventsCount: 1,
  //     _maxListeners: undefined,
  //     [Symbol(shapeMode)]: false,
  //     [Symbol(kCapture)]: false
  //   } true
});
myEmitter.emit('event', 'a', 'b');

It is possible to use ES6 Arrow Functions as listeners, however, when doing so, the this keyword will no longer reference the EventEmitter instance:

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  console.log(a, b, this);
  // Prints: a b undefined
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  console.log(a, b, this);
  // Prints: a b {}
});
myEmitter.emit('event', 'a', 'b');

Asynchronous vs. synchronous#

The EventEmitter calls all listeners synchronously in the order in which they were registered. This ensures the proper sequencing of events and helps avoid race conditions and logic errors. When appropriate, listener functions can switch to an asynchronous mode of operation using the setImmediate() or process.nextTick() methods:

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  setImmediate(() => {
    console.log('this happens asynchronously');
  });
});
myEmitter.emit('event', 'a', 'b');const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('event', (a, b) => {
  setImmediate(() => {
    console.log('this happens asynchronously');
  });
});
myEmitter.emit('event', 'a', 'b');

Handling events only once#

When a listener is registered using the eventEmitter.on() method, that listener is invoked every time the named event is emitted.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.on('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Prints: 2const EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.on('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Prints: 2

Using the eventEmitter.once() method, it is possible to register a listener that is called at most once for a particular event. Once the event is emitted, the listener is unregistered and then called.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.once('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignoredconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
let m = 0;
myEmitter.once('event', () => {
  console.log(++m);
});
myEmitter.emit('event');
// Prints: 1
myEmitter.emit('event');
// Ignored

Error events#

When an error occurs within an EventEmitter instance, the typical action is for an 'error' event to be emitted. These are treated as special cases within Node.js.

If an EventEmitter does not have at least one listener registered for the 'error' event, and an 'error' event is emitted, the error is thrown, a stack trace is printed, and the Node.js process exits.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.emit('error', new Error('whoops!'));
// Throws and crashes Node.jsconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.emit('error', new Error('whoops!'));
// Throws and crashes Node.js

To guard against crashing the Node.js process the domain module can be used. (Note, however, that the node:domain module is deprecated.)

As a best practice, listeners should always be added for the 'error' events.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('error', (err) => {
  console.error('whoops! there was an error');
});
myEmitter.emit('error', new Error('whoops!'));
// Prints: whoops! there was an errorconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
myEmitter.on('error', (err) => {
  console.error('whoops! there was an error');
});
myEmitter.emit('error', new Error('whoops!'));
// Prints: whoops! there was an error

It is possible to monitor 'error' events without consuming the emitted error by installing a listener using the symbol events.errorMonitor.

import { EventEmitter, errorMonitor } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on(errorMonitor, (err) => {
  MyMonitoringTool.log(err);
});
myEmitter.emit('error', new Error('whoops!'));
// Still throws and crashes Node.jsconst { EventEmitter, errorMonitor } = require('node:events');

const myEmitter = new EventEmitter();
myEmitter.on(errorMonitor, (err) => {
  MyMonitoringTool.log(err);
});
myEmitter.emit('error', new Error('whoops!'));
// Still throws and crashes Node.js

Capture rejections of promises#

Using async functions with event handlers is problematic, because it can lead to an unhandled rejection in case of a thrown exception:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();
ee.on('something', async (value) => {
  throw new Error('kaboom');
});const EventEmitter = require('node:events');
const ee = new EventEmitter();
ee.on('something', async (value) => {
  throw new Error('kaboom');
});

The captureRejections option in the EventEmitter constructor or the global setting change this behavior, installing a .then(undefined, handler) handler on the Promise. This handler routes the exception asynchronously to the Symbol.for('nodejs.rejection') method if there is one, or to 'error' event handler if there is none.

import { EventEmitter } from 'node:events';
const ee1 = new EventEmitter({ captureRejections: true });
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

const ee2 = new EventEmitter({ captureRejections: true });
ee2.on('something', async (value) => {
  throw new Error('kaboom');
});

ee2[Symbol.for('nodejs.rejection')] = console.log;const EventEmitter = require('node:events');
const ee1 = new EventEmitter({ captureRejections: true });
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

const ee2 = new EventEmitter({ captureRejections: true });
ee2.on('something', async (value) => {
  throw new Error('kaboom');
});

ee2[Symbol.for('nodejs.rejection')] = console.log;

Setting events.captureRejections = true will change the default for all new instances of EventEmitter.

import { EventEmitter } from 'node:events';

EventEmitter.captureRejections = true;
const ee1 = new EventEmitter();
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);const events = require('node:events');
events.captureRejections = true;
const ee1 = new events.EventEmitter();
ee1.on('something', async (value) => {
  throw new Error('kaboom');
});

ee1.on('error', console.log);

The 'error' events that are generated by the captureRejections behavior do not have a catch handler to avoid infinite error loops: the recommendation is to not use async functions as 'error' event handlers.

Class: EventEmitter#

The EventEmitter class is defined and exposed by the node:events module:

import { EventEmitter } from 'node:events';const EventEmitter = require('node:events');

All EventEmitters emit the event 'newListener' when new listeners are added and 'removeListener' when existing listeners are removed.

It supports the following option:

Event: 'newListener'#

The EventEmitter instance will emit its own 'newListener' event before a listener is added to its internal array of listeners.

Listeners registered for the 'newListener' event are passed the event name and a reference to the listener being added.

The fact that the event is triggered before adding the listener has a subtle but important side effect: any additional listeners registered to the same name within the 'newListener' callback are inserted before the listener that is in the process of being added.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
// Only do this once so we don't loop forever
myEmitter.once('newListener', (event, listener) => {
  if (event === 'event') {
    // Insert a new listener in front
    myEmitter.on('event', () => {
      console.log('B');
    });
  }
});
myEmitter.on('event', () => {
  console.log('A');
});
myEmitter.emit('event');
// Prints:
//   B
//   Aconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}

const myEmitter = new MyEmitter();
// Only do this once so we don't loop forever
myEmitter.once('newListener', (event, listener) => {
  if (event === 'event') {
    // Insert a new listener in front
    myEmitter.on('event', () => {
      console.log('B');
    });
  }
});
myEmitter.on('event', () => {
  console.log('A');
});
myEmitter.emit('event');
// Prints:
//   B
//   A

Event: 'removeListener'#

The 'removeListener' event is emitted after the listener is removed.

emitter.addListener(eventName, listener)#

Alias for emitter.on(eventName, listener).

emitter.emit(eventName[, ...args])#

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

Returns true if the event had listeners, false otherwise.

import { EventEmitter } from 'node:events';
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
  console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
  console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
  const parameters = args.join(', ');
  console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listenerconst EventEmitter = require('node:events');
const myEmitter = new EventEmitter();

// First listener
myEmitter.on('event', function firstListener() {
  console.log('Helloooo! first listener');
});
// Second listener
myEmitter.on('event', function secondListener(arg1, arg2) {
  console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
});
// Third listener
myEmitter.on('event', function thirdListener(...args) {
  const parameters = args.join(', ');
  console.log(`event with parameters ${parameters} in third listener`);
});

console.log(myEmitter.listeners('event'));

myEmitter.emit('event', 1, 2, 3, 4, 5);

// Prints:
// [
//   [Function: firstListener],
//   [Function: secondListener],
//   [Function: thirdListener]
// ]
// Helloooo! first listener
// event with parameters 1, 2 in second listener
// event with parameters 1, 2, 3, 4, 5 in third listener

emitter.eventNames()#

Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

import { EventEmitter } from 'node:events';

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]const EventEmitter = require('node:events');

const myEE = new EventEmitter();
myEE.on('foo', () => {});
myEE.on('bar', () => {});

const sym = Symbol('symbol');
myEE.on(sym, () => {});

console.log(myEE.eventNames());
// Prints: [ 'foo', 'bar', Symbol(symbol) ]

emitter.getMaxListeners()#

Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.

emitter.listenerCount(eventName[, listener])#

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

emitter.listeners(eventName)#

Returns a copy of the array of listeners for the event named eventName.

server.on('connection', (stream) => {
  console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection')));
// Prints: [ [Function] ] 

emitter.off(eventName, listener)#

Alias for emitter.removeListener().

emitter.on(eventName, listener)#

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.on('connection', (stream) => {
  console.log('someone connected!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   aconst EventEmitter = require('node:events');
const myEE = new EventEmitter();
myEE.on('foo', () => console.log('a'));
myEE.prependListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a

emitter.once(eventName, listener)#

Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

server.once('connection', (stream) => {
  console.log('Ah, we have our first user!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   aconst EventEmitter = require('node:events');
const myEE = new EventEmitter();
myEE.once('foo', () => console.log('a'));
myEE.prependOnceListener('foo', () => console.log('b'));
myEE.emit('foo');
// Prints:
//   b
//   a

emitter.prependListener(eventName, listener)#

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

server.prependListener('connection', (stream) => {
  console.log('someone connected!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.prependOnceListener(eventName, listener)#

Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

server.prependOnceListener('connection', (stream) => {
  console.log('Ah, we have our first user!');
}); 

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.removeAllListeners([eventName])#

Removes all listeners, or those of the specified eventName.

It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.removeListener(eventName, listener)#

Removes the specified listener from the listener array for the event named eventName.

const callback = (stream) => {
  console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback); 

removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

import { EventEmitter } from 'node:events';
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
  console.log('A');
  myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
  console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   Aconst EventEmitter = require('node:events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();

const callbackA = () => {
  console.log('A');
  myEmitter.removeListener('event', callbackB);
};

const callbackB = () => {
  console.log('B');
};

myEmitter.on('event', callbackA);

myEmitter.on('event', callbackB);

// callbackA removes listener callbackB but it will still be called.
// Internal listener array at time of emit [callbackA, callbackB]
myEmitter.emit('event');
// Prints:
//   A
//   B

// callbackB is now removed.
// Internal listener array [callbackA]
myEmitter.emit('event');
// Prints:
//   A

Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

import { EventEmitter } from 'node:events';
const ee = new EventEmitter();

function pong() {
  console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');const EventEmitter = require('node:events');
const ee = new EventEmitter();

function pong() {
  console.log('pong');
}

ee.on('ping', pong);
ee.once('ping', pong);
ee.removeListener('ping', pong);

ee.emit('ping');
ee.emit('ping');

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.setMaxListeners(n)#

By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

Returns a reference to the EventEmitter, so that calls can be chained.

emitter.rawListeners(eventName)#

Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');const EventEmitter = require('node:events');
const emitter = new EventEmitter();
emitter.once('log', () => console.log('log once'));

// Returns a new Array with a function `onceWrapper` which has a property
// `listener` which contains the original listener bound above
const listeners = emitter.rawListeners('log');
const logFnWrapper = listeners[0];

// Logs "log once" to the console and does not unbind the `once` event
logFnWrapper.listener();

// Logs "log once" to the console and removes the listener
logFnWrapper();

emitter.on('log', () => console.log('log persistently'));
// Will return a new Array with a single function bound by `.on()` above
const newListeners = emitter.rawListeners('log');

// Logs "log persistently" twice
newListeners[0]();
emitter.emit('log');

emitter[Symbol.for('nodejs.rejection')](err, eventName[, ...args])#

The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').

import { EventEmitter, captureRejectionSymbol } from 'node:events';

class MyClass extends EventEmitter {
  constructor() {
    super({ captureRejections: true });
  }

  [captureRejectionSymbol](err, event, ...args) {
    console.log('rejection happened for', event, 'with', err, ...args);
    this.destroy(err);
  }

  destroy(err) {
    // Tear the resource down here.
  }
}const { EventEmitter, captureRejectionSymbol } = require('node:events');

class MyClass extends EventEmitter {
  constructor() {
    super({ captureRejections: true });
  }

  [captureRejectionSymbol](err, event, ...args) {
    console.log('rejection happened for', event, 'with', err, ...args);
    this.destroy(err);
  }

  destroy(err) {
    // Tear the resource down here.
  }
}

events.defaultMaxListeners#

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for all EventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
  // do stuff
  emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});const EventEmitter = require('node:events');
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
  // do stuff
  emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

events.errorMonitor#

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

events.getEventListeners(emitterOrTarget, eventName)#

Returns a copy of the array of listeners for the event named eventName.

For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

import { getEventListeners, EventEmitter } from 'node:events';

{
  const ee = new EventEmitter();
  const listener = () => console.log('Events are fun');
  ee.on('foo', listener);
  console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
  const et = new EventTarget();
  const listener = () => console.log('Events are fun');
  et.addEventListener('foo', listener);
  console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}const { getEventListeners, EventEmitter } = require('node:events');

{
  const ee = new EventEmitter();
  const listener = () => console.log('Events are fun');
  ee.on('foo', listener);
  console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
}
{
  const et = new EventTarget();
  const listener = () => console.log('Events are fun');
  et.addEventListener('foo', listener);
  console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
}

events.getMaxListeners(emitterOrTarget)#

Returns the currently set max amount of listeners.

For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

{
  const ee = new EventEmitter();
  console.log(getMaxListeners(ee)); // 10
  setMaxListeners(11, ee);
  console.log(getMaxListeners(ee)); // 11
}
{
  const et = new EventTarget();
  console.log(getMaxListeners(et)); // 10
  setMaxListeners(11, et);
  console.log(getMaxListeners(et)); // 11
}const { getMaxListeners, setMaxListeners, EventEmitter } = require('node:events');

{
  const ee = new EventEmitter();
  console.log(getMaxListeners(ee)); // 10
  setMaxListeners(11, ee);
  console.log(getMaxListeners(ee)); // 11
}
{
  const et = new EventTarget();
  console.log(getMaxListeners(et)); // 10
  setMaxListeners(11, et);
  console.log(getMaxListeners(et)); // 11
}

events.once(emitter, name[, options])#

Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

This method is intentionally generic and works with the web platform EventTarget interface, which has no special 'error' event semantics and does not listen to the 'error' event.

import { once, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

process.nextTick(() => {
  ee.emit('myevent', 42);
});

const [value] = await once(ee, 'myevent');
console.log(value);

const err = new Error('kaboom');
process.nextTick(() => {
  ee.emit('error', err);
});

try {
  await once(ee, 'myevent');
} catch (err) {
  console.error('error happened', err);
}const { once, EventEmitter } = require('node:events');

async function run() {
  const ee = new EventEmitter();

  process.nextTick(() => {
    ee.emit('myevent', 42);
  });

  const [value] = await once(ee, 'myevent');
  console.log(value);

  const err = new Error('kaboom');
  process.nextTick(() => {
    ee.emit('error', err);
  });

  try {
    await once(ee, 'myevent');
  } catch (err) {
    console.error('error happened', err);
  }
}

run();

The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();

once(ee, 'error')
  .then(([err]) => console.log('ok', err.message))
  .catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boomconst { EventEmitter, once } = require('node:events');

const ee = new EventEmitter();

once(ee, 'error')
  .then(([err]) => console.log('ok', err.message))
  .catch((err) => console.error('error', err.message));

ee.emit('error', new Error('boom'));

// Prints: ok boom

An <AbortSignal> can be used to cancel waiting for the event:

import { EventEmitter, once } from 'node:events';

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
  try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
  } catch (error) {
    if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
    } else {
      console.error('There was an error', error.message);
    }
  }
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Prints: Waiting for the event was canceled!const { EventEmitter, once } = require('node:events');

const ee = new EventEmitter();
const ac = new AbortController();

async function foo(emitter, event, signal) {
  try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
  } catch (error) {
    if (error.name === 'AbortError') {
      console.error('Waiting for the event was canceled!');
    } else {
      console.error('There was an error', error.message);
    }
  }
}

foo(ee, 'foo', ac.signal);
ac.abort(); // Prints: Waiting for the event was canceled!

Awaiting multiple events emitted on process.nextTick()#

There is an edge case worth noting when using the events.once() function to await multiple events emitted on in the same batch of process.nextTick() operations, or whenever multiple events are emitted synchronously. Specifically, because the process.nextTick() queue is drained before the Promise microtask queue, and because EventEmitter emits all events synchronously, it is possible for events.once() to miss an event.

import { EventEmitter, once } from 'node:events';
import process from 'node:process';

const myEE = new EventEmitter();

async function foo() {
  await once(myEE, 'bar');
  console.log('bar');

  // This Promise will never resolve because the 'foo' event will
  // have already been emitted before the Promise is created.
  await once(myEE, 'foo');
  console.log('foo');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));const { EventEmitter, once } = require('node:events');

const myEE = new EventEmitter();

async function foo() {
  await once(myEE, 'bar');
  console.log('bar');

  // This Promise will never resolve because the 'foo' event will
  // have already been emitted before the Promise is created.
  await once(myEE, 'foo');
  console.log('foo');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));

To catch both events, create each of the Promises before awaiting either of them, then it becomes possible to use Promise.all(), Promise.race(), or Promise.allSettled():

import { EventEmitter, once } from 'node:events';
import process from 'node:process';

const myEE = new EventEmitter();

async function foo() {
  await Promise.all([once(myEE, 'bar'), once(myEE, 'foo')]);
  console.log('foo', 'bar');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));const { EventEmitter, once } = require('node:events');

const myEE = new EventEmitter();

async function foo() {
  await Promise.all([once(myEE, 'bar'), once(myEE, 'foo')]);
  console.log('foo', 'bar');
}

process.nextTick(() => {
  myEE.emit('bar');
  myEE.emit('foo');
});

foo().then(() => console.log('done'));

events.captureRejections#

Value: <boolean>

Change the default captureRejections option on all new EventEmitter objects.

events.captureRejectionSymbol#

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

events.listenerCount(emitter, eventName)#

Stability: 0 - Deprecated: Use emitter.listenerCount() instead.

A class method that returns the number of listeners for the given eventName registered on the given emitter.

import { EventEmitter, listenerCount } from 'node:events';

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2const { EventEmitter, listenerCount } = require('node:events');

const myEmitter = new EventEmitter();
myEmitter.on('event', () => {});
myEmitter.on('event', () => {});
console.log(listenerCount(myEmitter, 'event'));
// Prints: 2

events.on(emitter, eventName[, options])#

  • emitter <EventEmitter>
  • eventName <string> | <symbol> The name of the event being listened for
  • options <Object>
    • signal <AbortSignal> Can be used to cancel awaiting events.
    • close - <string[]> Names of events that will end the iteration.
    • highWaterMark - <integer> Default: Number.MAX_SAFE_INTEGER The high watermark. The emitter is paused every time the size of events being buffered is higher than it. Supported only on emitters implementing pause() and resume() methods.
    • lowWaterMark - <integer> Default: 1 The low watermark. The emitter is resumed every time the size of events being buffered is lower than it. Supported only on emitters implementing pause() and resume() methods.
  • Returns: <AsyncIterator> that iterates eventName events emitted by the emitter
import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ee = new EventEmitter();

// Emit later on
process.nextTick(() => {
  ee.emit('foo', 'bar');
  ee.emit('foo', 42);
});

for await (const event of on(ee, 'foo')) {
  // The execution of this inner block is synchronous and it
  // processes one event at a time (even with await). Do not use
  // if concurrent execution is required.
  console.log(event); // prints ['bar'] [42]
}
// Unreachable hereconst { on, EventEmitter } = require('node:events');

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

An <AbortSignal> can be used to cancel waiting on events:

import { on, EventEmitter } from 'node:events';
import process from 'node:process';

const ac = new AbortController();

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

process.nextTick(() => ac.abort());const { on, EventEmitter } = require('node:events');

const ac = new AbortController();

(async () => {
  const ee = new EventEmitter();

  // Emit later on
  process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
  });

  for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
  }
  // Unreachable here
})();

process.nextTick(() => ac.abort());

events.setMaxListeners(n[, ...eventTargets])#

import { setMaxListeners, EventEmitter } from 'node:events';

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);const {
  setMaxListeners,
  EventEmitter,
} = require('node:events');

const target = new EventTarget();
const emitter = new EventEmitter();

setMaxListeners(5, target, emitter);

events.addAbortListener(signal, listener)#

Stability: 1 - Experimental

Listens once to the abort event on the provided signal.

Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

Returns a disposable so that it may be unsubscribed from more easily.

const { addAbortListener } = require('node:events');

function example(signal) {
  let disposable;
  try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
      // Do something when signal is aborted.
    });
  } finally {
    disposable?.[Symbol.dispose]();
  }
}import { addAbortListener } from 'node:events';

function example(signal) {
  let disposable;
  try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
      // Do something when signal is aborted.
    });
  } finally {
    disposable?.[Symbol.dispose]();
  }
}

Class: events.EventEmitterAsyncResource extends EventEmitter#

Integrates EventEmitter with <AsyncResource> for EventEmitters that require manual async tracking. Specifically, all events emitted by instances of events.EventEmitterAsyncResource will run within its async context.

import { EventEmitterAsyncResource, EventEmitter } from 'node:events';
import { notStrictEqual, strictEqual } from 'node:assert';
import { executionAsyncId, triggerAsyncId } from 'node:async_hooks';

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
  strictEqual(executionAsyncId(), ee1.asyncId);
  strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
  notStrictEqual(executionAsyncId(), ee2.asyncId);
  notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
  ee1.emit('foo');
  ee2.emit('foo');
});const { EventEmitterAsyncResource, EventEmitter } = require('node:events');
const { notStrictEqual, strictEqual } = require('node:assert');
const { executionAsyncId, triggerAsyncId } = require('node:async_hooks');

// Async tracking tooling will identify this as 'Q'.
const ee1 = new EventEmitterAsyncResource({ name: 'Q' });

// 'foo' listeners will run in the EventEmitters async context.
ee1.on('foo', () => {
  strictEqual(executionAsyncId(), ee1.asyncId);
  strictEqual(triggerAsyncId(), ee1.triggerAsyncId);
});

const ee2 = new EventEmitter();

// 'foo' listeners on ordinary EventEmitters that do not track async
// context, however, run in the same async context as the emit().
ee2.on('foo', () => {
  notStrictEqual(executionAsyncId(), ee2.asyncId);
  notStrictEqual(triggerAsyncId(), ee2.triggerAsyncId);
});

Promise.resolve().then(() => {
  ee1.emit('foo');
  ee2.emit('foo');
});

The EventEmitterAsyncResource class has the same methods and takes the same options as EventEmitter and AsyncResource themselves.

new events.EventEmitterAsyncResource([options])#

  • options <Object>
    • captureRejections <boolean> It enables automatic capturing of promise rejection. Default: false.
    • name <string> The type of async event. Default: new.target.name.
    • triggerAsyncId <number> The ID of the execution context that created this async event. Default: executionAsyncId().
    • requireManualDestroy <boolean> If set to true, disables emitDestroy when the object is garbage collected. This usually does not need to be set (even if emitDestroy is called manually), unless the resource's asyncId is retrieved and the sensitive API's emitDestroy is called with it. When set to false, the emitDestroy call on garbage collection will only take place if there is at least one active destroy hook. Default: false.

eventemitterasyncresource.asyncId#

  • Type: <number> The unique asyncId assigned to the resource.

eventemitterasyncresource.asyncResource#

The returned AsyncResource object has an additional eventEmitter property that provides a reference to this EventEmitterAsyncResource.

eventemitterasyncresource.emitDestroy()#

Call all destroy hooks. This should only ever be called once. An error will be thrown if it is called more than once. This must be manually called. If the resource is left to be collected by the GC then the destroy hooks will never be called.

eventemitterasyncresource.triggerAsyncId#

  • Type: <number> The same triggerAsyncId that is passed to the AsyncResource constructor.

EventTarget and Event API#

The EventTarget and Event objects are a Node.js-specific implementation of the EventTarget Web API that are exposed by some Node.js core APIs.

const target = new EventTarget();

target.addEventListener('foo', (event) => {
  console.log('foo event happened!');
}); 

Node.js EventTarget vs. DOM EventTarget#

There are two key differences between the Node.js EventTarget and the EventTarget Web API:

  1. Whereas DOM EventTarget instances may be hierarchical, there is no concept of hierarchy and event propagation in Node.js. That is, an event dispatched to an EventTarget does not propagate through a hierarchy of nested target objects that may each have their own set of handlers for the event.
  2. In the Node.js EventTarget, if an event listener is an async function or returns a Promise, and the returned Promise rejects, the rejection is automatically captured and handled the same way as a listener that throws synchronously (see EventTarget error handling for details).

NodeEventTarget vs. EventEmitter#

The NodeEventTarget object implements a modified subset of the EventEmitter API that allows it to closely emulate an EventEmitter in certain situations. A NodeEventTarget is not an instance of EventEmitter and cannot be used in place of an EventEmitter in most cases.

  1. Unlike EventEmitter, any given listener can be registered at most once per event type. Attempts to register a listener multiple times are ignored.
  2. The NodeEventTarget does not emulate the full EventEmitter API. Specifically the prependListener(), prependOnceListener(), rawListeners(), and errorMonitor APIs are not emulated. The 'newListener' and 'removeListener' events will also not be emitted.
  3. The NodeEventTarget does not implement any special default behavior for events with type 'error'.
  4. The NodeEventTarget supports EventListener objects as well as functions as handlers for all event types.

Event listener#

Event listeners registered for an event type may either be JavaScript functions or objects with a handleEvent property whose value is a function.

In either case, the handler function is invoked with the event argument passed to the eventTarget.dispatchEvent() function.

Async functions may be used as event listeners. If an async handler function rejects, the rejection is captured and handled as described in EventTarget error handling.

An error thrown by one handler function does not prevent the other handlers from being invoked.

The return value of a handler function is ignored.

Handlers are always invoked in the order they were added.

Handler functions may mutate the event object.

function handler1(event) {
  console.log(event.type);  // Prints 'foo'
  event.a = 1;
}

async function handler2(event) {
  console.log(event.type);  // Prints 'foo'
  console.log(event.a);  // Prints 1
}

const handler3 = {
  handleEvent(event) {
    console.log(event.type);  // Prints 'foo'
  },
};

const handler4 = {
  async handleEvent(event) {
    console.log(event.type);  // Prints 'foo'
  },
};

const target = new EventTarget();

target.addEventListener('foo', handler1);
target.addEventListener('foo', handler2);
target.addEventListener('foo', handler3);
target.addEventListener('foo', handler4, { once: true }); 

EventTarget error handling#

When a registered event listener throws (or returns a Promise that rejects), by default the error is treated as an uncaught exception on process.nextTick(). This means uncaught exceptions in EventTargets will terminate the Node.js process by default.

Throwing within an event listener will not stop the other registered handlers from being invoked.

The EventTarget does not implement any special default handling for 'error' type events like EventEmitter.

Currently errors are first forwarded to the process.on('error') event before reaching process.on('uncaughtException'). This behavior is deprecated and will change in a future release to align EventTarget with other Node.js APIs. Any code relying on the process.on('error') event should be aligned with the new behavior.

Class: Event#

The Event object is an adaptation of the Event Web API. Instances are created internally by Node.js.

event.bubbles#

This is not used in Node.js and is provided purely for completeness.

event.cancelBubble#

Stability: 3 - Legacy: Use event.stopPropagation() instead.

Alias for event.stopPropagation() if set to true. This is not used in Node.js and is provided purely for completeness.

event.cancelable#
  • Type: <boolean> True if the event was created with the cancelable option.
event.composed#

This is not used in Node.js and is provided purely for completeness.

event.composedPath()#

Returns an array containing the current EventTarget as the only entry or empty if the event is not being dispatched. This is not used in Node.js and is provided purely for completeness.

event.currentTarget#

Alias for event.target.

event.defaultPrevented#

Is true if cancelable is true and event.preventDefault() has been called.

event.eventPhase#
  • Type: <number> Returns 0 while an event is not being dispatched, 2 while it is being dispatched.

This is not used in Node.js and is provided purely for completeness.

event.initEvent(type[, bubbles[, cancelable]])#

Stability: 3 - Legacy: The WHATWG spec considers it deprecated and users shouldn't use it at all.

Redundant with event constructors and incapable of setting composed. This is not used in Node.js and is provided purely for completeness.

event.isTrusted#

The <AbortSignal> "abort" event is emitted with isTrusted set to true. The value is false in all other cases.

event.preventDefault()#

Sets the defaultPrevented property to true if cancelable is true.

event.returnValue#

Stability: 3 - Legacy: Use event.defaultPrevented instead.

  • Type: <boolean> True if the event has not been canceled.

The value of event.returnValue is always the opposite of event.defaultPrevented. This is not used in Node.js and is provided purely for completeness.

event.srcElement#

Stability: 3 - Legacy: Use event.target instead.

Alias for event.target.

event.stopImmediatePropagation()#

Stops the invocation of event listeners after the current one completes.

event.stopPropagation()#

This is not used in Node.js and is provided purely for completeness.

event.target#
event.timeStamp#

The millisecond timestamp when the Event object was created.

event.type#

The event type identifier.

Class: EventTarget#

eventTarget.addEventListener(type, listener[, options])#
  • type <string>
  • listener <Function> | <EventListener>
  • options <Object>
    • once <boolean> When true, the listener is automatically removed when it is first invoked. Default: false.
    • passive <boolean> When true, serves as a hint that the listener will not call the Event object's preventDefault() method. Default: false.
    • capture <boolean> Not directly used by Node.js. Added for API completeness. Default: false.
    • signal <AbortSignal> The listener will be removed when the given AbortSignal object's abort() method is called.

Adds a new handler for the type event. Any given listener is added only once per type and per capture option value.

If the once option is true, the listener is removed after the next time a type event is dispatched.

The capture option is not used by Node.js in any functional way other than tracking registered event listeners per the EventTarget specification. Specifically, the capture option is used as part of the key when registering a listener. Any individual listener may be added once with capture = false, and once with capture = true.

function handler(event) {}

const target = new EventTarget();
target.addEventListener('foo', handler, { capture: true });  // first
target.addEventListener('foo', handler, { capture: false }); // second

// Removes the second instance of handler
target.removeEventListener('foo', handler);

// Removes the first instance of handler
target.removeEventListener('foo', handler, { capture: true }); 
eventTarget.dispatchEvent(event)#
  • event <Event>
  • Returns: <boolean> true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, otherwise false.

Dispatches the event to the list of handlers for event.type.

The registered event listeners is synchronously invoked in the order they were registered.

eventTarget.removeEventListener(type, listener[, options])#

Removes the listener from the list of handlers for event type.

Class: CustomEvent#

Stability: 2 - Stable

The CustomEvent object is an adaptation of the CustomEvent Web API. Instances are created internally by Node.js.

event.detail#

Stability: 2 - Stable

  • Type: <any> Returns custom data passed when initializing.

Read-only.

Class: NodeEventTarget#

The NodeEventTarget is a Node.js-specific extension to EventTarget that emulates a subset of the EventEmitter API.

nodeEventTarget.addListener(type, listener)#

Node.js-specific extension to the EventTarget class that emulates the equivalent EventEmitter API. The only difference between addListener() and addEventListener() is that addListener() will return a reference to the EventTarget.

nodeEventTarget.emit(type, arg)#
  • type <string>
  • arg <any>
  • Returns: <boolean> true if event listeners registered for the type exist, otherwise false.

Node.js-specific extension to the EventTarget class that dispatches the arg to the list of handlers for type.

nodeEventTarget.eventNames()#

Node.js-specific extension to the EventTarget class that returns an array of event type names for which event listeners are registered.

nodeEventTarget.listenerCount(type)#

Node.js-specific extension to the EventTarget class that returns the number of event listeners registered for the type.

nodeEventTarget.setMaxListeners(n)#

Node.js-specific extension to the EventTarget class that sets the number of max event listeners as n.

nodeEventTarget.getMaxListeners()#

Node.js-specific extension to the EventTarget class that returns the number of max event listeners.

nodeEventTarget.off(type, listener[, options])#

Node.js-specific alias for eventTarget.removeEventListener().

nodeEventTarget.on(type, listener)#

Node.js-specific alias for eventTarget.addEventListener().

nodeEventTarget.once(type, listener)#

Node.js-specific extension to the EventTarget class that adds a once listener for the given event type. This is equivalent to calling on with the once option set to true.

nodeEventTarget.removeAllListeners([type])#

Node.js-specific extension to the EventTarget class. If type is specified, removes all registered listeners for type, otherwise removes all registered listeners.

nodeEventTarget.removeListener(type, listener[, options])#

Node.js-specific extension to the EventTarget class that removes the listener for the given type. The only difference between removeListener() and removeEventListener() is that removeListener() will return a reference to the EventTarget.

File system#

Stability: 2 - Stable

Source Code: lib/fs.js

The node:fs module enables interacting with the file system in a way modeled on standard POSIX functions.

To use the promise-based APIs:

import * as fs from 'node:fs/promises';const fs = require('node:fs/promises');

To use the callback and sync APIs:

import * as fs from 'node:fs';const fs = require('node:fs');

All file system operations have synchronous, callback, and promise-based forms, and are accessible using both CommonJS syntax and ES6 Modules (ESM).

Promise example#

Promise-based operations return a promise that is fulfilled when the asynchronous operation is complete.

import { unlink } from 'node:fs/promises';

try {
  await unlink('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (error) {
  console.error('there was an error:', error.message);
}const { unlink } = require('node:fs/promises');

(async function(path) {
  try {
    await unlink(path);
    console.log(`successfully deleted ${path}`);
  } catch (error) {
    console.error('there was an error:', error.message);
  }
})('/tmp/hello');

Callback example#

The callback form takes a completion callback function as its last argument and invokes the operation asynchronously. The arguments passed to the completion callback depend on the method, but the first argument is always reserved for an exception. If the operation is completed successfully, then the first argument is null or undefined.

import { unlink } from 'node:fs';

unlink('/tmp/hello', (err) => {
  if (err) throw err;
  console.log('successfully deleted /tmp/hello');
});const { unlink } = require('node:fs');

unlink('/tmp/hello', (err) => {
  if (err) throw err;
  console.log('successfully deleted /tmp/hello');
});

The callback-based versions of the node:fs module APIs are preferable over the use of the promise APIs when maximal performance (both in terms of execution time and memory allocation) is required.

Synchronous example#

The synchronous APIs block the Node.js event loop and further JavaScript execution until the operation is complete. Exceptions are thrown immediately and can be handled using try…catch, or can be allowed to bubble up.

import { unlinkSync } from 'node:fs';

try {
  unlinkSync('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (err) {
  // handle the error
}const { unlinkSync } = require('node:fs');

try {
  unlinkSync('/tmp/hello');
  console.log('successfully deleted /tmp/hello');
} catch (err) {
  // handle the error
}

Promises API#

The fs/promises API provides asynchronous file system methods that return promises.

The promise APIs use the underlying Node.js threadpool to perform file system operations off the event loop thread. These operations are not synchronized or threadsafe. Care must be taken when performing multiple concurrent modifications on the same file or data corruption may occur.

Class: FileHandle#

A <FileHandle> object is an object wrapper for a numeric file descriptor.

Instances of the <FileHandle> object are created by the fsPromises.open() method.

All <FileHandle> objects are <EventEmitter>s.

If a <FileHandle> is not closed using the filehandle.close() method, it will try to automatically close the file descriptor and emit a process warning, helping to prevent memory leaks. Please do not rely on this behavior because it can be unreliable and the file may not be closed. Instead, always explicitly close <FileHandle>s. Node.js may change this behavior in the future.

Event: 'close'#

The 'close' event is emitted when the <FileHandle> has been closed and can no longer be used.

filehandle.appendFile(data[, options])#

Alias of filehandle.writeFile().

When operating on file handles, the mode cannot be changed from what it was set to with fsPromises.open(). Therefore, this is equivalent to filehandle.writeFile().

filehandle.chmod(mode)#
  • mode <integer> the file mode bit mask.
  • Returns: <Promise> Fulfills with undefined upon success.

Modifies the permissions on the file. See chmod(2).

filehandle.chown(uid, gid)#
  • uid <integer> The file's new owner's user id.
  • gid <integer> The file's new group's group id.
  • Returns: <Promise> Fulfills with undefined upon success.

Changes the ownership of the file. A wrapper for chown(2).

filehandle.close()#
  • Returns: <Promise> Fulfills with undefined upon success.

Closes the file handle after waiting for any pending operation on the handle to complete.

import { open } from 'node:fs/promises';

let filehandle;
try {
  filehandle = await open('thefile.txt', 'r');
} finally {
  await filehandle?.close();
} 
filehandle.createReadStream([options])#

Unlike the 16 KiB default highWaterMark for a <stream.Readable>, the stream returned by this method has a default highWaterMark of 64 KiB.

options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are inclusive and start counting at 0, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. If start is omitted or undefined, filehandle.createReadStream() reads sequentially from the current file position. The encoding can be any one of those accepted by <Buffer>.

If the FileHandle points to a character device that only supports blocking reads (such as keyboard or sound card), read operations do not finish until data is available. This can prevent the process from exiting and the stream from closing naturally.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

import { open } from 'node:fs/promises';

const fd = await open('/dev/input/event0');
// Create a stream from some character device.
const stream = fd.createReadStream();
setTimeout(() => {
  stream.close(); // This may not close the stream.
  // Artificially marking end-of-stream, as if the underlying resource had
  // indicated end-of-file by itself, allows the stream to close.
  // This does not cancel pending read operations, and if there is such an
  // operation, the process may still not be able to exit successfully
  // until it finishes.
  stream.push(null);
  stream.read(0);
}, 100); 

If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak. If autoClose is set to true (default behavior), on 'error' or 'end' the file descriptor will be closed automatically.

An example to read the last 10 bytes of a file which is 100 bytes long:

import { open } from 'node:fs/promises';

const fd = await open('sample.txt');
fd.createReadStream({ start: 90, end: 99 }); 
filehandle.createWriteStream([options])#

options may also include a start option to allow writing data at some position past the beginning of the file, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. Modifying a file rather than replacing it may require the flags open option to be set to r+ rather than the default r. The encoding can be any one of those accepted by <Buffer>.

If autoClose is set to true (default behavior) on 'error' or 'finish' the file descriptor will be closed automatically. If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

filehandle.datasync()#
  • Returns: <Promise> Fulfills with undefined upon success.

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details.

Unlike filehandle.sync this method does not flush modified metadata.

filehandle.fd#
filehandle.read(buffer, offset, length, position)#
  • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read.
  • offset <integer> The location in the buffer at which to start filling. Default: 0
  • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
  • position <integer> | <bigint> | <null> The location where to begin reading data from the file. If null or -1, data will be read from the current file position, and the position will be updated. If position is a non-negative integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.read([options])#
  • options <Object>
    • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read. Default: Buffer.alloc(16384)
    • offset <integer> The location in the buffer at which to start filling. Default: 0
    • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
    • position <integer> | <bigint> | <null> The location where to begin reading data from the file. If null or -1, data will be read from the current file position, and the position will be updated. If position is a non-negative integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.read(buffer[, options])#
  • buffer <Buffer> | <TypedArray> | <DataView> A buffer that will be filled with the file data read.
  • options <Object>
    • offset <integer> The location in the buffer at which to start filling. Default: 0
    • length <integer> The number of bytes to read. Default: buffer.byteLength - offset
    • position <integer> | <bigint> | <null> The location where to begin reading data from the file. If null or -1, data will be read from the current file position, and the position will be updated. If position is a non-negative integer, the current file position will remain unchanged. Default:: null
  • Returns: <Promise> Fulfills upon success with an object with two properties:

Reads data from the file and stores that in the given buffer.

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

filehandle.readableWebStream([options])#

Stability: 1 - Experimental

Returns a ReadableStream that may be used to read the files data.

An error will be thrown if this method is called more than once or is called after the FileHandle is closed or closing.

import {
  open,
} from 'node:fs/promises';

const file = await open('./some/file/to/read');

for await (const chunk of file.readableWebStream())
  console.log(chunk);

await file.close();const {
  open,
} = require('node:fs/promises');

(async () => {
  const file = await open('./some/file/to/read');

  for await (const chunk of file.readableWebStream())
    console.log(chunk);

  await file.close();
})();

While the ReadableStream will read the file to completion, it will not close the FileHandle automatically. User code must still call the fileHandle.close() method.

filehandle.readFile(options)#
  • options <Object> | <string>
  • Returns: <Promise> Fulfills upon a successful read with the contents of the file. If no encoding is specified (using options.encoding), the data is returned as a <Buffer> object. Otherwise, the data will be a string.

Asynchronously reads the entire contents of a file.

If options is a string, then it specifies the encoding.

The <FileHandle> has to support reading.

If one or more filehandle.read() calls are made on a file handle and then a filehandle.readFile() call is made, the data will be read from the current position till the end of the file. It doesn't always read from the beginning of the file.

filehandle.readLines([options])#

Convenience method to create a readline interface and stream over the file. See filehandle.createReadStream() for the options.

import { open } from 'node:fs/promises';

const file = await open('./some/file/to/read');

for await (const line of file.readLines()) {
  console.log(line);
}const { open } = require('node:fs/promises');

(async () => {
  const file = await open('./some/file/to/read');

  for await (const line of file.readLines()) {
    console.log(line);
  }
})();
filehandle.readv(buffers[, position])#

Read from a file and write to an array of <ArrayBufferView>s

filehandle.stat([options])#
filehandle.sync()#
  • Returns: <Promise> Fulfills with undefined upon success.

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail.

filehandle.truncate(len)#

Truncates the file.

If the file was larger than len bytes, only the first len bytes will be retained in the file.

The following example retains only the first four bytes of the file:

import { open } from 'node:fs/promises';

let filehandle = null;
try {
  filehandle = await open('temp.txt', 'r+');
  await filehandle.truncate(4);
} finally {
  await filehandle?.close();
} 

If the file previously was shorter than len bytes, it is extended, and the extended part is filled with null bytes ('\0'):

If len is negative then 0 will be used.

filehandle.utimes(atime, mtime)#

Change the file system timestamps of the object referenced by the <FileHandle> then fulfills the promise with no arguments upon success.

filehandle.write(buffer, offset[, length[, position]])#
  • buffer <Buffer> | <TypedArray> | <DataView>
  • offset <integer> The start position from within buffer where the data to write begins.
  • length <integer> The number of bytes from buffer to write. Default: buffer.byteLength - offset
  • position <integer> | <null> The offset from the beginning of the file where the data from buffer should be written. If position is not a number, the data will be written at the current position. See the POSIX pwrite(2) documentation for more detail. Default: null
  • Returns: <Promise>

Write buffer to the file.

The promise is fulfilled with an object containing two properties:

It is unsafe to use filehandle.write() multiple times on the same file without waiting for the promise to be fulfilled (or rejected). For this scenario, use filehandle.createWriteStream().

On Linux, positional writes do not work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle.write(buffer[, options])#

Write buffer to the file.

Similar to the above filehandle.write function, this version takes an optional options object. If no options object is specified, it will default with the above values.

filehandle.write(string[, position[, encoding]])#
  • string <string>
  • position <integer> | <null> The offset from the beginning of the file where the data from string should be written. If position is not a number the data will be written at the current position. See the POSIX pwrite(2) documentation for more detail. Default: null
  • encoding <string> The expected string encoding. Default: 'utf8'
  • Returns: <Promise>

Write string to the file. If string is not a string, the promise is rejected with an error.

The promise is fulfilled with an object containing two properties:

  • bytesWritten <integer> the number of bytes written
  • buffer <string> a reference to the string written.

It is unsafe to use filehandle.write() multiple times on the same file without waiting for the promise to be fulfilled (or rejected). For this scenario, use filehandle.createWriteStream().

On Linux, positional writes do not work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle.writeFile(data, options)#

Asynchronously writes data to a file, replacing the file if it already exists. data can be a string, a buffer, an <AsyncIterable>, or an <Iterable> object. The promise is fulfilled with no arguments upon success.

If options is a string, then it specifies the encoding.

The <FileHandle> has to support writing.

It is unsafe to use filehandle.writeFile() multiple times on the same file without waiting for the promise to be fulfilled (or rejected).

If one or more filehandle.write() calls are made on a file handle and then a filehandle.writeFile() call is made, the data will be written from the current position till the end of the file. It doesn't always write from the beginning of the file.

filehandle.writev(buffers[, position])#

Write an array of <ArrayBufferView>s to the file.

The promise is fulfilled with an object containing a two properties:

It is unsafe to call writev() multiple times on the same file without waiting for the promise to be fulfilled (or rejected).

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

filehandle[Symbol.asyncDispose]()#

Stability: 1 - Experimental

An alias for filehandle.close().

fsPromises.access(path[, mode])#

Tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

If the accessibility check is successful, the promise is fulfilled with no value. If any of the accessibility checks fail, the promise is rejected with an <Error> object. The following example checks if the file /etc/passwd can be read and written by the current process.

import { access, constants } from 'node:fs/promises';

try {
  await access('/etc/passwd', constants.R_OK | constants.W_OK);
  console.log('can access');
} catch {
  console.error('cannot access');
} 

Using fsPromises.access() to check for the accessibility of a file before calling fsPromises.open() is not recommended. Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file is not accessible.

fsPromises.appendFile(path, data[, options])#

Asynchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

If options is a string, then it specifies the encoding.

The mode option only affects the newly created file. See fs.open() for more details.

The path may be specified as a <FileHandle> that has been opened for appending (using fsPromises.open()).

fsPromises.chmod(path, mode)#

Changes the permissions of a file.

fsPromises.chown(path, uid, gid)#

Changes the ownership of a file.

fsPromises.copyFile(src, dest[, mode])#

  • src <string> | <Buffer> | <URL> source filename to copy
  • dest <string> | <Buffer> | <URL> destination filename of the copy operation
  • mode <integer> Optional modifiers that specify the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE) Default: 0.
    • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
    • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
    • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
  • Returns: <Promise> Fulfills with undefined upon success.

Asynchronously copies src to dest. By default, dest is overwritten if it already exists.

No guarantees are made about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, an attempt will be made to remove the destination.

import { copyFile, constants } from 'node:fs/promises';

try {
  await copyFile('source.txt', 'destination.txt');
  console.log('source.txt was copied to destination.txt');
} catch {
  console.error('The file could not be copied');
}

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
try {
  await copyFile('source.txt', 'destination.txt', constants.COPYFILE_EXCL);
  console.log('source.txt was copied to destination.txt');
} catch {
  console.error('The file could not be copied');
} 

fsPromises.cp(src, dest[, options])#

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Can also return a Promise that resolves to true or false Default: undefined.
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> | <Promise> A value that is coercible to boolean or a Promise that fulfils with such value.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fsPromises.copyFile().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false
  • Returns: <Promise> Fulfills with undefined upon success.

Asynchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fsPromises.glob(pattern[, options])#

Stability: 1 - Experimental

  • pattern <string> | <string[]>
  • options <Object>
    • cwd <string> current working directory. Default: process.cwd()
    • exclude <Function> Function to filter out files/directories. Return true to exclude the item, false to include it. Default: undefined.
    • withFileTypes <boolean> true if the glob should return paths as Dirents, false otherwise. Default: false.
  • Returns: <AsyncIterator> An AsyncIterator that yields the paths of files that match the pattern.
import { glob } from 'node:fs/promises';

for await (const entry of glob('**/*.js'))
  console.log(entry);const { glob } = require('node:fs/promises');

(async () => {
  for await (const entry of glob('**/*.js'))
    console.log(entry);
})();

fsPromises.lchmod(path, mode)#

Changes the permissions on a symbolic link.

This method is only implemented on macOS.

fsPromises.lchown(path, uid, gid)#

Changes the ownership on a symbolic link.

fsPromises.lutimes(path, atime, mtime)#

Changes the access and modification times of a file in the same way as fsPromises.utimes(), with the difference that if the path refers to a symbolic link, then the link is not dereferenced: instead, the timestamps of the symbolic link itself are changed.

fsPromises.link(existingPath, newPath)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail.

fsPromises.lstat(path[, options])#

Equivalent to fsPromises.stat() unless path refers to a symbolic link, in which case the link itself is stat-ed, not the file that it refers to. Refer to the POSIX lstat(2) document for more detail.

fsPromises.mkdir(path[, options])#

Asynchronously creates a directory.

The optional options argument can be an integer specifying mode (permission and sticky bits), or an object with a mode property and a recursive property indicating whether parent directories should be created. Calling fsPromises.mkdir() when path is a directory that exists results in a rejection only when recursive is false.

import { mkdir } from 'node:fs/promises';

try {
  const projectFolder = new URL('./test/project/', import.meta.url);
  const createDir = await mkdir(projectFolder, { recursive: true });

  console.log(`created ${createDir}`);
} catch (err) {
  console.error(err.message);
}const { mkdir } = require('node:fs/promises');
const { join } = require('node:path');

async function makeDirectory() {
  const projectFolder = join(__dirname, 'test', 'project');
  const dirCreation = await mkdir(projectFolder, { recursive: true });

  console.log(dirCreation);
  return dirCreation;
}

makeDirectory().catch(console.error);

fsPromises.mkdtemp(prefix[, options])#

Creates a unique temporary directory. A unique directory name is generated by appending six random characters to the end of the provided prefix. Due to platform inconsistencies, avoid trailing X characters in prefix. Some platforms, notably the BSDs, can return more than six random characters, and replace trailing X characters in prefix with random characters.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

import { mkdtemp } from 'node:fs/promises';
import { join } from 'node:path';
import { tmpdir } from 'node:os';

try {
  await mkdtemp(join(tmpdir(), 'foo-'));
} catch (err) {
  console.error(err);
} 

The fsPromises.mkdtemp() method will append the six randomly selected characters directly to the prefix string. For instance, given a directory /tmp, if the intention is to create a temporary directory within /tmp, the prefix must end with a trailing platform-specific path separator (require('node:path').sep).

fsPromises.open(path, flags[, mode])#

Opens a <FileHandle>.

Refer to the POSIX open(2) documentation for more detail.

Some characters (< > : " / \ | ? *) are reserved under Windows as documented by Naming Files, Paths, and Namespaces. Under NTFS, if the filename contains a colon, Node.js will open a file system stream, as described by this MSDN page.

fsPromises.opendir(path[, options])#

Asynchronously open a directory for iterative scanning. See the POSIX opendir(3) documentation for more detail.

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

Example using async iteration:

import { opendir } from 'node:fs/promises';

try {
  const dir = await opendir('./');
  for await (const dirent of dir)
    console.log(dirent.name);
} catch (err) {
  console.error(err);
} 

When using the async iterator, the <fs.Dir> object will be automatically closed after the iterator exits.

fsPromises.readdir(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <string> | <Object>
    • encoding <string> Default: 'utf8'
    • withFileTypes <boolean> Default: false
    • recursive <boolean> If true, reads the contents of a directory recursively. In recursive mode, it will list all files, sub files, and directories. Default: false.
  • Returns: <Promise> Fulfills with an array of the names of the files in the directory excluding '.' and '..'.

Reads the contents of a directory.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the returned array will contain <fs.Dirent> objects.

import { readdir } from 'node:fs/promises';

try {
  const files = await readdir(path);
  for (const file of files)
    console.log(file);
} catch (err) {
  console.error(err);
} 

fsPromises.readFile(path[, options])#

Asynchronously reads the entire contents of a file.

If no encoding is specified (using options.encoding), the data is returned as a <Buffer> object. Otherwise, the data will be a string.

If options is a string, then it specifies the encoding.

When the path is a directory, the behavior of fsPromises.readFile() is platform-specific. On macOS, Linux, and Windows, the promise will be rejected with an error. On FreeBSD, a representation of the directory's contents will be returned.

An example of reading a package.json file located in the same directory of the running code:

import { readFile } from 'node:fs/promises';
try {
  const filePath = new URL('./package.json', import.meta.url);
  const contents = await readFile(filePath, { encoding: 'utf8' });
  console.log(contents);
} catch (err) {
  console.error(err.message);
}const { readFile } = require('node:fs/promises');
const { resolve } = require('node:path');
async function logFile() {
  try {
    const filePath = resolve('./package.json');
    const contents = await readFile(filePath, { encoding: 'utf8' });
    console.log(contents);
  } catch (err) {
    console.error(err.message);
  }
}
logFile();

It is possible to abort an ongoing readFile using an <AbortSignal>. If a request is aborted the promise returned is rejected with an AbortError:

import { readFile } from 'node:fs/promises';

try {
  const controller = new AbortController();
  const { signal } = controller;
  const promise = readFile(fileName, { signal });

  // Abort the request before the promise settles.
  controller.abort();

  await promise;
} catch (err) {
  // When a request is aborted - err is an AbortError
  console.error(err);
} 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.readFile performs.

Any specified <FileHandle> has to support reading.

fsPromises.readlink(path[, options])#

Reads the contents of the symbolic link referred to by path. See the POSIX readlink(2) documentation for more detail. The promise is fulfilled with the linkString upon success.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path returned. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fsPromises.realpath(path[, options])#

Determines the actual location of path using the same semantics as the fs.realpath.native() function.

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fsPromises.rename(oldPath, newPath)#

Renames oldPath to newPath.

fsPromises.rmdir(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • Returns: <Promise> Fulfills with undefined upon success.

Removes the directory identified by path.

Using fsPromises.rmdir() on a file (not a directory) results in the promise being rejected with an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fsPromises.rm() with options { recursive: true, force: true }.

fsPromises.rm(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • Returns: <Promise> Fulfills with undefined upon success.

Removes files and directories (modeled on the standard POSIX rm utility).

fsPromises.stat(path[, options])#

fsPromises.statfs(path[, options])#

fsPromises.symlink(target, path[, type])#

Creates a symbolic link.

The type argument is only used on Windows platforms and can be one of 'dir', 'file', or 'junction'. If the type argument is null, Node.js will autodetect target type and use 'file' or 'dir'. If the target does not exist, 'file' will be used. Windows junction points require the destination path to be absolute. When using 'junction', the target argument will automatically be normalized to absolute path. Junction points on NTFS volumes can only point to directories.

fsPromises.truncate(path[, len])#

Truncates (shortens or extends the length) of the content at path to len bytes.

fsPromises.unlink(path)#

If path refers to a symbolic link, then the link is removed without affecting the file or directory to which that link refers. If the path refers to a file path that is not a symbolic link, the file is deleted. See the POSIX unlink(2) documentation for more detail.

fsPromises.utimes(path, atime, mtime)#

Change the file system timestamps of the object referenced by path.

The atime and mtime arguments follow these rules:

  • Values can be either numbers representing Unix epoch time, Dates, or a numeric string like '123456789.0'.
  • If the value can not be converted to a number, or is NaN, Infinity, or -Infinity, an Error will be thrown.

fsPromises.watch(filename[, options])#

  • filename <string> | <Buffer> | <URL>
  • options <string> | <Object>
    • persistent <boolean> Indicates whether the process should continue to run as long as files are being watched. Default: true.
    • recursive <boolean> Indicates whether all subdirectories should be watched, or only the current directory. This applies when a directory is specified, and only on supported platforms (See caveats). Default: false.
    • encoding <string> Specifies the character encoding to be used for the filename passed to the listener. Default: 'utf8'.
    • signal <AbortSignal> An <AbortSignal> used to signal when the watcher should stop.
  • Returns: <AsyncIterator> of objects with the properties:

Returns an async iterator that watches for changes on filename, where filename is either a file or a directory.

const { watch } = require('node:fs/promises');

const ac = new AbortController();
const { signal } = ac;
setTimeout(() => ac.abort(), 10000);

(async () => {
  try {
    const watcher = watch(__filename, { signal });
    for await (const event of watcher)
      console.log(event);
  } catch (err) {
    if (err.name === 'AbortError')
      return;
    throw err;
  }
})(); 

On most platforms, 'rename' is emitted whenever a filename appears or disappears in the directory.

All the caveats for fs.watch() also apply to fsPromises.watch().

fsPromises.writeFile(file, data[, options])#

Asynchronously writes data to a file, replacing the file if it already exists. data can be a string, a buffer, an <AsyncIterable>, or an <Iterable> object.

The encoding option is ignored if data is a buffer.

If options is a string, then it specifies the encoding.

The mode option only affects the newly created file. See fs.open() for more details.

Any specified <FileHandle> has to support writing.

It is unsafe to use fsPromises.writeFile() multiple times on the same file without waiting for the promise to be settled.

Similarly to fsPromises.readFile - fsPromises.writeFile is a convenience method that performs multiple write calls internally to write the buffer passed to it. For performance sensitive code consider using fs.createWriteStream() or filehandle.createWriteStream().

It is possible to use an <AbortSignal> to cancel an fsPromises.writeFile(). Cancelation is "best effort", and some amount of data is likely still to be written.

import { writeFile } from 'node:fs/promises';
import { Buffer } from 'node:buffer';

try {
  const controller = new AbortController();
  const { signal } = controller;
  const data = new Uint8Array(Buffer.from('Hello Node.js'));
  const promise = writeFile('message.txt', data, { signal });

  // Abort the request before the promise settles.
  controller.abort();

  await promise;
} catch (err) {
  // When a request is aborted - err is an AbortError
  console.error(err);
} 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.writeFile performs.

fsPromises.constants#

Returns an object containing commonly used constants for file system operations. The object is the same as fs.constants. See FS constants for more details.

Callback API#

The callback APIs perform all operations asynchronously, without blocking the event loop, then invoke a callback function upon completion or error.

The callback APIs use the underlying Node.js threadpool to perform file system operations off the event loop thread. These operations are not synchronized or threadsafe. Care must be taken when performing multiple concurrent modifications on the same file or data corruption may occur.

fs.access(path[, mode], callback)#

Tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

The final argument, callback, is a callback function that is invoked with a possible error argument. If any of the accessibility checks fail, the error argument will be an Error object. The following examples check if package.json exists, and if it is readable or writable.

import { access, constants } from 'node:fs';

const file = 'package.json';

// Check if the file exists in the current directory.
access(file, constants.F_OK, (err) => {
  console.log(`${file} ${err ? 'does not exist' : 'exists'}`);
});

// Check if the file is readable.
access(file, constants.R_OK, (err) => {
  console.log(`${file} ${err ? 'is not readable' : 'is readable'}`);
});

// Check if the file is writable.
access(file, constants.W_OK, (err) => {
  console.log(`${file} ${err ? 'is not writable' : 'is writable'}`);
});

// Check if the file is readable and writable.
access(file, constants.R_OK | constants.W_OK, (err) => {
  console.log(`${file} ${err ? 'is not' : 'is'} readable and writable`);
}); 

Do not use fs.access() to check for the accessibility of a file before calling fs.open(), fs.readFile(), or fs.writeFile(). Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file is not accessible.

write (NOT RECOMMENDED)

import { access, open, close } from 'node:fs';

access('myfile', (err) => {
  if (!err) {
    console.error('myfile already exists');
    return;
  }

  open('myfile', 'wx', (err, fd) => {
    if (err) throw err;

    try {
      writeMyData(fd);
    } finally {
      close(fd, (err) => {
        if (err) throw err;
      });
    }
  });
}); 

write (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'wx', (err, fd) => {
  if (err) {
    if (err.code === 'EEXIST') {
      console.error('myfile already exists');
      return;
    }

    throw err;
  }

  try {
    writeMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

read (NOT RECOMMENDED)

import { access, open, close } from 'node:fs';
access('myfile', (err) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  open('myfile', 'r', (err, fd) => {
    if (err) throw err;

    try {
      readMyData(fd);
    } finally {
      close(fd, (err) => {
        if (err) throw err;
      });
    }
  });
}); 

read (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'r', (err, fd) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  try {
    readMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

The "not recommended" examples above check for accessibility and then use the file; the "recommended" examples are better because they use the file directly and handle the error, if any.

In general, check for the accessibility of a file only if the file will not be used directly, for example when its accessibility is a signal from another process.

On Windows, access-control policies (ACLs) on a directory may limit access to a file or directory. The fs.access() function, however, does not check the ACL and therefore may report that a path is accessible even if the ACL restricts the user from reading or writing to it.

fs.appendFile(path, data[, options], callback)#

Asynchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

The mode option only affects the newly created file. See fs.open() for more details.

import { appendFile } from 'node:fs';

appendFile('message.txt', 'data to append', (err) => {
  if (err) throw err;
  console.log('The "data to append" was appended to file!');
}); 

If options is a string, then it specifies the encoding:

import { appendFile } from 'node:fs';

appendFile('message.txt', 'data to append', 'utf8', callback); 

The path may be specified as a numeric file descriptor that has been opened for appending (using fs.open() or fs.openSync()). The file descriptor will not be closed automatically.

import { open, close, appendFile } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('message.txt', 'a', (err, fd) => {
  if (err) throw err;

  try {
    appendFile(fd, 'data to append', 'utf8', (err) => {
      closeFd(fd);
      if (err) throw err;
    });
  } catch (err) {
    closeFd(fd);
    throw err;
  }
}); 

fs.chmod(path, mode, callback)#

Asynchronously changes the permissions of a file. No arguments other than a possible exception are given to the completion callback.

See the POSIX chmod(2) documentation for more detail.

import { chmod } from 'node:fs';

chmod('my_file.txt', 0o775, (err) => {
  if (err) throw err;
  console.log('The permissions for file "my_file.txt" have been changed!');
}); 
File modes#

The mode argument used in both the fs.chmod() and fs.chmodSync() methods is a numeric bitmask created using a logical OR of the following constants:

ConstantOctalDescription
fs.constants.S_IRUSR0o400read by owner
fs.constants.S_IWUSR0o200write by owner
fs.constants.S_IXUSR0o100execute/search by owner
fs.constants.S_IRGRP0o40read by group
fs.constants.S_IWGRP0o20write by group
fs.constants.S_IXGRP0o10execute/search by group
fs.constants.S_IROTH0o4read by others
fs.constants.S_IWOTH0o2write by others
fs.constants.S_IXOTH0o1execute/search by others

An easier method of constructing the mode is to use a sequence of three octal digits (e.g. 765). The left-most digit (7 in the example), specifies the permissions for the file owner. The middle digit (6 in the example), specifies permissions for the group. The right-most digit (5 in the example), specifies the permissions for others.

NumberDescription
7read, write, and execute
6read and write
5read and execute
4read only
3write and execute
2write only
1execute only
0no permission

For example, the octal value 0o765 means:

  • The owner may read, write, and execute the file.
  • The group may read and write the file.
  • Others may read and execute the file.

When using raw numbers where file modes are expected, any value larger than 0o777 may result in platform-specific behaviors that are not supported to work consistently. Therefore constants like S_ISVTX, S_ISGID, or S_ISUID are not exposed in fs.constants.

Caveats: on Windows only the write permission can be changed, and the distinction among the permissions of group, owner, or others is not implemented.

fs.chown(path, uid, gid, callback)#

Asynchronously changes owner and group of a file. No arguments other than a possible exception are given to the completion callback.

See the POSIX chown(2) documentation for more detail.

fs.close(fd[, callback])#

Closes the file descriptor. No arguments other than a possible exception are given to the completion callback.

Calling fs.close() on any file descriptor (fd) that is currently in use through any other fs operation may lead to undefined behavior.

See the POSIX close(2) documentation for more detail.

fs.copyFile(src, dest[, mode], callback)#

Asynchronously copies src to dest. By default, dest is overwritten if it already exists. No arguments other than a possible exception are given to the callback function. Node.js makes no guarantees about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, Node.js will attempt to remove the destination.

mode is an optional integer that specifies the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE).

  • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
  • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
  • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
import { copyFile, constants } from 'node:fs';

function callback(err) {
  if (err) throw err;
  console.log('source.txt was copied to destination.txt');
}

// destination.txt will be created or overwritten by default.
copyFile('source.txt', 'destination.txt', callback);

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
copyFile('source.txt', 'destination.txt', constants.COPYFILE_EXCL, callback); 

fs.cp(src, dest[, options], callback)#

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Can also return a Promise that resolves to true or false Default: undefined.
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> | <Promise> A value that is coercible to boolean or a Promise that fulfils with such value.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fs.copyFile().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false
  • callback <Function>

Asynchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fs.createReadStream(path[, options])#

Unlike the 16 KiB default highWaterMark for a <stream.Readable>, the stream returned by this method has a default highWaterMark of 64 KiB.

options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are inclusive and start counting at 0, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. If fd is specified and start is omitted or undefined, fs.createReadStream() reads sequentially from the current file position. The encoding can be any one of those accepted by <Buffer>.

If fd is specified, ReadStream will ignore the path argument and will use the specified file descriptor. This means that no 'open' event will be emitted. fd should be blocking; non-blocking fds should be passed to <net.Socket>.

If fd points to a character device that only supports blocking reads (such as keyboard or sound card), read operations do not finish until data is available. This can prevent the process from exiting and the stream from closing naturally.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

By providing the fs option, it is possible to override the corresponding fs implementations for open, read, and close. When providing the fs option, an override for read is required. If no fd is provided, an override for open is also required. If autoClose is true, an override for close is also required.

import { createReadStream } from 'node:fs';

// Create a stream from some character device.
const stream = createReadStream('/dev/input/event0');
setTimeout(() => {
  stream.close(); // This may not close the stream.
  // Artificially marking end-of-stream, as if the underlying resource had
  // indicated end-of-file by itself, allows the stream to close.
  // This does not cancel pending read operations, and if there is such an
  // operation, the process may still not be able to exit successfully
  // until it finishes.
  stream.push(null);
  stream.read(0);
}, 100); 

If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak. If autoClose is set to true (default behavior), on 'error' or 'end' the file descriptor will be closed automatically.

mode sets the file mode (permission and sticky bits), but only if the file was created.

An example to read the last 10 bytes of a file which is 100 bytes long:

import { createReadStream } from 'node:fs';

createReadStream('sample.txt', { start: 90, end: 99 }); 

If options is a string, then it specifies the encoding.

fs.createWriteStream(path[, options])#

options may also include a start option to allow writing data at some position past the beginning of the file, allowed values are in the [0, Number.MAX_SAFE_INTEGER] range. Modifying a file rather than replacing it may require the flags option to be set to r+ rather than the default w. The encoding can be any one of those accepted by <Buffer>.

If autoClose is set to true (default behavior) on 'error' or 'finish' the file descriptor will be closed automatically. If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is the application's responsibility to close it and make sure there's no file descriptor leak.

By default, the stream will emit a 'close' event after it has been destroyed. Set the emitClose option to false to change this behavior.

By providing the fs option it is possible to override the corresponding fs implementations for open, write, writev, and close. Overriding write() without writev() can reduce performance as some optimizations (_writev()) will be disabled. When providing the fs option, overrides for at least one of write and writev are required. If no fd option is supplied, an override for open is also required. If autoClose is true, an override for close is also required.

Like <fs.ReadStream>, if fd is specified, <fs.WriteStream> will ignore the path argument and will use the specified file descriptor. This means that no 'open' event will be emitted. fd should be blocking; non-blocking fds should be passed to <net.Socket>.

If options is a string, then it specifies the encoding.

fs.exists(path, callback)#

Stability: 0 - Deprecated: Use fs.stat() or fs.access() instead.

Test whether or not the element at the given path exists by checking with the file system. Then call the callback argument with either true or false:

import { exists } from 'node:fs';

exists('/etc/passwd', (e) => {
  console.log(e ? 'it exists' : 'no passwd!');
}); 

The parameters for this callback are not consistent with other Node.js callbacks. Normally, the first parameter to a Node.js callback is an err parameter, optionally followed by other parameters. The fs.exists() callback has only one boolean parameter. This is one reason fs.access() is recommended instead of fs.exists().

If path is a symbolic link, it is followed. Thus, if path exists but points to a non-existent element, the callback will receive the value false.

Using fs.exists() to check for the existence of a file before calling fs.open(), fs.readFile(), or fs.writeFile() is not recommended. Doing so introduces a race condition, since other processes may change the file's state between the two calls. Instead, user code should open/read/write the file directly and handle the error raised if the file does not exist.

write (NOT RECOMMENDED)

import { exists, open, close } from 'node:fs';

exists('myfile', (e) => {
  if (e) {
    console.error('myfile already exists');
  } else {
    open('myfile', 'wx', (err, fd) => {
      if (err) throw err;

      try {
        writeMyData(fd);
      } finally {
        close(fd, (err) => {
          if (err) throw err;
        });
      }
    });
  }
}); 

write (RECOMMENDED)

import { open, close } from 'node:fs';
open('myfile', 'wx', (err, fd) => {
  if (err) {
    if (err.code === 'EEXIST') {
      console.error('myfile already exists');
      return;
    }

    throw err;
  }

  try {
    writeMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

read (NOT RECOMMENDED)

import { open, close, exists } from 'node:fs';

exists('myfile', (e) => {
  if (e) {
    open('myfile', 'r', (err, fd) => {
      if (err) throw err;

      try {
        readMyData(fd);
      } finally {
        close(fd, (err) => {
          if (err) throw err;
        });
      }
    });
  } else {
    console.error('myfile does not exist');
  }
}); 

read (RECOMMENDED)

import { open, close } from 'node:fs';

open('myfile', 'r', (err, fd) => {
  if (err) {
    if (err.code === 'ENOENT') {
      console.error('myfile does not exist');
      return;
    }

    throw err;
  }

  try {
    readMyData(fd);
  } finally {
    close(fd, (err) => {
      if (err) throw err;
    });
  }
}); 

The "not recommended" examples above check for existence and then use the file; the "recommended" examples are better because they use the file directly and handle the error, if any.

In general, check for the existence of a file only if the file won't be used directly, for example when its existence is a signal from another process.

fs.fchmod(fd, mode, callback)#

Sets the permissions on the file. No arguments other than a possible exception are given to the completion callback.

See the POSIX fchmod(2) documentation for more detail.

fs.fchown(fd, uid, gid, callback)#

Sets the owner of the file. No arguments other than a possible exception are given to the completion callback.

See the POSIX fchown(2) documentation for more detail.

fs.fdatasync(fd, callback)#

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details. No arguments other than a possible exception are given to the completion callback.

fs.fstat(fd[, options], callback)#

Invokes the callback with the <fs.Stats> for the file descriptor.

See the POSIX fstat(2) documentation for more detail.

fs.fsync(fd, callback)#

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail. No arguments other than a possible exception are given to the completion callback.

fs.ftruncate(fd[, len], callback)#

Truncates the file descriptor. No arguments other than a possible exception are given to the completion callback.

See the POSIX ftruncate(2) documentation for more detail.

If the file referred to by the file descriptor was larger than len bytes, only the first len bytes will be retained in the file.

For example, the following program retains only the first four bytes of the file:

import { open, close, ftruncate } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('temp.txt', 'r+', (err, fd) => {
  if (err) throw err;

  try {
    ftruncate(fd, 4, (err) => {
      closeFd(fd);
      if (err) throw err;
    });
  } catch (err) {
    closeFd(fd);
    if (err) throw err;
  }
}); 

If the file previously was shorter than len bytes, it is extended, and the extended part is filled with null bytes ('\0'):

If len is negative then 0 will be used.

fs.futimes(fd, atime, mtime, callback)#

Change the file system timestamps of the object referenced by the supplied file descriptor. See fs.utimes().

fs.glob(pattern[, options], callback)#

Stability: 1 - Experimental

  • pattern <string> | <string[]>

  • options <Object>

    • cwd <string> current working directory. Default: process.cwd()
    • exclude <Function> Function to filter out files/directories. Return true to exclude the item, false to include it. Default: undefined.
    • withFileTypes <boolean> true if the glob should return paths as Dirents, false otherwise. Default: false.
  • callback <Function>

  • Retrieves the files matching the specified pattern.

import { glob } from 'node:fs';

glob('**/*.js', (err, matches) => {
  if (err) throw err;
  console.log(matches);
});const { glob } = require('node:fs');

glob('**/*.js', (err, matches) => {
  if (err) throw err;
  console.log(matches);
});

fs.lchmod(path, mode, callback)#

Changes the permissions on a symbolic link. No arguments other than a possible exception are given to the completion callback.

This method is only implemented on macOS.

See the POSIX lchmod(2) documentation for more detail.

fs.lchown(path, uid, gid, callback)#

Set the owner of the symbolic link. No arguments other than a possible exception are given to the completion callback.

See the POSIX lchown(2) documentation for more detail.

fs.lutimes(path, atime, mtime, callback)#

Changes the access and modification times of a file in the same way as fs.utimes(), with the difference that if the path refers to a symbolic link, then the link is not dereferenced: instead, the timestamps of the symbolic link itself are changed.

No arguments other than a possible exception are given to the completion callback.

fs.link(existingPath, newPath, callback)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail. No arguments other than a possible exception are given to the completion callback.

fs.lstat(path[, options], callback)#

Retrieves the <fs.Stats> for the symbolic link referred to by the path. The callback gets two arguments (err, stats) where stats is a <fs.Stats> object. lstat() is identical to stat(), except that if path is a symbolic link, then the link itself is stat-ed, not the file that it refers to.

See the POSIX lstat(2) documentation for more details.

fs.mkdir(path[, options], callback)#

Asynchronously creates a directory.

The callback is given a possible exception and, if recursive is true, the first directory path created, (err[, path]). path can still be undefined when recursive is true, if no directory was created (for instance, if it was previously created).

The optional options argument can be an integer specifying mode (permission and sticky bits), or an object with a mode property and a recursive property indicating whether parent directories should be created. Calling fs.mkdir() when path is a directory that exists results in an error only when recursive is false. If recursive is false and the directory exists, an EEXIST error occurs.

import { mkdir } from 'node:fs';

// Create ./tmp/a/apple, regardless of whether ./tmp and ./tmp/a exist.
mkdir('./tmp/a/apple', { recursive: true }, (err) => {
  if (err) throw err;
}); 

On Windows, using fs.mkdir() on the root directory even with recursion will result in an error:

import { mkdir } from 'node:fs';

mkdir('/', { recursive: true }, (err) => {
  // => [Error: EPERM: operation not permitted, mkdir 'C:\']
}); 

See the POSIX mkdir(2) documentation for more details.

fs.mkdtemp(prefix[, options], callback)#

Creates a unique temporary directory.

Generates six random characters to be appended behind a required prefix to create a unique temporary directory. Due to platform inconsistencies, avoid trailing X characters in prefix. Some platforms, notably the BSDs, can return more than six random characters, and replace trailing X characters in prefix with random characters.

The created directory path is passed as a string to the callback's second parameter.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

import { mkdtemp } from 'node:fs';
import { join } from 'node:path';
import { tmpdir } from 'node:os';

mkdtemp(join(tmpdir(), 'foo-'), (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Prints: /tmp/foo-itXde2 or C:\Users\...\AppData\Local\Temp\foo-itXde2
}); 

The fs.mkdtemp() method will append the six randomly selected characters directly to the prefix string. For instance, given a directory /tmp, if the intention is to create a temporary directory within /tmp, the prefix must end with a trailing platform-specific path separator (require('node:path').sep).

import { tmpdir } from 'node:os';
import { mkdtemp } from 'node:fs';

// The parent directory for the new temporary directory
const tmpDir = tmpdir();

// This method is *INCORRECT*:
mkdtemp(tmpDir, (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Will print something similar to `/tmpabc123`.
  // A new temporary directory is created at the file system root
  // rather than *within* the /tmp directory.
});

// This method is *CORRECT*:
import { sep } from 'node:path';
mkdtemp(`${tmpDir}${sep}`, (err, directory) => {
  if (err) throw err;
  console.log(directory);
  // Will print something similar to `/tmp/abc123`.
  // A new temporary directory is created within
  // the /tmp directory.
}); 

fs.open(path[, flags[, mode]], callback)#

Asynchronous file open. See the POSIX open(2) documentation for more details.

mode sets the file mode (permission and sticky bits), but only if the file was created. On Windows, only the write permission can be manipulated; see fs.chmod().

The callback gets two arguments (err, fd).

Some characters (< > : " / \ | ? *) are reserved under Windows as documented by Naming Files, Paths, and Namespaces. Under NTFS, if the filename contains a colon, Node.js will open a file system stream, as described by this MSDN page.

Functions based on fs.open() exhibit this behavior as well: fs.writeFile(), fs.readFile(), etc.

fs.openAsBlob(path[, options])#

Stability: 1 - Experimental

Returns a <Blob> whose data is backed by the given file.

The file must not be modified after the <Blob> is created. Any modifications will cause reading the <Blob> data to fail with a DOMException error. Synchronous stat operations on the file when the Blob is created, and before each read in order to detect whether the file data has been modified on disk.

import { openAsBlob } from 'node:fs';

const blob = await openAsBlob('the.file.txt');
const ab = await blob.arrayBuffer();
blob.stream();const { openAsBlob } = require('node:fs');

(async () => {
  const blob = await openAsBlob('the.file.txt');
  const ab = await blob.arrayBuffer();
  blob.stream();
})();

fs.opendir(path[, options], callback)#

Asynchronously open a directory. See the POSIX opendir(3) documentation for more details.

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

fs.read(fd, buffer, offset, length, position, callback)#

Read data from the file specified by fd.

The callback is given the three arguments, (err, bytesRead, buffer).

If the file is not modified concurrently, the end-of-file is reached when the number of bytes read is zero.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesRead and buffer properties.

The fs.read() method reads data from the file specified by the file descriptor (fd). The length argument indicates the maximum number of bytes that Node.js will attempt to read from the kernel. However, the actual number of bytes read (bytesRead) can be lower than the specified length for various reasons.

For example:

  • If the file is shorter than the specified length, bytesRead will be set to the actual number of bytes read.
  • If the file encounters EOF (End of File) before the buffer could be filled, Node.js will read all available bytes until EOF is encountered, and the bytesRead parameter in the callback will indicate the actual number of bytes read, which may be less than the specified length.
  • If the file is on a slow network filesystem or encounters any other issue during reading, bytesRead can be lower than the specified length.

Therefore, when using fs.read(), it's important to check the bytesRead value to determine how many bytes were actually read from the file. Depending on your application logic, you may need to handle cases where bytesRead is lower than the specified length, such as by wrapping the read call in a loop if you require a minimum amount of bytes.

This behavior is similar to the POSIX preadv2 function.

fs.read(fd[, options], callback)#

Similar to the fs.read() function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.read(fd, buffer[, options], callback)#

Similar to the fs.read() function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.readdir(path[, options], callback)#

Reads the contents of a directory. The callback gets two arguments (err, files) where files is an array of the names of the files in the directory excluding '.' and '..'.

See the POSIX readdir(3) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames passed to the callback. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the files array will contain <fs.Dirent> objects.

fs.readFile(path[, options], callback)#

Asynchronously reads the entire contents of a file.

import { readFile } from 'node:fs';

readFile('/etc/passwd', (err, data) => {
  if (err) throw err;
  console.log(data);
}); 

The callback is passed two arguments (err, data), where data is the contents of the file.

If no encoding is specified, then the raw buffer is returned.

If options is a string, then it specifies the encoding:

import { readFile } from 'node:fs';

readFile('/etc/passwd', 'utf8', callback); 

When the path is a directory, the behavior of fs.readFile() and fs.readFileSync() is platform-specific. On macOS, Linux, and Windows, an error will be returned. On FreeBSD, a representation of the directory's contents will be returned.

import { readFile } from 'node:fs';

// macOS, Linux, and Windows
readFile('<directory>', (err, data) => {
  // => [Error: EISDIR: illegal operation on a directory, read <directory>]
});

//  FreeBSD
readFile('<directory>', (err, data) => {
  // => null, <data>
}); 

It is possible to abort an ongoing request using an AbortSignal. If a request is aborted the callback is called with an AbortError:

import { readFile } from 'node:fs';

const controller = new AbortController();
const signal = controller.signal;
readFile(fileInfo[0].name, { signal }, (err, buf) => {
  // ...
});
// When you want to abort the request
controller.abort(); 

The fs.readFile() function buffers the entire file. To minimize memory costs, when possible prefer streaming via fs.createReadStream().

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.readFile performs.

File descriptors#
  1. Any specified file descriptor has to support reading.
  2. If a file descriptor is specified as the path, it will not be closed automatically.
  3. The reading will begin at the current position. For example, if the file already had 'Hello World' and six bytes are read with the file descriptor, the call to fs.readFile() with the same file descriptor, would give 'World', rather than 'Hello World'.
Performance Considerations#

The fs.readFile() method asynchronously reads the contents of a file into memory one chunk at a time, allowing the event loop to turn between each chunk. This allows the read operation to have less impact on other activity that may be using the underlying libuv thread pool but means that it will take longer to read a complete file into memory.

The additional read overhead can vary broadly on different systems and depends on the type of file being read. If the file type is not a regular file (a pipe for instance) and Node.js is unable to determine an actual file size, each read operation will load on 64 KiB of data. For regular files, each read will process 512 KiB of data.

For applications that require as-fast-as-possible reading of file contents, it is better to use fs.read() directly and for application code to manage reading the full contents of the file itself.

The Node.js GitHub issue #25741 provides more information and a detailed analysis on the performance of fs.readFile() for multiple file sizes in different Node.js versions.

fs.readlink(path[, options], callback)#

Reads the contents of the symbolic link referred to by path. The callback gets two arguments (err, linkString).

See the POSIX readlink(2) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path passed to the callback. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fs.readv(fd, buffers[, position], callback)#

Read from a file specified by fd and write to an array of ArrayBufferViews using readv().

position is the offset from the beginning of the file from where data should be read. If typeof position !== 'number', the data will be read from the current position.

The callback will be given three arguments: err, bytesRead, and buffers. bytesRead is how many bytes were read from the file.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesRead and buffers properties.

fs.realpath(path[, options], callback)#

Asynchronously computes the canonical pathname by resolving ., .., and symbolic links.

A canonical pathname is not necessarily unique. Hard links and bind mounts can expose a file system entity through many pathnames.

This function behaves like realpath(3), with some exceptions:

  1. No case conversion is performed on case-insensitive file systems.

  2. The maximum number of symbolic links is platform-independent and generally (much) higher than what the native realpath(3) implementation supports.

The callback gets two arguments (err, resolvedPath). May use process.cwd to resolve relative paths.

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path passed to the callback. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

If path resolves to a socket or a pipe, the function will return a system dependent name for that object.

A path that does not exist results in an ENOENT error. error.path is the absolute file path.

fs.realpath.native(path[, options], callback)#

Asynchronous realpath(3).

The callback gets two arguments (err, resolvedPath).

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path passed to the callback. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fs.rename(oldPath, newPath, callback)#

Asynchronously rename file at oldPath to the pathname provided as newPath. In the case that newPath already exists, it will be overwritten. If there is a directory at newPath, an error will be raised instead. No arguments other than a possible exception are given to the completion callback.

See also: rename(2).

import { rename } from 'node:fs';

rename('oldFile.txt', 'newFile.txt', (err) => {
  if (err) throw err;
  console.log('Rename complete!');
}); 

fs.rmdir(path[, options], callback)#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • callback <Function>

Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.

Using fs.rmdir() on a file (not a directory) results in an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fs.rm() with options { recursive: true, force: true }.

fs.rm(path[, options], callback)#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.
  • callback <Function>

Asynchronously removes files and directories (modeled on the standard POSIX rm utility). No arguments other than a possible exception are given to the completion callback.

fs.stat(path[, options], callback)#

Asynchronous stat(2). The callback gets two arguments (err, stats) where stats is an <fs.Stats> object.

In case of an error, the err.code will be one of Common System Errors.

fs.stat() follows symbolic links. Use fs.lstat() to look at the links themselves.

Using fs.stat() to check for the existence of a file before calling fs.open(), fs.readFile(), or fs.writeFile() is not recommended. Instead, user code should open/read/write the file directly and handle the error raised if the file is not available.

To check if a file exists without manipulating it afterwards, fs.access() is recommended.

For example, given the following directory structure:

- txtDir
-- file.txt
- app.js 

The next program will check for the stats of the given paths:

import { stat } from 'node:fs';

const pathsToCheck = ['./txtDir', './txtDir/file.txt'];

for (let i = 0; i < pathsToCheck.length; i++) {
  stat(pathsToCheck[i], (err, stats) => {
    console.log(stats.isDirectory());
    console.log(stats);
  });
} 

The resulting output will resemble:

true
Stats {
  dev: 16777220,
  mode: 16877,
  nlink: 3,
  uid: 501,
  gid: 20,
  rdev: 0,
  blksize: 4096,
  ino: 14214262,
  size: 96,
  blocks: 0,
  atimeMs: 1561174653071.963,
  mtimeMs: 1561174614583.3518,
  ctimeMs: 1561174626623.5366,
  birthtimeMs: 1561174126937.2893,
  atime: 2019-06-22T03:37:33.072Z,
  mtime: 2019-06-22T03:36:54.583Z,
  ctime: 2019-06-22T03:37:06.624Z,
  birthtime: 2019-06-22T03:28:46.937Z
}
false
Stats {
  dev: 16777220,
  mode: 33188,
  nlink: 1,
  uid: 501,
  gid: 20,
  rdev: 0,
  blksize: 4096,
  ino: 14214074,
  size: 8,
  blocks: 8,
  atimeMs: 1561174616618.8555,
  mtimeMs: 1561174614584,
  ctimeMs: 1561174614583.8145,
  birthtimeMs: 1561174007710.7478,
  atime: 2019-06-22T03:36:56.619Z,
  mtime: 2019-06-22T03:36:54.584Z,
  ctime: 2019-06-22T03:36:54.584Z,
  birthtime: 2019-06-22T03:26:47.711Z
} 

fs.statfs(path[, options], callback)#

Asynchronous statfs(2). Returns information about the mounted file system which contains path. The callback gets two arguments (err, stats) where stats is an <fs.StatFs> object.

In case of an error, the err.code will be one of Common System Errors.

fs.symlink(target, path[, type], callback)#

Creates the link called path pointing to target. No arguments other than a possible exception are given to the completion callback.

See the POSIX symlink(2) documentation for more details.

The type argument is only available on Windows and ignored on other platforms. It can be set to 'dir', 'file', or 'junction'. If the type argument is null, Node.js will autodetect target type and use 'file' or 'dir'. If the target does not exist, 'file' will be used. Windows junction points require the destination path to be absolute. When using 'junction', the target argument will automatically be normalized to absolute path. Junction points on NTFS volumes can only point to directories.

Relative targets are relative to the link's parent directory.

import { symlink } from 'node:fs';

symlink('./mew', './mewtwo', callback); 

The above example creates a symbolic link mewtwo which points to mew in the same directory:

$ tree .
.
├── mew
└── mewtwo -> ./mew 

fs.truncate(path[, len], callback)#

Truncates the file. No arguments other than a possible exception are given to the completion callback. A file descriptor can also be passed as the first argument. In this case, fs.ftruncate() is called.

import { truncate } from 'node:fs';
// Assuming that 'path/file.txt' is a regular file.
truncate('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was truncated');
});const { truncate } = require('node:fs');
// Assuming that 'path/file.txt' is a regular file.
truncate('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was truncated');
});

Passing a file descriptor is deprecated and may result in an error being thrown in the future.

See the POSIX truncate(2) documentation for more details.

fs.unlink(path, callback)#

Asynchronously removes a file or symbolic link. No arguments other than a possible exception are given to the completion callback.

import { unlink } from 'node:fs';
// Assuming that 'path/file.txt' is a regular file.
unlink('path/file.txt', (err) => {
  if (err) throw err;
  console.log('path/file.txt was deleted');
}); 

fs.unlink() will not work on a directory, empty or otherwise. To remove a directory, use fs.rmdir().

See the POSIX unlink(2) documentation for more details.

fs.unwatchFile(filename[, listener])#

Stop watching for changes on filename. If listener is specified, only that particular listener is removed. Otherwise, all listeners are removed, effectively stopping watching of filename.

Calling fs.unwatchFile() with a filename that is not being watched is a no-op, not an error.

Using fs.watch() is more efficient than fs.watchFile() and fs.unwatchFile(). fs.watch() should be used instead of fs.watchFile() and fs.unwatchFile() when possible.

fs.utimes(path, atime, mtime, callback)#

Change the file system timestamps of the object referenced by path.

The atime and mtime arguments follow these rules:

  • Values can be either numbers representing Unix epoch time in seconds, Dates, or a numeric string like '123456789.0'.
  • If the value can not be converted to a number, or is NaN, Infinity, or -Infinity, an Error will be thrown.

fs.watch(filename[, options][, listener])#

Watch for changes on filename, where filename is either a file or a directory.

The second argument is optional. If options is provided as a string, it specifies the encoding. Otherwise options should be passed as an object.

The listener callback gets two arguments (eventType, filename). eventType is either 'rename' or 'change', and filename is the name of the file which triggered the event.

On most platforms, 'rename' is emitted whenever a filename appears or disappears in the directory.

The listener callback is attached to the 'change' event fired by <fs.FSWatcher>, but it is not the same thing as the 'change' value of eventType.

If a signal is passed, aborting the corresponding AbortController will close the returned <fs.FSWatcher>.

Caveats#

The fs.watch API is not 100% consistent across platforms, and is unavailable in some situations.

On Windows, no events will be emitted if the watched directory is moved or renamed. An EPERM error is reported when the watched directory is deleted.

Availability#

This feature depends on the underlying operating system providing a way to be notified of file system changes.

  • On Linux systems, this uses inotify(7).
  • On BSD systems, this uses kqueue(2).
  • On macOS, this uses kqueue(2) for files and FSEvents for directories.
  • On SunOS systems (including Solaris and SmartOS), this uses event ports.
  • On Windows systems, this feature depends on ReadDirectoryChangesW.
  • On AIX systems, this feature depends on AHAFS, which must be enabled.
  • On IBM i systems, this feature is not supported.

If the underlying functionality is not available for some reason, then fs.watch() will not be able to function and may throw an exception. For example, watching files or directories can be unreliable, and in some cases impossible, on network file systems (NFS, SMB, etc) or host file systems when using virtualization software such as Vagrant or Docker.

It is still possible to use fs.watchFile(), which uses stat polling, but this method is slower and less reliable.

Inodes#

On Linux and macOS systems, fs.watch() resolves the path to an inode and watches the inode. If the watched path is deleted and recreated, it is assigned a new inode. The watch will emit an event for the delete but will continue watching the original inode. Events for the new inode will not be emitted. This is expected behavior.

AIX files retain the same inode for the lifetime of a file. Saving and closing a watched file on AIX will result in two notifications (one for adding new content, and one for truncation).

Filename argument#

Providing filename argument in the callback is only supported on Linux, macOS, Windows, and AIX. Even on supported platforms, filename is not always guaranteed to be provided. Therefore, don't assume that filename argument is always provided in the callback, and have some fallback logic if it is null.

import { watch } from 'node:fs';
watch('somedir', (eventType, filename) => {
  console.log(`event type is: ${eventType}`);
  if (filename) {
    console.log(`filename provided: ${filename}`);
  } else {
    console.log('filename not provided');
  }
}); 

fs.watchFile(filename[, options], listener)#

Watch for changes on filename. The callback listener will be called each time the file is accessed.

The options argument may be omitted. If provided, it should be an object. The options object may contain a boolean named persistent that indicates whether the process should continue to run as long as files are being watched. The options object may specify an interval property indicating how often the target should be polled in milliseconds.

The listener gets two arguments the current stat object and the previous stat object:

import { watchFile } from 'node:fs';

watchFile('message.text', (curr, prev) => {
  console.log(`the current mtime is: ${curr.mtime}`);
  console.log(`the previous mtime was: ${prev.mtime}`);
}); 

These stat objects are instances of fs.Stat. If the bigint option is true, the numeric values in these objects are specified as BigInts.

To be notified when the file was modified, not just accessed, it is necessary to compare curr.mtimeMs and prev.mtimeMs.

When an fs.watchFile operation results in an ENOENT error, it will invoke the listener once, with all the fields zeroed (or, for dates, the Unix Epoch). If the file is created later on, the listener will be called again, with the latest stat objects. This is a change in functionality since v0.10.

Using fs.watch() is more efficient than fs.watchFile and fs.unwatchFile. fs.watch should be used instead of fs.watchFile and fs.unwatchFile when possible.

When a file being watched by fs.watchFile() disappears and reappears, then the contents of previous in the second callback event (the file's reappearance) will be the same as the contents of previous in the first callback event (its disappearance).

This happens when:

  • the file is deleted, followed by a restore
  • the file is renamed and then renamed a second time back to its original name

fs.write(fd, buffer, offset[, length[, position]], callback)#

Write buffer to the file specified by fd.

offset determines the part of the buffer to be written, and length is an integer specifying the number of bytes to write.

position refers to the offset from the beginning of the file where this data should be written. If typeof position !== 'number', the data will be written at the current position. See pwrite(2).

The callback will be given three arguments (err, bytesWritten, buffer) where bytesWritten specifies how many bytes were written from buffer.

If this method is invoked as its util.promisify()ed version, it returns a promise for an Object with bytesWritten and buffer properties.

It is unsafe to use fs.write() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

fs.write(fd, buffer[, options], callback)#

Write buffer to the file specified by fd.

Similar to the above fs.write function, this version takes an optional options object. If no options object is specified, it will default with the above values.

fs.write(fd, string[, position[, encoding]], callback)#

Write string to the file specified by fd. If string is not a string, an exception is thrown.

position refers to the offset from the beginning of the file where this data should be written. If typeof position !== 'number' the data will be written at the current position. See pwrite(2).

encoding is the expected string encoding.

The callback will receive the arguments (err, written, string) where written specifies how many bytes the passed string required to be written. Bytes written is not necessarily the same as string characters written. See Buffer.byteLength.

It is unsafe to use fs.write() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

On Windows, if the file descriptor is connected to the console (e.g. fd == 1 or stdout) a string containing non-ASCII characters will not be rendered properly by default, regardless of the encoding used. It is possible to configure the console to render UTF-8 properly by changing the active codepage with the chcp 65001 command. See the chcp docs for more details.

fs.writeFile(file, data[, options], callback)#

When file is a filename, asynchronously writes data to the file, replacing the file if it already exists. data can be a string or a buffer.

When file is a file descriptor, the behavior is similar to calling fs.write() directly (which is recommended). See the notes below on using a file descriptor.

The encoding option is ignored if data is a buffer.

The mode option only affects the newly created file. See fs.open() for more details.

import { writeFile } from 'node:fs';
import { Buffer } from 'node:buffer';

const data = new Uint8Array(Buffer.from('Hello Node.js'));
writeFile('message.txt', data, (err) => {
  if (err) throw err;
  console.log('The file has been saved!');
}); 

If options is a string, then it specifies the encoding:

import { writeFile } from 'node:fs';

writeFile('message.txt', 'Hello Node.js', 'utf8', callback); 

It is unsafe to use fs.writeFile() multiple times on the same file without waiting for the callback. For this scenario, fs.createWriteStream() is recommended.

Similarly to fs.readFile - fs.writeFile is a convenience method that performs multiple write calls internally to write the buffer passed to it. For performance sensitive code consider using fs.createWriteStream().

It is possible to use an <AbortSignal> to cancel an fs.writeFile(). Cancelation is "best effort", and some amount of data is likely still to be written.

import { writeFile } from 'node:fs';
import { Buffer } from 'node:buffer';

const controller = new AbortController();
const { signal } = controller;
const data = new Uint8Array(Buffer.from('Hello Node.js'));
writeFile('message.txt', data, { signal }, (err) => {
  // When a request is aborted - the callback is called with an AbortError
});
// When the request should be aborted
controller.abort(); 

Aborting an ongoing request does not abort individual operating system requests but rather the internal buffering fs.writeFile performs.

Using fs.writeFile() with file descriptors#

When file is a file descriptor, the behavior is almost identical to directly calling fs.write() like:

import { write } from 'node:fs';
import { Buffer } from 'node:buffer';

write(fd, Buffer.from(data, options.encoding), callback); 

The difference from directly calling fs.write() is that under some unusual conditions, fs.write() might write only part of the buffer and need to be retried to write the remaining data, whereas fs.writeFile() retries until the data is entirely written (or an error occurs).

The implications of this are a common source of confusion. In the file descriptor case, the file is not replaced! The data is not necessarily written to the beginning of the file, and the file's original data may remain before and/or after the newly written data.

For example, if fs.writeFile() is called twice in a row, first to write the string 'Hello', then to write the string ', World', the file would contain 'Hello, World', and might contain some of the file's original data (depending on the size of the original file, and the position of the file descriptor). If a file name had been used instead of a descriptor, the file would be guaranteed to contain only ', World'.

fs.writev(fd, buffers[, position], callback)#

Write an array of ArrayBufferViews to the file specified by fd using writev().

position is the offset from the beginning of the file where this data should be written. If typeof position !== 'number', the data will be written at the current position.

The callback will be given three arguments: err, bytesWritten, and buffers. bytesWritten is how many bytes were written from buffers.

If this method is util.promisify()ed, it returns a promise for an Object with bytesWritten and buffers properties.

It is unsafe to use fs.writev() multiple times on the same file without waiting for the callback. For this scenario, use fs.createWriteStream().

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

Synchronous API#

The synchronous APIs perform all operations synchronously, blocking the event loop until the operation completes or fails.

fs.accessSync(path[, mode])#

Synchronously tests a user's permissions for the file or directory specified by path. The mode argument is an optional integer that specifies the accessibility checks to be performed. mode should be either the value fs.constants.F_OK or a mask consisting of the bitwise OR of any of fs.constants.R_OK, fs.constants.W_OK, and fs.constants.X_OK (e.g. fs.constants.W_OK | fs.constants.R_OK). Check File access constants for possible values of mode.

If any of the accessibility checks fail, an Error will be thrown. Otherwise, the method will return undefined.

import { accessSync, constants } from 'node:fs';

try {
  accessSync('etc/passwd', constants.R_OK | constants.W_OK);
  console.log('can read/write');
} catch (err) {
  console.error('no access!');
} 

fs.appendFileSync(path, data[, options])#

Synchronously append data to a file, creating the file if it does not yet exist. data can be a string or a <Buffer>.

The mode option only affects the newly created file. See fs.open() for more details.

import { appendFileSync } from 'node:fs';

try {
  appendFileSync('message.txt', 'data to append');
  console.log('The "data to append" was appended to file!');
} catch (err) {
  /* Handle the error */
} 

If options is a string, then it specifies the encoding:

import { appendFileSync } from 'node:fs';

appendFileSync('message.txt', 'data to append', 'utf8'); 

The path may be specified as a numeric file descriptor that has been opened for appending (using fs.open() or fs.openSync()). The file descriptor will not be closed automatically.

import { openSync, closeSync, appendFileSync } from 'node:fs';

let fd;

try {
  fd = openSync('message.txt', 'a');
  appendFileSync(fd, 'data to append', 'utf8');
} catch (err) {
  /* Handle the error */
} finally {
  if (fd !== undefined)
    closeSync(fd);
} 

fs.chmodSync(path, mode)#

For detailed information, see the documentation of the asynchronous version of this API: fs.chmod().

See the POSIX chmod(2) documentation for more detail.

fs.chownSync(path, uid, gid)#

Synchronously changes owner and group of a file. Returns undefined. This is the synchronous version of fs.chown().

See the POSIX chown(2) documentation for more detail.

fs.closeSync(fd)#

Closes the file descriptor. Returns undefined.

Calling fs.closeSync() on any file descriptor (fd) that is currently in use through any other fs operation may lead to undefined behavior.

See the POSIX close(2) documentation for more detail.

fs.copyFileSync(src, dest[, mode])#

Synchronously copies src to dest. By default, dest is overwritten if it already exists. Returns undefined. Node.js makes no guarantees about the atomicity of the copy operation. If an error occurs after the destination file has been opened for writing, Node.js will attempt to remove the destination.

mode is an optional integer that specifies the behavior of the copy operation. It is possible to create a mask consisting of the bitwise OR of two or more values (e.g. fs.constants.COPYFILE_EXCL | fs.constants.COPYFILE_FICLONE).

  • fs.constants.COPYFILE_EXCL: The copy operation will fail if dest already exists.
  • fs.constants.COPYFILE_FICLONE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then a fallback copy mechanism is used.
  • fs.constants.COPYFILE_FICLONE_FORCE: The copy operation will attempt to create a copy-on-write reflink. If the platform does not support copy-on-write, then the operation will fail.
import { copyFileSync, constants } from 'node:fs';

// destination.txt will be created or overwritten by default.
copyFileSync('source.txt', 'destination.txt');
console.log('source.txt was copied to destination.txt');

// By using COPYFILE_EXCL, the operation will fail if destination.txt exists.
copyFileSync('source.txt', 'destination.txt', constants.COPYFILE_EXCL); 

fs.cpSync(src, dest[, options])#

  • src <string> | <URL> source path to copy.
  • dest <string> | <URL> destination path to copy to.
  • options <Object>
    • dereference <boolean> dereference symlinks. Default: false.
    • errorOnExist <boolean> when force is false, and the destination exists, throw an error. Default: false.
    • filter <Function> Function to filter copied files/directories. Return true to copy the item, false to ignore it. When ignoring a directory, all of its contents will be skipped as well. Default: undefined
      • src <string> source path to copy.
      • dest <string> destination path to copy to.
      • Returns: <boolean> Any non-Promise value that is coercible to boolean.
    • force <boolean> overwrite existing file or directory. The copy operation will ignore errors if you set this to false and the destination exists. Use the errorOnExist option to change this behavior. Default: true.
    • mode <integer> modifiers for copy operation. Default: 0. See mode flag of fs.copyFileSync().
    • preserveTimestamps <boolean> When true timestamps from src will be preserved. Default: false.
    • recursive <boolean> copy directories recursively Default: false
    • verbatimSymlinks <boolean> When true, path resolution for symlinks will be skipped. Default: false

Synchronously copies the entire directory structure from src to dest, including subdirectories and files.

When copying a directory to another directory, globs are not supported and behavior is similar to cp dir1/ dir2/.

fs.existsSync(path)#

Returns true if the path exists, false otherwise.

For detailed information, see the documentation of the asynchronous version of this API: fs.exists().

fs.exists() is deprecated, but fs.existsSync() is not. The callback parameter to fs.exists() accepts parameters that are inconsistent with other Node.js callbacks. fs.existsSync() does not use a callback.

import { existsSync } from 'node:fs';

if (existsSync('/etc/passwd'))
  console.log('The path exists.'); 

fs.fchmodSync(fd, mode)#

Sets the permissions on the file. Returns undefined.

See the POSIX fchmod(2) documentation for more detail.

fs.fchownSync(fd, uid, gid)#

Sets the owner of the file. Returns undefined.

See the POSIX fchown(2) documentation for more detail.

fs.fdatasyncSync(fd)#

Forces all currently queued I/O operations associated with the file to the operating system's synchronized I/O completion state. Refer to the POSIX fdatasync(2) documentation for details. Returns undefined.

fs.fstatSync(fd[, options])#

Retrieves the <fs.Stats> for the file descriptor.

See the POSIX fstat(2) documentation for more detail.

fs.fsyncSync(fd)#

Request that all data for the open file descriptor is flushed to the storage device. The specific implementation is operating system and device specific. Refer to the POSIX fsync(2) documentation for more detail. Returns undefined.

fs.ftruncateSync(fd[, len])#

Truncates the file descriptor. Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.ftruncate().

fs.futimesSync(fd, atime, mtime)#

Synchronous version of fs.futimes(). Returns undefined.

fs.globSync(pattern[, options])#

Stability: 1 - Experimental

  • pattern <string> | <string[]>
  • options <Object>
    • cwd <string> current working directory. Default: process.cwd()
    • exclude <Function> Function to filter out files/directories. Return true to exclude the item, false to include it. Default: undefined.
    • withFileTypes <boolean> true if the glob should return paths as Dirents, false otherwise. Default: false.
  • Returns: <string[]> paths of files that match the pattern.
import { globSync } from 'node:fs';

console.log(globSync('**/*.js'));const { globSync } = require('node:fs');

console.log(globSync('**/*.js'));

fs.lchmodSync(path, mode)#

Changes the permissions on a symbolic link. Returns undefined.

This method is only implemented on macOS.

See the POSIX lchmod(2) documentation for more detail.

fs.lchownSync(path, uid, gid)#

Set the owner for the path. Returns undefined.

See the POSIX lchown(2) documentation for more details.

fs.lutimesSync(path, atime, mtime)#

Change the file system timestamps of the symbolic link referenced by path. Returns undefined, or throws an exception when parameters are incorrect or the operation fails. This is the synchronous version of fs.lutimes().

fs.linkSync(existingPath, newPath)#

Creates a new link from the existingPath to the newPath. See the POSIX link(2) documentation for more detail. Returns undefined.

fs.lstatSync(path[, options])#

Retrieves the <fs.Stats> for the symbolic link referred to by path.

See the POSIX lstat(2) documentation for more details.

fs.mkdirSync(path[, options])#

Synchronously creates a directory. Returns undefined, or if recursive is true, the first directory path created. This is the synchronous version of fs.mkdir().

See the POSIX mkdir(2) documentation for more details.

fs.mkdtempSync(prefix[, options])#

Returns the created directory path.

For detailed information, see the documentation of the asynchronous version of this API: fs.mkdtemp().

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use.

fs.opendirSync(path[, options])#

Synchronously open a directory. See opendir(3).

Creates an <fs.Dir>, which contains all further functions for reading from and cleaning up the directory.

The encoding option sets the encoding for the path while opening the directory and subsequent read operations.

fs.openSync(path[, flags[, mode]])#

Returns an integer representing the file descriptor.

For detailed information, see the documentation of the asynchronous version of this API: fs.open().

fs.readdirSync(path[, options])#

Reads the contents of the directory.

See the POSIX readdir(3) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the filenames returned. If the encoding is set to 'buffer', the filenames returned will be passed as <Buffer> objects.

If options.withFileTypes is set to true, the result will contain <fs.Dirent> objects.

fs.readFileSync(path[, options])#

Returns the contents of the path.

For detailed information, see the documentation of the asynchronous version of this API: fs.readFile().

If the encoding option is specified then this function returns a string. Otherwise it returns a buffer.

Similar to fs.readFile(), when the path is a directory, the behavior of fs.readFileSync() is platform-specific.

import { readFileSync } from 'node:fs';

// macOS, Linux, and Windows
readFileSync('<directory>');
// => [Error: EISDIR: illegal operation on a directory, read <directory>]

//  FreeBSD
readFileSync('<directory>'); // => <data> 

fs.readlinkSync(path[, options])#

Returns the symbolic link's string value.

See the POSIX readlink(2) documentation for more details.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the link path returned. If the encoding is set to 'buffer', the link path returned will be passed as a <Buffer> object.

fs.readSync(fd, buffer, offset, length[, position])#

Returns the number of bytesRead.

For detailed information, see the documentation of the asynchronous version of this API: fs.read().

fs.readSync(fd, buffer[, options])#

Returns the number of bytesRead.

Similar to the above fs.readSync function, this version takes an optional options object. If no options object is specified, it will default with the above values.

For detailed information, see the documentation of the asynchronous version of this API: fs.read().

fs.readvSync(fd, buffers[, position])#

For detailed information, see the documentation of the asynchronous version of this API: fs.readv().

fs.realpathSync(path[, options])#

Returns the resolved pathname.

For detailed information, see the documentation of the asynchronous version of this API: fs.realpath().

fs.realpathSync.native(path[, options])#

Synchronous realpath(3).

Only paths that can be converted to UTF8 strings are supported.

The optional options argument can be a string specifying an encoding, or an object with an encoding property specifying the character encoding to use for the path returned. If the encoding is set to 'buffer', the path returned will be passed as a <Buffer> object.

On Linux, when Node.js is linked against musl libc, the procfs file system must be mounted on /proc in order for this function to work. Glibc does not have this restriction.

fs.renameSync(oldPath, newPath)#

Renames the file from oldPath to newPath. Returns undefined.

See the POSIX rename(2) documentation for more details.

fs.rmdirSync(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js retries the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode, operations are retried on failure. Default: false. Deprecated.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.

Synchronous rmdir(2). Returns undefined.

Using fs.rmdirSync() on a file (not a directory) results in an ENOENT error on Windows and an ENOTDIR error on POSIX.

To get a behavior similar to the rm -rf Unix command, use fs.rmSync() with options { recursive: true, force: true }.

fs.rmSync(path[, options])#

  • path <string> | <Buffer> | <URL>
  • options <Object>
    • force <boolean> When true, exceptions will be ignored if path does not exist. Default: false.
    • maxRetries <integer> If an EBUSY, EMFILE, ENFILE, ENOTEMPTY, or EPERM error is encountered, Node.js will retry the operation with a linear backoff wait of retryDelay milliseconds longer on each try. This option represents the number of retries. This option is ignored if the recursive option is not true. Default: 0.
    • recursive <boolean> If true, perform a recursive directory removal. In recursive mode operations are retried on failure. Default: false.
    • retryDelay <integer> The amount of time in milliseconds to wait between retries. This option is ignored if the recursive option is not true. Default: 100.

Synchronously removes files and directories (modeled on the standard POSIX rm utility). Returns undefined.

fs.statSync(path[, options])#

Retrieves the <fs.Stats> for the path.

fs.statfsSync(path[, options])#

Synchronous statfs(2). Returns information about the mounted file system which contains path.

In case of an error, the err.code will be one of Common System Errors.

fs.symlinkSync(target, path[, type])#

Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.symlink().

fs.truncateSync(path[, len])#

Truncates the file. Returns undefined. A file descriptor can also be passed as the first argument. In this case, fs.ftruncateSync() is called.

Passing a file descriptor is deprecated and may result in an error being thrown in the future.

fs.unlinkSync(path)#

Synchronous unlink(2). Returns undefined.

fs.utimesSync(path, atime, mtime)#

Returns undefined.

For detailed information, see the documentation of the asynchronous version of this API: fs.utimes().

fs.writeFileSync(file, data[, options])#

Returns undefined.

The mode option only affects the newly created file. See fs.open() for more details.

For detailed information, see the documentation of the asynchronous version of this API: fs.writeFile().

fs.writeSync(fd, buffer, offset[, length[, position]])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, buffer...).

fs.writeSync(fd, buffer[, options])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, buffer...).

fs.writeSync(fd, string[, position[, encoding]])#

For detailed information, see the documentation of the asynchronous version of this API: fs.write(fd, string...).

fs.writevSync(fd, buffers[, position])#

For detailed information, see the documentation of the asynchronous version of this API: fs.writev().

Common Objects#

The common objects are shared by all of the file system API variants (promise, callback, and synchronous).

Class: fs.Dir#

A class representing a directory stream.

Created by fs.opendir(), fs.opendirSync(), or fsPromises.opendir().

import { opendir } from 'node:fs/promises';

try {
  const dir = await opendir('./');
  for await (const dirent of dir)
    console.log(dirent.name);
} catch (err) {
  console.error(err);
} 

When using the async iterator, the <fs.Dir> object will be automatically closed after the iterator exits.

dir.close()#

Asynchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

A promise is returned that will be fulfilled after the resource has been closed.

dir.close(callback)#

Asynchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

The callback will be called after the resource handle has been closed.

dir.closeSync()#

Synchronously close the directory's underlying resource handle. Subsequent reads will result in errors.

dir.path#

The read-only path of this directory as was provided to fs.opendir(), fs.opendirSync(), or fsPromises.opendir().

dir.read()#

Asynchronously read the next directory entry via readdir(3) as an <fs.Dirent>.

A promise is returned that will be fulfilled with an <fs.Dirent>, or null if there are no more directory entries to read.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir.read(callback)#

Asynchronously read the next directory entry via readdir(3) as an <fs.Dirent>.

After the read is completed, the callback will be called with an <fs.Dirent>, or null if there are no more directory entries to read.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir.readSync()#

Synchronously read the next directory entry as an <fs.Dirent>. See the POSIX readdir(3) documentation for more detail.

If there are no more directory entries to read, null will be returned.

Directory entries returned by this function are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

dir[Symbol.asyncIterator]()#

Asynchronously iterates over the directory until all entries have been read. Refer to the POSIX readdir(3) documentation for more detail.

Entries returned by the async iterator are always an <fs.Dirent>. The null case from dir.read() is handled internally.

See <fs.Dir> for an example.

Directory entries returned by this iterator are in no particular order as provided by the operating system's underlying directory mechanisms. Entries added or removed while iterating over the directory might not be included in the iteration results.

Class: fs.Dirent#

A representation of a directory entry, which can be a file or a subdirectory within the directory, as returned by reading from an <fs.Dir>. The directory entry is a combination of the file name and file type pairs.

Additionally, when fs.readdir() or fs.readdirSync() is called with the withFileTypes option set to true, the resulting array is filled with <fs.Dirent> objects, rather than strings or <Buffer>s.

dirent.isBlockDevice()#

Returns true if the <fs.Dirent> object describes a block device.

dirent.isCharacterDevice()#

Returns true if the <fs.Dirent> object describes a character device.

dirent.isDirectory()#

Returns true if the <fs.Dirent> object describes a file system directory.

dirent.isFIFO()#

Returns true if the <fs.Dirent> object describes a first-in-first-out (FIFO) pipe.

dirent.isFile()#

Returns true if the <fs.Dirent> object describes a regular file.

dirent.isSocket()#

Returns true if the <fs.Dirent> object describes a socket.

dirent.isSymbolicLink()#

Returns true if the <fs.Dirent> object describes a symbolic link.

dirent.name#

The file name that this <fs.Dirent> object refers to. The type of this value is determined by the options.encoding passed to fs.readdir() or fs.readdirSync().

dirent.parentPath#

Stability: 1 - Experimental

The path to the parent directory of the file this <fs.Dirent> object refers to.

dirent.path#

Stability: 0 - Deprecated: Use dirent.parentPath instead.

Alias for dirent.parentPath. Read-only.

Class: fs.FSWatcher#

A successful call to fs.watch() method will return a new <fs.FSWatcher> object.

All <fs.FSWatcher> objects emit a 'change' event whenever a specific watched file is modified.

Event: 'change'#
  • eventType <string> The type of change event that has occurred
  • filename <string> | <Buffer> The filename that changed (if relevant/available)

Emitted when something changes in a watched directory or file. See more details in fs.watch().

The filename argument may not be provided depending on operating system support. If filename is provided, it will be provided as a <Buffer> if fs.watch() is called with its encoding option set to 'buffer', otherwise filename will be a UTF-8 string.

import { watch } from 'node:fs';
// Example when handled through fs.watch() listener
watch('./tmp', { encoding: 'buffer' }, (eventType, filename) => {
  if (filename) {
    console.log(filename);
    // Prints: <Buffer ...>
  }
}); 
Event: 'close'#

Emitted when the watcher stops watching for changes. The closed <fs.FSWatcher> object is no longer usable in the event handler.

Event: 'error'#

Emitted when an error occurs while watching the file. The errored <fs.FSWatcher> object is no longer usable in the event handler.

watcher.close()#

Stop watching for changes on the given <fs.FSWatcher>. Once stopped, the <fs.FSWatcher> object is no longer usable.

watcher.ref()#

When called, requests that the Node.js event loop not exit so long as the <fs.FSWatcher> is active. Calling watcher.ref() multiple times will have no effect.

By default, all <fs.FSWatcher> objects are "ref'ed", making it normally unnecessary to call watcher.ref() unless watcher.unref() had been called previously.

watcher.unref()#

When called, the active <fs.FSWatcher> object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the <fs.FSWatcher> object's callback is invoked. Calling watcher.unref() multiple times will have no effect.

Class: fs.StatWatcher#

A successful call to fs.watchFile() method will return a new <fs.StatWatcher> object.

watcher.ref()#

When called, requests that the Node.js event loop not exit so long as the <fs.StatWatcher> is active. Calling watcher.ref() multiple times will have no effect.

By default, all <fs.StatWatcher> objects are "ref'ed", making it normally unnecessary to call watcher.ref() unless watcher.unref() had been called previously.

watcher.unref()#

When called, the active <fs.StatWatcher> object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the <fs.StatWatcher> object's callback is invoked. Calling watcher.unref() multiple times will have no effect.

Class: fs.ReadStream#

Instances of <fs.ReadStream> are created and returned using the fs.createReadStream() function.

Event: 'close'#

Emitted when the <fs.ReadStream>'s underlying file descriptor has been closed.

Event: 'open'#

Emitted when the <fs.ReadStream>'s file descriptor has been opened.

Event: 'ready'#

Emitted when the <fs.ReadStream> is ready to be used.

Fires immediately after 'open'.

readStream.bytesRead#

The number of bytes that have been read so far.

readStream.path#

The path to the file the stream is reading from as specified in the first argument to fs.createReadStream(). If path is passed as a string, then readStream.path will be a string. If path is passed as a <Buffer>, then readStream.path will be a <Buffer>. If fd is specified, then readStream.path will be undefined.

readStream.pending#

This property is true if the underlying file has not been opened yet, i.e. before the 'ready' event is emitted.

Class: fs.Stats#

A <fs.Stats> object provides information about a file.

Objects returned from fs.stat(), fs.lstat(), fs.fstat(), and their synchronous counterparts are of this type. If bigint in the options passed to those methods is true, the numeric values will be bigint instead of number, and the object will contain additional nanosecond-precision properties suffixed with Ns. Stat objects are not to be created directly using the new keyword.

Stats {
  dev: 2114,
  ino: 48064969,
  mode: 33188,
  nlink: 1,
  uid: 85,
  gid: 100,
  rdev: 0,
  size: 527,
  blksize: 4096,
  blocks: 8,
  atimeMs: 1318289051000.1,
  mtimeMs: 1318289051000.1,
  ctimeMs: 1318289051000.1,
  birthtimeMs: 1318289051000.1,
  atime: Mon, 10 Oct 2011 23:24:11 GMT,
  mtime: Mon, 10 Oct 2011 23:24:11 GMT,
  ctime: Mon, 10 Oct 2011 23:24:11 GMT,
  birthtime: Mon, 10 Oct 2011 23:24:11 GMT } 

bigint version:

BigIntStats {
  dev: 2114n,
  ino: 48064969n,
  mode: 33188n,
  nlink: 1n,
  uid: 85n,
  gid: 100n,
  rdev: 0n,
  size: 527n,
  blksize: 4096n,
  blocks: 8n,
  atimeMs: 1318289051000n,
  mtimeMs: 1318289051000n,
  ctimeMs: 1318289051000n,
  birthtimeMs: 1318289051000n,
  atimeNs: 1318289051000000000n,
  mtimeNs: 1318289051000000000n,
  ctimeNs: 1318289051000000000n,
  birthtimeNs: 1318289051000000000n,
  atime: Mon, 10 Oct 2011 23:24:11 GMT,
  mtime: Mon, 10 Oct 2011 23:24:11 GMT,
  ctime: Mon, 10 Oct 2011 23:24:11 GMT,
  birthtime: Mon, 10 Oct 2011 23:24:11 GMT } 
stats.isBlockDevice()#

Returns true if the <fs.Stats> object describes a block device.

stats.isCharacterDevice()#

Returns true if the <fs.Stats> object describes a character device.

stats.isDirectory()#

Returns true if the <fs.Stats> object describes a file system directory.

If the <fs.Stats> object was obtained from calling fs.lstat() on a symbolic link which resolves to a directory, this method will return false. This is because fs.lstat() returns information about a symbolic link itself and not the path it resolves to.

stats.isFIFO()#

Returns true if the <fs.Stats> object describes a first-in-first-out (FIFO) pipe.

stats.isFile()#

Returns true if the <fs.Stats> object describes a regular file.

stats.isSocket()#

Returns true if the <fs.Stats> object describes a socket.

stats.isSymbolicLink()#

Returns true if the <fs.Stats> object describes a symbolic link.

This method is only valid when using fs.lstat().

stats.dev#

The numeric identifier of the device containing the file.

stats.ino#

The file system specific "Inode" number for the file.

stats.mode#

A bit-field describing the file type and mode.

stats.nlink#

The number of hard-links that exist for the file.

stats.uid#

The numeric user identifier of the user that owns the file (POSIX).

stats.gid#

The numeric group identifier of the group that owns the file (POSIX).

stats.rdev#

A numeric device identifier if the file represents a device.

stats.size#

The size of the file in bytes.

If the underlying file system does not support getting the size of the file, this will be 0.

stats.blksize#

The file system block size for i/o operations.

stats.blocks#

The number of blocks allocated for this file.

stats.atimeMs#

The timestamp indicating the last time this file was accessed expressed in milliseconds since the POSIX Epoch.

stats.mtimeMs#

The timestamp indicating the last time this file was modified expressed in milliseconds since the POSIX Epoch.

stats.ctimeMs#

The timestamp indicating the last time the file status was changed expressed in milliseconds since the POSIX Epoch.

stats.birthtimeMs#

The timestamp indicating the creation time of this file expressed in milliseconds since the POSIX Epoch.

stats.atimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time this file was accessed expressed in nanoseconds since the POSIX Epoch.

stats.mtimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time this file was modified expressed in nanoseconds since the POSIX Epoch.

stats.ctimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the last time the file status was changed expressed in nanoseconds since the POSIX Epoch.

stats.birthtimeNs#

Only present when bigint: true is passed into the method that generates the object. The timestamp indicating the creation time of this file expressed in nanoseconds since the POSIX Epoch.

stats.atime#

The timestamp indicating the last time this file was accessed.

stats.mtime#

The timestamp indicating the last time this file was modified.

stats.ctime#

The timestamp indicating the last time the file status was changed.

stats.birthtime#

The timestamp indicating the creation time of this file.

Stat time values#

The atimeMs, mtimeMs, ctimeMs, birthtimeMs properties are numeric values that hold the corresponding times in milliseconds. Their precision is platform specific. When bigint: true is passed into the method that generates the object, the properties will be bigints, otherwise they will be numbers.

The atimeNs, mtimeNs, ctimeNs, birthtimeNs properties are bigints that hold the corresponding times in nanoseconds. They are only present when bigint: true is passed into the method that generates the object. Their precision is platform specific.

atime, mtime, ctime, and birthtime are Date object alternate representations of the various times. The Date and number values are not connected. Assigning a new number value, or mutating the Date value, will not be reflected in the corresponding alternate representation.

The times in the stat object have the following semantics:

  • atime "Access Time": Time when file data last accessed. Changed by the mknod(2), utimes(2), and read(2) system calls.
  • mtime "Modified Time": Time when file data last modified. Changed by the mknod(2), utimes(2), and write(2) system calls.
  • ctime "Change Time": Time when file status was last changed (inode data modification). Changed by the chmod(2), chown(2), link(2), mknod(2), rename(2), unlink(2), utimes(2), read(2), and write(2) system calls.
  • birthtime "Birth Time": Time of file creation. Set once when the file is created. On file systems where birthtime is not available, this field may instead hold either the ctime or 1970-01-01T00:00Z (ie, Unix epoch timestamp 0). This value may be greater than atime or mtime in this case. On Darwin and other FreeBSD variants, also set if the atime is explicitly set to an earlier value than the current birthtime using the utimes(2) system call.

Prior to Node.js 0.12, the ctime held the birthtime on Windows systems. As of 0.12, ctime is not "creation time", and on Unix systems, it never was.

Class: fs.StatFs#

Provides information about a mounted file system.

Objects returned from fs.statfs() and its synchronous counterpart are of this type. If bigint in the options passed to those methods is true, the numeric values will be bigint instead of number.

StatFs {
  type: 1397114950,
  bsize: 4096,
  blocks: 121938943,
  bfree: 61058895,
  bavail: 61058895,
  files: 999,
  ffree: 1000000
} 

bigint version:

StatFs {
  type: 1397114950n,
  bsize: 4096n,
  blocks: 121938943n,
  bfree: 61058895n,
  bavail: 61058895n,
  files: 999n,
  ffree: 1000000n
} 
statfs.bavail#

Free blocks available to unprivileged users.

statfs.bfree#

Free blocks in file system.

statfs.blocks#

Total data blocks in file system.

statfs.bsize#

Optimal transfer block size.

statfs.ffree#

Free file nodes in file system.

statfs.files#

Total file nodes in file system.

statfs.type#

Type of file system.

Class: fs.WriteStream#

Instances of <fs.WriteStream> are created and returned using the fs.createWriteStream() function.

Event: 'close'#

Emitted when the <fs.WriteStream>'s underlying file descriptor has been closed.

Event: 'open'#

Emitted when the <fs.WriteStream>'s file is opened.

Event: 'ready'#

Emitted when the <fs.WriteStream> is ready to be used.

Fires immediately after 'open'.

writeStream.bytesWritten#

The number of bytes written so far. Does not include data that is still queued for writing.

writeStream.close([callback])#

Closes writeStream. Optionally accepts a callback that will be executed once the writeStream is closed.

writeStream.path#

The path to the file the stream is writing to as specified in the first argument to fs.createWriteStream(). If path is passed as a string, then writeStream.path will be a string. If path is passed as a <Buffer>, then writeStream.path will be a <Buffer>.

writeStream.pending#

This property is true if the underlying file has not been opened yet, i.e. before the 'ready' event is emitted.

fs.constants#

Returns an object containing commonly used constants for file system operations.

FS constants#

The following constants are exported by fs.constants and fsPromises.constants.

Not every constant will be available on every operating system; this is especially important for Windows, where many of the POSIX specific definitions are not available. For portable applications it is recommended to check for their presence before use.

To use more than one constant, use the bitwise OR | operator.

Example:

import { open, constants } from 'node:fs';

const {
  O_RDWR,
  O_CREAT,
  O_EXCL,
} = constants;

open('/path/to/my/file', O_RDWR | O_CREAT | O_EXCL, (err, fd) => {
  // ...
}); 
File access constants#

The following constants are meant for use as the mode parameter passed to fsPromises.access(), fs.access(), and fs.accessSync().

Constant Description
F_OK Flag indicating that the file is visible to the calling process. This is useful for determining if a file exists, but says nothing about rwx permissions. Default if no mode is specified.
R_OK Flag indicating that the file can be read by the calling process.
W_OK Flag indicating that the file can be written by the calling process.
X_OK Flag indicating that the file can be executed by the calling process. This has no effect on Windows (will behave like fs.constants.F_OK).

The definitions are also available on Windows.

File copy constants#

The following constants are meant for use with fs.copyFile().

Constant Description
COPYFILE_EXCL If present, the copy operation will fail with an error if the destination path already exists.
COPYFILE_FICLONE If present, the copy operation will attempt to create a copy-on-write reflink. If the underlying platform does not support copy-on-write, then a fallback copy mechanism is used.
COPYFILE_FICLONE_FORCE If present, the copy operation will attempt to create a copy-on-write reflink. If the underlying platform does not support copy-on-write, then the operation will fail with an error.

The definitions are also available on Windows.

File open constants#

The following constants are meant for use with fs.open().

Constant Description
O_RDONLY Flag indicating to open a file for read-only access.
O_WRONLY Flag indicating to open a file for write-only access.
O_RDWR Flag indicating to open a file for read-write access.
O_CREAT Flag indicating to create the file if it does not already exist.
O_EXCL Flag indicating that opening a file should fail if the O_CREAT flag is set and the file already exists.
O_NOCTTY Flag indicating that if path identifies a terminal device, opening the path shall not cause that terminal to become the controlling terminal for the process (if the process does not already have one).
O_TRUNC Flag indicating that if the file exists and is a regular file, and the file is opened successfully for write access, its length shall be truncated to zero.
O_APPEND Flag indicating that data will be appended to the end of the file.
O_DIRECTORY Flag indicating that the open should fail if the path is not a directory.
O_NOATIME Flag indicating reading accesses to the file system will no longer result in an update to the atime information associated with the file. This flag is available on Linux operating systems only.
O_NOFOLLOW Flag indicating that the open should fail if the path is a symbolic link.
O_SYNC Flag indicating that the file is opened for synchronized I/O with write operations waiting for file integrity.
O_DSYNC Flag indicating that the file is opened for synchronized I/O with write operations waiting for data integrity.
O_SYMLINK Flag indicating to open the symbolic link itself rather than the resource it is pointing to.
O_DIRECT When set, an attempt will be made to minimize caching effects of file I/O.
O_NONBLOCK Flag indicating to open the file in nonblocking mode when possible.
UV_FS_O_FILEMAP When set, a memory file mapping is used to access the file. This flag is available on Windows operating systems only. On other operating systems, this flag is ignored.

On Windows, only O_APPEND, O_CREAT, O_EXCL, O_RDONLY, O_RDWR, O_TRUNC, O_WRONLY, and UV_FS_O_FILEMAP are available.

File type constants#

The following constants are meant for use with the <fs.Stats> object's mode property for determining a file's type.

Constant Description
S_IFMT Bit mask used to extract the file type code.
S_IFREG File type constant for a regular file.
S_IFDIR File type constant for a directory.
S_IFCHR File type constant for a character-oriented device file.
S_IFBLK File type constant for a block-oriented device file.
S_IFIFO File type constant for a FIFO/pipe.
S_IFLNK File type constant for a symbolic link.
S_IFSOCK File type constant for a socket.

On Windows, only S_IFCHR, S_IFDIR, S_IFLNK, S_IFMT, and S_IFREG, are available.

File mode constants#

The following constants are meant for use with the <fs.Stats> object's mode property for determining the access permissions for a file.

Constant Description
S_IRWXU File mode indicating readable, writable, and executable by owner.
S_IRUSR File mode indicating readable by owner.
S_IWUSR File mode indicating writable by owner.
S_IXUSR File mode indicating executable by owner.
S_IRWXG File mode indicating readable, writable, and executable by group.
S_IRGRP File mode indicating readable by group.
S_IWGRP File mode indicating writable by group.
S_IXGRP File mode indicating executable by group.
S_IRWXO File mode indicating readable, writable, and executable by others.
S_IROTH File mode indicating readable by others.
S_IWOTH File mode indicating writable by others.
S_IXOTH File mode indicating executable by others.

On Windows, only S_IRUSR and S_IWUSR are available.

Notes#

Ordering of callback and promise-based operations#

Because they are executed asynchronously by the underlying thread pool, there is no guaranteed ordering when using either the callback or promise-based methods.

For example, the following is prone to error because the fs.stat() operation might complete before the fs.rename() operation:

const fs = require('node:fs');

fs.rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  console.log('renamed complete');
});
fs.stat('/tmp/world', (err, stats) => {
  if (err) throw err;
  console.log(`stats: ${JSON.stringify(stats)}`);
}); 

It is important to correctly order the operations by awaiting the results of one before invoking the other:

import { rename, stat } from 'node:fs/promises';

const oldPath = '/tmp/hello';
const newPath = '/tmp/world';

try {
  await rename(oldPath, newPath);
  const stats = await stat(newPath);
  console.log(`stats: ${JSON.stringify(stats)}`);
} catch (error) {
  console.error('there was an error:', error.message);
}const { rename, stat } = require('node:fs/promises');

(async function(oldPath, newPath) {
  try {
    await rename(oldPath, newPath);
    const stats = await stat(newPath);
    console.log(`stats: ${JSON.stringify(stats)}`);
  } catch (error) {
    console.error('there was an error:', error.message);
  }
})('/tmp/hello', '/tmp/world');

Or, when using the callback APIs, move the fs.stat() call into the callback of the fs.rename() operation:

import { rename, stat } from 'node:fs';

rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  stat('/tmp/world', (err, stats) => {
    if (err) throw err;
    console.log(`stats: ${JSON.stringify(stats)}`);
  });
});const { rename, stat } = require('node:fs/promises');

rename('/tmp/hello', '/tmp/world', (err) => {
  if (err) throw err;
  stat('/tmp/world', (err, stats) => {
    if (err) throw err;
    console.log(`stats: ${JSON.stringify(stats)}`);
  });
});

File paths#

Most fs operations accept file paths that may be specified in the form of a string, a <Buffer>, or a <URL> object using the file: protocol.

String paths#

String paths are interpreted as UTF-8 character sequences identifying the absolute or relative filename. Relative paths will be resolved relative to the current working directory as determined by calling process.cwd().

Example using an absolute path on POSIX:

import { open } from 'node:fs/promises';

let fd;
try {
  fd = await open('/open/some/file.txt', 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 

Example using a relative path on POSIX (relative to process.cwd()):

import { open } from 'node:fs/promises';

let fd;
try {
  fd = await open('file.txt', 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 
File URL paths#

For most node:fs module functions, the path or filename argument may be passed as a <URL> object using the file: protocol.

import { readFileSync } from 'node:fs';

readFileSync(new URL('file:///tmp/hello')); 

file: URLs are always absolute paths.

Platform-specific considerations#

On Windows, file: <URL>s with a host name convert to UNC paths, while file: <URL>s with drive letters convert to local absolute paths. file: <URL>s with no host name and no drive letter will result in an error:

import { readFileSync } from 'node:fs';
// On Windows :

// - WHATWG file URLs with hostname convert to UNC path
// file://hostname/p/a/t/h/file => \\hostname\p\a\t\h\file
readFileSync(new URL('file://hostname/p/a/t/h/file'));

// - WHATWG file URLs with drive letters convert to absolute path
// file:///C:/tmp/hello => C:\tmp\hello
readFileSync(new URL('file:///C:/tmp/hello'));

// - WHATWG file URLs without hostname must have a drive letters
readFileSync(new URL('file:///notdriveletter/p/a/t/h/file'));
readFileSync(new URL('file:///c/p/a/t/h/file'));
// TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must be absolute 

file: <URL>s with drive letters must use : as a separator just after the drive letter. Using another separator will result in an error.

On all other platforms, file: <URL>s with a host name are unsupported and will result in an error:

import { readFileSync } from 'node:fs';
// On other platforms:

// - WHATWG file URLs with hostname are unsupported
// file://hostname/p/a/t/h/file => throw!
readFileSync(new URL('file://hostname/p/a/t/h/file'));
// TypeError [ERR_INVALID_FILE_URL_PATH]: must be absolute

// - WHATWG file URLs convert to absolute path
// file:///tmp/hello => /tmp/hello
readFileSync(new URL('file:///tmp/hello')); 

A file: <URL> having encoded slash characters will result in an error on all platforms:

import { readFileSync } from 'node:fs';

// On Windows
readFileSync(new URL('file:///C:/p/a/t/h/%2F'));
readFileSync(new URL('file:///C:/p/a/t/h/%2f'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
\ or / characters */

// On POSIX
readFileSync(new URL('file:///p/a/t/h/%2F'));
readFileSync(new URL('file:///p/a/t/h/%2f'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
/ characters */ 

On Windows, file: <URL>s having encoded backslash will result in an error:

import { readFileSync } from 'node:fs';

// On Windows
readFileSync(new URL('file:///C:/path/%5C'));
readFileSync(new URL('file:///C:/path/%5c'));
/* TypeError [ERR_INVALID_FILE_URL_PATH]: File URL path must not include encoded
\ or / characters */ 
Buffer paths#

Paths specified using a <Buffer> are useful primarily on certain POSIX operating systems that treat file paths as opaque byte sequences. On such systems, it is possible for a single file path to contain sub-sequences that use multiple character encodings. As with string paths, <Buffer> paths may be relative or absolute:

Example using an absolute path on POSIX:

import { open } from 'node:fs/promises';
import { Buffer } from 'node:buffer';

let fd;
try {
  fd = await open(Buffer.from('/open/some/file.txt'), 'r');
  // Do something with the file
} finally {
  await fd?.close();
} 
Per-drive working directories on Windows#

On Windows, Node.js follows the concept of per-drive working directory. This behavior can be observed when using a drive path without a backslash. For example fs.readdirSync('C:\\') can potentially return a different result than fs.readdirSync('C:'). For more information, see this MSDN page.

File descriptors#

On POSIX systems, for every process, the kernel maintains a table of currently open files and resources. Each open file is assigned a simple numeric identifier called a file descriptor. At the system-level, all file system operations use these file descriptors to identify and track each specific file. Windows systems use a different but conceptually similar mechanism for tracking resources. To simplify things for users, Node.js abstracts away the differences between operating systems and assigns all open files a numeric file descriptor.

The callback-based fs.open(), and synchronous fs.openSync() methods open a file and allocate a new file descriptor. Once allocated, the file descriptor may be used to read data from, write data to, or request information about the file.

Operating systems limit the number of file descriptors that may be open at any given time so it is critical to close the descriptor when operations are completed. Failure to do so will result in a memory leak that will eventually cause an application to crash.

import { open, close, fstat } from 'node:fs';

function closeFd(fd) {
  close(fd, (err) => {
    if (err) throw err;
  });
}

open('/open/some/file.txt', 'r', (err, fd) => {
  if (err) throw err;
  try {
    fstat(fd, (err, stat) => {
      if (err) {
        closeFd(fd);
        throw err;
      }

      // use stat

      closeFd(fd);
    });
  } catch (err) {
    closeFd(fd);
    throw err;
  }
}); 

The promise-based APIs use a <FileHandle> object in place of the numeric file descriptor. These objects are better managed by the system to ensure that resources are not leaked. However, it is still required that they are closed when operations are completed:

import { open } from 'node:fs/promises';

let file;
try {
  file = await open('/open/some/file.txt', 'r');
  const stat = await file.stat();
  // use stat
} finally {
  await file.close();
} 

Threadpool usage#

All callback and promise-based file system APIs (with the exception of fs.FSWatcher()) use libuv's threadpool. This can have surprising and negative performance implications for some applications. See the UV_THREADPOOL_SIZE documentation for more information.

File system flags#

The following flags are available wherever the flag option takes a string.

  • 'a': Open file for appending. The file is created if it does not exist.

  • 'ax': Like 'a' but fails if the path exists.

  • 'a+': Open file for reading and appending. The file is created if it does not exist.

  • 'ax+': Like 'a+' but fails if the path exists.

  • 'as': Open file for appending in synchronous mode. The file is created if it does not exist.

  • 'as+': Open file for reading and appending in synchronous mode. The file is created if it does not exist.

  • 'r': Open file for reading. An exception occurs if the file does not exist.

  • 'rs': Open file for reading in synchronous mode. An exception occurs if the file does not exist.

  • 'r+': Open file for reading and writing. An exception occurs if the file does not exist.

  • 'rs+': Open file for reading and writing in synchronous mode. Instructs the operating system to bypass the local file system cache.

    This is primarily useful for opening files on NFS mounts as it allows skipping the potentially stale local cache. It has a very real impact on I/O performance so using this flag is not recommended unless it is needed.

    This doesn't turn fs.open() or fsPromises.open() into a synchronous blocking call. If synchronous operation is desired, something like fs.openSync() should be used.

  • 'w': Open file for writing. The file is created (if it does not exist) or truncated (if it exists).

  • 'wx': Like 'w' but fails if the path exists.

  • 'w+': Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).

  • 'wx+': Like 'w+' but fails if the path exists.

flag can also be a number as documented by open(2); commonly used constants are available from fs.constants. On Windows, flags are translated to their equivalent ones where applicable, e.g. O_WRONLY to FILE_GENERIC_WRITE, or O_EXCL|O_CREAT to CREATE_NEW, as accepted by CreateFileW.

The exclusive flag 'x' (O_EXCL flag in open(2)) causes the operation to return an error if the path already exists. On POSIX, if the path is a symbolic link, using O_EXCL returns an error even if the link is to a path that does not exist. The exclusive flag might not work with network file systems.

On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends the data to the end of the file.

Modifying a file rather than replacing it may require the flag option to be set to 'r+' rather than the default 'w'.

The behavior of some flags are platform-specific. As such, opening a directory on macOS and Linux with the 'a+' flag, as in the example below, will return an error. In contrast, on Windows and FreeBSD, a file descriptor or a FileHandle will be returned.

// macOS and Linux
fs.open('<directory>', 'a+', (err, fd) => {
  // => [Error: EISDIR: illegal operation on a directory, open <directory>]
});

// Windows and FreeBSD
fs.open('<directory>', 'a+', (err, fd) => {
  // => null, <fd>
}); 

On Windows, opening an existing hidden file using the 'w' flag (either through fs.open(), fs.writeFile(), or fsPromises.open()) will fail with EPERM. Existing hidden files can be opened for writing with the 'r+' flag.

A call to fs.ftruncate() or filehandle.truncate() can be used to reset the file contents.

Global objects#

These objects are available in all modules.

The following variables may appear to be global but are not. They exist only in the scope of CommonJS modules:

The objects listed here are specific to Node.js. There are built-in objects that are part of the JavaScript language itself, which are also globally accessible.

Class: AbortController#

A utility class used to signal cancelation in selected Promise-based APIs. The API is based on the Web API AbortController.

const ac = new AbortController();

ac.signal.addEventListener('abort', () => console.log('Aborted!'),
                           { once: true });

ac.abort();

console.log(ac.signal.aborted);  // Prints true 

abortController.abort([reason])#

  • reason <any> An optional reason, retrievable on the AbortSignal's reason property.

Triggers the abort signal, causing the abortController.signal to emit the 'abort' event.

abortController.signal#

Class: AbortSignal#

The AbortSignal is used to notify observers when the abortController.abort() method is called.

Static method: AbortSignal.abort([reason])#

Returns a new already aborted AbortSignal.

Static method: AbortSignal.timeout(delay)#
  • delay <number> The number of milliseconds to wait before triggering the AbortSignal.

Returns a new AbortSignal which will be aborted in delay milliseconds.

Static method: AbortSignal.any(signals)#
  • signals <AbortSignal[]> The AbortSignals of which to compose a new AbortSignal.

Returns a new AbortSignal which will be aborted if any of the provided signals are aborted. Its abortSignal.reason will be set to whichever one of the signals caused it to be aborted.

Event: 'abort'#

The 'abort' event is emitted when the abortController.abort() method is called. The callback is invoked with a single object argument with a single type property set to 'abort':

const ac = new AbortController();

// Use either the onabort property...
ac.signal.onabort = () => console.log('aborted!');

// Or the EventTarget API...
ac.signal.addEventListener('abort', (event) => {
  console.log(event.type);  // Prints 'abort'
}, { once: true });

ac.abort(); 

The AbortController with which the AbortSignal is associated will only ever trigger the 'abort' event once. We recommended that code check that the abortSignal.aborted attribute is false before adding an 'abort' event listener.

Any event listeners attached to the AbortSignal should use the { once: true } option (or, if using the EventEmitter APIs to attach a listener, use the once() method) to ensure that the event listener is removed as soon as the 'abort' event is handled. Failure to do so may result in memory leaks.

abortSignal.aborted#
  • Type: <boolean> True after the AbortController has been aborted.
abortSignal.onabort#

An optional callback function that may be set by user code to be notified when the abortController.abort() function has been called.

abortSignal.reason#

An optional reason specified when the AbortSignal was triggered.

const ac = new AbortController();
ac.abort(new Error('boom!'));
console.log(ac.signal.reason);  // Error: boom! 
abortSignal.throwIfAborted()#

If abortSignal.aborted is true, throws abortSignal.reason.

Class: Blob#

See <Blob>.

Class: Buffer#

Used to handle binary data. See the buffer section.

Class: ByteLengthQueuingStrategy#

Stability: 1 - Experimental.

A browser-compatible implementation of ByteLengthQueuingStrategy.

__dirname#

This variable may appear to be global but is not. See __dirname.

__filename#

This variable may appear to be global but is not. See __filename.

atob(data)#

Stability: 3 - Legacy. Use Buffer.from(data, 'base64') instead.

Global alias for buffer.atob().

BroadcastChannel#

See <BroadcastChannel>.

btoa(data)#

Stability: 3 - Legacy. Use buf.toString('base64') instead.

Global alias for buffer.btoa().

clearImmediate(immediateObject)#

clearImmediate is described in the timers section.

clearInterval(intervalObject)#

clearInterval is described in the timers section.

clearTimeout(timeoutObject)#

clearTimeout is described in the timers section.

CloseEvent#

The CloseEvent class. See CloseEvent for more details.

A browser-compatible implementation of CloseEvent. Disable this API with the --no-experimental-websocket CLI flag.

Class: CompressionStream#

Stability: 1 - Experimental.

A browser-compatible implementation of CompressionStream.

console#

Used to print to stdout and stderr. See the console section.

Class: CountQueuingStrategy#

Stability: 1 - Experimental.

A browser-compatible implementation of CountQueuingStrategy.

Crypto#

Stability: 2 - Stable.

A browser-compatible implementation of <Crypto>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

crypto#

Stability: 2 - Stable.

A browser-compatible implementation of the Web Crypto API.

CryptoKey#

Stability: 2 - Stable.

A browser-compatible implementation of <CryptoKey>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

CustomEvent#

Stability: 2 - Stable

A browser-compatible implementation of the CustomEvent Web API.

Class: DecompressionStream#

Stability: 1 - Experimental.

A browser-compatible implementation of DecompressionStream.

Event#

A browser-compatible implementation of the Event class. See EventTarget and Event API for more details.

EventSource#

Stability: 1 - Experimental. Enable this API with the --experimental-eventsource CLI flag.

A browser-compatible implementation of the EventSource class.

EventTarget#

A browser-compatible implementation of the EventTarget class. See EventTarget and Event API for more details.

exports#

This variable may appear to be global but is not. See exports.

fetch#

Stability: 2 - Stable

A browser-compatible implementation of the fetch() function.

Class: File#

See <File>.

Class FormData#

Stability: 2 - Stable

A browser-compatible implementation of <FormData>.

global#

Stability: 3 - Legacy. Use globalThis instead.

In browsers, the top-level scope has traditionally been the global scope. This means that var something will define a new global variable, except within ECMAScript modules. In Node.js, this is different. The top-level scope is not the global scope; var something inside a Node.js module will be local to that module, regardless of whether it is a CommonJS module or an ECMAScript module.

Class Headers#

Stability: 2 - Stable

A browser-compatible implementation of <Headers>.

localStorage#

Stability: 1.0 - Early development.

A browser-compatible implementation of localStorage. Data is stored unencrypted in the file specified by the --localstorage-file CLI flag. The maximum amount of data that can be stored is 10 MB. Any modification of this data outside of the Web Storage API is not supported. Enable this API with the --experimental-webstorage CLI flag. localStorage data is not stored per user or per request when used in the context of a server, it is shared across all users and requests.

MessageChannel#

The MessageChannel class. See MessageChannel for more details.

MessageEvent#

The MessageEvent class. See MessageEvent for more details.

MessagePort#

The MessagePort class. See MessagePort for more details.

module#

This variable may appear to be global but is not. See module.

Navigator#

Stability: 1.1 - Active development. Disable this API with the --no-experimental-global-navigator CLI flag.

A partial implementation of the Navigator API.

navigator#

Stability: 1.1 - Active development. Disable this API with the --no-experimental-global-navigator CLI flag.

A partial implementation of window.navigator.

navigator.hardwareConcurrency#

The navigator.hardwareConcurrency read-only property returns the number of logical processors available to the current Node.js instance.

console.log(`This process is running on ${navigator.hardwareConcurrency} logical processors`); 

navigator.language#

The navigator.language read-only property returns a string representing the preferred language of the Node.js instance. The language will be determined by the ICU library used by Node.js at runtime based on the default language of the operating system.

The value is representing the language version as defined in RFC 5646.

The fallback value on builds without ICU is 'en-US'.

console.log(`The preferred language of the Node.js instance has the tag '${navigator.language}'`); 

navigator.languages#

  • {Array}

The navigator.languages read-only property returns an array of strings representing the preferred languages of the Node.js instance. By default navigator.languages contains only the value of navigator.language, which will be determined by the ICU library used by Node.js at runtime based on the default language of the operating system.

The fallback value on builds without ICU is ['en-US'].

console.log(`The preferred languages are '${navigator.languages}'`); 

navigator.platform#

The navigator.platform read-only property returns a string identifying the platform on which the Node.js instance is running.

console.log(`This process is running on ${navigator.platform}`); 

navigator.userAgent#

The navigator.userAgent read-only property returns user agent consisting of the runtime name and major version number.

console.log(`The user-agent is ${navigator.userAgent}`); // Prints "Node.js/21" 

PerformanceEntry#

The PerformanceEntry class. See PerformanceEntry for more details.

PerformanceMark#

The PerformanceMark class. See PerformanceMark for more details.

PerformanceMeasure#

The PerformanceMeasure class. See PerformanceMeasure for more details.

PerformanceObserver#

The PerformanceObserver class. See PerformanceObserver for more details.

PerformanceObserverEntryList#

The PerformanceObserverEntryList class. See PerformanceObserverEntryList for more details.

PerformanceResourceTiming#

The PerformanceResourceTiming class. See PerformanceResourceTiming for more details.

performance#

The perf_hooks.performance object.

process#

The process object. See the process object section.

queueMicrotask(callback)#

The queueMicrotask() method queues a microtask to invoke callback. If callback throws an exception, the process object 'uncaughtException' event will be emitted.

The microtask queue is managed by V8 and may be used in a similar manner to the process.nextTick() queue, which is managed by Node.js. The process.nextTick() queue is always processed before the microtask queue within each turn of the Node.js event loop.

// Here, `queueMicrotask()` is used to ensure the 'load' event is always
// emitted asynchronously, and therefore consistently. Using
// `process.nextTick()` here would result in the 'load' event always emitting
// before any other promise jobs.

DataHandler.prototype.load = async function load(key) {
  const hit = this._cache.get(key);
  if (hit !== undefined) {
    queueMicrotask(() => {
      this.emit('load', hit);
    });
    return;
  }

  const data = await fetchData(key);
  this._cache.set(key, data);
  this.emit('load', data);
}; 

Class: ReadableByteStreamController#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableByteStreamController.

Class: ReadableStream#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStream.

Class: ReadableStreamBYOBReader#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamBYOBReader.

Class: ReadableStreamBYOBRequest#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamBYOBRequest.

Class: ReadableStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamDefaultController.

Class: ReadableStreamDefaultReader#

Stability: 1 - Experimental.

A browser-compatible implementation of ReadableStreamDefaultReader.

require()#

This variable may appear to be global but is not. See require().

Response#

Stability: 2 - Stable

A browser-compatible implementation of <Response>.

Request#

Stability: 2 - Stable

A browser-compatible implementation of <Request>.

sessionStorage#

Stability: 1.0 - Early development.

A browser-compatible implementation of sessionStorage. Data is stored in memory, with a storage quota of 10 MB. sessionStorage data persists only within the currently running process, and is not shared between workers.

setImmediate(callback[, ...args])#

setImmediate is described in the timers section.

setInterval(callback, delay[, ...args])#

setInterval is described in the timers section.

setTimeout(callback, delay[, ...args])#

setTimeout is described in the timers section.

Class: Storage#

Stability: 1.0 - Early development.

A browser-compatible implementation of Storage. Enable this API with the --experimental-webstorage CLI flag.

structuredClone(value[, options])#

The WHATWG structuredClone method.

SubtleCrypto#

Stability: 2 - Stable.

A browser-compatible implementation of <SubtleCrypto>. This global is available only if the Node.js binary was compiled with including support for the node:crypto module.

DOMException#

The WHATWG DOMException class. See DOMException for more details.

TextDecoder#

The WHATWG TextDecoder class. See the TextDecoder section.

Class: TextDecoderStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TextDecoderStream.

TextEncoder#

The WHATWG TextEncoder class. See the TextEncoder section.

Class: TextEncoderStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TextEncoderStream.

Class: TransformStream#

Stability: 1 - Experimental.

A browser-compatible implementation of TransformStream.

Class: TransformStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of TransformStreamDefaultController.

URL#

The WHATWG URL class. See the URL section.

URLSearchParams#

The WHATWG URLSearchParams class. See the URLSearchParams section.

WebAssembly#

The object that acts as the namespace for all W3C WebAssembly related functionality. See the Mozilla Developer Network for usage and compatibility.

WebSocket#

Stability: 2 - Stable.

A browser-compatible implementation of WebSocket. Disable this API with the --no-experimental-websocket CLI flag.

Class: WritableStream#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStream.

Class: WritableStreamDefaultController#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStreamDefaultController.

Class: WritableStreamDefaultWriter#

Stability: 1 - Experimental.

A browser-compatible implementation of WritableStreamDefaultWriter.

HTTP#

Stability: 2 - Stable

Source Code: lib/http.js

This module, containing both a client and server, can be imported via require('node:http') (CommonJS) or import * as http from 'node:http' (ES module).

The HTTP interfaces in Node.js are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses, so the user is able to stream data.

HTTP message headers are represented by an object like this:

{ "content-length": "123",
  "content-type": "text/plain",
  "connection": "keep-alive",
  "host": "example.com",
  "accept": "*/*" } 

Keys are lowercased. Values are not modified.

In order to support the full spectrum of possible HTTP applications, the Node.js HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.

See message.headers for details on how duplicate headers are handled.

The raw headers as they were received are retained in the rawHeaders property, which is an array of [key, value, key2, value2, ...]. For example, the previous message header object might have a rawHeaders list like the following:

[ 'ConTent-Length', '123456',
  'content-LENGTH', '123',
  'content-type', 'text/plain',
  'CONNECTION', 'keep-alive',
  'Host', 'example.com',
  'accepT', '*/*' ] 

Class: http.Agent#

An Agent is responsible for managing connection persistence and reuse for HTTP clients. It maintains a queue of pending requests for a given host and port, reusing a single socket connection for each until the queue is empty, at which time the socket is either destroyed or put into a pool where it is kept to be used again for requests to the same host and port. Whether it is destroyed or pooled depends on the keepAlive option.

Pooled connections have TCP Keep-Alive enabled for them, but servers may still close idle connections, in which case they will be removed from the pool and a new connection will be made when a new HTTP request is made for that host and port. Servers may also refuse to allow multiple requests over the same connection, in which case the connection will have to be remade for every request and cannot be pooled. The Agent will still make the requests to that server, but each one will occur over a new connection.

When a connection is closed by the client or the server, it is removed from the pool. Any unused sockets in the pool will be unrefed so as not to keep the Node.js process running when there are no outstanding requests. (see socket.unref()).

It is good practice, to destroy() an Agent instance when it is no longer in use, because unused sockets consume OS resources.

Sockets are removed from an agent when the socket emits either a 'close' event or an 'agentRemove' event. When intending to keep one HTTP request open for a long time without keeping it in the agent, something like the following may be done:

http.get(options, (res) => {
  // Do stuff
}).on('socket', (socket) => {
  socket.emit('agentRemove');
}); 

An agent may also be used for an individual request. By providing {agent: false} as an option to the http.get() or http.request() functions, a one-time use Agent with default options will be used for the client connection.

agent:false:

http.get({
  hostname: 'localhost',
  port: 80,
  path: '/',
  agent: false,  // Create a new agent just for this one request
}, (res) => {
  // Do stuff with response
}); 

new Agent([options])#

  • options <Object> Set of configurable options to set on the agent. Can have the following fields:
    • keepAlive <boolean> Keep sockets around even when there are no outstanding requests, so they can be used for future requests without having to reestablish a TCP connection. Not to be confused with the keep-alive value of the Connection header. The Connection: keep-alive header is always sent when using an agent except when the Connection header is explicitly specified or when the keepAlive and maxSockets options are respectively set to false and Infinity, in which case Connection: close will be used. Default: false.
    • keepAliveMsecs <number> When using the keepAlive option, specifies the initial delay for TCP Keep-Alive packets. Ignored when the keepAlive option is false or undefined. Default: 1000.
    • maxSockets <number> Maximum number of sockets to allow per host. If the same host opens multiple concurrent connections, each request will use new socket until the maxSockets value is reached. If the host attempts to open more connections than maxSockets, the additional requests will enter into a pending request queue, and will enter active connection state when an existing connection terminates. This makes sure there are at most maxSockets active connections at any point in time, from a given host. Default: Infinity.
    • maxTotalSockets <number> Maximum number of sockets allowed for all hosts in total. Each request will use a new socket until the maximum is reached. Default: Infinity.
    • maxFreeSockets <number> Maximum number of sockets per host to leave open in a free state. Only relevant if keepAlive is set to true. Default: 256.
    • scheduling <string> Scheduling strategy to apply when picking the next free socket to use. It can be 'fifo' or 'lifo'. The main difference between the two scheduling strategies is that 'lifo' selects the most recently used socket, while 'fifo' selects the least recently used socket. In case of a low rate of request per second, the 'lifo' scheduling will lower the risk of picking a socket that might have been closed by the server due to inactivity. In case of a high rate of request per second, the 'fifo' scheduling will maximize the number of open sockets, while the 'lifo' scheduling will keep it as low as possible. Default: 'lifo'.
    • timeout <number> Socket timeout in milliseconds. This will set the timeout when the socket is created.

options in socket.connect() are also supported.

To configure any of them, a custom http.Agent instance must be created.

import { Agent, request } from 'node:http';
const keepAliveAgent = new Agent({ keepAlive: true });
options.agent = keepAliveAgent;
request(options, onResponseCallback);const http = require('node:http');
const keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback);

agent.createConnection(options[, callback])#

Produces a socket/stream to be used for HTTP requests.

By default, this function is the same as net.createConnection(). However, custom agents may override this method in case greater flexibility is desired.

A socket/stream can be supplied in one of two ways: by returning the socket/stream from this function, or by passing the socket/stream to callback.

This method is guaranteed to return an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

callback has a signature of (err, stream).

agent.keepSocketAlive(socket)#

Called when socket is detached from a request and could be persisted by the Agent. Default behavior is to:

socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
return true; 

This method can be overridden by a particular Agent subclass. If this method returns a falsy value, the socket will be destroyed instead of persisting it for use with the next request.

The socket argument can be an instance of <net.Socket>, a subclass of <stream.Duplex>.

agent.reuseSocket(socket, request)#

Called when socket is attached to request after being persisted because of the keep-alive options. Default behavior is to:

socket.ref(); 

This method can be overridden by a particular Agent subclass.

The socket argument can be an instance of <net.Socket>, a subclass of <stream.Duplex>.

agent.destroy()#

Destroy any sockets that are currently in use by the agent.

It is usually not necessary to do this. However, if using an agent with keepAlive enabled, then it is best to explicitly shut down the agent when it is no longer needed. Otherwise, sockets might stay open for quite a long time before the server terminates them.

agent.freeSockets#

An object which contains arrays of sockets currently awaiting use by the agent when keepAlive is enabled. Do not modify.

Sockets in the freeSockets list will be automatically destroyed and removed from the array on 'timeout'.

agent.getName([options])#

  • options <Object> A set of options providing information for name generation
    • host <string> A domain name or IP address of the server to issue the request to
    • port <number> Port of remote server
    • localAddress <string> Local interface to bind for network connections when issuing the request
    • family <integer> Must be 4 or 6 if this doesn't equal undefined.
  • Returns: <string>

Get a unique name for a set of request options, to determine whether a connection can be reused. For an HTTP agent, this returns host:port:localAddress or host:port:localAddress:family. For an HTTPS agent, the name includes the CA, cert, ciphers, and other HTTPS/TLS-specific options that determine socket reusability.

agent.maxFreeSockets#

By default set to 256. For agents with keepAlive enabled, this sets the maximum number of sockets that will be left open in the free state.

agent.maxSockets#

By default set to Infinity. Determines how many concurrent sockets the agent can have open per origin. Origin is the returned value of agent.getName().

agent.maxTotalSockets#

By default set to Infinity. Determines how many concurrent sockets the agent can have open. Unlike maxSockets, this parameter applies across all origins.

agent.requests#

An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.

agent.sockets#

An object which contains arrays of sockets currently in use by the agent. Do not modify.

Class: http.ClientRequest#

This object is created internally and returned from http.request(). It represents an in-progress request whose header has already been queued. The header is still mutable using the setHeader(name, value), getHeader(name), removeHeader(name) API. The actual header will be sent along with the first data chunk or when calling request.end().

To get the response, add a listener for 'response' to the request object. 'response' will be emitted from the request object when the response headers have been received. The 'response' event is executed with one argument which is an instance of http.IncomingMessage.

During the 'response' event, one can add listeners to the response object; particularly to listen for the 'data' event.

If no 'response' handler is added, then the response will be entirely discarded. However, if a 'response' event handler is added, then the data from the response object must be consumed, either by calling response.read() whenever there is a 'readable' event, or by adding a 'data' handler, or by calling the .resume() method. Until the data is consumed, the 'end' event will not fire. Also, until the data is read it will consume memory that can eventually lead to a 'process out of memory' error.

For backward compatibility, res will only emit 'error' if there is an 'error' listener registered.

Set Content-Length header to limit the response body size. If response.strictContentLength is set to true, mismatching the Content-Length header value will result in an Error being thrown, identified by code: 'ERR_HTTP_CONTENT_LENGTH_MISMATCH'.

Content-Length value should be in bytes, not characters. Use Buffer.byteLength() to determine the length of the body in bytes.

Event: 'abort'#

Stability: 0 - Deprecated. Listen for the 'close' event instead.

Emitted when the request has been aborted by the client. This event is only emitted on the first call to abort().

Event: 'close'#

Indicates that the request is completed, or its underlying connection was terminated prematurely (before the response completion).

Event: 'connect'#

Emitted each time a server responds to a request with a CONNECT method. If this event is not being listened for, clients receiving a CONNECT method will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

A client and server pair demonstrating how to listen for the 'connect' event:

import { createServer, request } from 'node:http';
import { connect } from 'node:net';
import { URL } from 'node:url';

// Create an HTTP tunneling proxy
const proxy = createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
  // Connect to an origin server
  const { port, hostname } = new URL(`http://${req.url}`);
  const serverSocket = connect(port || 80, hostname, () => {
    clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
                    'Proxy-agent: Node.js-Proxy\r\n' +
                    '\r\n');
    serverSocket.write(head);
    serverSocket.pipe(clientSocket);
    clientSocket.pipe(serverSocket);
  });
});

// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {

  // Make a request to a tunneling proxy
  const options = {
    port: 1337,
    host: '127.0.0.1',
    method: 'CONNECT',
    path: 'www.google.com:80',
  };

  const req = request(options);
  req.end();

  req.on('connect', (res, socket, head) => {
    console.log('got connected!');

    // Make a request over an HTTP tunnel
    socket.write('GET / HTTP/1.1\r\n' +
                 'Host: www.google.com:80\r\n' +
                 'Connection: close\r\n' +
                 '\r\n');
    socket.on('data', (chunk) => {
      console.log(chunk.toString());
    });
    socket.on('end', () => {
      proxy.close();
    });
  });
});const http = require('node:http');
const net = require('node:net');
const { URL } = require('node:url');

// Create an HTTP tunneling proxy
const proxy = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
proxy.on('connect', (req, clientSocket, head) => {
  // Connect to an origin server
  const { port, hostname } = new URL(`http://${req.url}`);
  const serverSocket = net.connect(port || 80, hostname, () => {
    clientSocket.write('HTTP/1.1 200 Connection Established\r\n' +
                    'Proxy-agent: Node.js-Proxy\r\n' +
                    '\r\n');
    serverSocket.write(head);
    serverSocket.pipe(clientSocket);
    clientSocket.pipe(serverSocket);
  });
});

// Now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {

  // Make a request to a tunneling proxy
  const options = {
    port: 1337,
    host: '127.0.0.1',
    method: 'CONNECT',
    path: 'www.google.com:80',
  };

  const req = http.request(options);
  req.end();

  req.on('connect', (res, socket, head) => {
    console.log('got connected!');

    // Make a request over an HTTP tunnel
    socket.write('GET / HTTP/1.1\r\n' +
                 'Host: www.google.com:80\r\n' +
                 'Connection: close\r\n' +
                 '\r\n');
    socket.on('data', (chunk) => {
      console.log(chunk.toString());
    });
    socket.on('end', () => {
      proxy.close();
    });
  });
});

Event: 'continue'#

Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.

Event: 'finish'#

Emitted when the request has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the server has received anything yet.

Event: 'information'#

Emitted when the server sends a 1xx intermediate response (excluding 101 Upgrade). The listeners of this event will receive an object containing the HTTP version, status code, status message, key-value headers object, and array with the raw header names followed by their respective values.

import { request } from 'node:http';

const options = {
  host: '127.0.0.1',
  port: 8080,
  path: '/length_request',
};

// Make a request
const req = request(options);
req.end();

req.on('information', (info) => {
  console.log(`Got information prior to main response: ${info.statusCode}`);
});const http = require('node:http');

const options = {
  host: '127.0.0.1',
  port: 8080,
  path: '/length_request',
};

// Make a request
const req = http.request(options);
req.end();

req.on('information', (info) => {
  console.log(`Got information prior to main response: ${info.statusCode}`);
});

101 Upgrade statuses do not fire this event due to their break from the traditional HTTP request/response chain, such as web sockets, in-place TLS upgrades, or HTTP 2.0. To be notified of 101 Upgrade notices, listen for the 'upgrade' event instead.

Event: 'response'#

Emitted when a response is received to this request. This event is emitted only once.

Event: 'socket'#

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Event: 'timeout'#

Emitted when the underlying socket times out from inactivity. This only notifies that the socket has been idle. The request must be destroyed manually.

See also: request.setTimeout().

Event: 'upgrade'#

Emitted each time a server responds to a request with an upgrade. If this event is not being listened for and the response status code is 101 Switching Protocols, clients receiving an upgrade header will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

A client server pair demonstrating how to listen for the 'upgrade' event.

import http from 'node:http';
import process from 'node:process';

// Create an HTTP server
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
  socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
               'Upgrade: WebSocket\r\n' +
               'Connection: Upgrade\r\n' +
               '\r\n');

  socket.pipe(socket); // echo back
});

// Now that server is running
server.listen(1337, '127.0.0.1', () => {

  // make a request
  const options = {
    port: 1337,
    host: '127.0.0.1',
    headers: {
      'Connection': 'Upgrade',
      'Upgrade': 'websocket',
    },
  };

  const req = http.request(options);
  req.end();

  req.on('upgrade', (res, socket, upgradeHead) => {
    console.log('got upgraded!');
    socket.end();
    process.exit(0);
  });
});const http = require('node:http');

// Create an HTTP server
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('okay');
});
server.on('upgrade', (req, socket, head) => {
  socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
               'Upgrade: WebSocket\r\n' +
               'Connection: Upgrade\r\n' +
               '\r\n');

  socket.pipe(socket); // echo back
});

// Now that server is running
server.listen(1337, '127.0.0.1', () => {

  // make a request
  const options = {
    port: 1337,
    host: '127.0.0.1',
    headers: {
      'Connection': 'Upgrade',
      'Upgrade': 'websocket',
    },
  };

  const req = http.request(options);
  req.end();

  req.on('upgrade', (res, socket, upgradeHead) => {
    console.log('got upgraded!');
    socket.end();
    process.exit(0);
  });
});

request.abort()#

Stability: 0 - Deprecated: Use request.destroy() instead.

Marks the request as aborting. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.

request.aborted#

Stability: 0 - Deprecated. Check request.destroyed instead.

The request.aborted property will be true if the request has been aborted.

request.connection#

Stability: 0 - Deprecated. Use request.socket.

See request.socket.

request.cork()#

See writable.cork().

request.end([data[, encoding]][, callback])#

Finishes sending the request. If any parts of the body are unsent, it will flush them to the stream. If the request is chunked, this will send the terminating '0\r\n\r\n'.

If data is specified, it is equivalent to calling request.write(data, encoding) followed by request.end(callback).

If callback is specified, it will be called when the request stream is finished.

request.destroy([error])#

  • error <Error> Optional, an error to emit with 'error' event.
  • Returns: <this>

Destroy the request. Optionally emit an 'error' event, and emit a 'close' event. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.

See writable.destroy() for further details.

request.destroyed#

Is true after request.destroy() has been called.

See writable.destroyed for further details.

request.finished#

The request.finished property will be true if request.end() has been called. request.end() will automatically be called if the request was initiated via http.get().

request.flushHeaders()#

Flushes the request headers.

For efficiency reasons, Node.js normally buffers the request headers until request.end() is called or the first chunk of request data is written. It then tries to pack the request headers and data into a single TCP packet.

That's usually desired (it saves a TCP round-trip), but not when the first data is not sent until possibly much later. request.flushHeaders() bypasses the optimization and kickstarts the request.

request.getHeader(name)#

Reads out a header on the request. The name is case-insensitive. The type of the return value depends on the arguments provided to request.setHeader().

request.setHeader('content-type', 'text/html');
request.setHeader('Content-Length', Buffer.byteLength(body));
request.setHeader('Cookie', ['type=ninja', 'language=javascript']);
const contentType = request.getHeader('Content-Type');
// 'contentType' is 'text/html'
const contentLength = request.getHeader('Content-Length');
// 'contentLength' is of type number
const cookie = request.getHeader('Cookie');
// 'cookie' is of type string[] 

request.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);

const headerNames = request.getHeaderNames();
// headerNames === ['foo', 'cookie'] 

request.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the request.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

request.setHeader('Foo', 'bar');
request.setHeader('Cookie', ['foo=bar', 'bar=baz']);

const headers = request.getHeaders();
// headers === { foo: 'bar', 'cookie': ['foo=bar', 'bar=baz'] } 

request.getRawHeaderNames()#

Returns an array containing the unique names of the current outgoing raw headers. Header names are returned with their exact casing being set.

request.setHeader('Foo', 'bar');
request.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = request.getRawHeaderNames();
// headerNames === ['Foo', 'Set-Cookie'] 

request.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = request.hasHeader('content-type'); 

request.maxHeadersCount#

Limits maximum response headers count. If set to 0, no limit will be applied.

request.path#

request.method#

request.host#

request.protocol#

request.removeHeader(name)#

Removes a header that's already defined into headers object.

request.removeHeader('Content-Type'); 

request.reusedSocket#

  • <boolean> Whether the request is send through a reused socket.

When sending request through a keep-alive enabled agent, the underlying socket might be reused. But if server closes connection at unfortunate time, client may run into a 'ECONNRESET' error.

import http from 'node:http';

// Server has a 5 seconds keep-alive timeout by default
http
  .createServer((req, res) => {
    res.write('hello\n');
    res.end();
  })
  .listen(3000);

setInterval(() => {
  // Adapting a keep-alive agent
  http.get('http://localhost:3000', { agent }, (res) => {
    res.on('data', (data) => {
      // Do nothing
    });
  });
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeoutconst http = require('node:http');

// Server has a 5 seconds keep-alive timeout by default
http
  .createServer((req, res) => {
    res.write('hello\n');
    res.end();
  })
  .listen(3000);

setInterval(() => {
  // Adapting a keep-alive agent
  http.get('http://localhost:3000', { agent }, (res) => {
    res.on('data', (data) => {
      // Do nothing
    });
  });
}, 5000); // Sending request on 5s interval so it's easy to hit idle timeout

By marking a request whether it reused socket or not, we can do automatic error retry base on it.

import http from 'node:http';
const agent = new http.Agent({ keepAlive: true });

function retriableRequest() {
  const req = http
    .get('http://localhost:3000', { agent }, (res) => {
      // ...
    })
    .on('error', (err) => {
      // Check if retry is needed
      if (req.reusedSocket && err.code === 'ECONNRESET') {
        retriableRequest();
      }
    });
}

retriableRequest();const http = require('node:http');
const agent = new http.Agent({ keepAlive: true });

function retriableRequest() {
  const req = http
    .get('http://localhost:3000', { agent }, (res) => {
      // ...
    })
    .on('error', (err) => {
      // Check if retry is needed
      if (req.reusedSocket && err.code === 'ECONNRESET') {
        retriableRequest();
      }
    });
}

retriableRequest();

request.setHeader(name, value)#

Sets a single header value for headers object. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name. Non-string values will be stored without modification. Therefore, request.getHeader() may return non-string values. However, the non-string values will be converted to strings for network transmission.

request.setHeader('Content-Type', 'application/json'); 

or

request.setHeader('Cookie', ['type=ninja', 'language=javascript']); 

When the value is a string an exception will be thrown if it contains characters outside the latin1 encoding.

If you need to pass UTF-8 characters in the value please encode the value using the RFC 8187 standard.

const filename = 'Rock 🎵.txt';
request.setHeader('Content-Disposition', `attachment; filename*=utf-8''${encodeURIComponent(filename)}`); 

request.setNoDelay([noDelay])#

Once a socket is assigned to this request and is connected socket.setNoDelay() will be called.

request.setSocketKeepAlive([enable][, initialDelay])#

Once a socket is assigned to this request and is connected socket.setKeepAlive() will be called.

request.setTimeout(timeout[, callback])#

  • timeout <number> Milliseconds before a request times out.
  • callback <Function> Optional function to be called when a timeout occurs. Same as binding to the 'timeout' event.
  • Returns: <http.ClientRequest>

Once a socket is assigned to this request and is connected socket.setTimeout() will be called.

request.socket#

Reference to the underlying socket. Usually users will not want to access this property. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket.

import http from 'node:http';
const options = {
  host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
  const ip = req.socket.localAddress;
  const port = req.socket.localPort;
  console.log(`Your IP address is ${ip} and your source port is ${port}.`);
  // Consume response object
});const http = require('node:http');
const options = {
  host: 'www.google.com',
};
const req = http.get(options);
req.end();
req.once('response', (res) => {
  const ip = req.socket.localAddress;
  const port = req.socket.localPort;
  console.log(`Your IP address is ${ip} and your source port is ${port}.`);
  // Consume response object
});

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.

request.uncork()#

See writable.uncork().

request.writableEnded#

Is true after request.end() has been called. This property does not indicate whether the data has been flushed, for this use request.writableFinished instead.

request.writableFinished#

Is true if all data has been flushed to the underlying system, immediately before the 'finish' event is emitted.

request.write(chunk[, encoding][, callback])#

Sends a chunk of the body. This method can be called multiple times. If no Content-Length is set, data will automatically be encoded in HTTP Chunked transfer encoding, so that server knows when the data ends. The Transfer-Encoding: chunked header is added. Calling request.end() is necessary to finish sending the request.

The encoding argument is optional and only applies when chunk is a string. Defaults to 'utf8'.

The callback argument is optional and will be called when this chunk of data is flushed, but only if the chunk is non-empty.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

When write function is called with empty string or buffer, it does nothing and waits for more input.

Class: http.Server#

Event: 'checkContinue'#

Emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'checkExpectation'#

Emitted each time a request with an HTTP Expect header is received, where the value is not 100-continue. If this event is not listened for, the server will automatically respond with a 417 Expectation Failed as appropriate.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'clientError'#

If a client connection emits an 'error' event, it will be forwarded here. Listener of this event is responsible for closing/destroying the underlying socket. For example, one may wish to more gracefully close the socket with a custom HTTP response instead of abruptly severing the connection. The socket must be closed or destroyed before the listener ends.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Default behavior is to try close the socket with a HTTP '400 Bad Request', or a HTTP '431 Request Header Fields Too Large' in the case of a HPE_HEADER_OVERFLOW error. If the socket is not writable or headers of the current attached http.ServerResponse has been sent, it is immediately destroyed.

socket is the net.Socket object that the error originated from.

import http from 'node:http';

const server = http.createServer((req, res) => {
  res.end();
});
server.on('clientError', (err, socket) => {
  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);const http = require('node:http');

const server = http.createServer((req, res) => {
  res.end();
});
server.on('clientError', (err, socket) => {
  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);

When the 'clientError' event occurs, there is no request or response object, so any HTTP response sent, including response headers and payload, must be written directly to the socket object. Care must be taken to ensure the response is a properly formatted HTTP response message.

err is an instance of Error with two extra columns:

  • bytesParsed: the bytes count of request packet that Node.js may have parsed correctly;
  • rawPacket: the raw packet of current request.

In some cases, the client has already received the response and/or the socket has already been destroyed, like in case of ECONNRESET errors. Before trying to send data to the socket, it is better to check that it is still writable.

server.on('clientError', (err, socket) => {
  if (err.code === 'ECONNRESET' || !socket.writable) {
    return;
  }

  socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
}); 

Event: 'close'#

Emitted when the server closes.

Event: 'connect'#

Emitted each time a client requests an HTTP CONNECT method. If this event is not listened for, then clients requesting a CONNECT method will have their connections closed.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

After this event is emitted, the request's socket will not have a 'data' event listener, meaning it will need to be bound in order to handle data sent to the server on that socket.

Event: 'connection'#

This event is emitted when a new TCP stream is established. socket is typically an object of type net.Socket. Usually users will not want to access this event. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket. The socket can also be accessed at request.socket.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

If socket.setTimeout() is called here, the timeout will be replaced with server.keepAliveTimeout when the socket has served a request (if server.keepAliveTimeout is non-zero).

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

Event: 'dropRequest'#

When the number of requests on a socket reaches the threshold of server.maxRequestsPerSocket, the server will drop new requests and emit 'dropRequest' event instead, then send 503 to client.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per connection (in the case of HTTP Keep-Alive connections).

Event: 'upgrade'#

Emitted each time a client requests an HTTP upgrade. Listening to this event is optional and clients cannot insist on a protocol change.

After this event is emitted, the request's socket will not have a 'data' event listener, meaning it will need to be bound in order to handle data sent to the server on that socket.

This event is guaranteed to be passed an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specifies a socket type other than <net.Socket>.

server.close([callback])#

Stops the server from accepting new connections and closes all connections connected to this server which are not sending a request or waiting for a response. See net.Server.close().

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
}, 10000); 

server.closeAllConnections()#

Closes all established HTTP(S) connections connected to this server, including active connections connected to this server which are sending a request or waiting for a response. This does not destroy sockets upgraded to a different protocol, such as WebSocket or HTTP/2.

This is a forceful way of closing all connections and should be used with caution. Whenever using this in conjunction with server.close, calling this after server.close is recommended as to avoid race conditions where new connections are created between a call to this and a call to server.close.

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
  // Closes all connections, ensuring the server closes successfully
  server.closeAllConnections();
}, 10000); 

server.closeIdleConnections()#

Closes all connections connected to this server which are not sending a request or waiting for a response.

Starting with Node.js 19.0.0, there's no need for calling this method in conjunction with server.close to reap keep-alive connections. Using it won't cause any harm though, and it can be useful to ensure backwards compatibility for libraries and applications that need to support versions older than 19.0.0. Whenever using this in conjunction with server.close, calling this after server.close is recommended as to avoid race conditions where new connections are created between a call to this and a call to server.close.

const http = require('node:http');

const server = http.createServer({ keepAliveTimeout: 60000 }, (req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
// Close the server after 10 seconds
setTimeout(() => {
  server.close(() => {
    console.log('server on port 8000 closed successfully');
  });
  // Closes idle connections, such as keep-alive connections. Server will close
  // once remaining active connections are terminated
  server.closeIdleConnections();
}, 10000); 

server.headersTimeout#

Limit the amount of time the parser will wait to receive the complete HTTP headers.

If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

server.listen()#

Starts the HTTP server listening for connections. This method is identical to server.listen() from net.Server.

server.listening#

  • <boolean> Indicates whether or not the server is listening for connections.

server.maxHeadersCount#

Limits maximum incoming headers count. If set to 0, no limit will be applied.

server.requestTimeout#

Sets the timeout value in milliseconds for receiving the entire request from the client.

If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

server.setTimeout([msecs][, callback])#

Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a timeout occurs.

If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.

By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's 'timeout' event, timeouts must be handled explicitly.

server.maxRequestsPerSocket#

  • <number> Requests per socket. Default: 0 (no limit)

The maximum number of requests socket can handle before closing keep alive connection.

A value of 0 will disable the limit.

When the limit is reached it will set the Connection header value to close, but will not actually close the connection, subsequent requests sent after the limit is reached will get 503 Service Unavailable as a response.

server.timeout#

  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.keepAliveTimeout#

  • <number> Timeout in milliseconds. Default: 5000 (5 seconds).

The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed. If the server receives new data before the keep-alive timeout has fired, it will reset the regular inactivity timeout, i.e., server.timeout.

A value of 0 will disable the keep-alive timeout behavior on incoming connections. A value of 0 makes the http server behave similarly to Node.js versions prior to 8.0.0, which did not have a keep-alive timeout.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

Class: http.ServerResponse#

This object is created internally by an HTTP server, not by the user. It is passed as the second parameter to the 'request' event.

Event: 'close'#

Indicates that the response is completed, or its underlying connection was terminated prematurely (before the response completion).

Event: 'finish'#

Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the client has received anything yet.

response.addTrailers(headers)#

This method adds HTTP trailing headers (a header but at the end of the message) to the response.

Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g. if the request was HTTP/1.0), they will be silently discarded.

HTTP requires the Trailer header to be sent in order to emit trailers, with a list of the header fields in its value. E.g.,

response.writeHead(200, { 'Content-Type': 'text/plain',
                          'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
response.end(); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

response.connection#

Stability: 0 - Deprecated. Use response.socket.

See response.socket.

response.cork()#

See writable.cork().

response.end([data[, encoding]][, callback])#

This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete. The method, response.end(), MUST be called on each response.

If data is specified, it is similar in effect to calling response.write(data, encoding) followed by response.end(callback).

If callback is specified, it will be called when the response stream is finished.

response.finished#

The response.finished property will be true if response.end() has been called.

response.flushHeaders()#

Flushes the response headers. See also: request.flushHeaders().

response.getHeader(name)#

Reads out a header that's already been queued but not sent to the client. The name is case-insensitive. The type of the return value depends on the arguments provided to response.setHeader().

response.setHeader('Content-Type', 'text/html');
response.setHeader('Content-Length', Buffer.byteLength(body));
response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']);
const contentType = response.getHeader('content-type');
// contentType is 'text/html'
const contentLength = response.getHeader('Content-Length');
// contentLength is of type number
const setCookie = response.getHeader('set-cookie');
// setCookie is of type string[] 

response.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = response.getHeaderNames();
// headerNames === ['foo', 'set-cookie'] 

response.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the response.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = response.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 

response.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = response.hasHeader('content-type'); 

response.headersSent#

Boolean (read-only). True if headers were sent, false otherwise.

response.removeHeader(name)#

Removes a header that's queued for implicit sending.

response.removeHeader('Content-Encoding'); 

response.req#

A reference to the original HTTP request object.

response.sendDate#

When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.

This should only be disabled for testing; HTTP requires the Date header in responses.

response.setHeader(name, value)#

Returns the response object.

Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name. Non-string values will be stored without modification. Therefore, response.getHeader() may return non-string values. However, the non-string values will be converted to strings for network transmission. The same response object is returned to the caller, to enable call chaining.

response.setHeader('Content-Type', 'text/html'); 

or

response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

If response.writeHead() method is called and this method has not been called, it will directly write the supplied header values onto the network channel without caching internally, and the response.getHeader() on the header will not yield the expected result. If progressive population of headers is desired with potential future retrieval and modification, use response.setHeader() instead of response.writeHead().

response.setTimeout(msecs[, callback])#

Sets the Socket's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then sockets are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

response.socket#

Reference to the underlying socket. Usually users will not want to access this property. In particular, the socket will not emit 'readable' events because of how the protocol parser attaches to the socket. After response.end(), the property is nulled.

import http from 'node:http';
const server = http.createServer((req, res) => {
  const ip = res.socket.remoteAddress;
  const port = res.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);const http = require('node:http');
const server = http.createServer((req, res) => {
  const ip = res.socket.remoteAddress;
  const port = res.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket>.

response.statusCode#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to the client when the headers get flushed.

response.statusCode = 404; 

After response header was sent to the client, this property indicates the status code which was sent out.

response.statusMessage#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status message that will be sent to the client when the headers get flushed. If this is left as undefined then the standard message for the status code will be used.

response.statusMessage = 'Not found'; 

After response header was sent to the client, this property indicates the status message which was sent out.

response.strictContentLength#

If set to true, Node.js will check whether the Content-Length header value and the size of the body, in bytes, are equal. Mismatching the Content-Length header value will result in an Error being thrown, identified by code: 'ERR_HTTP_CONTENT_LENGTH_MISMATCH'.

response.uncork()#

See writable.uncork().

response.writableEnded#

Is true after response.end() has been called. This property does not indicate whether the data has been flushed, for this use response.writableFinished instead.

response.writableFinished#

Is true if all data has been flushed to the underlying system, immediately before the 'finish' event is emitted.

response.write(chunk[, encoding][, callback])#

If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit headers.

This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.

If rejectNonStandardBodyWrites is set to true in createServer then writing to the body is not allowed when the request method or response status do not support content. If an attempt is made to write to the body for a HEAD request or as part of a 204 or 304response, a synchronous Error with the code ERR_HTTP_BODY_NOT_ALLOWED is thrown.

chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. callback will be called when this chunk of data is flushed.

This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.

The first time response.write() is called, it will send the buffered header information and the first chunk of the body to the client. The second time response.write() is called, Node.js assumes data will be streamed, and sends the new data separately. That is, the response is buffered up to the first chunk of the body.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

response.writeContinue()#

Sends an HTTP/1.1 100 Continue message to the client, indicating that the request body should be sent. See the 'checkContinue' event on Server.

response.writeEarlyHints(hints[, callback])#

Sends an HTTP/1.1 103 Early Hints message to the client with a Link header, indicating that the user agent can preload/preconnect the linked resources. The hints is an object containing the values of headers to be sent with early hints message. The optional callback argument will be called when the response message has been written.

Example

const earlyHintsLink = '</styles.css>; rel=preload; as=style';
response.writeEarlyHints({
  'link': earlyHintsLink,
});

const earlyHintsLinks = [
  '</styles.css>; rel=preload; as=style',
  '</scripts.js>; rel=preload; as=script',
];
response.writeEarlyHints({
  'link': earlyHintsLinks,
  'x-trace-id': 'id for diagnostics',
});

const earlyHintsCallback = () => console.log('early hints message sent');
response.writeEarlyHints({
  'link': earlyHintsLinks,
}, earlyHintsCallback); 

response.writeHead(statusCode[, statusMessage][, headers])#

Sends a response header to the request. The status code is a 3-digit HTTP status code, like 404. The last argument, headers, are the response headers. Optionally one can give a human-readable statusMessage as the second argument.

headers may be an Array where the keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values. The array is in the same format as request.rawHeaders.

Returns a reference to the ServerResponse, so that calls can be chained.

const body = 'hello world';
response
  .writeHead(200, {
    'Content-Length': Buffer.byteLength(body),
    'Content-Type': 'text/plain',
  })
  .end(body); 

This method must only be called once on a message and it must be called before response.end() is called.

If response.write() or response.end() are called before calling this, the implicit/mutable headers will be calculated and call this function.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

If this method is called and response.setHeader() has not been called, it will directly write the supplied header values onto the network channel without caching internally, and the response.getHeader() on the header will not yield the expected result. If progressive population of headers is desired with potential future retrieval and modification, use response.setHeader() instead.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

Content-Length is read in bytes, not characters. Use Buffer.byteLength() to determine the length of the body in bytes. Node.js will check whether Content-Length and the length of the body which has been transmitted are equal or not.

Attempting to set a header field name or value that contains invalid characters will result in a [Error][] being thrown.

response.writeProcessing()#

Sends a HTTP/1.1 102 Processing message to the client, indicating that the request body should be sent.

Class: http.IncomingMessage#

An IncomingMessage object is created by http.Server or http.ClientRequest and passed as the first argument to the 'request' and 'response' event respectively. It may be used to access response status, headers, and data.

Different from its socket value which is a subclass of <stream.Duplex>, the IncomingMessage itself extends <stream.Readable> and is created separately to parse and emit the incoming HTTP headers and payload, as the underlying socket may be reused multiple times in case of keep-alive.

Event: 'aborted'#

Stability: 0 - Deprecated. Listen for 'close' event instead.

Emitted when the request has been aborted.

Event: 'close'#

Emitted when the request has been completed.

message.aborted#

Stability: 0 - Deprecated. Check message.destroyed from <stream.Readable>.

The message.aborted property will be true if the request has been aborted.

message.complete#

The message.complete property will be true if a complete HTTP message has been received and successfully parsed.

This property is particularly useful as a means of determining if a client or server fully transmitted a message before a connection was terminated:

const req = http.request({
  host: '127.0.0.1',
  port: 8080,
  method: 'POST',
}, (res) => {
  res.resume();
  res.on('end', () => {
    if (!res.complete)
      console.error(
        'The connection was terminated while the message was still being sent');
  });
}); 

message.connection#

Stability: 0 - Deprecated. Use message.socket.

Alias for message.socket.

message.destroy([error])#

Calls destroy() on the socket that received the IncomingMessage. If error is provided, an 'error' event is emitted on the socket and error is passed as an argument to any listeners on the event.

message.headers#

The request/response headers object.

Key-value pairs of header names and values. Header names are lower-cased.

// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
//   host: '127.0.0.1:8000',
//   accept: '*/*' }
console.log(request.headers); 

Duplicates in raw headers are handled in the following ways, depending on the header name:

  • Duplicates of age, authorization, content-length, content-type, etag, expires, from, host, if-modified-since, if-unmodified-since, last-modified, location, max-forwards, proxy-authorization, referer, retry-after, server, or user-agent are discarded. To allow duplicate values of the headers listed above to be joined, use the option joinDuplicateHeaders in http.request() and http.createServer(). See RFC 9110 Section 5.3 for more information.
  • set-cookie is always an array. Duplicates are added to the array.
  • For duplicate cookie headers, the values are joined together with ; .
  • For all other headers, the values are joined together with , .

message.headersDistinct#

Similar to message.headers, but there is no join logic and the values are always arrays of strings, even for headers received just once.

// Prints something like:
//
// { 'user-agent': ['curl/7.22.0'],
//   host: ['127.0.0.1:8000'],
//   accept: ['*/*'] }
console.log(request.headersDistinct); 

message.httpVersion#

In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server. Probably either '1.1' or '1.0'.

Also message.httpVersionMajor is the first integer and message.httpVersionMinor is the second.

message.method#

Only valid for request obtained from http.Server.

The request method as a string. Read only. Examples: 'GET', 'DELETE'.

message.rawHeaders#

The raw request/response headers list exactly as they were received.

The keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.

Header names are not lowercased, and duplicates are not merged.

// Prints something like:
//
// [ 'user-agent',
//   'this is invalid because there can be only one',
//   'User-Agent',
//   'curl/7.22.0',
//   'Host',
//   '127.0.0.1:8000',
//   'ACCEPT',
//   '*/*' ]
console.log(request.rawHeaders); 

message.rawTrailers#

The raw request/response trailer keys and values exactly as they were received. Only populated at the 'end' event.

message.setTimeout(msecs[, callback])#

Calls message.socket.setTimeout(msecs, callback).

message.socket#

The net.Socket object associated with the connection.

With HTTPS support, use request.socket.getPeerCertificate() to obtain the client's authentication details.

This property is guaranteed to be an instance of the <net.Socket> class, a subclass of <stream.Duplex>, unless the user specified a socket type other than <net.Socket> or internally nulled.

message.statusCode#

Only valid for response obtained from http.ClientRequest.

The 3-digit HTTP response status code. E.G. 404.

message.statusMessage#

Only valid for response obtained from http.ClientRequest.

The HTTP response status message (reason phrase). E.G. OK or Internal Server Error.

message.trailers#

The request/response trailers object. Only populated at the 'end' event.

message.trailersDistinct#

Similar to message.trailers, but there is no join logic and the values are always arrays of strings, even for headers received just once. Only populated at the 'end' event.

message.url#

Only valid for request obtained from http.Server.

Request URL string. This contains only the URL that is present in the actual HTTP request. Take the following request:

GET /status?name=ryan HTTP/1.1
Accept: text/plain 

To parse the URL into its parts:

new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`); 

When request.url is '/status?name=ryan' and process.env.HOST is undefined:

$ node
> new URL(`http://${process.env.HOST ?? 'localhost'}${request.url}`);
URL {
  href: 'http://localhost/status?name=ryan',
  origin: 'http://localhost',
  protocol: 'http:',
  username: '',
  password: '',
  host: 'localhost',
  hostname: 'localhost',
  port: '',
  pathname: '/status',
  search: '?name=ryan',
  searchParams: URLSearchParams { 'name' => 'ryan' },
  hash: ''
} 

Ensure that you set process.env.HOST to the server's host name, or consider replacing this part entirely. If using req.headers.host, ensure proper validation is used, as clients may specify a custom Host header.

Class: http.OutgoingMessage#

This class serves as the parent class of http.ClientRequest and http.ServerResponse. It is an abstract outgoing message from the perspective of the participants of an HTTP transaction.

Event: 'drain'#

Emitted when the buffer of the message is free again.

Event: 'finish'#

Emitted when the transmission is finished successfully.

Event: 'prefinish'#

Emitted after outgoingMessage.end() is called. When the event is emitted, all data has been processed but not necessarily completely flushed.

outgoingMessage.addTrailers(headers)#

Adds HTTP trailers (headers but at the end of the message) to the message.

Trailers will only be emitted if the message is chunked encoded. If not, the trailers will be silently discarded.

HTTP requires the Trailer header to be sent to emit trailers, with a list of header field names in its value, e.g.

message.writeHead(200, { 'Content-Type': 'text/plain',
                         'Trailer': 'Content-MD5' });
message.write(fileData);
message.addTrailers({ 'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667' });
message.end(); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

outgoingMessage.appendHeader(name, value)#

Append a single header value to the header object.

If the value is an array, this is equivalent to calling this method multiple times.

If there were no previous values for the header, this is equivalent to calling outgoingMessage.setHeader(name, value).

Depending of the value of options.uniqueHeaders when the client request or the server were created, this will end up in the header being sent multiple times or a single time with values joined using ; .

outgoingMessage.connection#

Stability: 0 - Deprecated: Use outgoingMessage.socket instead.

Alias of outgoingMessage.socket.

outgoingMessage.cork()#

See writable.cork().

outgoingMessage.destroy([error])#

  • error <Error> Optional, an error to emit with error event
  • Returns: <this>

Destroys the message. Once a socket is associated with the message and is connected, that socket will be destroyed as well.

outgoingMessage.end(chunk[, encoding][, callback])#

Finishes the outgoing message. If any parts of the body are unsent, it will flush them to the underlying system. If the message is chunked, it will send the terminating chunk 0\r\n\r\n, and send the trailers (if any).

If chunk is specified, it is equivalent to calling outgoingMessage.write(chunk, encoding), followed by outgoingMessage.end(callback).

If callback is provided, it will be called when the message is finished (equivalent to a listener of the 'finish' event).

outgoingMessage.flushHeaders()#

Flushes the message headers.

For efficiency reason, Node.js normally buffers the message headers until outgoingMessage.end() is called or the first chunk of message data is written. It then tries to pack the headers and data into a single TCP packet.

It is usually desired (it saves a TCP round-trip), but not when the first data is not sent until possibly much later. outgoingMessage.flushHeaders() bypasses the optimization and kickstarts the message.

outgoingMessage.getHeader(name)#

Gets the value of the HTTP header with the given name. If that header is not set, the returned value will be undefined.

outgoingMessage.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All names are lowercase.

outgoingMessage.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related HTTP module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the outgoingMessage.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

outgoingMessage.setHeader('Foo', 'bar');
outgoingMessage.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = outgoingMessage.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 

outgoingMessage.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name is case-insensitive.

const hasContentType = outgoingMessage.hasHeader('content-type'); 

outgoingMessage.headersSent#

Read-only. true if the headers were sent, otherwise false.

outgoingMessage.pipe()#

Overrides the stream.pipe() method inherited from the legacy Stream class which is the parent class of http.OutgoingMessage.

Calling this method will throw an Error because outgoingMessage is a write-only stream.

outgoingMessage.removeHeader(name)#

Removes a header that is queued for implicit sending.

outgoingMessage.removeHeader('Content-Encoding'); 

outgoingMessage.setHeader(name, value)#

Sets a single header value. If the header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings to send multiple headers with the same name.

outgoingMessage.setHeaders(headers)#

Sets multiple header values for implicit headers. headers must be an instance of Headers or Map, if a header already exists in the to-be-sent headers, its value will be replaced.

const headers = new Headers({ foo: 'bar' });
outgoingMessage.setHeaders(headers); 

or

const headers = new Map([['foo', 'bar']]);
outgoingMessage.setHeaders(headers); 

When headers have been set with outgoingMessage.setHeaders(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http.createServer((req, res) => {
  const headers = new Headers({ 'Content-Type': 'text/html' });
  res.setHeaders(headers);
  res.writeHead(200, { 'Content-Type': 'text/plain' });
  res.end('ok');
}); 

outgoingMessage.setTimeout(msesc[, callback])#

  • msesc <number>
  • callback <Function> Optional function to be called when a timeout occurs. Same as binding to the timeout event.
  • Returns: <this>

Once a socket is associated with the message and is connected, socket.setTimeout() will be called with msecs as the first parameter.

outgoingMessage.socket#

Reference to the underlying socket. Usually, users will not want to access this property.

After calling outgoingMessage.end(), this property will be nulled.

outgoingMessage.uncork()#

See writable.uncork()

outgoingMessage.writableCorked#

The number of times outgoingMessage.cork() has been called.

outgoingMessage.writableEnded#

Is true if outgoingMessage.end() has been called. This property does not indicate whether the data has been flushed. For that purpose, use message.writableFinished instead.

outgoingMessage.writableFinished#

Is true if all data has been flushed to the underlying system.

outgoingMessage.writableHighWaterMark#

The highWaterMark of the underlying socket if assigned. Otherwise, the default buffer level when writable.write() starts returning false (16384).

outgoingMessage.writableLength#

The number of buffered bytes.

outgoingMessage.writableObjectMode#

Always false.

outgoingMessage.write(chunk[, encoding][, callback])#

Sends a chunk of the body. This method can be called multiple times.

The encoding argument is only relevant when chunk is a string. Defaults to 'utf8'.

The callback argument is optional and will be called when this chunk of data is flushed.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in the user memory. The 'drain' event will be emitted when the buffer is free again.

http.METHODS#

A list of the HTTP methods that are supported by the parser.

http.STATUS_CODES#

A collection of all the standard HTTP response status codes, and the short description of each. For example, http.STATUS_CODES[404] === 'Not Found'.

http.createServer([options][, requestListener])#

  • options <Object>

    • connectionsCheckingInterval: Sets the interval value in milliseconds to check for request and headers timeout in incomplete requests. Default: 30000.
    • headersTimeout: Sets the timeout value in milliseconds for receiving the complete HTTP headers from the client. See server.headersTimeout for more information. Default: 60000.
    • highWaterMark <number> Optionally overrides all sockets' readableHighWaterMark and writableHighWaterMark. This affects highWaterMark property of both IncomingMessage and ServerResponse. Default: See stream.getDefaultHighWaterMark().
    • insecureHTTPParser <boolean> If set to true, it will use a HTTP parser with leniency flags enabled. Using the insecure parser should be avoided. See --insecure-http-parser for more information. Default: false.
    • IncomingMessage <http.IncomingMessage> Specifies the IncomingMessage class to be used. Useful for extending the original IncomingMessage. Default: IncomingMessage.
    • joinDuplicateHeaders <boolean> If set to true, this option allows joining the field line values of multiple headers in a request with a comma (, ) instead of discarding the duplicates. For more information, refer to message.headers. Default: false.
    • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in [socket.setKeepAlive([enable][, initialDelay])][socket.setKeepAlive(enable, initialDelay)]. Default: false.
    • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
    • keepAliveTimeout: The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed. See server.keepAliveTimeout for more information. Default: 5000.
    • maxHeaderSize <number> Optionally overrides the value of --max-http-header-size for requests received by this server, i.e. the maximum length of request headers in bytes. Default: 16384 (16 KiB).
    • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. Default: true.
    • requestTimeout: Sets the timeout value in milliseconds for receiving the entire request from the client. See server.requestTimeout for more information. Default: 300000.
    • requireHostHeader <boolean> If set to true, it forces the server to respond with a 400 (Bad Request) status code to any HTTP/1.1 request message that lacks a Host header (as mandated by the specification). Default: true.
    • ServerResponse <http.ServerResponse> Specifies the ServerResponse class to be used. Useful for extending the original ServerResponse. Default: ServerResponse.
    • uniqueHeaders <Array> A list of response headers that should be sent only once. If the header's value is an array, the items will be joined using ; .
    • rejectNonStandardBodyWrites <boolean> If set to true, an error is thrown when writing to an HTTP response which does not have a body. Default: false.
  • requestListener <Function>

  • Returns: <http.Server>

Returns a new instance of http.Server.

The requestListener is a function which is automatically added to the 'request' event.

import http from 'node:http';

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);const http = require('node:http');

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);
import http from 'node:http';

// Create a local server to receive data from
const server = http.createServer();

// Listen to the request event
server.on('request', (request, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);const http = require('node:http');

// Create a local server to receive data from
const server = http.createServer();

// Listen to the request event
server.on('request', (request, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000);

http.get(options[, callback])#

http.get(url[, options][, callback])#

Since most requests are GET requests without bodies, Node.js provides this convenience method. The only difference between this method and http.request() is that it sets the method to GET by default and calls req.end() automatically. The callback must take care to consume the response data for reasons stated in http.ClientRequest section.

The callback is invoked with a single argument that is an instance of http.IncomingMessage.

JSON fetching example:

http.get('http://localhost:8000/', (res) => {
  const { statusCode } = res;
  const contentType = res.headers['content-type'];

  let error;
  // Any 2xx status code signals a successful response but
  // here we're only checking for 200.
  if (statusCode !== 200) {
    error = new Error('Request Failed.\n' +
                      `Status Code: ${statusCode}`);
  } else if (!/^application\/json/.test(contentType)) {
    error = new Error('Invalid content-type.\n' +
                      `Expected application/json but received ${contentType}`);
  }
  if (error) {
    console.error(error.message);
    // Consume response data to free up memory
    res.resume();
    return;
  }

  res.setEncoding('utf8');
  let rawData = '';
  res.on('data', (chunk) => { rawData += chunk; });
  res.on('end', () => {
    try {
      const parsedData = JSON.parse(rawData);
      console.log(parsedData);
    } catch (e) {
      console.error(e.message);
    }
  });
}).on('error', (e) => {
  console.error(`Got error: ${e.message}`);
});

// Create a local server to receive data from
const server = http.createServer((req, res) => {
  res.writeHead(200, { 'Content-Type': 'application/json' });
  res.end(JSON.stringify({
    data: 'Hello World!',
  }));
});

server.listen(8000); 

http.globalAgent#

Global instance of Agent which is used as the default for all HTTP client requests. Diverges from a default Agent configuration by having keepAlive enabled and a timeout of 5 seconds.

http.maxHeaderSize#

Read-only property specifying the maximum allowed size of HTTP headers in bytes. Defaults to 16 KiB. Configurable using the --max-http-header-size CLI option.

This can be overridden for servers and client requests by passing the maxHeaderSize option.

http.request(options[, callback])#

http.request(url[, options][, callback])#

  • url <string> | <URL>
  • options <Object>
    • agent <http.Agent> | <boolean> Controls Agent behavior. Possible values:
      • undefined (default): use http.globalAgent for this host and port.
      • Agent object: explicitly use the passed in Agent.
      • false: causes a new Agent with default values to be used.
    • auth <string> Basic authentication ('user:password') to compute an Authorization header.
    • createConnection <Function> A function that produces a socket/stream to use for the request when the agent option is not used. This can be used to avoid creating a custom Agent class just to override the default createConnection function. See agent.createConnection() for more details. Any Duplex stream is a valid return value.
    • defaultPort <number> Default port for the protocol. Default: agent.defaultPort if an Agent is used, else undefined.
    • family <number> IP address family to use when resolving host or hostname. Valid values are 4 or 6. When unspecified, both IP v4 and v6 will be used.
    • headers <Object> An object containing request headers.
    • hints <number> Optional dns.lookup() hints.
    • host <string> A domain name or IP address of the server to issue the request to. Default: 'localhost'.
    • hostname <string> Alias for host. To support url.parse(), hostname will be used if both host and hostname are specified.
    • insecureHTTPParser <boolean> If set to true, it will use a HTTP parser with leniency flags enabled. Using the insecure parser should be avoided. See --insecure-http-parser for more information. Default: false
    • joinDuplicateHeaders <boolean> It joins the field line values of multiple headers in a request with , instead of discarding the duplicates. See message.headers for more information. Default: false.
    • localAddress <string> Local interface to bind for network connections.
    • localPort <number> Local port to connect from.
    • lookup <Function> Custom lookup function. Default: dns.lookup().
    • maxHeaderSize <number> Optionally overrides the value of --max-http-header-size (the maximum length of response headers in bytes) for responses received from the server. Default: 16384 (16 KiB).
    • method <string> A string specifying the HTTP request method. Default: 'GET'.
    • path <string> Request path. Should include query string if any. E.G. '/index.html?page=12'. An exception is thrown when the request path contains illegal characters. Currently, only spaces are rejected but that may change in the future. Default: '/'.
    • port <number> Port of remote server. Default: defaultPort if set, else 80.
    • protocol <string> Protocol to use. Default: 'http:'.
    • setHost <boolean>: Specifies whether or not to automatically add the Host header. Defaults to true.
    • signal <AbortSignal>: An AbortSignal that may be used to abort an ongoing request.
    • socketPath <string> Unix domain socket. Cannot be used if one of host or port is specified, as those specify a TCP Socket.
    • timeout <number>: A number specifying the socket timeout in milliseconds. This will set the timeout before the socket is connected.
    • uniqueHeaders <Array> A list of request headers that should be sent only once. If the header's value is an array, the items will be joined using ; .
  • callback <Function>
  • Returns: <http.ClientRequest>

options in socket.connect() are also supported.

Node.js maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.

url can be a string or a URL object. If url is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

If both url and options are specified, the objects are merged, with the options properties taking precedence.

The optional callback parameter will be added as a one-time listener for the 'response' event.

http.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one needs to upload a file with a POST request, then write to the ClientRequest object.

import http from 'node:http';
import { Buffer } from 'node:buffer';

const postData = JSON.stringify({
  'msg': 'Hello World!',
});

const options = {
  hostname: 'www.google.com',
  port: 80,
  path: '/upload',
  method: 'POST',
  headers: {
    'Content-Type': 'application/json',
    'Content-Length': Buffer.byteLength(postData),
  },
};

const req = http.request(options, (res) => {
  console.log(`STATUS: ${res.statusCode}`);
  console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
  res.setEncoding('utf8');
  res.on('data', (chunk) => {
    console.log(`BODY: ${chunk}`);
  });
  res.on('end', () => {
    console.log('No more data in response.');
  });
});

req.on('error', (e) => {
  console.error(`problem with request: ${e.message}`);
});

// Write data to request body
req.write(postData);
req.end();const http = require('node:http');

const postData = JSON.stringify({
  'msg': 'Hello World!',
});

const options = {
  hostname: 'www.google.com',
  port: 80,
  path: '/upload',
  method: 'POST',
  headers: {
    'Content-Type': 'application/json',
    'Content-Length': Buffer.byteLength(postData),
  },
};

const req = http.request(options, (res) => {
  console.log(`STATUS: ${res.statusCode}`);
  console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
  res.setEncoding('utf8');
  res.on('data', (chunk) => {
    console.log(`BODY: ${chunk}`);
  });
  res.on('end', () => {
    console.log('No more data in response.');
  });
});

req.on('error', (e) => {
  console.error(`problem with request: ${e.message}`);
});

// Write data to request body
req.write(postData);
req.end();

In the example req.end() was called. With http.request() one must always call req.end() to signify the end of the request - even if there is no data being written to the request body.

If any error is encountered during the request (be that with DNS resolution, TCP level errors, or actual HTTP parse errors) an 'error' event is emitted on the returned request object. As with all 'error' events, if no listeners are registered the error will be thrown.

There are a few special headers that should be noted.

  • Sending a 'Connection: keep-alive' will notify Node.js that the connection to the server should be persisted until the next request.

  • Sending a 'Content-Length' header will disable the default chunked encoding.

  • Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', both a timeout and a listener for the 'continue' event should be set. See RFC 2616 Section 8.2.3 for more information.

  • Sending an Authorization header will override using the auth option to compute basic authentication.

Example using a URL as options:

const options = new URL('http://abc:xyz@example.com');

const req = http.request(options, (res) => {
  // ...
}); 

In a successful request, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object ('data' will not be emitted at all if the response body is empty, for instance, in most redirects)
    • 'end' on the res object
  • 'close'

In the case of a connection error, the following events will be emitted:

  • 'socket'
  • 'error'
  • 'close'

In the case of a premature connection close before the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET'
  • 'close'

In the case of a premature connection close after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (connection closed here)
  • 'aborted' on the res object
  • 'close'
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET'
  • 'close' on the res object

If req.destroy() is called before a socket is assigned, the following events will be emitted in the following order:

  • (req.destroy() called here)
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close'

If req.destroy() is called before the connection succeeds, the following events will be emitted in the following order:

  • 'socket'
  • (req.destroy() called here)
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close'

If req.destroy() is called after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (req.destroy() called here)
  • 'aborted' on the res object
  • 'close'
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET', or the error with which req.destroy() was called
  • 'close' on the res object

If req.abort() is called before a socket is assigned, the following events will be emitted in the following order:

  • (req.abort() called here)
  • 'abort'
  • 'close'

If req.abort() is called before the connection succeeds, the following events will be emitted in the following order:

  • 'socket'
  • (req.abort() called here)
  • 'abort'
  • 'error' with an error with message 'Error: socket hang up' and code 'ECONNRESET'
  • 'close'

If req.abort() is called after the response is received, the following events will be emitted in the following order:

  • 'socket'
  • 'response'
    • 'data' any number of times, on the res object
  • (req.abort() called here)
  • 'abort'
  • 'aborted' on the res object
  • 'error' on the res object with an error with message 'Error: aborted' and code 'ECONNRESET'.
  • 'close'
  • 'close' on the res object

Setting the timeout option or using the setTimeout() function will not abort the request or do anything besides add a 'timeout' event.

Passing an AbortSignal and then calling abort() on the corresponding AbortController will behave the same way as calling .destroy() on the request. Specifically, the 'error' event will be emitted with an error with the message 'AbortError: The operation was aborted', the code 'ABORT_ERR' and the cause, if one was provided.

http.validateHeaderName(name[, label])#

Performs the low-level validations on the provided name that are done when res.setHeader(name, value) is called.

Passing illegal value as name will result in a TypeError being thrown, identified by code: 'ERR_INVALID_HTTP_TOKEN'.

It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.

Example:

import { validateHeaderName } from 'node:http';

try {
  validateHeaderName('');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
  console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}const { validateHeaderName } = require('node:http');

try {
  validateHeaderName('');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code); // --> 'ERR_INVALID_HTTP_TOKEN'
  console.error(err.message); // --> 'Header name must be a valid HTTP token [""]'
}

http.validateHeaderValue(name, value)#

Performs the low-level validations on the provided value that are done when res.setHeader(name, value) is called.

Passing illegal value as value will result in a TypeError being thrown.

  • Undefined value error is identified by code: 'ERR_HTTP_INVALID_HEADER_VALUE'.
  • Invalid value character error is identified by code: 'ERR_INVALID_CHAR'.

It is not necessary to use this method before passing headers to an HTTP request or response. The HTTP module will automatically validate such headers.

Examples:

import { validateHeaderValue } from 'node:http';

try {
  validateHeaderValue('x-my-header', undefined);
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
  console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}

try {
  validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
  console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}const { validateHeaderValue } = require('node:http');

try {
  validateHeaderValue('x-my-header', undefined);
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_HTTP_INVALID_HEADER_VALUE'); // --> true
  console.error(err.message); // --> 'Invalid value "undefined" for header "x-my-header"'
}

try {
  validateHeaderValue('x-my-header', 'oʊmɪɡə');
} catch (err) {
  console.error(err instanceof TypeError); // --> true
  console.error(err.code === 'ERR_INVALID_CHAR'); // --> true
  console.error(err.message); // --> 'Invalid character in header content ["x-my-header"]'
}

http.setMaxIdleHTTPParsers(max)#

Set the maximum number of idle HTTP parsers.

WebSocket#

A browser-compatible implementation of WebSocket.

HTTP/2#

Stability: 2 - Stable

Source Code: lib/http2.js

The node:http2 module provides an implementation of the HTTP/2 protocol. It can be accessed using:

const http2 = require('node:http2'); 

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from node:http2 or calling require('node:http2') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let http2;
try {
  http2 = require('node:http2');
} catch (err) {
  console.error('http2 support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let http2;
try {
  http2 = await import('node:http2');
} catch (err) {
  console.error('http2 support is disabled!');
} 

Core API#

The Core API provides a low-level interface designed specifically around support for HTTP/2 protocol features. It is specifically not designed for compatibility with the existing HTTP/1 module API. However, the Compatibility API is.

The http2 Core API is much more symmetric between client and server than the http API. For instance, most events, like 'error', 'connect' and 'stream', can be emitted either by client-side code or server-side code.

Server-side example#

The following illustrates a simple HTTP/2 server using the Core API. Since there are no browsers known that support unencrypted HTTP/2, the use of http2.createSecureServer() is necessary when communicating with browser clients.

import { createSecureServer } from 'node:http2';
import { readFileSync } from 'node:fs';

const server = createSecureServer({
  key: readFileSync('localhost-privkey.pem'),
  cert: readFileSync('localhost-cert.pem'),
});

server.on('error', (err) => console.error(err));

server.on('stream', (stream, headers) => {
  // stream is a Duplex
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443);const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createSecureServer({
  key: fs.readFileSync('localhost-privkey.pem'),
  cert: fs.readFileSync('localhost-cert.pem'),
});
server.on('error', (err) => console.error(err));

server.on('stream', (stream, headers) => {
  // stream is a Duplex
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443);

To generate the certificate and key for this example, run:

openssl req -x509 -newkey rsa:2048 -nodes -sha256 -subj '/CN=localhost' \
  -keyout localhost-privkey.pem -out localhost-cert.pem 

Client-side example#

The following illustrates an HTTP/2 client:

import { connect } from 'node:http2';
import { readFileSync } from 'node:fs';

const client = connect('https://localhost:8443', {
  ca: readFileSync('localhost-cert.pem'),
});
client.on('error', (err) => console.error(err));

const req = client.request({ ':path': '/' });

req.on('response', (headers, flags) => {
  for (const name in headers) {
    console.log(`${name}: ${headers[name]}`);
  }
});

req.setEncoding('utf8');
let data = '';
req.on('data', (chunk) => { data += chunk; });
req.on('end', () => {
  console.log(`\n${data}`);
  client.close();
});
req.end();const http2 = require('node:http2');
const fs = require('node:fs');

const client = http2.connect('https://localhost:8443', {
  ca: fs.readFileSync('localhost-cert.pem'),
});
client.on('error', (err) => console.error(err));

const req = client.request({ ':path': '/' });

req.on('response', (headers, flags) => {
  for (const name in headers) {
    console.log(`${name}: ${headers[name]}`);
  }
});

req.setEncoding('utf8');
let data = '';
req.on('data', (chunk) => { data += chunk; });
req.on('end', () => {
  console.log(`\n${data}`);
  client.close();
});
req.end();

Class: Http2Session#

Instances of the http2.Http2Session class represent an active communications session between an HTTP/2 client and server. Instances of this class are not intended to be constructed directly by user code.

Each Http2Session instance will exhibit slightly different behaviors depending on whether it is operating as a server or a client. The http2session.type property can be used to determine the mode in which an Http2Session is operating. On the server side, user code should rarely have occasion to work with the Http2Session object directly, with most actions typically taken through interactions with either the Http2Server or Http2Stream objects.

User code will not create Http2Session instances directly. Server-side Http2Session instances are created by the Http2Server instance when a new HTTP/2 connection is received. Client-side Http2Session instances are created using the http2.connect() method.

Http2Session and sockets#

Every Http2Session instance is associated with exactly one net.Socket or tls.TLSSocket when it is created. When either the Socket or the Http2Session are destroyed, both will be destroyed.

Because of the specific serialization and processing requirements imposed by the HTTP/2 protocol, it is not recommended for user code to read data from or write data to a Socket instance bound to a Http2Session. Doing so can put the HTTP/2 session into an indeterminate state causing the session and the socket to become unusable.

Once a Socket has been bound to an Http2Session, user code should rely solely on the API of the Http2Session.

Event: 'close'#

The 'close' event is emitted once the Http2Session has been destroyed. Its listener does not expect any arguments.

Event: 'connect'#

The 'connect' event is emitted once the Http2Session has been successfully connected to the remote peer and communication may begin.

User code will typically not listen for this event directly.

Event: 'error'#

The 'error' event is emitted when an error occurs during the processing of an Http2Session.

Event: 'frameError'#
  • type <integer> The frame type.
  • code <integer> The error code.
  • id <integer> The stream id (or 0 if the frame isn't associated with a stream).

The 'frameError' event is emitted when an error occurs while attempting to send a frame on the session. If the frame that could not be sent is associated with a specific Http2Stream, an attempt to emit a 'frameError' event on the Http2Stream is made.

If the 'frameError' event is associated with a stream, the stream will be closed and destroyed immediately following the 'frameError' event. If the event is not associated with a stream, the Http2Session will be shut down immediately following the 'frameError' event.

Event: 'goaway'#
  • errorCode <number> The HTTP/2 error code specified in the GOAWAY frame.
  • lastStreamID <number> The ID of the last stream the remote peer successfully processed (or 0 if no ID is specified).
  • opaqueData <Buffer> If additional opaque data was included in the GOAWAY frame, a Buffer instance will be passed containing that data.

The 'goaway' event is emitted when a GOAWAY frame is received.

The Http2Session instance will be shut down automatically when the 'goaway' event is emitted.

Event: 'localSettings'#

The 'localSettings' event is emitted when an acknowledgment SETTINGS frame has been received.

When using http2session.settings() to submit new settings, the modified settings do not take effect until the 'localSettings' event is emitted.

session.settings({ enablePush: false });

session.on('localSettings', (settings) => {
  /* Use the new settings */
}); 
Event: 'ping'#
  • payload <Buffer> The PING frame 8-byte payload

The 'ping' event is emitted whenever a PING frame is received from the connected peer.

Event: 'remoteSettings'#

The 'remoteSettings' event is emitted when a new SETTINGS frame is received from the connected peer.

session.on('remoteSettings', (settings) => {
  /* Use the new settings */
}); 
Event: 'stream'#

The 'stream' event is emitted when a new Http2Stream is created.

session.on('stream', (stream, headers, flags) => {
  const method = headers[':method'];
  const path = headers[':path'];
  // ...
  stream.respond({
    ':status': 200,
    'content-type': 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
}); 

On the server side, user code will typically not listen for this event directly, and would instead register a handler for the 'stream' event emitted by the net.Server or tls.Server instances returned by http2.createServer() and http2.createSecureServer(), respectively, as in the example below:

import { createServer } from 'node:http2';

// Create an unencrypted HTTP/2 server
const server = createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.on('error', (error) => console.error(error));
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000);const http2 = require('node:http2');

// Create an unencrypted HTTP/2 server
const server = http2.createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.on('error', (error) => console.error(error));
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000);

Even though HTTP/2 streams and network sockets are not in a 1:1 correspondence, a network error will destroy each individual stream and must be handled on the stream level, as shown above.

Event: 'timeout'#

After the http2session.setTimeout() method is used to set the timeout period for this Http2Session, the 'timeout' event is emitted if there is no activity on the Http2Session after the configured number of milliseconds. Its listener does not expect any arguments.

session.setTimeout(2000);
session.on('timeout', () => { /* .. */ }); 
http2session.alpnProtocol#

Value will be undefined if the Http2Session is not yet connected to a socket, h2c if the Http2Session is not connected to a TLSSocket, or will return the value of the connected TLSSocket's own alpnProtocol property.

http2session.close([callback])#

Gracefully closes the Http2Session, allowing any existing streams to complete on their own and preventing new Http2Stream instances from being created. Once closed, http2session.destroy() might be called if there are no open Http2Stream instances.

If specified, the callback function is registered as a handler for the 'close' event.

http2session.closed#

Will be true if this Http2Session instance has been closed, otherwise false.

http2session.connecting#

Will be true if this Http2Session instance is still connecting, will be set to false before emitting connect event and/or calling the http2.connect callback.

http2session.destroy([error][, code])#
  • error <Error> An Error object if the Http2Session is being destroyed due to an error.
  • code <number> The HTTP/2 error code to send in the final GOAWAY frame. If unspecified, and error is not undefined, the default is INTERNAL_ERROR, otherwise defaults to NO_ERROR.

Immediately terminates the Http2Session and the associated net.Socket or tls.TLSSocket.

Once destroyed, the Http2Session will emit the 'close' event. If error is not undefined, an 'error' event will be emitted immediately before the 'close' event.

If there are any remaining open Http2Streams associated with the Http2Session, those will also be destroyed.

http2session.destroyed#

Will be true if this Http2Session instance has been destroyed and must no longer be used, otherwise false.

http2session.encrypted#

Value is undefined if the Http2Session session socket has not yet been connected, true if the Http2Session is connected with a TLSSocket, and false if the Http2Session is connected to any other kind of socket or stream.

http2session.goaway([code[, lastStreamID[, opaqueData]]])#
  • code <number> An HTTP/2 error code
  • lastStreamID <number> The numeric ID of the last processed Http2Stream
  • opaqueData <Buffer> | <TypedArray> | <DataView> A TypedArray or DataView instance containing additional data to be carried within the GOAWAY frame.

Transmits a GOAWAY frame to the connected peer without shutting down the Http2Session.

http2session.localSettings#

A prototype-less object describing the current local settings of this Http2Session. The local settings are local to this Http2Session instance.

http2session.originSet#

If the Http2Session is connected to a TLSSocket, the originSet property will return an Array of origins for which the Http2Session may be considered authoritative.

The originSet property is only available when using a secure TLS connection.

http2session.pendingSettingsAck#

Indicates whether the Http2Session is currently waiting for acknowledgment of a sent SETTINGS frame. Will be true after calling the http2session.settings() method. Will be false once all sent SETTINGS frames have been acknowledged.

http2session.ping([payload, ]callback)#

Sends a PING frame to the connected HTTP/2 peer. A callback function must be provided. The method will return true if the PING was sent, false otherwise.

The maximum number of outstanding (unacknowledged) pings is determined by the maxOutstandingPings configuration option. The default maximum is 10.

If provided, the payload must be a Buffer, TypedArray, or DataView containing 8 bytes of data that will be transmitted with the PING and returned with the ping acknowledgment.

The callback will be invoked with three arguments: an error argument that will be null if the PING was successfully acknowledged, a duration argument that reports the number of milliseconds elapsed since the ping was sent and the acknowledgment was received, and a Buffer containing the 8-byte PING payload.

session.ping(Buffer.from('abcdefgh'), (err, duration, payload) => {
  if (!err) {
    console.log(`Ping acknowledged in ${duration} milliseconds`);
    console.log(`With payload '${payload.toString()}'`);
  }
}); 

If the payload argument is not specified, the default payload will be the 64-bit timestamp (little endian) marking the start of the PING duration.

http2session.ref()#

Calls ref() on this Http2Session instance's underlying net.Socket.

http2session.remoteSettings#

A prototype-less object describing the current remote settings of this Http2Session. The remote settings are set by the connected HTTP/2 peer.

http2session.setLocalWindowSize(windowSize)#

Sets the local endpoint's window size. The windowSize is the total window size to set, not the delta.

import { createServer } from 'node:http2';

const server = createServer();
const expectedWindowSize = 2 ** 20;
server.on('session', (session) => {

  // Set local window size to be 2 ** 20
  session.setLocalWindowSize(expectedWindowSize);
});const http2 = require('node:http2');

const server = http2.createServer();
const expectedWindowSize = 2 ** 20;
server.on('session', (session) => {

  // Set local window size to be 2 ** 20
  session.setLocalWindowSize(expectedWindowSize);
});

For http2 clients the proper event is either 'connect' or 'remoteSettings'.

http2session.setTimeout(msecs, callback)#

Used to set a callback function that is called when there is no activity on the Http2Session after msecs milliseconds. The given callback is registered as a listener on the 'timeout' event.

http2session.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but limits available methods to ones safe to use with HTTP/2.

destroy, emit, end, pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

setTimeout method will be called on this Http2Session.

All other interactions will be routed directly to the socket.

http2session.state#

Provides miscellaneous information about the current state of the Http2Session.

  • <Object>
    • effectiveLocalWindowSize <number> The current local (receive) flow control window size for the Http2Session.
    • effectiveRecvDataLength <number> The current number of bytes that have been received since the last flow control WINDOW_UPDATE.
    • nextStreamID <number> The numeric identifier to be used the next time a new Http2Stream is created by this Http2Session.
    • localWindowSize <number> The number of bytes that the remote peer can send without receiving a WINDOW_UPDATE.
    • lastProcStreamID <number> The numeric id of the Http2Stream for which a HEADERS or DATA frame was most recently received.
    • remoteWindowSize <number> The number of bytes that this Http2Session may send without receiving a WINDOW_UPDATE.
    • outboundQueueSize <number> The number of frames currently within the outbound queue for this Http2Session.
    • deflateDynamicTableSize <number> The current size in bytes of the outbound header compression state table.
    • inflateDynamicTableSize <number> The current size in bytes of the inbound header compression state table.

An object describing the current status of this Http2Session.

http2session.settings([settings][, callback])#

Updates the current local settings for this Http2Session and sends a new SETTINGS frame to the connected HTTP/2 peer.

Once called, the http2session.pendingSettingsAck property will be true while the session is waiting for the remote peer to acknowledge the new settings.

The new settings will not become effective until the SETTINGS acknowledgment is received and the 'localSettings' event is emitted. It is possible to send multiple SETTINGS frames while acknowledgment is still pending.

http2session.type#

The http2session.type will be equal to http2.constants.NGHTTP2_SESSION_SERVER if this Http2Session instance is a server, and http2.constants.NGHTTP2_SESSION_CLIENT if the instance is a client.

http2session.unref()#

Calls unref() on this Http2Session instance's underlying net.Socket.

Class: ServerHttp2Session#

serverhttp2session.altsvc(alt, originOrStream)#
  • alt <string> A description of the alternative service configuration as defined by RFC 7838.
  • originOrStream <number> | <string> | <URL> | <Object> Either a URL string specifying the origin (or an Object with an origin property) or the numeric identifier of an active Http2Stream as given by the http2stream.id property.

Submits an ALTSVC frame (as defined by RFC 7838) to the connected client.

import { createServer } from 'node:http2';

const server = createServer();
server.on('session', (session) => {
  // Set altsvc for origin https://example.org:80
  session.altsvc('h2=":8000"', 'https://example.org:80');
});

server.on('stream', (stream) => {
  // Set altsvc for a specific stream
  stream.session.altsvc('h2=":8000"', stream.id);
});const http2 = require('node:http2');

const server = http2.createServer();
server.on('session', (session) => {
  // Set altsvc for origin https://example.org:80
  session.altsvc('h2=":8000"', 'https://example.org:80');
});

server.on('stream', (stream) => {
  // Set altsvc for a specific stream
  stream.session.altsvc('h2=":8000"', stream.id);
});

Sending an ALTSVC frame with a specific stream ID indicates that the alternate service is associated with the origin of the given Http2Stream.

The alt and origin string must contain only ASCII bytes and are strictly interpreted as a sequence of ASCII bytes. The special value 'clear' may be passed to clear any previously set alternative service for a given domain.

When a string is passed for the originOrStream argument, it will be parsed as a URL and the origin will be derived. For instance, the origin for the HTTP URL 'https://example.org/foo/bar' is the ASCII string 'https://example.org'. An error will be thrown if either the given string cannot be parsed as a URL or if a valid origin cannot be derived.

A URL object, or any object with an origin property, may be passed as originOrStream, in which case the value of the origin property will be used. The value of the origin property must be a properly serialized ASCII origin.

Specifying alternative services#

The format of the alt parameter is strictly defined by RFC 7838 as an ASCII string containing a comma-delimited list of "alternative" protocols associated with a specific host and port.

For example, the value 'h2="example.org:81"' indicates that the HTTP/2 protocol is available on the host 'example.org' on TCP/IP port 81. The host and port must be contained within the quote (") characters.

Multiple alternatives may be specified, for instance: 'h2="example.org:81", h2=":82"'.

The protocol identifier ('h2' in the examples) may be any valid ALPN Protocol ID.

The syntax of these values is not validated by the Node.js implementation and are passed through as provided by the user or received from the peer.

serverhttp2session.origin(...origins)#

Submits an ORIGIN frame (as defined by RFC 8336) to the connected client to advertise the set of origins for which the server is capable of providing authoritative responses.

import { createSecureServer } from 'node:http2';
const options = getSecureOptionsSomehow();
const server = createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
});
server.on('session', (session) => {
  session.origin('https://example.com', 'https://example.org');
});const http2 = require('node:http2');
const options = getSecureOptionsSomehow();
const server = http2.createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
});
server.on('session', (session) => {
  session.origin('https://example.com', 'https://example.org');
});

When a string is passed as an origin, it will be parsed as a URL and the origin will be derived. For instance, the origin for the HTTP URL 'https://example.org/foo/bar' is the ASCII string 'https://example.org'. An error will be thrown if either the given string cannot be parsed as a URL or if a valid origin cannot be derived.

A URL object, or any object with an origin property, may be passed as an origin, in which case the value of the origin property will be used. The value of the origin property must be a properly serialized ASCII origin.

Alternatively, the origins option may be used when creating a new HTTP/2 server using the http2.createSecureServer() method:

import { createSecureServer } from 'node:http2';
const options = getSecureOptionsSomehow();
options.origins = ['https://example.com', 'https://example.org'];
const server = createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
});const http2 = require('node:http2');
const options = getSecureOptionsSomehow();
options.origins = ['https://example.com', 'https://example.org'];
const server = http2.createSecureServer(options);
server.on('stream', (stream) => {
  stream.respond();
  stream.end('ok');
});

Class: ClientHttp2Session#

Event: 'altsvc'#

The 'altsvc' event is emitted whenever an ALTSVC frame is received by the client. The event is emitted with the ALTSVC value, origin, and stream ID. If no origin is provided in the ALTSVC frame, origin will be an empty string.

import { connect } from 'node:http2';
const client = connect('https://example.org');

client.on('altsvc', (alt, origin, streamId) => {
  console.log(alt);
  console.log(origin);
  console.log(streamId);
});const http2 = require('node:http2');
const client = http2.connect('https://example.org');

client.on('altsvc', (alt, origin, streamId) => {
  console.log(alt);
  console.log(origin);
  console.log(streamId);
});
Event: 'origin'#

The 'origin' event is emitted whenever an ORIGIN frame is received by the client. The event is emitted with an array of origin strings. The http2session.originSet will be updated to include the received origins.

import { connect } from 'node:http2';
const client = connect('https://example.org');

client.on('origin', (origins) => {
  for (let n = 0; n < origins.length; n++)
    console.log(origins[n]);
});const http2 = require('node:http2');
const client = http2.connect('https://example.org');

client.on('origin', (origins) => {
  for (let n = 0; n < origins.length; n++)
    console.log(origins[n]);
});

The 'origin' event is only emitted when using a secure TLS connection.

clienthttp2session.request(headers[, options])#
  • headers <HTTP/2 Headers Object>

  • options <Object>

    • endStream <boolean> true if the Http2Stream writable side should be closed initially, such as when sending a GET request that should not expect a payload body.
    • exclusive <boolean> When true and parent identifies a parent Stream, the created stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of the newly created stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream the newly created stream is dependent on.
    • weight <number> Specifies the relative dependency of a stream in relation to other streams with the same parent. The value is a number between 1 and 256 (inclusive).
    • waitForTrailers <boolean> When true, the Http2Stream will emit the 'wantTrailers' event after the final DATA frame has been sent.
    • signal <AbortSignal> An AbortSignal that may be used to abort an ongoing request.
  • Returns: <ClientHttp2Stream>

For HTTP/2 Client Http2Session instances only, the http2session.request() creates and returns an Http2Stream instance that can be used to send an HTTP/2 request to the connected server.

When a ClientHttp2Session is first created, the socket may not yet be connected. if clienthttp2session.request() is called during this time, the actual request will be deferred until the socket is ready to go. If the session is closed before the actual request be executed, an ERR_HTTP2_GOAWAY_SESSION is thrown.

This method is only available if http2session.type is equal to http2.constants.NGHTTP2_SESSION_CLIENT.

import { connect, constants } from 'node:http2';
const clientSession = connect('https://localhost:1234');
const {
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
} = constants;

const req = clientSession.request({ [HTTP2_HEADER_PATH]: '/' });
req.on('response', (headers) => {
  console.log(headers[HTTP2_HEADER_STATUS]);
  req.on('data', (chunk) => { /* .. */ });
  req.on('end', () => { /* .. */ });
});const http2 = require('node:http2');
const clientSession = http2.connect('https://localhost:1234');
const {
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
} = http2.constants;

const req = clientSession.request({ [HTTP2_HEADER_PATH]: '/' });
req.on('response', (headers) => {
  console.log(headers[HTTP2_HEADER_STATUS]);
  req.on('data', (chunk) => { /* .. */ });
  req.on('end', () => { /* .. */ });
});

When the options.waitForTrailers option is set, the 'wantTrailers' event is emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be called to send trailing headers to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

When options.signal is set with an AbortSignal and then abort on the corresponding AbortController is called, the request will emit an 'error' event with an AbortError error.

The :method and :path pseudo-headers are not specified within headers, they respectively default to:

  • :method = 'GET'
  • :path = /

Class: Http2Stream#

Each instance of the Http2Stream class represents a bidirectional HTTP/2 communications stream over an Http2Session instance. Any single Http2Session may have up to 231-1 Http2Stream instances over its lifetime.

User code will not construct Http2Stream instances directly. Rather, these are created, managed, and provided to user code through the Http2Session instance. On the server, Http2Stream instances are created either in response to an incoming HTTP request (and handed off to user code via the 'stream' event), or in response to a call to the http2stream.pushStream() method. On the client, Http2Stream instances are created and returned when either the http2session.request() method is called, or in response to an incoming 'push' event.

The Http2Stream class is a base for the ServerHttp2Stream and ClientHttp2Stream classes, each of which is used specifically by either the Server or Client side, respectively.

All Http2Stream instances are Duplex streams. The Writable side of the Duplex is used to send data to the connected peer, while the Readable side is used to receive data sent by the connected peer.

The default text character encoding for an Http2Stream is UTF-8. When using an Http2Stream to send text, use the 'content-type' header to set the character encoding.

stream.respond({
  'content-type': 'text/html; charset=utf-8',
  ':status': 200,
}); 
Http2Stream Lifecycle#
Creation#

On the server side, instances of ServerHttp2Stream are created either when:

  • A new HTTP/2 HEADERS frame with a previously unused stream ID is received;
  • The http2stream.pushStream() method is called.

On the client side, instances of ClientHttp2Stream are created when the http2session.request() method is called.

On the client, the Http2Stream instance returned by http2session.request() may not be immediately ready for use if the parent Http2Session has not yet been fully established. In such cases, operations called on the Http2Stream will be buffered until the 'ready' event is emitted. User code should rarely, if ever, need to handle the 'ready' event directly. The ready status of an Http2Stream can be determined by checking the value of http2stream.id. If the value is undefined, the stream is not yet ready for use.

Destruction#

All Http2Stream instances are destroyed either when:

  • An RST_STREAM frame for the stream is received by the connected peer, and (for client streams only) pending data has been read.
  • The http2stream.close() method is called, and (for client streams only) pending data has been read.
  • The http2stream.destroy() or http2session.destroy() methods are called.

When an Http2Stream instance is destroyed, an attempt will be made to send an RST_STREAM frame to the connected peer.

When the Http2Stream instance is destroyed, the 'close' event will be emitted. Because Http2Stream is an instance of stream.Duplex, the 'end' event will also be emitted if the stream data is currently flowing. The 'error' event may also be emitted if http2stream.destroy() was called with an Error passed as the first argument.

After the Http2Stream has been destroyed, the http2stream.destroyed property will be true and the http2stream.rstCode property will specify the RST_STREAM error code. The Http2Stream instance is no longer usable once destroyed.

Event: 'aborted'#

The 'aborted' event is emitted whenever a Http2Stream instance is abnormally aborted in mid-communication. Its listener does not expect any arguments.

The 'aborted' event will only be emitted if the Http2Stream writable side has not been ended.

Event: 'close'#

The 'close' event is emitted when the Http2Stream is destroyed. Once this event is emitted, the Http2Stream instance is no longer usable.

The HTTP/2 error code used when closing the stream can be retrieved using the http2stream.rstCode property. If the code is any value other than NGHTTP2_NO_ERROR (0), an 'error' event will have also been emitted.

Event: 'error'#

The 'error' event is emitted when an error occurs during the processing of an Http2Stream.

Event: 'frameError'#
  • type <integer> The frame type.
  • code <integer> The error code.
  • id <integer> The stream id (or 0 if the frame isn't associated with a stream).

The 'frameError' event is emitted when an error occurs while attempting to send a frame. When invoked, the handler function will receive an integer argument identifying the frame type, and an integer argument identifying the error code. The Http2Stream instance will be destroyed immediately after the 'frameError' event is emitted.

Event: 'ready'#

The 'ready' event is emitted when the Http2Stream has been opened, has been assigned an id, and can be used. The listener does not expect any arguments.

Event: 'timeout'#

The 'timeout' event is emitted after no activity is received for this Http2Stream within the number of milliseconds set using http2stream.setTimeout(). Its listener does not expect any arguments.

Event: 'trailers'#

The 'trailers' event is emitted when a block of headers associated with trailing header fields is received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

This event might not be emitted if http2stream.end() is called before trailers are received and the incoming data is not being read or listened for.

stream.on('trailers', (headers, flags) => {
  console.log(headers);
}); 
Event: 'wantTrailers'#

The 'wantTrailers' event is emitted when the Http2Stream has queued the final DATA frame to be sent on a frame and the Http2Stream is ready to send trailing headers. When initiating a request or response, the waitForTrailers option must be set for this event to be emitted.

http2stream.aborted#

Set to true if the Http2Stream instance was aborted abnormally. When set, the 'aborted' event will have been emitted.

http2stream.bufferSize#

This property shows the number of characters currently buffered to be written. See net.Socket.bufferSize for details.

http2stream.close(code[, callback])#
  • code <number> Unsigned 32-bit integer identifying the error code. Default: http2.constants.NGHTTP2_NO_ERROR (0x00).
  • callback <Function> An optional function registered to listen for the 'close' event.

Closes the Http2Stream instance by sending an RST_STREAM frame to the connected HTTP/2 peer.

http2stream.closed#

Set to true if the Http2Stream instance has been closed.

http2stream.destroyed#

Set to true if the Http2Stream instance has been destroyed and is no longer usable.

http2stream.endAfterHeaders#

Set to true if the END_STREAM flag was set in the request or response HEADERS frame received, indicating that no additional data should be received and the readable side of the Http2Stream will be closed.

http2stream.id#

The numeric stream identifier of this Http2Stream instance. Set to undefined if the stream identifier has not yet been assigned.

http2stream.pending#

Set to true if the Http2Stream instance has not yet been assigned a numeric stream identifier.

http2stream.priority(options)#
  • options <Object>
    • exclusive <boolean> When true and parent identifies a parent Stream, this stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of this stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream this stream is dependent on.
    • weight <number> Specifies the relative dependency of a stream in relation to other streams with the same parent. The value is a number between 1 and 256 (inclusive).
    • silent <boolean> When true, changes the priority locally without sending a PRIORITY frame to the connected peer.

Updates the priority for this Http2Stream instance.

http2stream.rstCode#

Set to the RST_STREAM error code reported when the Http2Stream is destroyed after either receiving an RST_STREAM frame from the connected peer, calling http2stream.close(), or http2stream.destroy(). Will be undefined if the Http2Stream has not been closed.

http2stream.sentHeaders#

An object containing the outbound headers sent for this Http2Stream.

http2stream.sentInfoHeaders#

An array of objects containing the outbound informational (additional) headers sent for this Http2Stream.

http2stream.sentTrailers#

An object containing the outbound trailers sent for this HttpStream.

http2stream.session#

A reference to the Http2Session instance that owns this Http2Stream. The value will be undefined after the Http2Stream instance is destroyed.

http2stream.setTimeout(msecs, callback)#
import { connect, constants } from 'node:http2';
const client = connect('http://example.org:8000');
const { NGHTTP2_CANCEL } = constants;
const req = client.request({ ':path': '/' });

// Cancel the stream if there's no activity after 5 seconds
req.setTimeout(5000, () => req.close(NGHTTP2_CANCEL));const http2 = require('node:http2');
const client = http2.connect('http://example.org:8000');
const { NGHTTP2_CANCEL } = http2.constants;
const req = client.request({ ':path': '/' });

// Cancel the stream if there's no activity after 5 seconds
req.setTimeout(5000, () => req.close(NGHTTP2_CANCEL));
http2stream.state#

Provides miscellaneous information about the current state of the Http2Stream.

  • <Object>
    • localWindowSize <number> The number of bytes the connected peer may send for this Http2Stream without receiving a WINDOW_UPDATE.
    • state <number> A flag indicating the low-level current state of the Http2Stream as determined by nghttp2.
    • localClose <number> 1 if this Http2Stream has been closed locally.
    • remoteClose <number> 1 if this Http2Stream has been closed remotely.
    • sumDependencyWeight <number> The sum weight of all Http2Stream instances that depend on this Http2Stream as specified using PRIORITY frames.
    • weight <number> The priority weight of this Http2Stream.

A current state of this Http2Stream.

http2stream.sendTrailers(headers)#

Sends a trailing HEADERS frame to the connected HTTP/2 peer. This method will cause the Http2Stream to be immediately closed and must only be called after the 'wantTrailers' event has been emitted. When sending a request or sending a response, the options.waitForTrailers option must be set in order to keep the Http2Stream open after the final DATA frame so that trailers can be sent.

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  stream.respond(undefined, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ xyz: 'abc' });
  });
  stream.end('Hello World');
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond(undefined, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ xyz: 'abc' });
  });
  stream.end('Hello World');
});

The HTTP/1 specification forbids trailers from containing HTTP/2 pseudo-header fields (e.g. ':method', ':path', etc).

Class: ClientHttp2Stream#

The ClientHttp2Stream class is an extension of Http2Stream that is used exclusively on HTTP/2 Clients. Http2Stream instances on the client provide events such as 'response' and 'push' that are only relevant on the client.

Event: 'continue'#

Emitted when the server sends a 100 Continue status, usually because the request contained Expect: 100-continue. This is an instruction that the client should send the request body.

Event: 'headers'#

The 'headers' event is emitted when an additional block of headers is received for a stream, such as when a block of 1xx informational headers is received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

stream.on('headers', (headers, flags) => {
  console.log(headers);
}); 
Event: 'push'#

The 'push' event is emitted when response headers for a Server Push stream are received. The listener callback is passed the HTTP/2 Headers Object and flags associated with the headers.

stream.on('push', (headers, flags) => {
  console.log(headers);
}); 
Event: 'response'#

The 'response' event is emitted when a response HEADERS frame has been received for this stream from the connected HTTP/2 server. The listener is invoked with two arguments: an Object containing the received HTTP/2 Headers Object, and flags associated with the headers.

import { connect } from 'node:http2';
const client = connect('https://localhost');
const req = client.request({ ':path': '/' });
req.on('response', (headers, flags) => {
  console.log(headers[':status']);
});const http2 = require('node:http2');
const client = http2.connect('https://localhost');
const req = client.request({ ':path': '/' });
req.on('response', (headers, flags) => {
  console.log(headers[':status']);
});

Class: ServerHttp2Stream#

The ServerHttp2Stream class is an extension of Http2Stream that is used exclusively on HTTP/2 Servers. Http2Stream instances on the server provide additional methods such as http2stream.pushStream() and http2stream.respond() that are only relevant on the server.

http2stream.additionalHeaders(headers)#

Sends an additional informational HEADERS frame to the connected HTTP/2 peer.

http2stream.headersSent#

True if headers were sent, false otherwise (read-only).

http2stream.pushAllowed#

Read-only property mapped to the SETTINGS_ENABLE_PUSH flag of the remote client's most recent SETTINGS frame. Will be true if the remote peer accepts push streams, false otherwise. Settings are the same for every Http2Stream in the same Http2Session.

http2stream.pushStream(headers[, options], callback)#
  • headers <HTTP/2 Headers Object>
  • options <Object>
    • exclusive <boolean> When true and parent identifies a parent Stream, the created stream is made the sole direct dependency of the parent, with all other existing dependents made a dependent of the newly created stream. Default: false.
    • parent <number> Specifies the numeric identifier of a stream the newly created stream is dependent on.
  • callback <Function> Callback that is called once the push stream has been initiated.

Initiates a push stream. The callback is invoked with the new Http2Stream instance created for the push stream passed as the second argument, or an Error passed as the first argument.

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.pushStream({ ':path': '/' }, (err, pushStream, headers) => {
    if (err) throw err;
    pushStream.respond({ ':status': 200 });
    pushStream.end('some pushed data');
  });
  stream.end('some data');
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.pushStream({ ':path': '/' }, (err, pushStream, headers) => {
    if (err) throw err;
    pushStream.respond({ ':status': 200 });
    pushStream.end('some pushed data');
  });
  stream.end('some data');
});

Setting the weight of a push stream is not allowed in the HEADERS frame. Pass a weight value to http2stream.priority with the silent option set to true to enable server-side bandwidth balancing between concurrent streams.

Calling http2stream.pushStream() from within a pushed stream is not permitted and will throw an error.

http2stream.respond([headers[, options]])#
  • headers <HTTP/2 Headers Object>
  • options <Object>
    • endStream <boolean> Set to true to indicate that the response will not include payload data.
    • waitForTrailers <boolean> When true, the Http2Stream will emit the 'wantTrailers' event after the final DATA frame has been sent.
import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.end('some data');
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 });
  stream.end('some data');
});

Initiates a response. When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 }, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
  stream.end('some data');
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respond({ ':status': 200 }, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
  stream.end('some data');
});
http2stream.respondWithFD(fd[, headers[, options]])#

Initiates a response whose data is read from the given file descriptor. No validation is performed on the given file descriptor. If an error occurs while attempting to read data using the file descriptor, the Http2Stream will be closed using an RST_STREAM frame using the standard INTERNAL_ERROR code.

When used, the Http2Stream object's Duplex interface will be closed automatically.

import { createServer } from 'node:http2';
import { openSync, fstatSync, closeSync } from 'node:fs';

const server = createServer();
server.on('stream', (stream) => {
  const fd = openSync('/some/file', 'r');

  const stat = fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers);
  stream.on('close', () => closeSync(fd));
});const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createServer();
server.on('stream', (stream) => {
  const fd = fs.openSync('/some/file', 'r');

  const stat = fs.fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers);
  stream.on('close', () => fs.closeSync(fd));
});

The optional options.statCheck function may be specified to give user code an opportunity to set additional content headers based on the fs.Stat details of the given fd. If the statCheck function is provided, the http2stream.respondWithFD() method will perform an fs.fstat() call to collect details on the provided file descriptor.

The offset and length options may be used to limit the response to a specific range subset. This can be used, for instance, to support HTTP Range requests.

The file descriptor or FileHandle is not closed when the stream is closed, so it will need to be closed manually once it is no longer needed. Using the same file descriptor concurrently for multiple streams is not supported and may result in data loss. Re-using a file descriptor after a stream has finished is supported.

When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

import { createServer } from 'node:http2';
import { openSync, fstatSync, closeSync } from 'node:fs';

const server = createServer();
server.on('stream', (stream) => {
  const fd = openSync('/some/file', 'r');

  const stat = fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });

  stream.on('close', () => closeSync(fd));
});const http2 = require('node:http2');
const fs = require('node:fs');

const server = http2.createServer();
server.on('stream', (stream) => {
  const fd = fs.openSync('/some/file', 'r');

  const stat = fs.fstatSync(fd);
  const headers = {
    'content-length': stat.size,
    'last-modified': stat.mtime.toUTCString(),
    'content-type': 'text/plain; charset=utf-8',
  };
  stream.respondWithFD(fd, headers, { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });

  stream.on('close', () => fs.closeSync(fd));
});
http2stream.respondWithFile(path[, headers[, options]])#

Sends a regular file as the response. The path must specify a regular file or an 'error' event will be emitted on the Http2Stream object.

When used, the Http2Stream object's Duplex interface will be closed automatically.

The optional options.statCheck function may be specified to give user code an opportunity to set additional content headers based on the fs.Stat details of the given file:

If an error occurs while attempting to read the file data, the Http2Stream will be closed using an RST_STREAM frame using the standard INTERNAL_ERROR code. If the onError callback is defined, then it will be called. Otherwise the stream will be destroyed.

Example using a file path:

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    headers['last-modified'] = stat.mtime.toUTCString();
  }

  function onError(err) {
    // stream.respond() can throw if the stream has been destroyed by
    // the other side.
    try {
      if (err.code === 'ENOENT') {
        stream.respond({ ':status': 404 });
      } else {
        stream.respond({ ':status': 500 });
      }
    } catch (err) {
      // Perform actual error handling.
      console.error(err);
    }
    stream.end();
  }

  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck, onError });
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    headers['last-modified'] = stat.mtime.toUTCString();
  }

  function onError(err) {
    // stream.respond() can throw if the stream has been destroyed by
    // the other side.
    try {
      if (err.code === 'ENOENT') {
        stream.respond({ ':status': 404 });
      } else {
        stream.respond({ ':status': 500 });
      }
    } catch (err) {
      // Perform actual error handling.
      console.error(err);
    }
    stream.end();
  }

  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck, onError });
});

The options.statCheck function may also be used to cancel the send operation by returning false. For instance, a conditional request may check the stat results to determine if the file has been modified to return an appropriate 304 response:

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    // Check the stat here...
    stream.respond({ ':status': 304 });
    return false; // Cancel the send operation
  }
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck });
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  function statCheck(stat, headers) {
    // Check the stat here...
    stream.respond({ ':status': 304 });
    return false; // Cancel the send operation
  }
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { statCheck });
});

The content-length header field will be automatically set.

The offset and length options may be used to limit the response to a specific range subset. This can be used, for instance, to support HTTP Range requests.

The options.onError function may also be used to handle all the errors that could happen before the delivery of the file is initiated. The default behavior is to destroy the stream.

When the options.waitForTrailers option is set, the 'wantTrailers' event will be emitted immediately after queuing the last chunk of payload data to be sent. The http2stream.sendTrailers() method can then be used to sent trailing header fields to the peer.

When options.waitForTrailers is set, the Http2Stream will not automatically close when the final DATA frame is transmitted. User code must call either http2stream.sendTrailers() or http2stream.close() to close the Http2Stream.

import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream) => {
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream) => {
  stream.respondWithFile('/some/file',
                         { 'content-type': 'text/plain; charset=utf-8' },
                         { waitForTrailers: true });
  stream.on('wantTrailers', () => {
    stream.sendTrailers({ ABC: 'some value to send' });
  });
});

Class: Http2Server#

Instances of Http2Server are created using the http2.createServer() function. The Http2Server class is not exported directly by the node:http2 module.

Event: 'checkContinue'#

If a 'request' listener is registered or http2.createServer() is supplied a callback function, the 'checkContinue' event is emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a status 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'connection'#

This event is emitted when a new TCP stream is established. socket is typically an object of type net.Socket. Usually users will not want to access this event.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per session. See the Compatibility API.

Event: 'session'#

The 'session' event is emitted when a new Http2Session is created by the Http2Server.

Event: 'sessionError'#

The 'sessionError' event is emitted when an 'error' event is emitted by an Http2Session object associated with the Http2Server.

Event: 'stream'#

The 'stream' event is emitted when a 'stream' event has been emitted by an Http2Session associated with the server.

See also Http2Session's 'stream' event.

import { createServer, constants } from 'node:http2';
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = constants;

const server = createServer();
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
});const http2 = require('node:http2');
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = http2.constants;

const server = http2.createServer();
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
});
Event: 'timeout'#

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2server.setTimeout(). Default: 0 (no timeout)

server.close([callback])#

Stops the server from establishing new sessions. This does not prevent new request streams from being created due to the persistent nature of HTTP/2 sessions. To gracefully shut down the server, call http2session.close() on all active sessions.

If callback is provided, it is not invoked until all active sessions have been closed, although the server has already stopped allowing new sessions. See net.Server.close() for more details.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.setTimeout([msecs][, callback])#

Used to set the timeout value for http2 server requests, and sets a callback function that is called when there is no activity on the Http2Server after msecs milliseconds.

The given callback is registered as a listener on the 'timeout' event.

In case if callback is not a function, a new ERR_INVALID_ARG_TYPE error will be thrown.

server.timeout#
  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.updateSettings([settings])#

Used to update the server with the provided settings.

Throws ERR_HTTP2_INVALID_SETTING_VALUE for invalid settings values.

Throws ERR_INVALID_ARG_TYPE for invalid settings argument.

Class: Http2SecureServer#

Instances of Http2SecureServer are created using the http2.createSecureServer() function. The Http2SecureServer class is not exported directly by the node:http2 module.

Event: 'checkContinue'#

If a 'request' listener is registered or http2.createSecureServer() is supplied a callback function, the 'checkContinue' event is emitted each time a request with an HTTP Expect: 100-continue is received. If this event is not listened for, the server will automatically respond with a status 100 Continue as appropriate.

Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an appropriate HTTP response (e.g. 400 Bad Request) if the client should not continue to send the request body.

When this event is emitted and handled, the 'request' event will not be emitted.

Event: 'connection'#

This event is emitted when a new TCP stream is established, before the TLS handshake begins. socket is typically an object of type net.Socket. Usually users will not want to access this event.

This event can also be explicitly emitted by users to inject connections into the HTTP server. In that case, any Duplex stream can be passed.

Event: 'request'#

Emitted each time there is a request. There may be multiple requests per session. See the Compatibility API.

Event: 'session'#

The 'session' event is emitted when a new Http2Session is created by the Http2SecureServer.

Event: 'sessionError'#

The 'sessionError' event is emitted when an 'error' event is emitted by an Http2Session object associated with the Http2SecureServer.

Event: 'stream'#

The 'stream' event is emitted when a 'stream' event has been emitted by an Http2Session associated with the server.

See also Http2Session's 'stream' event.

import { createSecureServer, constants } from 'node:http2';
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = constants;

const options = getOptionsSomehow();

const server = createSecureServer(options);
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
});const http2 = require('node:http2');
const {
  HTTP2_HEADER_METHOD,
  HTTP2_HEADER_PATH,
  HTTP2_HEADER_STATUS,
  HTTP2_HEADER_CONTENT_TYPE,
} = http2.constants;

const options = getOptionsSomehow();

const server = http2.createSecureServer(options);
server.on('stream', (stream, headers, flags) => {
  const method = headers[HTTP2_HEADER_METHOD];
  const path = headers[HTTP2_HEADER_PATH];
  // ...
  stream.respond({
    [HTTP2_HEADER_STATUS]: 200,
    [HTTP2_HEADER_CONTENT_TYPE]: 'text/plain; charset=utf-8',
  });
  stream.write('hello ');
  stream.end('world');
});
Event: 'timeout'#

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2secureServer.setTimeout(). Default: 2 minutes.

Event: 'unknownProtocol'#

The 'unknownProtocol' event is emitted when a connecting client fails to negotiate an allowed protocol (i.e. HTTP/2 or HTTP/1.1). The event handler receives the socket for handling. If no listener is registered for this event, the connection is terminated. A timeout may be specified using the 'unknownProtocolTimeout' option passed to http2.createSecureServer().

In earlier versions of Node.js, this event would be emitted if allowHTTP1 is false and, during the TLS handshake, the client either does not send an ALPN extension or sends an ALPN extension that does not include HTTP/2 (h2). Newer versions of Node.js only emit this event if allowHTTP1 is false and the client does not send an ALPN extension. If the client sends an ALPN extension that does not include HTTP/2 (or HTTP/1.1 if allowHTTP1 is true), the TLS handshake will fail and no secure connection will be established.

See the Compatibility API.

server.close([callback])#

Stops the server from establishing new sessions. This does not prevent new request streams from being created due to the persistent nature of HTTP/2 sessions. To gracefully shut down the server, call http2session.close() on all active sessions.

If callback is provided, it is not invoked until all active sessions have been closed, although the server has already stopped allowing new sessions. See tls.Server.close() for more details.

server.setTimeout([msecs][, callback])#

Used to set the timeout value for http2 secure server requests, and sets a callback function that is called when there is no activity on the Http2SecureServer after msecs milliseconds.

The given callback is registered as a listener on the 'timeout' event.

In case if callback is not a function, a new ERR_INVALID_ARG_TYPE error will be thrown.

server.timeout#
  • <number> Timeout in milliseconds. Default: 0 (no timeout)

The number of milliseconds of inactivity before a socket is presumed to have timed out.

A value of 0 will disable the timeout behavior on incoming connections.

The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

server.updateSettings([settings])#

Used to update the server with the provided settings.

Throws ERR_HTTP2_INVALID_SETTING_VALUE for invalid settings values.

Throws ERR_INVALID_ARG_TYPE for invalid settings argument.

http2.createServer([options][, onRequestHandler])#

  • options <Object>
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 4. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed. While this sets the maximum allowed size to the entire block of headers, nghttp2 (the internal http2 library) has a limit of 65536 for each decompressed key/value pair.
    • paddingStrategy <number> The strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • maxSessionInvalidFrames <integer> Sets the maximum number of invalid frames that will be tolerated before the session is closed. Default: 1000.
    • maxSessionRejectedStreams <integer> Sets the maximum number of rejected upon creation streams that will be tolerated before the session is closed. Each rejection is associated with an NGHTTP2_ENHANCE_YOUR_CALM error that should tell the peer to not open any more streams, continuing to open streams is therefore regarded as a sign of a misbehaving peer. Default: 100.
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • streamResetBurst <number> and streamResetRate <number> Sets the rate limit for the incoming stream reset (RST_STREAM frame). Both settings must be set to have any effect, and default to 1000 and 33 respectively.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the CustomSettings-property of the received remoteSettings. Please see the CustomSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • Http1IncomingMessage <http.IncomingMessage> Specifies the IncomingMessage class to used for HTTP/1 fallback. Useful for extending the original http.IncomingMessage. Default: http.IncomingMessage.
    • Http1ServerResponse <http.ServerResponse> Specifies the ServerResponse class to used for HTTP/1 fallback. Useful for extending the original http.ServerResponse. Default: http.ServerResponse.
    • Http2ServerRequest <http2.Http2ServerRequest> Specifies the Http2ServerRequest class to use. Useful for extending the original Http2ServerRequest. Default: Http2ServerRequest.
    • Http2ServerResponse <http2.Http2ServerResponse> Specifies the Http2ServerResponse class to use. Useful for extending the original Http2ServerResponse. Default: Http2ServerResponse.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
    • ...: Any net.createServer() option can be provided.
  • onRequestHandler <Function> See Compatibility API
  • Returns: <Http2Server>

Returns a net.Server instance that creates and manages Http2Session instances.

Since there are no browsers known that support unencrypted HTTP/2, the use of http2.createSecureServer() is necessary when communicating with browser clients.

import { createServer } from 'node:http2';

// Create an unencrypted HTTP/2 server.
// Since there are no browsers known that support
// unencrypted HTTP/2, the use of `createSecureServer()`
// is necessary when communicating with browser clients.
const server = createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000);const http2 = require('node:http2');

// Create an unencrypted HTTP/2 server.
// Since there are no browsers known that support
// unencrypted HTTP/2, the use of `http2.createSecureServer()`
// is necessary when communicating with browser clients.
const server = http2.createServer();

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8000);

http2.createSecureServer(options[, onRequestHandler])#

  • options <Object>
    • allowHTTP1 <boolean> Incoming client connections that do not support HTTP/2 will be downgraded to HTTP/1.x when set to true. See the 'unknownProtocol' event. See ALPN negotiation. Default: false.
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 4. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed.
    • paddingStrategy <number> Strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • maxSessionInvalidFrames <integer> Sets the maximum number of invalid frames that will be tolerated before the session is closed. Default: 1000.
    • maxSessionRejectedStreams <integer> Sets the maximum number of rejected upon creation streams that will be tolerated before the session is closed. Each rejection is associated with an NGHTTP2_ENHANCE_YOUR_CALM error that should tell the peer to not open any more streams, continuing to open streams is therefore regarded as a sign of a misbehaving peer. Default: 100.
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the customSettings-property of the received remoteSettings. Please see the customSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • ...: Any tls.createServer() options can be provided. For servers, the identity options (pfx or key/cert) are usually required.
    • origins <string[]> An array of origin strings to send within an ORIGIN frame immediately following creation of a new server Http2Session.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' event is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
  • onRequestHandler <Function> See Compatibility API
  • Returns: <Http2SecureServer>

Returns a tls.Server instance that creates and manages Http2Session instances.

import { createSecureServer } from 'node:http2';
import { readFileSync } from 'node:fs';

const options = {
  key: readFileSync('server-key.pem'),
  cert: readFileSync('server-cert.pem'),
};

// Create a secure HTTP/2 server
const server = createSecureServer(options);

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443);const http2 = require('node:http2');
const fs = require('node:fs');

const options = {
  key: fs.readFileSync('server-key.pem'),
  cert: fs.readFileSync('server-cert.pem'),
};

// Create a secure HTTP/2 server
const server = http2.createSecureServer(options);

server.on('stream', (stream, headers) => {
  stream.respond({
    'content-type': 'text/html; charset=utf-8',
    ':status': 200,
  });
  stream.end('<h1>Hello World</h1>');
});

server.listen(8443);

http2.connect(authority[, options][, listener])#

  • authority <string> | <URL> The remote HTTP/2 server to connect to. This must be in the form of a minimal, valid URL with the http:// or https:// prefix, host name, and IP port (if a non-default port is used). Userinfo (user ID and password), path, querystring, and fragment details in the URL will be ignored.
  • options <Object>
    • maxDeflateDynamicTableSize <number> Sets the maximum dynamic table size for deflating header fields. Default: 4Kib.
    • maxSettings <number> Sets the maximum number of settings entries per SETTINGS frame. The minimum value allowed is 1. Default: 32.
    • maxSessionMemory<number> Sets the maximum memory that the Http2Session is permitted to use. The value is expressed in terms of number of megabytes, e.g. 1 equal 1 megabyte. The minimum value allowed is 1. This is a credit based limit, existing Http2Streams may cause this limit to be exceeded, but new Http2Stream instances will be rejected while this limit is exceeded. The current number of Http2Stream sessions, the current memory use of the header compression tables, current data queued to be sent, and unacknowledged PING and SETTINGS frames are all counted towards the current limit. Default: 10.
    • maxHeaderListPairs <number> Sets the maximum number of header entries. This is similar to server.maxHeadersCount or request.maxHeadersCount in the node:http module. The minimum value is 1. Default: 128.
    • maxOutstandingPings <number> Sets the maximum number of outstanding, unacknowledged pings. Default: 10.
    • maxReservedRemoteStreams <number> Sets the maximum number of reserved push streams the client will accept at any given time. Once the current number of currently reserved push streams exceeds reaches this limit, new push streams sent by the server will be automatically rejected. The minimum allowed value is 0. The maximum allowed value is 232-1. A negative value sets this option to the maximum allowed value. Default: 200.
    • maxSendHeaderBlockLength <number> Sets the maximum allowed size for a serialized, compressed block of headers. Attempts to send headers that exceed this limit will result in a 'frameError' event being emitted and the stream being closed and destroyed.
    • paddingStrategy <number> Strategy used for determining the amount of padding to use for HEADERS and DATA frames. Default: http2.constants.PADDING_STRATEGY_NONE. Value may be one of:
      • http2.constants.PADDING_STRATEGY_NONE: No padding is applied.
      • http2.constants.PADDING_STRATEGY_MAX: The maximum amount of padding, determined by the internal implementation, is applied.
      • http2.constants.PADDING_STRATEGY_ALIGNED: Attempts to apply enough padding to ensure that the total frame length, including the 9-byte header, is a multiple of 8. For each frame, there is a maximum allowed number of padding bytes that is determined by current flow control state and settings. If this maximum is less than the calculated amount needed to ensure alignment, the maximum is used and the total frame length is not necessarily aligned at 8 bytes.
    • peerMaxConcurrentStreams <number> Sets the maximum number of concurrent streams for the remote peer as if a SETTINGS frame had been received. Will be overridden if the remote peer sets its own value for maxConcurrentStreams. Default: 100.
    • protocol <string> The protocol to connect with, if not set in the authority. Value may be either 'http:' or 'https:'. Default: 'https:'
    • settings <HTTP/2 Settings Object> The initial settings to send to the remote peer upon connection.
    • remoteCustomSettings <Array> The array of integer values determines the settings types, which are included in the CustomSettings-property of the received remoteSettings. Please see the CustomSettings-property of the Http2Settings object for more information, on the allowed setting types.
    • createConnection <Function> An optional callback that receives the URL instance passed to connect and the options object, and returns any Duplex stream that is to be used as the connection for this session.
    • ...: Any net.connect() or tls.connect() options can be provided.
    • unknownProtocolTimeout <number> Specifies a timeout in milliseconds that a server should wait when an 'unknownProtocol' event is emitted. If the socket has not been destroyed by that time the server will destroy it. Default: 10000.
  • listener <Function> Will be registered as a one-time listener of the 'connect' event.
  • Returns: <ClientHttp2Session>

Returns a ClientHttp2Session instance.

import { connect } from 'node:http2';
const client = connect('https://localhost:1234');

/* Use the client */

client.close();const http2 = require('node:http2');
const client = http2.connect('https://localhost:1234');

/* Use the client */

client.close();

http2.constants#

Error codes for RST_STREAM and GOAWAY#
ValueNameConstant
0x00No Errorhttp2.constants.NGHTTP2_NO_ERROR
0x01Protocol Errorhttp2.constants.NGHTTP2_PROTOCOL_ERROR
0x02Internal Errorhttp2.constants.NGHTTP2_INTERNAL_ERROR
0x03Flow Control Errorhttp2.constants.NGHTTP2_FLOW_CONTROL_ERROR
0x04Settings Timeouthttp2.constants.NGHTTP2_SETTINGS_TIMEOUT
0x05Stream Closedhttp2.constants.NGHTTP2_STREAM_CLOSED
0x06Frame Size Errorhttp2.constants.NGHTTP2_FRAME_SIZE_ERROR
0x07Refused Streamhttp2.constants.NGHTTP2_REFUSED_STREAM
0x08Cancelhttp2.constants.NGHTTP2_CANCEL
0x09Compression Errorhttp2.constants.NGHTTP2_COMPRESSION_ERROR
0x0aConnect Errorhttp2.constants.NGHTTP2_CONNECT_ERROR
0x0bEnhance Your Calmhttp2.constants.NGHTTP2_ENHANCE_YOUR_CALM
0x0cInadequate Securityhttp2.constants.NGHTTP2_INADEQUATE_SECURITY
0x0dHTTP/1.1 Requiredhttp2.constants.NGHTTP2_HTTP_1_1_REQUIRED

The 'timeout' event is emitted when there is no activity on the Server for a given number of milliseconds set using http2server.setTimeout().

http2.getDefaultSettings()#

Returns an object containing the default settings for an Http2Session instance. This method returns a new object instance every time it is called so instances returned may be safely modified for use.

http2.getPackedSettings([settings])#

Returns a Buffer instance containing serialized representation of the given HTTP/2 settings as specified in the HTTP/2 specification. This is intended for use with the HTTP2-Settings header field.

import { getPackedSettings } from 'node:http2';

const packed = getPackedSettings({ enablePush: false });

console.log(packed.toString('base64'));
// Prints: AAIAAAAAconst http2 = require('node:http2');

const packed = http2.getPackedSettings({ enablePush: false });

console.log(packed.toString('base64'));
// Prints: AAIAAAAA

http2.getUnpackedSettings(buf)#

Returns a HTTP/2 Settings Object containing the deserialized settings from the given Buffer as generated by http2.getPackedSettings().

http2.performServerHandshake(socket[, options])#

Create an HTTP/2 server session from an existing socket.

http2.sensitiveHeaders#

This symbol can be set as a property on the HTTP/2 headers object with an array value in order to provide a list of headers considered sensitive. See Sensitive headers for more details.

Headers object#

Headers are represented as own-properties on JavaScript objects. The property keys will be serialized to lower-case. Property values should be strings (if they are not they will be coerced to strings) or an Array of strings (in order to send more than one value per header field).

const headers = {
  ':status': '200',
  'content-type': 'text-plain',
  'ABC': ['has', 'more', 'than', 'one', 'value'],
};

stream.respond(headers); 

Header objects passed to callback functions will have a null prototype. This means that normal JavaScript object methods such as Object.prototype.toString() and Object.prototype.hasOwnProperty() will not work.

For incoming headers:

  • The :status header is converted to number.
  • Duplicates of :status, :method, :authority, :scheme, :path, :protocol, age, authorization, access-control-allow-credentials, access-control-max-age, access-control-request-method, content-encoding, content-language, content-length, content-location, content-md5, content-range, content-type, date, dnt, etag, expires, from, host, if-match, if-modified-since, if-none-match, if-range, if-unmodified-since, last-modified, location, max-forwards, proxy-authorization, range, referer,retry-after, tk, upgrade-insecure-requests, user-agent or x-content-type-options are discarded.
  • set-cookie is always an array. Duplicates are added to the array.
  • For duplicate cookie headers, the values are joined together with '; '.
  • For all other headers, the values are joined together with ', '.
import { createServer } from 'node:http2';
const server = createServer();
server.on('stream', (stream, headers) => {
  console.log(headers[':path']);
  console.log(headers.ABC);
});const http2 = require('node:http2');
const server = http2.createServer();
server.on('stream', (stream, headers) => {
  console.log(headers[':path']);
  console.log(headers.ABC);
});
Sensitive headers#

HTTP2 headers can be marked as sensitive, which means that the HTTP/2 header compression algorithm will never index them. This can make sense for header values with low entropy and that may be considered valuable to an attacker, for example Cookie or Authorization. To achieve this, add the header name to the [http2.sensitiveHeaders] property as an array:

const headers = {
  ':status': '200',
  'content-type': 'text-plain',
  'cookie': 'some-cookie',
  'other-sensitive-header': 'very secret data',
  [http2.sensitiveHeaders]: ['cookie', 'other-sensitive-header'],
};

stream.respond(headers); 

For some headers, such as Authorization and short Cookie headers, this flag is set automatically.

This property is also set for received headers. It will contain the names of all headers marked as sensitive, including ones marked that way automatically.

Settings object#

The http2.getDefaultSettings(), http2.getPackedSettings(), http2.createServer(), http2.createSecureServer(), http2session.settings(), http2session.localSettings, and http2session.remoteSettings APIs either return or receive as input an object that defines configuration settings for an Http2Session object. These objects are ordinary JavaScript objects containing the following properties.

  • headerTableSize <number> Specifies the maximum number of bytes used for header compression. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 4096.
  • enablePush <boolean> Specifies true if HTTP/2 Push Streams are to be permitted on the Http2Session instances. Default: true.
  • initialWindowSize <number> Specifies the sender's initial window size in bytes for stream-level flow control. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 65535.
  • maxFrameSize <number> Specifies the size in bytes of the largest frame payload. The minimum allowed value is 16,384. The maximum allowed value is 224-1. Default: 16384.
  • maxConcurrentStreams <number> Specifies the maximum number of concurrent streams permitted on an Http2Session. There is no default value which implies, at least theoretically, 232-1 streams may be open concurrently at any given time in an Http2Session. The minimum value is 0. The maximum allowed value is 232-1. Default: 4294967295.
  • maxHeaderListSize <number> Specifies the maximum size (uncompressed octets) of header list that will be accepted. The minimum allowed value is 0. The maximum allowed value is 232-1. Default: 65535.
  • maxHeaderSize <number> Alias for maxHeaderListSize.
  • enableConnectProtocol<boolean> Specifies true if the "Extended Connect Protocol" defined by RFC 8441 is to be enabled. This setting is only meaningful if sent by the server. Once the enableConnectProtocol setting has been enabled for a given Http2Session, it cannot be disabled. Default: false.
  • customSettings <Object> Specifies additional settings, yet not implemented in node and the underlying libraries. The key of the object defines the numeric value of the settings type (as defined in the "HTTP/2 SETTINGS" registry established by [RFC 7540]) and the values the actual numeric value of the settings. The settings type has to be an integer in the range from 1 to 2^16-1. It should not be a settings type already handled by node, i.e. currently it should be greater than 6, although it is not an error. The values need to be unsigned integers in the range from 0 to 2^32-1. Currently, a maximum of up 10 custom settings is supported. It is only supported for sending SETTINGS, or for receiving settings values specified in the remoteCustomSettings options of the server or client object. Do not mix the customSettings-mechanism for a settings id with interfaces for the natively handled settings, in case a setting becomes natively supported in a future node version.

All additional properties on the settings object are ignored.

Error handling#

There are several types of error conditions that may arise when using the node:http2 module:

Validation errors occur when an incorrect argument, option, or setting value is passed in. These will always be reported by a synchronous throw.

State errors occur when an action is attempted at an incorrect time (for instance, attempting to send data on a stream after it has closed). These will be reported using either a synchronous throw or via an 'error' event on the Http2Stream, Http2Session or HTTP/2 Server objects, depending on where and when the error occurs.

Internal errors occur when an HTTP/2 session fails unexpectedly. These will be reported via an 'error' event on the Http2Session or HTTP/2 Server objects.

Protocol errors occur when various HTTP/2 protocol constraints are violated. These will be reported using either a synchronous throw or via an 'error' event on the Http2Stream, Http2Session or HTTP/2 Server objects, depending on where and when the error occurs.

Invalid character handling in header names and values#

The HTTP/2 implementation applies stricter handling of invalid characters in HTTP header names and values than the HTTP/1 implementation.

Header field names are case-insensitive and are transmitted over the wire strictly as lower-case strings. The API provided by Node.js allows header names to be set as mixed-case strings (e.g. Content-Type) but will convert those to lower-case (e.g. content-type) upon transmission.

Header field-names must only contain one or more of the following ASCII characters: a-z, A-Z, 0-9, !, #, $, %, &, ', *, +, -, ., ^, _, ` (backtick), |, and ~.

Using invalid characters within an HTTP header field name will cause the stream to be closed with a protocol error being reported.

Header field values are handled with more leniency but should not contain new-line or carriage return characters and should be limited to US-ASCII characters, per the requirements of the HTTP specification.

Push streams on the client#

To receive pushed streams on the client, set a listener for the 'stream' event on the ClientHttp2Session:

import { connect } from 'node:http2';

const client = connect('http://localhost');

client.on('stream', (pushedStream, requestHeaders) => {
  pushedStream.on('push', (responseHeaders) => {
    // Process response headers
  });
  pushedStream.on('data', (chunk) => { /* handle pushed data */ });
});

const req = client.request({ ':path': '/' });const http2 = require('node:http2');

const client = http2.connect('http://localhost');

client.on('stream', (pushedStream, requestHeaders) => {
  pushedStream.on('push', (responseHeaders) => {
    // Process response headers
  });
  pushedStream.on('data', (chunk) => { /* handle pushed data */ });
});

const req = client.request({ ':path': '/' });

Supporting the CONNECT method#

The CONNECT method is used to allow an HTTP/2 server to be used as a proxy for TCP/IP connections.

A simple TCP Server:

import { createServer } from 'node:net';

const server = createServer((socket) => {
  let name = '';
  socket.setEncoding('utf8');
  socket.on('data', (chunk) => name += chunk);
  socket.on('end', () => socket.end(`hello ${name}`));
});

server.listen(8000);const net = require('node:net');

const server = net.createServer((socket) => {
  let name = '';
  socket.setEncoding('utf8');
  socket.on('data', (chunk) => name += chunk);
  socket.on('end', () => socket.end(`hello ${name}`));
});

server.listen(8000);

An HTTP/2 CONNECT proxy:

import { createServer, constants } from 'node:http2';
const { NGHTTP2_REFUSED_STREAM, NGHTTP2_CONNECT_ERROR } = constants;
import { connect } from 'node:net';

const proxy = createServer();
proxy.on('stream', (stream, headers) => {
  if (headers[':method'] !== 'CONNECT') {
    // Only accept CONNECT requests
    stream.close(NGHTTP2_REFUSED_STREAM);
    return;
  }
  const auth = new URL(`tcp://${headers[':authority']}`);
  // It's a very good idea to verify that hostname and port are
  // things this proxy should be connecting to.
  const socket = connect(auth.port, auth.hostname, () => {
    stream.respond();
    socket.pipe(stream);
    stream.pipe(socket);
  });
  socket.on('error', (error) => {
    stream.close(NGHTTP2_CONNECT_ERROR);
  });
});

proxy.listen(8001);const http2 = require('node:http2');
const { NGHTTP2_REFUSED_STREAM } = http2.constants;
const net = require('node:net');

const proxy = http2.createServer();
proxy.on('stream', (stream, headers) => {
  if (headers[':method'] !== 'CONNECT') {
    // Only accept CONNECT requests
    stream.close(NGHTTP2_REFUSED_STREAM);
    return;
  }
  const auth = new URL(`tcp://${headers[':authority']}`);
  // It's a very good idea to verify that hostname and port are
  // things this proxy should be connecting to.
  const socket = net.connect(auth.port, auth.hostname, () => {
    stream.respond();
    socket.pipe(stream);
    stream.pipe(socket);
  });
  socket.on('error', (error) => {
    stream.close(http2.constants.NGHTTP2_CONNECT_ERROR);
  });
});

proxy.listen(8001);

An HTTP/2 CONNECT client:

import { connect, constants } from 'node:http2';

const client = connect('http://localhost:8001');

// Must not specify the ':path' and ':scheme' headers
// for CONNECT requests or an error will be thrown.
const req = client.request({
  ':method': 'CONNECT',
  ':authority': 'localhost:8000',
});

req.on('response', (headers) => {
  console.log(headers[constants.HTTP2_HEADER_STATUS]);
});
let data = '';
req.setEncoding('utf8');
req.on('data', (chunk) => data += chunk);
req.on('end', () => {
  console.log(`The server says: ${data}`);
  client.close();
});
req.end('Jane');const http2 = require('node:http2');

const client = http2.connect('http://localhost:8001');

// Must not specify the ':path' and ':scheme' headers
// for CONNECT requests or an error will be thrown.
const req = client.request({
  ':method': 'CONNECT',
  ':authority': 'localhost:8000',
});

req.on('response', (headers) => {
  console.log(headers[http2.constants.HTTP2_HEADER_STATUS]);
});
let data = '';
req.setEncoding('utf8');
req.on('data', (chunk) => data += chunk);
req.on('end', () => {
  console.log(`The server says: ${data}`);
  client.close();
});
req.end('Jane');

The extended CONNECT protocol#

RFC 8441 defines an "Extended CONNECT Protocol" extension to HTTP/2 that may be used to bootstrap the use of an Http2Stream using the CONNECT method as a tunnel for other communication protocols (such as WebSockets).

The use of the Extended CONNECT Protocol is enabled by HTTP/2 servers by using the enableConnectProtocol setting:

import { createServer } from 'node:http2';
const settings = { enableConnectProtocol: true };
const server = createServer({ settings });const http2 = require('node:http2');
const settings = { enableConnectProtocol: true };
const server = http2.createServer({ settings });

Once the client receives the SETTINGS frame from the server indicating that the extended CONNECT may be used, it may send CONNECT requests that use the ':protocol' HTTP/2 pseudo-header:

import { connect } from 'node:http2';
const client = connect('http://localhost:8080');
client.on('remoteSettings', (settings) => {
  if (settings.enableConnectProtocol) {
    const req = client.request({ ':method': 'CONNECT', ':protocol': 'foo' });
    // ...
  }
});const http2 = require('node:http2');
const client = http2.connect('http://localhost:8080');
client.on('remoteSettings', (settings) => {
  if (settings.enableConnectProtocol) {
    const req = client.request({ ':method': 'CONNECT', ':protocol': 'foo' });
    // ...
  }
});

Compatibility API#

The Compatibility API has the goal of providing a similar developer experience of HTTP/1 when using HTTP/2, making it possible to develop applications that support both HTTP/1 and HTTP/2. This API targets only the public API of the HTTP/1. However many modules use internal methods or state, and those are not supported as it is a completely different implementation.

The following example creates an HTTP/2 server using the compatibility API:

import { createServer } from 'node:http2';
const server = createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
});const http2 = require('node:http2');
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
});

In order to create a mixed HTTPS and HTTP/2 server, refer to the ALPN negotiation section. Upgrading from non-tls HTTP/1 servers is not supported.

The HTTP/2 compatibility API is composed of Http2ServerRequest and Http2ServerResponse. They aim at API compatibility with HTTP/1, but they do not hide the differences between the protocols. As an example, the status message for HTTP codes is ignored.

ALPN negotiation#

ALPN negotiation allows supporting both HTTPS and HTTP/2 over the same socket. The req and res objects can be either HTTP/1 or HTTP/2, and an application must restrict itself to the public API of HTTP/1, and detect if it is possible to use the more advanced features of HTTP/2.

The following example creates a server that supports both protocols:

import { createSecureServer } from 'node:http2';
import { readFileSync } from 'node:fs';

const cert = readFileSync('./cert.pem');
const key = readFileSync('./key.pem');

const server = createSecureServer(
  { cert, key, allowHTTP1: true },
  onRequest,
).listen(8000);

function onRequest(req, res) {
  // Detects if it is a HTTPS request or HTTP/2
  const { socket: { alpnProtocol } } = req.httpVersion === '2.0' ?
    req.stream.session : req;
  res.writeHead(200, { 'content-type': 'application/json' });
  res.end(JSON.stringify({
    alpnProtocol,
    httpVersion: req.httpVersion,
  }));
}const { createSecureServer } = require('node:http2');
const { readFileSync } = require('node:fs');

const cert = readFileSync('./cert.pem');
const key = readFileSync('./key.pem');

const server = createSecureServer(
  { cert, key, allowHTTP1: true },
  onRequest,
).listen(4443);

function onRequest(req, res) {
  // Detects if it is a HTTPS request or HTTP/2
  const { socket: { alpnProtocol } } = req.httpVersion === '2.0' ?
    req.stream.session : req;
  res.writeHead(200, { 'content-type': 'application/json' });
  res.end(JSON.stringify({
    alpnProtocol,
    httpVersion: req.httpVersion,
  }));
}

The 'request' event works identically on both HTTPS and HTTP/2.

Class: http2.Http2ServerRequest#

A Http2ServerRequest object is created by http2.Server or http2.SecureServer and passed as the first argument to the 'request' event. It may be used to access a request status, headers, and data.

Event: 'aborted'#

The 'aborted' event is emitted whenever a Http2ServerRequest instance is abnormally aborted in mid-communication.

The 'aborted' event will only be emitted if the Http2ServerRequest writable side has not been ended.

Event: 'close'#

Indicates that the underlying Http2Stream was closed. Just like 'end', this event occurs only once per response.

request.aborted#

The request.aborted property will be true if the request has been aborted.

request.authority#

The request authority pseudo header field. Because HTTP/2 allows requests to set either :authority or host, this value is derived from req.headers[':authority'] if present. Otherwise, it is derived from req.headers['host'].

request.complete#

The request.complete property will be true if the request has been completed, aborted, or destroyed.

request.connection#

Stability: 0 - Deprecated. Use request.socket.

See request.socket.

request.destroy([error])#

Calls destroy() on the Http2Stream that received the Http2ServerRequest. If error is provided, an 'error' event is emitted and error is passed as an argument to any listeners on the event.

It does nothing if the stream was already destroyed.

request.headers#

The request/response headers object.

Key-value pairs of header names and values. Header names are lower-cased.

// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
//   host: '127.0.0.1:8000',
//   accept: '*/*' }
console.log(request.headers); 

See HTTP/2 Headers Object.

In HTTP/2, the request path, host name, protocol, and method are represented as special headers prefixed with the : character (e.g. ':path'). These special headers will be included in the request.headers object. Care must be taken not to inadvertently modify these special headers or errors may occur. For instance, removing all headers from the request will cause errors to occur:

removeAllHeaders(request.headers);
assert(request.url);   // Fails because the :path header has been removed 
request.httpVersion#

In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server. Returns '2.0'.

Also message.httpVersionMajor is the first integer and message.httpVersionMinor is the second.

request.method#

The request method as a string. Read-only. Examples: 'GET', 'DELETE'.

request.rawHeaders#

The raw request/response headers list exactly as they were received.

The keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.

Header names are not lowercased, and duplicates are not merged.

// Prints something like:
//
// [ 'user-agent',
//   'this is invalid because there can be only one',
//   'User-Agent',
//   'curl/7.22.0',
//   'Host',
//   '127.0.0.1:8000',
//   'ACCEPT',
//   '*/*' ]
console.log(request.rawHeaders); 
request.rawTrailers#

The raw request/response trailer keys and values exactly as they were received. Only populated at the 'end' event.

request.scheme#

The request scheme pseudo header field indicating the scheme portion of the target URL.

request.setTimeout(msecs, callback)#

Sets the Http2Stream's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then Http2Streams are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

request.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but applies getters, setters, and methods based on HTTP/2 logic.

destroyed, readable, and writable properties will be retrieved from and set on request.stream.

destroy, emit, end, on and once methods will be called on request.stream.

setTimeout method will be called on request.stream.session.

pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

All other interactions will be routed directly to the socket. With TLS support, use request.socket.getPeerCertificate() to obtain the client's authentication details.

request.stream#

The Http2Stream object backing the request.

request.trailers#

The request/response trailers object. Only populated at the 'end' event.

request.url#

Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:

GET /status?name=ryan HTTP/1.1
Accept: text/plain 

Then request.url will be:

'/status?name=ryan' 

To parse the url into its parts, new URL() can be used:

$ node
> new URL('/status?name=ryan', 'http://example.com')
URL {
  href: 'http://example.com/status?name=ryan',
  origin: 'http://example.com',
  protocol: 'http:',
  username: '',
  password: '',
  host: 'example.com',
  hostname: 'example.com',
  port: '',
  pathname: '/status',
  search: '?name=ryan',
  searchParams: URLSearchParams { 'name' => 'ryan' },
  hash: ''
} 

Class: http2.Http2ServerResponse#

This object is created internally by an HTTP server, not by the user. It is passed as the second parameter to the 'request' event.

Event: 'close'#

Indicates that the underlying Http2Stream was terminated before response.end() was called or able to flush.

Event: 'finish'#

Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the HTTP/2 multiplexing for transmission over the network. It does not imply that the client has received anything yet.

After this event, no more events will be emitted on the response object.

response.addTrailers(headers)#

This method adds HTTP trailing headers (a header but at the end of the message) to the response.

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

response.appendHeader(name, value)#

Append a single header value to the header object.

If the value is an array, this is equivalent to calling this method multiple times.

If there were no previous values for the header, this is equivalent to calling response.setHeader().

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

// Returns headers including "set-cookie: a" and "set-cookie: b"
const server = http2.createServer((req, res) => {
  res.setHeader('set-cookie', 'a');
  res.appendHeader('set-cookie', 'b');
  res.writeHead(200);
  res.end('ok');
}); 
response.connection#

Stability: 0 - Deprecated. Use response.socket.

See response.socket.

response.createPushResponse(headers, callback)#
  • headers <HTTP/2 Headers Object> An object describing the headers
  • callback <Function> Called once http2stream.pushStream() is finished, or either when the attempt to create the pushed Http2Stream has failed or has been rejected, or the state of Http2ServerRequest is closed prior to calling the http2stream.pushStream() method

Call http2stream.pushStream() with the given headers, and wrap the given Http2Stream on a newly created Http2ServerResponse as the callback parameter if successful. When Http2ServerRequest is closed, the callback is called with an error ERR_HTTP2_INVALID_STREAM.

response.end([data[, encoding]][, callback])#

This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete. The method, response.end(), MUST be called on each response.

If data is specified, it is equivalent to calling response.write(data, encoding) followed by response.end(callback).

If callback is specified, it will be called when the response stream is finished.

response.finished#

Boolean value that indicates whether the response has completed. Starts as false. After response.end() executes, the value will be true.

response.getHeader(name)#

Reads out a header that has already been queued but not sent to the client. The name is case-insensitive.

const contentType = response.getHeader('content-type'); 
response.getHeaderNames()#

Returns an array containing the unique names of the current outgoing headers. All header names are lowercase.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headerNames = response.getHeaderNames();
// headerNames === ['foo', 'set-cookie'] 
response.getHeaders()#

Returns a shallow copy of the current outgoing headers. Since a shallow copy is used, array values may be mutated without additional calls to various header-related http module methods. The keys of the returned object are the header names and the values are the respective header values. All header names are lowercase.

The object returned by the response.getHeaders() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

response.setHeader('Foo', 'bar');
response.setHeader('Set-Cookie', ['foo=bar', 'bar=baz']);

const headers = response.getHeaders();
// headers === { foo: 'bar', 'set-cookie': ['foo=bar', 'bar=baz'] } 
response.hasHeader(name)#

Returns true if the header identified by name is currently set in the outgoing headers. The header name matching is case-insensitive.

const hasContentType = response.hasHeader('content-type'); 
response.headersSent#

True if headers were sent, false otherwise (read-only).

response.removeHeader(name)#

Removes a header that has been queued for implicit sending.

response.removeHeader('Content-Encoding'); 
response.req#

A reference to the original HTTP2 request object.

response.sendDate#

When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.

This should only be disabled for testing; HTTP requires the Date header in responses.

response.setHeader(name, value)#

Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here to send multiple headers with the same name.

response.setHeader('Content-Type', 'text/html; charset=utf-8'); 

or

response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html; charset=utf-8');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
}); 
response.setTimeout(msecs[, callback])#

Sets the Http2Stream's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.

If no 'timeout' listener is added to the request, the response, or the server, then Http2Streams are destroyed when they time out. If a handler is assigned to the request, the response, or the server's 'timeout' events, timed out sockets must be handled explicitly.

response.socket#

Returns a Proxy object that acts as a net.Socket (or tls.TLSSocket) but applies getters, setters, and methods based on HTTP/2 logic.

destroyed, readable, and writable properties will be retrieved from and set on response.stream.

destroy, emit, end, on and once methods will be called on response.stream.

setTimeout method will be called on response.stream.session.

pause, read, resume, and write will throw an error with code ERR_HTTP2_NO_SOCKET_MANIPULATION. See Http2Session and Sockets for more information.

All other interactions will be routed directly to the socket.

import { createServer } from 'node:http2';
const server = createServer((req, res) => {
  const ip = req.socket.remoteAddress;
  const port = req.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);const http2 = require('node:http2');
const server = http2.createServer((req, res) => {
  const ip = req.socket.remoteAddress;
  const port = req.socket.remotePort;
  res.end(`Your IP address is ${ip} and your source port is ${port}.`);
}).listen(3000);
response.statusCode#

When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to the client when the headers get flushed.

response.statusCode = 404; 

After response header was sent to the client, this property indicates the status code which was sent out.

response.statusMessage#

Status message is not supported by HTTP/2 (RFC 7540 8.1.2.4). It returns an empty string.

response.stream#

The Http2Stream object backing the response.

response.writableEnded#

Is true after response.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.

response.write(chunk[, encoding][, callback])#

If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit headers.

This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.

In the node:http module, the response body is omitted when the request is a HEAD request. Similarly, the 204 and 304 responses must not include a message body.

chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. By default the encoding is 'utf8'. callback will be called when this chunk of data is flushed.

This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.

The first time response.write() is called, it will send the buffered header information and the first chunk of the body to the client. The second time response.write() is called, Node.js assumes data will be streamed, and sends the new data separately. That is, the response is buffered up to the first chunk of the body.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is free again.

response.writeContinue()#

Sends a status 100 Continue to the client, indicating that the request body should be sent. See the 'checkContinue' event on Http2Server and Http2SecureServer.

response.writeEarlyHints(hints)#

Sends a status 103 Early Hints to the client with a Link header, indicating that the user agent can preload/preconnect the linked resources. The hints is an object containing the values of headers to be sent with early hints message.

Example

const earlyHintsLink = '</styles.css>; rel=preload; as=style';
response.writeEarlyHints({
  'link': earlyHintsLink,
});

const earlyHintsLinks = [
  '</styles.css>; rel=preload; as=style',
  '</scripts.js>; rel=preload; as=script',
];
response.writeEarlyHints({
  'link': earlyHintsLinks,
}); 
response.writeHead(statusCode[, statusMessage][, headers])#

Sends a response header to the request. The status code is a 3-digit HTTP status code, like 404. The last argument, headers, are the response headers.

Returns a reference to the Http2ServerResponse, so that calls can be chained.

For compatibility with HTTP/1, a human-readable statusMessage may be passed as the second argument. However, because the statusMessage has no meaning within HTTP/2, the argument will have no effect and a process warning will be emitted.

const body = 'hello world';
response.writeHead(200, {
  'Content-Length': Buffer.byteLength(body),
  'Content-Type': 'text/plain; charset=utf-8',
}); 

Content-Length is given in bytes not characters. The Buffer.byteLength() API may be used to determine the number of bytes in a given encoding. On outbound messages, Node.js does not check if Content-Length and the length of the body being transmitted are equal or not. However, when receiving messages, Node.js will automatically reject messages when the Content-Length does not match the actual payload size.

This method may be called at most one time on a message before response.end() is called.

If response.write() or response.end() are called before calling this, the implicit/mutable headers will be calculated and call this function.

When headers have been set with response.setHeader(), they will be merged with any headers passed to response.writeHead(), with the headers passed to response.writeHead() given precedence.

// Returns content-type = text/plain
const server = http2.createServer((req, res) => {
  res.setHeader('Content-Type', 'text/html; charset=utf-8');
  res.setHeader('X-Foo', 'bar');
  res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8' });
  res.end('ok');
}); 

Attempting to set a header field name or value that contains invalid characters will result in a TypeError being thrown.

Collecting HTTP/2 performance metrics#

The Performance Observer API can be used to collect basic performance metrics for each Http2Session and Http2Stream instance.

import { PerformanceObserver } from 'node:perf_hooks';

const obs = new PerformanceObserver((items) => {
  const entry = items.getEntries()[0];
  console.log(entry.entryType);  // prints 'http2'
  if (entry.name === 'Http2Session') {
    // Entry contains statistics about the Http2Session
  } else if (entry.name === 'Http2Stream') {
    // Entry contains statistics about the Http2Stream
  }
});
obs.observe({ entryTypes: ['http2'] });const { PerformanceObserver } = require('node:perf_hooks');

const obs = new PerformanceObserver((items) => {
  const entry = items.getEntries()[0];
  console.log(entry.entryType);  // prints 'http2'
  if (entry.name === 'Http2Session') {
    // Entry contains statistics about the Http2Session
  } else if (entry.name === 'Http2Stream') {
    // Entry contains statistics about the Http2Stream
  }
});
obs.observe({ entryTypes: ['http2'] });

The entryType property of the PerformanceEntry will be equal to 'http2'.

The name property of the PerformanceEntry will be equal to either 'Http2Stream' or 'Http2Session'.

If name is equal to Http2Stream, the PerformanceEntry will contain the following additional properties:

  • bytesRead <number> The number of DATA frame bytes received for this Http2Stream.
  • bytesWritten <number> The number of DATA frame bytes sent for this Http2Stream.
  • id <number> The identifier of the associated Http2Stream
  • timeToFirstByte <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first DATA frame.
  • timeToFirstByteSent <number> The number of milliseconds elapsed between the PerformanceEntry startTime and sending of the first DATA frame.
  • timeToFirstHeader <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first header.

If name is equal to Http2Session, the PerformanceEntry will contain the following additional properties:

  • bytesRead <number> The number of bytes received for this Http2Session.
  • bytesWritten <number> The number of bytes sent for this Http2Session.
  • framesReceived <number> The number of HTTP/2 frames received by the Http2Session.
  • framesSent <number> The number of HTTP/2 frames sent by the Http2Session.
  • maxConcurrentStreams <number> The maximum number of streams concurrently open during the lifetime of the Http2Session.
  • pingRTT <number> The number of milliseconds elapsed since the transmission of a PING frame and the reception of its acknowledgment. Only present if a PING frame has been sent on the Http2Session.
  • streamAverageDuration <number> The average duration (in milliseconds) for all Http2Stream instances.
  • streamCount <number> The number of Http2Stream instances processed by the Http2Session.
  • type <string> Either 'server' or 'client' to identify the type of Http2Session.

Note on :authority and host#

HTTP/2 requires requests to have either the :authority pseudo-header or the host header. Prefer :authority when constructing an HTTP/2 request directly, and host when converting from HTTP/1 (in proxies, for instance).

The compatibility API falls back to host if :authority is not present. See request.authority for more information. However, if you don't use the compatibility API (or use req.headers directly), you need to implement any fall-back behavior yourself.

HTTPS#

Stability: 2 - Stable

Source Code: lib/https.js

HTTPS is the HTTP protocol over TLS/SSL. In Node.js this is implemented as a separate module.

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from https or calling require('node:https') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let https;
try {
  https = require('node:https');
} catch (err) {
  console.error('https support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let https;
try {
  https = await import('node:https');
} catch (err) {
  console.error('https support is disabled!');
} 

Class: https.Agent#

An Agent object for HTTPS similar to http.Agent. See https.request() for more information.

new Agent([options])#

  • options <Object> Set of configurable options to set on the agent. Can have the same fields as for http.Agent(options), and
    • maxCachedSessions <number> maximum number of TLS cached sessions. Use 0 to disable TLS session caching. Default: 100.

    • servername <string> the value of Server Name Indication extension to be sent to the server. Use empty string '' to disable sending the extension. Default: host name of the target server, unless the target server is specified using an IP address, in which case the default is '' (no extension).

      See Session Resumption for information about TLS session reuse.

Event: 'keylog'#
  • line <Buffer> Line of ASCII text, in NSS SSLKEYLOGFILE format.
  • tlsSocket <tls.TLSSocket> The tls.TLSSocket instance on which it was generated.

The keylog event is emitted when key material is generated or received by a connection managed by this agent (typically before handshake has completed, but not necessarily). This keying material can be stored for debugging, as it allows captured TLS traffic to be decrypted. It may be emitted multiple times for each socket.

A typical use case is to append received lines to a common text file, which is later used by software (such as Wireshark) to decrypt the traffic:

// ...
https.globalAgent.on('keylog', (line, tlsSocket) => {
  fs.appendFileSync('/tmp/ssl-keys.log', line, { mode: 0o600 });
}); 

Class: https.Server#

See http.Server for more information.

server.close([callback])#

See server.close() in the node:http module.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.closeAllConnections()#

See server.closeAllConnections() in the node:http module.

server.closeIdleConnections()#

See server.closeIdleConnections() in the node:http module.

server.headersTimeout#

See server.headersTimeout in the node:http module.

server.listen()#

Starts the HTTPS server listening for encrypted connections. This method is identical to server.listen() from net.Server.

server.maxHeadersCount#

See server.maxHeadersCount in the node:http module.

server.requestTimeout#

See server.requestTimeout in the node:http module.

server.setTimeout([msecs][, callback])#

See server.setTimeout() in the node:http module.

server.timeout#

See server.timeout in the node:http module.

server.keepAliveTimeout#

See server.keepAliveTimeout in the node:http module.

https.createServer([options][, requestListener])#

// curl -k https://localhost:8000/
import { createServer } from 'node:https';
import { readFileSync } from 'node:fs';

const options = {
  key: readFileSync('private-key.pem'),
  cert: readFileSync('certificate.pem'),
};

createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000);// curl -k https://localhost:8000/
const https = require('node:https');
const fs = require('node:fs');

const options = {
  key: fs.readFileSync('private-key.pem'),
  cert: fs.readFileSync('certificate.pem'),
};

https.createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000);

Or

import { createServer } from 'node:https';
import { readFileSync } from 'node:fs';

const options = {
  pfx: readFileSync('test_cert.pfx'),
  passphrase: 'sample',
};

createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000);const https = require('node:https');
const fs = require('node:fs');

const options = {
  pfx: fs.readFileSync('test_cert.pfx'),
  passphrase: 'sample',
};

https.createServer(options, (req, res) => {
  res.writeHead(200);
  res.end('hello world\n');
}).listen(8000);

To generate the certificate and key for this example, run:

openssl req -x509 -newkey rsa:2048 -nodes -sha256 -subj '/CN=localhost' \
  -keyout private-key.pem -out certificate.pem 

Then, to generate the pfx certificate for this example, run:

openssl pkcs12 -certpbe AES-256-CBC -export -out test_cert.pfx \
  -inkey private-key.pem -in certificate.pem -passout pass:sample 

https.get(options[, callback])#

https.get(url[, options][, callback])#

Like http.get() but for HTTPS.

options can be an object, a string, or a URL object. If options is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

import { get } from 'node:https';
import process from 'node:process';

get('https://encrypted.google.com/', (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });

}).on('error', (e) => {
  console.error(e);
});const https = require('node:https');

https.get('https://encrypted.google.com/', (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });

}).on('error', (e) => {
  console.error(e);
});

https.globalAgent#

Global instance of https.Agent for all HTTPS client requests. Diverges from a default https.Agent configuration by having keepAlive enabled and a timeout of 5 seconds.

https.request(options[, callback])#

https.request(url[, options][, callback])#

Makes a request to a secure web server.

The following additional options from tls.connect() are also accepted: ca, cert, ciphers, clientCertEngine (deprecated), crl, dhparam, ecdhCurve, honorCipherOrder, key, passphrase, pfx, rejectUnauthorized, secureOptions, secureProtocol, servername, sessionIdContext, highWaterMark.

options can be an object, a string, or a URL object. If options is a string, it is automatically parsed with new URL(). If it is a URL object, it will be automatically converted to an ordinary options object.

https.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one needs to upload a file with a POST request, then write to the ClientRequest object.

import { request } from 'node:https';
import process from 'node:process';

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
};

const req = request(options, (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });
});

req.on('error', (e) => {
  console.error(e);
});
req.end();const https = require('node:https');

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
};

const req = https.request(options, (res) => {
  console.log('statusCode:', res.statusCode);
  console.log('headers:', res.headers);

  res.on('data', (d) => {
    process.stdout.write(d);
  });
});

req.on('error', (e) => {
  console.error(e);
});
req.end();

Example using options from tls.connect():

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
  key: fs.readFileSync('private-key.pem'),
  cert: fs.readFileSync('certificate.pem'),
};
options.agent = new https.Agent(options);

const req = https.request(options, (res) => {
  // ...
}); 

Alternatively, opt out of connection pooling by not using an Agent.

const options = {
  hostname: 'encrypted.google.com',
  port: 443,
  path: '/',
  method: 'GET',
  key: fs.readFileSync('private-key.pem'),
  cert: fs.readFileSync('certificate.pem'),
  agent: false,
};

const req = https.request(options, (res) => {
  // ...
}); 

Example using a URL as options:

const options = new URL('https://abc:xyz@example.com');

const req = https.request(options, (res) => {
  // ...
}); 

Example pinning on certificate fingerprint, or the public key (similar to pin-sha256):

import { checkServerIdentity } from 'node:tls';
import { Agent, request } from 'node:https';
import { createHash } from 'node:crypto';

function sha256(s) {
  return createHash('sha256').update(s).digest('base64');
}
const options = {
  hostname: 'github.com',
  port: 443,
  path: '/',
  method: 'GET',
  checkServerIdentity: function(host, cert) {
    // Make sure the certificate is issued to the host we are connected to
    const err = checkServerIdentity(host, cert);
    if (err) {
      return err;
    }

    // Pin the public key, similar to HPKP pin-sha256 pinning
    const pubkey256 = 'SIXvRyDmBJSgatgTQRGbInBaAK+hZOQ18UmrSwnDlK8=';
    if (sha256(cert.pubkey) !== pubkey256) {
      const msg = 'Certificate verification error: ' +
        `The public key of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // Pin the exact certificate, rather than the pub key
    const cert256 = 'FD:6E:9B:0E:F3:98:BC:D9:04:C3:B2:EC:16:7A:7B:' +
      '0F:DA:72:01:C9:03:C5:3A:6A:6A:E5:D0:41:43:63:EF:65';
    if (cert.fingerprint256 !== cert256) {
      const msg = 'Certificate verification error: ' +
        `The certificate of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // This loop is informational only.
    // Print the certificate and public key fingerprints of all certs in the
    // chain. Its common to pin the public key of the issuer on the public
    // internet, while pinning the public key of the service in sensitive
    // environments.
    let lastprint256;
    do {
      console.log('Subject Common Name:', cert.subject.CN);
      console.log('  Certificate SHA256 fingerprint:', cert.fingerprint256);

      const hash = createHash('sha256');
      console.log('  Public key ping-sha256:', sha256(cert.pubkey));

      lastprint256 = cert.fingerprint256;
      cert = cert.issuerCertificate;
    } while (cert.fingerprint256 !== lastprint256);

  },
};

options.agent = new Agent(options);
const req = request(options, (res) => {
  console.log('All OK. Server matched our pinned cert or public key');
  console.log('statusCode:', res.statusCode);

  res.on('data', (d) => {});
});

req.on('error', (e) => {
  console.error(e.message);
});
req.end();const tls = require('node:tls');
const https = require('node:https');
const crypto = require('node:crypto');

function sha256(s) {
  return crypto.createHash('sha256').update(s).digest('base64');
}
const options = {
  hostname: 'github.com',
  port: 443,
  path: '/',
  method: 'GET',
  checkServerIdentity: function(host, cert) {
    // Make sure the certificate is issued to the host we are connected to
    const err = tls.checkServerIdentity(host, cert);
    if (err) {
      return err;
    }

    // Pin the public key, similar to HPKP pin-sha256 pinning
    const pubkey256 = 'SIXvRyDmBJSgatgTQRGbInBaAK+hZOQ18UmrSwnDlK8=';
    if (sha256(cert.pubkey) !== pubkey256) {
      const msg = 'Certificate verification error: ' +
        `The public key of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // Pin the exact certificate, rather than the pub key
    const cert256 = 'FD:6E:9B:0E:F3:98:BC:D9:04:C3:B2:EC:16:7A:7B:' +
      '0F:DA:72:01:C9:03:C5:3A:6A:6A:E5:D0:41:43:63:EF:65';
    if (cert.fingerprint256 !== cert256) {
      const msg = 'Certificate verification error: ' +
        `The certificate of '${cert.subject.CN}' ` +
        'does not match our pinned fingerprint';
      return new Error(msg);
    }

    // This loop is informational only.
    // Print the certificate and public key fingerprints of all certs in the
    // chain. Its common to pin the public key of the issuer on the public
    // internet, while pinning the public key of the service in sensitive
    // environments.
    do {
      console.log('Subject Common Name:', cert.subject.CN);
      console.log('  Certificate SHA256 fingerprint:', cert.fingerprint256);

      hash = crypto.createHash('sha256');
      console.log('  Public key ping-sha256:', sha256(cert.pubkey));

      lastprint256 = cert.fingerprint256;
      cert = cert.issuerCertificate;
    } while (cert.fingerprint256 !== lastprint256);

  },
};

options.agent = new https.Agent(options);
const req = https.request(options, (res) => {
  console.log('All OK. Server matched our pinned cert or public key');
  console.log('statusCode:', res.statusCode);

  res.on('data', (d) => {});
});

req.on('error', (e) => {
  console.error(e.message);
});
req.end();

Outputs for example:

Subject Common Name: github.com
  Certificate SHA256 fingerprint: FD:6E:9B:0E:F3:98:BC:D9:04:C3:B2:EC:16:7A:7B:0F:DA:72:01:C9:03:C5:3A:6A:6A:E5:D0:41:43:63:EF:65
  Public key ping-sha256: SIXvRyDmBJSgatgTQRGbInBaAK+hZOQ18UmrSwnDlK8=
Subject Common Name: Sectigo ECC Domain Validation Secure Server CA
  Certificate SHA256 fingerprint: 61:E9:73:75:E9:F6:DA:98:2F:F5:C1:9E:2F:94:E6:6C:4E:35:B6:83:7C:E3:B9:14:D2:24:5C:7F:5F:65:82:5F
  Public key ping-sha256: Eep0p/AsSa9lFUH6KT2UY+9s1Z8v7voAPkQ4fGknZ2g=
Subject Common Name: USERTrust ECC Certification Authority
  Certificate SHA256 fingerprint: A6:CF:64:DB:B4:C8:D5:FD:19:CE:48:89:60:68:DB:03:B5:33:A8:D1:33:6C:62:56:A8:7D:00:CB:B3:DE:F3:EA
  Public key ping-sha256: UJM2FOhG9aTNY0Pg4hgqjNzZ/lQBiMGRxPD5Y2/e0bw=
Subject Common Name: AAA Certificate Services
  Certificate SHA256 fingerprint: D7:A7:A0:FB:5D:7E:27:31:D7:71:E9:48:4E:BC:DE:F7:1D:5F:0C:3E:0A:29:48:78:2B:C8:3E:E0:EA:69:9E:F4
  Public key ping-sha256: vRU+17BDT2iGsXvOi76E7TQMcTLXAqj0+jGPdW7L1vM=
All OK. Server matched our pinned cert or public key
statusCode: 200 

Inspector#

Stability: 2 - Stable

Source Code: lib/inspector.js

The node:inspector module provides an API for interacting with the V8 inspector.

It can be accessed using:

import * as inspector from 'node:inspector/promises';const inspector = require('node:inspector/promises');

or

import * as inspector from 'node:inspector';const inspector = require('node:inspector');

Promises API#

Stability: 1 - Experimental

Class: inspector.Session#

The inspector.Session is used for dispatching messages to the V8 inspector back-end and receiving message responses and notifications.

new inspector.Session()#

Create a new instance of the inspector.Session class. The inspector session needs to be connected through session.connect() before the messages can be dispatched to the inspector backend.

When using Session, the object outputted by the console API will not be released, unless we performed manually Runtime.DiscardConsoleEntries command.

Event: 'inspectorNotification'#
  • <Object> The notification message object

Emitted when any notification from the V8 Inspector is received.

session.on('inspectorNotification', (message) => console.log(message.method));
// Debugger.paused
// Debugger.resumed 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

It is also possible to subscribe only to notifications with specific method:

Event: <inspector-protocol-method>;#
  • <Object> The notification message object

Emitted when an inspector notification is received that has its method field set to the <inspector-protocol-method> value.

The following snippet installs a listener on the 'Debugger.paused' event, and prints the reason for program suspension whenever program execution is suspended (through breakpoints, for example):

session.on('Debugger.paused', ({ params }) => {
  console.log(params.hitBreakpoints);
});
// [ '/the/file/that/has/the/breakpoint.js:11:0' ] 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

session.connect()#

Connects a session to the inspector back-end.

session.connectToMainThread()#

Connects a session to the main thread inspector back-end. An exception will be thrown if this API was not called on a Worker thread.

session.disconnect()#

Immediately close the session. All pending message callbacks will be called with an error. session.connect() will need to be called to be able to send messages again. Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.

session.post(method[, params])#

Posts a message to the inspector back-end.

import { Session } from 'node:inspector/promises';
try {
  const session = new Session();
  session.connect();
  const result = await session.post('Runtime.evaluate', { expression: '2 + 2' });
  console.log(result);
} catch (error) {
  console.error(error);
}
// Output: { result: { type: 'number', value: 4, description: '4' } } 

The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.

Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.

Example usage#

Apart from the debugger, various V8 Profilers are available through the DevTools protocol.

CPU profiler#

Here's an example showing how to use the CPU Profiler:

import { Session } from 'node:inspector/promises';
import fs from 'node:fs';
const session = new Session();
session.connect();

await session.post('Profiler.enable');
await session.post('Profiler.start');
// Invoke business logic under measurement here...

// some time later...
const { profile } = await session.post('Profiler.stop');

// Write profile to disk, upload, etc.
fs.writeFileSync('./profile.cpuprofile', JSON.stringify(profile)); 
Heap profiler#

Here's an example showing how to use the Heap Profiler:

import { Session } from 'node:inspector/promises';
import fs from 'node:fs';
const session = new Session();

const fd = fs.openSync('profile.heapsnapshot', 'w');

session.connect();

session.on('HeapProfiler.addHeapSnapshotChunk', (m) => {
  fs.writeSync(fd, m.params.chunk);
});

const result = await session.post('HeapProfiler.takeHeapSnapshot', null);
console.log('HeapProfiler.takeHeapSnapshot done:', result);
session.disconnect();
fs.closeSync(fd); 

Callback API#

Class: inspector.Session#

The inspector.Session is used for dispatching messages to the V8 inspector back-end and receiving message responses and notifications.

new inspector.Session()#

Create a new instance of the inspector.Session class. The inspector session needs to be connected through session.connect() before the messages can be dispatched to the inspector backend.

When using Session, the object outputted by the console API will not be released, unless we performed manually Runtime.DiscardConsoleEntries command.

Event: 'inspectorNotification'#
  • <Object> The notification message object

Emitted when any notification from the V8 Inspector is received.

session.on('inspectorNotification', (message) => console.log(message.method));
// Debugger.paused
// Debugger.resumed 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

It is also possible to subscribe only to notifications with specific method:

Event: <inspector-protocol-method>;#
  • <Object> The notification message object

Emitted when an inspector notification is received that has its method field set to the <inspector-protocol-method> value.

The following snippet installs a listener on the 'Debugger.paused' event, and prints the reason for program suspension whenever program execution is suspended (through breakpoints, for example):

session.on('Debugger.paused', ({ params }) => {
  console.log(params.hitBreakpoints);
});
// [ '/the/file/that/has/the/breakpoint.js:11:0' ] 

Caveat Breakpoints with same-thread session is not recommended, see support of breakpoints.

session.connect()#

Connects a session to the inspector back-end.

session.connectToMainThread()#

Connects a session to the main thread inspector back-end. An exception will be thrown if this API was not called on a Worker thread.

session.disconnect()#

Immediately close the session. All pending message callbacks will be called with an error. session.connect() will need to be called to be able to send messages again. Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.

session.post(method[, params][, callback])#

Posts a message to the inspector back-end. callback will be notified when a response is received. callback is a function that accepts two optional arguments: error and message-specific result.

session.post('Runtime.evaluate', { expression: '2 + 2' },
             (error, { result }) => console.log(result));
// Output: { type: 'number', value: 4, description: '4' } 

The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.

Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.

You can not set reportProgress to true when sending a HeapProfiler.takeHeapSnapshot or HeapProfiler.stopTrackingHeapObjects command to V8.

Example usage#

Apart from the debugger, various V8 Profilers are available through the DevTools protocol.

CPU profiler#

Here's an example showing how to use the CPU Profiler:

const inspector = require('node:inspector');
const fs = require('node:fs');
const session = new inspector.Session();
session.connect();

session.post('Profiler.enable', () => {
  session.post('Profiler.start', () => {
    // Invoke business logic under measurement here...

    // some time later...
    session.post('Profiler.stop', (err, { profile }) => {
      // Write profile to disk, upload, etc.
      if (!err) {
        fs.writeFileSync('./profile.cpuprofile', JSON.stringify(profile));
      }
    });
  });
}); 
Heap profiler#

Here's an example showing how to use the Heap Profiler:

const inspector = require('node:inspector');
const fs = require('node:fs');
const session = new inspector.Session();

const fd = fs.openSync('profile.heapsnapshot', 'w');

session.connect();

session.on('HeapProfiler.addHeapSnapshotChunk', (m) => {
  fs.writeSync(fd, m.params.chunk);
});

session.post('HeapProfiler.takeHeapSnapshot', null, (err, r) => {
  console.log('HeapProfiler.takeHeapSnapshot done:', err, r);
  session.disconnect();
  fs.closeSync(fd);
}); 

Common Objects#

inspector.close()#

Attempts to close all remaining connections, blocking the event loop until all are closed. Once all connections are closed, deactivates the inspector.

inspector.console#

  • <Object> An object to send messages to the remote inspector console.
require('node:inspector').console.log('a message'); 

The inspector console does not have API parity with Node.js console.

inspector.open([port[, host[, wait]]])#

  • port <number> Port to listen on for inspector connections. Optional. Default: what was specified on the CLI.
  • host <string> Host to listen on for inspector connections. Optional. Default: what was specified on the CLI.
  • wait <boolean> Block until a client has connected. Optional. Default: false.
  • Returns: <Disposable> A Disposable that calls inspector.close().

Activate inspector on host and port. Equivalent to node --inspect=[[host:]port], but can be done programmatically after node has started.

If wait is true, will block until a client has connected to the inspect port and flow control has been passed to the debugger client.

See the security warning regarding the host parameter usage.

inspector.url()#

Return the URL of the active inspector, or undefined if there is none.

$ node --inspect -p 'inspector.url()'
Debugger listening on ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34
For help, see: https://nodejs.org/en/docs/inspector
ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34

$ node --inspect=localhost:3000 -p 'inspector.url()'
Debugger listening on ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a
For help, see: https://nodejs.org/en/docs/inspector
ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a

$ node -p 'inspector.url()'
undefined 

inspector.waitForDebugger()#

Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.

An exception will be thrown if there is no active inspector.

Integration with DevTools#

The node:inspector module provides an API for integrating with devtools that support Chrome DevTools Protocol. DevTools frontends connected to a running Node.js instance can capture protocol events emitted from the instance and display them accordingly to facilitate debugging. The following methods broadcast a protocol event to all connected frontends. The params passed to the methods can be optional, depending on the protocol.

// The `Network.requestWillBeSent` event will be fired.
inspector.Network.requestWillBeSent({
  requestId: 'request-id-1',
  timestamp: Date.now() / 1000,
  wallTime: Date.now(),
  request: {
    url: 'https://nodejs.org/en',
    method: 'GET',
  }
}); 

inspector.Network.requestWillBeSent([params])#

Stability: 1 - Experimental

This feature is only available with the --experimental-network-inspection flag enabled.

Broadcasts the Network.requestWillBeSent event to connected frontends. This event indicates that the application is about to send an HTTP request.

inspector.Network.responseReceived([params])#

Stability: 1 - Experimental

This feature is only available with the --experimental-network-inspection flag enabled.

Broadcasts the Network.responseReceived event to connected frontends. This event indicates that HTTP response is available.

inspector.Network.loadingFinished([params])#

Stability: 1 - Experimental

This feature is only available with the --experimental-network-inspection flag enabled.

Broadcasts the Network.loadingFinished event to connected frontends. This event indicates that HTTP request has finished loading.

inspector.Network.loadingFailed([params])#

Stability: 1 - Experimental

This feature is only available with the --experimental-network-inspection flag enabled.

Broadcasts the Network.loadingFailed event to connected frontends. This event indicates that HTTP request has failed to load.

Support of breakpoints#

The Chrome DevTools Protocol Debugger domain allows an inspector.Session to attach to a program and set breakpoints to step through the codes.

However, setting breakpoints with a same-thread inspector.Session, which is connected by session.connect(), should be avoided as the program being attached and paused is exactly the debugger itself. Instead, try connect to the main thread by session.connectToMainThread() and set breakpoints in a worker thread, or connect with a Debugger program over WebSocket connection.

Internationalization support#

Node.js has many features that make it easier to write internationalized programs. Some of them are:

Node.js and the underlying V8 engine use International Components for Unicode (ICU) to implement these features in native C/C++ code. The full ICU data set is provided by Node.js by default. However, due to the size of the ICU data file, several options are provided for customizing the ICU data set either when building or running Node.js.

Options for building Node.js#

To control how ICU is used in Node.js, four configure options are available during compilation. Additional details on how to compile Node.js are documented in BUILDING.md.

  • --with-intl=none/--without-intl
  • --with-intl=system-icu
  • --with-intl=small-icu
  • --with-intl=full-icu (default)

An overview of available Node.js and JavaScript features for each configure option:

Featurenonesystem-icusmall-icufull-icu
String.prototype.normalize()none (function is no-op)fullfullfull
String.prototype.to*Case()fullfullfullfull
Intlnone (object does not exist)partial/full (depends on OS)partial (English-only)full
String.prototype.localeCompare()partial (not locale-aware)fullfullfull
String.prototype.toLocale*Case()partial (not locale-aware)fullfullfull
Number.prototype.toLocaleString()partial (not locale-aware)partial/full (depends on OS)partial (English-only)full
Date.prototype.toLocale*String()partial (not locale-aware)partial/full (depends on OS)partial (English-only)full
Legacy URL Parserpartial (no IDN support)fullfullfull
WHATWG URL Parserpartial (no IDN support)fullfullfull
require('node:buffer').transcode()none (function does not exist)fullfullfull
REPLpartial (inaccurate line editing)fullfullfull
require('node:util').TextDecoderpartial (basic encodings support)partial/full (depends on OS)partial (Unicode-only)full
RegExp Unicode Property Escapesnone (invalid RegExp error)fullfullfull

The "(not locale-aware)" designation denotes that the function carries out its operation just like the non-Locale version of the function, if one exists. For example, under none mode, Date.prototype.toLocaleString()'s operation is identical to that of Date.prototype.toString().

Disable all internationalization features (none)#

If this option is chosen, ICU is disabled and most internationalization features mentioned above will be unavailable in the resulting node binary.

Build with a pre-installed ICU (system-icu)#

Node.js can link against an ICU build already installed on the system. In fact, most Linux distributions already come with ICU installed, and this option would make it possible to reuse the same set of data used by other components in the OS.

Functionalities that only require the ICU library itself, such as String.prototype.normalize() and the WHATWG URL parser, are fully supported under system-icu. Features that require ICU locale data in addition, such as Intl.DateTimeFormat may be fully or partially supported, depending on the completeness of the ICU data installed on the system.

Embed a limited set of ICU data (small-icu)#

This option makes the resulting binary link against the ICU library statically, and includes a subset of ICU data (typically only the English locale) within the node executable.

Functionalities that only require the ICU library itself, such as String.prototype.normalize() and the WHATWG URL parser, are fully supported under small-icu. Features that require ICU locale data in addition, such as Intl.DateTimeFormat, generally only work with the English locale:

const january = new Date(9e8);
const english = new Intl.DateTimeFormat('en', { month: 'long' });
const spanish = new Intl.DateTimeFormat('es', { month: 'long' });

console.log(english.format(january));
// Prints "January"
console.log(spanish.format(january));
// Prints either "M01" or "January" on small-icu, depending on the user’s default locale
// Should print "enero" 

This mode provides a balance between features and binary size.

Providing ICU data at runtime#

If the small-icu option is used, one can still provide additional locale data at runtime so that the JS methods would work for all ICU locales. Assuming the data file is stored at /runtime/directory/with/dat/file, it can be made available to ICU through either:

  • The --with-icu-default-data-dir configure option:

    ./configure --with-icu-default-data-dir=/runtime/directory/with/dat/file --with-intl=small-icu 

    This only embeds the default data directory path into the binary. The actual data file is going to be loaded at runtime from this directory path.

  • The NODE_ICU_DATA environment variable:

    env NODE_ICU_DATA=/runtime/directory/with/dat/file node 
  • The --icu-data-dir CLI parameter:

    node --icu-data-dir=/runtime/directory/with/dat/file 

When more than one of them is specified, the --icu-data-dir CLI parameter has the highest precedence, then the NODE_ICU_DATA environment variable, then the --with-icu-default-data-dir configure option.

ICU is able to automatically find and load a variety of data formats, but the data must be appropriate for the ICU version, and the file correctly named. The most common name for the data file is icudtX[bl].dat, where X denotes the intended ICU version, and b or l indicates the system's endianness. Node.js would fail to load if the expected data file cannot be read from the specified directory. The name of the data file corresponding to the current Node.js version can be computed with:

`icudt${process.versions.icu.split('.')[0]}${os.endianness()[0].toLowerCase()}.dat`; 

Check "ICU Data" article in the ICU User Guide for other supported formats and more details on ICU data in general.

The full-icu npm module can greatly simplify ICU data installation by detecting the ICU version of the running node executable and downloading the appropriate data file. After installing the module through npm i full-icu, the data file will be available at ./node_modules/full-icu. This path can be then passed either to NODE_ICU_DATA or --icu-data-dir as shown above to enable full Intl support.

Embed the entire ICU (full-icu)#

This option makes the resulting binary link against ICU statically and include a full set of ICU data. A binary created this way has no further external dependencies and supports all locales, but might be rather large. This is the default behavior if no --with-intl flag is passed. The official binaries are also built in this mode.

Detecting internationalization support#

To verify that ICU is enabled at all (system-icu, small-icu, or full-icu), simply checking the existence of Intl should suffice:

const hasICU = typeof Intl === 'object'; 

Alternatively, checking for process.versions.icu, a property defined only when ICU is enabled, works too:

const hasICU = typeof process.versions.icu === 'string'; 

To check for support for a non-English locale (i.e. full-icu or system-icu), Intl.DateTimeFormat can be a good distinguishing factor:

const hasFullICU = (() => {
  try {
    const january = new Date(9e8);
    const spanish = new Intl.DateTimeFormat('es', { month: 'long' });
    return spanish.format(january) === 'enero';
  } catch (err) {
    return false;
  }
})(); 

For more verbose tests for Intl support, the following resources may be found to be helpful:

  • btest402: Generally used to check whether Node.js with Intl support is built correctly.
  • Test262: ECMAScript's official conformance test suite includes a section dedicated to ECMA-402.

Modules: CommonJS modules#

Stability: 2 - Stable

CommonJS modules are the original way to package JavaScript code for Node.js. Node.js also supports the ECMAScript modules standard used by browsers and other JavaScript runtimes.

In Node.js, each file is treated as a separate module. For example, consider a file named foo.js:

const circle = require('./circle.js');
console.log(`The area of a circle of radius 4 is ${circle.area(4)}`); 

On the first line, foo.js loads the module circle.js that is in the same directory as foo.js.

Here are the contents of circle.js:

const { PI } = Math;

exports.area = (r) => PI * r ** 2;

exports.circumference = (r) => 2 * PI * r; 

The module circle.js has exported the functions area() and circumference(). Functions and objects are added to the root of a module by specifying additional properties on the special exports object.

Variables local to the module will be private, because the module is wrapped in a function by Node.js (see module wrapper). In this example, the variable PI is private to circle.js.

The module.exports property can be assigned a new value (such as a function or object).

In the following code, bar.js makes use of the square module, which exports a Square class:

const Square = require('./square.js');
const mySquare = new Square(2);
console.log(`The area of mySquare is ${mySquare.area()}`); 

The square module is defined in square.js:

// Assigning to exports will not modify module, must use module.exports
module.exports = class Square {
  constructor(width) {
    this.width = width;
  }

  area() {
    return this.width ** 2;
  }
}; 

The CommonJS module system is implemented in the module core module.

Enabling#

Node.js has two module systems: CommonJS modules and ECMAScript modules.

By default, Node.js will treat the following as CommonJS modules:

  • Files with a .cjs extension;

  • Files with a .js extension when the nearest parent package.json file contains a top-level field "type" with a value of "commonjs".

  • Files with a .js extension or without an extension, when the nearest parent package.json file doesn't contain a top-level field "type" or there is no package.json in any parent folder; unless the file contains syntax that errors unless it is evaluated as an ES module. Package authors should include the "type" field, even in packages where all sources are CommonJS. Being explicit about the type of the package will make things easier for build tools and loaders to determine how the files in the package should be interpreted.

  • Files with an extension that is not .mjs, .cjs, .json, .node, or .js (when the nearest parent package.json file contains a top-level field "type" with a value of "module", those files will be recognized as CommonJS modules only if they are being included via require(), not when used as the command-line entry point of the program).

See Determining module system for more details.

Calling require() always use the CommonJS module loader. Calling import() always use the ECMAScript module loader.

Accessing the main module#

When a file is run directly from Node.js, require.main is set to its module. That means that it is possible to determine whether a file has been run directly by testing require.main === module.

For a file foo.js, this will be true if run via node foo.js, but false if run by require('./foo').

When the entry point is not a CommonJS module, require.main is undefined, and the main module is out of reach.

Package manager tips#

The semantics of the Node.js require() function were designed to be general enough to support reasonable directory structures. Package manager programs such as dpkg, rpm, and npm will hopefully find it possible to build native packages from Node.js modules without modification.

In the following, we give a suggested directory structure that could work:

Let's say that we wanted to have the folder at /usr/lib/node/<some-package>/<some-version> hold the contents of a specific version of a package.

Packages can depend on one another. In order to install package foo, it may be necessary to install a specific version of package bar. The bar package may itself have dependencies, and in some cases, these may even collide or form cyclic dependencies.

Because Node.js looks up the realpath of any modules it loads (that is, it resolves symlinks) and then looks for their dependencies in node_modules folders, this situation can be resolved with the following architecture:

  • /usr/lib/node/foo/1.2.3/: Contents of the foo package, version 1.2.3.
  • /usr/lib/node/bar/4.3.2/: Contents of the bar package that foo depends on.
  • /usr/lib/node/foo/1.2.3/node_modules/bar: Symbolic link to /usr/lib/node/bar/4.3.2/.
  • /usr/lib/node/bar/4.3.2/node_modules/*: Symbolic links to the packages that bar depends on.

Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its dependency that it can use.

When the code in the foo package does require('bar'), it will get the version that is symlinked into /usr/lib/node/foo/1.2.3/node_modules/bar. Then, when the code in the bar package calls require('quux'), it'll get the version that is symlinked into /usr/lib/node/bar/4.3.2/node_modules/quux.

Furthermore, to make the module lookup process even more optimal, rather than putting packages directly in /usr/lib/node, we could put them in /usr/lib/node_modules/<name>/<version>. Then Node.js will not bother looking for missing dependencies in /usr/node_modules or /node_modules.

In order to make modules available to the Node.js REPL, it might be useful to also add the /usr/lib/node_modules folder to the $NODE_PATH environment variable. Since the module lookups using node_modules folders are all relative, and based on the real path of the files making the calls to require(), the packages themselves can be anywhere.

Loading ECMAScript modules using require()#

Stability: 1.2 - Release candidate

The .mjs extension is reserved for ECMAScript Modules. See Determining module system section for more info regarding which files are parsed as ECMAScript modules.

require() only supports loading ECMAScript modules that meet the following requirements:

  • The module is fully synchronous (contains no top-level await); and
  • One of these conditions are met:
    1. The file has a .mjs extension.
    2. The file has a .js extension, and the closest package.json contains "type": "module"
    3. The file has a .js extension, the closest package.json does not contain "type": "commonjs", and the module contains ES module syntax.

If the ES Module being loaded meet the requirements, require() can load it and return the module namespace object. In this case it is similar to dynamic import() but is run synchronously and returns the name space object directly.

With the following ES Modules:

// distance.mjs
export function distance(a, b) { return (b.x - a.x) ** 2 + (b.y - a.y) ** 2; } 
// point.mjs
export default class Point {
  constructor(x, y) { this.x = x; this.y = y; }
} 

A CommonJS module can load them with require():

const distance = require('./distance.mjs');
console.log(distance);
// [Module: null prototype] {
//   distance: [Function: distance]
// }

const point = require('./point.mjs');
console.log(point);
// [Module: null prototype] {
//   default: [class Point],
//   __esModule: true,
// } 

For interoperability with existing tools that convert ES Modules into CommonJS, which could then load real ES Modules through require(), the returned namespace would contain a __esModule: true property if it has a default export so that consuming code generated by tools can recognize the default exports in real ES Modules. If the namespace already defines __esModule, this would not be added. This property is experimental and can change in the future. It should only be used by tools converting ES modules into CommonJS modules, following existing ecosystem conventions. Code authored directly in CommonJS should avoid depending on it.

When a ES Module contains both named exports and a default export, the result returned by require() is the module namespace object, which places the default export in the .default property, similar to the results returned by import(). To customize what should be returned by require(esm) directly, the ES Module can export the desired value using the string name "module.exports".

// point.mjs
export default class Point {
  constructor(x, y) { this.x = x; this.y = y; }
}

// `distance` is lost to CommonJS consumers of this module, unless it's
// added to `Point` as a static property.
export function distance(a, b) { return (b.x - a.x) ** 2 + (b.y - a.y) ** 2; }
export { Point as 'module.exports' } 
const Point = require('./point.mjs');
console.log(Point); // [class Point]

// Named exports are lost when 'module.exports' is used
const { distance } = require('./point.mjs');
console.log(distance); // undefined 

Notice in the example above, when the module.exports export name is used, named exports will be lost to CommonJS consumers. To allow CommonJS consumers to continue accessing named exports, the module can make sure that the default export is an object with the named exports attached to it as properties. For example with the example above, distance can be attached to the default export, the Point class, as a static method.

export function distance(a, b) { return (b.x - a.x) ** 2 + (b.y - a.y) ** 2; }

export default class Point {
  constructor(x, y) { this.x = x; this.y = y; }
  static distance = distance;
}

export { Point as 'module.exports' } 
const Point = require('./point.mjs');
console.log(Point); // [class Point]

const { distance } = require('./point.mjs');
console.log(distance); // [Function: distance] 

If the module being require()'d contains top-level await, or the module graph it imports contains top-level await, ERR_REQUIRE_ASYNC_MODULE will be thrown. In this case, users should load the asynchronous module using import().

If --experimental-print-required-tla is enabled, instead of throwing ERR_REQUIRE_ASYNC_MODULE before evaluation, Node.js will evaluate the module, try to locate the top-level awaits, and print their location to help users fix them.

Support for loading ES modules using require() is currently experimental and can be disabled using --no-experimental-require-module. When require() actually encounters an ES module for the first time in the process, it will emit an experimental warning. The warning is expected to be removed when this feature stablizes. This feature can be detected by checking if process.features.require_module is true.

All together#

To get the exact filename that will be loaded when require() is called, use the require.resolve() function.

Putting together all of the above, here is the high-level algorithm in pseudocode of what require() does:

require(X) from module at path Y
1. If X is a core module,
   a. return the core module
   b. STOP
2. If X begins with '/'
   a. set Y to be the file system root
3. If X begins with './' or '/' or '../'
   a. LOAD_AS_FILE(Y + X)
   b. LOAD_AS_DIRECTORY(Y + X)
   c. THROW "not found"
4. If X begins with '#'
   a. LOAD_PACKAGE_IMPORTS(X, dirname(Y))
5. LOAD_PACKAGE_SELF(X, dirname(Y))
6. LOAD_NODE_MODULES(X, dirname(Y))
7. THROW "not found"

MAYBE_DETECT_AND_LOAD(X)
1. If X parses as a CommonJS module, load X as a CommonJS module. STOP.
2. Else, if the source code of X can be parsed as ECMAScript module using
  <a href="esm.md#resolver-algorithm-specification">DETECT_MODULE_SYNTAX defined in
  the ESM resolver</a>,
  a. Load X as an ECMAScript module. STOP.
3. THROW the SyntaxError from attempting to parse X as CommonJS in 1. STOP.

LOAD_AS_FILE(X)
1. If X is a file, load X as its file extension format. STOP
2. If X.js is a file,
    a. Find the closest package scope SCOPE to X.
    b. If no scope was found
      1. MAYBE_DETECT_AND_LOAD(X.js)
    c. If the SCOPE/package.json contains "type" field,
      1. If the "type" field is "module", load X.js as an ECMAScript module. STOP.
      2. If the "type" field is "commonjs", load X.js as an CommonJS module. STOP.
    d. MAYBE_DETECT_AND_LOAD(X.js)
3. If X.json is a file, load X.json to a JavaScript Object. STOP
4. If X.node is a file, load X.node as binary addon. STOP

LOAD_INDEX(X)
1. If X/index.js is a file
    a. Find the closest package scope SCOPE to X.
    b. If no scope was found, load X/index.js as a CommonJS module. STOP.
    c. If the SCOPE/package.json contains "type" field,
      1. If the "type" field is "module", load X/index.js as an ECMAScript module. STOP.
      2. Else, load X/index.js as an CommonJS module. STOP.
2. If X/index.json is a file, parse X/index.json to a JavaScript object. STOP
3. If X/index.node is a file, load X/index.node as binary addon. STOP

LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
   a. Parse X/package.json, and look for "main" field.
   b. If "main" is a falsy value, GOTO 2.
   c. let M = X + (json main field)
   d. LOAD_AS_FILE(M)
   e. LOAD_INDEX(M)
   f. LOAD_INDEX(X) DEPRECATED
   g. THROW "not found"
2. LOAD_INDEX(X)

LOAD_NODE_MODULES(X, START)
1. let DIRS = NODE_MODULES_PATHS(START)
2. for each DIR in DIRS:
   a. LOAD_PACKAGE_EXPORTS(X, DIR)
   b. LOAD_AS_FILE(DIR/X)
   c. LOAD_AS_DIRECTORY(DIR/X)

NODE_MODULES_PATHS(START)
1. let PARTS = path split(START)
2. let I = count of PARTS - 1
3. let DIRS = []
4. while I >= 0,
   a. if PARTS[I] = "node_modules", GOTO d.
   b. DIR = path join(PARTS[0 .. I] + "node_modules")
   c. DIRS = DIR + DIRS
   d. let I = I - 1
5. return DIRS + GLOBAL_FOLDERS

LOAD_PACKAGE_IMPORTS(X, DIR)
1. Find the closest package scope SCOPE to DIR.
2. If no scope was found, return.
3. If the SCOPE/package.json "imports" is null or undefined, return.
4. If `--experimental-require-module` is enabled
  a. let CONDITIONS = ["node", "require", "module-sync"]
  b. Else, let CONDITIONS = ["node", "require"]
5. let MATCH = PACKAGE_IMPORTS_RESOLVE(X, pathToFileURL(SCOPE),
  CONDITIONS) <a href="esm.md#resolver-algorithm-specification">defined in the ESM resolver</a>.
6. RESOLVE_ESM_MATCH(MATCH).

LOAD_PACKAGE_EXPORTS(X, DIR)
1. Try to interpret X as a combination of NAME and SUBPATH where the name
   may have a @scope/ prefix and the subpath begins with a slash (`/`).
2. If X does not match this pattern or DIR/NAME/package.json is not a file,
   return.
3. Parse DIR/NAME/package.json, and look for "exports" field.
4. If "exports" is null or undefined, return.
5. If `--experimental-require-module` is enabled
  a. let CONDITIONS = ["node", "require", "module-sync"]
  b. Else, let CONDITIONS = ["node", "require"]
6. let MATCH = PACKAGE_EXPORTS_RESOLVE(pathToFileURL(DIR/NAME), "." + SUBPATH,
   `package.json` "exports", CONDITIONS) <a href="esm.md#resolver-algorithm-specification">defined in the ESM resolver</a>.
7. RESOLVE_ESM_MATCH(MATCH)

LOAD_PACKAGE_SELF(X, DIR)
1. Find the closest package scope SCOPE to DIR.
2. If no scope was found, return.
3. If the SCOPE/package.json "exports" is null or undefined, return.
4. If the SCOPE/package.json "name" is not the first segment of X, return.
5. let MATCH = PACKAGE_EXPORTS_RESOLVE(pathToFileURL(SCOPE),
   "." + X.slice("name".length), `package.json` "exports", ["node", "require"])
   <a href="esm.md#resolver-algorithm-specification">defined in the ESM resolver</a>.
6. RESOLVE_ESM_MATCH(MATCH)

RESOLVE_ESM_MATCH(MATCH)
1. let RESOLVED_PATH = fileURLToPath(MATCH)
2. If the file at RESOLVED_PATH exists, load RESOLVED_PATH as its extension
   format. STOP
3. THROW "not found" 

Caching#

Modules are cached after the first time they are loaded. This means (among other things) that every call to require('foo') will get exactly the same object returned, if it would resolve to the same file.

Provided require.cache is not modified, multiple calls to require('foo') will not cause the module code to be executed multiple times. This is an important feature. With it, "partially done" objects can be returned, thus allowing transitive dependencies to be loaded even when they would cause cycles.

To have a module execute code multiple times, export a function, and call that function.

Module caching caveats#

Modules are cached based on their resolved filename. Since modules may resolve to a different filename based on the location of the calling module (loading from node_modules folders), it is not a guarantee that require('foo') will always return the exact same object, if it would resolve to different files.

Additionally, on case-insensitive file systems or operating systems, different resolved filenames can point to the same file, but the cache will still treat them as different modules and will reload the file multiple times. For example, require('./foo') and require('./FOO') return two different objects, irrespective of whether or not ./foo and ./FOO are the same file.

Built-in modules#

Node.js has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.

The built-in modules are defined within the Node.js source and are located in the lib/ folder.

Built-in modules can be identified using the node: prefix, in which case it bypasses the require cache. For instance, require('node:http') will always return the built in HTTP module, even if there is require.cache entry by that name.

Some built-in modules are always preferentially loaded if their identifier is passed to require(). For instance, require('http') will always return the built-in HTTP module, even if there is a file by that name. The list of built-in modules that can be loaded without using the node: prefix is exposed as module.builtinModules.

Built-in modules with mandatory node: prefix#

When being loaded by require(), some built-in modules must be requested with the node: prefix. This requirement exists to prevent newly introduced built-in modules from having a conflict with user land packages that already have taken the name. Currently the built-in modules that requires the node: prefix are:

Cycles#

When there are circular require() calls, a module might not have finished executing when it is returned.

Consider this situation:

a.js:

console.log('a starting');
exports.done = false;
const b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done'); 

b.js:

console.log('b starting');
exports.done = false;
const a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done'); 

main.js:

console.log('main starting');
const a = require('./a.js');
const b = require('./b.js');
console.log('in main, a.done = %j, b.done = %j', a.done, b.done); 

When main.js loads a.js, then a.js in turn loads b.js. At that point, b.js tries to load a.js. In order to prevent an infinite loop, an unfinished copy of the a.js exports object is returned to the b.js module. b.js then finishes loading, and its exports object is provided to the a.js module.

By the time main.js has loaded both modules, they're both finished. The output of this program would thus be:

$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done = true, b.done = true 

Careful planning is required to allow cyclic module dependencies to work correctly within an application.

File modules#

If the exact filename is not found, then Node.js will attempt to load the required filename with the added extensions: .js, .json, and finally .node. When loading a file that has a different extension (e.g. .cjs), its full name must be passed to require(), including its file extension (e.g. require('./file.cjs')).

.json files are parsed as JSON text files, .node files are interpreted as compiled addon modules loaded with process.dlopen(). Files using any other extension (or no extension at all) are parsed as JavaScript text files. Refer to the Determining module system section to understand what parse goal will be used.

A required module prefixed with '/' is an absolute path to the file. For example, require('/home/marco/foo.js') will load the file at /home/marco/foo.js.

A required module prefixed with './' is relative to the file calling require(). That is, circle.js must be in the same directory as foo.js for require('./circle') to find it.

Without a leading '/', './', or '../' to indicate a file, the module must either be a core module or is loaded from a node_modules folder.

If the given path does not exist, require() will throw a MODULE_NOT_FOUND error.

Folders as modules#

Stability: 3 - Legacy: Use subpath exports or subpath imports instead.

There are three ways in which a folder may be passed to require() as an argument.

The first is to create a package.json file in the root of the folder, which specifies a main module. An example package.json file might look like this:

{ "name" : "some-library",
  "main" : "./lib/some-library.js" } 

If this was in a folder at ./some-library, then require('./some-library') would attempt to load ./some-library/lib/some-library.js.

If there is no package.json file present in the directory, or if the "main" entry is missing or cannot be resolved, then Node.js will attempt to load an index.js or index.node file out of that directory. For example, if there was no package.json file in the previous example, then require('./some-library') would attempt to load:

  • ./some-library/index.js
  • ./some-library/index.node

If these attempts fail, then Node.js will report the entire module as missing with the default error:

Error: Cannot find module 'some-library' 

In all three above cases, an import('./some-library') call would result in a ERR_UNSUPPORTED_DIR_IMPORT error. Using package subpath exports or subpath imports can provide the same containment organization benefits as folders as modules, and work for both require and import.

Loading from node_modules folders#

If the module identifier passed to require() is not a built-in module, and does not begin with '/', '../', or './', then Node.js starts at the directory of the current module, and adds /node_modules, and attempts to load the module from that location. Node.js will not append node_modules to a path already ending in node_modules.

If it is not found there, then it moves to the parent directory, and so on, until the root of the file system is reached.

For example, if the file at '/home/ry/projects/foo.js' called require('bar.js'), then Node.js would look in the following locations, in this order:

  • /home/ry/projects/node_modules/bar.js
  • /home/ry/node_modules/bar.js
  • /home/node_modules/bar.js
  • /node_modules/bar.js

This allows programs to localize their dependencies, so that they do not clash.

It is possible to require specific files or sub modules distributed with a module by including a path suffix after the module name. For instance require('example-module/path/to/file') would resolve path/to/file relative to where example-module is located. The suffixed path follows the same module resolution semantics.

Loading from the global folders#

If the NODE_PATH environment variable is set to a colon-delimited list of absolute paths, then Node.js will search those paths for modules if they are not found elsewhere.

On Windows, NODE_PATH is delimited by semicolons (;) instead of colons.

NODE_PATH was originally created to support loading modules from varying paths before the current module resolution algorithm was defined.

NODE_PATH is still supported, but is less necessary now that the Node.js ecosystem has settled on a convention for locating dependent modules. Sometimes deployments that rely on NODE_PATH show surprising behavior when people are unaware that NODE_PATH must be set. Sometimes a module's dependencies change, causing a different version (or even a different module) to be loaded as the NODE_PATH is searched.

Additionally, Node.js will search in the following list of GLOBAL_FOLDERS:

  • 1: $HOME/.node_modules
  • 2: $HOME/.node_libraries
  • 3: $PREFIX/lib/node

Where $HOME is the user's home directory, and $PREFIX is the Node.js configured node_prefix.

These are mostly for historic reasons.

It is strongly encouraged to place dependencies in the local node_modules folder. These will be loaded faster, and more reliably.

The module wrapper#

Before a module's code is executed, Node.js will wrap it with a function wrapper that looks like the following:

(function(exports, require, module, __filename, __dirname) {
// Module code actually lives in here
}); 

By doing this, Node.js achieves a few things:

  • It keeps top-level variables (defined with var, const, or let) scoped to the module rather than the global object.
  • It helps to provide some global-looking variables that are actually specific to the module, such as:
    • The module and exports objects that the implementor can use to export values from the module.
    • The convenience variables __filename and __dirname, containing the module's absolute filename and directory path.

The module scope#

__dirname#

The directory name of the current module. This is the same as the path.dirname() of the __filename.

Example: running node example.js from /Users/mjr

console.log(__dirname);
// Prints: /Users/mjr
console.log(path.dirname(__filename));
// Prints: /Users/mjr 

__filename#

The file name of the current module. This is the current module file's absolute path with symlinks resolved.

For a main program this is not necessarily the same as the file name used in the command line.

See __dirname for the directory name of the current module.

Examples:

Running node example.js from /Users/mjr

console.log(__filename);
// Prints: /Users/mjr/example.js
console.log(__dirname);
// Prints: /Users/mjr 

Given two modules: a and b, where b is a dependency of a and there is a directory structure of:

  • /Users/mjr/app/a.js
  • /Users/mjr/app/node_modules/b/b.js

References to __filename within b.js will return /Users/mjr/app/node_modules/b/b.js while references to __filename within a.js will return /Users/mjr/app/a.js.

exports#

A reference to the module.exports that is shorter to type. See the section about the exports shortcut for details on when to use exports and when to use module.exports.

module#

A reference to the current module, see the section about the module object. In particular, module.exports is used for defining what a module exports and makes available through require().

require(id)#

  • id <string> module name or path
  • Returns: <any> exported module content

Used to import modules, JSON, and local files. Modules can be imported from node_modules. Local modules and JSON files can be imported using a relative path (e.g. ./, ./foo, ./bar/baz, ../foo) that will be resolved against the directory named by __dirname (if defined) or the current working directory. The relative paths of POSIX style are resolved in an OS independent fashion, meaning that the examples above will work on Windows in the same way they would on Unix systems.

// Importing a local module with a path relative to the `__dirname` or current
// working directory. (On Windows, this would resolve to .\path\myLocalModule.)
const myLocalModule = require('./path/myLocalModule');

// Importing a JSON file:
const jsonData = require('./path/filename.json');

// Importing a module from node_modules or Node.js built-in module:
const crypto = require('node:crypto'); 
require.cache#

Modules are cached in this object when they are required. By deleting a key value from this object, the next require will reload the module. This does not apply to native addons, for which reloading will result in an error.

Adding or replacing entries is also possible. This cache is checked before built-in modules and if a name matching a built-in module is added to the cache, only node:-prefixed require calls are going to receive the built-in module. Use with care!

const assert = require('node:assert');
const realFs = require('node:fs');

const fakeFs = {};
require.cache.fs = { exports: fakeFs };

assert.strictEqual(require('fs'), fakeFs);
assert.strictEqual(require('node:fs'), realFs); 
require.extensions#

Stability: 0 - Deprecated

Instruct require on how to handle certain file extensions.

Process files with the extension .sjs as .js:

require.extensions['.sjs'] = require.extensions['.js']; 

Deprecated. In the past, this list has been used to load non-JavaScript modules into Node.js by compiling them on-demand. However, in practice, there are much better ways to do this, such as loading modules via some other Node.js program, or compiling them to JavaScript ahead of time.

Avoid using require.extensions. Use could cause subtle bugs and resolving the extensions gets slower with each registered extension.

require.main#

The Module object representing the entry script loaded when the Node.js process launched, or undefined if the entry point of the program is not a CommonJS module. See "Accessing the main module".

In entry.js script:

console.log(require.main); 
node entry.js 
Module {
  id: '.',
  path: '/absolute/path/to',
  exports: {},
  filename: '/absolute/path/to/entry.js',
  loaded: false,
  children: [],
  paths:
   [ '/absolute/path/to/node_modules',
     '/absolute/path/node_modules',
     '/absolute/node_modules',
     '/node_modules' ] } 
require.resolve(request[, options])#
  • request <string> The module path to resolve.
  • options <Object>
    • paths <string[]> Paths to resolve module location from. If present, these paths are used instead of the default resolution paths, with the exception of GLOBAL_FOLDERS like $HOME/.node_modules, which are always included. Each of these paths is used as a starting point for the module resolution algorithm, meaning that the node_modules hierarchy is checked from this location.
  • Returns: <string>

Use the internal require() machinery to look up the location of a module, but rather than loading the module, just return the resolved filename.

If the module can not be found, a MODULE_NOT_FOUND error is thrown.

require.resolve.paths(request)#

Returns an array containing the paths searched during resolution of request or null if the request string references a core module, for example http or fs.

The module object#

In each module, the module free variable is a reference to the object representing the current module. For convenience, module.exports is also accessible via the exports module-global. module is not actually a global but rather local to each module.

module.children#

The module objects required for the first time by this one.

module.exports#

The module.exports object is created by the Module system. Sometimes this is not acceptable; many want their module to be an instance of some class. To do this, assign the desired export object to module.exports. Assigning the desired object to exports will simply rebind the local exports variable, which is probably not what is desired.

For example, suppose we were making a module called a.js:

const EventEmitter = require('node:events');

module.exports = new EventEmitter();

// Do some work, and after some time emit
// the 'ready' event from the module itself.
setTimeout(() => {
  module.exports.emit('ready');
}, 1000); 

Then in another file we could do:

const a = require('./a');
a.on('ready', () => {
  console.log('module "a" is ready');
}); 

Assignment to module.exports must be done immediately. It cannot be done in any callbacks. This does not work:

x.js:

setTimeout(() => {
  module.exports = { a: 'hello' };
}, 0); 

y.js:

const x = require('./x');
console.log(x.a); 
exports shortcut#

The exports variable is available within a module's file-level scope, and is assigned the value of module.exports before the module is evaluated.

It allows a shortcut, so that module.exports.f = ... can be written more succinctly as exports.f = .... However, be aware that like any variable, if a new value is assigned to exports, it is no longer bound to module.exports:

module.exports.hello = true; // Exported from require of module
exports = { hello: false };  // Not exported, only available in the module 

When the module.exports property is being completely replaced by a new object, it is common to also reassign exports:

module.exports = exports = function Constructor() {
  // ... etc.
}; 

To illustrate the behavior, imagine this hypothetical implementation of require(), which is quite similar to what is actually done by require():

function require(/* ... */) {
  const module = { exports: {} };
  ((module, exports) => {
    // Module code here. In this example, define a function.
    function someFunc() {}
    exports = someFunc;
    // At this point, exports is no longer a shortcut to module.exports, and
    // this module will still export an empty default object.
    module.exports = someFunc;
    // At this point, the module will now export someFunc, instead of the
    // default object.
  })(module, module.exports);
  return module.exports;
} 

module.filename#

The fully resolved filename of the module.

module.id#

The identifier for the module. Typically this is the fully resolved filename.

module.isPreloading#

  • Type: <boolean> true if the module is running during the Node.js preload phase.

module.loaded#

Whether or not the module is done loading, or is in the process of loading.

module.parent#

Stability: 0 - Deprecated: Please use require.main and module.children instead.

The module that first required this one, or null if the current module is the entry point of the current process, or undefined if the module was loaded by something that is not a CommonJS module (E.G.: REPL or import).

module.path#

The directory name of the module. This is usually the same as the path.dirname() of the module.id.

module.paths#

The search paths for the module.

module.require(id)#

The module.require() method provides a way to load a module as if require() was called from the original module.

In order to do this, it is necessary to get a reference to the module object. Since require() returns the module.exports, and the module is typically only available within a specific module's code, it must be explicitly exported in order to be used.

The Module object#

This section was moved to Modules: module core module.

Source map v3 support#

This section was moved to Modules: module core module.

Modules: ECMAScript modules#

Stability: 2 - Stable

Introduction#

ECMAScript modules are the official standard format to package JavaScript code for reuse. Modules are defined using a variety of import and export statements.

The following example of an ES module exports a function:

// addTwo.mjs
function addTwo(num) {
  return num + 2;
}

export { addTwo }; 

The following example of an ES module imports the function from addTwo.mjs:

// app.mjs
import { addTwo } from './addTwo.mjs';

// Prints: 6
console.log(addTwo(4)); 

Node.js fully supports ECMAScript modules as they are currently specified and provides interoperability between them and its original module format, CommonJS.

Enabling#

Node.js has two module systems: CommonJS modules and ECMAScript modules.

Authors can tell Node.js to interpret JavaScript as an ES module via the .mjs file extension, the package.json "type" field with a value "module", the --input-type flag with a value of "module", or the --experimental-default-type flag with a value of "module". These are explicit markers of code being intended to run as an ES module.

Inversely, authors can tell Node.js to interpret JavaScript as CommonJS via the .cjs file extension, the package.json "type" field with a value "commonjs", the --input-type flag with a value of "commonjs", or the --experimental-default-type flag with a value of "commonjs".

When code lacks explicit markers for either module system, Node.js will inspect the source code of a module to look for ES module syntax. If such syntax is found, Node.js will run the code as an ES module; otherwise it will run the module as CommonJS. See Determining module system for more details.

Packages#

This section was moved to Modules: Packages.

import Specifiers#

Terminology#

The specifier of an import statement is the string after the from keyword, e.g. 'node:path' in import { sep } from 'node:path'. Specifiers are also used in export from statements, and as the argument to an import() expression.

There are three types of specifiers:

  • Relative specifiers like './startup.js' or '../config.mjs'. They refer to a path relative to the location of the importing file. The file extension is always necessary for these.

  • Bare specifiers like 'some-package' or 'some-package/shuffle'. They can refer to the main entry point of a package by the package name, or a specific feature module within a package prefixed by the package name as per the examples respectively. Including the file extension is only necessary for packages without an "exports" field.

  • Absolute specifiers like 'file:///opt/nodejs/config.js'. They refer directly and explicitly to a full path.

Bare specifier resolutions are handled by the Node.js module resolution and loading algorithm. All other specifier resolutions are always only resolved with the standard relative URL resolution semantics.

Like in CommonJS, module files within packages can be accessed by appending a path to the package name unless the package's package.json contains an "exports" field, in which case files within packages can only be accessed via the paths defined in "exports".

For details on these package resolution rules that apply to bare specifiers in the Node.js module resolution, see the packages documentation.

Mandatory file extensions#

A file extension must be provided when using the import keyword to resolve relative or absolute specifiers. Directory indexes (e.g. './startup/index.js') must also be fully specified.

This behavior matches how import behaves in browser environments, assuming a typically configured server.

URLs#

ES modules are resolved and cached as URLs. This means that special characters must be percent-encoded, such as # with %23 and ? with %3F.

file:, node:, and data: URL schemes are supported. A specifier like 'https://example.com/app.js' is not supported natively in Node.js unless using a custom HTTPS loader.

file: URLs#

Modules are loaded multiple times if the import specifier used to resolve them has a different query or fragment.

import './foo.mjs?query=1'; // loads ./foo.mjs with query of "?query=1"
import './foo.mjs?query=2'; // loads ./foo.mjs with query of "?query=2" 

The volume root may be referenced via /, //, or file:///. Given the differences between URL and path resolution (such as percent encoding details), it is recommended to use url.pathToFileURL when importing a path.

data: imports#

data: URLs are supported for importing with the following MIME types:

  • text/javascript for ES modules
  • application/json for JSON
  • application/wasm for Wasm
import 'data:text/javascript,console.log("hello!");';
import _ from 'data:application/json,"world!"' with { type: 'json' }; 

data: URLs only resolve bare specifiers for builtin modules and absolute specifiers. Resolving relative specifiers does not work because data: is not a special scheme. For example, attempting to load ./foo from data:text/javascript,import "./foo"; fails to resolve because there is no concept of relative resolution for data: URLs.

node: imports#

node: URLs are supported as an alternative means to load Node.js builtin modules. This URL scheme allows for builtin modules to be referenced by valid absolute URL strings.

import fs from 'node:fs/promises'; 

Import attributes#

Stability: 1.1 - Active development

This feature was previously named "Import assertions", and using the assert keyword instead of with. Any uses in code of the prior assert keyword should be updated to use with instead.

The Import Attributes proposal adds an inline syntax for module import statements to pass on more information alongside the module specifier.

import fooData from './foo.json' with { type: 'json' };

const { default: barData } =
  await import('./bar.json', { with: { type: 'json' } }); 

Node.js supports the following type values, for which the attribute is mandatory:

Attribute typeNeeded for
'json'JSON modules

Built-in modules#

Built-in modules provide named exports of their public API. A default export is also provided which is the value of the CommonJS exports. The default export can be used for, among other things, modifying the named exports. Named exports of built-in modules are updated only by calling module.syncBuiltinESMExports().

import EventEmitter from 'node:events';
const e = new EventEmitter(); 
import { readFile } from 'node:fs';
readFile('./foo.txt', (err, source) => {
  if (err) {
    console.error(err);
  } else {
    console.log(source);
  }
}); 
import fs, { readFileSync } from 'node:fs';
import { syncBuiltinESMExports } from 'node:module';
import { Buffer } from 'node:buffer';

fs.readFileSync = () => Buffer.from('Hello, ESM');
syncBuiltinESMExports();

fs.readFileSync === readFileSync; 

import() expressions#

Dynamic import() is supported in both CommonJS and ES modules. In CommonJS modules it can be used to load ES modules.

import.meta#

The import.meta meta property is an Object that contains the following properties.

import.meta.dirname#

Stability: 1.2 - Release candidate

Caveat: only present on file: modules.

import.meta.filename#

Stability: 1.2 - Release candidate

Caveat only local modules support this property. Modules not using the file: protocol will not provide it.

import.meta.url#

  • <string> The absolute file: URL of the module.

This is defined exactly the same as it is in browsers providing the URL of the current module file.

This enables useful patterns such as relative file loading:

import { readFileSync } from 'node:fs';
const buffer = readFileSync(new URL('./data.proto', import.meta.url)); 

import.meta.resolve(specifier)#

Stability: 1.2 - Release candidate

  • specifier <string> The module specifier to resolve relative to the current module.
  • Returns: <string> The absolute URL string that the specifier would resolve to.

import.meta.resolve is a module-relative resolution function scoped to each module, returning the URL string.

const dependencyAsset = import.meta.resolve('component-lib/asset.css');
// file:///app/node_modules/component-lib/asset.css
import.meta.resolve('./dep.js');
// file:///app/dep.js 

All features of the Node.js module resolution are supported. Dependency resolutions are subject to the permitted exports resolutions within the package.

Caveats:

  • This can result in synchronous file-system operations, which can impact performance similarly to require.resolve.
  • This feature is not available within custom loaders (it would create a deadlock).

Non-standard API:

When using the --experimental-import-meta-resolve flag, that function accepts a second argument:

  • parent <string> | <URL> An optional absolute parent module URL to resolve from. Default: import.meta.url

Interoperability with CommonJS#

import statements#

An import statement can reference an ES module or a CommonJS module. import statements are permitted only in ES modules, but dynamic import() expressions are supported in CommonJS for loading ES modules.

When importing CommonJS modules, the module.exports object is provided as the default export. Named exports may be available, provided by static analysis as a convenience for better ecosystem compatibility.

require#

The CommonJS module require currently only supports loading synchronous ES modules (that is, ES modules that do not use top-level await).

See Loading ECMAScript modules using require() for details.

CommonJS Namespaces#

CommonJS modules consist of a module.exports object which can be of any type.

To support this, when importing CommonJS from an ECMAScript module, a namespace wrapper for the CommonJS module is constructed, which always provides a default export key pointing to the CommonJS module.exports value.

In addition, a heuristic static analysis is performed against the source text of the CommonJS module to get a best-effort static list of exports to provide on the namespace from values on module.exports. This is necessary since these namespaces must be constructed prior to the evaluation of the CJS module.

These CommonJS namespace objects also provide the default export as a 'module.exports' named export, in order to unambiguously indicate that their representation in CommonJS uses this value, and not the namespace value. This mirrors the semantics of the handling of the 'module.exports' export name in require(esm) interop support.

When importing a CommonJS module, it can be reliably imported using the ES module default import or its corresponding sugar syntax:

import { default as cjs } from 'cjs';
// identical to the above
import cjsSugar from 'cjs';

console.log(cjs);
console.log(cjs === cjsSugar);
// Prints:
//   <module.exports>
//   true 

This Module Namespace Exotic Object can be directly observed either when using import * as m from 'cjs' or a dynamic import:

import * as m from 'cjs';
console.log(m);
console.log(m === await import('cjs'));
// Prints:
//   [Module] { default: <module.exports>, 'module.exports': <module.exports> }
//   true 

For better compatibility with existing usage in the JS ecosystem, Node.js in addition attempts to determine the CommonJS named exports of every imported CommonJS module to provide them as separate ES module exports using a static analysis process.

For example, consider a CommonJS module written:

// cjs.cjs
exports.name = 'exported'; 

The preceding module supports named imports in ES modules:

import { name } from './cjs.cjs';
console.log(name);
// Prints: 'exported'

import cjs from './cjs.cjs';
console.log(cjs);
// Prints: { name: 'exported' }

import * as m from './cjs.cjs';
console.log(m);
// Prints:
//   [Module] {
//     default: { name: 'exported' },
//     'module.exports': { name: 'exported' },
//     name: 'exported'
//   } 

As can be seen from the last example of the Module Namespace Exotic Object being logged, the name export is copied off of the module.exports object and set directly on the ES module namespace when the module is imported.

Live binding updates or new exports added to module.exports are not detected for these named exports.

The detection of named exports is based on common syntax patterns but does not always correctly detect named exports. In these cases, using the default import form described above can be a better option.

Named exports detection covers many common export patterns, reexport patterns and build tool and transpiler outputs. See cjs-module-lexer for the exact semantics implemented.

Differences between ES modules and CommonJS#

No require, exports, or module.exports#

In most cases, the ES module import can be used to load CommonJS modules.

If needed, a require function can be constructed within an ES module using module.createRequire().

No __filename or __dirname#

These CommonJS variables are not available in ES modules.

__filename and __dirname use cases can be replicated via import.meta.filename and import.meta.dirname.

No Addon Loading#

Addons are not currently supported with ES module imports.

They can instead be loaded with module.createRequire() or process.dlopen.

No require.resolve#

Relative resolution can be handled via new URL('./local', import.meta.url).

For a complete require.resolve replacement, there is the import.meta.resolve API.

Alternatively module.createRequire() can be used.

No NODE_PATH#

NODE_PATH is not part of resolving import specifiers. Please use symlinks if this behavior is desired.

No require.extensions#

require.extensions is not used by import. Module customization hooks can provide a replacement.

No require.cache#

require.cache is not used by import as the ES module loader has its own separate cache.

JSON modules#

Stability: 1 - Experimental

JSON files can be referenced by import:

import packageConfig from './package.json' with { type: 'json' }; 

The with { type: 'json' } syntax is mandatory; see Import Attributes.

The imported JSON only exposes a default export. There is no support for named exports. A cache entry is created in the CommonJS cache to avoid duplication. The same object is returned in CommonJS if the JSON module has already been imported from the same path.

Wasm modules#

Stability: 1 - Experimental

Importing WebAssembly modules is supported under the --experimental-wasm-modules flag, allowing any .wasm files to be imported as normal modules while also supporting their module imports.

This integration is in line with the ES Module Integration Proposal for WebAssembly.

For example, an index.mjs containing:

import * as M from './module.wasm';
console.log(M); 

executed under:

node --experimental-wasm-modules index.mjs 

would provide the exports interface for the instantiation of module.wasm.

Top-level await#

The await keyword may be used in the top level body of an ECMAScript module.

Assuming an a.mjs with

export const five = await Promise.resolve(5); 

And a b.mjs with

import { five } from './a.mjs';

console.log(five); // Logs `5` 
node b.mjs # works 

If a top level await expression never resolves, the node process will exit with a 13 status code.

import { spawn } from 'node:child_process';
import { execPath } from 'node:process';

spawn(execPath, [
  '--input-type=module',
  '--eval',
  // Never-resolving Promise:
  'await new Promise(() => {})',
]).once('exit', (code) => {
  console.log(code); // Logs `13`
}); 

Loaders#

The former Loaders documentation is now at Modules: Customization hooks.

Resolution and loading algorithm#

Features#

The default resolver has the following properties:

  • FileURL-based resolution as is used by ES modules
  • Relative and absolute URL resolution
  • No default extensions
  • No folder mains
  • Bare specifier package resolution lookup through node_modules
  • Does not fail on unknown extensions or protocols
  • Can optionally provide a hint of the format to the loading phase

The default loader has the following properties

  • Support for builtin module loading via node: URLs
  • Support for "inline" module loading via data: URLs
  • Support for file: module loading
  • Fails on any other URL protocol
  • Fails on unknown extensions for file: loading (supports only .cjs, .js, and .mjs)

Resolution algorithm#

The algorithm to load an ES module specifier is given through the ESM_RESOLVE method below. It returns the resolved URL for a module specifier relative to a parentURL.

The resolution algorithm determines the full resolved URL for a module load, along with its suggested module format. The resolution algorithm does not determine whether the resolved URL protocol can be loaded, or whether the file extensions are permitted, instead these validations are applied by Node.js during the load phase (for example, if it was asked to load a URL that has a protocol that is not file:, data: or node:.

The algorithm also tries to determine the format of the file based on the extension (see ESM_FILE_FORMAT algorithm below). If it does not recognize the file extension (eg if it is not .mjs, .cjs, or .json), then a format of undefined is returned, which will throw during the load phase.

The algorithm to determine the module format of a resolved URL is provided by ESM_FILE_FORMAT, which returns the unique module format for any file. The "module" format is returned for an ECMAScript Module, while the "commonjs" format is used to indicate loading through the legacy CommonJS loader. Additional formats such as "addon" can be extended in future updates.

In the following algorithms, all subroutine errors are propagated as errors of these top-level routines unless stated otherwise.

defaultConditions is the conditional environment name array, ["node", "import"].

The resolver can throw the following errors:

  • Invalid Module Specifier: Module specifier is an invalid URL, package name or package subpath specifier.
  • Invalid Package Configuration: package.json configuration is invalid or contains an invalid configuration.
  • Invalid Package Target: Package exports or imports define a target module for the package that is an invalid type or string target.
  • Package Path Not Exported: Package exports do not define or permit a target subpath in the package for the given module.
  • Package Import Not Defined: Package imports do not define the specifier.
  • Module Not Found: The package or module requested does not exist.
  • Unsupported Directory Import: The resolved path corresponds to a directory, which is not a supported target for module imports.

Resolution Algorithm Specification#

ESM_RESOLVE(specifier, parentURL)

  1. Let resolved be undefined.
  2. If specifier is a valid URL, then
    1. Set resolved to the result of parsing and reserializing specifier as a URL.
  3. Otherwise, if specifier starts with "/", "./", or "../", then
    1. Set resolved to the URL resolution of specifier relative to parentURL.
  4. Otherwise, if specifier starts with "#", then
    1. Set resolved to the result of PACKAGE_IMPORTS_RESOLVE(specifier, parentURL, defaultConditions).
  5. Otherwise,
    1. Note: specifier is now a bare specifier.
    2. Set resolved the result of PACKAGE_RESOLVE(specifier, parentURL).
  6. Let format be undefined.
  7. If resolved is a "file:" URL, then
    1. If resolved contains any percent encodings of "/" or "\" ("%2F" and "%5C" respectively), then
      1. Throw an Invalid Module Specifier error.
    2. If the file at resolved is a directory, then
      1. Throw an Unsupported Directory Import error.
    3. If the file at resolved does not exist, then
      1. Throw a Module Not Found error.
    4. Set resolved to the real path of resolved, maintaining the same URL querystring and fragment components.
    5. Set format to the result of ESM_FILE_FORMAT(resolved).
  8. Otherwise,
    1. Set format the module format of the content type associated with the URL resolved.
  9. Return format and resolved to the loading phase

PACKAGE_RESOLVE(packageSpecifier, parentURL)

  1. Let packageName be undefined.
  2. If packageSpecifier is an empty string, then
    1. Throw an Invalid Module Specifier error.
  3. If packageSpecifier is a Node.js builtin module name, then
    1. Return the string "node:" concatenated with packageSpecifier.
  4. If packageSpecifier does not start with "@", then
    1. Set packageName to the substring of packageSpecifier until the first "/" separator or the end of the string.
  5. Otherwise,
    1. If packageSpecifier does not contain a "/" separator, then
      1. Throw an Invalid Module Specifier error.
    2. Set packageName to the substring of packageSpecifier until the second "/" separator or the end of the string.
  6. If packageName starts with "." or contains "\" or "%", then
    1. Throw an Invalid Module Specifier error.
  7. Let packageSubpath be "." concatenated with the substring of packageSpecifier from the position at the length of packageName.
  8. If packageSubpath ends in "/", then
    1. Throw an Invalid Module Specifier error.
  9. Let selfUrl be the result of PACKAGE_SELF_RESOLVE(packageName, packageSubpath, parentURL).
  10. If selfUrl is not undefined, return selfUrl.
  11. While parentURL is not the file system root,
    1. Let packageURL be the URL resolution of "node_modules/" concatenated with packageSpecifier, relative to parentURL.
    2. Set parentURL to the parent folder URL of parentURL.
    3. If the folder at packageURL does not exist, then
      1. Continue the next loop iteration.
    4. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
    5. If pjson is not null and pjson.exports is not null or undefined, then
      1. Return the result of PACKAGE_EXPORTS_RESOLVE(packageURL, packageSubpath, pjson.exports, defaultConditions).
    6. Otherwise, if packageSubpath is equal to ".", then
      1. If pjson.main is a string, then
        1. Return the URL resolution of main in packageURL.
    7. Otherwise,
      1. Return the URL resolution of packageSubpath in packageURL.
  12. Throw a Module Not Found error.

PACKAGE_SELF_RESOLVE(packageName, packageSubpath, parentURL)

  1. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(parentURL).
  2. If packageURL is null, then
    1. Return undefined.
  3. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
  4. If pjson is null or if pjson.exports is null or undefined, then
    1. Return undefined.
  5. If pjson.name is equal to packageName, then
    1. Return the result of PACKAGE_EXPORTS_RESOLVE(packageURL, packageSubpath, pjson.exports, defaultConditions).
  6. Otherwise, return undefined.

PACKAGE_EXPORTS_RESOLVE(packageURL, subpath, exports, conditions)

  1. If exports is an Object with both a key starting with "." and a key not starting with ".", throw an Invalid Package Configuration error.
  2. If subpath is equal to ".", then
    1. Let mainExport be undefined.
    2. If exports is a String or Array, or an Object containing no keys starting with ".", then
      1. Set mainExport to exports.
    3. Otherwise if exports is an Object containing a "." property, then
      1. Set mainExport to exports["."].
    4. If mainExport is not undefined, then
      1. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, mainExport, null, false, conditions).
      2. If resolved is not null or undefined, return resolved.
  3. Otherwise, if exports is an Object and all keys of exports start with ".", then
    1. Assert: subpath begins with "./".
    2. Let resolved be the result of PACKAGE_IMPORTS_EXPORTS_RESOLVE( subpath, exports, packageURL, false, conditions).
    3. If resolved is not null or undefined, return resolved.
  4. Throw a Package Path Not Exported error.

PACKAGE_IMPORTS_RESOLVE(specifier, parentURL, conditions)

  1. Assert: specifier begins with "#".
  2. If specifier is exactly equal to "#" or starts with "#/", then
    1. Throw an Invalid Module Specifier error.
  3. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(parentURL).
  4. If packageURL is not null, then
    1. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
    2. If pjson.imports is a non-null Object, then
      1. Let resolved be the result of PACKAGE_IMPORTS_EXPORTS_RESOLVE( specifier, pjson.imports, packageURL, true, conditions).
      2. If resolved is not null or undefined, return resolved.
  5. Throw a Package Import Not Defined error.

PACKAGE_IMPORTS_EXPORTS_RESOLVE(matchKey, matchObj, packageURL, isImports, conditions)

  1. If matchKey is a key of matchObj and does not contain "*", then
    1. Let target be the value of matchObj[matchKey].
    2. Return the result of PACKAGE_TARGET_RESOLVE(packageURL, target, null, isImports, conditions).
  2. Let expansionKeys be the list of keys of matchObj containing only a single "*", sorted by the sorting function PATTERN_KEY_COMPARE which orders in descending order of specificity.
  3. For each key expansionKey in expansionKeys, do
    1. Let patternBase be the substring of expansionKey up to but excluding the first "*" character.
    2. If matchKey starts with but is not equal to patternBase, then
      1. Let patternTrailer be the substring of expansionKey from the index after the first "*" character.
      2. If patternTrailer has zero length, or if matchKey ends with patternTrailer and the length of matchKey is greater than or equal to the length of expansionKey, then
        1. Let target be the value of matchObj[expansionKey].
        2. Let patternMatch be the substring of matchKey starting at the index of the length of patternBase up to the length of matchKey minus the length of patternTrailer.
        3. Return the result of PACKAGE_TARGET_RESOLVE(packageURL, target, patternMatch, isImports, conditions).
  4. Return null.

PATTERN_KEY_COMPARE(keyA, keyB)

  1. Assert: keyA contains only a single "*".
  2. Assert: keyB contains only a single "*".
  3. Let baseLengthA be the index of "*" in keyA.
  4. Let baseLengthB be the index of "*" in keyB.
  5. If baseLengthA is greater than baseLengthB, return -1.
  6. If baseLengthB is greater than baseLengthA, return 1.
  7. If the length of keyA is greater than the length of keyB, return -1.
  8. If the length of keyB is greater than the length of keyA, return 1.
  9. Return 0.

PACKAGE_TARGET_RESOLVE(packageURL, target, patternMatch, isImports, conditions)

  1. If target is a String, then
    1. If target does not start with "./", then
      1. If isImports is false, or if target starts with "../" or "/", or if target is a valid URL, then
        1. Throw an Invalid Package Target error.
      2. If patternMatch is a String, then
        1. Return PACKAGE_RESOLVE(target with every instance of "*" replaced by patternMatch, packageURL + "/").
      3. Return PACKAGE_RESOLVE(target, packageURL + "/").
    2. If target split on "/" or "\" contains any "", ".", "..", or "node_modules" segments after the first "." segment, case insensitive and including percent encoded variants, throw an Invalid Package Target error.
    3. Let resolvedTarget be the URL resolution of the concatenation of packageURL and target.
    4. Assert: packageURL is contained in resolvedTarget.
    5. If patternMatch is null, then
      1. Return resolvedTarget.
    6. If patternMatch split on "/" or "\" contains any "", ".", "..", or "node_modules" segments, case insensitive and including percent encoded variants, throw an Invalid Module Specifier error.
    7. Return the URL resolution of resolvedTarget with every instance of "*" replaced with patternMatch.
  2. Otherwise, if target is a non-null Object, then
    1. If target contains any index property keys, as defined in ECMA-262 6.1.7 Array Index, throw an Invalid Package Configuration error.
    2. For each property p of target, in object insertion order as,
      1. If p equals "default" or conditions contains an entry for p, then
        1. Let targetValue be the value of the p property in target.
        2. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, targetValue, patternMatch, isImports, conditions).
        3. If resolved is equal to undefined, continue the loop.
        4. Return resolved.
    3. Return undefined.
  3. Otherwise, if target is an Array, then
    1. If _target.length is zero, return null.
    2. For each item targetValue in target, do
      1. Let resolved be the result of PACKAGE_TARGET_RESOLVE( packageURL, targetValue, patternMatch, isImports, conditions), continuing the loop on any Invalid Package Target error.
      2. If resolved is undefined, continue the loop.
      3. Return resolved.
    3. Return or throw the last fallback resolution null return or error.
  4. Otherwise, if target is null, return null.
  5. Otherwise throw an Invalid Package Target error.

ESM_FILE_FORMAT(url)

  1. Assert: url corresponds to an existing file.
  2. If url ends in ".mjs", then
    1. Return "module".
  3. If url ends in ".cjs", then
    1. Return "commonjs".
  4. If url ends in ".json", then
    1. Return "json".
  5. If --experimental-wasm-modules is enabled and url ends in ".wasm", then
    1. Return "wasm".
  6. Let packageURL be the result of LOOKUP_PACKAGE_SCOPE(url).
  7. Let pjson be the result of READ_PACKAGE_JSON(packageURL).
  8. Let packageType be null.
  9. If pjson?.type is "module" or "commonjs", then
    1. Set packageType to pjson.type.
  10. If url ends in ".js", then
    1. If packageType is not null, then
      1. Return packageType.
    2. If the result of DETECT_MODULE_SYNTAX(source) is true, then
      1. Return "module".
    3. Return "commonjs".
  11. If url does not have any extension, then
    1. If packageType is "module" and --experimental-wasm-modules is enabled and the file at url contains the header for a WebAssembly module, then
      1. Return "wasm".
    2. If packageType is not null, then
      1. Return packageType.
    3. If the result of DETECT_MODULE_SYNTAX(source) is true, then
      1. Return "module".
    4. Return "commonjs".
  12. Return undefined (will throw during load phase).

LOOKUP_PACKAGE_SCOPE(url)

  1. Let scopeURL be url.
  2. While scopeURL is not the file system root,
    1. Set scopeURL to the parent URL of scopeURL.
    2. If scopeURL ends in a "node_modules" path segment, return null.
    3. Let pjsonURL be the resolution of "package.json" within scopeURL.
    4. if the file at pjsonURL exists, then
      1. Return scopeURL.
  3. Return null.

READ_PACKAGE_JSON(packageURL)

  1. Let pjsonURL be the resolution of "package.json" within packageURL.
  2. If the file at pjsonURL does not exist, then
    1. Return null.
  3. If the file at packageURL does not parse as valid JSON, then
    1. Throw an Invalid Package Configuration error.
  4. Return the parsed JSON source of the file at pjsonURL.

DETECT_MODULE_SYNTAX(source)

  1. Parse source as an ECMAScript module.
  2. If the parse is successful, then
    1. If source contains top-level await, static import or export statements, or import.meta, return true.
    2. If source contains a top-level lexical declaration (const, let, or class) of any of the CommonJS wrapper variables (require, exports, module, __filename, or __dirname) then return true.
  3. Else return false.

Customizing ESM specifier resolution algorithm#

Module customization hooks provide a mechanism for customizing the ESM specifier resolution algorithm. An example that provides CommonJS-style resolution for ESM specifiers is commonjs-extension-resolution-loader.

Modules: node:module API#

The Module object#

Provides general utility methods when interacting with instances of Module, the module variable often seen in CommonJS modules. Accessed via import 'node:module' or require('node:module').

module.builtinModules#

A list of the names of all modules provided by Node.js. Can be used to verify if a module is maintained by a third party or not.

Note: the list doesn't contain prefix-only modules like node:test.

module in this context isn't the same object that's provided by the module wrapper. To access it, require the Module module:

// module.mjs
// In an ECMAScript module
import { builtinModules as builtin } from 'node:module';// module.cjs
// In a CommonJS module
const builtin = require('node:module').builtinModules;

module.createRequire(filename)#

  • filename <string> | <URL> Filename to be used to construct the require function. Must be a file URL object, file URL string, or absolute path string.
  • Returns: <require> Require function
import { createRequire } from 'node:module';
const require = createRequire(import.meta.url);

// sibling-module.js is a CommonJS module.
const siblingModule = require('./sibling-module'); 

module.constants.compileCacheStatus#

Stability: 1.1 - Active Development

The following constants are returned as the status field in the object returned by module.enableCompileCache() to indicate the result of the attempt to enable the module compile cache.

Constant Description
ENABLED Node.js has enabled the compile cache successfully. The directory used to store the compile cache will be returned in the directory field in the returned object.
ALREADY_ENABLED The compile cache has already been enabled before, either by a previous call to module.enableCompileCache(), or by the NODE_COMPILE_CACHE=dir environment variable. The directory used to store the compile cache will be returned in the directory field in the returned object.
FAILED Node.js fails to enable the compile cache. This can be caused by the lack of permission to use the specified directory, or various kinds of file system errors. The detail of the failure will be returned in the message field in the returned object.
DISABLED Node.js cannot enable the compile cache because the environment variable NODE_DISABLE_COMPILE_CACHE=1 has been set.

module.enableCompileCache([cacheDir])#

Stability: 1.1 - Active Development

  • cacheDir <string> | <undefined> Optional path to specify the directory where the compile cache will be stored/retrieved.
  • Returns: <Object>
    • status <integer> One of the module.constants.compileCacheStatus
    • message <string> | <undefined> If Node.js cannot enable the compile cache, this contains the error message. Only set if status is module.constants.compileCacheStatus.FAILED.
    • directory <string> | <undefined> If the compile cache is enabled, this contains the directory where the compile cache is stored. Only set if status is module.constants.compileCacheStatus.ENABLED or module.constants.compileCacheStatus.ALREADY_ENABLED.

Enable module compile cache in the current Node.js instance.

If cacheDir is not specified, Node.js will either use the directory specified by the NODE_COMPILE_CACHE=dir environment variable if it's set, or use path.join(os.tmpdir(), 'node-compile-cache') otherwise. For general use cases, it's recommended to call module.enableCompileCache() without specifying the cacheDir, so that the directory can be overridden by the NODE_COMPILE_CACHE environment variable when necessary.

Since compile cache is supposed to be a quiet optimization that is not required for the application to be functional, this method is designed to not throw any exception when the compile cache cannot be enabled. Instead, it will return an object containing an error message in the message field to aid debugging. If compile cache is enabled successfully, the directory field in the returned object contains the path to the directory where the compile cache is stored. The status field in the returned object would be one of the module.constants.compileCacheStatus values to indicate the result of the attempt to enable the module compile cache.

This method only affects the current Node.js instance. To enable it in child worker threads, either call this method in child worker threads too, or set the process.env.NODE_COMPILE_CACHE value to compile cache directory so the behavior can be inherited into the child workers. The directory can be obtained either from the directory field returned by this method, or with module.getCompileCacheDir().

Module compile cache#

The module compile cache can be enabled either using the module.enableCompileCache() method or the NODE_COMPILE_CACHE=dir environment variable. After it is enabled, whenever Node.js compiles a CommonJS or a ECMAScript Module, it will use on-disk V8 code cache persisted in the specified directory to speed up the compilation. This may slow down the first load of a module graph, but subsequent loads of the same module graph may get a significant speedup if the contents of the modules do not change.

To clean up the generated compile cache on disk, simply remove the cache directory. The cache directory will be recreated the next time the same directory is used for for compile cache storage. To avoid filling up the disk with stale cache, it is recommended to use a directory under the os.tmpdir(). If the compile cache is enabled by a call to module.enableCompileCache() without specifying the directory, Node.js will use the NODE_COMPILE_CACHE=dir environment variable if it's set, or defaults to path.join(os.tmpdir(), 'node-compile-cache') otherwise. To locate the compile cache directory used by a running Node.js instance, use module.getCompileCacheDir().

Currently when using the compile cache with V8 JavaScript code coverage, the coverage being collected by V8 may be less precise in functions that are deserialized from the code cache. It's recommended to turn this off when running tests to generate precise coverage.

The enabled module compile cache can be disabled by the NODE_DISABLE_COMPILE_CACHE=1 environment variable. This can be useful when the compile cache leads to unexpected or undesired behaviors (e.g. less precise test coverage).

Compilation cache generated by one version of Node.js can not be reused by a different version of Node.js. Cache generated by different versions of Node.js will be stored separately if the same base directory is used to persist the cache, so they can co-exist.

At the moment, when the compile cache is enabled and a module is loaded afresh, the code cache is generated from the compiled code immediately, but will only be written to disk when the Node.js instance is about to exit. This is subject to change. The module.flushCompileCache() method can be used to ensure the accumulated code cache is flushed to disk in case the application wants to spawn other Node.js instances and let them share the cache long before the parent exits.

module.getCompileCacheDir()#

Stability: 1.1 - Active Development

module.isBuiltin(moduleName)#

  • moduleName <string> name of the module
  • Returns: <boolean> returns true if the module is builtin else returns false
import { isBuiltin } from 'node:module';
isBuiltin('node:fs'); // true
isBuiltin('fs'); // true
isBuiltin('wss'); // false 

module.register(specifier[, parentURL][, options])#

Stability: 1.2 - Release candidate

  • specifier <string> | <URL> Customization hooks to be registered; this should be the same string that would be passed to import(), except that if it is relative, it is resolved relative to parentURL.
  • parentURL <string> | <URL> If you want to resolve specifier relative to a base URL, such as import.meta.url, you can pass that URL here. Default: 'data:'
  • options <Object>
    • parentURL <string> | <URL> If you want to resolve specifier relative to a base URL, such as import.meta.url, you can pass that URL here. This property is ignored if the parentURL is supplied as the second argument. Default: 'data:'
    • data <any> Any arbitrary, cloneable JavaScript value to pass into the initialize hook.
    • transferList <Object[]> transferable objects to be passed into the initialize hook.

Register a module that exports hooks that customize Node.js module resolution and loading behavior. See Customization hooks.

module.syncBuiltinESMExports()#

The module.syncBuiltinESMExports() method updates all the live bindings for builtin ES Modules to match the properties of the CommonJS exports. It does not add or remove exported names from the ES Modules.

const fs = require('node:fs');
const assert = require('node:assert');
const { syncBuiltinESMExports } = require('node:module');

fs.readFile = newAPI;

delete fs.readFileSync;

function newAPI() {
  // ...
}

fs.newAPI = newAPI;

syncBuiltinESMExports();

import('node:fs').then((esmFS) => {
  // It syncs the existing readFile property with the new value
  assert.strictEqual(esmFS.readFile, newAPI);
  // readFileSync has been deleted from the required fs
  assert.strictEqual('readFileSync' in fs, false);
  // syncBuiltinESMExports() does not remove readFileSync from esmFS
  assert.strictEqual('readFileSync' in esmFS, true);
  // syncBuiltinESMExports() does not add names
  assert.strictEqual(esmFS.newAPI, undefined);
}); 

Customization Hooks#

Stability: 1.2 - Release candidate

Enabling#

Module resolution and loading can be customized by registering a file which exports a set of hooks. This can be done using the register method from node:module, which you can run before your application code by using the --import flag:

node --import ./register-hooks.js ./my-app.js 
// register-hooks.js
import { register } from 'node:module';

register('./hooks.mjs', import.meta.url);// register-hooks.js
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

register('./hooks.mjs', pathToFileURL(__filename));

The file passed to --import can also be an export from a dependency:

node --import some-package/register ./my-app.js 

Where some-package has an "exports" field defining the /register export to map to a file that calls register(), like the following register-hooks.js example.

Using --import ensures that the hooks are registered before any application files are imported, including the entry point of the application. Alternatively, register can be called from the entry point, but dynamic import() must be used for any code that should be run after the hooks are registered:

import { register } from 'node:module';

register('http-to-https', import.meta.url);

// Because this is a dynamic `import()`, the `http-to-https` hooks will run
// to handle `./my-app.js` and any other files it imports or requires.
await import('./my-app.js');const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

register('http-to-https', pathToFileURL(__filename));

// Because this is a dynamic `import()`, the `http-to-https` hooks will run
// to handle `./my-app.js` and any other files it imports or requires.
import('./my-app.js');

In this example, we are registering the http-to-https hooks, but they will only be available for subsequently imported modules—in this case, my-app.js and anything it references via import (and optionally require). If the import('./my-app.js') had instead been a static import './my-app.js', the app would have already been loaded before the http-to-https hooks were registered. This due to the ES modules specification, where static imports are evaluated from the leaves of the tree first, then back to the trunk. There can be static imports within my-app.js, which will not be evaluated until my-app.js is dynamically imported.

my-app.js can also be CommonJS. Customization hooks will run for any modules that it references via import (and optionally require).

Finally, if all you want to do is register hooks before your app runs and you don't want to create a separate file for that purpose, you can pass a data: URL to --import:

node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register("http-to-https", pathToFileURL("./"));' ./my-app.js 

Chaining#

It's possible to call register more than once:

// entrypoint.mjs
import { register } from 'node:module';

register('./foo.mjs', import.meta.url);
register('./bar.mjs', import.meta.url);
await import('./my-app.mjs');// entrypoint.cjs
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');

const parentURL = pathToFileURL(__filename);
register('./foo.mjs', parentURL);
register('./bar.mjs', parentURL);
import('./my-app.mjs');

In this example, the registered hooks will form chains. These chains run last-in, first out (LIFO). If both foo.mjs and bar.mjs define a resolve hook, they will be called like so (note the right-to-left): node's default ← ./foo.mjs./bar.mjs (starting with ./bar.mjs, then ./foo.mjs, then the Node.js default). The same applies to all the other hooks.

The registered hooks also affect register itself. In this example, bar.mjs will be resolved and loaded via the hooks registered by foo.mjs (because foo's hooks will have already been added to the chain). This allows for things like writing hooks in non-JavaScript languages, so long as earlier registered hooks transpile into JavaScript.

The register method cannot be called from within the module that defines the hooks.

Communication with module customization hooks#

Module customization hooks run on a dedicated thread, separate from the main thread that runs application code. This means mutating global variables won't affect the other thread(s), and message channels must be used to communicate between the threads.

The register method can be used to pass data to an initialize hook. The data passed to the hook may include transferable objects like ports.

import { register } from 'node:module';
import { MessageChannel } from 'node:worker_threads';

// This example demonstrates how a message channel can be used to
// communicate with the hooks, by sending `port2` to the hooks.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  console.log(msg);
});
port1.unref();

register('./my-hooks.mjs', {
  parentURL: import.meta.url,
  data: { number: 1, port: port2 },
  transferList: [port2],
});const { register } = require('node:module');
const { pathToFileURL } = require('node:url');
const { MessageChannel } = require('node:worker_threads');

// This example showcases how a message channel can be used to
// communicate with the hooks, by sending `port2` to the hooks.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  console.log(msg);
});
port1.unref();

register('./my-hooks.mjs', {
  parentURL: pathToFileURL(__filename),
  data: { number: 1, port: port2 },
  transferList: [port2],
});

Hooks#

The register method can be used to register a module that exports a set of hooks. The hooks are functions that are called by Node.js to customize the module resolution and loading process. The exported functions must have specific names and signatures, and they must be exported as named exports.

export async function initialize({ number, port }) {
  // Receives data from `register`.
}

export async function resolve(specifier, context, nextResolve) {
  // Take an `import` or `require` specifier and resolve it to a URL.
}

export async function load(url, context, nextLoad) {
  // Take a resolved URL and return the source code to be evaluated.
} 

Hooks are part of a chain, even if that chain consists of only one custom (user-provided) hook and the default hook, which is always present. Hook functions nest: each one must always return a plain object, and chaining happens as a result of each function calling next<hookName>(), which is a reference to the subsequent loader's hook (in LIFO order).

A hook that returns a value lacking a required property triggers an exception. A hook that returns without calling next<hookName>() and without returning shortCircuit: true also triggers an exception. These errors are to help prevent unintentional breaks in the chain. Return shortCircuit: true from a hook to signal that the chain is intentionally ending at your hook.

Hooks are run in a separate thread, isolated from the main thread where application code runs. That means it is a different realm. The hooks thread may be terminated by the main thread at any time, so do not depend on asynchronous operations (like console.log) to complete.

initialize()#

Stability: 1.2 - Release candidate

  • data <any> The data from register(loader, import.meta.url, { data }).

The initialize hook provides a way to define a custom function that runs in the hooks thread when the hooks module is initialized. Initialization happens when the hooks module is registered via register.

This hook can receive data from a register invocation, including ports and other transferable objects. The return value of initialize can be a <Promise>, in which case it will be awaited before the main application thread execution resumes.

Module customization code:

// path-to-my-hooks.js

export async function initialize({ number, port }) {
  port.postMessage(`increment: ${number + 1}`);
} 

Caller code:

import assert from 'node:assert';
import { register } from 'node:module';
import { MessageChannel } from 'node:worker_threads';

// This example showcases how a message channel can be used to communicate
// between the main (application) thread and the hooks running on the hooks
// thread, by sending `port2` to the `initialize` hook.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  assert.strictEqual(msg, 'increment: 2');
});
port1.unref();

register('./path-to-my-hooks.js', {
  parentURL: import.meta.url,
  data: { number: 1, port: port2 },
  transferList: [port2],
});const assert = require('node:assert');
const { register } = require('node:module');
const { pathToFileURL } = require('node:url');
const { MessageChannel } = require('node:worker_threads');

// This example showcases how a message channel can be used to communicate
// between the main (application) thread and the hooks running on the hooks
// thread, by sending `port2` to the `initialize` hook.
const { port1, port2 } = new MessageChannel();

port1.on('message', (msg) => {
  assert.strictEqual(msg, 'increment: 2');
});
port1.unref();

register('./path-to-my-hooks.js', {
  parentURL: pathToFileURL(__filename),
  data: { number: 1, port: port2 },
  transferList: [port2],
});
resolve(specifier, context, nextResolve)#

Stability: 1.2 - Release candidate

  • specifier <string>
  • context <Object>
    • conditions <string[]> Export conditions of the relevant package.json
    • importAttributes <Object> An object whose key-value pairs represent the attributes for the module to import
    • parentURL <string> | <undefined> The module importing this one, or undefined if this is the Node.js entry point
  • nextResolve <Function> The subsequent resolve hook in the chain, or the Node.js default resolve hook after the last user-supplied resolve hook
  • Returns: <Object> | <Promise>
    • format <string> | <null> | <undefined> A hint to the load hook (it might be ignored) 'builtin' | 'commonjs' | 'json' | 'module' | 'wasm'
    • importAttributes <Object> | <undefined> The import attributes to use when caching the module (optional; if excluded the input will be used)
    • shortCircuit <undefined> | <boolean> A signal that this hook intends to terminate the chain of resolve hooks. Default: false
    • url <string> The absolute URL to which this input resolves

Warning Despite support for returning promises and async functions, calls to resolve may block the main thread which can impact performance.

The resolve hook chain is responsible for telling Node.js where to find and how to cache a given import statement or expression, or require call. It can optionally return a format (such as 'module') as a hint to the load hook. If a format is specified, the load hook is ultimately responsible for providing the final format value (and it is free to ignore the hint provided by resolve); if resolve provides a format, a custom load hook is required even if only to pass the value to the Node.js default load hook.

Import type attributes are part of the cache key for saving loaded modules into the internal module cache. The resolve hook is responsible for returning an importAttributes object if the module should be cached with different attributes than were present in the source code.

The conditions property in context is an array of conditions for package exports conditions that apply to this resolution request. They can be used for looking up conditional mappings elsewhere or to modify the list when calling the default resolution logic.

The current package exports conditions are always in the context.conditions array passed into the hook. To guarantee default Node.js module specifier resolution behavior when calling defaultResolve, the context.conditions array passed to it must include all elements of the context.conditions array originally passed into the resolve hook.

export async function resolve(specifier, context, nextResolve) {
  const { parentURL = null } = context;

  if (Math.random() > 0.5) { // Some condition.
    // For some or all specifiers, do some custom logic for resolving.
    // Always return an object of the form {url: <string>}.
    return {
      shortCircuit: true,
      url: parentURL ?
        new URL(specifier, parentURL).href :
        new URL(specifier).href,
    };
  }

  if (Math.random() < 0.5) { // Another condition.
    // When calling `defaultResolve`, the arguments can be modified. In this
    // case it's adding another value for matching conditional exports.
    return nextResolve(specifier, {
      ...context,
      conditions: [...context.conditions, 'another-condition'],
    });
  }

  // Defer to the next hook in the chain, which would be the
  // Node.js default resolve if this is the last user-specified loader.
  return nextResolve(specifier);
} 
load(url, context, nextLoad)#

Stability: 1.2 - Release candidate

The load hook provides a way to define a custom method of determining how a URL should be interpreted, retrieved, and parsed. It is also in charge of validating the import attributes.

The final value of format must be one of the following:

formatDescriptionAcceptable types for source returned by load
'builtin'Load a Node.js builtin moduleNot applicable
'commonjs'Load a Node.js CommonJS module{ string, ArrayBuffer, TypedArray, null, undefined }
'json'Load a JSON file{ string, ArrayBuffer, TypedArray }
'module'Load an ES module{ string, ArrayBuffer, TypedArray }
'wasm'Load a WebAssembly module{ ArrayBuffer, TypedArray }

The value of source is ignored for type 'builtin' because currently it is not possible to replace the value of a Node.js builtin (core) module.

Omitting vs providing a source for 'commonjs' has very different effects:

  • When a source is provided, all require calls from this module will be processed by the ESM loader with registered resolve and load hooks; all require.resolve calls from this module will be processed by the ESM loader with registered resolve hooks; only a subset of the CommonJS API will be available (e.g. no require.extensions, no require.cache, no require.resolve.paths) and monkey-patching on the CommonJS module loader will not apply.
  • If source is undefined or null, it will be handled by the CommonJS module loader and require/require.resolve calls will not go through the registered hooks. This behavior for nullish source is temporary — in the future, nullish source will not be supported.

When node is run with --experimental-default-type=commonjs, the Node.js internal load implementation, which is the value of next for the last hook in the load chain, returns null for source when format is 'commonjs' for backward compatibility. Here is an example hook that would opt-in to using the non-default behavior:

import { readFile } from 'node:fs/promises';

export async function load(url, context, nextLoad) {
  const result = await nextLoad(url, context);
  if (result.format === 'commonjs') {
    result.source ??= await readFile(new URL(result.responseURL ?? url));
  }
  return result;
} 

Warning: The ESM load hook and namespaced exports from CommonJS modules are incompatible. Attempting to use them together will result in an empty object from the import. This may be addressed in the future.

These types all correspond to classes defined in ECMAScript.

If the source value of a text-based format (i.e., 'json', 'module') is not a string, it is converted to a string using util.TextDecoder.

The load hook provides a way to define a custom method for retrieving the source code of a resolved URL. This would allow a loader to potentially avoid reading files from disk. It could also be used to map an unrecognized format to a supported one, for example yaml to module.

export async function load(url, context, nextLoad) {
  const { format } = context;

  if (Math.random() > 0.5) { // Some condition
    /*
      For some or all URLs, do some custom logic for retrieving the source.
      Always return an object of the form {
        format: <string>,
        source: <string|buffer>,
      }.
    */
    return {
      format,
      shortCircuit: true,
      source: '...',
    };
  }

  // Defer to the next hook in the chain.
  return nextLoad(url);
} 

In a more advanced scenario, this can also be used to transform an unsupported source to a supported one (see Examples below).

Examples#

The various module customization hooks can be used together to accomplish wide-ranging customizations of the Node.js code loading and evaluation behaviors.

Import from HTTPS#

The hook below registers hooks to enable rudimentary support for such specifiers. While this may seem like a significant improvement to Node.js core functionality, there are substantial downsides to actually using these hooks: performance is much slower than loading files from disk, there is no caching, and there is no security.

// https-hooks.mjs
import { get } from 'node:https';

export function load(url, context, nextLoad) {
  // For JavaScript to be loaded over the network, we need to fetch and
  // return it.
  if (url.startsWith('https://')) {
    return new Promise((resolve, reject) => {
      get(url, (res) => {
        let data = '';
        res.setEncoding('utf8');
        res.on('data', (chunk) => data += chunk);
        res.on('end', () => resolve({
          // This example assumes all network-provided JavaScript is ES module
          // code.
          format: 'module',
          shortCircuit: true,
          source: data,
        }));
      }).on('error', (err) => reject(err));
    });
  }

  // Let Node.js handle all other URLs.
  return nextLoad(url);
} 
// main.mjs
import { VERSION } from 'https://coffeescript.org/browser-compiler-modern/coffeescript.js';

console.log(VERSION); 

With the preceding hooks module, running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./https-hooks.mjs"));' ./main.mjs prints the current version of CoffeeScript per the module at the URL in main.mjs.

Transpilation#

Sources that are in formats Node.js doesn't understand can be converted into JavaScript using the load hook.

This is less performant than transpiling source files before running Node.js; transpiler hooks should only be used for development and testing purposes.

// coffeescript-hooks.mjs
import { readFile } from 'node:fs/promises';
import { dirname, extname, resolve as resolvePath } from 'node:path';
import { cwd } from 'node:process';
import { fileURLToPath, pathToFileURL } from 'node:url';
import coffeescript from 'coffeescript';

const extensionsRegex = /\.(coffee|litcoffee|coffee\.md)$/;

export async function load(url, context, nextLoad) {
  if (extensionsRegex.test(url)) {
    // CoffeeScript files can be either CommonJS or ES modules, so we want any
    // CoffeeScript file to be treated by Node.js the same as a .js file at the
    // same location. To determine how Node.js would interpret an arbitrary .js
    // file, search up the file system for the nearest parent package.json file
    // and read its "type" field.
    const format = await getPackageType(url);

    const { source: rawSource } = await nextLoad(url, { ...context, format });
    // This hook converts CoffeeScript source code into JavaScript source code
    // for all imported CoffeeScript files.
    const transformedSource = coffeescript.compile(rawSource.toString(), url);

    return {
      format,
      shortCircuit: true,
      source: transformedSource,
    };
  }

  // Let Node.js handle all other URLs.
  return nextLoad(url);
}

async function getPackageType(url) {
  // `url` is only a file path during the first iteration when passed the
  // resolved url from the load() hook
  // an actual file path from load() will contain a file extension as it's
  // required by the spec
  // this simple truthy check for whether `url` contains a file extension will
  // work for most projects but does not cover some edge-cases (such as
  // extensionless files or a url ending in a trailing space)
  const isFilePath = !!extname(url);
  // If it is a file path, get the directory it's in
  const dir = isFilePath ?
    dirname(fileURLToPath(url)) :
    url;
  // Compose a file path to a package.json in the same directory,
  // which may or may not exist
  const packagePath = resolvePath(dir, 'package.json');
  // Try to read the possibly nonexistent package.json
  const type = await readFile(packagePath, { encoding: 'utf8' })
    .then((filestring) => JSON.parse(filestring).type)
    .catch((err) => {
      if (err?.code !== 'ENOENT') console.error(err);
    });
  // If package.json existed and contained a `type` field with a value, voilà
  if (type) return type;
  // Otherwise, (if not at the root) continue checking the next directory up
  // If at the root, stop and return false
  return dir.length > 1 && getPackageType(resolvePath(dir, '..'));
} 
# main.coffee
import { scream } from './scream.coffee'
console.log scream 'hello, world'

import { version } from 'node:process'
console.log "Brought to you by Node.js version #{version}" 
# scream.coffee
export scream = (str) -> str.toUpperCase() 

With the preceding hooks module, running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./coffeescript-hooks.mjs"));' ./main.coffee causes main.coffee to be turned into JavaScript after its source code is loaded from disk but before Node.js executes it; and so on for any .coffee, .litcoffee or .coffee.md files referenced via import statements of any loaded file.

Import maps#

The previous two examples defined load hooks. This is an example of a resolve hook. This hooks module reads an import-map.json file that defines which specifiers to override to other URLs (this is a very simplistic implementation of a small subset of the "import maps" specification).

// import-map-hooks.js
import fs from 'node:fs/promises';

const { imports } = JSON.parse(await fs.readFile('import-map.json'));

export async function resolve(specifier, context, nextResolve) {
  if (Object.hasOwn(imports, specifier)) {
    return nextResolve(imports[specifier], context);
  }

  return nextResolve(specifier, context);
} 

With these files:

// main.js
import 'a-module'; 
// import-map.json
{
  "imports": {
    "a-module": "./some-module.js"
  }
} 
// some-module.js
console.log('some module!'); 

Running node --import 'data:text/javascript,import { register } from "node:module"; import { pathToFileURL } from "node:url"; register(pathToFileURL("./import-map-hooks.js"));' main.js should print some module!.

Source map v3 support#

Stability: 1 - Experimental

Helpers for interacting with the source map cache. This cache is populated when source map parsing is enabled and source map include directives are found in a modules' footer.

To enable source map parsing, Node.js must be run with the flag --enable-source-maps, or with code coverage enabled by setting NODE_V8_COVERAGE=dir.

// module.mjs
// In an ECMAScript module
import { findSourceMap, SourceMap } from 'node:module';// module.cjs
// In a CommonJS module
const { findSourceMap, SourceMap } = require('node:module');

module.findSourceMap(path)#

path is the resolved path for the file for which a corresponding source map should be fetched.

module.flushCompileCache()#

Stability: 1.1 - Active Development

Flush the module compile cache accumulated from modules already loaded in the current Node.js instance to disk. This returns after all the flushing file system operations come to an end, no matter they succeed or not. If there are any errors, this will fail silently, since compile cache misses should not interfere with the actual operation of the application.

Class: module.SourceMap#

new SourceMap(payload[, { lineLengths }])#

Creates a new sourceMap instance.

payload is an object with keys matching the Source map v3 format:

lineLengths is an optional array of the length of each line in the generated code.

sourceMap.payload#

Getter for the payload used to construct the SourceMap instance.

sourceMap.findEntry(lineOffset, columnOffset)#
  • lineOffset <number> The zero-indexed line number offset in the generated source
  • columnOffset <number> The zero-indexed column number offset in the generated source
  • Returns: <Object>

Given a line offset and column offset in the generated source file, returns an object representing the SourceMap range in the original file if found, or an empty object if not.

The object returned contains the following keys:

  • generatedLine: <number> The line offset of the start of the range in the generated source
  • generatedColumn: <number> The column offset of start of the range in the generated source
  • originalSource: <string> The file name of the original source, as reported in the SourceMap
  • originalLine: <number> The line offset of the start of the range in the original source
  • originalColumn: <number> The column offset of start of the range in the original source
  • name: <string>

The returned value represents the raw range as it appears in the SourceMap, based on zero-indexed offsets, not 1-indexed line and column numbers as they appear in Error messages and CallSite objects.

To get the corresponding 1-indexed line and column numbers from a lineNumber and columnNumber as they are reported by Error stacks and CallSite objects, use sourceMap.findOrigin(lineNumber, columnNumber)

sourceMap.findOrigin(lineNumber, columnNumber)#
  • lineNumber <number> The 1-indexed line number of the call site in the generated source
  • columnNumber <number> The 1-indexed column number of the call site in the generated source
  • Returns: <Object>

Given a 1-indexed lineNumber and columnNumber from a call site in the generated source, find the corresponding call site location in the original source.

If the lineNumber and columnNumber provided are not found in any source map, then an empty object is returned. Otherwise, the returned object contains the following keys:

  • name: <string> | <undefined> The name of the range in the source map, if one was provided
  • fileName: <string> The file name of the original source, as reported in the SourceMap
  • lineNumber: <number> The 1-indexed lineNumber of the corresponding call site in the original source
  • columnNumber: <number> The 1-indexed columnNumber of the corresponding call site in the original source

Modules: Packages#

Introduction#

A package is a folder tree described by a package.json file. The package consists of the folder containing the package.json file and all subfolders until the next folder containing another package.json file, or a folder named node_modules.

This page provides guidance for package authors writing package.json files along with a reference for the package.json fields defined by Node.js.

Determining module system#

Introduction#

Node.js will treat the following as ES modules when passed to node as the initial input, or when referenced by import statements or import() expressions:

  • Files with an .mjs extension.

  • Files with a .js extension when the nearest parent package.json file contains a top-level "type" field with a value of "module".

  • Strings passed in as an argument to --eval, or piped to node via STDIN, with the flag --input-type=module.

  • Code containing syntax only successfully parsed as ES modules, such as import or export statements or import.meta, with no explicit marker of how it should be interpreted. Explicit markers are .mjs or .cjs extensions, package.json "type" fields with either "module" or "commonjs" values, or --input-type or --experimental-default-type flags. Dynamic import() expressions are supported in either CommonJS or ES modules and would not force a file to be treated as an ES module. See Syntax detection.

Node.js will treat the following as CommonJS when passed to node as the initial input, or when referenced by import statements or import() expressions:

  • Files with a .cjs extension.

  • Files with a .js extension when the nearest parent package.json file contains a top-level field "type" with a value of "commonjs".

  • Strings passed in as an argument to --eval or --print, or piped to node via STDIN, with the flag --input-type=commonjs.

Aside from these explicit cases, there are other cases where Node.js defaults to one module system or the other based on the value of the --experimental-default-type flag:

  • Files ending in .js or with no extension, if there is no package.json file present in the same folder or any parent folder.

  • Files ending in .js or with no extension, if the nearest parent package.json field lacks a "type" field; unless the folder is inside a node_modules folder. (Package scopes under node_modules are always treated as CommonJS when the package.json file lacks a "type" field, regardless of --experimental-default-type, for backward compatibility.)

  • Strings passed in as an argument to --eval or piped to node via STDIN, when --input-type is unspecified.

This flag currently defaults to "commonjs", but it may change in the future to default to "module". For this reason it is best to be explicit wherever possible; in particular, package authors should always include the "type" field in their package.json files, even in packages where all sources are CommonJS. Being explicit about the type of the package will future-proof the package in case the default type of Node.js ever changes, and it will also make things easier for build tools and loaders to determine how the files in the package should be interpreted.

Syntax detection#

Stability: 1.2 - Release candidate

Node.js will inspect the source code of ambiguous input to determine whether it contains ES module syntax; if such syntax is detected, the input will be treated as an ES module.

Ambiguous input is defined as:

  • Files with a .js extension or no extension; and either no controlling package.json file or one that lacks a type field; and --experimental-default-type is not specified.
  • String input (--eval or STDIN) when neither --input-type nor --experimental-default-type are specified.

ES module syntax is defined as syntax that would throw when evaluated as CommonJS. This includes the following:

  • import statements (but not import() expressions, which are valid in CommonJS).
  • export statements.
  • import.meta references.
  • await at the top level of a module.
  • Lexical redeclarations of the CommonJS wrapper variables (require, module, exports, __dirname, __filename).

Modules loaders#

Node.js has two systems for resolving a specifier and loading modules.

There is the CommonJS module loader:

  • It is fully synchronous.
  • It is responsible for handling require() calls.
  • It is monkey patchable.
  • It supports folders as modules.
  • When resolving a specifier, if no exact match is found, it will try to add extensions (.js, .json, and finally .node) and then attempt to resolve folders as modules.
  • It treats .json as JSON text files.
  • .node files are interpreted as compiled addon modules loaded with process.dlopen().
  • It treats all files that lack .json or .node extensions as JavaScript text files.
  • It can only be used to load ECMAScript modules from CommonJS modules if the module graph is synchronous (that contains no top-level await). When used to load a JavaScript text file that is not an ECMAScript module, the file will be loaded as a CommonJS module.

There is the ECMAScript module loader:

  • It is asynchronous, unless it's being used to load modules for require().
  • It is responsible for handling import statements and import() expressions.
  • It is not monkey patchable, can be customized using loader hooks.
  • It does not support folders as modules, directory indexes (e.g. './startup/index.js') must be fully specified.
  • It does no extension searching. A file extension must be provided when the specifier is a relative or absolute file URL.
  • It can load JSON modules, but an import type attribute is required.
  • It accepts only .js, .mjs, and .cjs extensions for JavaScript text files.
  • It can be used to load JavaScript CommonJS modules. Such modules are passed through the cjs-module-lexer to try to identify named exports, which are available if they can be determined through static analysis. Imported CommonJS modules have their URLs converted to absolute paths and are then loaded via the CommonJS module loader.

package.json and file extensions#

Within a package, the package.json "type" field defines how Node.js should interpret .js files. If a package.json file does not have a "type" field, .js files are treated as CommonJS.

A package.json "type" value of "module" tells Node.js to interpret .js files within that package as using ES module syntax.

The "type" field applies not only to initial entry points (node my-app.js) but also to files referenced by import statements and import() expressions.

// my-app.js, treated as an ES module because there is a package.json
// file in the same folder with "type": "module".

import './startup/init.js';
// Loaded as ES module since ./startup contains no package.json file,
// and therefore inherits the "type" value from one level up.

import 'commonjs-package';
// Loaded as CommonJS since ./node_modules/commonjs-package/package.json
// lacks a "type" field or contains "type": "commonjs".

import './node_modules/commonjs-package/index.js';
// Loaded as CommonJS since ./node_modules/commonjs-package/package.json
// lacks a "type" field or contains "type": "commonjs". 

Files ending with .mjs are always loaded as ES modules regardless of the nearest parent package.json.

Files ending with .cjs are always loaded as CommonJS regardless of the nearest parent package.json.

import './legacy-file.cjs';
// Loaded as CommonJS since .cjs is always loaded as CommonJS.

import 'commonjs-package/src/index.mjs';
// Loaded as ES module since .mjs is always loaded as ES module. 

The .mjs and .cjs extensions can be used to mix types within the same package:

  • Within a "type": "module" package, Node.js can be instructed to interpret a particular file as CommonJS by naming it with a .cjs extension (since both .js and .mjs files are treated as ES modules within a "module" package).

  • Within a "type": "commonjs" package, Node.js can be instructed to interpret a particular file as an ES module by naming it with an .mjs extension (since both .js and .cjs files are treated as CommonJS within a "commonjs" package).

--input-type flag#

Strings passed in as an argument to --eval (or -e), or piped to node via STDIN, are treated as ES modules when the --input-type=module flag is set.

node --input-type=module --eval "import { sep } from 'node:path'; console.log(sep);"

echo "import { sep } from 'node:path'; console.log(sep);" | node --input-type=module 

For completeness there is also --input-type=commonjs, for explicitly running string input as CommonJS. This is the default behavior if --input-type is unspecified.

Determining package manager#

Stability: 1 - Experimental

While all Node.js projects are expected to be installable by all package managers once published, their development teams are often required to use one specific package manager. To make this process easier, Node.js ships with a tool called Corepack that aims to make all package managers transparently available in your environment - provided you have Node.js installed.

By default Corepack won't enforce any specific package manager and will use the generic "Last Known Good" versions associated with each Node.js release, but you can improve this experience by setting the "packageManager" field in your project's package.json.

Package entry points#

In a package's package.json file, two fields can define entry points for a package: "main" and "exports". Both fields apply to both ES module and CommonJS module entry points.

The "main" field is supported in all versions of Node.js, but its capabilities are limited: it only defines the main entry point of the package.

The "exports" provides a modern alternative to "main" allowing multiple entry points to be defined, conditional entry resolution support between environments, and preventing any other entry points besides those defined in "exports". This encapsulation allows module authors to clearly define the public interface for their package.

For new packages targeting the currently supported versions of Node.js, the "exports" field is recommended. For packages supporting Node.js 10 and below, the "main" field is required. If both "exports" and "main" are defined, the "exports" field takes precedence over "main" in supported versions of Node.js.

Conditional exports can be used within "exports" to define different package entry points per environment, including whether the package is referenced via require or via import. For more information about supporting both CommonJS and ES modules in a single package please consult the dual CommonJS/ES module packages section.

Existing packages introducing the "exports" field will prevent consumers of the package from using any entry points that are not defined, including the package.json (e.g. require('your-package/package.json')). This will likely be a breaking change.

To make the introduction of "exports" non-breaking, ensure that every previously supported entry point is exported. It is best to explicitly specify entry points so that the package's public API is well-defined. For example, a project that previously exported main, lib, feature, and the package.json could use the following package.exports:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./lib": "./lib/index.js",
    "./lib/index": "./lib/index.js",
    "./lib/index.js": "./lib/index.js",
    "./feature": "./feature/index.js",
    "./feature/index": "./feature/index.js",
    "./feature/index.js": "./feature/index.js",
    "./package.json": "./package.json"
  }
} 

Alternatively a project could choose to export entire folders both with and without extensioned subpaths using export patterns:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./lib": "./lib/index.js",
    "./lib/*": "./lib/*.js",
    "./lib/*.js": "./lib/*.js",
    "./feature": "./feature/index.js",
    "./feature/*": "./feature/*.js",
    "./feature/*.js": "./feature/*.js",
    "./package.json": "./package.json"
  }
} 

With the above providing backwards-compatibility for any minor package versions, a future major change for the package can then properly restrict the exports to only the specific feature exports exposed:

{
  "name": "my-package",
  "exports": {
    ".": "./lib/index.js",
    "./feature/*.js": "./feature/*.js",
    "./feature/internal/*": null
  }
} 

Main entry point export#

When writing a new package, it is recommended to use the "exports" field:

{
  "exports": "./index.js"
} 

When the "exports" field is defined, all subpaths of the package are encapsulated and no longer available to importers. For example, require('pkg/subpath.js') throws an ERR_PACKAGE_PATH_NOT_EXPORTED error.

This encapsulation of exports provides more reliable guarantees about package interfaces for tools and when handling semver upgrades for a package. It is not a strong encapsulation since a direct require of any absolute subpath of the package such as require('/path/to/node_modules/pkg/subpath.js') will still load subpath.js.

All currently supported versions of Node.js and modern build tools support the "exports" field. For projects using an older version of Node.js or a related build tool, compatibility can be achieved by including the "main" field alongside "exports" pointing to the same module:

{
  "main": "./index.js",
  "exports": "./index.js"
} 

Subpath exports#

When using the "exports" field, custom subpaths can be defined along with the main entry point by treating the main entry point as the "." subpath:

{
  "exports": {
    ".": "./index.js",
    "./submodule.js": "./src/submodule.js"
  }
} 

Now only the defined subpath in "exports" can be imported by a consumer:

import submodule from 'es-module-package/submodule.js';
// Loads ./node_modules/es-module-package/src/submodule.js 

While other subpaths will error:

import submodule from 'es-module-package/private-module.js';
// Throws ERR_PACKAGE_PATH_NOT_EXPORTED 
Extensions in subpaths#

Package authors should provide either extensioned (import 'pkg/subpath.js') or extensionless (import 'pkg/subpath') subpaths in their exports. This ensures that there is only one subpath for each exported module so that all dependents import the same consistent specifier, keeping the package contract clear for consumers and simplifying package subpath completions.

Traditionally, packages tended to use the extensionless style, which has the benefits of readability and of masking the true path of the file within the package.

With import maps now providing a standard for package resolution in browsers and other JavaScript runtimes, using the extensionless style can result in bloated import map definitions. Explicit file extensions can avoid this issue by enabling the import map to utilize a packages folder mapping to map multiple subpaths where possible instead of a separate map entry per package subpath export. This also mirrors the requirement of using the full specifier path in relative and absolute import specifiers.

Exports sugar#

If the "." export is the only export, the "exports" field provides sugar for this case being the direct "exports" field value.

{
  "exports": {
    ".": "./index.js"
  }
} 

can be written:

{
  "exports": "./index.js"
} 

Subpath imports#

In addition to the "exports" field, there is a package "imports" field to create private mappings that only apply to import specifiers from within the package itself.

Entries in the "imports" field must always start with # to ensure they are disambiguated from external package specifiers.

For example, the imports field can be used to gain the benefits of conditional exports for internal modules:

// package.json
{
  "imports": {
    "#dep": {
      "node": "dep-node-native",
      "default": "./dep-polyfill.js"
    }
  },
  "dependencies": {
    "dep-node-native": "^1.0.0"
  }
} 

where import '#dep' does not get the resolution of the external package dep-node-native (including its exports in turn), and instead gets the local file ./dep-polyfill.js relative to the package in other environments.

Unlike the "exports" field, the "imports" field permits mapping to external packages.

The resolution rules for the imports field are otherwise analogous to the exports field.

Subpath patterns#

For packages with a small number of exports or imports, we recommend explicitly listing each exports subpath entry. But for packages that have large numbers of subpaths, this might cause package.json bloat and maintenance issues.

For these use cases, subpath export patterns can be used instead:

// ./node_modules/es-module-package/package.json
{
  "exports": {
    "./features/*.js": "./src/features/*.js"
  },
  "imports": {
    "#internal/*.js": "./src/internal/*.js"
  }
} 

* maps expose nested subpaths as it is a string replacement syntax only.

All instances of * on the right hand side will then be replaced with this value, including if it contains any / separators.

import featureX from 'es-module-package/features/x.js';
// Loads ./node_modules/es-module-package/src/features/x.js

import featureY from 'es-module-package/features/y/y.js';
// Loads ./node_modules/es-module-package/src/features/y/y.js

import internalZ from '#internal/z.js';
// Loads ./node_modules/es-module-package/src/internal/z.js 

This is a direct static matching and replacement without any special handling for file extensions. Including the "*.js" on both sides of the mapping restricts the exposed package exports to only JS files.

The property of exports being statically enumerable is maintained with exports patterns since the individual exports for a package can be determined by treating the right hand side target pattern as a ** glob against the list of files within the package. Because node_modules paths are forbidden in exports targets, this expansion is dependent on only the files of the package itself.

To exclude private subfolders from patterns, null targets can be used:

// ./node_modules/es-module-package/package.json
{
  "exports": {
    "./features/*.js": "./src/features/*.js",
    "./features/private-internal/*": null
  }
} 
import featureInternal from 'es-module-package/features/private-internal/m.js';
// Throws: ERR_PACKAGE_PATH_NOT_EXPORTED

import featureX from 'es-module-package/features/x.js';
// Loads ./node_modules/es-module-package/src/features/x.js 

Conditional exports#

Conditional exports provide a way to map to different paths depending on certain conditions. They are supported for both CommonJS and ES module imports.

For example, a package that wants to provide different ES module exports for require() and import can be written:

// package.json
{
  "exports": {
    "import": "./index-module.js",
    "require": "./index-require.cjs"
  },
  "type": "module"
} 

Node.js implements the following conditions, listed in order from most specific to least specific as conditions should be defined:

  • "node-addons" - similar to "node" and matches for any Node.js environment. This condition can be used to provide an entry point which uses native C++ addons as opposed to an entry point which is more universal and doesn't rely on native addons. This condition can be disabled via the --no-addons flag.
  • "node" - matches for any Node.js environment. Can be a CommonJS or ES module file. In most cases explicitly calling out the Node.js platform is not necessary.
  • "import" - matches when the package is loaded via import or import(), or via any top-level import or resolve operation by the ECMAScript module loader. Applies regardless of the module format of the target file. Always mutually exclusive with "require".
  • "require" - matches when the package is loaded via require(). The referenced file should be loadable with require() although the condition matches regardless of the module format of the target file. Expected formats include CommonJS, JSON, native addons, and ES modules. Always mutually exclusive with "import".
  • "module-sync" - matches no matter the package is loaded via import, import() or require(). The format is expected to be ES modules that does not contain top-level await in its module graph - if it does, ERR_REQUIRE_ASYNC_MODULE will be thrown when the module is require()-ed.
  • "default" - the generic fallback that always matches. Can be a CommonJS or ES module file. This condition should always come last.

Within the "exports" object, key order is significant. During condition matching, earlier entries have higher priority and take precedence over later entries. The general rule is that conditions should be from most specific to least specific in object order.

Using the "import" and "require" conditions can lead to some hazards, which are further explained in the dual CommonJS/ES module packages section.

The "node-addons" condition can be used to provide an entry point which uses native C++ addons. However, this condition can be disabled via the --no-addons flag. When using "node-addons", it's recommended to treat "default" as an enhancement that provides a more universal entry point, e.g. using WebAssembly instead of a native addon.

Conditional exports can also be extended to exports subpaths, for example:

{
  "exports": {
    ".": "./index.js",
    "./feature.js": {
      "node": "./feature-node.js",
      "default": "./feature.js"
    }
  }
} 

Defines a package where require('pkg/feature.js') and import 'pkg/feature.js' could provide different implementations between Node.js and other JS environments.

When using environment branches, always include a "default" condition where possible. Providing a "default" condition ensures that any unknown JS environments are able to use this universal implementation, which helps avoid these JS environments from having to pretend to be existing environments in order to support packages with conditional exports. For this reason, using "node" and "default" condition branches is usually preferable to using "node" and "browser" condition branches.

Nested conditions#

In addition to direct mappings, Node.js also supports nested condition objects.

For example, to define a package that only has dual mode entry points for use in Node.js but not the browser:

{
  "exports": {
    "node": {
      "import": "./feature-node.mjs",
      "require": "./feature-node.cjs"
    },
    "default": "./feature.mjs"
  }
} 

Conditions continue to be matched in order as with flat conditions. If a nested condition does not have any mapping it will continue checking the remaining conditions of the parent condition. In this way nested conditions behave analogously to nested JavaScript if statements.

Resolving user conditions#

When running Node.js, custom user conditions can be added with the --conditions flag:

node --conditions=development index.js 

which would then resolve the "development" condition in package imports and exports, while resolving the existing "node", "node-addons", "default", "import", and "require" conditions as appropriate.

Any number of custom conditions can be set with repeat flags.

Community Conditions Definitions#

Condition strings other than the "import", "require", "node", "module-sync", "node-addons" and "default" conditions implemented in Node.js core are ignored by default.

Other platforms may implement other conditions and user conditions can be enabled in Node.js via the --conditions / -C flag.

Since custom package conditions require clear definitions to ensure correct usage, a list of common known package conditions and their strict definitions is provided below to assist with ecosystem coordination.

  • "types" - can be used by typing systems to resolve the typing file for the given export. This condition should always be included first.
  • "browser" - any web browser environment.
  • "development" - can be used to define a development-only environment entry point, for example to provide additional debugging context such as better error messages when running in a development mode. Must always be mutually exclusive with "production".
  • "production" - can be used to define a production environment entry point. Must always be mutually exclusive with "development".

For other runtimes, platform-specific condition key definitions are maintained by the WinterCG in the Runtime Keys proposal specification.

New conditions definitions may be added to this list by creating a pull request to the Node.js documentation for this section. The requirements for listing a new condition definition here are that:

  • The definition should be clear and unambiguous for all implementers.
  • The use case for why the condition is needed should be clearly justified.
  • There should exist sufficient existing implementation usage.
  • The condition name should not conflict with another condition definition or condition in wide usage.
  • The listing of the condition definition should provide a coordination benefit to the ecosystem that wouldn't otherwise be possible. For example, this would not necessarily be the case for company-specific or application-specific conditions.
  • The condition should be such that a Node.js user would expect it to be in Node.js core documentation. The "types" condition is a good example: It doesn't really belong in the Runtime Keys proposal but is a good fit here in the Node.js docs.

The above definitions may be moved to a dedicated conditions registry in due course.

Self-referencing a package using its name#

Within a package, the values defined in the package's package.json "exports" field can be referenced via the package's name. For example, assuming the package.json is:

// package.json
{
  "name": "a-package",
  "exports": {
    ".": "./index.mjs",
    "./foo.js": "./foo.js"
  }
} 

Then any module in that package can reference an export in the package itself:

// ./a-module.mjs
import { something } from 'a-package'; // Imports "something" from ./index.mjs. 

Self-referencing is available only if package.json has "exports", and will allow importing only what that "exports" (in the package.json) allows. So the code below, given the previous package, will generate a runtime error:

// ./another-module.mjs

// Imports "another" from ./m.mjs. Fails because
// the "package.json" "exports" field
// does not provide an export named "./m.mjs".
import { another } from 'a-package/m.mjs'; 

Self-referencing is also available when using require, both in an ES module, and in a CommonJS one. For example, this code will also work:

// ./a-module.js
const { something } = require('a-package/foo.js'); // Loads from ./foo.js. 

Finally, self-referencing also works with scoped packages. For example, this code will also work:

// package.json
{
  "name": "@my/package",
  "exports": "./index.js"
} 
// ./index.js
module.exports = 42; 
// ./other.js
console.log(require('@my/package')); 
$ node other.js
42 

Dual CommonJS/ES module packages#

Prior to the introduction of support for ES modules in Node.js, it was a common pattern for package authors to include both CommonJS and ES module JavaScript sources in their package, with package.json "main" specifying the CommonJS entry point and package.json "module" specifying the ES module entry point. This enabled Node.js to run the CommonJS entry point while build tools such as bundlers used the ES module entry point, since Node.js ignored (and still ignores) the top-level "module" field.

Node.js can now run ES module entry points, and a package can contain both CommonJS and ES module entry points (either via separate specifiers such as 'pkg' and 'pkg/es-module', or both at the same specifier via Conditional exports). Unlike in the scenario where top-level "module" field is only used by bundlers, or ES module files are transpiled into CommonJS on the fly before evaluation by Node.js, the files referenced by the ES module entry point are evaluated as ES modules.

Dual package hazard#

When an application is using a package that provides both CommonJS and ES module sources, there is a risk of certain bugs if both versions of the package get loaded. This potential comes from the fact that the pkgInstance created by const pkgInstance = require('pkg') is not the same as the pkgInstance created by import pkgInstance from 'pkg' (or an alternative main path like 'pkg/module'). This is the “dual package hazard,” where two versions of the same package can be loaded within the same runtime environment. While it is unlikely that an application or package would intentionally load both versions directly, it is common for an application to load one version while a dependency of the application loads the other version. This hazard can happen because Node.js supports intermixing CommonJS and ES modules, and can lead to unexpected behavior.

If the package main export is a constructor, an instanceof comparison of instances created by the two versions returns false, and if the export is an object, properties added to one (like pkgInstance.foo = 3) are not present on the other. This differs from how import and require statements work in all-CommonJS or all-ES module environments, respectively, and therefore is surprising to users. It also differs from the behavior users are familiar with when using transpilation via tools like Babel or esm.

Writing dual packages while avoiding or minimizing hazards#

First, the hazard described in the previous section occurs when a package contains both CommonJS and ES module sources and both sources are provided for use in Node.js, either via separate main entry points or exported paths. A package might instead be written where any version of Node.js receives only CommonJS sources, and any separate ES module sources the package might contain are intended only for other environments such as browsers. Such a package would be usable by any version of Node.js, since import can refer to CommonJS files; but it would not provide any of the advantages of using ES module syntax.

A package might also switch from CommonJS to ES module syntax in a breaking change version bump. This has the disadvantage that the newest version of the package would only be usable in ES module-supporting versions of Node.js.

Every pattern has tradeoffs, but there are two broad approaches that satisfy the following conditions:

  1. The package is usable via both require and import.
  2. The package is usable in both current Node.js and older versions of Node.js that lack support for ES modules.
  3. The package main entry point, e.g. 'pkg' can be used by both require to resolve to a CommonJS file and by import to resolve to an ES module file. (And likewise for exported paths, e.g. 'pkg/feature'.)
  4. The package provides named exports, e.g. import { name } from 'pkg' rather than import pkg from 'pkg'; pkg.name.
  5. The package is potentially usable in other ES module environments such as browsers.
  6. The hazards described in the previous section are avoided or minimized.
Approach #1: Use an ES module wrapper#

Write the package in CommonJS or transpile ES module sources into CommonJS, and create an ES module wrapper file that defines the named exports. Using Conditional exports, the ES module wrapper is used for import and the CommonJS entry point for require.

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    "import": "./wrapper.mjs",
    "require": "./index.cjs"
  }
} 

The preceding example uses explicit extensions .mjs and .cjs. If your files use the .js extension, "type": "module" will cause such files to be treated as ES modules, just as "type": "commonjs" would cause them to be treated as CommonJS. See Enabling.

// ./node_modules/pkg/index.cjs
exports.name = 'value'; 
// ./node_modules/pkg/wrapper.mjs
import cjsModule from './index.cjs';
export const name = cjsModule.name; 

In this example, the name from import { name } from 'pkg' is the same singleton as the name from const { name } = require('pkg'). Therefore === returns true when comparing the two names and the divergent specifier hazard is avoided.

If the module is not simply a list of named exports, but rather contains a unique function or object export like module.exports = function () { ... }, or if support in the wrapper for the import pkg from 'pkg' pattern is desired, then the wrapper would instead be written to export the default optionally along with any named exports as well:

import cjsModule from './index.cjs';
export const name = cjsModule.name;
export default cjsModule; 

This approach is appropriate for any of the following use cases:

  • The package is currently written in CommonJS and the author would prefer not to refactor it into ES module syntax, but wishes to provide named exports for ES module consumers.
  • The package has other packages that depend on it, and the end user might install both this package and those other packages. For example a utilities package is used directly in an application, and a utilities-plus package adds a few more functions to utilities. Because the wrapper exports underlying CommonJS files, it doesn't matter if utilities-plus is written in CommonJS or ES module syntax; it will work either way.
  • The package stores internal state, and the package author would prefer not to refactor the package to isolate its state management. See the next section.

A variant of this approach not requiring conditional exports for consumers could be to add an export, e.g. "./module", to point to an all-ES module-syntax version of the package. This could be used via import 'pkg/module' by users who are certain that the CommonJS version will not be loaded anywhere in the application, such as by dependencies; or if the CommonJS version can be loaded but doesn't affect the ES module version (for example, because the package is stateless):

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    ".": "./index.cjs",
    "./module": "./wrapper.mjs"
  }
} 
Approach #2: Isolate state#

A package.json file can define the separate CommonJS and ES module entry points directly:

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    "import": "./index.mjs",
    "require": "./index.cjs"
  }
} 

This can be done if both the CommonJS and ES module versions of the package are equivalent, for example because one is the transpiled output of the other; and the package's management of state is carefully isolated (or the package is stateless).

The reason that state is an issue is because both the CommonJS and ES module versions of the package might get used within an application; for example, the user's application code could import the ES module version while a dependency requires the CommonJS version. If that were to occur, two copies of the package would be loaded in memory and therefore two separate states would be present. This would likely cause hard-to-troubleshoot bugs.

Aside from writing a stateless package (if JavaScript's Math were a package, for example, it would be stateless as all of its methods are static), there are some ways to isolate state so that it's shared between the potentially loaded CommonJS and ES module instances of the package:

  1. If possible, contain all state within an instantiated object. JavaScript's Date, for example, needs to be instantiated to contain state; if it were a package, it would be used like this:

    import Date from 'date';
    const someDate = new Date();
    // someDate contains state; Date does not 

    The new keyword isn't required; a package's function can return a new object, or modify a passed-in object, to keep the state external to the package.

  2. Isolate the state in one or more CommonJS files that are shared between the CommonJS and ES module versions of the package. For example, if the CommonJS and ES module entry points are index.cjs and index.mjs, respectively:

    // ./node_modules/pkg/index.cjs
    const state = require('./state.cjs');
    module.exports.state = state; 
    // ./node_modules/pkg/index.mjs
    import state from './state.cjs';
    export {
      state,
    }; 

    Even if pkg is used via both require and import in an application (for example, via import in application code and via require by a dependency) each reference of pkg will contain the same state; and modifying that state from either module system will apply to both.

Any plugins that attach to the package's singleton would need to separately attach to both the CommonJS and ES module singletons.

This approach is appropriate for any of the following use cases:

  • The package is currently written in ES module syntax and the package author wants that version to be used wherever such syntax is supported.
  • The package is stateless or its state can be isolated without too much difficulty.
  • The package is unlikely to have other public packages that depend on it, or if it does, the package is stateless or has state that need not be shared between dependencies or with the overall application.

Even with isolated state, there is still the cost of possible extra code execution between the CommonJS and ES module versions of a package.

As with the previous approach, a variant of this approach not requiring conditional exports for consumers could be to add an export, e.g. "./module", to point to an all-ES module-syntax version of the package:

// ./node_modules/pkg/package.json
{
  "type": "module",
  "exports": {
    ".": "./index.cjs",
    "./module": "./index.mjs"
  }
} 

Node.js package.json field definitions#

This section describes the fields used by the Node.js runtime. Other tools (such as npm) use additional fields which are ignored by Node.js and not documented here.

The following fields in package.json files are used in Node.js:

  • "name" - Relevant when using named imports within a package. Also used by package managers as the name of the package.
  • "main" - The default module when loading the package, if exports is not specified, and in versions of Node.js prior to the introduction of exports.
  • "packageManager" - The package manager recommended when contributing to the package. Leveraged by the Corepack shims.
  • "type" - The package type determining whether to load .js files as CommonJS or ES modules.
  • "exports" - Package exports and conditional exports. When present, limits which submodules can be loaded from within the package.
  • "imports" - Package imports, for use by modules within the package itself.

"name"#

{
  "name": "package-name"
} 

The "name" field defines your package's name. Publishing to the npm registry requires a name that satisfies certain requirements.

The "name" field can be used in addition to the "exports" field to self-reference a package using its name.

"main"#

{
  "main": "./index.js"
} 

The "main" field defines the entry point of a package when imported by name via a node_modules lookup. Its value is a path.

When a package has an "exports" field, this will take precedence over the "main" field when importing the package by name.

It also defines the script that is used when the package directory is loaded via require().

// This resolves to ./path/to/directory/index.js.
require('./path/to/directory'); 

"packageManager"#

Stability: 1 - Experimental

{
  "packageManager": "<package manager name>@<version>"
} 

The "packageManager" field defines which package manager is expected to be used when working on the current project. It can be set to any of the supported package managers, and will ensure that your teams use the exact same package manager versions without having to install anything else other than Node.js.

This field is currently experimental and needs to be opted-in; check the Corepack page for details about the procedure.

"type"#

The "type" field defines the module format that Node.js uses for all .js files that have that package.json file as their nearest parent.

Files ending with .js are loaded as ES modules when the nearest parent package.json file contains a top-level field "type" with a value of "module".

The nearest parent package.json is defined as the first package.json found when searching in the current folder, that folder's parent, and so on up until a node_modules folder or the volume root is reached.

// package.json
{
  "type": "module"
} 
# In same folder as preceding package.json
node my-app.js # Runs as ES module 

If the nearest parent package.json lacks a "type" field, or contains "type": "commonjs", .js files are treated as CommonJS. If the volume root is reached and no package.json is found, .js files are treated as CommonJS.

import statements of .js files are treated as ES modules if the nearest parent package.json contains "type": "module".

// my-app.js, part of the same example as above
import './startup.js'; // Loaded as ES module because of package.json 

Regardless of the value of the "type" field, .mjs files are always treated as ES modules and .cjs files are always treated as CommonJS.

"exports"#

{
  "exports": "./index.js"
} 

The "exports" field allows defining the entry points of a package when imported by name loaded either via a node_modules lookup or a self-reference to its own name. It is supported in Node.js 12+ as an alternative to the "main" that can support defining subpath exports and conditional exports while encapsulating internal unexported modules.

Conditional Exports can also be used within "exports" to define different package entry points per environment, including whether the package is referenced via require or via import.

All paths defined in the "exports" must be relative file URLs starting with ./.

"imports"#

// package.json
{
  "imports": {
    "#dep": {
      "node": "dep-node-native",
      "default": "./dep-polyfill.js"
    }
  },
  "dependencies": {
    "dep-node-native": "^1.0.0"
  }
} 

Entries in the imports field must be strings starting with #.

Package imports permit mapping to external packages.

This field defines subpath imports for the current package.

Modules: TypeScript#

Stability: 1.0 - Early development

Enabling#

There are two ways to enable runtime TypeScript support in Node.js:

  1. For full support of all of TypeScript's syntax and features, including using any version of TypeScript, use a third-party package.

  2. For lightweight support, you can use the built-in support for type stripping.

Full TypeScript support#

To use TypeScript with full support for all TypeScript features, including tsconfig.json, you can use a third-party package. These instructions use tsx as an example but there are many other similar libraries available.

  1. Install the package as a development dependency using whatever package manager you're using for your project. For example, with npm:

    npm install --save-dev tsx 
  2. Then you can run your TypeScript code via:

    npx tsx your-file.ts 

    Or alternatively, you can run with node via:

    node --import=tsx your-file.ts 

Type stripping#

Stability: 1.0 - Early development

The flag --experimental-strip-types enables Node.js to run TypeScript files. By default Node.js will execute only files that contain no TypeScript features that require transformation, such as enums or namespaces. Node.js will replace inline type annotations with whitespace, and no type checking is performed. To enable the transformation of such features use the flag --experimental-transform-types. TypeScript features that depend on settings within tsconfig.json, such as paths or converting newer JavaScript syntax to older standards, are intentionally unsupported. To get full TypeScript support, see Full TypeScript support.

The type stripping feature is designed to be lightweight. By intentionally not supporting syntaxes that require JavaScript code generation, and by replacing inline types with whitespace, Node.js can run TypeScript code without the need for source maps.

Determining module system#

Node.js supports both CommonJS and ES Modules syntax in TypeScript files. Node.js will not convert from one module system to another; if you want your code to run as an ES module, you must use import and export syntax, and if you want your code to run as CommonJS you must use require and module.exports.

  • .ts files will have their module system determined the same way as .js files. To use import and export syntax, add "type": "module" to the nearest parent package.json.
  • .mts files will always be run as ES modules, similar to .mjs files.
  • .cts files will always be run as CommonJS modules, similar to .cjs files.
  • .tsx files are unsupported.

As in JavaScript files, file extensions are mandatory in import statements and import() expressions: import './file.ts', not import './file'. Because of backward compatibility, file extensions are also mandatory in require() calls: require('./file.ts'), not require('./file'), similar to how the .cjs extension is mandatory in require calls in CommonJS files.

The tsconfig.json option allowImportingTsExtensions will allow the TypeScript compiler tsc to type-check files with import specifiers that include the .ts extension.

TypeScript features#

Since Node.js is only removing inline types, any TypeScript features that involve replacing TypeScript syntax with new JavaScript syntax will error, unless the flag --experimental-transform-types is passed.

The most prominent features that require transformation are:

  • Enum
  • namespaces
  • legacy module
  • parameter properties

Since Decorators are currently a TC39 Stage 3 proposal and will soon be supported by the JavaScript engine, they are not transformed and will result in a parser error. This is a temporary limitation and will be resolved in the future.

In addition, Node.js does not read tsconfig.json files and does not support features that depend on settings within tsconfig.json, such as paths or converting newer JavaScript syntax into older standards.

Importing types without type keyword#

Due to the nature of type stripping, the type keyword is necessary to correctly strip type imports. Without the type keyword, Node.js will treat the import as a value import, which will result in a runtime error. The tsconfig option verbatimModuleSyntax can be used to match this behavior.

This example will work correctly:

import type { Type1, Type2 } from './module.ts';
import { fn, type FnParams } from './fn.ts'; 

This will result in a runtime error:

import { Type1, Type2 } from './module.ts';
import { fn, FnParams } from './fn.ts'; 

Non-file forms of input#

Type stripping can be enabled for --eval. The module system will be determined by --input-type, as it is for JavaScript.

TypeScript syntax is unsupported in the REPL, STDIN input, --print, --check, and inspect.

Source maps#

Since inline types are replaced by whitespace, source maps are unnecessary for correct line numbers in stack traces; and Node.js does not generate them. When --experimental-transform-types is enabled, source-maps are enabled by default.

Type stripping in dependencies#

To discourage package authors from publishing packages written in TypeScript, Node.js will by default refuse to handle TypeScript files inside folders under a node_modules path.

Net#

Stability: 2 - Stable

Source Code: lib/net.js

The node:net module provides an asynchronous network API for creating stream-based TCP or IPC servers (net.createServer()) and clients (net.createConnection()).

It can be accessed using:

import net from 'node:net';const net = require('node:net');

IPC support#

The node:net module supports IPC with named pipes on Windows, and Unix domain sockets on other operating systems.

Identifying paths for IPC connections#

net.connect(), net.createConnection(), server.listen(), and socket.connect() take a path parameter to identify IPC endpoints.

On Unix, the local domain is also known as the Unix domain. The path is a file system pathname. It will throw an error when the length of pathname is greater than the length of sizeof(sockaddr_un.sun_path). Typical values are 107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket, it will unlink the Unix domain socket as well. For example, net.createServer() may create a Unix domain socket and server.close() will unlink it. But if a user creates the Unix domain socket outside of these abstractions, the user will need to remove it. The same applies when a Node.js API creates a Unix domain socket but the program then crashes. In short, a Unix domain socket will be visible in the file system and will persist until unlinked. On Linux, You can use Unix abstract socket by adding \0 to the beginning of the path, such as \0abstract. The path to the Unix abstract socket is not visible in the file system and it will disappear automatically when all open references to the socket are closed.

On Windows, the local domain is implemented using a named pipe. The path must refer to an entry in \\?\pipe\ or \\.\pipe\. Any characters are permitted, but the latter may do some processing of pipe names, such as resolving .. sequences. Despite how it might look, the pipe namespace is flat. Pipes will not persist. They are removed when the last reference to them is closed. Unlike Unix domain sockets, Windows will close and remove the pipe when the owning process exits.

JavaScript string escaping requires paths to be specified with extra backslash escaping such as:

net.createServer().listen(
  path.join('\\\\?\\pipe', process.cwd(), 'myctl')); 

Class: net.BlockList#

The BlockList object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets.

blockList.addAddress(address[, type])#

Adds a rule to block the given IP address.

blockList.addRange(start, end[, type])#

Adds a rule to block a range of IP addresses from start (inclusive) to end (inclusive).

blockList.addSubnet(net, prefix[, type])#

  • net <string> | <net.SocketAddress> The network IPv4 or IPv6 address.
  • prefix <number> The number of CIDR prefix bits. For IPv4, this must be a value between 0 and 32. For IPv6, this must be between 0 and 128.
  • type <string> Either 'ipv4' or 'ipv6'. Default: 'ipv4'.

Adds a rule to block a range of IP addresses specified as a subnet mask.

blockList.check(address[, type])#

Returns true if the given IP address matches any of the rules added to the BlockList.

const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');

console.log(blockList.check('123.123.123.123'));  // Prints: true
console.log(blockList.check('10.0.0.3'));  // Prints: true
console.log(blockList.check('222.111.111.222'));  // Prints: false

// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true 

blockList.rules#

The list of rules added to the blocklist.

Class: net.SocketAddress#

new net.SocketAddress([options])#

  • options <Object>
    • address <string> The network address as either an IPv4 or IPv6 string. Default: '127.0.0.1' if family is 'ipv4'; '::' if family is 'ipv6'.
    • family <string> One of either 'ipv4' or 'ipv6'. Default: 'ipv4'.
    • flowlabel <number> An IPv6 flow-label used only if family is 'ipv6'.
    • port <number> An IP port.

socketaddress.address#

socketaddress.family#

  • Type <string> Either 'ipv4' or 'ipv6'.

socketaddress.flowlabel#

socketaddress.port#

Class: net.Server#

This class is used to create a TCP or IPC server.

new net.Server([options][, connectionListener])#

net.Server is an EventEmitter with the following events:

Event: 'close'#

Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.

Event: 'connection'#

Emitted when a new connection is made. socket is an instance of net.Socket.

Event: 'error'#

Emitted when an error occurs. Unlike net.Socket, the 'close' event will not be emitted directly following this event unless server.close() is manually called. See the example in discussion of server.listen().

Event: 'listening'#

Emitted when the server has been bound after calling server.listen().

Event: 'drop'#

When the number of connections reaches the threshold of server.maxConnections, the server will drop new connections and emit 'drop' event instead. If it is a TCP server, the argument is as follows, otherwise the argument is undefined.

  • data <Object> The argument passed to event listener.

server.address()#

Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address): { port: 12346, family: 'IPv4', address: '127.0.0.1' }.

For a server listening on a pipe or Unix domain socket, the name is returned as a string.

const server = net.createServer((socket) => {
  socket.end('goodbye\n');
}).on('error', (err) => {
  // Handle errors here.
  throw err;
});

// Grab an arbitrary unused port.
server.listen(() => {
  console.log('opened server on', server.address());
}); 

server.address() returns null before the 'listening' event has been emitted or after calling server.close().

server.close([callback])#

Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

server[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls server.close() and returns a promise that fulfills when the server has closed.

server.getConnections(callback)#

Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

Callback should take two arguments err and count.

server.listen()#

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callback will be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All net.Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requested port/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
  if (e.code === 'EADDRINUSE') {
    console.error('Address in use, retrying...');
    setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
    }, 1000);
  }
}); 
server.listen(handle[, backlog][, callback])#

Start a server listening for connections on a given handle that has already been bound to a port, a Unix domain socket, or a Windows named pipe.

The handle object can be either a server, a socket (anything with an underlying _handle member), or an object with an fd member that is a valid file descriptor.

Listening on a file descriptor is not supported on Windows.

server.listen(options[, callback])#

If port is specified, it behaves the same as server.listen([port[, host[, backlog]]][, callback]). Otherwise, if path is specified, it behaves the same as server.listen(path[, backlog][, callback]). If none of them is specified, an error will be thrown.

If exclusive is false (default), then cluster workers will use the same underlying handle, allowing connection handling duties to be shared. When exclusive is true, the handle is not shared, and attempted port sharing results in an error. An example which listens on an exclusive port is shown below.

server.listen({
  host: 'localhost',
  port: 80,
  exclusive: true,
}); 

When exclusive is true and the underlying handle is shared, it is possible that several workers query a handle with different backlogs. In this case, the first backlog passed to the master process will be used.

Starting an IPC server as root may cause the server path to be inaccessible for unprivileged users. Using readableAll and writableAll will make the server accessible for all users.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the server:

const controller = new AbortController();
server.listen({
  host: 'localhost',
  port: 80,
  signal: controller.signal,
});
// Later, when you want to close the server.
controller.abort(); 
server.listen(path[, backlog][, callback])#

Start an IPC server listening for connections on the given path.

server.listen([port[, host[, backlog]]][, callback])#

Start a TCP server listening for connections on the given port and host.

If port is omitted or is 0, the operating system will assign an arbitrary unused port, which can be retrieved by using server.address().port after the 'listening' event has been emitted.

If host is omitted, the server will accept connections on the unspecified IPv6 address (::) when IPv6 is available, or the unspecified IPv4 address (0.0.0.0) otherwise.

In most operating systems, listening to the unspecified IPv6 address (::) may cause the net.Server to also listen on the unspecified IPv4 address (0.0.0.0).

server.listening#

  • <boolean> Indicates whether or not the server is listening for connections.

server.maxConnections#

Set this property to reject connections when the server's connection count gets high.

It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

server.ref()#

Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

server.unref()#

Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed calling unref() again will have no effect.

Class: net.Socket#

This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter.

A net.Socket can be created by the user and used directly to interact with a server. For example, it is returned by net.createConnection(), so the user can use it to talk to the server.

It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a 'connection' event emitted on a net.Server, so the user can use it to interact with the client.

new net.Socket([options])#

  • options <Object> Available options are:
    • allowHalfOpen <boolean> If set to false, then the socket will automatically end the writable side when the readable side ends. See net.createServer() and the 'end' event for details. Default: false.
    • fd <number> If specified, wrap around an existing socket with the given file descriptor, otherwise a new socket will be created.
    • onread <Object> If specified, incoming data is stored in a single buffer and passed to the supplied callback when data arrives on the socket. This will cause the streaming functionality to not provide any data. The socket will emit events like 'error', 'end', and 'close' as usual. Methods like pause() and resume() will also behave as expected.
      • buffer <Buffer> | <Uint8Array> | <Function> Either a reusable chunk of memory to use for storing incoming data or a function that returns such.
      • callback <Function> This function is called for every chunk of incoming data. Two arguments are passed to it: the number of bytes written to buffer and a reference to buffer. Return false from this function to implicitly pause() the socket. This function will be executed in the global context.
    • readable <boolean> Allow reads on the socket when an fd is passed, otherwise ignored. Default: false.
    • signal <AbortSignal> An Abort signal that may be used to destroy the socket.
    • writable <boolean> Allow writes on the socket when an fd is passed, otherwise ignored. Default: false.
  • Returns: <net.Socket>

Creates a new socket object.

The newly created socket can be either a TCP socket or a streaming IPC endpoint, depending on what it connect() to.

Event: 'close'#

  • hadError <boolean> true if the socket had a transmission error.

Emitted once the socket is fully closed. The argument hadError is a boolean which says if the socket was closed due to a transmission error.

Event: 'connect'#

Emitted when a socket connection is successfully established. See net.createConnection().

Event: 'connectionAttempt'#

  • ip <string> The IP which the socket is attempting to connect to.
  • port <number> The port which the socket is attempting to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.

Emitted when a new connection attempt is started. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'connectionAttemptFailed'#

  • ip <string> The IP which the socket attempted to connect to.
  • port <number> The port which the socket attempted to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.
  • error <Error> The error associated with the failure.

Emitted when a connection attempt failed. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'connectionAttemptTimeout'#

  • ip <string> The IP which the socket attempted to connect to.
  • port <number> The port which the socket attempted to connect to.
  • family <number> The family of the IP. It can be 6 for IPv6 or 4 for IPv4.

Emitted when a connection attempt timed out. This is only emitted (and may be emitted multiple times) if the family autoselection algorithm is enabled in socket.connect(options).

Event: 'data'#

Emitted when data is received. The argument data will be a Buffer or String. Encoding of data is set by socket.setEncoding().

The data will be lost if there is no listener when a Socket emits a 'data' event.

Event: 'drain'#

Emitted when the write buffer becomes empty. Can be used to throttle uploads.

See also: the return values of socket.write().

Event: 'end'#

Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.

By default (allowHalfOpen is false) the socket will send an end of transmission packet back and destroy its file descriptor once it has written out its pending write queue. However, if allowHalfOpen is set to true, the socket will not automatically end() its writable side, allowing the user to write arbitrary amounts of data. The user must call end() explicitly to close the connection (i.e. sending a FIN packet back).

Event: 'error'#

Emitted when an error occurs. The 'close' event will be called directly following this event.

Event: 'lookup'#

Emitted after resolving the host name but before connecting. Not applicable to Unix sockets.

Event: 'ready'#

Emitted when a socket is ready to be used.

Triggered immediately after 'connect'.

Event: 'timeout'#

Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.

See also: socket.setTimeout().

socket.address()#

Returns the bound address, the address family name and port of the socket as reported by the operating system: { port: 12346, family: 'IPv4', address: '127.0.0.1' }

socket.autoSelectFamilyAttemptedAddresses#

This property is only present if the family autoselection algorithm is enabled in socket.connect(options) and it is an array of the addresses that have been attempted.

Each address is a string in the form of $IP:$PORT. If the connection was successful, then the last address is the one that the socket is currently connected to.

socket.bufferSize#

Stability: 0 - Deprecated: Use writable.writableLength instead.

This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.

net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer cannot always keep up with the amount of data that is written to a socket. The network connection simply might be too slow. Node.js will internally queue up the data written to a socket and send it out over the wire when it is possible.

The consequence of this internal buffering is that memory may grow. Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program with socket.pause() and socket.resume().

socket.bytesRead#

The amount of received bytes.

socket.bytesWritten#

The amount of bytes sent.

socket.connect()#

Initiate a connection on a given socket.

Possible signatures:

This function is asynchronous. When the connection is established, the 'connect' event will be emitted. If there is a problem connecting, instead of a 'connect' event, an 'error' event will be emitted with the error passed to the 'error' listener. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

This function should only be used for reconnecting a socket after 'close' has been emitted or otherwise it may lead to undefined behavior.

socket.connect(options[, connectListener])#

Initiate a connection on a given socket. Normally this method is not needed, the socket should be created and opened with net.createConnection(). Use this only when implementing a custom Socket.

For TCP connections, available options are:

  • autoSelectFamily <boolean>: If set to true, it enables a family autodetection algorithm that loosely implements section 5 of RFC 8305. The all option passed to lookup is set to true and the sockets attempts to connect to all obtained IPv6 and IPv4 addresses, in sequence, until a connection is established. The first returned AAAA address is tried first, then the first returned A address, then the second returned AAAA address and so on. Each connection attempt (but the last one) is given the amount of time specified by the autoSelectFamilyAttemptTimeout option before timing out and trying the next address. Ignored if the family option is not 0 or if localAddress is set. Connection errors are not emitted if at least one connection succeeds. If all connections attempts fails, a single AggregateError with all failed attempts is emitted. Default: net.getDefaultAutoSelectFamily().
  • autoSelectFamilyAttemptTimeout <number>: The amount of time in milliseconds to wait for a connection attempt to finish before trying the next address when using the autoSelectFamily option. If set to a positive integer less than 10, then the value 10 will be used instead. Default: net.getDefaultAutoSelectFamilyAttemptTimeout().
  • family <number>: Version of IP stack. Must be 4, 6, or 0. The value 0 indicates that both IPv4 and IPv6 addresses are allowed. Default: 0.
  • hints <number> Optional dns.lookup() hints.
  • host <string> Host the socket should connect to. Default: 'localhost'.
  • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after the connection is established, similarly on what is done in socket.setKeepAlive(). Default: false.
  • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
  • localAddress <string> Local address the socket should connect from.
  • localPort <number> Local port the socket should connect from.
  • lookup <Function> Custom lookup function. Default: dns.lookup().
  • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after the socket is established. Default: false.
  • port <number> Required. Port the socket should connect to.

For IPC connections, available options are:

socket.connect(path[, connectListener])#

Initiate an IPC connection on the given socket.

Alias to socket.connect(options[, connectListener]) called with { path: path } as options.

socket.connect(port[, host][, connectListener])#

Initiate a TCP connection on the given socket.

Alias to socket.connect(options[, connectListener]) called with {port: port, host: host} as options.

socket.connecting#

If true, socket.connect(options[, connectListener]) was called and has not yet finished. It will stay true until the socket becomes connected, then it is set to false and the 'connect' event is emitted. Note that the socket.connect(options[, connectListener]) callback is a listener for the 'connect' event.

socket.destroy([error])#

Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.

See writable.destroy() for further details.

socket.destroyed#

  • <boolean> Indicates if the connection is destroyed or not. Once a connection is destroyed no further data can be transferred using it.

See writable.destroyed for further details.

socket.destroySoon()#

Destroys the socket after all data is written. If the 'finish' event was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly calls socket.end().

socket.end([data[, encoding]][, callback])#

Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.

See writable.end() for further details.

socket.localAddress#

The string representation of the local IP address the remote client is connecting on. For example, in a server listening on '0.0.0.0', if a client connects on '192.168.1.1', the value of socket.localAddress would be '192.168.1.1'.

socket.localPort#

The numeric representation of the local port. For example, 80 or 21.

socket.localFamily#

The string representation of the local IP family. 'IPv4' or 'IPv6'.

socket.pause()#

Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.

socket.pending#

This is true if the socket is not connected yet, either because .connect() has not yet been called or because it is still in the process of connecting (see socket.connecting).

socket.ref()#

Opposite of unref(), calling ref() on a previously unrefed socket will not let the program exit if it's the only socket left (the default behavior). If the socket is refed calling ref again will have no effect.

socket.remoteAddress#

The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.remoteFamily#

The string representation of the remote IP family. 'IPv4' or 'IPv6'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.remotePort#

The numeric representation of the remote port. For example, 80 or 21. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

socket.resetAndDestroy()#

Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call socket.destroy with an ERR_SOCKET_CLOSED Error. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.

socket.resume()#

Resumes reading after a call to socket.pause().

socket.setEncoding([encoding])#

Set the encoding for the socket as a Readable Stream. See readable.setEncoding() for more information.

socket.setKeepAlive([enable][, initialDelay])#

Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.

Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 for initialDelay will leave the value unchanged from the default (or previous) setting.

Enabling the keep-alive functionality will set the following socket options:

  • SO_KEEPALIVE=1
  • TCP_KEEPIDLE=initialDelay
  • TCP_KEEPCNT=10
  • TCP_KEEPINTVL=1

socket.setNoDelay([noDelay])#

Enable/disable the use of Nagle's algorithm.

When a TCP connection is created, it will have Nagle's algorithm enabled.

Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.

Passing true for noDelay or not passing an argument will disable Nagle's algorithm for the socket. Passing false for noDelay will enable Nagle's algorithm.

socket.setTimeout(timeout[, callback])#

Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.

When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must manually call socket.end() or socket.destroy() to end the connection.

socket.setTimeout(3000);
socket.on('timeout', () => {
  console.log('socket timeout');
  socket.end();
}); 

If timeout is 0, then the existing idle timeout is disabled.

The optional callback parameter will be added as a one-time listener for the 'timeout' event.

socket.timeout#

The socket timeout in milliseconds as set by socket.setTimeout(). It is undefined if a timeout has not been set.

socket.unref()#

Calling unref() on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefed calling unref() again will have no effect.

socket.write(data[, encoding][, callback])#

Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory. 'drain' will be emitted when the buffer is again free.

The optional callback parameter will be executed when the data is finally written out, which may not be immediately.

See Writable stream write() method for more information.

socket.readyState#

This property represents the state of the connection as a string.

  • If the stream is connecting socket.readyState is opening.
  • If the stream is readable and writable, it is open.
  • If the stream is readable and not writable, it is readOnly.
  • If the stream is not readable and writable, it is writeOnly.

net.connect()#

Aliases to net.createConnection().

Possible signatures:

net.connect(options[, connectListener])#

Alias to net.createConnection(options[, connectListener]).

net.connect(path[, connectListener])#

Alias to net.createConnection(path[, connectListener]).

net.connect(port[, host][, connectListener])#

Alias to net.createConnection(port[, host][, connectListener]).

net.createConnection()#

A factory function, which creates a new net.Socket, immediately initiates connection with socket.connect(), then returns the net.Socket that starts the connection.

When the connection is established, a 'connect' event will be emitted on the returned socket. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

Possible signatures:

The net.connect() function is an alias to this function.

net.createConnection(options[, connectListener])#

For available options, see new net.Socket([options]) and socket.connect(options[, connectListener]).

Additional options:

Following is an example of a client of the echo server described in the net.createServer() section:

import net from 'node:net';
const client = net.createConnection({ port: 8124 }, () => {
  // 'connect' listener.
  console.log('connected to server!');
  client.write('world!\r\n');
});
client.on('data', (data) => {
  console.log(data.toString());
  client.end();
});
client.on('end', () => {
  console.log('disconnected from server');
});const net = require('node:net');
const client = net.createConnection({ port: 8124 }, () => {
  // 'connect' listener.
  console.log('connected to server!');
  client.write('world!\r\n');
});
client.on('data', (data) => {
  console.log(data.toString());
  client.end();
});
client.on('end', () => {
  console.log('disconnected from server');
});

To connect on the socket /tmp/echo.sock:

const client = net.createConnection({ path: '/tmp/echo.sock' }); 

Following is an example of a client using the port and onread option. In this case, the onread option will be only used to call new net.Socket([options]) and the port option will be used to call socket.connect(options[, connectListener]).

import net from 'node:net';
import { Buffer } from 'node:buffer';
net.createConnection({
  port: 8124,
  onread: {
    // Reuses a 4KiB Buffer for every read from the socket.
    buffer: Buffer.alloc(4 * 1024),
    callback: function(nread, buf) {
      // Received data is available in `buf` from 0 to `nread`.
      console.log(buf.toString('utf8', 0, nread));
    },
  },
});const net = require('node:net');
net.createConnection({
  port: 8124,
  onread: {
    // Reuses a 4KiB Buffer for every read from the socket.
    buffer: Buffer.alloc(4 * 1024),
    callback: function(nread, buf) {
      // Received data is available in `buf` from 0 to `nread`.
      console.log(buf.toString('utf8', 0, nread));
    },
  },
});

net.createConnection(path[, connectListener])#

Initiates an IPC connection.

This function creates a new net.Socket with all options set to default, immediately initiates connection with socket.connect(path[, connectListener]), then returns the net.Socket that starts the connection.

net.createConnection(port[, host][, connectListener])#

Initiates a TCP connection.

This function creates a new net.Socket with all options set to default, immediately initiates connection with socket.connect(port[, host][, connectListener]), then returns the net.Socket that starts the connection.

net.createServer([options][, connectionListener])#

  • options <Object>

    • allowHalfOpen <boolean> If set to false, then the socket will automatically end the writable side when the readable side ends. Default: false.
    • highWaterMark <number> Optionally overrides all net.Sockets' readableHighWaterMark and writableHighWaterMark. Default: See stream.getDefaultHighWaterMark().
    • keepAlive <boolean> If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in socket.setKeepAlive(). Default: false.
    • keepAliveInitialDelay <number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default: 0.
    • noDelay <boolean> If set to true, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. Default: false.
    • pauseOnConnect <boolean> Indicates whether the socket should be paused on incoming connections. Default: false.
  • connectionListener <Function> Automatically set as a listener for the 'connection' event.

  • Returns: <net.Server>

Creates a new TCP or IPC server.

If allowHalfOpen is set to true, when the other end of the socket signals the end of transmission, the server will only send back the end of transmission when socket.end() is explicitly called. For example, in the context of TCP, when a FIN packed is received, a FIN packed is sent back only when socket.end() is explicitly called. Until then the connection is half-closed (non-readable but still writable). See 'end' event and RFC 1122 (section 4.2.2.13) for more information.

If pauseOnConnect is set to true, then the socket associated with each incoming connection will be paused, and no data will be read from its handle. This allows connections to be passed between processes without any data being read by the original process. To begin reading data from a paused socket, call socket.resume().

The server can be a TCP server or an IPC server, depending on what it listen() to.

Here is an example of a TCP echo server which listens for connections on port 8124:

import net from 'node:net';
const server = net.createServer((c) => {
  // 'connection' listener.
  console.log('client connected');
  c.on('end', () => {
    console.log('client disconnected');
  });
  c.write('hello\r\n');
  c.pipe(c);
});
server.on('error', (err) => {
  throw err;
});
server.listen(8124, () => {
  console.log('server bound');
});const net = require('node:net');
const server = net.createServer((c) => {
  // 'connection' listener.
  console.log('client connected');
  c.on('end', () => {
    console.log('client disconnected');
  });
  c.write('hello\r\n');
  c.pipe(c);
});
server.on('error', (err) => {
  throw err;
});
server.listen(8124, () => {
  console.log('server bound');
});

Test this by using telnet:

telnet localhost 8124 

To listen on the socket /tmp/echo.sock:

server.listen('/tmp/echo.sock', () => {
  console.log('server bound');
}); 

Use nc to connect to a Unix domain socket server:

nc -U /tmp/echo.sock 

net.getDefaultAutoSelectFamily()#

Gets the current default value of the autoSelectFamily option of socket.connect(options). The initial default value is true, unless the command line option --no-network-family-autoselection is provided.

  • Returns: <boolean> The current default value of the autoSelectFamily option.

net.setDefaultAutoSelectFamily(value)#

Sets the default value of the autoSelectFamily option of socket.connect(options).

  • value <boolean> The new default value. The initial default value is true, unless the command line option --no-network-family-autoselection is provided.

net.getDefaultAutoSelectFamilyAttemptTimeout()#

Gets the current default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options). The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.

  • Returns: <number> The current default value of the autoSelectFamilyAttemptTimeout option.

net.setDefaultAutoSelectFamilyAttemptTimeout(value)#

Sets the default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).

  • value <number> The new default value, which must be a positive number. If the number is less than 10, the value 10 is used instead. The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.

net.isIP(input)#

Returns 6 if input is an IPv6 address. Returns 4 if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns 0.

net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0 

net.isIPv4(input)#

Returns true if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns false.

net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false 

net.isIPv6(input)#

Returns true if input is an IPv6 address. Otherwise, returns false.

net.isIPv6('::1'); // returns true
net.isIPv6('fhqwhgads'); // returns false 

OS#

Stability: 2 - Stable

Source Code: lib/os.js

The node:os module provides operating system-related utility methods and properties. It can be accessed using:

import os from 'node:os';const os = require('node:os');

os.EOL#

The operating system-specific end-of-line marker.

  • \n on POSIX
  • \r\n on Windows

os.availableParallelism()#

Returns an estimate of the default amount of parallelism a program should use. Always returns a value greater than zero.

This function is a small wrapper about libuv's uv_available_parallelism().

os.arch()#

Returns the operating system CPU architecture for which the Node.js binary was compiled. Possible values are 'arm', 'arm64', 'ia32', 'loong64', 'mips', 'mipsel', 'ppc', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.

The return value is equivalent to process.arch.

os.constants#

Contains commonly used operating system-specific constants for error codes, process signals, and so on. The specific constants defined are described in OS constants.

os.cpus()#

Returns an array of objects containing information about each logical CPU core. The array will be empty if no CPU information is available, such as if the /proc file system is unavailable.

The properties included on each object include:

  • model <string>
  • speed <number> (in MHz)
  • times <Object>
    • user <number> The number of milliseconds the CPU has spent in user mode.
    • nice <number> The number of milliseconds the CPU has spent in nice mode.
    • sys <number> The number of milliseconds the CPU has spent in sys mode.
    • idle <number> The number of milliseconds the CPU has spent in idle mode.
    • irq <number> The number of milliseconds the CPU has spent in irq mode.
[
  {
    model: 'Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz',
    speed: 2926,
    times: {
      user: 252020,
      nice: 0,
      sys: 30340,
      idle: 1070356870,
      irq: 0,
    },
  },
  {
    model: 'Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz',
    speed: 2926,
    times: {
      user: 306960,
      nice: 0,
      sys: 26980,
      idle: 1071569080,
      irq: 0,
    },
  },
  {
    model: 'Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz',
    speed: 2926,
    times: {
      user: 248450,
      nice: 0,
      sys: 21750,
      idle: 1070919370,
      irq: 0,
    },
  },
  {
    model: 'Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz',
    speed: 2926,
    times: {
      user: 256880,
      nice: 0,
      sys: 19430,
      idle: 1070905480,
      irq: 20,
    },
  },
] 

nice values are POSIX-only. On Windows, the nice values of all processors are always 0.

os.cpus().length should not be used to calculate the amount of parallelism available to an application. Use os.availableParallelism() for this purpose.

os.devNull#

The platform-specific file path of the null device.

  • \\.\nul on Windows
  • /dev/null on POSIX

os.endianness()#

Returns a string identifying the endianness of the CPU for which the Node.js binary was compiled.

Possible values are 'BE' for big endian and 'LE' for little endian.

os.freemem()#

Returns the amount of free system memory in bytes as an integer.

os.getPriority([pid])#

  • pid <integer> The process ID to retrieve scheduling priority for. Default: 0.
  • Returns: <integer>

Returns the scheduling priority for the process specified by pid. If pid is not provided or is 0, the priority of the current process is returned.

os.homedir()#

Returns the string path of the current user's home directory.

On POSIX, it uses the $HOME environment variable if defined. Otherwise it uses the effective UID to look up the user's home directory.

On Windows, it uses the USERPROFILE environment variable if defined. Otherwise it uses the path to the profile directory of the current user.

os.hostname()#

Returns the host name of the operating system as a string.

os.loadavg()#

Returns an array containing the 1, 5, and 15 minute load averages.

The load average is a measure of system activity calculated by the operating system and expressed as a fractional number.

The load average is a Unix-specific concept. On Windows, the return value is always [0, 0, 0].

os.machine()#

Returns the machine type as a string, such as arm, arm64, aarch64, mips, mips64, ppc64, ppc64le, s390, s390x, i386, i686, x86_64.

On POSIX systems, the machine type is determined by calling uname(3). On Windows, RtlGetVersion() is used, and if it is not available, GetVersionExW() will be used. See https://en.wikipedia.org/wiki/Uname#Examples for more information.

os.networkInterfaces()#

Returns an object containing network interfaces that have been assigned a network address.

Each key on the returned object identifies a network interface. The associated value is an array of objects that each describe an assigned network address.

The properties available on the assigned network address object include:

  • address <string> The assigned IPv4 or IPv6 address
  • netmask <string> The IPv4 or IPv6 network mask
  • family <string> Either IPv4 or IPv6
  • mac <string> The MAC address of the network interface
  • internal <boolean> true if the network interface is a loopback or similar interface that is not remotely accessible; otherwise false
  • scopeid <number> The numeric IPv6 scope ID (only specified when family is IPv6)
  • cidr <string> The assigned IPv4 or IPv6 address with the routing prefix in CIDR notation. If the netmask is invalid, this property is set to null.
{
  lo: [
    {
      address: '127.0.0.1',
      netmask: '255.0.0.0',
      family: 'IPv4',
      mac: '00:00:00:00:00:00',
      internal: true,
      cidr: '127.0.0.1/8'
    },
    {
      address: '::1',
      netmask: 'ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff',
      family: 'IPv6',
      mac: '00:00:00:00:00:00',
      scopeid: 0,
      internal: true,
      cidr: '::1/128'
    }
  ],
  eth0: [
    {
      address: '192.168.1.108',
      netmask: '255.255.255.0',
      family: 'IPv4',
      mac: '01:02:03:0a:0b:0c',
      internal: false,
      cidr: '192.168.1.108/24'
    },
    {
      address: 'fe80::a00:27ff:fe4e:66a1',
      netmask: 'ffff:ffff:ffff:ffff::',
      family: 'IPv6',
      mac: '01:02:03:0a:0b:0c',
      scopeid: 1,
      internal: false,
      cidr: 'fe80::a00:27ff:fe4e:66a1/64'
    }
  ]
} 

os.platform()#

Returns a string identifying the operating system platform for which the Node.js binary was compiled. The value is set at compile time. Possible values are 'aix', 'darwin', 'freebsd','linux', 'openbsd', 'sunos', and 'win32'.

The return value is equivalent to process.platform.

The value 'android' may also be returned if Node.js is built on the Android operating system. Android support is experimental.

os.release()#

Returns the operating system as a string.

On POSIX systems, the operating system release is determined by calling uname(3). On Windows, GetVersionExW() is used. See https://en.wikipedia.org/wiki/Uname#Examples for more information.

os.setPriority([pid, ]priority)#

  • pid <integer> The process ID to set scheduling priority for. Default: 0.
  • priority <integer> The scheduling priority to assign to the process.

Attempts to set the scheduling priority for the process specified by pid. If pid is not provided or is 0, the process ID of the current process is used.

The priority input must be an integer between -20 (high priority) and 19 (low priority). Due to differences between Unix priority levels and Windows priority classes, priority is mapped to one of six priority constants in os.constants.priority. When retrieving a process priority level, this range mapping may cause the return value to be slightly different on Windows. To avoid confusion, set priority to one of the priority constants.

On Windows, setting priority to PRIORITY_HIGHEST requires elevated user privileges. Otherwise the set priority will be silently reduced to PRIORITY_HIGH.

os.tmpdir()#

Returns the operating system's default directory for temporary files as a string.

On Windows, the result can be overridden by TEMP and TMP environment variables, and TEMP takes precedence over TMP. If neither is set, it defaults to %SystemRoot%\temp or %windir%\temp.

On non-Windows platforms, TMPDIR, TMP and TEMP environment variables will be checked to override the result of this method, in the described order. If none of them is set, it defaults to /tmp.

Some operating system distributions would either configure TMPDIR (non-Windows) or TEMP and TMP (Windows) by default without additional configurations by the system administrators. The result of os.tmpdir() typically reflects the system preference unless it's explicitly overridden by the users.

os.totalmem()#

Returns the total amount of system memory in bytes as an integer.

os.type()#

Returns the operating system name as returned by uname(3). For example, it returns 'Linux' on Linux, 'Darwin' on macOS, and 'Windows_NT' on Windows.

See https://en.wikipedia.org/wiki/Uname#Examples for additional information about the output of running uname(3) on various operating systems.

os.uptime()#

Returns the system uptime in number of seconds.

os.userInfo([options])#

  • options <Object>
    • encoding <string> Character encoding used to interpret resulting strings. If encoding is set to 'buffer', the username, shell, and homedir values will be Buffer instances. Default: 'utf8'.
  • Returns: <Object>

Returns information about the currently effective user. On POSIX platforms, this is typically a subset of the password file. The returned object includes the username, uid, gid, shell, and homedir. On Windows, the uid and gid fields are -1, and shell is null.

The value of homedir returned by os.userInfo() is provided by the operating system. This differs from the result of os.homedir(), which queries environment variables for the home directory before falling back to the operating system response.

Throws a SystemError if a user has no username or homedir.

os.version()#

Returns a string identifying the kernel version.

On POSIX systems, the operating system release is determined by calling uname(3). On Windows, RtlGetVersion() is used, and if it is not available, GetVersionExW() will be used. See https://en.wikipedia.org/wiki/Uname#Examples for more information.

OS constants#

The following constants are exported by os.constants.

Not all constants will be available on every operating system.

Signal constants#

The following signal constants are exported by os.constants.signals.

Constant Description
SIGHUP Sent to indicate when a controlling terminal is closed or a parent process exits.
SIGINT Sent to indicate when a user wishes to interrupt a process (Ctrl+C).
SIGQUIT Sent to indicate when a user wishes to terminate a process and perform a core dump.
SIGILL Sent to a process to notify that it has attempted to perform an illegal, malformed, unknown, or privileged instruction.
SIGTRAP Sent to a process when an exception has occurred.
SIGABRT Sent to a process to request that it abort.
SIGIOT Synonym for SIGABRT
SIGBUS Sent to a process to notify that it has caused a bus error.
SIGFPE Sent to a process to notify that it has performed an illegal arithmetic operation.
SIGKILL Sent to a process to terminate it immediately.
SIGUSR1 SIGUSR2 Sent to a process to identify user-defined conditions.
SIGSEGV Sent to a process to notify of a segmentation fault.
SIGPIPE Sent to a process when it has attempted to write to a disconnected pipe.
SIGALRM Sent to a process when a system timer elapses.
SIGTERM Sent to a process to request termination.
SIGCHLD Sent to a process when a child process terminates.
SIGSTKFLT Sent to a process to indicate a stack fault on a coprocessor.
SIGCONT Sent to instruct the operating system to continue a paused process.
SIGSTOP Sent to instruct the operating system to halt a process.
SIGTSTP Sent to a process to request it to stop.
SIGBREAK Sent to indicate when a user wishes to interrupt a process.
SIGTTIN Sent to a process when it reads from the TTY while in the background.
SIGTTOU Sent to a process when it writes to the TTY while in the background.
SIGURG Sent to a process when a socket has urgent data to read.
SIGXCPU Sent to a process when it has exceeded its limit on CPU usage.
SIGXFSZ Sent to a process when it grows a file larger than the maximum allowed.
SIGVTALRM Sent to a process when a virtual timer has elapsed.
SIGPROF Sent to a process when a system timer has elapsed.
SIGWINCH Sent to a process when the controlling terminal has changed its size.
SIGIO Sent to a process when I/O is available.
SIGPOLL Synonym for SIGIO
SIGLOST Sent to a process when a file lock has been lost.
SIGPWR Sent to a process to notify of a power failure.
SIGINFO Synonym for SIGPWR
SIGSYS Sent to a process to notify of a bad argument.
SIGUNUSED Synonym for SIGSYS

Error constants#

The following error constants are exported by os.constants.errno.

POSIX error constants#
Constant Description
E2BIG Indicates that the list of arguments is longer than expected.
EACCES Indicates that the operation did not have sufficient permissions.
EADDRINUSE Indicates that the network address is already in use.
EADDRNOTAVAIL Indicates that the network address is currently unavailable for use.
EAFNOSUPPORT Indicates that the network address family is not supported.
EAGAIN Indicates that there is no data available and to try the operation again later.
EALREADY Indicates that the socket already has a pending connection in progress.
EBADF Indicates that a file descriptor is not valid.
EBADMSG Indicates an invalid data message.
EBUSY Indicates that a device or resource is busy.
ECANCELED Indicates that an operation was canceled.
ECHILD Indicates that there are no child processes.
ECONNABORTED Indicates that the network connection has been aborted.
ECONNREFUSED Indicates that the network connection has been refused.
ECONNRESET Indicates that the network connection has been reset.
EDEADLK Indicates that a resource deadlock has been avoided.
EDESTADDRREQ Indicates that a destination address is required.
EDOM Indicates that an argument is out of the domain of the function.
EDQUOT Indicates that the disk quota has been exceeded.
EEXIST Indicates that the file already exists.
EFAULT Indicates an invalid pointer address.
EFBIG Indicates that the file is too large.
EHOSTUNREACH Indicates that the host is unreachable.
EIDRM Indicates that the identifier has been removed.
EILSEQ Indicates an illegal byte sequence.
EINPROGRESS Indicates that an operation is already in progress.
EINTR Indicates that a function call was interrupted.
EINVAL Indicates that an invalid argument was provided.
EIO Indicates an otherwise unspecified I/O error.
EISCONN Indicates that the socket is connected.
EISDIR Indicates that the path is a directory.
ELOOP Indicates too many levels of symbolic links in a path.
EMFILE Indicates that there are too many open files.
EMLINK Indicates that there are too many hard links to a file.
EMSGSIZE Indicates that the provided message is too long.
EMULTIHOP Indicates that a multihop was attempted.
ENAMETOOLONG Indicates that the filename is too long.
ENETDOWN Indicates that the network is down.
ENETRESET Indicates that the connection has been aborted by the network.
ENETUNREACH Indicates that the network is unreachable.
ENFILE Indicates too many open files in the system.
ENOBUFS Indicates that no buffer space is available.
ENODATA Indicates that no message is available on the stream head read queue.
ENODEV Indicates that there is no such device.
ENOENT Indicates that there is no such file or directory.
ENOEXEC Indicates an exec format error.
ENOLCK Indicates that there are no locks available.
ENOLINK Indications that a link has been severed.
ENOMEM Indicates that there is not enough space.
ENOMSG Indicates that there is no message of the desired type.
ENOPROTOOPT Indicates that a given protocol is not available.
ENOSPC Indicates that there is no space available on the device.
ENOSR Indicates that there are no stream resources available.
ENOSTR Indicates that a given resource is not a stream.
ENOSYS Indicates that a function has not been implemented.
ENOTCONN Indicates that the socket is not connected.
ENOTDIR Indicates that the path is not a directory.
ENOTEMPTY Indicates that the directory is not empty.
ENOTSOCK Indicates that the given item is not a socket.
ENOTSUP Indicates that a given operation is not supported.
ENOTTY Indicates an inappropriate I/O control operation.
ENXIO Indicates no such device or address.
EOPNOTSUPP Indicates that an operation is not supported on the socket. Although ENOTSUP and EOPNOTSUPP have the same value on Linux, according to POSIX.1 these error values should be distinct.)
EOVERFLOW Indicates that a value is too large to be stored in a given data type.
EPERM Indicates that the operation is not permitted.
EPIPE Indicates a broken pipe.
EPROTO Indicates a protocol error.
EPROTONOSUPPORT Indicates that a protocol is not supported.
EPROTOTYPE Indicates the wrong type of protocol for a socket.
ERANGE Indicates that the results are too large.
EROFS Indicates that the file system is read only.
ESPIPE Indicates an invalid seek operation.
ESRCH Indicates that there is no such process.
ESTALE Indicates that the file handle is stale.
ETIME Indicates an expired timer.
ETIMEDOUT Indicates that the connection timed out.
ETXTBSY Indicates that a text file is busy.
EWOULDBLOCK Indicates that the operation would block.
EXDEV Indicates an improper link.
Windows-specific error constants#

The following error codes are specific to the Windows operating system.

Constant Description
WSAEINTR Indicates an interrupted function call.
WSAEBADF Indicates an invalid file handle.
WSAEACCES Indicates insufficient permissions to complete the operation.
WSAEFAULT Indicates an invalid pointer address.
WSAEINVAL Indicates that an invalid argument was passed.
WSAEMFILE Indicates that there are too many open files.
WSAEWOULDBLOCK Indicates that a resource is temporarily unavailable.
WSAEINPROGRESS Indicates that an operation is currently in progress.
WSAEALREADY Indicates that an operation is already in progress.
WSAENOTSOCK Indicates that the resource is not a socket.
WSAEDESTADDRREQ Indicates that a destination address is required.
WSAEMSGSIZE Indicates that the message size is too long.
WSAEPROTOTYPE Indicates the wrong protocol type for the socket.
WSAENOPROTOOPT Indicates a bad protocol option.
WSAEPROTONOSUPPORT Indicates that the protocol is not supported.
WSAESOCKTNOSUPPORT Indicates that the socket type is not supported.
WSAEOPNOTSUPP Indicates that the operation is not supported.
WSAEPFNOSUPPORT Indicates that the protocol family is not supported.
WSAEAFNOSUPPORT Indicates that the address family is not supported.
WSAEADDRINUSE Indicates that the network address is already in use.
WSAEADDRNOTAVAIL Indicates that the network address is not available.
WSAENETDOWN Indicates that the network is down.
WSAENETUNREACH Indicates that the network is unreachable.
WSAENETRESET Indicates that the network connection has been reset.
WSAECONNABORTED Indicates that the connection has been aborted.
WSAECONNRESET Indicates that the connection has been reset by the peer.
WSAENOBUFS Indicates that there is no buffer space available.
WSAEISCONN Indicates that the socket is already connected.
WSAENOTCONN Indicates that the socket is not connected.
WSAESHUTDOWN Indicates that data cannot be sent after the socket has been shutdown.
WSAETOOMANYREFS Indicates that there are too many references.
WSAETIMEDOUT Indicates that the connection has timed out.
WSAECONNREFUSED Indicates that the connection has been refused.
WSAELOOP Indicates that a name cannot be translated.
WSAENAMETOOLONG Indicates that a name was too long.
WSAEHOSTDOWN Indicates that a network host is down.
WSAEHOSTUNREACH Indicates that there is no route to a network host.
WSAENOTEMPTY Indicates that the directory is not empty.
WSAEPROCLIM Indicates that there are too many processes.
WSAEUSERS Indicates that the user quota has been exceeded.
WSAEDQUOT Indicates that the disk quota has been exceeded.
WSAESTALE Indicates a stale file handle reference.
WSAEREMOTE Indicates that the item is remote.
WSASYSNOTREADY Indicates that the network subsystem is not ready.
WSAVERNOTSUPPORTED Indicates that the winsock.dll version is out of range.
WSANOTINITIALISED Indicates that successful WSAStartup has not yet been performed.
WSAEDISCON Indicates that a graceful shutdown is in progress.
WSAENOMORE Indicates that there are no more results.
WSAECANCELLED Indicates that an operation has been canceled.
WSAEINVALIDPROCTABLE Indicates that the procedure call table is invalid.
WSAEINVALIDPROVIDER Indicates an invalid service provider.
WSAEPROVIDERFAILEDINIT Indicates that the service provider failed to initialized.
WSASYSCALLFAILURE Indicates a system call failure.
WSASERVICE_NOT_FOUND Indicates that a service was not found.
WSATYPE_NOT_FOUND Indicates that a class type was not found.
WSA_E_NO_MORE Indicates that there are no more results.
WSA_E_CANCELLED Indicates that the call was canceled.
WSAEREFUSED Indicates that a database query was refused.

dlopen constants#

If available on the operating system, the following constants are exported in os.constants.dlopen. See dlopen(3) for detailed information.

Constant Description
RTLD_LAZY Perform lazy binding. Node.js sets this flag by default.
RTLD_NOW Resolve all undefined symbols in the library before dlopen(3) returns.
RTLD_GLOBAL Symbols defined by the library will be made available for symbol resolution of subsequently loaded libraries.
RTLD_LOCAL The converse of RTLD_GLOBAL. This is the default behavior if neither flag is specified.
RTLD_DEEPBIND Make a self-contained library use its own symbols in preference to symbols from previously loaded libraries.

Priority constants#

The following process scheduling constants are exported by os.constants.priority.

Constant Description
PRIORITY_LOW The lowest process scheduling priority. This corresponds to IDLE_PRIORITY_CLASS on Windows, and a nice value of 19 on all other platforms.
PRIORITY_BELOW_NORMAL The process scheduling priority above PRIORITY_LOW and below PRIORITY_NORMAL. This corresponds to BELOW_NORMAL_PRIORITY_CLASS on Windows, and a nice value of 10 on all other platforms.
PRIORITY_NORMAL The default process scheduling priority. This corresponds to NORMAL_PRIORITY_CLASS on Windows, and a nice value of 0 on all other platforms.
PRIORITY_ABOVE_NORMAL The process scheduling priority above PRIORITY_NORMAL and below PRIORITY_HIGH. This corresponds to ABOVE_NORMAL_PRIORITY_CLASS on Windows, and a nice value of -7 on all other platforms.
PRIORITY_HIGH The process scheduling priority above PRIORITY_ABOVE_NORMAL and below PRIORITY_HIGHEST. This corresponds to HIGH_PRIORITY_CLASS on Windows, and a nice value of -14 on all other platforms.
PRIORITY_HIGHEST The highest process scheduling priority. This corresponds to REALTIME_PRIORITY_CLASS on Windows, and a nice value of -20 on all other platforms.

libuv constants#

Constant Description
UV_UDP_REUSEADDR

Path#

Stability: 2 - Stable

Source Code: lib/path.js

The node:path module provides utilities for working with file and directory paths. It can be accessed using:

const path = require('node:path'); 

Windows vs. POSIX#

The default operation of the node:path module varies based on the operating system on which a Node.js application is running. Specifically, when running on a Windows operating system, the node:path module will assume that Windows-style paths are being used.

So using path.basename() might yield different results on POSIX and Windows:

On POSIX:

path.basename('C:\\temp\\myfile.html');
// Returns: 'C:\\temp\\myfile.html' 

On Windows:

path.basename('C:\\temp\\myfile.html');
// Returns: 'myfile.html' 

To achieve consistent results when working with Windows file paths on any operating system, use path.win32:

On POSIX and Windows:

path.win32.basename('C:\\temp\\myfile.html');
// Returns: 'myfile.html' 

To achieve consistent results when working with POSIX file paths on any operating system, use path.posix:

On POSIX and Windows:

path.posix.basename('/tmp/myfile.html');
// Returns: 'myfile.html' 

On Windows Node.js follows the concept of per-drive working directory. This behavior can be observed when using a drive path without a backslash. For example, path.resolve('C:\\') can potentially return a different result than path.resolve('C:'). For more information, see this MSDN page.

path.basename(path[, suffix])#

The path.basename() method returns the last portion of a path, similar to the Unix basename command. Trailing directory separators are ignored.

path.basename('/foo/bar/baz/asdf/quux.html');
// Returns: 'quux.html'

path.basename('/foo/bar/baz/asdf/quux.html', '.html');
// Returns: 'quux' 

Although Windows usually treats file names, including file extensions, in a case-insensitive manner, this function does not. For example, C:\\foo.html and C:\\foo.HTML refer to the same file, but basename treats the extension as a case-sensitive string:

path.win32.basename('C:\\foo.html', '.html');
// Returns: 'foo'

path.win32.basename('C:\\foo.HTML', '.html');
// Returns: 'foo.HTML' 

A TypeError is thrown if path is not a string or if suffix is given and is not a string.

path.delimiter#

Provides the platform-specific path delimiter:

  • ; for Windows
  • : for POSIX

For example, on POSIX:

console.log(process.env.PATH);
// Prints: '/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin'

process.env.PATH.split(path.delimiter);
// Returns: ['/usr/bin', '/bin', '/usr/sbin', '/sbin', '/usr/local/bin'] 

On Windows:

console.log(process.env.PATH);
// Prints: 'C:\Windows\system32;C:\Windows;C:\Program Files\node\'

process.env.PATH.split(path.delimiter);
// Returns ['C:\\Windows\\system32', 'C:\\Windows', 'C:\\Program Files\\node\\'] 

path.dirname(path)#

The path.dirname() method returns the directory name of a path, similar to the Unix dirname command. Trailing directory separators are ignored, see path.sep.

path.dirname('/foo/bar/baz/asdf/quux');
// Returns: '/foo/bar/baz/asdf' 

A TypeError is thrown if path is not a string.

path.extname(path)#

The path.extname() method returns the extension of the path, from the last occurrence of the . (period) character to end of string in the last portion of the path. If there is no . in the last portion of the path, or if there are no . characters other than the first character of the basename of path (see path.basename()) , an empty string is returned.

path.extname('index.html');
// Returns: '.html'

path.extname('index.coffee.md');
// Returns: '.md'

path.extname('index.');
// Returns: '.'

path.extname('index');
// Returns: ''

path.extname('.index');
// Returns: ''

path.extname('.index.md');
// Returns: '.md' 

A TypeError is thrown if path is not a string.

path.format(pathObject)#

The path.format() method returns a path string from an object. This is the opposite of path.parse().

When providing properties to the pathObject remember that there are combinations where one property has priority over another:

  • pathObject.root is ignored if pathObject.dir is provided
  • pathObject.ext and pathObject.name are ignored if pathObject.base exists

For example, on POSIX:

// If `dir`, `root` and `base` are provided,
// `${dir}${path.sep}${base}`
// will be returned. `root` is ignored.
path.format({
  root: '/ignored',
  dir: '/home/user/dir',
  base: 'file.txt',
});
// Returns: '/home/user/dir/file.txt'

// `root` will be used if `dir` is not specified.
// If only `root` is provided or `dir` is equal to `root` then the
// platform separator will not be included. `ext` will be ignored.
path.format({
  root: '/',
  base: 'file.txt',
  ext: 'ignored',
});
// Returns: '/file.txt'

// `name` + `ext` will be used if `base` is not specified.
path.format({
  root: '/',
  name: 'file',
  ext: '.txt',
});
// Returns: '/file.txt'

// The dot will be added if it is not specified in `ext`.
path.format({
  root: '/',
  name: 'file',
  ext: 'txt',
});
// Returns: '/file.txt' 

On Windows:

path.format({
  dir: 'C:\\path\\dir',
  base: 'file.txt',
});
// Returns: 'C:\\path\\dir\\file.txt' 

path.matchesGlob(path, pattern)#

Stability: 1 - Experimental

  • path <string> The path to glob-match against.
  • pattern <string> The glob to check the path against.
  • Returns: <boolean> Whether or not the path matched the pattern.

The path.matchesGlob() method determines if path matches the pattern.

For example:

path.matchesGlob('/foo/bar', '/foo/*'); // true
path.matchesGlob('/foo/bar*', 'foo/bird'); // false 

A TypeError is thrown if path or pattern are not strings.

path.isAbsolute(path)#

The path.isAbsolute() method determines if path is an absolute path.

If the given path is a zero-length string, false will be returned.

For example, on POSIX:

path.isAbsolute('/foo/bar'); // true
path.isAbsolute('/baz/..');  // true
path.isAbsolute('qux/');     // false
path.isAbsolute('.');        // false 

On Windows:

path.isAbsolute('//server');    // true
path.isAbsolute('\\\\server');  // true
path.isAbsolute('C:/foo/..');   // true
path.isAbsolute('C:\\foo\\..'); // true
path.isAbsolute('bar\\baz');    // false
path.isAbsolute('bar/baz');     // false
path.isAbsolute('.');           // false 

A TypeError is thrown if path is not a string.

path.join([...paths])#

The path.join() method joins all given path segments together using the platform-specific separator as a delimiter, then normalizes the resulting path.

Zero-length path segments are ignored. If the joined path string is a zero-length string then '.' will be returned, representing the current working directory.

path.join('/foo', 'bar', 'baz/asdf', 'quux', '..');
// Returns: '/foo/bar/baz/asdf'

path.join('foo', {}, 'bar');
// Throws 'TypeError: Path must be a string. Received {}' 

A TypeError is thrown if any of the path segments is not a string.

path.normalize(path)#

The path.normalize() method normalizes the given path, resolving '..' and '.' segments.

When multiple, sequential path segment separation characters are found (e.g. / on POSIX and either \ or / on Windows), they are replaced by a single instance of the platform-specific path segment separator (/ on POSIX and \ on Windows). Trailing separators are preserved.

If the path is a zero-length string, '.' is returned, representing the current working directory.

On POSIX, the types of normalization applied by this function do not strictly adhere to the POSIX specification. For example, this function will replace two leading forward slashes with a single slash as if it was a regular absolute path, whereas a few POSIX systems assign special meaning to paths beginning with exactly two forward slashes. Similarly, other substitutions performed by this function, such as removing .. segments, may change how the underlying system resolves the path.

For example, on POSIX:

path.normalize('/foo/bar//baz/asdf/quux/..');
// Returns: '/foo/bar/baz/asdf' 

On Windows:

path.normalize('C:\\temp\\\\foo\\bar\\..\\');
// Returns: 'C:\\temp\\foo\\' 

Since Windows recognizes multiple path separators, both separators will be replaced by instances of the Windows preferred separator (\):

path.win32.normalize('C:////temp\\\\/\\/\\/foo/bar');
// Returns: 'C:\\temp\\foo\\bar' 

A TypeError is thrown if path is not a string.

path.parse(path)#

The path.parse() method returns an object whose properties represent significant elements of the path. Trailing directory separators are ignored, see path.sep.

The returned object will have the following properties:

For example, on POSIX:

path.parse('/home/user/dir/file.txt');
// Returns:
// { root: '/',
//   dir: '/home/user/dir',
//   base: 'file.txt',
//   ext: '.txt',
//   name: 'file' } 
┌─────────────────────┬────────────┐
│          dir        │    base    │
├──────┬              ├──────┬─────┤
│ root │              │ name │ ext │
"  /    home/user/dir / file  .txt "
└──────┴──────────────┴──────┴─────┘
(All spaces in the "" line should be ignored. They are purely for formatting.) 

On Windows:

path.parse('C:\\path\\dir\\file.txt');
// Returns:
// { root: 'C:\\',
//   dir: 'C:\\path\\dir',
//   base: 'file.txt',
//   ext: '.txt',
//   name: 'file' } 
┌─────────────────────┬────────────┐
│          dir        │    base    │
├──────┬              ├──────┬─────┤
│ root │              │ name │ ext │
" C:\      path\dir   \ file  .txt "
└──────┴──────────────┴──────┴─────┘
(All spaces in the "" line should be ignored. They are purely for formatting.) 

A TypeError is thrown if path is not a string.

path.posix#

The path.posix property provides access to POSIX specific implementations of the path methods.

The API is accessible via require('node:path').posix or require('node:path/posix').

path.relative(from, to)#

The path.relative() method returns the relative path from from to to based on the current working directory. If from and to each resolve to the same path (after calling path.resolve() on each), a zero-length string is returned.

If a zero-length string is passed as from or to, the current working directory will be used instead of the zero-length strings.

For example, on POSIX:

path.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb');
// Returns: '../../impl/bbb' 

On Windows:

path.relative('C:\\orandea\\test\\aaa', 'C:\\orandea\\impl\\bbb');
// Returns: '..\\..\\impl\\bbb' 

A TypeError is thrown if either from or to is not a string.

path.resolve([...paths])#

The path.resolve() method resolves a sequence of paths or path segments into an absolute path.

The given sequence of paths is processed from right to left, with each subsequent path prepended until an absolute path is constructed. For instance, given the sequence of path segments: /foo, /bar, baz, calling path.resolve('/foo', '/bar', 'baz') would return /bar/baz because 'baz' is not an absolute path but '/bar' + '/' + 'baz' is.

If, after processing all given path segments, an absolute path has not yet been generated, the current working directory is used.

The resulting path is normalized and trailing slashes are removed unless the path is resolved to the root directory.

Zero-length path segments are ignored.

If no path segments are passed, path.resolve() will return the absolute path of the current working directory.

path.resolve('/foo/bar', './baz');
// Returns: '/foo/bar/baz'

path.resolve('/foo/bar', '/tmp/file/');
// Returns: '/tmp/file'

path.resolve('wwwroot', 'static_files/png/', '../gif/image.gif');
// If the current working directory is /home/myself/node,
// this returns '/home/myself/node/wwwroot/static_files/gif/image.gif' 

A TypeError is thrown if any of the arguments is not a string.

path.sep#

Provides the platform-specific path segment separator:

  • \ on Windows
  • / on POSIX

For example, on POSIX:

'foo/bar/baz'.split(path.sep);
// Returns: ['foo', 'bar', 'baz'] 

On Windows:

'foo\\bar\\baz'.split(path.sep);
// Returns: ['foo', 'bar', 'baz'] 

On Windows, both the forward slash (/) and backward slash (\) are accepted as path segment separators; however, the path methods only add backward slashes (\).

path.toNamespacedPath(path)#

On Windows systems only, returns an equivalent namespace-prefixed path for the given path. If path is not a string, path will be returned without modifications.

This method is meaningful only on Windows systems. On POSIX systems, the method is non-operational and always returns path without modifications.

path.win32#

The path.win32 property provides access to Windows-specific implementations of the path methods.

The API is accessible via require('node:path').win32 or require('node:path/win32').

Performance measurement APIs#

Stability: 2 - Stable

Source Code: lib/perf_hooks.js

This module provides an implementation of a subset of the W3C Web Performance APIs as well as additional APIs for Node.js-specific performance measurements.

Node.js supports the following Web Performance APIs:

const { PerformanceObserver, performance } = require('node:perf_hooks');

const obs = new PerformanceObserver((items) => {
  console.log(items.getEntries()[0].duration);
  performance.clearMarks();
});
obs.observe({ type: 'measure' });
performance.measure('Start to Now');

performance.mark('A');
doSomeLongRunningProcess(() => {
  performance.measure('A to Now', 'A');

  performance.mark('B');
  performance.measure('A to B', 'A', 'B');
}); 

perf_hooks.performance#

An object that can be used to collect performance metrics from the current Node.js instance. It is similar to window.performance in browsers.

performance.clearMarks([name])#

If name is not provided, removes all PerformanceMark objects from the Performance Timeline. If name is provided, removes only the named mark.

performance.clearMeasures([name])#

If name is not provided, removes all PerformanceMeasure objects from the Performance Timeline. If name is provided, removes only the named measure.

performance.clearResourceTimings([name])#

If name is not provided, removes all PerformanceResourceTiming objects from the Resource Timeline. If name is provided, removes only the named resource.

performance.eventLoopUtilization([utilization1[, utilization2]])#

  • utilization1 <Object> The result of a previous call to eventLoopUtilization().
  • utilization2 <Object> The result of a previous call to eventLoopUtilization() prior to utilization1.
  • Returns: <Object>

The eventLoopUtilization() method returns an object that contains the cumulative duration of time the event loop has been both idle and active as a high resolution milliseconds timer. The utilization value is the calculated Event Loop Utilization (ELU).

If bootstrapping has not yet finished on the main thread the properties have the value of 0. The ELU is immediately available on Worker threads since bootstrap happens within the event loop.

Both utilization1 and utilization2 are optional parameters.

If utilization1 is passed, then the delta between the current call's active and idle times, as well as the corresponding utilization value are calculated and returned (similar to process.hrtime()).

If utilization1 and utilization2 are both passed, then the delta is calculated between the two arguments. This is a convenience option because, unlike process.hrtime(), calculating the ELU is more complex than a single subtraction.

ELU is similar to CPU utilization, except that it only measures event loop statistics and not CPU usage. It represents the percentage of time the event loop has spent outside the event loop's event provider (e.g. epoll_wait). No other CPU idle time is taken into consideration. The following is an example of how a mostly idle process will have a high ELU.

'use strict';
const { eventLoopUtilization } = require('node:perf_hooks').performance;
const { spawnSync } = require('node:child_process');

setImmediate(() => {
  const elu = eventLoopUtilization();
  spawnSync('sleep', ['5']);
  console.log(eventLoopUtilization(elu).utilization);
}); 

Although the CPU is mostly idle while running this script, the value of utilization is 1. This is because the call to child_process.spawnSync() blocks the event loop from proceeding.

Passing in a user-defined object instead of the result of a previous call to eventLoopUtilization() will lead to undefined behavior. The return values are not guaranteed to reflect any correct state of the event loop.

performance.getEntries()#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime. If you are only interested in performance entries of certain types or that have certain names, see performance.getEntriesByType() and performance.getEntriesByName().

performance.getEntriesByName(name[, type])#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime whose performanceEntry.name is equal to name, and optionally, whose performanceEntry.entryType is equal to type.

performance.getEntriesByType(type)#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime whose performanceEntry.entryType is equal to type.

performance.mark(name[, options])#

  • name <string>
  • options <Object>
    • detail <any> Additional optional detail to include with the mark.
    • startTime <number> An optional timestamp to be used as the mark time. Default: performance.now().

Creates a new PerformanceMark entry in the Performance Timeline. A PerformanceMark is a subclass of PerformanceEntry whose performanceEntry.entryType is always 'mark', and whose performanceEntry.duration is always 0. Performance marks are used to mark specific significant moments in the Performance Timeline.

The created PerformanceMark entry is put in the global Performance Timeline and can be queried with performance.getEntries, performance.getEntriesByName, and performance.getEntriesByType. When the observation is performed, the entries should be cleared from the global Performance Timeline manually with performance.clearMarks.

performance.markResourceTiming(timingInfo, requestedUrl, initiatorType, global, cacheMode, bodyInfo, responseStatus[, deliveryType])#

This property is an extension by Node.js. It is not available in Web browsers.

Creates a new PerformanceResourceTiming entry in the Resource Timeline. A PerformanceResourceTiming is a subclass of PerformanceEntry whose performanceEntry.entryType is always 'resource'. Performance resources are used to mark moments in the Resource Timeline.

The created PerformanceMark entry is put in the global Resource Timeline and can be queried with performance.getEntries, performance.getEntriesByName, and performance.getEntriesByType. When the observation is performed, the entries should be cleared from the global Performance Timeline manually with performance.clearResourceTimings.

performance.measure(name[, startMarkOrOptions[, endMark]])#

  • name <string>
  • startMarkOrOptions <string> | <Object> Optional.
    • detail <any> Additional optional detail to include with the measure.
    • duration <number> Duration between start and end times.
    • end <number> | <string> Timestamp to be used as the end time, or a string identifying a previously recorded mark.
    • start <number> | <string> Timestamp to be used as the start time, or a string identifying a previously recorded mark.
  • endMark <string> Optional. Must be omitted if startMarkOrOptions is an <Object>.

Creates a new PerformanceMeasure entry in the Performance Timeline. A PerformanceMeasure is a subclass of PerformanceEntry whose performanceEntry.entryType is always 'measure', and whose performanceEntry.duration measures the number of milliseconds elapsed since startMark and endMark.

The startMark argument may identify any existing PerformanceMark in the Performance Timeline, or may identify any of the timestamp properties provided by the PerformanceNodeTiming class. If the named startMark does not exist, an error is thrown.

The optional endMark argument must identify any existing PerformanceMark in the Performance Timeline or any of the timestamp properties provided by the PerformanceNodeTiming class. endMark will be performance.now() if no parameter is passed, otherwise if the named endMark does not exist, an error will be thrown.

The created PerformanceMeasure entry is put in the global Performance Timeline and can be queried with performance.getEntries, performance.getEntriesByName, and performance.getEntriesByType. When the observation is performed, the entries should be cleared from the global Performance Timeline manually with performance.clearMeasures.

performance.nodeTiming#

This property is an extension by Node.js. It is not available in Web browsers.

An instance of the PerformanceNodeTiming class that provides performance metrics for specific Node.js operational milestones.

performance.now()#

Returns the current high resolution millisecond timestamp, where 0 represents the start of the current node process.

performance.setResourceTimingBufferSize(maxSize)#

Sets the global performance resource timing buffer size to the specified number of "resource" type performance entry objects.

By default the max buffer size is set to 250.

performance.timeOrigin#

The timeOrigin specifies the high resolution millisecond timestamp at which the current node process began, measured in Unix time.

performance.timerify(fn[, options])#

This property is an extension by Node.js. It is not available in Web browsers.

Wraps a function within a new function that measures the running time of the wrapped function. A PerformanceObserver must be subscribed to the 'function' event type in order for the timing details to be accessed.

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

function someFunction() {
  console.log('hello world');
}

const wrapped = performance.timerify(someFunction);

const obs = new PerformanceObserver((list) => {
  console.log(list.getEntries()[0].duration);

  performance.clearMarks();
  performance.clearMeasures();
  obs.disconnect();
});
obs.observe({ entryTypes: ['function'] });

// A performance timeline entry will be created
wrapped(); 

If the wrapped function returns a promise, a finally handler will be attached to the promise and the duration will be reported once the finally handler is invoked.

performance.toJSON()#

An object which is JSON representation of the performance object. It is similar to window.performance.toJSON in browsers.

Event: 'resourcetimingbufferfull'#

The 'resourcetimingbufferfull' event is fired when the global performance resource timing buffer is full. Adjust resource timing buffer size with performance.setResourceTimingBufferSize() or clear the buffer with performance.clearResourceTimings() in the event listener to allow more entries to be added to the performance timeline buffer.

Class: PerformanceEntry#

The constructor of this class is not exposed to users directly.

performanceEntry.duration#

The total number of milliseconds elapsed for this entry. This value will not be meaningful for all Performance Entry types.

performanceEntry.entryType#

The type of the performance entry. It may be one of:

  • 'dns' (Node.js only)
  • 'function' (Node.js only)
  • 'gc' (Node.js only)
  • 'http2' (Node.js only)
  • 'http' (Node.js only)
  • 'mark' (available on the Web)
  • 'measure' (available on the Web)
  • 'net' (Node.js only)
  • 'node' (Node.js only)
  • 'resource' (available on the Web)

performanceEntry.name#

The name of the performance entry.

performanceEntry.startTime#

The high resolution millisecond timestamp marking the starting time of the Performance Entry.

Class: PerformanceMark#

Exposes marks created via the Performance.mark() method.

performanceMark.detail#

Additional detail specified when creating with Performance.mark() method.

Class: PerformanceMeasure#

Exposes measures created via the Performance.measure() method.

The constructor of this class is not exposed to users directly.

performanceMeasure.detail#

Additional detail specified when creating with Performance.measure() method.

Class: PerformanceNodeEntry#

This class is an extension by Node.js. It is not available in Web browsers.

Provides detailed Node.js timing data.

The constructor of this class is not exposed to users directly.

performanceNodeEntry.detail#

Additional detail specific to the entryType.

performanceNodeEntry.flags#

Stability: 0 - Deprecated: Use performanceNodeEntry.detail instead.

When performanceEntry.entryType is equal to 'gc', the performance.flags property contains additional information about garbage collection operation. The value may be one of:

  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_NO
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_CONSTRUCT_RETAINED
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_FORCED
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_SYNCHRONOUS_PHANTOM_PROCESSING
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_ALL_AVAILABLE_GARBAGE
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_ALL_EXTERNAL_MEMORY
  • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_SCHEDULE_IDLE

performanceNodeEntry.kind#

Stability: 0 - Deprecated: Use performanceNodeEntry.detail instead.

When performanceEntry.entryType is equal to 'gc', the performance.kind property identifies the type of garbage collection operation that occurred. The value may be one of:

  • perf_hooks.constants.NODE_PERFORMANCE_GC_MAJOR
  • perf_hooks.constants.NODE_PERFORMANCE_GC_MINOR
  • perf_hooks.constants.NODE_PERFORMANCE_GC_INCREMENTAL
  • perf_hooks.constants.NODE_PERFORMANCE_GC_WEAKCB

Garbage Collection ('gc') Details#

When performanceEntry.type is equal to 'gc', the performanceNodeEntry.detail property will be an <Object> with two properties:

  • kind <number> One of:
    • perf_hooks.constants.NODE_PERFORMANCE_GC_MAJOR
    • perf_hooks.constants.NODE_PERFORMANCE_GC_MINOR
    • perf_hooks.constants.NODE_PERFORMANCE_GC_INCREMENTAL
    • perf_hooks.constants.NODE_PERFORMANCE_GC_WEAKCB
  • flags <number> One of:
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_NO
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_CONSTRUCT_RETAINED
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_FORCED
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_SYNCHRONOUS_PHANTOM_PROCESSING
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_ALL_AVAILABLE_GARBAGE
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_ALL_EXTERNAL_MEMORY
    • perf_hooks.constants.NODE_PERFORMANCE_GC_FLAGS_SCHEDULE_IDLE

HTTP ('http') Details#

When performanceEntry.type is equal to 'http', the performanceNodeEntry.detail property will be an <Object> containing additional information.

If performanceEntry.name is equal to HttpClient, the detail will contain the following properties: req, res. And the req property will be an <Object> containing method, url, headers, the res property will be an <Object> containing statusCode, statusMessage, headers.

If performanceEntry.name is equal to HttpRequest, the detail will contain the following properties: req, res. And the req property will be an <Object> containing method, url, headers, the res property will be an <Object> containing statusCode, statusMessage, headers.

This could add additional memory overhead and should only be used for diagnostic purposes, not left turned on in production by default.

HTTP/2 ('http2') Details#

When performanceEntry.type is equal to 'http2', the performanceNodeEntry.detail property will be an <Object> containing additional performance information.

If performanceEntry.name is equal to Http2Stream, the detail will contain the following properties:

  • bytesRead <number> The number of DATA frame bytes received for this Http2Stream.
  • bytesWritten <number> The number of DATA frame bytes sent for this Http2Stream.
  • id <number> The identifier of the associated Http2Stream
  • timeToFirstByte <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first DATA frame.
  • timeToFirstByteSent <number> The number of milliseconds elapsed between the PerformanceEntry startTime and sending of the first DATA frame.
  • timeToFirstHeader <number> The number of milliseconds elapsed between the PerformanceEntry startTime and the reception of the first header.

If performanceEntry.name is equal to Http2Session, the detail will contain the following properties:

  • bytesRead <number> The number of bytes received for this Http2Session.
  • bytesWritten <number> The number of bytes sent for this Http2Session.
  • framesReceived <number> The number of HTTP/2 frames received by the Http2Session.
  • framesSent <number> The number of HTTP/2 frames sent by the Http2Session.
  • maxConcurrentStreams <number> The maximum number of streams concurrently open during the lifetime of the Http2Session.
  • pingRTT <number> The number of milliseconds elapsed since the transmission of a PING frame and the reception of its acknowledgment. Only present if a PING frame has been sent on the Http2Session.
  • streamAverageDuration <number> The average duration (in milliseconds) for all Http2Stream instances.
  • streamCount <number> The number of Http2Stream instances processed by the Http2Session.
  • type <string> Either 'server' or 'client' to identify the type of Http2Session.

Timerify ('function') Details#

When performanceEntry.type is equal to 'function', the performanceNodeEntry.detail property will be an <Array> listing the input arguments to the timed function.

Net ('net') Details#

When performanceEntry.type is equal to 'net', the performanceNodeEntry.detail property will be an <Object> containing additional information.

If performanceEntry.name is equal to connect, the detail will contain the following properties: host, port.

DNS ('dns') Details#

When performanceEntry.type is equal to 'dns', the performanceNodeEntry.detail property will be an <Object> containing additional information.

If performanceEntry.name is equal to lookup, the detail will contain the following properties: hostname, family, hints, verbatim, addresses.

If performanceEntry.name is equal to lookupService, the detail will contain the following properties: host, port, hostname, service.

If performanceEntry.name is equal to queryxxx or getHostByAddr, the detail will contain the following properties: host, ttl, result. The value of result is same as the result of queryxxx or getHostByAddr.

Class: PerformanceNodeTiming#

This property is an extension by Node.js. It is not available in Web browsers.

Provides timing details for Node.js itself. The constructor of this class is not exposed to users.

performanceNodeTiming.bootstrapComplete#

The high resolution millisecond timestamp at which the Node.js process completed bootstrapping. If bootstrapping has not yet finished, the property has the value of -1.

performanceNodeTiming.environment#

The high resolution millisecond timestamp at which the Node.js environment was initialized.

performanceNodeTiming.idleTime#

The high resolution millisecond timestamp of the amount of time the event loop has been idle within the event loop's event provider (e.g. epoll_wait). This does not take CPU usage into consideration. If the event loop has not yet started (e.g., in the first tick of the main script), the property has the value of 0.

performanceNodeTiming.loopExit#

The high resolution millisecond timestamp at which the Node.js event loop exited. If the event loop has not yet exited, the property has the value of -1. It can only have a value of not -1 in a handler of the 'exit' event.

performanceNodeTiming.loopStart#

The high resolution millisecond timestamp at which the Node.js event loop started. If the event loop has not yet started (e.g., in the first tick of the main script), the property has the value of -1.

performanceNodeTiming.nodeStart#

The high resolution millisecond timestamp at which the Node.js process was initialized.

performanceNodeTiming.uvMetricsInfo#

  • Returns: <Object>
    • loopCount <number> Number of event loop iterations.
    • events <number> Number of events that have been processed by the event handler.
    • eventsWaiting <number> Number of events that were waiting to be processed when the event provider was called.

This is a wrapper to the uv_metrics_info function. It returns the current set of event loop metrics.

It is recommended to use this property inside a function whose execution was scheduled using setImmediate to avoid collecting metrics before finishing all operations scheduled during the current loop iteration.

const { performance } = require('node:perf_hooks');

setImmediate(() => {
  console.log(performance.nodeTiming.uvMetricsInfo);
});import { performance } from 'node:perf_hooks';

setImmediate(() => {
  console.log(performance.nodeTiming.uvMetricsInfo);
});

performanceNodeTiming.v8Start#

The high resolution millisecond timestamp at which the V8 platform was initialized.

Class: PerformanceResourceTiming#

Provides detailed network timing data regarding the loading of an application's resources.

The constructor of this class is not exposed to users directly.

performanceResourceTiming.workerStart#

The high resolution millisecond timestamp at immediately before dispatching the fetch request. If the resource is not intercepted by a worker the property will always return 0.

performanceResourceTiming.redirectStart#

The high resolution millisecond timestamp that represents the start time of the fetch which initiates the redirect.

performanceResourceTiming.redirectEnd#

The high resolution millisecond timestamp that will be created immediately after receiving the last byte of the response of the last redirect.

performanceResourceTiming.fetchStart#

The high resolution millisecond timestamp immediately before the Node.js starts to fetch the resource.

performanceResourceTiming.domainLookupStart#

The high resolution millisecond timestamp immediately before the Node.js starts the domain name lookup for the resource.

performanceResourceTiming.domainLookupEnd#

The high resolution millisecond timestamp representing the time immediately after the Node.js finished the domain name lookup for the resource.

performanceResourceTiming.connectStart#

The high resolution millisecond timestamp representing the time immediately before Node.js starts to establish the connection to the server to retrieve the resource.

performanceResourceTiming.connectEnd#

The high resolution millisecond timestamp representing the time immediately after Node.js finishes establishing the connection to the server to retrieve the resource.

performanceResourceTiming.secureConnectionStart#

The high resolution millisecond timestamp representing the time immediately before Node.js starts the handshake process to secure the current connection.

performanceResourceTiming.requestStart#

The high resolution millisecond timestamp representing the time immediately before Node.js receives the first byte of the response from the server.

performanceResourceTiming.responseEnd#

The high resolution millisecond timestamp representing the time immediately after Node.js receives the last byte of the resource or immediately before the transport connection is closed, whichever comes first.

performanceResourceTiming.transferSize#

A number representing the size (in octets) of the fetched resource. The size includes the response header fields plus the response payload body.

performanceResourceTiming.encodedBodySize#

A number representing the size (in octets) received from the fetch (HTTP or cache), of the payload body, before removing any applied content-codings.

performanceResourceTiming.decodedBodySize#

A number representing the size (in octets) received from the fetch (HTTP or cache), of the message body, after removing any applied content-codings.

performanceResourceTiming.toJSON()#

Returns a object that is the JSON representation of the PerformanceResourceTiming object

Class: PerformanceObserver#

PerformanceObserver.supportedEntryTypes#

Get supported types.

new PerformanceObserver(callback)#

PerformanceObserver objects provide notifications when new PerformanceEntry instances have been added to the Performance Timeline.

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const obs = new PerformanceObserver((list, observer) => {
  console.log(list.getEntries());

  performance.clearMarks();
  performance.clearMeasures();
  observer.disconnect();
});
obs.observe({ entryTypes: ['mark'], buffered: true });

performance.mark('test'); 

Because PerformanceObserver instances introduce their own additional performance overhead, instances should not be left subscribed to notifications indefinitely. Users should disconnect observers as soon as they are no longer needed.

The callback is invoked when a PerformanceObserver is notified about new PerformanceEntry instances. The callback receives a PerformanceObserverEntryList instance and a reference to the PerformanceObserver.

performanceObserver.disconnect()#

Disconnects the PerformanceObserver instance from all notifications.

performanceObserver.observe(options)#

  • options <Object>
    • type <string> A single <PerformanceEntry> type. Must not be given if entryTypes is already specified.
    • entryTypes <string[]> An array of strings identifying the types of <PerformanceEntry> instances the observer is interested in. If not provided an error will be thrown.
    • buffered <boolean> If true, the observer callback is called with a list global PerformanceEntry buffered entries. If false, only PerformanceEntrys created after the time point are sent to the observer callback. Default: false.

Subscribes the <PerformanceObserver> instance to notifications of new <PerformanceEntry> instances identified either by options.entryTypes or options.type:

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const obs = new PerformanceObserver((list, observer) => {
  // Called once asynchronously. `list` contains three items.
});
obs.observe({ type: 'mark' });

for (let n = 0; n < 3; n++)
  performance.mark(`test${n}`); 

Class: PerformanceObserverEntryList#

The PerformanceObserverEntryList class is used to provide access to the PerformanceEntry instances passed to a PerformanceObserver. The constructor of this class is not exposed to users.

performanceObserverEntryList.getEntries()#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime.

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const obs = new PerformanceObserver((perfObserverList, observer) => {
  console.log(perfObserverList.getEntries());
  /**
   * [
   *   PerformanceEntry {
   *     name: 'test',
   *     entryType: 'mark',
   *     startTime: 81.465639,
   *     duration: 0,
   *     detail: null
   *   },
   *   PerformanceEntry {
   *     name: 'meow',
   *     entryType: 'mark',
   *     startTime: 81.860064,
   *     duration: 0,
   *     detail: null
   *   }
   * ]
   */

  performance.clearMarks();
  performance.clearMeasures();
  observer.disconnect();
});
obs.observe({ type: 'mark' });

performance.mark('test');
performance.mark('meow'); 

performanceObserverEntryList.getEntriesByName(name[, type])#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime whose performanceEntry.name is equal to name, and optionally, whose performanceEntry.entryType is equal to type.

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const obs = new PerformanceObserver((perfObserverList, observer) => {
  console.log(perfObserverList.getEntriesByName('meow'));
  /**
   * [
   *   PerformanceEntry {
   *     name: 'meow',
   *     entryType: 'mark',
   *     startTime: 98.545991,
   *     duration: 0,
   *     detail: null
   *   }
   * ]
   */
  console.log(perfObserverList.getEntriesByName('nope')); // []

  console.log(perfObserverList.getEntriesByName('test', 'mark'));
  /**
   * [
   *   PerformanceEntry {
   *     name: 'test',
   *     entryType: 'mark',
   *     startTime: 63.518931,
   *     duration: 0,
   *     detail: null
   *   }
   * ]
   */
  console.log(perfObserverList.getEntriesByName('test', 'measure')); // []

  performance.clearMarks();
  performance.clearMeasures();
  observer.disconnect();
});
obs.observe({ entryTypes: ['mark', 'measure'] });

performance.mark('test');
performance.mark('meow'); 

performanceObserverEntryList.getEntriesByType(type)#

Returns a list of PerformanceEntry objects in chronological order with respect to performanceEntry.startTime whose performanceEntry.entryType is equal to type.

const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const obs = new PerformanceObserver((perfObserverList, observer) => {
  console.log(perfObserverList.getEntriesByType('mark'));
  /**
   * [
   *   PerformanceEntry {
   *     name: 'test',
   *     entryType: 'mark',
   *     startTime: 55.897834,
   *     duration: 0,
   *     detail: null
   *   },
   *   PerformanceEntry {
   *     name: 'meow',
   *     entryType: 'mark',
   *     startTime: 56.350146,
   *     duration: 0,
   *     detail: null
   *   }
   * ]
   */
  performance.clearMarks();
  performance.clearMeasures();
  observer.disconnect();
});
obs.observe({ type: 'mark' });

performance.mark('test');
performance.mark('meow'); 

perf_hooks.createHistogram([options])#

  • options <Object>
    • lowest <number> | <bigint> The lowest discernible value. Must be an integer value greater than 0. Default: 1.
    • highest <number> | <bigint> The highest recordable value. Must be an integer value that is equal to or greater than two times lowest. Default: Number.MAX_SAFE_INTEGER.
    • figures <number> The number of accuracy digits. Must be a number between 1 and 5. Default: 3.
  • Returns: <RecordableHistogram>

Returns a <RecordableHistogram>.

perf_hooks.monitorEventLoopDelay([options])#

This property is an extension by Node.js. It is not available in Web browsers.

Creates an IntervalHistogram object that samples and reports the event loop delay over time. The delays will be reported in nanoseconds.

Using a timer to detect approximate event loop delay works because the execution of timers is tied specifically to the lifecycle of the libuv event loop. That is, a delay in the loop will cause a delay in the execution of the timer, and those delays are specifically what this API is intended to detect.

const { monitorEventLoopDelay } = require('node:perf_hooks');
const h = monitorEventLoopDelay({ resolution: 20 });
h.enable();
// Do something.
h.disable();
console.log(h.min);
console.log(h.max);
console.log(h.mean);
console.log(h.stddev);
console.log(h.percentiles);
console.log(h.percentile(50));
console.log(h.percentile(99)); 

Class: Histogram#

histogram.count#

The number of samples recorded by the histogram.

histogram.countBigInt#

The number of samples recorded by the histogram.

histogram.exceeds#

The number of times the event loop delay exceeded the maximum 1 hour event loop delay threshold.

histogram.exceedsBigInt#

The number of times the event loop delay exceeded the maximum 1 hour event loop delay threshold.

histogram.max#

The maximum recorded event loop delay.

histogram.maxBigInt#

The maximum recorded event loop delay.

histogram.mean#

The mean of the recorded event loop delays.

histogram.min#

The minimum recorded event loop delay.

histogram.minBigInt#

The minimum recorded event loop delay.

histogram.percentile(percentile)#

  • percentile <number> A percentile value in the range (0, 100].
  • Returns: <number>

Returns the value at the given percentile.

histogram.percentileBigInt(percentile)#

  • percentile <number> A percentile value in the range (0, 100].
  • Returns: <bigint>

Returns the value at the given percentile.

histogram.percentiles#

Returns a Map object detailing the accumulated percentile distribution.

histogram.percentilesBigInt#

Returns a Map object detailing the accumulated percentile distribution.

histogram.reset()#

Resets the collected histogram data.

histogram.stddev#

The standard deviation of the recorded event loop delays.

Class: IntervalHistogram extends Histogram#

A Histogram that is periodically updated on a given interval.

histogram.disable()#

Disables the update interval timer. Returns true if the timer was stopped, false if it was already stopped.

histogram.enable()#

Enables the update interval timer. Returns true if the timer was started, false if it was already started.

Cloning an IntervalHistogram#

<IntervalHistogram> instances can be cloned via <MessagePort>. On the receiving end, the histogram is cloned as a plain <Histogram> object that does not implement the enable() and disable() methods.

Class: RecordableHistogram extends Histogram#

histogram.add(other)#

Adds the values from other to this histogram.

histogram.record(val)#

histogram.recordDelta()#

Calculates the amount of time (in nanoseconds) that has passed since the previous call to recordDelta() and records that amount in the histogram.

Examples#

Measuring the duration of async operations#

The following example uses the Async Hooks and Performance APIs to measure the actual duration of a Timeout operation (including the amount of time it took to execute the callback).

'use strict';
const async_hooks = require('node:async_hooks');
const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');

const set = new Set();
const hook = async_hooks.createHook({
  init(id, type) {
    if (type === 'Timeout') {
      performance.mark(`Timeout-${id}-Init`);
      set.add(id);
    }
  },
  destroy(id) {
    if (set.has(id)) {
      set.delete(id);
      performance.mark(`Timeout-${id}-Destroy`);
      performance.measure(`Timeout-${id}`,
                          `Timeout-${id}-Init`,
                          `Timeout-${id}-Destroy`);
    }
  },
});
hook.enable();

const obs = new PerformanceObserver((list, observer) => {
  console.log(list.getEntries()[0]);
  performance.clearMarks();
  performance.clearMeasures();
  observer.disconnect();
});
obs.observe({ entryTypes: ['measure'], buffered: true });

setTimeout(() => {}, 1000); 

Measuring how long it takes to load dependencies#

The following example measures the duration of require() operations to load dependencies:

'use strict';
const {
  performance,
  PerformanceObserver,
} = require('node:perf_hooks');
const mod = require('node:module');

// Monkey patch the require function
mod.Module.prototype.require =
  performance.timerify(mod.Module.prototype.require);
require = performance.timerify(require);

// Activate the observer
const obs = new PerformanceObserver((list) => {
  const entries = list.getEntries();
  entries.forEach((entry) => {
    console.log(`require('${entry[0]}')`, entry.duration);
  });
  performance.clearMarks();
  performance.clearMeasures();
  obs.disconnect();
});
obs.observe({ entryTypes: ['function'], buffered: true });

require('some-module'); 

Measuring how long one HTTP round-trip takes#

The following example is used to trace the time spent by HTTP client (OutgoingMessage) and HTTP request (IncomingMessage). For HTTP client, it means the time interval between starting the request and receiving the response, and for HTTP request, it means the time interval between receiving the request and sending the response:

'use strict';
const { PerformanceObserver } = require('node:perf_hooks');
const http = require('node:http');

const obs = new PerformanceObserver((items) => {
  items.getEntries().forEach((item) => {
    console.log(item);
  });
});

obs.observe({ entryTypes: ['http'] });

const PORT = 8080;

http.createServer((req, res) => {
  res.end('ok');
}).listen(PORT, () => {
  http.get(`http://127.0.0.1:${PORT}`);
}); 

Measuring how long the net.connect (only for TCP) takes when the connection is successful#

'use strict';
const { PerformanceObserver } = require('node:perf_hooks');
const net = require('node:net');
const obs = new PerformanceObserver((items) => {
  items.getEntries().forEach((item) => {
    console.log(item);
  });
});
obs.observe({ entryTypes: ['net'] });
const PORT = 8080;
net.createServer((socket) => {
  socket.destroy();
}).listen(PORT, () => {
  net.connect(PORT);
}); 

Measuring how long the DNS takes when the request is successful#

'use strict';
const { PerformanceObserver } = require('node:perf_hooks');
const dns = require('node:dns');
const obs = new PerformanceObserver((items) => {
  items.getEntries().forEach((item) => {
    console.log(item);
  });
});
obs.observe({ entryTypes: ['dns'] });
dns.lookup('localhost', () => {});
dns.promises.resolve('localhost'); 

Permissions#

Permissions can be used to control what system resources the Node.js process has access to or what actions the process can take with those resources.

  • Process-based permissions control the Node.js process's access to resources. The resource can be entirely allowed or denied, or actions related to it can be controlled. For example, file system reads can be allowed while denying writes. This feature does not protect against malicious code. According to the Node.js Security Policy, Node.js trusts any code it is asked to run.

The permission model implements a "seat belt" approach, which prevents trusted code from unintentionally changing files or using resources that access has not explicitly been granted to. It does not provide security guarantees in the presence of malicious code. Malicious code can bypass the permission model and execute arbitrary code without the restrictions imposed by the permission model.

If you find a potential security vulnerability, please refer to our Security Policy.

Process-based permissions#

Permission Model#

Stability: 1.1 - Active development

The Node.js Permission Model is a mechanism for restricting access to specific resources during execution. The API exists behind a flag --experimental-permission which when enabled, will restrict access to all available permissions.

The available permissions are documented by the --experimental-permission flag.

When starting Node.js with --experimental-permission, the ability to access the file system through the fs module, spawn processes, use node:worker_threads, use native addons, use WASI, and enable the runtime inspector will be restricted.

$ node --experimental-permission index.js
node:internal/modules/cjs/loader:171
  const result = internalModuleStat(receiver, filename);
                 ^

Error: Access to this API has been restricted
    at stat (node:internal/modules/cjs/loader:171:18)
    at Module._findPath (node:internal/modules/cjs/loader:627:16)
    at resolveMainPath (node:internal/modules/run_main:19:25)
    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:76:24)
    at node:internal/main/run_main_module:23:47 {
  code: 'ERR_ACCESS_DENIED',
  permission: 'FileSystemRead',
  resource: '/home/user/index.js'
} 

Allowing access to spawning a process and creating worker threads can be done using the --allow-child-process and --allow-worker respectively.

To allow native addons when using permission model, use the --allow-addons flag. For WASI, use the --allow-wasi flag.

Runtime API#

When enabling the Permission Model through the --experimental-permission flag a new property permission is added to the process object. This property contains one function:

permission.has(scope[, reference])#

API call to check permissions at runtime (permission.has())

process.permission.has('fs.write'); // true
process.permission.has('fs.write', '/home/rafaelgss/protected-folder'); // true

process.permission.has('fs.read'); // true
process.permission.has('fs.read', '/home/rafaelgss/protected-folder'); // false 
File System Permissions#

The Permission Model, by default, restricts access to the file system through the node:fs module. It does not guarantee that users will not be able to access the file system through other means, such as through the node:sqlite module.

To allow access to the file system, use the --allow-fs-read and --allow-fs-write flags:

$ node --experimental-permission --allow-fs-read=* --allow-fs-write=* index.js
Hello world!
(node:19836) ExperimentalWarning: Permission is an experimental feature
(Use `node --trace-warnings ...` to show where the warning was created) 

The valid arguments for both flags are:

  • * - To allow all FileSystemRead or FileSystemWrite operations, respectively.
  • Paths delimited by comma (,) to allow only matching FileSystemRead or FileSystemWrite operations, respectively.

Example:

  • --allow-fs-read=* - It will allow all FileSystemRead operations.
  • --allow-fs-write=* - It will allow all FileSystemWrite operations.
  • --allow-fs-write=/tmp/ - It will allow FileSystemWrite access to the /tmp/ folder.
  • --allow-fs-read=/tmp/ --allow-fs-read=/home/.gitignore - It allows FileSystemRead access to the /tmp/ folder and the /home/.gitignore path.

Wildcards are supported too:

  • --allow-fs-read=/home/test* will allow read access to everything that matches the wildcard. e.g: /home/test/file1 or /home/test2

After passing a wildcard character (*) all subsequent characters will be ignored. For example: /home/*.js will work similar to /home/*.

When the permission model is initialized, it will automatically add a wildcard (*) if the specified directory exists. For example, if /home/test/files exists, it will be treated as /home/test/files/*. However, if the directory does not exist, the wildcard will not be added, and access will be limited to /home/test/files. If you want to allow access to a folder that does not exist yet, make sure to explicitly include the wildcard: /my-path/folder-do-not-exist/*.

Permission Model constraints#

There are constraints you need to know before using this system:

  • The model does not inherit to a child node process or a worker thread.
  • When using the Permission Model the following features will be restricted:
    • Native modules
    • Child process
    • Worker Threads
    • Inspector protocol
    • File system access
    • WASI
  • The Permission Model is initialized after the Node.js environment is set up. However, certain flags such as --env-file or --openssl-config are designed to read files before environment initialization. As a result, such flags are not subject to the rules of the Permission Model. The same applies for V8 flags that can be set via runtime through v8.setFlagsFromString.
  • OpenSSL engines cannot be requested at runtime when the Permission Model is enabled, affecting the built-in crypto, https, and tls modules.
  • Using existing file descriptors via the node:fs module bypasses the Permission Model.
Limitations and Known Issues#
  • Symbolic links will be followed even to locations outside of the set of paths that access has been granted to. Relative symbolic links may allow access to arbitrary files and directories. When starting applications with the permission model enabled, you must ensure that no paths to which access has been granted contain relative symbolic links.

Process#

Source Code: lib/process.js

The process object provides information about, and control over, the current Node.js process.

import process from 'node:process';const process = require('node:process');

Process events#

The process object is an instance of EventEmitter.

Event: 'beforeExit'#

The 'beforeExit' event is emitted when Node.js empties its event loop and has no additional work to schedule. Normally, the Node.js process will exit when there is no work scheduled, but a listener registered on the 'beforeExit' event can make asynchronous calls, and thereby cause the Node.js process to continue.

The listener callback function is invoked with the value of process.exitCode passed as the only argument.

The 'beforeExit' event is not emitted for conditions causing explicit termination, such as calling process.exit() or uncaught exceptions.

The 'beforeExit' should not be used as an alternative to the 'exit' event unless the intention is to schedule additional work.

import process from 'node:process';

process.on('beforeExit', (code) => {
  console.log('Process beforeExit event with code: ', code);
});

process.on('exit', (code) => {
  console.log('Process exit event with code: ', code);
});

console.log('This message is displayed first.');

// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0const process = require('node:process');

process.on('beforeExit', (code) => {
  console.log('Process beforeExit event with code: ', code);
});

process.on('exit', (code) => {
  console.log('Process exit event with code: ', code);
});

console.log('This message is displayed first.');

// Prints:
// This message is displayed first.
// Process beforeExit event with code: 0
// Process exit event with code: 0

Event: 'disconnect'#

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'disconnect' event will be emitted when the IPC channel is closed.

Event: 'exit'#

The 'exit' event is emitted when the Node.js process is about to exit as a result of either:

  • The process.exit() method being called explicitly;
  • The Node.js event loop no longer having any additional work to perform.

There is no way to prevent the exiting of the event loop at this point, and once all 'exit' listeners have finished running the Node.js process will terminate.

The listener callback function is invoked with the exit code specified either by the process.exitCode property, or the exitCode argument passed to the process.exit() method.

import process from 'node:process';

process.on('exit', (code) => {
  console.log(`About to exit with code: ${code}`);
});const process = require('node:process');

process.on('exit', (code) => {
  console.log(`About to exit with code: ${code}`);
});

Listener functions must only perform synchronous operations. The Node.js process will exit immediately after calling the 'exit' event listeners causing any additional work still queued in the event loop to be abandoned. In the following example, for instance, the timeout will never occur:

import process from 'node:process';

process.on('exit', (code) => {
  setTimeout(() => {
    console.log('This will not run');
  }, 0);
});const process = require('node:process');

process.on('exit', (code) => {
  setTimeout(() => {
    console.log('This will not run');
  }, 0);
});

Event: 'message'#

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the 'message' event is emitted whenever a message sent by a parent process using childprocess.send() is received by the child process.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

If the serialization option was set to advanced used when spawning the process, the message argument can contain data that JSON is not able to represent. See Advanced serialization for child_process for more details.

Event: 'multipleResolves'#

Stability: 0 - Deprecated

  • type <string> The resolution type. One of 'resolve' or 'reject'.
  • promise <Promise> The promise that resolved or rejected more than once.
  • value <any> The value with which the promise was either resolved or rejected after the original resolve.

The 'multipleResolves' event is emitted whenever a Promise has been either:

  • Resolved more than once.
  • Rejected more than once.
  • Rejected after resolve.
  • Resolved after reject.

This is useful for tracking potential errors in an application while using the Promise constructor, as multiple resolutions are silently swallowed. However, the occurrence of this event does not necessarily indicate an error. For example, Promise.race() can trigger a 'multipleResolves' event.

Because of the unreliability of the event in cases like the Promise.race() example above it has been deprecated.

import process from 'node:process';

process.on('multipleResolves', (type, promise, reason) => {
  console.error(type, promise, reason);
  setImmediate(() => process.exit(1));
});

async function main() {
  try {
    return await new Promise((resolve, reject) => {
      resolve('First call');
      resolve('Swallowed resolve');
      reject(new Error('Swallowed reject'));
    });
  } catch {
    throw new Error('Failed');
  }
}

main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
//     at Promise (*)
//     at new Promise (<anonymous>)
//     at main (*)
// First callconst process = require('node:process');

process.on('multipleResolves', (type, promise, reason) => {
  console.error(type, promise, reason);
  setImmediate(() => process.exit(1));
});

async function main() {
  try {
    return await new Promise((resolve, reject) => {
      resolve('First call');
      resolve('Swallowed resolve');
      reject(new Error('Swallowed reject'));
    });
  } catch {
    throw new Error('Failed');
  }
}

main().then(console.log);
// resolve: Promise { 'First call' } 'Swallowed resolve'
// reject: Promise { 'First call' } Error: Swallowed reject
//     at Promise (*)
//     at new Promise (<anonymous>)
//     at main (*)
// First call

Event: 'rejectionHandled'#

  • promise <Promise> The late handled promise.

The 'rejectionHandled' event is emitted whenever a Promise has been rejected and an error handler was attached to it (using promise.catch(), for example) later than one turn of the Node.js event loop.

The Promise object would have previously been emitted in an 'unhandledRejection' event, but during the course of processing gained a rejection handler.

There is no notion of a top level for a Promise chain at which rejections can always be handled. Being inherently asynchronous in nature, a Promise rejection can be handled at a future point in time, possibly much later than the event loop turn it takes for the 'unhandledRejection' event to be emitted.

Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.

In synchronous code, the 'uncaughtException' event is emitted when the list of unhandled exceptions grows.

In asynchronous code, the 'unhandledRejection' event is emitted when the list of unhandled rejections grows, and the 'rejectionHandled' event is emitted when the list of unhandled rejections shrinks.

import process from 'node:process';

const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
  unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
  unhandledRejections.delete(promise);
});const process = require('node:process');

const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, promise) => {
  unhandledRejections.set(promise, reason);
});
process.on('rejectionHandled', (promise) => {
  unhandledRejections.delete(promise);
});

In this example, the unhandledRejections Map will grow and shrink over time, reflecting rejections that start unhandled and then become handled. It is possible to record such errors in an error log, either periodically (which is likely best for long-running application) or upon process exit (which is likely most convenient for scripts).

Event: 'workerMessage'#

The 'workerMessage' event is emitted for any incoming message send by the other party by using postMessageToThread().

Event: 'uncaughtException'#

  • err <Error> The uncaught exception.
  • origin <string> Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be 'uncaughtException' or 'unhandledRejection'. The latter is used when an exception happens in a Promise based async context (or if a Promise is rejected) and --unhandled-rejections flag set to strict or throw (which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.

The 'uncaughtException' event is emitted when an uncaught JavaScript exception bubbles all the way back to the event loop. By default, Node.js handles such exceptions by printing the stack trace to stderr and exiting with code 1, overriding any previously set process.exitCode. Adding a handler for the 'uncaughtException' event overrides this default behavior. Alternatively, change the process.exitCode in the 'uncaughtException' handler which will result in the process exiting with the provided exit code. Otherwise, in the presence of such handler the process will exit with 0.

import process from 'node:process';
import fs from 'node:fs';

process.on('uncaughtException', (err, origin) => {
  fs.writeSync(
    process.stderr.fd,
    `Caught exception: ${err}\n` +
    `Exception origin: ${origin}\n`,
  );
});

setTimeout(() => {
  console.log('This will still run.');
}, 500);

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');const process = require('node:process');
const fs = require('node:fs');

process.on('uncaughtException', (err, origin) => {
  fs.writeSync(
    process.stderr.fd,
    `Caught exception: ${err}\n` +
    `Exception origin: ${origin}\n`,
  );
});

setTimeout(() => {
  console.log('This will still run.');
}, 500);

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');

It is possible to monitor 'uncaughtException' events without overriding the default behavior to exit the process by installing a 'uncaughtExceptionMonitor' listener.

Warning: Using 'uncaughtException' correctly#

'uncaughtException' is a crude mechanism for exception handling intended to be used only as a last resort. The event should not be used as an equivalent to On Error Resume Next. Unhandled exceptions inherently mean that an application is in an undefined state. Attempting to resume application code without properly recovering from the exception can cause additional unforeseen and unpredictable issues.

Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.

Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.

The correct use of 'uncaughtException' is to perform synchronous cleanup of allocated resources (e.g. file descriptors, handles, etc) before shutting down the process. It is not safe to resume normal operation after 'uncaughtException'.

To restart a crashed application in a more reliable way, whether 'uncaughtException' is emitted or not, an external monitor should be employed in a separate process to detect application failures and recover or restart as needed.

Event: 'uncaughtExceptionMonitor'#

  • err <Error> The uncaught exception.
  • origin <string> Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be 'uncaughtException' or 'unhandledRejection'. The latter is used when an exception happens in a Promise based async context (or if a Promise is rejected) and --unhandled-rejections flag set to strict or throw (which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.

The 'uncaughtExceptionMonitor' event is emitted before an 'uncaughtException' event is emitted or a hook installed via process.setUncaughtExceptionCaptureCallback() is called.

Installing an 'uncaughtExceptionMonitor' listener does not change the behavior once an 'uncaughtException' event is emitted. The process will still crash if no 'uncaughtException' listener is installed.

import process from 'node:process';

process.on('uncaughtExceptionMonitor', (err, origin) => {
  MyMonitoringTool.logSync(err, origin);
});

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.jsconst process = require('node:process');

process.on('uncaughtExceptionMonitor', (err, origin) => {
  MyMonitoringTool.logSync(err, origin);
});

// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
// Still crashes Node.js

Event: 'unhandledRejection'#

  • reason <Error> | <any> The object with which the promise was rejected (typically an Error object).
  • promise <Promise> The rejected promise.

The 'unhandledRejection' event is emitted whenever a Promise is rejected and no error handler is attached to the promise within a turn of the event loop. When programming with Promises, exceptions are encapsulated as "rejected promises". Rejections can be caught and handled using promise.catch() and are propagated through a Promise chain. The 'unhandledRejection' event is useful for detecting and keeping track of promises that were rejected whose rejections have not yet been handled.

import process from 'node:process';

process.on('unhandledRejection', (reason, promise) => {
  console.log('Unhandled Rejection at:', promise, 'reason:', reason);
  // Application specific logging, throwing an error, or other logic here
});

somePromise.then((res) => {
  return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`const process = require('node:process');

process.on('unhandledRejection', (reason, promise) => {
  console.log('Unhandled Rejection at:', promise, 'reason:', reason);
  // Application specific logging, throwing an error, or other logic here
});

somePromise.then((res) => {
  return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`)
}); // No `.catch()` or `.then()`

The following will also trigger the 'unhandledRejection' event to be emitted:

import process from 'node:process';

function SomeResource() {
  // Initially set the loaded status to a rejected promise
  this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}

const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turnconst process = require('node:process');

function SomeResource() {
  // Initially set the loaded status to a rejected promise
  this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}

const resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn

In this example case, it is possible to track the rejection as a developer error as would typically be the case for other 'unhandledRejection' events. To address such failures, a non-operational .catch(() => { }) handler may be attached to resource.loaded, which would prevent the 'unhandledRejection' event from being emitted.

Event: 'warning'#

  • warning <Error> Key properties of the warning are:
    • name <string> The name of the warning. Default: 'Warning'.
    • message <string> A system-provided description of the warning.
    • stack <string> A stack trace to the location in the code where the warning was issued.

The 'warning' event is emitted whenever Node.js emits a process warning.

A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.

import process from 'node:process';

process.on('warning', (warning) => {
  console.warn(warning.name);    // Print the warning name
  console.warn(warning.message); // Print the warning message
  console.warn(warning.stack);   // Print the stack trace
});const process = require('node:process');

process.on('warning', (warning) => {
  console.warn(warning.name);    // Print the warning name
  console.warn(warning.message); // Print the warning message
  console.warn(warning.stack);   // Print the stack trace
});

By default, Node.js will print process warnings to stderr. The --no-warnings command-line option can be used to suppress the default console output but the 'warning' event will still be emitted by the process object. Currently, it is not possible to suppress specific warning types other than deprecation warnings. To suppress deprecation warnings, check out the --no-deprecation flag.

The following example illustrates the warning that is printed to stderr when too many listeners have been added to an event:

$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit 

In contrast, the following example turns off the default warning output and adds a custom handler to the 'warning' event:

$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that! 

The --trace-warnings command-line option can be used to have the default console output for warnings include the full stack trace of the warning.

Launching Node.js using the --throw-deprecation command-line flag will cause custom deprecation warnings to be thrown as exceptions.

Using the --trace-deprecation command-line flag will cause the custom deprecation to be printed to stderr along with the stack trace.

Using the --no-deprecation command-line flag will suppress all reporting of the custom deprecation.

The *-deprecation command-line flags only affect warnings that use the name 'DeprecationWarning'.

Emitting custom warnings#

See the process.emitWarning() method for issuing custom or application-specific warnings.

Node.js warning names#

There are no strict guidelines for warning types (as identified by the name property) emitted by Node.js. New types of warnings can be added at any time. A few of the warning types that are most common include:

  • 'DeprecationWarning' - Indicates use of a deprecated Node.js API or feature. Such warnings must include a 'code' property identifying the deprecation code.
  • 'ExperimentalWarning' - Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.
  • 'MaxListenersExceededWarning' - Indicates that too many listeners for a given event have been registered on either an EventEmitter or EventTarget. This is often an indication of a memory leak.
  • 'TimeoutOverflowWarning' - Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either the setTimeout() or setInterval() functions.
  • 'TimeoutNegativeWarning' - Indicates that a negative number has provided to either the setTimeout() or setInterval() functions.
  • 'TimeoutNaNWarning' - Indicates that a value which is not a number has provided to either the setTimeout() or setInterval() functions.
  • 'UnsupportedWarning' - Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.

Event: 'worker'#

The 'worker' event is emitted after a new <Worker> thread has been created.

Signal events#

Signal events will be emitted when the Node.js process receives a signal. Please refer to signal(7) for a listing of standard POSIX signal names such as 'SIGINT', 'SIGHUP', etc.

Signals are not available on Worker threads.

The signal handler will receive the signal's name ('SIGINT', 'SIGTERM', etc.) as the first argument.

The name of each event will be the uppercase common name for the signal (e.g. 'SIGINT' for SIGINT signals).

import process from 'node:process';

// Begin reading from stdin so the process does not exit.
process.stdin.resume();

process.on('SIGINT', () => {
  console.log('Received SIGINT. Press Control-D to exit.');
});

// Using a single function to handle multiple signals
function handle(signal) {
  console.log(`Received ${signal}`);
}

process.on('SIGINT', handle);
process.on('SIGTERM', handle);const process = require('node:process');

// Begin reading from stdin so the process does not exit.
process.stdin.resume();

process.on('SIGINT', () => {
  console.log('Received SIGINT. Press Control-D to exit.');
});

// Using a single function to handle multiple signals
function handle(signal) {
  console.log(`Received ${signal}`);
}

process.on('SIGINT', handle);
process.on('SIGTERM', handle);
  • 'SIGUSR1' is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger.
  • 'SIGTERM' and 'SIGINT' have default handlers on non-Windows platforms that reset the terminal mode before exiting with code 128 + signal number. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).
  • 'SIGPIPE' is ignored by default. It can have a listener installed.
  • 'SIGHUP' is generated on Windows when the console window is closed, and on other platforms under various similar conditions. See signal(7). It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior of SIGHUP is to terminate Node.js, but once a listener has been installed its default behavior will be removed.
  • 'SIGTERM' is not supported on Windows, it can be listened on.
  • 'SIGINT' from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used.
  • 'SIGBREAK' is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.
  • 'SIGWINCH' is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.
  • 'SIGKILL' cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.
  • 'SIGSTOP' cannot have a listener installed.
  • 'SIGBUS', 'SIGFPE', 'SIGSEGV', and 'SIGILL', when not raised artificially using kill(2), inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.
  • 0 can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.

Windows does not support signals so has no equivalent to termination by signal, but Node.js offers some emulation with process.kill(), and subprocess.kill():

  • Sending SIGINT, SIGTERM, and SIGKILL will cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal.
  • Sending signal 0 can be used as a platform independent way to test for the existence of a process.

process.abort()#

The process.abort() method causes the Node.js process to exit immediately and generate a core file.

This feature is not available in Worker threads.

process.allowedNodeEnvironmentFlags#

The process.allowedNodeEnvironmentFlags property is a special, read-only Set of flags allowable within the NODE_OPTIONS environment variable.

process.allowedNodeEnvironmentFlags extends Set, but overrides Set.prototype.has to recognize several different possible flag representations. process.allowedNodeEnvironmentFlags.has() will return true in the following cases:

  • Flags may omit leading single (-) or double (--) dashes; e.g., inspect-brk for --inspect-brk, or r for -r.
  • Flags passed through to V8 (as listed in --v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g., --perf_basic_prof, --perf-basic-prof, --perf_basic-prof, etc.
  • Flags may contain one or more equals (=) characters; all characters after and including the first equals will be ignored; e.g., --stack-trace-limit=100.
  • Flags must be allowable within NODE_OPTIONS.

When iterating over process.allowedNodeEnvironmentFlags, flags will appear only once; each will begin with one or more dashes. Flags passed through to V8 will contain underscores instead of non-leading dashes:

import { allowedNodeEnvironmentFlags } from 'node:process';

allowedNodeEnvironmentFlags.forEach((flag) => {
  // -r
  // --inspect-brk
  // --abort_on_uncaught_exception
  // ...
});const { allowedNodeEnvironmentFlags } = require('node:process');

allowedNodeEnvironmentFlags.forEach((flag) => {
  // -r
  // --inspect-brk
  // --abort_on_uncaught_exception
  // ...
});

The methods add(), clear(), and delete() of process.allowedNodeEnvironmentFlags do nothing, and will fail silently.

If Node.js was compiled without NODE_OPTIONS support (shown in process.config), process.allowedNodeEnvironmentFlags will contain what would have been allowable.

process.arch#

The operating system CPU architecture for which the Node.js binary was compiled. Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips', 'mipsel', 'ppc', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.

import { arch } from 'node:process';

console.log(`This processor architecture is ${arch}`);const { arch } = require('node:process');

console.log(`This processor architecture is ${arch}`);

process.argv#

The process.argv property returns an array containing the command-line arguments passed when the Node.js process was launched. The first element will be process.execPath. See process.argv0 if access to the original value of argv[0] is needed. The second element will be the path to the JavaScript file being executed. The remaining elements will be any additional command-line arguments.

For example, assuming the following script for process-args.js:

import { argv } from 'node:process';

// print process.argv
argv.forEach((val, index) => {
  console.log(`${index}: ${val}`);
});const { argv } = require('node:process');

// print process.argv
argv.forEach((val, index) => {
  console.log(`${index}: ${val}`);
});

Launching the Node.js process as:

node process-args.js one two=three four 

Would generate the output:

0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four 

process.argv0#

The process.argv0 property stores a read-only copy of the original value of argv[0] passed when Node.js starts.

$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0' 

process.channel#

If the Node.js process was spawned with an IPC channel (see the Child Process documentation), the process.channel property is a reference to the IPC channel. If no IPC channel exists, this property is undefined.

process.channel.ref()#

This method makes the IPC channel keep the event loop of the process running if .unref() has been called before.

Typically, this is managed through the number of 'disconnect' and 'message' listeners on the process object. However, this method can be used to explicitly request a specific behavior.

process.channel.unref()#

This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.

Typically, this is managed through the number of 'disconnect' and 'message' listeners on the process object. However, this method can be used to explicitly request a specific behavior.

process.chdir(directory)#

The process.chdir() method changes the current working directory of the Node.js process or throws an exception if doing so fails (for instance, if the specified directory does not exist).

import { chdir, cwd } from 'node:process';

console.log(`Starting directory: ${cwd()}`);
try {
  chdir('/tmp');
  console.log(`New directory: ${cwd()}`);
} catch (err) {
  console.error(`chdir: ${err}`);
}const { chdir, cwd } = require('node:process');

console.log(`Starting directory: ${cwd()}`);
try {
  chdir('/tmp');
  console.log(`New directory: ${cwd()}`);
} catch (err) {
  console.error(`chdir: ${err}`);
}

This feature is not available in Worker threads.

process.config#

The process.config property returns a frozen Object containing the JavaScript representation of the configure options used to compile the current Node.js executable. This is the same as the config.gypi file that was produced when running the ./configure script.

An example of the possible output looks like:

{
  target_defaults:
   { cflags: [],
     default_configuration: 'Release',
     defines: [],
     include_dirs: [],
     libraries: [] },
  variables:
   {
     host_arch: 'x64',
     napi_build_version: 5,
     node_install_npm: 'true',
     node_prefix: '',
     node_shared_cares: 'false',
     node_shared_http_parser: 'false',
     node_shared_libuv: 'false',
     node_shared_zlib: 'false',
     node_use_openssl: 'true',
     node_shared_openssl: 'false',
     target_arch: 'x64',
     v8_use_snapshot: 1
   }
} 

process.connected#

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected property will return true so long as the IPC channel is connected and will return false after process.disconnect() is called.

Once process.connected is false, it is no longer possible to send messages over the IPC channel using process.send().

process.constrainedMemory()#

Stability: 1 - Experimental

Gets the amount of memory available to the process (in bytes) based on limits imposed by the OS. If there is no such constraint, or the constraint is unknown, 0 is returned.

See uv_get_constrained_memory for more information.

process.availableMemory()#

Stability: 1 - Experimental

Gets the amount of free memory that is still available to the process (in bytes).

See uv_get_available_memory for more information.

process.cpuUsage([previousValue])#

The process.cpuUsage() method returns the user and system CPU time usage of the current process, in an object with properties user and system, whose values are microsecond values (millionth of a second). These values measure time spent in user and system code respectively, and may end up being greater than actual elapsed time if multiple CPU cores are performing work for this process.

The result of a previous call to process.cpuUsage() can be passed as the argument to the function, to get a diff reading.

import { cpuUsage } from 'node:process';

const startUsage = cpuUsage();
// { user: 38579, system: 6986 }

// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);

console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }const { cpuUsage } = require('node:process');

const startUsage = cpuUsage();
// { user: 38579, system: 6986 }

// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);

console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }

process.cwd()#

The process.cwd() method returns the current working directory of the Node.js process.

import { cwd } from 'node:process';

console.log(`Current directory: ${cwd()}`);const { cwd } = require('node:process');

console.log(`Current directory: ${cwd()}`);

process.debugPort#

The port used by the Node.js debugger when enabled.

import process from 'node:process';

process.debugPort = 5858;const process = require('node:process');

process.debugPort = 5858;

process.disconnect()#

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect() method will close the IPC channel to the parent process, allowing the child process to exit gracefully once there are no other connections keeping it alive.

The effect of calling process.disconnect() is the same as calling ChildProcess.disconnect() from the parent process.

If the Node.js process was not spawned with an IPC channel, process.disconnect() will be undefined.

process.dlopen(module, filename[, flags])#

The process.dlopen() method allows dynamically loading shared objects. It is primarily used by require() to load C++ Addons, and should not be used directly, except in special cases. In other words, require() should be preferred over process.dlopen() unless there are specific reasons such as custom dlopen flags or loading from ES modules.

The flags argument is an integer that allows to specify dlopen behavior. See the os.constants.dlopen documentation for details.

An important requirement when calling process.dlopen() is that the module instance must be passed. Functions exported by the C++ Addon are then accessible via module.exports.

The example below shows how to load a C++ Addon, named local.node, that exports a foo function. All the symbols are loaded before the call returns, by passing the RTLD_NOW constant. In this example the constant is assumed to be available.

import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';

const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
       constants.dlopen.RTLD_NOW);
module.exports.foo();const { dlopen } = require('node:process');
const { constants } = require('node:os');
const { join } = require('node:path');

const module = { exports: {} };
dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW);
module.exports.foo();

process.emitWarning(warning[, options])#

  • warning <string> | <Error> The warning to emit.
  • options <Object>
    • type <string> When warning is a String, type is the name to use for the type of warning being emitted. Default: 'Warning'.
    • code <string> A unique identifier for the warning instance being emitted.
    • ctor <Function> When warning is a String, ctor is an optional function used to limit the generated stack trace. Default: process.emitWarning.
    • detail <string> Additional text to include with the error.

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
  code: 'MY_WARNING',
  detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional informationconst { emitWarning } = require('node:process');

// Emit a warning with a code and additional detail.
emitWarning('Something happened!', {
  code: 'MY_WARNING',
  detail: 'This is some additional information',
});
// Emits:
// (node:56338) [MY_WARNING] Warning: Something happened!
// This is some additional information

In this example, an Error object is generated internally by process.emitWarning() and passed through to the 'warning' handler.

import process from 'node:process';

process.on('warning', (warning) => {
  console.warn(warning.name);    // 'Warning'
  console.warn(warning.message); // 'Something happened!'
  console.warn(warning.code);    // 'MY_WARNING'
  console.warn(warning.stack);   // Stack trace
  console.warn(warning.detail);  // 'This is some additional information'
});const process = require('node:process');

process.on('warning', (warning) => {
  console.warn(warning.name);    // 'Warning'
  console.warn(warning.message); // 'Something happened!'
  console.warn(warning.code);    // 'MY_WARNING'
  console.warn(warning.stack);   // Stack trace
  console.warn(warning.detail);  // 'This is some additional information'
});

If warning is passed as an Error object, the options argument is ignored.

process.emitWarning(warning[, type[, code]][, ctor])#

  • warning <string> | <Error> The warning to emit.
  • type <string> When warning is a String, type is the name to use for the type of warning being emitted. Default: 'Warning'.
  • code <string> A unique identifier for the warning instance being emitted.
  • ctor <Function> When warning is a String, ctor is an optional function used to limit the generated stack trace. Default: process.emitWarning.

The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

import { emitWarning } from 'node:process';

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!const { emitWarning } = require('node:process');

// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!const { emitWarning } = require('node:process');

// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';

emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!const { emitWarning } = require('node:process');

process.emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

In each of the previous examples, an Error object is generated internally by process.emitWarning() and passed through to the 'warning' handler.

import process from 'node:process';

process.on('warning', (warning) => {
  console.warn(warning.name);
  console.warn(warning.message);
  console.warn(warning.code);
  console.warn(warning.stack);
});const process = require('node:process');

process.on('warning', (warning) => {
  console.warn(warning.name);
  console.warn(warning.message);
  console.warn(warning.code);
  console.warn(warning.stack);
});

If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

import { emitWarning } from 'node:process';

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!const { emitWarning } = require('node:process');

// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';

emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!

A TypeError is thrown if warning is anything other than a string or Error object.

While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

The following additional handling is implemented if the warning type is 'DeprecationWarning':

  • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
  • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
  • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.

Avoiding duplicate warnings#

As a best practice, warnings should be emitted only once per process. To do so, place the emitWarning() behind a boolean.

import { emitWarning } from 'node:process';

function emitMyWarning() {
  if (!emitMyWarning.warned) {
    emitMyWarning.warned = true;
    emitWarning('Only warn once!');
  }
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothingconst { emitWarning } = require('node:process');

function emitMyWarning() {
  if (!emitMyWarning.warned) {
    emitMyWarning.warned = true;
    emitWarning('Only warn once!');
  }
}
emitMyWarning();
// Emits: (node: 56339) Warning: Only warn once!
emitMyWarning();
// Emits nothing

process.env#

The process.env property returns an object containing the user environment. See environ(7).

An example of this object looks like:

{
  TERM: 'xterm-256color',
  SHELL: '/usr/local/bin/bash',
  USER: 'maciej',
  PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
  PWD: '/Users/maciej',
  EDITOR: 'vim',
  SHLVL: '1',
  HOME: '/Users/maciej',
  LOGNAME: 'maciej',
  _: '/usr/local/bin/node'
} 

It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work:

node -e 'process.env.foo = "bar"' && echo $foo 

While the following will:

import { env } from 'node:process';

env.foo = 'bar';
console.log(env.foo);const { env } = require('node:process');

env.foo = 'bar';
console.log(env.foo);

Assigning a property on process.env will implicitly convert the value to a string. This behavior is deprecated. Future versions of Node.js may throw an error when the value is not a string, number, or boolean.

import { env } from 'node:process';

env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'const { env } = require('node:process');

env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'

Use delete to delete a property from process.env.

import { env } from 'node:process';

env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefinedconst { env } = require('node:process');

env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined

On Windows operating systems, environment variables are case-insensitive.

import { env } from 'node:process';

env.TEST = 1;
console.log(env.test);
// => 1const { env } = require('node:process');

env.TEST = 1;
console.log(env.test);
// => 1

Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread's process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons. On Windows, a copy of process.env on a Worker instance operates in a case-sensitive manner unlike the main thread.

process.execArgv#

The process.execArgv property returns the set of Node.js-specific command-line options passed when the Node.js process was launched. These options do not appear in the array returned by the process.argv property, and do not include the Node.js executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent.

node --icu-data-dir=./foo --require ./bar.js script.js --version 

Results in process.execArgv:

["--icu-data-dir=./foo", "--require", "./bar.js"] 

And process.argv:

['/usr/local/bin/node', 'script.js', '--version'] 

Refer to Worker constructor for the detailed behavior of worker threads with this property.

process.execPath#

The process.execPath property returns the absolute pathname of the executable that started the Node.js process. Symbolic links, if any, are resolved.

'/usr/local/bin/node' 

process.exit([code])#

The process.exit() method instructs Node.js to terminate the process synchronously with an exit status of code. If code is omitted, exit uses either the 'success' code 0 or the value of process.exitCode if it has been set. Node.js will not terminate until all the 'exit' event listeners are called.

To exit with a 'failure' code:

import { exit } from 'node:process';

exit(1);const { exit } = require('node:process');

exit(1);

The shell that executed Node.js should see the exit code as 1.

Calling process.exit() will force the process to exit as quickly as possible even if there are still asynchronous operations pending that have not yet completed fully, including I/O operations to process.stdout and process.stderr.

In most situations, it is not actually necessary to call process.exit() explicitly. The Node.js process will exit on its own if there is no additional work pending in the event loop. The process.exitCode property can be set to tell the process which exit code to use when the process exits gracefully.

For instance, the following example illustrates a misuse of the process.exit() method that could lead to data printed to stdout being truncated and lost:

import { exit } from 'node:process';

// This is an example of what *not* to do:
if (someConditionNotMet()) {
  printUsageToStdout();
  exit(1);
}const { exit } = require('node:process');

// This is an example of what *not* to do:
if (someConditionNotMet()) {
  printUsageToStdout();
  exit(1);
}

The reason this is problematic is because writes to process.stdout in Node.js are sometimes asynchronous and may occur over multiple ticks of the Node.js event loop. Calling process.exit(), however, forces the process to exit before those additional writes to stdout can be performed.

Rather than calling process.exit() directly, the code should set the process.exitCode and allow the process to exit naturally by avoiding scheduling any additional work for the event loop:

import process from 'node:process';

// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
  printUsageToStdout();
  process.exitCode = 1;
}const process = require('node:process');

// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
  printUsageToStdout();
  process.exitCode = 1;
}

If it is necessary to terminate the Node.js process due to an error condition, throwing an uncaught error and allowing the process to terminate accordingly is safer than calling process.exit().

In Worker threads, this function stops the current thread rather than the current process.

process.exitCode#

A number which will be the process exit code, when the process either exits gracefully, or is exited via process.exit() without specifying a code.

Specifying a code to process.exit(code) will override any previous setting of process.exitCode.

process.features.cached_builtins#

A boolean value that is true if the current Node.js build is caching builtin modules.

process.features.debug#

A boolean value that is true if the current Node.js build is a debug build.

process.features.inspector#

A boolean value that is true if the current Node.js build includes the inspector.

process.features.ipv6#

A boolean value that is true if the current Node.js build includes support for IPv6.

process.features.require_module#

A boolean value that is true if the current Node.js build supports loading ECMAScript modules using require().

process.features.tls#

A boolean value that is true if the current Node.js build includes support for TLS.

process.features.tls_alpn#

A boolean value that is true if the current Node.js build includes support for ALPN in TLS.

process.features.tls_ocsp#

A boolean value that is true if the current Node.js build includes support for OCSP in TLS.

process.features.tls_sni#

A boolean value that is true if the current Node.js build includes support for SNI in TLS.

process.features.typescript#

Stability: 1.0 - Early development

A value that is "strip" if Node.js is run with --experimental-strip-types, "transform" if Node.js is run with --experimental-transform-types, and false otherwise.

process.features.uv#

A boolean value that is true if the current Node.js build includes support for libuv. Since it's currently not possible to build Node.js without libuv, this value is always true.

process.finalization.register(ref, callback)#

Stability: 1.1 - Active Development

  • ref <Object> | <Function> The reference to the resource that is being tracked.
  • callback <Function> The callback function to be called when the resource is finalized.
    • ref <Object> | <Function> The reference to the resource that is being tracked.
    • event <string> The event that triggered the finalization. Defaults to 'exit'.

This function registers a callback to be called when the process emits the exit event if the ref object was not garbage collected. If the object ref was garbage collected before the exit event is emitted, the callback will be removed from the finalization registry, and it will not be called on process exit.

Inside the callback you can release the resources allocated by the ref object. Be aware that all limitations applied to the beforeExit event are also applied to the callback function, this means that there is a possibility that the callback will not be called under special circumstances.

The idea of ​​this function is to help you free up resources when the starts process exiting, but also let the object be garbage collected if it is no longer being used.

Eg: you can register an object that contains a buffer, you want to make sure that buffer is released when the process exit, but if the object is garbage collected before the process exit, we no longer need to release the buffer, so in this case we just remove the callback from the finalization registry.

const { finalization } = require('node:process');

// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
  // You can do whatever you want with the object
  obj.dispose();
}

function setup() {
  // This object can be safely garbage collected,
  // and the resulting shutdown function will not be called.
  // There are no leaks.
  const myDisposableObject = {
    dispose() {
      // Free your resources synchronously
    },
  };

  finalization.register(myDisposableObject, onFinalize);
}

setup();import { finalization } from 'node:process';

// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
  // You can do whatever you want with the object
  obj.dispose();
}

function setup() {
  // This object can be safely garbage collected,
  // and the resulting shutdown function will not be called.
  // There are no leaks.
  const myDisposableObject = {
    dispose() {
      // Free your resources synchronously
    },
  };

  finalization.register(myDisposableObject, onFinalize);
}

setup();

The code above relies on the following assumptions:

  • arrow functions are avoided
  • regular functions are recommended to be within the global context (root)

Regular functions could reference the context where the obj lives, making the obj not garbage collectible.

Arrow functions will hold the previous context. Consider, for example:

class Test {
  constructor() {
    finalization.register(this, (ref) => ref.dispose());

    // even something like this is highly discouraged
    // finalization.register(this, () => this.dispose());
   }
   dispose() {}
} 

It is very unlikely (not impossible) that this object will be garbage collected, but if it is not, dispose will be called when process.exit is called.

Be careful and avoid relying on this feature for the disposal of critical resources, as it is not guaranteed that the callback will be called under all circumstances.

process.finalization.registerBeforeExit(ref, callback)#

Stability: 1.1 - Active Development

  • ref <Object> | <Function> The reference to the resource that is being tracked.
  • callback <Function> The callback function to be called when the resource is finalized.
    • ref <Object> | <Function> The reference to the resource that is being tracked.
    • event <string> The event that triggered the finalization. Defaults to 'beforeExit'.

This function behaves exactly like the register, except that the callback will be called when the process emits the beforeExit event if ref object was not garbage collected.

Be aware that all limitations applied to the beforeExit event are also applied to the callback function, this means that there is a possibility that the callback will not be called under special circumstances.

process.finalization.unregister(ref)#

Stability: 1.1 - Active Development

This function remove the register of the object from the finalization registry, so the callback will not be called anymore.

const { finalization } = require('node:process');

// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
  // You can do whatever you want with the object
  obj.dispose();
}

function setup() {
  // This object can be safely garbage collected,
  // and the resulting shutdown function will not be called.
  // There are no leaks.
  const myDisposableObject = {
    dispose() {
      // Free your resources synchronously
    },
  };

  finalization.register(myDisposableObject, onFinalize);

  // Do something

  myDisposableObject.dispose();
  finalization.unregister(myDisposableObject);
}

setup();import { finalization } from 'node:process';

// Please make sure that the function passed to finalization.register()
// does not create a closure around unnecessary objects.
function onFinalize(obj, event) {
  // You can do whatever you want with the object
  obj.dispose();
}

function setup() {
  // This object can be safely garbage collected,
  // and the resulting shutdown function will not be called.
  // There are no leaks.
  const myDisposableObject = {
    dispose() {
      // Free your resources synchronously
    },
  };

  // Please make sure that the function passed to finalization.register()
  // does not create a closure around unnecessary objects.
  function onFinalize(obj, event) {
    // You can do whatever you want with the object
    obj.dispose();
  }

  finalization.register(myDisposableObject, onFinalize);

  // Do something

  myDisposableObject.dispose();
  finalization.unregister(myDisposableObject);
}

setup();

process.getActiveResourcesInfo()#

Stability: 1 - Experimental

The process.getActiveResourcesInfo() method returns an array of strings containing the types of the active resources that are currently keeping the event loop alive.

import { getActiveResourcesInfo } from 'node:process';
import { setTimeout } from 'node:timers';

console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
//   Before: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
//   After: [ 'CloseReq', 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]const { getActiveResourcesInfo } = require('node:process');
const { setTimeout } = require('node:timers');

console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
//   Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
//   After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]

process.getBuiltinModule(id)#

process.getBuiltinModule(id) provides a way to load built-in modules in a globally available function. ES Modules that need to support other environments can use it to conditionally load a Node.js built-in when it is run in Node.js, without having to deal with the resolution error that can be thrown by import in a non-Node.js environment or having to use dynamic import() which either turns the module into an asynchronous module, or turns a synchronous API into an asynchronous one.

if (globalThis.process?.getBuiltinModule) {
  // Run in Node.js, use the Node.js fs module.
  const fs = globalThis.process.getBuiltinModule('fs');
  // If `require()` is needed to load user-modules, use createRequire()
  const module = globalThis.process.getBuiltinModule('module');
  const require = module.createRequire(import.meta.url);
  const foo = require('foo');
} 

If id specifies a built-in module available in the current Node.js process, process.getBuiltinModule(id) method returns the corresponding built-in module. If id does not correspond to any built-in module, undefined is returned.

process.getBuiltinModule(id) accepts built-in module IDs that are recognized by module.isBuiltin(id). Some built-in modules must be loaded with the node: prefix, see built-in modules with mandatory node: prefix. The references returned by process.getBuiltinModule(id) always point to the built-in module corresponding to id even if users modify require.cache so that require(id) returns something else.

process.getegid()#

The process.getegid() method returns the numerical effective group identity of the Node.js process. (See getegid(2).)

import process from 'node:process';

if (process.getegid) {
  console.log(`Current gid: ${process.getegid()}`);
}const process = require('node:process');

if (process.getegid) {
  console.log(`Current gid: ${process.getegid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

process.geteuid()#

The process.geteuid() method returns the numerical effective user identity of the process. (See geteuid(2).)

import process from 'node:process';

if (process.geteuid) {
  console.log(`Current uid: ${process.geteuid()}`);
}const process = require('node:process');

if (process.geteuid) {
  console.log(`Current uid: ${process.geteuid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

process.getgid()#

The process.getgid() method returns the numerical group identity of the process. (See getgid(2).)

import process from 'node:process';

if (process.getgid) {
  console.log(`Current gid: ${process.getgid()}`);
}const process = require('node:process');

if (process.getgid) {
  console.log(`Current gid: ${process.getgid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

process.getgroups()#

The process.getgroups() method returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.

import process from 'node:process';

if (process.getgroups) {
  console.log(process.getgroups()); // [ 16, 21, 297 ]
}const process = require('node:process');

if (process.getgroups) {
  console.log(process.getgroups()); // [ 16, 21, 297 ]
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

process.getuid()#

The process.getuid() method returns the numeric user identity of the process. (See getuid(2).)

import process from 'node:process';

if (process.getuid) {
  console.log(`Current uid: ${process.getuid()}`);
}const process = require('node:process');

if (process.getuid) {
  console.log(`Current uid: ${process.getuid()}`);
}

This function is only available on POSIX platforms (i.e. not Windows or Android).

process.hasUncaughtExceptionCaptureCallback()#

Indicates whether a callback has been set using process.setUncaughtExceptionCaptureCallback().

process.hrtime([time])#

Stability: 3 - Legacy. Use process.hrtime.bigint() instead.

This is the legacy version of process.hrtime.bigint() before bigint was introduced in JavaScript.

The process.hrtime() method returns the current high-resolution real time in a [seconds, nanoseconds] tuple Array, where nanoseconds is the remaining part of the real time that can't be represented in second precision.

time is an optional parameter that must be the result of a previous process.hrtime() call to diff with the current time. If the parameter passed in is not a tuple Array, a TypeError will be thrown. Passing in a user-defined array instead of the result of a previous call to process.hrtime() will lead to undefined behavior.

These times are relative to an arbitrary time in the past, and not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals:

import { hrtime } from 'node:process';

const NS_PER_SEC = 1e9;
const time = hrtime();
// [ 1800216, 25 ]

setTimeout(() => {
  const diff = hrtime(time);
  // [ 1, 552 ]

  console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`);
  // Benchmark took 1000000552 nanoseconds
}, 1000);const { hrtime } = require('node:process');

const NS_PER_SEC = 1e9;
const time = hrtime();
// [ 1800216, 25 ]

setTimeout(() => {
  const diff = hrtime(time);
  // [ 1, 552 ]

  console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`);
  // Benchmark took 1000000552 nanoseconds
}, 1000);

process.hrtime.bigint()#

The bigint version of the process.hrtime() method returning the current high-resolution real time in nanoseconds as a bigint.

Unlike process.hrtime(), it does not support an additional time argument since the difference can just be computed directly by subtraction of the two bigints.

import { hrtime } from 'node:process';

const start = hrtime.bigint();
// 191051479007711n

setTimeout(() => {
  const end = hrtime.bigint();
  // 191052633396993n

  console.log(`Benchmark took ${end - start} nanoseconds`);
  // Benchmark took 1154389282 nanoseconds
}, 1000);const { hrtime } = require('node:process');

const start = hrtime.bigint();
// 191051479007711n

setTimeout(() => {
  const end = hrtime.bigint();
  // 191052633396993n

  console.log(`Benchmark took ${end - start} nanoseconds`);
  // Benchmark took 1154389282 nanoseconds
}, 1000);

process.initgroups(user, extraGroup)#

The process.initgroups() method reads the /etc/group file and initializes the group access list, using all groups of which the user is a member. This is a privileged operation that requires that the Node.js process either have root access or the CAP_SETGID capability.

Use care when dropping privileges:

import { getgroups, initgroups, setgid } from 'node:process';

console.log(getgroups());         // [ 0 ]
initgroups('nodeuser', 1000);     // switch user
console.log(getgroups());         // [ 27, 30, 46, 1000, 0 ]
setgid(1000);                     // drop root gid
console.log(getgroups());         // [ 27, 30, 46, 1000 ]const { getgroups, initgroups, setgid } = require('node:process');

console.log(getgroups());         // [ 0 ]
initgroups('nodeuser', 1000);     // switch user
console.log(getgroups());         // [ 27, 30, 46, 1000, 0 ]
setgid(1000);                     // drop root gid
console.log(getgroups());         // [ 27, 30, 46, 1000 ]

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.kill(pid[, signal])#

  • pid <number> A process ID
  • signal <string> | <number> The signal to send, either as a string or number. Default: 'SIGTERM'.

The process.kill() method sends the signal to the process identified by pid.

Signal names are strings such as 'SIGINT' or 'SIGHUP'. See Signal Events and kill(2) for more information.

This method will throw an error if the target pid does not exist. As a special case, a signal of 0 can be used to test for the existence of a process. Windows platforms will throw an error if the pid is used to kill a process group.

Even though the name of this function is process.kill(), it is really just a signal sender, like the kill system call. The signal sent may do something other than kill the target process.

import process, { kill } from 'node:process';

process.on('SIGHUP', () => {
  console.log('Got SIGHUP signal.');
});

setTimeout(() => {
  console.log('Exiting.');
  process.exit(0);
}, 100);

kill(process.pid, 'SIGHUP');const process = require('node:process');

process.on('SIGHUP', () => {
  console.log('Got SIGHUP signal.');
});

setTimeout(() => {
  console.log('Exiting.');
  process.exit(0);
}, 100);

process.kill(process.pid, 'SIGHUP');

When SIGUSR1 is received by a Node.js process, Node.js will start the debugger. See Signal Events.

process.loadEnvFile(path)#

Stability: 1.1 - Active development

Loads the .env file into process.env. Usage of NODE_OPTIONS in the .env file will not have any effect on Node.js.

const { loadEnvFile } = require('node:process');
loadEnvFile();import { loadEnvFile } from 'node:process';
loadEnvFile();

process.mainModule#

Stability: 0 - Deprecated: Use require.main instead.

The process.mainModule property provides an alternative way of retrieving require.main. The difference is that if the main module changes at runtime, require.main may still refer to the original main module in modules that were required before the change occurred. Generally, it's safe to assume that the two refer to the same module.

As with require.main, process.mainModule will be undefined if there is no entry script.

process.memoryUsage()#

Returns an object describing the memory usage of the Node.js process measured in bytes.

import { memoryUsage } from 'node:process';

console.log(memoryUsage());
// Prints:
// {
//  rss: 4935680,
//  heapTotal: 1826816,
//  heapUsed: 650472,
//  external: 49879,
//  arrayBuffers: 9386
// }const { memoryUsage } = require('node:process');

console.log(memoryUsage());
// Prints:
// {
//  rss: 4935680,
//  heapTotal: 1826816,
//  heapUsed: 650472,
//  external: 49879,
//  arrayBuffers: 9386
// }
  • heapTotal and heapUsed refer to V8's memory usage.
  • external refers to the memory usage of C++ objects bound to JavaScript objects managed by V8.
  • rss, Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.
  • arrayBuffers refers to memory allocated for ArrayBuffers and SharedArrayBuffers, including all Node.js Buffers. This is also included in the external value. When Node.js is used as an embedded library, this value may be 0 because allocations for ArrayBuffers may not be tracked in that case.

When using Worker threads, rss will be a value that is valid for the entire process, while the other fields will only refer to the current thread.

The process.memoryUsage() method iterates over each page to gather information about memory usage which might be slow depending on the program memory allocations.

process.memoryUsage.rss()#

The process.memoryUsage.rss() method returns an integer representing the Resident Set Size (RSS) in bytes.

The Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.

This is the same value as the rss property provided by process.memoryUsage() but process.memoryUsage.rss() is faster.

import { memoryUsage } from 'node:process';

console.log(memoryUsage.rss());
// 35655680const { memoryUsage } = require('node:process');

console.log(memoryUsage.rss());
// 35655680

process.nextTick(callback[, ...args])#

Stability: 3 - Legacy: Use queueMicrotask() instead.

  • callback <Function>
  • ...args <any> Additional arguments to pass when invoking the callback

process.nextTick() adds callback to the "next tick queue". This queue is fully drained after the current operation on the JavaScript stack runs to completion and before the event loop is allowed to continue. It's possible to create an infinite loop if one were to recursively call process.nextTick(). See the Event Loop guide for more background.

import { nextTick } from 'node:process';

console.log('start');
nextTick(() => {
  console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callbackconst { nextTick } = require('node:process');

console.log('start');
nextTick(() => {
  console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback

This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:

import { nextTick } from 'node:process';

function MyThing(options) {
  this.setupOptions(options);

  nextTick(() => {
    this.startDoingStuff();
  });
}

const thing = new MyThing();
thing.getReadyForStuff();

// thing.startDoingStuff() gets called now, not before.const { nextTick } = require('node:process');

function MyThing(options) {
  this.setupOptions(options);

  nextTick(() => {
    this.startDoingStuff();
  });
}

const thing = new MyThing();
thing.getReadyForStuff();

// thing.startDoingStuff() gets called now, not before.

It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:

// WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
  if (arg) {
    cb();
    return;
  }

  fs.stat('file', cb);
} 

This API is hazardous because in the following case:

const maybeTrue = Math.random() > 0.5;

maybeSync(maybeTrue, () => {
  foo();
});

bar(); 

It is not clear whether foo() or bar() will be called first.

The following approach is much better:

import { nextTick } from 'node:process';

function definitelyAsync(arg, cb) {
  if (arg) {
    nextTick(cb);
    return;
  }

  fs.stat('file', cb);
}const { nextTick } = require('node:process');

function definitelyAsync(arg, cb) {
  if (arg) {
    nextTick(cb);
    return;
  }

  fs.stat('file', cb);
}

When to use queueMicrotask() vs. process.nextTick()#

The queueMicrotask() API is an alternative to process.nextTick() that also defers execution of a function using the same microtask queue used to execute the then, catch, and finally handlers of resolved promises. Within Node.js, every time the "next tick queue" is drained, the microtask queue is drained immediately after.

import { nextTick } from 'node:process';

Promise.resolve().then(() => console.log(2));
queueMicrotask(() => console.log(3));
nextTick(() => console.log(1));
// Output:
// 1
// 2
// 3const { nextTick } = require('node:process');

Promise.resolve().then(() => console.log(2));
queueMicrotask(() => console.log(3));
nextTick(() => console.log(1));
// Output:
// 1
// 2
// 3

For most userland use cases, the queueMicrotask() API provides a portable and reliable mechanism for deferring execution that works across multiple JavaScript platform environments and should be favored over process.nextTick(). In simple scenarios, queueMicrotask() can be a drop-in replacement for process.nextTick().

console.log('start');
queueMicrotask(() => {
  console.log('microtask callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// microtask callback 

One note-worthy difference between the two APIs is that process.nextTick() allows specifying additional values that will be passed as arguments to the deferred function when it is called. Achieving the same result with queueMicrotask() requires using either a closure or a bound function:

function deferred(a, b) {
  console.log('microtask', a + b);
}

console.log('start');
queueMicrotask(deferred.bind(undefined, 1, 2));
console.log('scheduled');
// Output:
// start
// scheduled
// microtask 3 

There are minor differences in the way errors raised from within the next tick queue and microtask queue are handled. Errors thrown within a queued microtask callback should be handled within the queued callback when possible. If they are not, the process.on('uncaughtException') event handler can be used to capture and handle the errors.

When in doubt, unless the specific capabilities of process.nextTick() are needed, use queueMicrotask().

process.noDeprecation#

The process.noDeprecation property indicates whether the --no-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

process.permission#

This API is available through the --experimental-permission flag.

process.permission is an object whose methods are used to manage permissions for the current process. Additional documentation is available in the Permission Model.

process.permission.has(scope[, reference])#

Verifies that the process is able to access the given scope and reference. If no reference is provided, a global scope is assumed, for instance, process.permission.has('fs.read') will check if the process has ALL file system read permissions.

The reference has a meaning based on the provided scope. For example, the reference when the scope is File System means files and folders.

The available scopes are:

  • fs - All File System
  • fs.read - File System read operations
  • fs.write - File System write operations
  • child - Child process spawning operations
  • worker - Worker thread spawning operation
// Check if the process has permission to read the README file
process.permission.has('fs.read', './README.md');
// Check if the process has read permission operations
process.permission.has('fs.read'); 

process.pid#

The process.pid property returns the PID of the process.

import { pid } from 'node:process';

console.log(`This process is pid ${pid}`);const { pid } = require('node:process');

console.log(`This process is pid ${pid}`);

process.platform#

The process.platform property returns a string identifying the operating system platform for which the Node.js binary was compiled.

Currently possible values are:

  • 'aix'
  • 'darwin'
  • 'freebsd'
  • 'linux'
  • 'openbsd'
  • 'sunos'
  • 'win32'
import { platform } from 'node:process';

console.log(`This platform is ${platform}`);const { platform } = require('node:process');

console.log(`This platform is ${platform}`);

The value 'android' may also be returned if the Node.js is built on the Android operating system. However, Android support in Node.js is experimental.

process.ppid#

The process.ppid property returns the PID of the parent of the current process.

import { ppid } from 'node:process';

console.log(`The parent process is pid ${ppid}`);const { ppid } = require('node:process');

console.log(`The parent process is pid ${ppid}`);

process.release#

The process.release property returns an Object containing metadata related to the current release, including URLs for the source tarball and headers-only tarball.

process.release contains the following properties:

  • name <string> A value that will always be 'node'.
  • sourceUrl <string> an absolute URL pointing to a .tar.gz file containing the source code of the current release.
  • headersUrl<string> an absolute URL pointing to a .tar.gz file containing only the source header files for the current release. This file is significantly smaller than the full source file and can be used for compiling Node.js native add-ons.
  • libUrl <string> | <undefined> an absolute URL pointing to a node.lib file matching the architecture and version of the current release. This file is used for compiling Node.js native add-ons. This property is only present on Windows builds of Node.js and will be missing on all other platforms.
  • lts <string> | <undefined> a string label identifying the LTS label for this release. This property only exists for LTS releases and is undefined for all other release types, including Current releases. Valid values include the LTS Release code names (including those that are no longer supported).
    • 'Fermium' for the 14.x LTS line beginning with 14.15.0.
    • 'Gallium' for the 16.x LTS line beginning with 16.13.0.
    • 'Hydrogen' for the 18.x LTS line beginning with 18.12.0. For other LTS Release code names, see Node.js Changelog Archive
{
  name: 'node',
  lts: 'Hydrogen',
  sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
  headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
  libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
} 

In custom builds from non-release versions of the source tree, only the name property may be present. The additional properties should not be relied upon to exist.

process.report#

process.report is an object whose methods are used to generate diagnostic reports for the current process. Additional documentation is available in the report documentation.

process.report.compact#

Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.

import { report } from 'node:process';

console.log(`Reports are compact? ${report.compact}`);const { report } = require('node:process');

console.log(`Reports are compact? ${report.compact}`);

process.report.directory#

Directory where the report is written. The default value is the empty string, indicating that reports are written to the current working directory of the Node.js process.

import { report } from 'node:process';

console.log(`Report directory is ${report.directory}`);const { report } = require('node:process');

console.log(`Report directory is ${report.directory}`);

process.report.filename#

Filename where the report is written. If set to the empty string, the output filename will be comprised of a timestamp, PID, and sequence number. The default value is the empty string.

If the value of process.report.filename is set to 'stdout' or 'stderr', the report is written to the stdout or stderr of the process respectively.

import { report } from 'node:process';

console.log(`Report filename is ${report.filename}`);const { report } = require('node:process');

console.log(`Report filename is ${report.filename}`);

process.report.getReport([err])#

  • err <Error> A custom error used for reporting the JavaScript stack.
  • Returns: <Object>

Returns a JavaScript Object representation of a diagnostic report for the running process. The report's JavaScript stack trace is taken from err, if present.

import { report } from 'node:process';
import util from 'node:util';

const data = report.getReport();
console.log(data.header.nodejsVersion);

// Similar to process.report.writeReport()
import fs from 'node:fs';
fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');const { report } = require('node:process');
const util = require('node:util');

const data = report.getReport();
console.log(data.header.nodejsVersion);

// Similar to process.report.writeReport()
const fs = require('node:fs');
fs.writeFileSync('my-report.log', util.inspect(data), 'utf8');

Additional documentation is available in the report documentation.

process.report.reportOnFatalError#

If true, a diagnostic report is generated on fatal errors, such as out of memory errors or failed C++ assertions.

import { report } from 'node:process';

console.log(`Report on fatal error: ${report.reportOnFatalError}`);const { report } = require('node:process');

console.log(`Report on fatal error: ${report.reportOnFatalError}`);

process.report.reportOnSignal#

If true, a diagnostic report is generated when the process receives the signal specified by process.report.signal.

import { report } from 'node:process';

console.log(`Report on signal: ${report.reportOnSignal}`);const { report } = require('node:process');

console.log(`Report on signal: ${report.reportOnSignal}`);

process.report.reportOnUncaughtException#

If true, a diagnostic report is generated on uncaught exception.

import { report } from 'node:process';

console.log(`Report on exception: ${report.reportOnUncaughtException}`);const { report } = require('node:process');

console.log(`Report on exception: ${report.reportOnUncaughtException}`);

process.report.signal#

The signal used to trigger the creation of a diagnostic report. Defaults to 'SIGUSR2'.

import { report } from 'node:process';

console.log(`Report signal: ${report.signal}`);const { report } = require('node:process');

console.log(`Report signal: ${report.signal}`);

process.report.writeReport([filename][, err])#

  • filename <string> Name of the file where the report is written. This should be a relative path, that will be appended to the directory specified in process.report.directory, or the current working directory of the Node.js process, if unspecified.

  • err <Error> A custom error used for reporting the JavaScript stack.

  • Returns: <string> Returns the filename of the generated report.

Writes a diagnostic report to a file. If filename is not provided, the default filename includes the date, time, PID, and a sequence number. The report's JavaScript stack trace is taken from err, if present.

If the value of filename is set to 'stdout' or 'stderr', the report is written to the stdout or stderr of the process respectively.

import { report } from 'node:process';

report.writeReport();const { report } = require('node:process');

report.writeReport();

Additional documentation is available in the report documentation.

process.resourceUsage()#

  • Returns: <Object> the resource usage for the current process. All of these values come from the uv_getrusage call which returns a uv_rusage_t struct.
    • userCPUTime <integer> maps to ru_utime computed in microseconds. It is the same value as process.cpuUsage().user.
    • systemCPUTime <integer> maps to ru_stime computed in microseconds. It is the same value as process.cpuUsage().system.
    • maxRSS <integer> maps to ru_maxrss which is the maximum resident set size used in kilobytes.
    • sharedMemorySize <integer> maps to ru_ixrss but is not supported by any platform.
    • unsharedDataSize <integer> maps to ru_idrss but is not supported by any platform.
    • unsharedStackSize <integer> maps to ru_isrss but is not supported by any platform.
    • minorPageFault <integer> maps to ru_minflt which is the number of minor page faults for the process, see this article for more details.
    • majorPageFault <integer> maps to ru_majflt which is the number of major page faults for the process, see this article for more details. This field is not supported on Windows.
    • swappedOut <integer> maps to ru_nswap but is not supported by any platform.
    • fsRead <integer> maps to ru_inblock which is the number of times the file system had to perform input.
    • fsWrite <integer> maps to ru_oublock which is the number of times the file system had to perform output.
    • ipcSent <integer> maps to ru_msgsnd but is not supported by any platform.
    • ipcReceived <integer> maps to ru_msgrcv but is not supported by any platform.
    • signalsCount <integer> maps to ru_nsignals but is not supported by any platform.
    • voluntaryContextSwitches <integer> maps to ru_nvcsw which is the number of times a CPU context switch resulted due to a process voluntarily giving up the processor before its time slice was completed (usually to await availability of a resource). This field is not supported on Windows.
    • involuntaryContextSwitches <integer> maps to ru_nivcsw which is the number of times a CPU context switch resulted due to a higher priority process becoming runnable or because the current process exceeded its time slice. This field is not supported on Windows.
import { resourceUsage } from 'node:process';

console.log(resourceUsage());
/*
  Will output:
  {
    userCPUTime: 82872,
    systemCPUTime: 4143,
    maxRSS: 33164,
    sharedMemorySize: 0,
    unsharedDataSize: 0,
    unsharedStackSize: 0,
    minorPageFault: 2469,
    majorPageFault: 0,
    swappedOut: 0,
    fsRead: 0,
    fsWrite: 8,
    ipcSent: 0,
    ipcReceived: 0,
    signalsCount: 0,
    voluntaryContextSwitches: 79,
    involuntaryContextSwitches: 1
  }
*/const { resourceUsage } = require('node:process');

console.log(resourceUsage());
/*
  Will output:
  {
    userCPUTime: 82872,
    systemCPUTime: 4143,
    maxRSS: 33164,
    sharedMemorySize: 0,
    unsharedDataSize: 0,
    unsharedStackSize: 0,
    minorPageFault: 2469,
    majorPageFault: 0,
    swappedOut: 0,
    fsRead: 0,
    fsWrite: 8,
    ipcSent: 0,
    ipcReceived: 0,
    signalsCount: 0,
    voluntaryContextSwitches: 79,
    involuntaryContextSwitches: 1
  }
*/

process.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <net.Server> | <net.Socket>
  • options <Object> used to parameterize the sending of certain types of handles.options supports the following properties:
    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

If Node.js is spawned with an IPC channel, the process.send() method can be used to send messages to the parent process. Messages will be received as a 'message' event on the parent's ChildProcess object.

If Node.js was not spawned with an IPC channel, process.send will be undefined.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

process.setegid(id)#

The process.setegid() method sets the effective group identity of the process. (See setegid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated a numeric ID.

import process from 'node:process';

if (process.getegid && process.setegid) {
  console.log(`Current gid: ${process.getegid()}`);
  try {
    process.setegid(501);
    console.log(`New gid: ${process.getegid()}`);
  } catch (err) {
    console.error(`Failed to set gid: ${err}`);
  }
}const process = require('node:process');

if (process.getegid && process.setegid) {
  console.log(`Current gid: ${process.getegid()}`);
  try {
    process.setegid(501);
    console.log(`New gid: ${process.getegid()}`);
  } catch (err) {
    console.error(`Failed to set gid: ${err}`);
  }
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.seteuid(id)#

The process.seteuid() method sets the effective user identity of the process. (See seteuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.geteuid && process.seteuid) {
  console.log(`Current uid: ${process.geteuid()}`);
  try {
    process.seteuid(501);
    console.log(`New uid: ${process.geteuid()}`);
  } catch (err) {
    console.error(`Failed to set uid: ${err}`);
  }
}const process = require('node:process');

if (process.geteuid && process.seteuid) {
  console.log(`Current uid: ${process.geteuid()}`);
  try {
    process.seteuid(501);
    console.log(`New uid: ${process.geteuid()}`);
  } catch (err) {
    console.error(`Failed to set uid: ${err}`);
  }
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.setgid(id)#

The process.setgid() method sets the group identity of the process. (See setgid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.getgid && process.setgid) {
  console.log(`Current gid: ${process.getgid()}`);
  try {
    process.setgid(501);
    console.log(`New gid: ${process.getgid()}`);
  } catch (err) {
    console.error(`Failed to set gid: ${err}`);
  }
}const process = require('node:process');

if (process.getgid && process.setgid) {
  console.log(`Current gid: ${process.getgid()}`);
  try {
    process.setgid(501);
    console.log(`New gid: ${process.getgid()}`);
  } catch (err) {
    console.error(`Failed to set gid: ${err}`);
  }
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.setgroups(groups)#

The process.setgroups() method sets the supplementary group IDs for the Node.js process. This is a privileged operation that requires the Node.js process to have root or the CAP_SETGID capability.

The groups array can contain numeric group IDs, group names, or both.

import process from 'node:process';

if (process.getgroups && process.setgroups) {
  try {
    process.setgroups([501]);
    console.log(process.getgroups()); // new groups
  } catch (err) {
    console.error(`Failed to set groups: ${err}`);
  }
}const process = require('node:process');

if (process.getgroups && process.setgroups) {
  try {
    process.setgroups([501]);
    console.log(process.getgroups()); // new groups
  } catch (err) {
    console.error(`Failed to set groups: ${err}`);
  }
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.setuid(id)#

The process.setuid(id) method sets the user identity of the process. (See setuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

import process from 'node:process';

if (process.getuid && process.setuid) {
  console.log(`Current uid: ${process.getuid()}`);
  try {
    process.setuid(501);
    console.log(`New uid: ${process.getuid()}`);
  } catch (err) {
    console.error(`Failed to set uid: ${err}`);
  }
}const process = require('node:process');

if (process.getuid && process.setuid) {
  console.log(`Current uid: ${process.getuid()}`);
  try {
    process.setuid(501);
    console.log(`New uid: ${process.getuid()}`);
  } catch (err) {
    console.error(`Failed to set uid: ${err}`);
  }
}

This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

process.setSourceMapsEnabled(val)#

Stability: 1 - Experimental

This function enables or disables the Source Map v3 support for stack traces.

It provides same features as launching Node.js process with commandline options --enable-source-maps.

Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.

process.setUncaughtExceptionCaptureCallback(fn)#

The process.setUncaughtExceptionCaptureCallback() function sets a function that will be invoked when an uncaught exception occurs, which will receive the exception value itself as its first argument.

If such a function is set, the 'uncaughtException' event will not be emitted. If --abort-on-uncaught-exception was passed from the command line or set through v8.setFlagsFromString(), the process will not abort. Actions configured to take place on exceptions such as report generations will be affected too

To unset the capture function, process.setUncaughtExceptionCaptureCallback(null) may be used. Calling this method with a non-null argument while another capture function is set will throw an error.

Using this function is mutually exclusive with using the deprecated domain built-in module.

process.sourceMapsEnabled#

Stability: 1 - Experimental

The process.sourceMapsEnabled property returns whether the Source Map v3 support for stack traces is enabled.

process.stderr#

The process.stderr property returns a stream connected to stderr (fd 2). It is a net.Socket (which is a Duplex stream) unless fd 2 refers to a file, in which case it is a Writable stream.

process.stderr differs from other Node.js streams in important ways. See note on process I/O for more information.

process.stderr.fd#

This property refers to the value of underlying file descriptor of process.stderr. The value is fixed at 2. In Worker threads, this field does not exist.

process.stdin#

The process.stdin property returns a stream connected to stdin (fd 0). It is a net.Socket (which is a Duplex stream) unless fd 0 refers to a file, in which case it is a Readable stream.

For details of how to read from stdin see readable.read().

As a Duplex stream, process.stdin can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10. For more information see Stream compatibility.

In "old" streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also that calling process.stdin.resume() itself would switch stream to "old" mode.

process.stdin.fd#

This property refers to the value of underlying file descriptor of process.stdin. The value is fixed at 0. In Worker threads, this field does not exist.

process.stdout#

The process.stdout property returns a stream connected to stdout (fd 1). It is a net.Socket (which is a Duplex stream) unless fd 1 refers to a file, in which case it is a Writable stream.

For example, to copy process.stdin to process.stdout:

import { stdin, stdout } from 'node:process';

stdin.pipe(stdout);const { stdin, stdout } = require('node:process');

stdin.pipe(stdout);

process.stdout differs from other Node.js streams in important ways. See note on process I/O for more information.

process.stdout.fd#

This property refers to the value of underlying file descriptor of process.stdout. The value is fixed at 1. In Worker threads, this field does not exist.

A note on process I/O#

process.stdout and process.stderr differ from other Node.js streams in important ways:

  1. They are used internally by console.log() and console.error(), respectively.
  2. Writes may be synchronous depending on what the stream is connected to and whether the system is Windows or POSIX:
    • Files: synchronous on Windows and POSIX
    • TTYs (Terminals): asynchronous on Windows, synchronous on POSIX
    • Pipes (and sockets): synchronous on Windows, asynchronous on POSIX

These behaviors are partly for historical reasons, as changing them would create backward incompatibility, but they are also expected by some users.

Synchronous writes avoid problems such as output written with console.log() or console.error() being unexpectedly interleaved, or not written at all if process.exit() is called before an asynchronous write completes. See process.exit() for more information.

Warning: Synchronous writes block the event loop until the write has completed. This can be near instantaneous in the case of output to a file, but under high system load, pipes that are not being read at the receiving end, or with slow terminals or file systems, it's possible for the event loop to be blocked often enough and long enough to have severe negative performance impacts. This may not be a problem when writing to an interactive terminal session, but consider this particularly careful when doing production logging to the process output streams.

To check if a stream is connected to a TTY context, check the isTTY property.

For instance:

$ node -p "Boolean(process.stdin.isTTY)"
true
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
false
$ node -p "Boolean(process.stdout.isTTY)"
true
$ node -p "Boolean(process.stdout.isTTY)" | cat
false 

See the TTY documentation for more information.

process.throwDeprecation#

The initial value of process.throwDeprecation indicates whether the --throw-deprecation flag is set on the current Node.js process. process.throwDeprecation is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning() method for more information.

$ node --throw-deprecation -p "process.throwDeprecation"
true
$ node -p "process.throwDeprecation"
undefined
$ node
> process.emitWarning('test', 'DeprecationWarning');
undefined
> (node:26598) DeprecationWarning: test
> process.throwDeprecation = true;
true
> process.emitWarning('test', 'DeprecationWarning');
Thrown:
[DeprecationWarning: test] { name: 'DeprecationWarning' } 

process.title#

The process.title property returns the current process title (i.e. returns the current value of ps). Assigning a new value to process.title modifies the current value of ps.

When a new value is assigned, different platforms will impose different maximum length restrictions on the title. Usually such restrictions are quite limited. For instance, on Linux and macOS, process.title is limited to the size of the binary name plus the length of the command-line arguments because setting the process.title overwrites the argv memory of the process. Node.js v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure and confusing in some (rather obscure) cases.

Assigning a value to process.title might not result in an accurate label within process manager applications such as macOS Activity Monitor or Windows Services Manager.

process.traceDeprecation#

The process.traceDeprecation property indicates whether the --trace-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

process.umask()#

Stability: 0 - Deprecated. Calling process.umask() with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential security vulnerability. There is no safe, cross-platform alternative API.

process.umask() returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process.

process.umask(mask)#

process.umask(mask) sets the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the previous mask.

import { umask } from 'node:process';

const newmask = 0o022;
const oldmask = umask(newmask);
console.log(
  `Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`,
);const { umask } = require('node:process');

const newmask = 0o022;
const oldmask = umask(newmask);
console.log(
  `Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`,
);

In Worker threads, process.umask(mask) will throw an exception.

process.uptime()#

The process.uptime() method returns the number of seconds the current Node.js process has been running.

The return value includes fractions of a second. Use Math.floor() to get whole seconds.

process.version#

The process.version property contains the Node.js version string.

import { version } from 'node:process';

console.log(`Version: ${version}`);
// Version: v14.8.0const { version } = require('node:process');

console.log(`Version: ${version}`);
// Version: v14.8.0

To get the version string without the prepended v, use process.versions.node.

process.versions#

The process.versions property returns an object listing the version strings of Node.js and its dependencies. process.versions.modules indicates the current ABI version, which is increased whenever a C++ API changes. Node.js will refuse to load modules that were compiled against a different module ABI version.

import { versions } from 'node:process';

console.log(versions);const { versions } = require('node:process');

console.log(versions);

Will generate an object similar to:

{ node: '23.0.0',
  acorn: '8.11.3',
  ada: '2.7.8',
  ares: '1.28.1',
  base64: '0.5.2',
  brotli: '1.1.0',
  cjs_module_lexer: '1.2.2',
  cldr: '45.0',
  icu: '75.1',
  llhttp: '9.2.1',
  modules: '127',
  napi: '9',
  nghttp2: '1.61.0',
  nghttp3: '0.7.0',
  ngtcp2: '1.3.0',
  openssl: '3.0.13+quic',
  simdjson: '3.8.0',
  simdutf: '5.2.4',
  sqlite: '3.46.0',
  tz: '2024a',
  undici: '6.13.0',
  unicode: '15.1',
  uv: '1.48.0',
  uvwasi: '0.0.20',
  v8: '12.4.254.14-node.11',
  zlib: '1.3.0.1-motley-7d77fb7' } 

Exit codes#

Node.js will normally exit with a 0 status code when no more async operations are pending. The following status codes are used in other cases:

  • 1 Uncaught Fatal Exception: There was an uncaught exception, and it was not handled by a domain or an 'uncaughtException' event handler.
  • 2: Unused (reserved by Bash for builtin misuse)
  • 3 Internal JavaScript Parse Error: The JavaScript source code internal in the Node.js bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node.js itself.
  • 4 Internal JavaScript Evaluation Failure: The JavaScript source code internal in the Node.js bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node.js itself.
  • 5 Fatal Error: There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefix FATAL ERROR.
  • 6 Non-function Internal Exception Handler: There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called.
  • 7 Internal Exception Handler Run-Time Failure: There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if an 'uncaughtException' or domain.on('error') handler throws an error.
  • 8: Unused. In previous versions of Node.js, exit code 8 sometimes indicated an uncaught exception.
  • 9 Invalid Argument: Either an unknown option was specified, or an option requiring a value was provided without a value.
  • 10 Internal JavaScript Run-Time Failure: The JavaScript source code internal in the Node.js bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node.js itself.
  • 12 Invalid Debug Argument: The --inspect and/or --inspect-brk options were set, but the port number chosen was invalid or unavailable.
  • 13 Unsettled Top-Level Await: await was used outside of a function in the top-level code, but the passed Promise never settled.
  • 14 Snapshot Failure: Node.js was started to build a V8 startup snapshot and it failed because certain requirements of the state of the application were not met.
  • >128 Signal Exits: If Node.js receives a fatal signal such as SIGKILL or SIGHUP, then its exit code will be 128 plus the value of the signal code. This is a standard POSIX practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code. For example, signal SIGABRT has value 6, so the expected exit code will be 128 + 6, or 134.

Punycode#

Stability: 0 - Deprecated

Source Code: lib/punycode.js

The version of the punycode module bundled in Node.js is being deprecated. In a future major version of Node.js this module will be removed. Users currently depending on the punycode module should switch to using the userland-provided Punycode.js module instead. For punycode-based URL encoding, see url.domainToASCII or, more generally, the WHATWG URL API.

The punycode module is a bundled version of the Punycode.js module. It can be accessed using:

const punycode = require('punycode'); 

Punycode is a character encoding scheme defined by RFC 3492 that is primarily intended for use in Internationalized Domain Names. Because host names in URLs are limited to ASCII characters only, Domain Names that contain non-ASCII characters must be converted into ASCII using the Punycode scheme. For instance, the Japanese character that translates into the English word, 'example' is '例'. The Internationalized Domain Name, '例.com' (equivalent to 'example.com') is represented by Punycode as the ASCII string 'xn--fsq.com'.

The punycode module provides a simple implementation of the Punycode standard.

The punycode module is a third-party dependency used by Node.js and made available to developers as a convenience. Fixes or other modifications to the module must be directed to the Punycode.js project.

punycode.decode(string)#

The punycode.decode() method converts a Punycode string of ASCII-only characters to the equivalent string of Unicode codepoints.

punycode.decode('maana-pta'); // 'mañana'
punycode.decode('--dqo34k'); // '☃-⌘' 

punycode.encode(string)#

The punycode.encode() method converts a string of Unicode codepoints to a Punycode string of ASCII-only characters.

punycode.encode('mañana'); // 'maana-pta'
punycode.encode('☃-⌘'); // '--dqo34k' 

punycode.toASCII(domain)#

The punycode.toASCII() method converts a Unicode string representing an Internationalized Domain Name to Punycode. Only the non-ASCII parts of the domain name will be converted. Calling punycode.toASCII() on a string that already only contains ASCII characters will have no effect.

// encode domain names
punycode.toASCII('mañana.com');  // 'xn--maana-pta.com'
punycode.toASCII('☃-⌘.com');   // 'xn----dqo34k.com'
punycode.toASCII('example.com'); // 'example.com' 

punycode.toUnicode(domain)#

The punycode.toUnicode() method converts a string representing a domain name containing Punycode encoded characters into Unicode. Only the Punycode encoded parts of the domain name are be converted.

// decode domain names
punycode.toUnicode('xn--maana-pta.com'); // 'mañana.com'
punycode.toUnicode('xn----dqo34k.com');  // '☃-⌘.com'
punycode.toUnicode('example.com');       // 'example.com' 

punycode.ucs2#

punycode.ucs2.decode(string)#

The punycode.ucs2.decode() method returns an array containing the numeric codepoint values of each Unicode symbol in the string.

punycode.ucs2.decode('abc'); // [0x61, 0x62, 0x63]
// surrogate pair for U+1D306 tetragram for centre:
punycode.ucs2.decode('\uD834\uDF06'); // [0x1D306] 

punycode.ucs2.encode(codePoints)#

The punycode.ucs2.encode() method returns a string based on an array of numeric code point values.

punycode.ucs2.encode([0x61, 0x62, 0x63]); // 'abc'
punycode.ucs2.encode([0x1D306]); // '\uD834\uDF06' 

punycode.version#

Returns a string identifying the current Punycode.js version number.

Query string#

Stability: 2 - Stable

Source Code: lib/querystring.js

The node:querystring module provides utilities for parsing and formatting URL query strings. It can be accessed using:

const querystring = require('node:querystring'); 

querystring is more performant than <URLSearchParams> but is not a standardized API. Use <URLSearchParams> when performance is not critical or when compatibility with browser code is desirable.

querystring.decode()#

The querystring.decode() function is an alias for querystring.parse().

querystring.encode()#

The querystring.encode() function is an alias for querystring.stringify().

querystring.escape(str)#

The querystring.escape() method performs URL percent-encoding on the given str in a manner that is optimized for the specific requirements of URL query strings.

The querystring.escape() method is used by querystring.stringify() and is generally not expected to be used directly. It is exported primarily to allow application code to provide a replacement percent-encoding implementation if necessary by assigning querystring.escape to an alternative function.

querystring.parse(str[, sep[, eq[, options]]])#

  • str <string> The URL query string to parse
  • sep <string> The substring used to delimit key and value pairs in the query string. Default: '&'.
  • eq <string>. The substring used to delimit keys and values in the query string. Default: '='.
  • options <Object>
    • decodeURIComponent <Function> The function to use when decoding percent-encoded characters in the query string. Default: querystring.unescape().
    • maxKeys <number> Specifies the maximum number of keys to parse. Specify 0 to remove key counting limitations. Default: 1000.

The querystring.parse() method parses a URL query string (str) into a collection of key and value pairs.

For example, the query string 'foo=bar&abc=xyz&abc=123' is parsed into:

{
  "foo": "bar",
  "abc": ["xyz", "123"]
} 

The object returned by the querystring.parse() method does not prototypically inherit from the JavaScript Object. This means that typical Object methods such as obj.toString(), obj.hasOwnProperty(), and others are not defined and will not work.

By default, percent-encoded characters within the query string will be assumed to use UTF-8 encoding. If an alternative character encoding is used, then an alternative decodeURIComponent option will need to be specified:

// Assuming gbkDecodeURIComponent function already exists...

querystring.parse('w=%D6%D0%CE%C4&foo=bar', null, null,
                  { decodeURIComponent: gbkDecodeURIComponent }); 

querystring.stringify(obj[, sep[, eq[, options]]])#

  • obj <Object> The object to serialize into a URL query string
  • sep <string> The substring used to delimit key and value pairs in the query string. Default: '&'.
  • eq <string>. The substring used to delimit keys and values in the query string. Default: '='.
  • options
    • encodeURIComponent <Function> The function to use when converting URL-unsafe characters to percent-encoding in the query string. Default: querystring.escape().

The querystring.stringify() method produces a URL query string from a given obj by iterating through the object's "own properties".

It serializes the following types of values passed in obj: <string> | <number> | <bigint> | <boolean> | <string[]> | <number[]> | <bigint[]> | <boolean[]> The numeric values must be finite. Any other input values will be coerced to empty strings.

querystring.stringify({ foo: 'bar', baz: ['qux', 'quux'], corge: '' });
// Returns 'foo=bar&baz=qux&baz=quux&corge='

querystring.stringify({ foo: 'bar', baz: 'qux' }, ';', ':');
// Returns 'foo:bar;baz:qux' 

By default, characters requiring percent-encoding within the query string will be encoded as UTF-8. If an alternative encoding is required, then an alternative encodeURIComponent option will need to be specified:

// Assuming gbkEncodeURIComponent function already exists,

querystring.stringify({ w: '中文', foo: 'bar' }, null, null,
                      { encodeURIComponent: gbkEncodeURIComponent }); 

querystring.unescape(str)#

The querystring.unescape() method performs decoding of URL percent-encoded characters on the given str.

The querystring.unescape() method is used by querystring.parse() and is generally not expected to be used directly. It is exported primarily to allow application code to provide a replacement decoding implementation if necessary by assigning querystring.unescape to an alternative function.

By default, the querystring.unescape() method will attempt to use the JavaScript built-in decodeURIComponent() method to decode. If that fails, a safer equivalent that does not throw on malformed URLs will be used.

Readline#

Stability: 2 - Stable

Source Code: lib/readline.js

The node:readline module provides an interface for reading data from a Readable stream (such as process.stdin) one line at a time.

To use the promise-based APIs:

import * as readline from 'node:readline/promises';const readline = require('node:readline/promises');

To use the callback and sync APIs:

import * as readline from 'node:readline';const readline = require('node:readline');

The following simple example illustrates the basic use of the node:readline module.

import * as readline from 'node:readline/promises';
import { stdin as input, stdout as output } from 'node:process';

const rl = readline.createInterface({ input, output });

const answer = await rl.question('What do you think of Node.js? ');

console.log(`Thank you for your valuable feedback: ${answer}`);

rl.close();const readline = require('node:readline');
const { stdin: input, stdout: output } = require('node:process');

const rl = readline.createInterface({ input, output });

rl.question('What do you think of Node.js? ', (answer) => {
  // TODO: Log the answer in a database
  console.log(`Thank you for your valuable feedback: ${answer}`);

  rl.close();
});

Once this code is invoked, the Node.js application will not terminate until the readline.Interface is closed because the interface waits for data to be received on the input stream.

Class: InterfaceConstructor#

Instances of the InterfaceConstructor class are constructed using the readlinePromises.createInterface() or readline.createInterface() method. Every instance is associated with a single input Readable stream and a single output Writable stream. The output stream is used to print prompts for user input that arrives on, and is read from, the input stream.

Event: 'close'#

The 'close' event is emitted when one of the following occur:

  • The rl.close() method is called and the InterfaceConstructor instance has relinquished control over the input and output streams;
  • The input stream receives its 'end' event;
  • The input stream receives Ctrl+D to signal end-of-transmission (EOT);
  • The input stream receives Ctrl+C to signal SIGINT and there is no 'SIGINT' event listener registered on the InterfaceConstructor instance.

The listener function is called without passing any arguments.

The InterfaceConstructor instance is finished once the 'close' event is emitted.

Event: 'line'#

The 'line' event is emitted whenever the input stream receives an end-of-line input (\n, \r, or \r\n). This usually occurs when the user presses Enter or Return.

The 'line' event is also emitted if new data has been read from a stream and that stream ends without a final end-of-line marker.

The listener function is called with a string containing the single line of received input.

rl.on('line', (input) => {
  console.log(`Received: ${input}`);
}); 

Event: 'history'#

The 'history' event is emitted whenever the history array has changed.

The listener function is called with an array containing the history array. It will reflect all changes, added lines and removed lines due to historySize and removeHistoryDuplicates.

The primary purpose is to allow a listener to persist the history. It is also possible for the listener to change the history object. This could be useful to prevent certain lines to be added to the history, like a password.

rl.on('history', (history) => {
  console.log(`Received: ${history}`);
}); 

Event: 'pause'#

The 'pause' event is emitted when one of the following occur:

  • The input stream is paused.
  • The input stream is not paused and receives the 'SIGCONT' event. (See events 'SIGTSTP' and 'SIGCONT'.)

The listener function is called without passing any arguments.

rl.on('pause', () => {
  console.log('Readline paused.');
}); 

Event: 'resume'#

The 'resume' event is emitted whenever the input stream is resumed.

The listener function is called without passing any arguments.

rl.on('resume', () => {
  console.log('Readline resumed.');
}); 

Event: 'SIGCONT'#

The 'SIGCONT' event is emitted when a Node.js process previously moved into the background using Ctrl+Z (i.e. SIGTSTP) is then brought back to the foreground using fg(1p).

If the input stream was paused before the SIGTSTP request, this event will not be emitted.

The listener function is invoked without passing any arguments.

rl.on('SIGCONT', () => {
  // `prompt` will automatically resume the stream
  rl.prompt();
}); 

The 'SIGCONT' event is not supported on Windows.

Event: 'SIGINT'#

The 'SIGINT' event is emitted whenever the input stream receives a Ctrl+C input, known typically as SIGINT. If there are no 'SIGINT' event listeners registered when the input stream receives a SIGINT, the 'pause' event will be emitted.

The listener function is invoked without passing any arguments.

rl.on('SIGINT', () => {
  rl.question('Are you sure you want to exit? ', (answer) => {
    if (answer.match(/^y(es)?$/i)) rl.pause();
  });
}); 

Event: 'SIGTSTP'#

The 'SIGTSTP' event is emitted when the input stream receives a Ctrl+Z input, typically known as SIGTSTP. If there are no 'SIGTSTP' event listeners registered when the input stream receives a SIGTSTP, the Node.js process will be sent to the background.

When the program is resumed using fg(1p), the 'pause' and 'SIGCONT' events will be emitted. These can be used to resume the input stream.

The 'pause' and 'SIGCONT' events will not be emitted if the input was paused before the process was sent to the background.

The listener function is invoked without passing any arguments.

rl.on('SIGTSTP', () => {
  // This will override SIGTSTP and prevent the program from going to the
  // background.
  console.log('Caught SIGTSTP.');
}); 

The 'SIGTSTP' event is not supported on Windows.

rl.close()#

The rl.close() method closes the InterfaceConstructor instance and relinquishes control over the input and output streams. When called, the 'close' event will be emitted.

Calling rl.close() does not immediately stop other events (including 'line') from being emitted by the InterfaceConstructor instance.

rl.pause()#

The rl.pause() method pauses the input stream, allowing it to be resumed later if necessary.

Calling rl.pause() does not immediately pause other events (including 'line') from being emitted by the InterfaceConstructor instance.

rl.prompt([preserveCursor])#

  • preserveCursor <boolean> If true, prevents the cursor placement from being reset to 0.

The rl.prompt() method writes the InterfaceConstructor instances configured prompt to a new line in output in order to provide a user with a new location at which to provide input.

When called, rl.prompt() will resume the input stream if it has been paused.

If the InterfaceConstructor was created with output set to null or undefined the prompt is not written.

rl.resume()#

The rl.resume() method resumes the input stream if it has been paused.

rl.setPrompt(prompt)#

The rl.setPrompt() method sets the prompt that will be written to output whenever rl.prompt() is called.

rl.getPrompt()#

  • Returns: <string> the current prompt string

The rl.getPrompt() method returns the current prompt used by rl.prompt().

rl.write(data[, key])#

The rl.write() method will write either data or a key sequence identified by key to the output. The key argument is supported only if output is a TTY text terminal. See TTY keybindings for a list of key combinations.

If key is specified, data is ignored.

When called, rl.write() will resume the input stream if it has been paused.

If the InterfaceConstructor was created with output set to null or undefined the data and key are not written.

rl.write('Delete this!');
// Simulate Ctrl+U to delete the line written previously
rl.write(null, { ctrl: true, name: 'u' }); 

The rl.write() method will write the data to the readline Interface's input as if it were provided by the user.

rl[Symbol.asyncIterator]()#

Create an AsyncIterator object that iterates through each line in the input stream as a string. This method allows asynchronous iteration of InterfaceConstructor objects through for await...of loops.

Errors in the input stream are not forwarded.

If the loop is terminated with break, throw, or return, rl.close() will be called. In other words, iterating over a InterfaceConstructor will always consume the input stream fully.

Performance is not on par with the traditional 'line' event API. Use 'line' instead for performance-sensitive applications.

async function processLineByLine() {
  const rl = readline.createInterface({
    // ...
  });

  for await (const line of rl) {
    // Each line in the readline input will be successively available here as
    // `line`.
  }
} 

readline.createInterface() will start to consume the input stream once invoked. Having asynchronous operations between interface creation and asynchronous iteration may result in missed lines.

rl.line#

The current input data being processed by node.

This can be used when collecting input from a TTY stream to retrieve the current value that has been processed thus far, prior to the line event being emitted. Once the line event has been emitted, this property will be an empty string.

Be aware that modifying the value during the instance runtime may have unintended consequences if rl.cursor is not also controlled.

If not using a TTY stream for input, use the 'line' event.

One possible use case would be as follows:

const values = ['lorem ipsum', 'dolor sit amet'];
const rl = readline.createInterface(process.stdin);
const showResults = debounce(() => {
  console.log(
    '\n',
    values.filter((val) => val.startsWith(rl.line)).join(' '),
  );
}, 300);
process.stdin.on('keypress', (c, k) => {
  showResults();
}); 

rl.cursor#

The cursor position relative to rl.line.

This will track where the current cursor lands in the input string, when reading input from a TTY stream. The position of cursor determines the portion of the input string that will be modified as input is processed, as well as the column where the terminal caret will be rendered.

rl.getCursorPos()#

  • Returns: <Object>
    • rows <number> the row of the prompt the cursor currently lands on
    • cols <number> the screen column the cursor currently lands on

Returns the real position of the cursor in relation to the input prompt + string. Long input (wrapping) strings, as well as multiple line prompts are included in the calculations.

Promises API#

Stability: 1 - Experimental

Class: readlinePromises.Interface#

Instances of the readlinePromises.Interface class are constructed using the readlinePromises.createInterface() method. Every instance is associated with a single input Readable stream and a single output Writable stream. The output stream is used to print prompts for user input that arrives on, and is read from, the input stream.

rl.question(query[, options])#
  • query <string> A statement or query to write to output, prepended to the prompt.
  • options <Object>
    • signal <AbortSignal> Optionally allows the question() to be canceled using an AbortSignal.
  • Returns: <Promise> A promise that is fulfilled with the user's input in response to the query.

The rl.question() method displays the query by writing it to the output, waits for user input to be provided on input, then invokes the callback function passing the provided input as the first argument.

When called, rl.question() will resume the input stream if it has been paused.

If the readlinePromises.Interface was created with output set to null or undefined the query is not written.

If the question is called after rl.close(), it returns a rejected promise.

Example usage:

const answer = await rl.question('What is your favorite food? ');
console.log(`Oh, so your favorite food is ${answer}`); 

Using an AbortSignal to cancel a question.

const signal = AbortSignal.timeout(10_000);

signal.addEventListener('abort', () => {
  console.log('The food question timed out');
}, { once: true });

const answer = await rl.question('What is your favorite food? ', { signal });
console.log(`Oh, so your favorite food is ${answer}`); 

Class: readlinePromises.Readline#

new readlinePromises.Readline(stream[, options])#
rl.clearLine(dir)#
  • dir <integer>
    • -1: to the left from cursor
    • 1: to the right from cursor
    • 0: the entire line
  • Returns: this

The rl.clearLine() method adds to the internal list of pending action an action that clears current line of the associated stream in a specified direction identified by dir. Call rl.commit() to see the effect of this method, unless autoCommit: true was passed to the constructor.

rl.clearScreenDown()#
  • Returns: this

The rl.clearScreenDown() method adds to the internal list of pending action an action that clears the associated stream from the current position of the cursor down. Call rl.commit() to see the effect of this method, unless autoCommit: true was passed to the constructor.

rl.commit()#

The rl.commit() method sends all the pending actions to the associated stream and clears the internal list of pending actions.

rl.cursorTo(x[, y])#

The rl.cursorTo() method adds to the internal list of pending action an action that moves cursor to the specified position in the associated stream. Call rl.commit() to see the effect of this method, unless autoCommit: true was passed to the constructor.

rl.moveCursor(dx, dy)#

The rl.moveCursor() method adds to the internal list of pending action an action that moves the cursor relative to its current position in the associated stream. Call rl.commit() to see the effect of this method, unless autoCommit: true was passed to the constructor.

rl.rollback()#
  • Returns: this

The rl.rollback methods clears the internal list of pending actions without sending it to the associated stream.

readlinePromises.createInterface(options)#

  • options <Object>
    • input <stream.Readable> The Readable stream to listen to. This option is required.
    • output <stream.Writable> The Writable stream to write readline data to.
    • completer <Function> An optional function used for Tab autocompletion.
    • terminal <boolean> true if the input and output streams should be treated like a TTY, and have ANSI/VT100 escape codes written to it. Default: checking isTTY on the output stream upon instantiation.
    • history <string[]> Initial list of history lines. This option makes sense only if terminal is set to true by the user or by an internal output check, otherwise the history caching mechanism is not initialized at all. Default: [].
    • historySize <number> Maximum number of history lines retained. To disable the history set this value to 0. This option makes sense only if terminal is set to true by the user or by an internal output check, otherwise the history caching mechanism is not initialized at all. Default: 30.
    • removeHistoryDuplicates <boolean> If true, when a new input line added to the history list duplicates an older one, this removes the older line from the list. Default: false.
    • prompt <string> The prompt string to use. Default: '> '.
    • crlfDelay <number> If the delay between \r and \n exceeds crlfDelay milliseconds, both \r and \n will be treated as separate end-of-line input. crlfDelay will be coerced to a number no less than 100. It can be set to Infinity, in which case \r followed by \n will always be considered a single newline (which may be reasonable for reading files with \r\n line delimiter). Default: 100.
    • escapeCodeTimeout <number> The duration readlinePromises will wait for a character (when reading an ambiguous key sequence in milliseconds one that can both form a complete key sequence using the input read so far and can take additional input to complete a longer key sequence). Default: 500.
    • tabSize <integer> The number of spaces a tab is equal to (minimum 1). Default: 8.
  • Returns: <readlinePromises.Interface>

The readlinePromises.createInterface() method creates a new readlinePromises.Interface instance.

const readlinePromises = require('node:readline/promises');
const rl = readlinePromises.createInterface({
  input: process.stdin,
  output: process.stdout,
}); 

Once the readlinePromises.Interface instance is created, the most common case is to listen for the 'line' event:

rl.on('line', (line) => {
  console.log(`Received: ${line}`);
}); 

If terminal is true for this instance then the output stream will get the best compatibility if it defines an output.columns property and emits a 'resize' event on the output if or when the columns ever change (process.stdout does this automatically when it is a TTY).

Use of the completer function#

The completer function takes the current line entered by the user as an argument, and returns an Array with 2 entries:

  • An Array with matching entries for the completion.
  • The substring that was used for the matching.

For instance: [[substr1, substr2, ...], originalsubstring].

function completer(line) {
  const completions = '.help .error .exit .quit .q'.split(' ');
  const hits = completions.filter((c) => c.startsWith(line));
  // Show all completions if none found
  return [hits.length ? hits : completions, line];
} 

The completer function can also return a <Promise>, or be asynchronous:

async function completer(linePartial) {
  await someAsyncWork();
  return [['123'], linePartial];
} 

Callback API#

Class: readline.Interface#

Instances of the readline.Interface class are constructed using the readline.createInterface() method. Every instance is associated with a single input Readable stream and a single output Writable stream. The output stream is used to print prompts for user input that arrives on, and is read from, the input stream.

rl.question(query[, options], callback)#
  • query <string> A statement or query to write to output, prepended to the prompt.
  • options <Object>
    • signal <AbortSignal> Optionally allows the question() to be canceled using an AbortController.
  • callback <Function> A callback function that is invoked with the user's input in response to the query.

The rl.question() method displays the query by writing it to the output, waits for user input to be provided on input, then invokes the callback function passing the provided input as the first argument.

When called, rl.question() will resume the input stream if it has been paused.

If the readline.Interface was created with output set to null or undefined the query is not written.

The callback function passed to rl.question() does not follow the typical pattern of accepting an Error object or null as the first argument. The callback is called with the provided answer as the only argument.

An error will be thrown if calling rl.question() after rl.close().

Example usage:

rl.question('What is your favorite food? ', (answer) => {
  console.log(`Oh, so your favorite food is ${answer}`);
}); 

Using an AbortController to cancel a question.

const ac = new AbortController();
const signal = ac.signal;

rl.question('What is your favorite food? ', { signal }, (answer) => {
  console.log(`Oh, so your favorite food is ${answer}`);
});

signal.addEventListener('abort', () => {
  console.log('The food question timed out');
}, { once: true });

setTimeout(() => ac.abort(), 10000); 

readline.clearLine(stream, dir[, callback])#

  • stream <stream.Writable>
  • dir <number>
    • -1: to the left from cursor
    • 1: to the right from cursor
    • 0: the entire line
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The readline.clearLine() method clears current line of given TTY stream in a specified direction identified by dir.

readline.clearScreenDown(stream[, callback])#

  • stream <stream.Writable>
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The readline.clearScreenDown() method clears the given TTY stream from the current position of the cursor down.

readline.createInterface(options)#

  • options <Object>
    • input <stream.Readable> The Readable stream to listen to. This option is required.
    • output <stream.Writable> The Writable stream to write readline data to.
    • completer <Function> An optional function used for Tab autocompletion.
    • terminal <boolean> true if the input and output streams should be treated like a TTY, and have ANSI/VT100 escape codes written to it. Default: checking isTTY on the output stream upon instantiation.
    • history <string[]> Initial list of history lines. This option makes sense only if terminal is set to true by the user or by an internal output check, otherwise the history caching mechanism is not initialized at all. Default: [].
    • historySize <number> Maximum number of history lines retained. To disable the history set this value to 0. This option makes sense only if terminal is set to true by the user or by an internal output check, otherwise the history caching mechanism is not initialized at all. Default: 30.
    • removeHistoryDuplicates <boolean> If true, when a new input line added to the history list duplicates an older one, this removes the older line from the list. Default: false.
    • prompt <string> The prompt string to use. Default: '> '.
    • crlfDelay <number> If the delay between \r and \n exceeds crlfDelay milliseconds, both \r and \n will be treated as separate end-of-line input. crlfDelay will be coerced to a number no less than 100. It can be set to Infinity, in which case \r followed by \n will always be considered a single newline (which may be reasonable for reading files with \r\n line delimiter). Default: 100.
    • escapeCodeTimeout <number> The duration readline will wait for a character (when reading an ambiguous key sequence in milliseconds one that can both form a complete key sequence using the input read so far and can take additional input to complete a longer key sequence). Default: 500.
    • tabSize <integer> The number of spaces a tab is equal to (minimum 1). Default: 8.
    • signal <AbortSignal> Allows closing the interface using an AbortSignal. Aborting the signal will internally call close on the interface.
  • Returns: <readline.Interface>

The readline.createInterface() method creates a new readline.Interface instance.

const readline = require('node:readline');
const rl = readline.createInterface({
  input: process.stdin,
  output: process.stdout,
}); 

Once the readline.Interface instance is created, the most common case is to listen for the 'line' event:

rl.on('line', (line) => {
  console.log(`Received: ${line}`);
}); 

If terminal is true for this instance then the output stream will get the best compatibility if it defines an output.columns property and emits a 'resize' event on the output if or when the columns ever change (process.stdout does this automatically when it is a TTY).

When creating a readline.Interface using stdin as input, the program will not terminate until it receives an EOF character. To exit without waiting for user input, call process.stdin.unref().

Use of the completer function#

The completer function takes the current line entered by the user as an argument, and returns an Array with 2 entries:

  • An Array with matching entries for the completion.
  • The substring that was used for the matching.

For instance: [[substr1, substr2, ...], originalsubstring].

function completer(line) {
  const completions = '.help .error .exit .quit .q'.split(' ');
  const hits = completions.filter((c) => c.startsWith(line));
  // Show all completions if none found
  return [hits.length ? hits : completions, line];
} 

The completer function can be called asynchronously if it accepts two arguments:

function completer(linePartial, callback) {
  callback(null, [['123'], linePartial]);
} 

readline.cursorTo(stream, x[, y][, callback])#

  • stream <stream.Writable>
  • x <number>
  • y <number>
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The readline.cursorTo() method moves cursor to the specified position in a given TTY stream.

readline.moveCursor(stream, dx, dy[, callback])#

  • stream <stream.Writable>
  • dx <number>
  • dy <number>
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The readline.moveCursor() method moves the cursor relative to its current position in a given TTY stream.

readline.emitKeypressEvents(stream[, interface])#

The readline.emitKeypressEvents() method causes the given Readable stream to begin emitting 'keypress' events corresponding to received input.

Optionally, interface specifies a readline.Interface instance for which autocompletion is disabled when copy-pasted input is detected.

If the stream is a TTY, then it must be in raw mode.

This is automatically called by any readline instance on its input if the input is a terminal. Closing the readline instance does not stop the input from emitting 'keypress' events.

readline.emitKeypressEvents(process.stdin);
if (process.stdin.isTTY)
  process.stdin.setRawMode(true); 

Example: Tiny CLI#

The following example illustrates the use of readline.Interface class to implement a small command-line interface:

const readline = require('node:readline');
const rl = readline.createInterface({
  input: process.stdin,
  output: process.stdout,
  prompt: 'OHAI> ',
});

rl.prompt();

rl.on('line', (line) => {
  switch (line.trim()) {
    case 'hello':
      console.log('world!');
      break;
    default:
      console.log(`Say what? I might have heard '${line.trim()}'`);
      break;
  }
  rl.prompt();
}).on('close', () => {
  console.log('Have a great day!');
  process.exit(0);
}); 

Example: Read file stream line-by-Line#

A common use case for readline is to consume an input file one line at a time. The easiest way to do so is leveraging the fs.ReadStream API as well as a for await...of loop:

const fs = require('node:fs');
const readline = require('node:readline');

async function processLineByLine() {
  const fileStream = fs.createReadStream('input.txt');

  const rl = readline.createInterface({
    input: fileStream,
    crlfDelay: Infinity,
  });
  // Note: we use the crlfDelay option to recognize all instances of CR LF
  // ('\r\n') in input.txt as a single line break.

  for await (const line of rl) {
    // Each line in input.txt will be successively available here as `line`.
    console.log(`Line from file: ${line}`);
  }
}

processLineByLine(); 

Alternatively, one could use the 'line' event:

const fs = require('node:fs');
const readline = require('node:readline');

const rl = readline.createInterface({
  input: fs.createReadStream('sample.txt'),
  crlfDelay: Infinity,
});

rl.on('line', (line) => {
  console.log(`Line from file: ${line}`);
}); 

Currently, for await...of loop can be a bit slower. If async / await flow and speed are both essential, a mixed approach can be applied:

const { once } = require('node:events');
const { createReadStream } = require('node:fs');
const { createInterface } = require('node:readline');

(async function processLineByLine() {
  try {
    const rl = createInterface({
      input: createReadStream('big-file.txt'),
      crlfDelay: Infinity,
    });

    rl.on('line', (line) => {
      // Process the line.
    });

    await once(rl, 'close');

    console.log('File processed.');
  } catch (err) {
    console.error(err);
  }
})(); 

TTY keybindings#

Keybindings Description Notes
Ctrl+Shift+Backspace Delete line left Doesn't work on Linux, Mac and Windows
Ctrl+Shift+Delete Delete line right Doesn't work on Mac
Ctrl+C Emit SIGINT or close the readline instance
Ctrl+H Delete left
Ctrl+D Delete right or close the readline instance in case the current line is empty / EOF Doesn't work on Windows
Ctrl+U Delete from the current position to the line start
Ctrl+K Delete from the current position to the end of line
Ctrl+Y Yank (Recall) the previously deleted text Only works with text deleted by Ctrl+U or Ctrl+K
Meta+Y Cycle among previously deleted texts Only available when the last keystroke is Ctrl+Y or Meta+Y
Ctrl+A Go to start of line
Ctrl+E Go to end of line
Ctrl+B Back one character
Ctrl+F Forward one character
Ctrl+L Clear screen
Ctrl+N Next history item
Ctrl+P Previous history item
Ctrl+- Undo previous change Any keystroke that emits key code 0x1F will do this action. In many terminals, for example xterm, this is bound to Ctrl+-.
Ctrl+6 Redo previous change Many terminals don't have a default redo keystroke. We choose key code 0x1E to perform redo. In xterm, it is bound to Ctrl+6 by default.
Ctrl+Z Moves running process into background. Type fg and press Enter to return. Doesn't work on Windows
Ctrl+W or Ctrl +Backspace Delete backward to a word boundary Ctrl+Backspace Doesn't work on Linux, Mac and Windows
Ctrl+Delete Delete forward to a word boundary Doesn't work on Mac
Ctrl+Left arrow or Meta+B Word left Ctrl+Left arrow Doesn't work on Mac
Ctrl+Right arrow or Meta+F Word right Ctrl+Right arrow Doesn't work on Mac
Meta+D or Meta +Delete Delete word right Meta+Delete Doesn't work on windows
Meta+Backspace Delete word left Doesn't work on Mac

REPL#

Stability: 2 - Stable

Source Code: lib/repl.js

The node:repl module provides a Read-Eval-Print-Loop (REPL) implementation that is available both as a standalone program or includible in other applications. It can be accessed using:

const repl = require('node:repl'); 

Design and features#

The node:repl module exports the repl.REPLServer class. While running, instances of repl.REPLServer will accept individual lines of user input, evaluate those according to a user-defined evaluation function, then output the result. Input and output may be from stdin and stdout, respectively, or may be connected to any Node.js stream.

Instances of repl.REPLServer support automatic completion of inputs, completion preview, simplistic Emacs-style line editing, multi-line inputs, ZSH-like reverse-i-search, ZSH-like substring-based history search, ANSI-styled output, saving and restoring current REPL session state, error recovery, and customizable evaluation functions. Terminals that do not support ANSI styles and Emacs-style line editing automatically fall back to a limited feature set.

Commands and special keys#

The following special commands are supported by all REPL instances:

  • .break: When in the process of inputting a multi-line expression, enter the .break command (or press Ctrl+C) to abort further input or processing of that expression.
  • .clear: Resets the REPL context to an empty object and clears any multi-line expression being input.
  • .exit: Close the I/O stream, causing the REPL to exit.
  • .help: Show this list of special commands.
  • .save: Save the current REPL session to a file: > .save ./file/to/save.js
  • .load: Load a file into the current REPL session. > .load ./file/to/load.js
  • .editor: Enter editor mode (Ctrl+D to finish, Ctrl+C to cancel).
> .editor
// Entering editor mode (^D to finish, ^C to cancel)
function welcome(name) {
  return `Hello ${name}!`;
}

welcome('Node.js User');

// ^D
'Hello Node.js User!'
> 

The following key combinations in the REPL have these special effects:

  • Ctrl+C: When pressed once, has the same effect as the .break command. When pressed twice on a blank line, has the same effect as the .exit command.
  • Ctrl+D: Has the same effect as the .exit command.
  • Tab: When pressed on a blank line, displays global and local (scope) variables. When pressed while entering other input, displays relevant autocompletion options.

For key bindings related to the reverse-i-search, see reverse-i-search. For all other key bindings, see TTY keybindings.

Default evaluation#

By default, all instances of repl.REPLServer use an evaluation function that evaluates JavaScript expressions and provides access to Node.js built-in modules. This default behavior can be overridden by passing in an alternative evaluation function when the repl.REPLServer instance is created.

JavaScript expressions#

The default evaluator supports direct evaluation of JavaScript expressions:

> 1 + 1
2
> const m = 2
undefined
> m + 1
3 

Unless otherwise scoped within blocks or functions, variables declared either implicitly or using the const, let, or var keywords are declared at the global scope.

Global and local scope#

The default evaluator provides access to any variables that exist in the global scope. It is possible to expose a variable to the REPL explicitly by assigning it to the context object associated with each REPLServer:

const repl = require('node:repl');
const msg = 'message';

repl.start('> ').context.m = msg; 

Properties in the context object appear as local within the REPL:

$ node repl_test.js
> m
'message' 

Context properties are not read-only by default. To specify read-only globals, context properties must be defined using Object.defineProperty():

const repl = require('node:repl');
const msg = 'message';

const r = repl.start('> ');
Object.defineProperty(r.context, 'm', {
  configurable: false,
  enumerable: true,
  value: msg,
}); 
Accessing core Node.js modules#

The default evaluator will automatically load Node.js core modules into the REPL environment when used. For instance, unless otherwise declared as a global or scoped variable, the input fs will be evaluated on-demand as global.fs = require('node:fs').

> fs.createReadStream('./some/file'); 
Global uncaught exceptions#

The REPL uses the domain module to catch all uncaught exceptions for that REPL session.

This use of the domain module in the REPL has these side effects:

Assignment of the _ (underscore) variable#

The default evaluator will, by default, assign the result of the most recently evaluated expression to the special variable _ (underscore). Explicitly setting _ to a value will disable this behavior.

> [ 'a', 'b', 'c' ]
[ 'a', 'b', 'c' ]
> _.length
3
> _ += 1
Expression assignment to _ now disabled.
4
> 1 + 1
2
> _
4 

Similarly, _error will refer to the last seen error, if there was any. Explicitly setting _error to a value will disable this behavior.

> throw new Error('foo');
Uncaught Error: foo
> _error.message
'foo' 
await keyword#

Support for the await keyword is enabled at the top level.

> await Promise.resolve(123)
123
> await Promise.reject(new Error('REPL await'))
Uncaught Error: REPL await
    at REPL2:1:54
> const timeout = util.promisify(setTimeout);
undefined
> const old = Date.now(); await timeout(1000); console.log(Date.now() - old);
1002
undefined 

One known limitation of using the await keyword in the REPL is that it will invalidate the lexical scoping of the const and let keywords.

For example:

> const m = await Promise.resolve(123)
undefined
> m
123
> const m = await Promise.resolve(234)
undefined
> m
234 

--no-experimental-repl-await shall disable top-level await in REPL.

Reverse-i-search#

The REPL supports bi-directional reverse-i-search similar to ZSH. It is triggered with Ctrl+R to search backward and Ctrl+S to search forwards.

Duplicated history entries will be skipped.

Entries are accepted as soon as any key is pressed that doesn't correspond with the reverse search. Cancelling is possible by pressing Esc or Ctrl+C.

Changing the direction immediately searches for the next entry in the expected direction from the current position on.

Custom evaluation functions#

When a new repl.REPLServer is created, a custom evaluation function may be provided. This can be used, for instance, to implement fully customized REPL applications.

The following illustrates a hypothetical example of a REPL that performs translation of text from one language to another:

const repl = require('node:repl');
const { Translator } = require('translator');

const myTranslator = new Translator('en', 'fr');

function myEval(cmd, context, filename, callback) {
  callback(null, myTranslator.translate(cmd));
}

repl.start({ prompt: '> ', eval: myEval }); 
Recoverable errors#

At the REPL prompt, pressing Enter sends the current line of input to the eval function. In order to support multi-line input, the eval function can return an instance of repl.Recoverable to the provided callback function:

function myEval(cmd, context, filename, callback) {
  let result;
  try {
    result = vm.runInThisContext(cmd);
  } catch (e) {
    if (isRecoverableError(e)) {
      return callback(new repl.Recoverable(e));
    }
  }
  callback(null, result);
}

function isRecoverableError(error) {
  if (error.name === 'SyntaxError') {
    return /^(Unexpected end of input|Unexpected token)/.test(error.message);
  }
  return false;
} 

Customizing REPL output#

By default, repl.REPLServer instances format output using the util.inspect() method before writing the output to the provided Writable stream (process.stdout by default). The showProxy inspection option is set to true by default and the colors option is set to true depending on the REPL's useColors option.

The useColors boolean option can be specified at construction to instruct the default writer to use ANSI style codes to colorize the output from the util.inspect() method.

If the REPL is run as standalone program, it is also possible to change the REPL's inspection defaults from inside the REPL by using the inspect.replDefaults property which mirrors the defaultOptions from util.inspect().

> util.inspect.replDefaults.compact = false;
false
> [1]
[
  1
]
> 

To fully customize the output of a repl.REPLServer instance pass in a new function for the writer option on construction. The following example, for instance, simply converts any input text to upper case:

const repl = require('node:repl');

const r = repl.start({ prompt: '> ', eval: myEval, writer: myWriter });

function myEval(cmd, context, filename, callback) {
  callback(null, cmd);
}

function myWriter(output) {
  return output.toUpperCase();
} 

Class: REPLServer#

Instances of repl.REPLServer are created using the repl.start() method or directly using the JavaScript new keyword.

const repl = require('node:repl');

const options = { useColors: true };

const firstInstance = repl.start(options);
const secondInstance = new repl.REPLServer(options); 

Event: 'exit'#

The 'exit' event is emitted when the REPL is exited either by receiving the .exit command as input, the user pressing Ctrl+C twice to signal SIGINT, or by pressing Ctrl+D to signal 'end' on the input stream. The listener callback is invoked without any arguments.

replServer.on('exit', () => {
  console.log('Received "exit" event from repl!');
  process.exit();
}); 

Event: 'reset'#

The 'reset' event is emitted when the REPL's context is reset. This occurs whenever the .clear command is received as input unless the REPL is using the default evaluator and the repl.REPLServer instance was created with the useGlobal option set to true. The listener callback will be called with a reference to the context object as the only argument.

This can be used primarily to re-initialize REPL context to some pre-defined state:

const repl = require('node:repl');

function initializeContext(context) {
  context.m = 'test';
}

const r = repl.start({ prompt: '> ' });
initializeContext(r.context);

r.on('reset', initializeContext); 

When this code is executed, the global 'm' variable can be modified but then reset to its initial value using the .clear command:

$ ./node example.js
> m
'test'
> m = 1
1
> m
1
> .clear
Clearing context...
> m
'test'
> 

replServer.defineCommand(keyword, cmd)#

  • keyword <string> The command keyword (without a leading . character).
  • cmd <Object> | <Function> The function to invoke when the command is processed.

The replServer.defineCommand() method is used to add new .-prefixed commands to the REPL instance. Such commands are invoked by typing a . followed by the keyword. The cmd is either a Function or an Object with the following properties:

  • help <string> Help text to be displayed when .help is entered (Optional).
  • action <Function> The function to execute, optionally accepting a single string argument.

The following example shows two new commands added to the REPL instance:

const repl = require('node:repl');

const replServer = repl.start({ prompt: '> ' });
replServer.defineCommand('sayhello', {
  help: 'Say hello',
  action(name) {
    this.clearBufferedCommand();
    console.log(`Hello, ${name}!`);
    this.displayPrompt();
  },
});
replServer.defineCommand('saybye', function saybye() {
  console.log('Goodbye!');
  this.close();
}); 

The new commands can then be used from within the REPL instance:

> .sayhello Node.js User
Hello, Node.js User!
> .saybye
Goodbye! 

replServer.displayPrompt([preserveCursor])#

The replServer.displayPrompt() method readies the REPL instance for input from the user, printing the configured prompt to a new line in the output and resuming the input to accept new input.

When multi-line input is being entered, an ellipsis is printed rather than the 'prompt'.

When preserveCursor is true, the cursor placement will not be reset to 0.

The replServer.displayPrompt method is primarily intended to be called from within the action function for commands registered using the replServer.defineCommand() method.

replServer.clearBufferedCommand()#

The replServer.clearBufferedCommand() method clears any command that has been buffered but not yet executed. This method is primarily intended to be called from within the action function for commands registered using the replServer.defineCommand() method.

replServer.setupHistory(historyPath, callback)#

Initializes a history log file for the REPL instance. When executing the Node.js binary and using the command-line REPL, a history file is initialized by default. However, this is not the case when creating a REPL programmatically. Use this method to initialize a history log file when working with REPL instances programmatically.

repl.builtinModules#

A list of the names of all Node.js modules, e.g., 'http'.

repl.start([options])#

  • options <Object> | <string>
    • prompt <string> The input prompt to display. Default: '> ' (with a trailing space).
    • input <stream.Readable> The Readable stream from which REPL input will be read. Default: process.stdin.
    • output <stream.Writable> The Writable stream to which REPL output will be written. Default: process.stdout.
    • terminal <boolean> If true, specifies that the output should be treated as a TTY terminal. Default: checking the value of the isTTY property on the output stream upon instantiation.
    • eval <Function> The function to be used when evaluating each given line of input. Default: an async wrapper for the JavaScript eval() function. An eval function can error with repl.Recoverable to indicate the input was incomplete and prompt for additional lines.
    • useColors <boolean> If true, specifies that the default writer function should include ANSI color styling to REPL output. If a custom writer function is provided then this has no effect. Default: checking color support on the output stream if the REPL instance's terminal value is true.
    • useGlobal <boolean> If true, specifies that the default evaluation function will use the JavaScript global as the context as opposed to creating a new separate context for the REPL instance. The node CLI REPL sets this value to true. Default: false.
    • ignoreUndefined <boolean> If true, specifies that the default writer will not output the return value of a command if it evaluates to undefined. Default: false.
    • writer <Function> The function to invoke to format the output of each command before writing to output. Default: util.inspect().
    • completer <Function> An optional function used for custom Tab auto completion. See readline.InterfaceCompleter for an example.
    • replMode <symbol> A flag that specifies whether the default evaluator executes all JavaScript commands in strict mode or default (sloppy) mode. Acceptable values are:
      • repl.REPL_MODE_SLOPPY to evaluate expressions in sloppy mode.
      • repl.REPL_MODE_STRICT to evaluate expressions in strict mode. This is equivalent to prefacing every repl statement with 'use strict'.
    • breakEvalOnSigint <boolean> Stop evaluating the current piece of code when SIGINT is received, such as when Ctrl+C is pressed. This cannot be used together with a custom eval function. Default: false.
    • preview <boolean> Defines if the repl prints autocomplete and output previews or not. Default: true with the default eval function and false in case a custom eval function is used. If terminal is falsy, then there are no previews and the value of preview has no effect.
  • Returns: <repl.REPLServer>

The repl.start() method creates and starts a repl.REPLServer instance.

If options is a string, then it specifies the input prompt:

const repl = require('node:repl');

// a Unix style prompt
repl.start('$ '); 

The Node.js REPL#

Node.js itself uses the node:repl module to provide its own interactive interface for executing JavaScript. This can be used by executing the Node.js binary without passing any arguments (or by passing the -i argument):

$ node
> const a = [1, 2, 3];
undefined
> a
[ 1, 2, 3 ]
> a.forEach((v) => {
...   console.log(v);
...   });
1
2
3 

Environment variable options#

Various behaviors of the Node.js REPL can be customized using the following environment variables:

  • NODE_REPL_HISTORY: When a valid path is given, persistent REPL history will be saved to the specified file rather than .node_repl_history in the user's home directory. Setting this value to '' (an empty string) will disable persistent REPL history. Whitespace will be trimmed from the value. On Windows platforms environment variables with empty values are invalid so set this variable to one or more spaces to disable persistent REPL history.
  • NODE_REPL_HISTORY_SIZE: Controls how many lines of history will be persisted if history is available. Must be a positive number. Default: 1000.
  • NODE_REPL_MODE: May be either 'sloppy' or 'strict'. Default: 'sloppy', which will allow non-strict mode code to be run.

Persistent history#

By default, the Node.js REPL will persist history between node REPL sessions by saving inputs to a .node_repl_history file located in the user's home directory. This can be disabled by setting the environment variable NODE_REPL_HISTORY=''.

Using the Node.js REPL with advanced line-editors#

For advanced line-editors, start Node.js with the environment variable NODE_NO_READLINE=1. This will start the main and debugger REPL in canonical terminal settings, which will allow use with rlwrap.

For example, the following can be added to a .bashrc file:

alias node="env NODE_NO_READLINE=1 rlwrap node" 

Starting multiple REPL instances against a single running instance#

It is possible to create and run multiple REPL instances against a single running instance of Node.js that share a single global object but have separate I/O interfaces.

The following example, for instance, provides separate REPLs on stdin, a Unix socket, and a TCP socket:

const net = require('node:net');
const repl = require('node:repl');
let connections = 0;

repl.start({
  prompt: 'Node.js via stdin> ',
  input: process.stdin,
  output: process.stdout,
});

net.createServer((socket) => {
  connections += 1;
  repl.start({
    prompt: 'Node.js via Unix socket> ',
    input: socket,
    output: socket,
  }).on('exit', () => {
    socket.end();
  });
}).listen('/tmp/node-repl-sock');

net.createServer((socket) => {
  connections += 1;
  repl.start({
    prompt: 'Node.js via TCP socket> ',
    input: socket,
    output: socket,
  }).on('exit', () => {
    socket.end();
  });
}).listen(5001); 

Running this application from the command line will start a REPL on stdin. Other REPL clients may connect through the Unix socket or TCP socket. telnet, for instance, is useful for connecting to TCP sockets, while socat can be used to connect to both Unix and TCP sockets.

By starting a REPL from a Unix socket-based server instead of stdin, it is possible to connect to a long-running Node.js process without restarting it.

For an example of running a "full-featured" (terminal) REPL over a net.Server and net.Socket instance, see: https://gist.github.com/TooTallNate/2209310.

For an example of running a REPL instance over curl(1), see: https://gist.github.com/TooTallNate/2053342.

This example is intended purely for educational purposes to demonstrate how Node.js REPLs can be started using different I/O streams. It should not be used in production environments or any context where security is a concern without additional protective measures. If you need to implement REPLs in a real-world application, consider alternative approaches that mitigate these risks, such as using secure input mechanisms and avoiding open network interfaces.

Diagnostic report#

Stability: 2 - Stable

Delivers a JSON-formatted diagnostic summary, written to a file.

The report is intended for development, test, and production use, to capture and preserve information for problem determination. It includes JavaScript and native stack traces, heap statistics, platform information, resource usage etc. With the report option enabled, diagnostic reports can be triggered on unhandled exceptions, fatal errors and user signals, in addition to triggering programmatically through API calls.

A complete example report that was generated on an uncaught exception is provided below for reference.

{
  "header": {
    "reportVersion": 3,
    "event": "exception",
    "trigger": "Exception",
    "filename": "report.20181221.005011.8974.0.001.json",
    "dumpEventTime": "2018-12-21T00:50:11Z",
    "dumpEventTimeStamp": "1545371411331",
    "processId": 8974,
    "cwd": "/home/nodeuser/project/node",
    "commandLine": [
      "/home/nodeuser/project/node/out/Release/node",
      "--report-uncaught-exception",
      "/home/nodeuser/project/node/test/report/test-exception.js",
      "child"
    ],
    "nodejsVersion": "v12.0.0-pre",
    "glibcVersionRuntime": "2.17",
    "glibcVersionCompiler": "2.17",
    "wordSize": "64 bit",
    "arch": "x64",
    "platform": "linux",
    "componentVersions": {
      "node": "12.0.0-pre",
      "v8": "7.1.302.28-node.5",
      "uv": "1.24.1",
      "zlib": "1.2.11",
      "ares": "1.15.0",
      "modules": "68",
      "nghttp2": "1.34.0",
      "napi": "3",
      "llhttp": "1.0.1",
      "openssl": "1.1.0j"
    },
    "release": {
      "name": "node"
    },
    "osName": "Linux",
    "osRelease": "3.10.0-862.el7.x86_64",
    "osVersion": "#1 SMP Wed Mar 21 18:14:51 EDT 2018",
    "osMachine": "x86_64",
    "cpus": [
      {
        "model": "Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz",
        "speed": 2700,
        "user": 88902660,
        "nice": 0,
        "sys": 50902570,
        "idle": 241732220,
        "irq": 0
      },
      {
        "model": "Intel(R) Core(TM) i7-6820HQ CPU @ 2.70GHz",
        "speed": 2700,
        "user": 88902660,
        "nice": 0,
        "sys": 50902570,
        "idle": 241732220,
        "irq": 0
      }
    ],
    "networkInterfaces": [
      {
        "name": "en0",
        "internal": false,
        "mac": "13:10:de:ad:be:ef",
        "address": "10.0.0.37",
        "netmask": "255.255.255.0",
        "family": "IPv4"
      }
    ],
    "host": "test_machine"
  },
  "javascriptStack": {
    "message": "Error: *** test-exception.js: throwing uncaught Error",
    "stack": [
      "at myException (/home/nodeuser/project/node/test/report/test-exception.js:9:11)",
      "at Object.<anonymous> (/home/nodeuser/project/node/test/report/test-exception.js:12:3)",
      "at Module._compile (internal/modules/cjs/loader.js:718:30)",
      "at Object.Module._extensions..js (internal/modules/cjs/loader.js:729:10)",
      "at Module.load (internal/modules/cjs/loader.js:617:32)",
      "at tryModuleLoad (internal/modules/cjs/loader.js:560:12)",
      "at Function.Module._load (internal/modules/cjs/loader.js:552:3)",
      "at Function.Module.runMain (internal/modules/cjs/loader.js:771:12)",
      "at executeUserCode (internal/bootstrap/node.js:332:15)"
    ]
  },
  "nativeStack": [
    {
      "pc": "0x000055b57f07a9ef",
      "symbol": "report::GetNodeReport(v8::Isolate*, node::Environment*, char const*, char const*, v8::Local<v8::String>, std::ostream&) [./node]"
    },
    {
      "pc": "0x000055b57f07cf03",
      "symbol": "report::GetReport(v8::FunctionCallbackInfo<v8::Value> const&) [./node]"
    },
    {
      "pc": "0x000055b57f1bccfd",
      "symbol": " [./node]"
    },
    {
      "pc": "0x000055b57f1be048",
      "symbol": "v8::internal::Builtin_HandleApiCall(int, v8::internal::Object**, v8::internal::Isolate*) [./node]"
    },
    {
      "pc": "0x000055b57feeda0e",
      "symbol": " [./node]"
    }
  ],
  "javascriptHeap": {
    "totalMemory": 5660672,
    "executableMemory": 524288,
    "totalCommittedMemory": 5488640,
    "availableMemory": 4341379928,
    "totalGlobalHandlesMemory": 8192,
    "usedGlobalHandlesMemory": 3136,
    "usedMemory": 4816432,
    "memoryLimit": 4345298944,
    "mallocedMemory": 254128,
    "externalMemory": 315644,
    "peakMallocedMemory": 98752,
    "nativeContextCount": 1,
    "detachedContextCount": 0,
    "doesZapGarbage": 0,
    "heapSpaces": {
      "read_only_space": {
        "memorySize": 524288,
        "committedMemory": 39208,
        "capacity": 515584,
        "used": 30504,
        "available": 485080
      },
      "new_space": {
        "memorySize": 2097152,
        "committedMemory": 2019312,
        "capacity": 1031168,
        "used": 985496,
        "available": 45672
      },
      "old_space": {
        "memorySize": 2273280,
        "committedMemory": 1769008,
        "capacity": 1974640,
        "used": 1725488,
        "available": 249152
      },
      "code_space": {
        "memorySize": 696320,
        "committedMemory": 184896,
        "capacity": 152128,
        "used": 152128,
        "available": 0
      },
      "map_space": {
        "memorySize": 536576,
        "committedMemory": 344928,
        "capacity": 327520,
        "used": 327520,
        "available": 0
      },
      "large_object_space": {
        "memorySize": 0,
        "committedMemory": 0,
        "capacity": 1520590336,
        "used": 0,
        "available": 1520590336
      },
      "new_large_object_space": {
        "memorySize": 0,
        "committedMemory": 0,
        "capacity": 0,
        "used": 0,
        "available": 0
      }
    }
  },
  "resourceUsage": {
    "rss": "35766272",
    "free_memory": "1598337024",
    "total_memory": "17179869184",
    "available_memory": "1598337024",
    "maxRss": "36624662528",
    "constrained_memory": "36624662528",
    "userCpuSeconds": 0.040072,
    "kernelCpuSeconds": 0.016029,
    "cpuConsumptionPercent": 5.6101,
    "userCpuConsumptionPercent": 4.0072,
    "kernelCpuConsumptionPercent": 1.6029,
    "pageFaults": {
      "IORequired": 0,
      "IONotRequired": 4610
    },
    "fsActivity": {
      "reads": 0,
      "writes": 0
    }
  },
  "uvthreadResourceUsage": {
    "userCpuSeconds": 0.039843,
    "kernelCpuSeconds": 0.015937,
    "cpuConsumptionPercent": 5.578,
    "userCpuConsumptionPercent": 3.9843,
    "kernelCpuConsumptionPercent": 1.5937,
    "fsActivity": {
      "reads": 0,
      "writes": 0
    }
  },
  "libuv": [
    {
      "type": "async",
      "is_active": true,
      "is_referenced": false,
      "address": "0x0000000102910900",
      "details": ""
    },
    {
      "type": "timer",
      "is_active": false,
      "is_referenced": false,
      "address": "0x00007fff5fbfeab0",
      "repeat": 0,
      "firesInMsFromNow": 94403548320796,
      "expired": true
    },
    {
      "type": "check",
      "is_active": true,
      "is_referenced": false,
      "address": "0x00007fff5fbfeb48"
    },
    {
      "type": "idle",
      "is_active": false,
      "is_referenced": true,
      "address": "0x00007fff5fbfebc0"
    },
    {
      "type": "prepare",
      "is_active": false,
      "is_referenced": false,
      "address": "0x00007fff5fbfec38"
    },
    {
      "type": "check",
      "is_active": false,
      "is_referenced": false,
      "address": "0x00007fff5fbfecb0"
    },
    {
      "type": "async",
      "is_active": true,
      "is_referenced": false,
      "address": "0x000000010188f2e0"
    },
    {
      "type": "tty",
      "is_active": false,
      "is_referenced": true,
      "address": "0x000055b581db0e18",
      "width": 204,
      "height": 55,
      "fd": 17,
      "writeQueueSize": 0,
      "readable": true,
      "writable": true
    },
    {
      "type": "signal",
      "is_active": true,
      "is_referenced": false,
      "address": "0x000055b581d80010",
      "signum": 28,
      "signal": "SIGWINCH"
    },
    {
      "type": "tty",
      "is_active": true,
      "is_referenced": true,
      "address": "0x000055b581df59f8",
      "width": 204,
      "height": 55,
      "fd": 19,
      "writeQueueSize": 0,
      "readable": true,
      "writable": true
    },
    {
      "type": "loop",
      "is_active": true,
      "address": "0x000055fc7b2cb180",
      "loopIdleTimeSeconds": 22644.8
    }
  ],
  "workers": [],
  "environmentVariables": {
    "REMOTEHOST": "REMOVED",
    "MANPATH": "/opt/rh/devtoolset-3/root/usr/share/man:",
    "XDG_SESSION_ID": "66126",
    "HOSTNAME": "test_machine",
    "HOST": "test_machine",
    "TERM": "xterm-256color",
    "SHELL": "/bin/csh",
    "SSH_CLIENT": "REMOVED",
    "PERL5LIB": "/opt/rh/devtoolset-3/root//usr/lib64/perl5/vendor_perl:/opt/rh/devtoolset-3/root/usr/lib/perl5:/opt/rh/devtoolset-3/root//usr/share/perl5/vendor_perl",
    "OLDPWD": "/home/nodeuser/project/node/src",
    "JAVACONFDIRS": "/opt/rh/devtoolset-3/root/etc/java:/etc/java",
    "SSH_TTY": "/dev/pts/0",
    "PCP_DIR": "/opt/rh/devtoolset-3/root",
    "GROUP": "normaluser",
    "USER": "nodeuser",
    "LD_LIBRARY_PATH": "/opt/rh/devtoolset-3/root/usr/lib64:/opt/rh/devtoolset-3/root/usr/lib",
    "HOSTTYPE": "x86_64-linux",
    "XDG_CONFIG_DIRS": "/opt/rh/devtoolset-3/root/etc/xdg:/etc/xdg",
    "MAIL": "/var/spool/mail/nodeuser",
    "PATH": "/home/nodeuser/project/node:/opt/rh/devtoolset-3/root/usr/bin:/usr/local/bin:/usr/bin:/usr/local/sbin:/usr/sbin",
    "PWD": "/home/nodeuser/project/node",
    "LANG": "en_US.UTF-8",
    "PS1": "\\u@\\h : \\[\\e[31m\\]\\w\\[\\e[m\\] >  ",
    "SHLVL": "2",
    "HOME": "/home/nodeuser",
    "OSTYPE": "linux",
    "VENDOR": "unknown",
    "PYTHONPATH": "/opt/rh/devtoolset-3/root/usr/lib64/python2.7/site-packages:/opt/rh/devtoolset-3/root/usr/lib/python2.7/site-packages",
    "MACHTYPE": "x86_64",
    "LOGNAME": "nodeuser",
    "XDG_DATA_DIRS": "/opt/rh/devtoolset-3/root/usr/share:/usr/local/share:/usr/share",
    "LESSOPEN": "||/usr/bin/lesspipe.sh %s",
    "INFOPATH": "/opt/rh/devtoolset-3/root/usr/share/info",
    "XDG_RUNTIME_DIR": "/run/user/50141",
    "_": "./node"
  },
  "userLimits": {
    "core_file_size_blocks": {
      "soft": "",
      "hard": "unlimited"
    },
    "data_seg_size_kbytes": {
      "soft": "unlimited",
      "hard": "unlimited"
    },
    "file_size_blocks": {
      "soft": "unlimited",
      "hard": "unlimited"
    },
    "max_locked_memory_bytes": {
      "soft": "unlimited",
      "hard": 65536
    },
    "max_memory_size_kbytes": {
      "soft": "unlimited",
      "hard": "unlimited"
    },
    "open_files": {
      "soft": "unlimited",
      "hard": 4096
    },
    "stack_size_bytes": {
      "soft": "unlimited",
      "hard": "unlimited"
    },
    "cpu_time_seconds": {
      "soft": "unlimited",
      "hard": "unlimited"
    },
    "max_user_processes": {
      "soft": "unlimited",
      "hard": 4127290
    },
    "virtual_memory_kbytes": {
      "soft": "unlimited",
      "hard": "unlimited"
    }
  },
  "sharedObjects": [
    "/lib64/libdl.so.2",
    "/lib64/librt.so.1",
    "/lib64/libstdc++.so.6",
    "/lib64/libm.so.6",
    "/lib64/libgcc_s.so.1",
    "/lib64/libpthread.so.0",
    "/lib64/libc.so.6",
    "/lib64/ld-linux-x86-64.so.2"
  ]
} 

Usage#

node --report-uncaught-exception --report-on-signal \
--report-on-fatalerror app.js 
  • --report-uncaught-exception Enables report to be generated on un-caught exceptions. Useful when inspecting JavaScript stack in conjunction with native stack and other runtime environment data.

  • --report-on-signal Enables report to be generated upon receiving the specified (or predefined) signal to the running Node.js process. (See below on how to modify the signal that triggers the report.) Default signal is SIGUSR2. Useful when a report needs to be triggered from another program. Application monitors may leverage this feature to collect report at regular intervals and plot rich set of internal runtime data to their views.

Signal based report generation is not supported in Windows.

Under normal circumstances, there is no need to modify the report triggering signal. However, if SIGUSR2 is already used for other purposes, then this flag helps to change the signal for report generation and preserve the original meaning of SIGUSR2 for the said purposes.

  • --report-on-fatalerror Enables the report to be triggered on fatal errors (internal errors within the Node.js runtime, such as out of memory) that leads to termination of the application. Useful to inspect various diagnostic data elements such as heap, stack, event loop state, resource consumption etc. to reason about the fatal error.

  • --report-compact Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.

  • --report-directory Location at which the report will be generated.

  • --report-filename Name of the file to which the report will be written.

  • --report-signal Sets or resets the signal for report generation (not supported on Windows). Default signal is SIGUSR2.

  • --report-exclude-network Exclude header.networkInterfaces from the diagnostic report. By default this is not set and the network interfaces are included.

A report can also be triggered via an API call from a JavaScript application:

process.report.writeReport(); 

This function takes an optional additional argument filename, which is the name of a file into which the report is written.

process.report.writeReport('./foo.json'); 

This function takes an optional additional argument err which is an Error object that will be used as the context for the JavaScript stack printed in the report. When using report to handle errors in a callback or an exception handler, this allows the report to include the location of the original error as well as where it was handled.

try {
  process.chdir('/non-existent-path');
} catch (err) {
  process.report.writeReport(err);
}
// Any other code 

If both filename and error object are passed to writeReport() the error object must be the second parameter.

try {
  process.chdir('/non-existent-path');
} catch (err) {
  process.report.writeReport(filename, err);
}
// Any other code 

The content of the diagnostic report can be returned as a JavaScript Object via an API call from a JavaScript application:

const report = process.report.getReport();
console.log(typeof report === 'object'); // true

// Similar to process.report.writeReport() output
console.log(JSON.stringify(report, null, 2)); 

This function takes an optional additional argument err, which is an Error object that will be used as the context for the JavaScript stack printed in the report.

const report = process.report.getReport(new Error('custom error'));
console.log(typeof report === 'object'); // true 

The API versions are useful when inspecting the runtime state from within the application, in expectation of self-adjusting the resource consumption, load balancing, monitoring etc.

The content of the report consists of a header section containing the event type, date, time, PID, and Node.js version, sections containing JavaScript and native stack traces, a section containing V8 heap information, a section containing libuv handle information, and an OS platform information section showing CPU and memory usage and system limits. An example report can be triggered using the Node.js REPL:

$ node
> process.report.writeReport();
Writing Node.js report to file: report.20181126.091102.8480.0.001.json
Node.js report completed
> 

When a report is written, start and end messages are issued to stderr and the filename of the report is returned to the caller. The default filename includes the date, time, PID, and a sequence number. The sequence number helps in associating the report dump with the runtime state if generated multiple times for the same Node.js process.

Diagnostic report has an associated single-digit version number (report.header.reportVersion), uniquely representing the report format. The version number is bumped when new key is added or removed, or the data type of a value is changed. Report version definitions are consistent across LTS releases.

Configuration#

Additional runtime configuration of report generation is available via the following properties of process.report:

reportOnFatalError triggers diagnostic reporting on fatal errors when true. Defaults to false.

reportOnSignal triggers diagnostic reporting on signal when true. This is not supported on Windows. Defaults to false.

reportOnUncaughtException triggers diagnostic reporting on uncaught exception when true. Defaults to false.

signal specifies the POSIX signal identifier that will be used to intercept external triggers for report generation. Defaults to 'SIGUSR2'.

filename specifies the name of the output file in the file system. Special meaning is attached to stdout and stderr. Usage of these will result in report being written to the associated standard streams. In cases where standard streams are used, the value in directory is ignored. URLs are not supported. Defaults to a composite filename that contains timestamp, PID, and sequence number.

directory specifies the file system directory where the report will be written. URLs are not supported. Defaults to the current working directory of the Node.js process.

excludeNetwork excludes header.networkInterfaces from the diagnostic report.

// Trigger report only on uncaught exceptions.
process.report.reportOnFatalError = false;
process.report.reportOnSignal = false;
process.report.reportOnUncaughtException = true;

// Trigger report for both internal errors as well as external signal.
process.report.reportOnFatalError = true;
process.report.reportOnSignal = true;
process.report.reportOnUncaughtException = false;

// Change the default signal to 'SIGQUIT' and enable it.
process.report.reportOnFatalError = false;
process.report.reportOnUncaughtException = false;
process.report.reportOnSignal = true;
process.report.signal = 'SIGQUIT';

// Disable network interfaces reporting
process.report.excludeNetwork = true; 

Configuration on module initialization is also available via environment variables:

NODE_OPTIONS="--report-uncaught-exception \
  --report-on-fatalerror --report-on-signal \
  --report-signal=SIGUSR2  --report-filename=./report.json \
  --report-directory=/home/nodeuser" 

Specific API documentation can be found under process API documentation section.

Interaction with workers#

Worker threads can create reports in the same way that the main thread does.

Reports will include information on any Workers that are children of the current thread as part of the workers section, with each Worker generating a report in the standard report format.

The thread which is generating the report will wait for the reports from Worker threads to finish. However, the latency for this will usually be low, as both running JavaScript and the event loop are interrupted to generate the report.

Single executable applications#

Stability: 1.1 - Active development

Source Code: src/node_sea.cc

This feature allows the distribution of a Node.js application conveniently to a system that does not have Node.js installed.

Node.js supports the creation of single executable applications by allowing the injection of a blob prepared by Node.js, which can contain a bundled script, into the node binary. During start up, the program checks if anything has been injected. If the blob is found, it executes the script in the blob. Otherwise Node.js operates as it normally does.

The single executable application feature currently only supports running a single embedded script using the CommonJS module system.

Users can create a single executable application from their bundled script with the node binary itself and any tool which can inject resources into the binary.

Here are the steps for creating a single executable application using one such tool, postject:

  1. Create a JavaScript file:

    echo 'console.log(`Hello, ${process.argv[2]}!`);' > hello.js 
  2. Create a configuration file building a blob that can be injected into the single executable application (see Generating single executable preparation blobs for details):

    echo '{ "main": "hello.js", "output": "sea-prep.blob" }' > sea-config.json 
  3. Generate the blob to be injected:

    node --experimental-sea-config sea-config.json 
  4. Create a copy of the node executable and name it according to your needs:

    • On systems other than Windows:
    cp $(command -v node) hello 
    • On Windows:
    node -e "require('fs').copyFileSync(process.execPath, 'hello.exe')" 

    The .exe extension is necessary.

  5. Remove the signature of the binary (macOS and Windows only):

    • On macOS:
    codesign --remove-signature hello 
    • On Windows (optional):

    signtool can be used from the installed Windows SDK. If this step is skipped, ignore any signature-related warning from postject.

    signtool remove /s hello.exe 
  6. Inject the blob into the copied binary by running postject with the following options:

    • hello / hello.exe - The name of the copy of the node executable created in step 4.
    • NODE_SEA_BLOB - The name of the resource / note / section in the binary where the contents of the blob will be stored.
    • sea-prep.blob - The name of the blob created in step 1.
    • --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 - The fuse used by the Node.js project to detect if a file has been injected.
    • --macho-segment-name NODE_SEA (only needed on macOS) - The name of the segment in the binary where the contents of the blob will be stored.

    To summarize, here is the required command for each platform:

    • On Linux:

      npx postject hello NODE_SEA_BLOB sea-prep.blob \
          --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 
    • On Windows - PowerShell:

      npx postject hello.exe NODE_SEA_BLOB sea-prep.blob `
          --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 
    • On Windows - Command Prompt:

      npx postject hello.exe NODE_SEA_BLOB sea-prep.blob ^
          --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 
    • On macOS:

      npx postject hello NODE_SEA_BLOB sea-prep.blob \
          --sentinel-fuse NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2 \
          --macho-segment-name NODE_SEA 
  7. Sign the binary (macOS and Windows only):

    • On macOS:
    codesign --sign - hello 
    • On Windows (optional):

    A certificate needs to be present for this to work. However, the unsigned binary would still be runnable.

    signtool sign /fd SHA256 hello.exe 
  8. Run the binary:

    • On systems other than Windows
    $ ./hello world
    Hello, world! 
    • On Windows
    $ .\hello.exe world
    Hello, world! 

Generating single executable preparation blobs#

Single executable preparation blobs that are injected into the application can be generated using the --experimental-sea-config flag of the Node.js binary that will be used to build the single executable. It takes a path to a configuration file in JSON format. If the path passed to it isn't absolute, Node.js will use the path relative to the current working directory.

The configuration currently reads the following top-level fields:

{
  "main": "/path/to/bundled/script.js",
  "output": "/path/to/write/the/generated/blob.blob",
  "disableExperimentalSEAWarning": true, // Default: false
  "useSnapshot": false,  // Default: false
  "useCodeCache": true, // Default: false
  "assets": {  // Optional
    "a.dat": "/path/to/a.dat",
    "b.txt": "/path/to/b.txt"
  }
} 

If the paths are not absolute, Node.js will use the path relative to the current working directory. The version of the Node.js binary used to produce the blob must be the same as the one to which the blob will be injected.

Note: When generating cross-platform SEAs (e.g., generating a SEA for linux-x64 on darwin-arm64), useCodeCache and useSnapshot must be set to false to avoid generating incompatible executables. Since code cache and snapshots can only be loaded on the same platform where they are compiled, the generated executable might crash on startup when trying to load code cache or snapshots built on a different platform.

Assets#

Users can include assets by adding a key-path dictionary to the configuration as the assets field. At build time, Node.js would read the assets from the specified paths and bundle them into the preparation blob. In the generated executable, users can retrieve the assets using the sea.getAsset() and sea.getAssetAsBlob() APIs.

{
  "main": "/path/to/bundled/script.js",
  "output": "/path/to/write/the/generated/blob.blob",
  "assets": {
    "a.jpg": "/path/to/a.jpg",
    "b.txt": "/path/to/b.txt"
  }
} 

The single-executable application can access the assets as follows:

const { getAsset, getAssetAsBlob, getRawAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer.
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
// Returns an ArrayBuffer containing the raw asset without copying.
const raw = getRawAsset('a.jpg'); 

See documentation of the sea.getAsset(), sea.getAssetAsBlob() and sea.getRawAsset() APIs for more information.

Startup snapshot support#

The useSnapshot field can be used to enable startup snapshot support. In this case the main script would not be when the final executable is launched. Instead, it would be run when the single executable application preparation blob is generated on the building machine. The generated preparation blob would then include a snapshot capturing the states initialized by the main script. The final executable with the preparation blob injected would deserialize the snapshot at run time.

When useSnapshot is true, the main script must invoke the v8.startupSnapshot.setDeserializeMainFunction() API to configure code that needs to be run when the final executable is launched by the users.

The typical pattern for an application to use snapshot in a single executable application is:

  1. At build time, on the building machine, the main script is run to initialize the heap to a state that's ready to take user input. The script should also configure a main function with v8.startupSnapshot.setDeserializeMainFunction(). This function will be compiled and serialized into the snapshot, but not invoked at build time.
  2. At run time, the main function will be run on top of the deserialized heap on the user machine to process user input and generate output.

The general constraints of the startup snapshot scripts also apply to the main script when it's used to build snapshot for the single executable application, and the main script can use the v8.startupSnapshot API to adapt to these constraints. See documentation about startup snapshot support in Node.js.

V8 code cache support#

When useCodeCache is set to true in the configuration, during the generation of the single executable preparation blob, Node.js will compile the main script to generate the V8 code cache. The generated code cache would be part of the preparation blob and get injected into the final executable. When the single executable application is launched, instead of compiling the main script from scratch, Node.js would use the code cache to speed up the compilation, then execute the script, which would improve the startup performance.

Note: import() does not work when useCodeCache is true.

In the injected main script#

Single-executable application API#

The node:sea builtin allows interaction with the single-executable application from the JavaScript main script embedded into the executable.

sea.isSea()#
  • Returns: <boolean> Whether this script is running inside a single-executable application.

sea.getAsset(key[, encoding])#

This method can be used to retrieve the assets configured to be bundled into the single-executable application at build time. An error is thrown when no matching asset can be found.

  • key <string> the key for the asset in the dictionary specified by the assets field in the single-executable application configuration.
  • encoding <string> If specified, the asset will be decoded as a string. Any encoding supported by the TextDecoder is accepted. If unspecified, an ArrayBuffer containing a copy of the asset would be returned instead.
  • Returns: <string> | <ArrayBuffer>

sea.getAssetAsBlob(key[, options])#

Similar to sea.getAsset(), but returns the result in a Blob. An error is thrown when no matching asset can be found.

  • key <string> the key for the asset in the dictionary specified by the assets field in the single-executable application configuration.
  • options <Object>
    • type <string> An optional mime type for the blob.
  • Returns: <Blob>

sea.getRawAsset(key)#

This method can be used to retrieve the assets configured to be bundled into the single-executable application at build time. An error is thrown when no matching asset can be found.

Unlike sea.getAsset() or sea.getAssetAsBlob(), this method does not return a copy. Instead, it returns the raw asset bundled inside the executable.

For now, users should avoid writing to the returned array buffer. If the injected section is not marked as writable or not aligned properly, writes to the returned array buffer is likely to result in a crash.

  • key <string> the key for the asset in the dictionary specified by the assets field in the single-executable application configuration.
  • Returns: <string> | <ArrayBuffer>

require(id) in the injected main script is not file based#

require() in the injected main script is not the same as the require() available to modules that are not injected. It also does not have any of the properties that non-injected require() has except require.main. It can only be used to load built-in modules. Attempting to load a module that can only be found in the file system will throw an error.

Instead of relying on a file based require(), users can bundle their application into a standalone JavaScript file to inject into the executable. This also ensures a more deterministic dependency graph.

However, if a file based require() is still needed, that can also be achieved:

const { createRequire } = require('node:module');
require = createRequire(__filename); 

__filename and module.filename in the injected main script#

The values of __filename and module.filename in the injected main script are equal to process.execPath.

__dirname in the injected main script#

The value of __dirname in the injected main script is equal to the directory name of process.execPath.

Notes#

Single executable application creation process#

A tool aiming to create a single executable Node.js application must inject the contents of the blob prepared with --experimental-sea-config" into:

  • a resource named NODE_SEA_BLOB if the node binary is a PE file
  • a section named NODE_SEA_BLOB in the NODE_SEA segment if the node binary is a Mach-O file
  • a note named NODE_SEA_BLOB if the node binary is an ELF file

Search the binary for the NODE_SEA_FUSE_fce680ab2cc467b6e072b8b5df1996b2:0 fuse string and flip the last character to 1 to indicate that a resource has been injected.

Platform support#

Single-executable support is tested regularly on CI only on the following platforms:

This is due to a lack of better tools to generate single-executables that can be used to test this feature on other platforms.

Suggestions for other resource injection tools/workflows are welcomed. Please start a discussion at https://github.com/nodejs/single-executable/discussions to help us document them.

SQLite#

Stability: 1.1 - Active development. Enable this API with the --experimental-sqlite CLI flag.

Source Code: lib/sqlite.js

The node:sqlite module facilitates working with SQLite databases. To access it:

import sqlite from 'node:sqlite';const sqlite = require('node:sqlite');

This module is only available under the node: scheme. The following will not work:

import sqlite from 'sqlite';const sqlite = require('sqlite');

The following example shows the basic usage of the node:sqlite module to open an in-memory database, write data to the database, and then read the data back.

import { DatabaseSync } from 'node:sqlite';
const database = new DatabaseSync(':memory:');

// Execute SQL statements from strings.
database.exec(`
  CREATE TABLE data(
    key INTEGER PRIMARY KEY,
    value TEXT
  ) STRICT
`);
// Create a prepared statement to insert data into the database.
const insert = database.prepare('INSERT INTO data (key, value) VALUES (?, ?)');
// Execute the prepared statement with bound values.
insert.run(1, 'hello');
insert.run(2, 'world');
// Create a prepared statement to read data from the database.
const query = database.prepare('SELECT * FROM data ORDER BY key');
// Execute the prepared statement and log the result set.
console.log(query.all());
// Prints: [ { key: 1, value: 'hello' }, { key: 2, value: 'world' } ]'use strict';
const { DatabaseSync } = require('node:sqlite');
const database = new DatabaseSync(':memory:');

// Execute SQL statements from strings.
database.exec(`
  CREATE TABLE data(
    key INTEGER PRIMARY KEY,
    value TEXT
  ) STRICT
`);
// Create a prepared statement to insert data into the database.
const insert = database.prepare('INSERT INTO data (key, value) VALUES (?, ?)');
// Execute the prepared statement with bound values.
insert.run(1, 'hello');
insert.run(2, 'world');
// Create a prepared statement to read data from the database.
const query = database.prepare('SELECT * FROM data ORDER BY key');
// Execute the prepared statement and log the result set.
console.log(query.all());
// Prints: [ { key: 1, value: 'hello' }, { key: 2, value: 'world' } ]

Class: DatabaseSync#

This class represents a single connection to a SQLite database. All APIs exposed by this class execute synchronously.

new DatabaseSync(location[, options])#

  • location <string> The location of the database. A SQLite database can be stored in a file or completely in memory. To use a file-backed database, the location should be a file path. To use an in-memory database, the location should be the special name ':memory:'.
  • options <Object> Configuration options for the database connection. The following options are supported:
    • open <boolean> If true, the database is opened by the constructor. When this value is false, the database must be opened via the open() method. Default: true.
    • enableForeignKeyConstraints <boolean> If true, foreign key constraints are enabled. This is recommended but can be disabled for compatibility with legacy database schemas. The enforcement of foreign key constraints can be enabled and disabled after opening the database using PRAGMA foreign_keys. Default: true.
    • enableDoubleQuotedStringLiterals <boolean> If true, SQLite will accept double-quoted string literals. This is not recommended but can be enabled for compatibility with legacy database schemas. Default: false.

Constructs a new DatabaseSync instance.

database.close()#

Closes the database connection. An exception is thrown if the database is not open. This method is a wrapper around sqlite3_close_v2().

database.exec(sql)#

This method allows one or more SQL statements to be executed without returning any results. This method is useful when executing SQL statements read from a file. This method is a wrapper around sqlite3_exec().

database.open()#

Opens the database specified in the location argument of the DatabaseSync constructor. This method should only be used when the database is not opened via the constructor. An exception is thrown if the database is already open.

database.prepare(sql)#

Compiles a SQL statement into a prepared statement. This method is a wrapper around sqlite3_prepare_v2().

Class: StatementSync#

This class represents a single prepared statement. This class cannot be instantiated via its constructor. Instead, instances are created via the database.prepare() method. All APIs exposed by this class execute synchronously.

A prepared statement is an efficient binary representation of the SQL used to create it. Prepared statements are parameterizable, and can be invoked multiple times with different bound values. Parameters also offer protection against SQL injection attacks. For these reasons, prepared statements are preferred over hand-crafted SQL strings when handling user input.

statement.all([namedParameters][, ...anonymousParameters])#

  • namedParameters <Object> An optional object used to bind named parameters. The keys of this object are used to configure the mapping.
  • ...anonymousParameters <null> | <number> | <bigint> | <string> | <Buffer> | <Uint8Array> Zero or more values to bind to anonymous parameters.
  • Returns: <Array> An array of objects. Each object corresponds to a row returned by executing the prepared statement. The keys and values of each object correspond to the column names and values of the row.

This method executes a prepared statement and returns all results as an array of objects. If the prepared statement does not return any results, this method returns an empty array. The prepared statement parameters are bound using the values in namedParameters and anonymousParameters.

statement.expandedSQL#

  • <string> The source SQL expanded to include parameter values.

The source SQL text of the prepared statement with parameter placeholders replaced by the values that were used during the most recent execution of this prepared statement. This property is a wrapper around sqlite3_expanded_sql().

statement.get([namedParameters][, ...anonymousParameters])#

  • namedParameters <Object> An optional object used to bind named parameters. The keys of this object are used to configure the mapping.
  • ...anonymousParameters <null> | <number> | <bigint> | <string> | <Buffer> | <Uint8Array> Zero or more values to bind to anonymous parameters.
  • Returns: <Object> | <undefined> An object corresponding to the first row returned by executing the prepared statement. The keys and values of the object correspond to the column names and values of the row. If no rows were returned from the database then this method returns undefined.

This method executes a prepared statement and returns the first result as an object. If the prepared statement does not return any results, this method returns undefined. The prepared statement parameters are bound using the values in namedParameters and anonymousParameters.

statement.run([namedParameters][, ...anonymousParameters])#

  • namedParameters <Object> An optional object used to bind named parameters. The keys of this object are used to configure the mapping.
  • ...anonymousParameters <null> | <number> | <bigint> | <string> | <Buffer> | <Uint8Array> Zero or more values to bind to anonymous parameters.
  • Returns: <Object>
    • changes: <number> | <bigint> The number of rows modified, inserted, or deleted by the most recently completed INSERT, UPDATE, or DELETE statement. This field is either a number or a BigInt depending on the prepared statement's configuration. This property is the result of sqlite3_changes64().
    • lastInsertRowid: <number> | <bigint> The most recently inserted rowid. This field is either a number or a BigInt depending on the prepared statement's configuration. This property is the result of sqlite3_last_insert_rowid().

This method executes a prepared statement and returns an object summarizing the resulting changes. The prepared statement parameters are bound using the values in namedParameters and anonymousParameters.

statement.setAllowBareNamedParameters(enabled)#

  • enabled <boolean> Enables or disables support for binding named parameters without the prefix character.

The names of SQLite parameters begin with a prefix character. By default, node:sqlite requires that this prefix character is present when binding parameters. However, with the exception of dollar sign character, these prefix characters also require extra quoting when used in object keys.

To improve ergonomics, this method can be used to also allow bare named parameters, which do not require the prefix character in JavaScript code. There are several caveats to be aware of when enabling bare named parameters:

  • The prefix character is still required in SQL.
  • The prefix character is still allowed in JavaScript. In fact, prefixed names will have slightly better binding performance.
  • Using ambiguous named parameters, such as $k and @k, in the same prepared statement will result in an exception as it cannot be determined how to bind a bare name.

statement.setReadBigInts(enabled)#

  • enabled <boolean> Enables or disables the use of BigInts when reading INTEGER fields from the database.

When reading from the database, SQLite INTEGERs are mapped to JavaScript numbers by default. However, SQLite INTEGERs can store values larger than JavaScript numbers are capable of representing. In such cases, this method can be used to read INTEGER data using JavaScript BigInts. This method has no impact on database write operations where numbers and BigInts are both supported at all times.

statement.sourceSQL#

  • <string> The source SQL used to create this prepared statement.

The source SQL text of the prepared statement. This property is a wrapper around sqlite3_sql().

Type conversion between JavaScript and SQLite#

When Node.js writes to or reads from SQLite it is necessary to convert between JavaScript data types and SQLite's data types. Because JavaScript supports more data types than SQLite, only a subset of JavaScript types are supported. Attempting to write an unsupported data type to SQLite will result in an exception.

SQLiteJavaScript
NULL<null>
INTEGER<number> or <bigint>
REAL<number>
TEXT<string>
BLOB<Uint8Array>

Stream[src]#

Stability: 2 - Stable

Source Code: lib/stream.js

A stream is an abstract interface for working with streaming data in Node.js. The node:stream module provides an API for implementing the stream interface.

There are many stream objects provided by Node.js. For instance, a request to an HTTP server and process.stdout are both stream instances.

Streams can be readable, writable, or both. All streams are instances of EventEmitter.

To access the node:stream module:

const stream = require('node:stream'); 

The node:stream module is useful for creating new types of stream instances. It is usually not necessary to use the node:stream module to consume streams.

Organization of this document#

This document contains two primary sections and a third section for notes. The first section explains how to use existing streams within an application. The second section explains how to create new types of streams.

Types of streams#

There are four fundamental stream types within Node.js:

Additionally, this module includes the utility functions stream.duplexPair(), stream.pipeline(), stream.finished() stream.Readable.from(), and stream.addAbortSignal().

Streams Promises API#

The stream/promises API provides an alternative set of asynchronous utility functions for streams that return Promise objects rather than using callbacks. The API is accessible via require('node:stream/promises') or require('node:stream').promises.

stream.pipeline(source[, ...transforms], destination[, options])#

stream.pipeline(streams[, options])#

const { pipeline } = require('node:stream/promises');
const fs = require('node:fs');
const zlib = require('node:zlib');

async function run() {
  await pipeline(
    fs.createReadStream('archive.tar'),
    zlib.createGzip(),
    fs.createWriteStream('archive.tar.gz'),
  );
  console.log('Pipeline succeeded.');
}

run().catch(console.error);import { pipeline } from 'node:stream/promises';
import { createReadStream, createWriteStream } from 'node:fs';
import { createGzip } from 'node:zlib';

await pipeline(
  createReadStream('archive.tar'),
  createGzip(),
  createWriteStream('archive.tar.gz'),
);
console.log('Pipeline succeeded.');

To use an AbortSignal, pass it inside an options object, as the last argument. When the signal is aborted, destroy will be called on the underlying pipeline, with an AbortError.

const { pipeline } = require('node:stream/promises');
const fs = require('node:fs');
const zlib = require('node:zlib');

async function run() {
  const ac = new AbortController();
  const signal = ac.signal;

  setImmediate(() => ac.abort());
  await pipeline(
    fs.createReadStream('archive.tar'),
    zlib.createGzip(),
    fs.createWriteStream('archive.tar.gz'),
    { signal },
  );
}

run().catch(console.error); // AbortErrorimport { pipeline } from 'node:stream/promises';
import { createReadStream, createWriteStream } from 'node:fs';
import { createGzip } from 'node:zlib';

const ac = new AbortController();
const { signal } = ac;
setImmediate(() => ac.abort());
try {
  await pipeline(
    createReadStream('archive.tar'),
    createGzip(),
    createWriteStream('archive.tar.gz'),
    { signal },
  );
} catch (err) {
  console.error(err); // AbortError
}

The pipeline API also supports async generators:

const { pipeline } = require('node:stream/promises');
const fs = require('node:fs');

async function run() {
  await pipeline(
    fs.createReadStream('lowercase.txt'),
    async function* (source, { signal }) {
      source.setEncoding('utf8');  // Work with strings rather than `Buffer`s.
      for await (const chunk of source) {
        yield await processChunk(chunk, { signal });
      }
    },
    fs.createWriteStream('uppercase.txt'),
  );
  console.log('Pipeline succeeded.');
}

run().catch(console.error);import { pipeline } from 'node:stream/promises';
import { createReadStream, createWriteStream } from 'node:fs';

await pipeline(
  createReadStream('lowercase.txt'),
  async function* (source, { signal }) {
    source.setEncoding('utf8');  // Work with strings rather than `Buffer`s.
    for await (const chunk of source) {
      yield await processChunk(chunk, { signal });
    }
  },
  createWriteStream('uppercase.txt'),
);
console.log('Pipeline succeeded.');

Remember to handle the signal argument passed into the async generator. Especially in the case where the async generator is the source for the pipeline (i.e. first argument) or the pipeline will never complete.

const { pipeline } = require('node:stream/promises');
const fs = require('node:fs');

async function run() {
  await pipeline(
    async function* ({ signal }) {
      await someLongRunningfn({ signal });
      yield 'asd';
    },
    fs.createWriteStream('uppercase.txt'),
  );
  console.log('Pipeline succeeded.');
}

run().catch(console.error);import { pipeline } from 'node:stream/promises';
import fs from 'node:fs';
await pipeline(
  async function* ({ signal }) {
    await someLongRunningfn({ signal });
    yield 'asd';
  },
  fs.createWriteStream('uppercase.txt'),
);
console.log('Pipeline succeeded.');

The pipeline API provides callback version:

stream.finished(stream[, options])#

const { finished } = require('node:stream/promises');
const fs = require('node:fs');

const rs = fs.createReadStream('archive.tar');

async function run() {
  await finished(rs);
  console.log('Stream is done reading.');
}

run().catch(console.error);
rs.resume(); // Drain the stream.import { finished } from 'node:stream/promises';
import { createReadStream } from 'node:fs';

const rs = createReadStream('archive.tar');

async function run() {
  await finished(rs);
  console.log('Stream is done reading.');
}

run().catch(console.error);
rs.resume(); // Drain the stream.

The finished API also provides a callback version.

stream.finished() leaves dangling event listeners (in particular 'error', 'end', 'finish' and 'close') after the returned promise is resolved or rejected. The reason for this is so that unexpected 'error' events (due to incorrect stream implementations) do not cause unexpected crashes. If this is unwanted behavior then options.cleanup should be set to true:

await finished(rs, { cleanup: true }); 

Object mode#

All streams created by Node.js APIs operate exclusively on strings, <Buffer>, <TypedArray> and <DataView> objects:

  • Strings and Buffers are the most common types used with streams.
  • TypedArray and DataView lets you handle binary data with types like Int32Array or Uint8Array. When you write a TypedArray or DataView to a stream, Node.js processes the raw bytes.

It is possible, however, for stream implementations to work with other types of JavaScript values (with the exception of null, which serves a special purpose within streams). Such streams are considered to operate in "object mode".

Stream instances are switched into object mode using the objectMode option when the stream is created. Attempting to switch an existing stream into object mode is not safe.

Buffering#

Both Writable and Readable streams will store data in an internal buffer.

The amount of data potentially buffered depends on the highWaterMark option passed into the stream's constructor. For normal streams, the highWaterMark option specifies a total number of bytes. For streams operating in object mode, the highWaterMark specifies a total number of objects. For streams operating on (but not decoding) strings, the highWaterMark specifies a total number of UTF-16 code units.

Data is buffered in Readable streams when the implementation calls stream.push(chunk). If the consumer of the Stream does not call stream.read(), the data will sit in the internal queue until it is consumed.

Once the total size of the internal read buffer reaches the threshold specified by highWaterMark, the stream will temporarily stop reading data from the underlying resource until the data currently buffered can be consumed (that is, the stream will stop calling the internal readable._read() method that is used to fill the read buffer).

Data is buffered in Writable streams when the writable.write(chunk) method is called repeatedly. While the total size of the internal write buffer is below the threshold set by highWaterMark, calls to writable.write() will return true. Once the size of the internal buffer reaches or exceeds the highWaterMark, false will be returned.

A key goal of the stream API, particularly the stream.pipe() method, is to limit the buffering of data to acceptable levels such that sources and destinations of differing speeds will not overwhelm the available memory.

The highWaterMark option is a threshold, not a limit: it dictates the amount of data that a stream buffers before it stops asking for more data. It does not enforce a strict memory limitation in general. Specific stream implementations may choose to enforce stricter limits but doing so is optional.

Because Duplex and Transform streams are both Readable and Writable, each maintains two separate internal buffers used for reading and writing, allowing each side to operate independently of the other while maintaining an appropriate and efficient flow of data. For example, net.Socket instances are Duplex streams whose Readable side allows consumption of data received from the socket and whose Writable side allows writing data to the socket. Because data may be written to the socket at a faster or slower rate than data is received, each side should operate (and buffer) independently of the other.

The mechanics of the internal buffering are an internal implementation detail and may be changed at any time. However, for certain advanced implementations, the internal buffers can be retrieved using writable.writableBuffer or readable.readableBuffer. Use of these undocumented properties is discouraged.

API for stream consumers#

Almost all Node.js applications, no matter how simple, use streams in some manner. The following is an example of using streams in a Node.js application that implements an HTTP server:

const http = require('node:http');

const server = http.createServer((req, res) => {
  // `req` is an http.IncomingMessage, which is a readable stream.
  // `res` is an http.ServerResponse, which is a writable stream.

  let body = '';
  // Get the data as utf8 strings.
  // If an encoding is not set, Buffer objects will be received.
  req.setEncoding('utf8');

  // Readable streams emit 'data' events once a listener is added.
  req.on('data', (chunk) => {
    body += chunk;
  });

  // The 'end' event indicates that the entire body has been received.
  req.on('end', () => {
    try {
      const data = JSON.parse(body);
      // Write back something interesting to the user:
      res.write(typeof data);
      res.end();
    } catch (er) {
      // uh oh! bad json!
      res.statusCode = 400;
      return res.end(`error: ${er.message}`);
    }
  });
});

server.listen(1337);

// $ curl localhost:1337 -d "{}"
// object
// $ curl localhost:1337 -d "\"foo\""
// string
// $ curl localhost:1337 -d "not json"
// error: Unexpected token 'o', "not json" is not valid JSON 

Writable streams (such as res in the example) expose methods such as write() and end() that are used to write data onto the stream.

Readable streams use the EventEmitter API for notifying application code when data is available to be read off the stream. That available data can be read from the stream in multiple ways.

Both Writable and Readable streams use the EventEmitter API in various ways to communicate the current state of the stream.

Duplex and Transform streams are both Writable and Readable.

Applications that are either writing data to or consuming data from a stream are not required to implement the stream interfaces directly and will generally have no reason to call require('node:stream').

Developers wishing to implement new types of streams should refer to the section API for stream implementers.

Writable streams#

Writable streams are an abstraction for a destination to which data is written.

Examples of Writable streams include:

Some of these examples are actually Duplex streams that implement the Writable interface.

All Writable streams implement the interface defined by the stream.Writable class.

While specific instances of Writable streams may differ in various ways, all Writable streams follow the same fundamental usage pattern as illustrated in the example below:

const myStream = getWritableStreamSomehow();
myStream.write('some data');
myStream.write('some more data');
myStream.end('done writing data'); 
Class: stream.Writable#
Event: 'close'#

The 'close' event is emitted when the stream and any of its underlying resources (a file descriptor, for example) have been closed. The event indicates that no more events will be emitted, and no further computation will occur.

A Writable stream will always emit the 'close' event if it is created with the emitClose option.

Event: 'drain'#

If a call to stream.write(chunk) returns false, the 'drain' event will be emitted when it is appropriate to resume writing data to the stream.

// Write the data to the supplied writable stream one million times.
// Be attentive to back-pressure.
function writeOneMillionTimes(writer, data, encoding, callback) {
  let i = 1000000;
  write();
  function write() {
    let ok = true;
    do {
      i--;
      if (i === 0) {
        // Last time!
        writer.write(data, encoding, callback);
      } else {
        // See if we should continue, or wait.
        // Don't pass the callback, because we're not done yet.
        ok = writer.write(data, encoding);
      }
    } while (i > 0 && ok);
    if (i > 0) {
      // Had to stop early!
      // Write some more once it drains.
      writer.once('drain', write);
    }
  }
} 
Event: 'error'#

The 'error' event is emitted if an error occurred while writing or piping data. The listener callback is passed a single Error argument when called.

The stream is closed when the 'error' event is emitted unless the autoDestroy option was set to false when creating the stream.

After 'error', no further events other than 'close' should be emitted (including 'error' events).

Event: 'finish'#

The 'finish' event is emitted after the stream.end() method has been called, and all data has been flushed to the underlying system.

const writer = getWritableStreamSomehow();
for (let i = 0; i < 100; i++) {
  writer.write(`hello, #${i}!\n`);
}
writer.on('finish', () => {
  console.log('All writes are now complete.');
});
writer.end('This is the end\n'); 
Event: 'pipe'#

The 'pipe' event is emitted when the stream.pipe() method is called on a readable stream, adding this writable to its set of destinations.

const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('pipe', (src) => {
  console.log('Something is piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer); 
Event: 'unpipe'#

The 'unpipe' event is emitted when the stream.unpipe() method is called on a Readable stream, removing this Writable from its set of destinations.

This is also emitted in case this Writable stream emits an error when a Readable stream pipes into it.

const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('unpipe', (src) => {
  console.log('Something has stopped piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer);
reader.unpipe(writer); 
writable.cork()#

The writable.cork() method forces all written data to be buffered in memory. The buffered data will be flushed when either the stream.uncork() or stream.end() methods are called.

The primary intent of writable.cork() is to accommodate a situation in which several small chunks are written to the stream in rapid succession. Instead of immediately forwarding them to the underlying destination, writable.cork() buffers all the chunks until writable.uncork() is called, which will pass them all to writable._writev(), if present. This prevents a head-of-line blocking situation where data is being buffered while waiting for the first small chunk to be processed. However, use of writable.cork() without implementing writable._writev() may have an adverse effect on throughput.

See also: writable.uncork(), writable._writev().

writable.destroy([error])#
  • error <Error> Optional, an error to emit with 'error' event.
  • Returns: <this>

Destroy the stream. Optionally emit an 'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the writable stream has ended and subsequent calls to write() or end() will result in an ERR_STREAM_DESTROYED error. This is a destructive and immediate way to destroy a stream. Previous calls to write() may not have drained, and may trigger an ERR_STREAM_DESTROYED error. Use end() instead of destroy if data should flush before close, or wait for the 'drain' event before destroying the stream.

const { Writable } = require('node:stream');

const myStream = new Writable();

const fooErr = new Error('foo error');
myStream.destroy(fooErr);
myStream.on('error', (fooErr) => console.error(fooErr.message)); // foo error 
const { Writable } = require('node:stream');

const myStream = new Writable();

myStream.destroy();
myStream.on('error', function wontHappen() {}); 
const { Writable } = require('node:stream');

const myStream = new Writable();
myStream.destroy();

myStream.write('foo', (error) => console.error(error.code));
// ERR_STREAM_DESTROYED 

Once destroy() has been called any further calls will be a no-op and no further errors except from _destroy() may be emitted as 'error'.

Implementors should not override this method, but instead implement writable._destroy().

writable.closed#

Is true after 'close' has been emitted.

writable.destroyed#

Is true after writable.destroy() has been called.

const { Writable } = require('node:stream');

const myStream = new Writable();

console.log(myStream.destroyed); // false
myStream.destroy();
console.log(myStream.destroyed); // true 
writable.end([chunk[, encoding]][, callback])#

Calling the writable.end() method signals that no more data will be written to the Writable. The optional chunk and encoding arguments allow one final additional chunk of data to be written immediately before closing the stream.

Calling the stream.write() method after calling stream.end() will raise an error.

// Write 'hello, ' and then end with 'world!'.
const fs = require('node:fs');
const file = fs.createWriteStream('example.txt');
file.write('hello, ');
file.end('world!');
// Writing more now is not allowed! 
writable.setDefaultEncoding(encoding)#

The writable.setDefaultEncoding() method sets the default encoding for a Writable stream.

writable.uncork()#

The writable.uncork() method flushes all data buffered since stream.cork() was called.

When using writable.cork() and writable.uncork() to manage the buffering of writes to a stream, defer calls to writable.uncork() using process.nextTick(). Doing so allows batching of all writable.write() calls that occur within a given Node.js event loop phase.

stream.cork();
stream.write('some ');
stream.write('data ');
process.nextTick(() => stream.uncork()); 

If the writable.cork() method is called multiple times on a stream, the same number of calls to writable.uncork() must be called to flush the buffered data.

stream.cork();
stream.write('some ');
stream.cork();
stream.write('data ');
process.nextTick(() => {
  stream.uncork();
  // The data will not be flushed until uncork() is called a second time.
  stream.uncork();
}); 

See also: writable.cork().

writable.writable#

Is true if it is safe to call writable.write(), which means the stream has not been destroyed, errored, or ended.

writable.writableAborted#

Stability: 1 - Experimental

Returns whether the stream was destroyed or errored before emitting 'finish'.

writable.writableEnded#

Is true after writable.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.

writable.writableCorked#

Number of times writable.uncork() needs to be called in order to fully uncork the stream.

writable.errored#

Returns error if the stream has been destroyed with an error.

writable.writableFinished#

Is set to true immediately before the 'finish' event is emitted.

writable.writableHighWaterMark#

Return the value of highWaterMark passed when creating this Writable.

writable.writableLength#

This property contains the number of bytes (or objects) in the queue ready to be written. The value provides introspection data regarding the status of the highWaterMark.

writable.writableNeedDrain#

Is true if the stream's buffer has been full and stream will emit 'drain'.

writable.writableObjectMode#

Getter for the property objectMode of a given Writable stream.

writable[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls writable.destroy() with an AbortError and returns a promise that fulfills when the stream is finished.

writable.write(chunk[, encoding][, callback])#
  • chunk <string> | <Buffer> | <TypedArray> | <DataView> | <any> Optional data to write. For streams not operating in object mode, chunk must be a <string>, <Buffer>, <TypedArray> or <DataView>. For object mode streams, chunk may be any JavaScript value other than null.
  • encoding <string> | <null> The encoding, if chunk is a string. Default: 'utf8'
  • callback <Function> Callback for when this chunk of data is flushed.
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

The writable.write() method writes some data to the stream, and calls the supplied callback once the data has been fully handled. If an error occurs, the callback will be called with the error as its first argument. The callback is called asynchronously and before 'error' is emitted.

The return value is true if the internal buffer is less than the highWaterMark configured when the stream was created after admitting chunk. If false is returned, further attempts to write data to the stream should stop until the 'drain' event is emitted.

While a stream is not draining, calls to write() will buffer chunk, and return false. Once all currently buffered chunks are drained (accepted for delivery by the operating system), the 'drain' event will be emitted. Once write() returns false, do not write more chunks until the 'drain' event is emitted. While calling write() on a stream that is not draining is allowed, Node.js will buffer all written chunks until maximum memory usage occurs, at which point it will abort unconditionally. Even before it aborts, high memory usage will cause poor garbage collector performance and high RSS (which is not typically released back to the system, even after the memory is no longer required). Since TCP sockets may never drain if the remote peer does not read the data, writing a socket that is not draining may lead to a remotely exploitable vulnerability.

Writing data while the stream is not draining is particularly problematic for a Transform, because the Transform streams are paused by default until they are piped or a 'data' or 'readable' event handler is added.

If the data to be written can be generated or fetched on demand, it is recommended to encapsulate the logic into a Readable and use stream.pipe(). However, if calling write() is preferred, it is possible to respect backpressure and avoid memory issues using the 'drain' event:

function write(data, cb) {
  if (!stream.write(data)) {
    stream.once('drain', cb);
  } else {
    process.nextTick(cb);
  }
}

// Wait for cb to be called before doing any other write.
write('hello', () => {
  console.log('Write completed, do more writes now.');
}); 

A Writable stream in object mode will always ignore the encoding argument.

Readable streams#

Readable streams are an abstraction for a source from which data is consumed.

Examples of Readable streams include:

All Readable streams implement the interface defined by the stream.Readable class.

Two reading modes#

Readable streams effectively operate in one of two modes: flowing and paused. These modes are separate from object mode. A Readable stream can be in object mode or not, regardless of whether it is in flowing mode or paused mode.

  • In flowing mode, data is read from the underlying system automatically and provided to an application as quickly as possible using events via the EventEmitter interface.

  • In paused mode, the stream.read() method must be called explicitly to read chunks of data from the stream.

All Readable streams begin in paused mode but can be switched to flowing mode in one of the following ways:

The Readable can switch back to paused mode using one of the following:

  • If there are no pipe destinations, by calling the stream.pause() method.
  • If there are pipe destinations, by removing all pipe destinations. Multiple pipe destinations may be removed by calling the stream.unpipe() method.

The important concept to remember is that a Readable will not generate data until a mechanism for either consuming or ignoring that data is provided. If the consuming mechanism is disabled or taken away, the Readable will attempt to stop generating the data.

For backward compatibility reasons, removing 'data' event handlers will not automatically pause the stream. Also, if there are piped destinations, then calling stream.pause() will not guarantee that the stream will remain paused once those destinations drain and ask for more data.

If a Readable is switched into flowing mode and there are no consumers available to handle the data, that data will be lost. This can occur, for instance, when the readable.resume() method is called without a listener attached to the 'data' event, or when a 'data' event handler is removed from the stream.

Adding a 'readable' event handler automatically makes the stream stop flowing, and the data has to be consumed via readable.read(). If the 'readable' event handler is removed, then the stream will start flowing again if there is a 'data' event handler.

Three states#

The "two modes" of operation for a Readable stream are a simplified abstraction for the more complicated internal state management that is happening within the Readable stream implementation.

Specifically, at any given point in time, every Readable is in one of three possible states:

  • readable.readableFlowing === null
  • readable.readableFlowing === false
  • readable.readableFlowing === true

When readable.readableFlowing is null, no mechanism for consuming the stream's data is provided. Therefore, the stream will not generate data. While in this state, attaching a listener for the 'data' event, calling the readable.pipe() method, or calling the readable.resume() method will switch readable.readableFlowing to true, causing the Readable to begin actively emitting events as data is generated.

Calling readable.pause(), readable.unpipe(), or receiving backpressure will cause the readable.readableFlowing to be set as false, temporarily halting the flowing of events but not halting the generation of data. While in this state, attaching a listener for the 'data' event will not switch readable.readableFlowing to true.

const { PassThrough, Writable } = require('node:stream');
const pass = new PassThrough();
const writable = new Writable();

pass.pipe(writable);
pass.unpipe(writable);
// readableFlowing is now false.

pass.on('data', (chunk) => { console.log(chunk.toString()); });
// readableFlowing is still false.
pass.write('ok');  // Will not emit 'data'.
pass.resume();     // Must be called to make stream emit 'data'.
// readableFlowing is now true. 

While readable.readableFlowing is false, data may be accumulating within the stream's internal buffer.

Choose one API style#

The Readable stream API evolved across multiple Node.js versions and provides multiple methods of consuming stream data. In general, developers should choose one of the methods of consuming data and should never use multiple methods to consume data from a single stream. Specifically, using a combination of on('data'), on('readable'), pipe(), or async iterators could lead to unintuitive behavior.

Class: stream.Readable#
Event: 'close'#

The 'close' event is emitted when the stream and any of its underlying resources (a file descriptor, for example) have been closed. The event indicates that no more events will be emitted, and no further computation will occur.

A Readable stream will always emit the 'close' event if it is created with the emitClose option.

Event: 'data'#
  • chunk <Buffer> | <string> | <any> The chunk of data. For streams that are not operating in object mode, the chunk will be either a string or Buffer. For streams that are in object mode, the chunk can be any JavaScript value other than null.

The 'data' event is emitted whenever the stream is relinquishing ownership of a chunk of data to a consumer. This may occur whenever the stream is switched in flowing mode by calling readable.pipe(), readable.resume(), or by attaching a listener callback to the 'data' event. The 'data' event will also be emitted whenever the readable.read() method is called and a chunk of data is available to be returned.

Attaching a 'data' event listener to a stream that has not been explicitly paused will switch the stream into flowing mode. Data will then be passed as soon as it is available.

The listener callback will be passed the chunk of data as a string if a default encoding has been specified for the stream using the readable.setEncoding() method; otherwise the data will be passed as a Buffer.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
}); 
Event: 'end'#

The 'end' event is emitted when there is no more data to be consumed from the stream.

The 'end' event will not be emitted unless the data is completely consumed. This can be accomplished by switching the stream into flowing mode, or by calling stream.read() repeatedly until all data has been consumed.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
});
readable.on('end', () => {
  console.log('There will be no more data.');
}); 
Event: 'error'#

The 'error' event may be emitted by a Readable implementation at any time. Typically, this may occur if the underlying stream is unable to generate data due to an underlying internal failure, or when a stream implementation attempts to push an invalid chunk of data.

The listener callback will be passed a single Error object.

Event: 'pause'#

The 'pause' event is emitted when stream.pause() is called and readableFlowing is not false.

Event: 'readable'#

The 'readable' event is emitted when there is data available to be read from the stream, up to the configured high water mark (state.highWaterMark). Effectively, it indicates that the stream has new information within the buffer. If data is available within this buffer, stream.read() can be called to retrieve that data. Additionally, the 'readable' event may also be emitted when the end of the stream has been reached.

const readable = getReadableStreamSomehow();
readable.on('readable', function() {
  // There is some data to read now.
  let data;

  while ((data = this.read()) !== null) {
    console.log(data);
  }
}); 

If the end of the stream has been reached, calling stream.read() will return null and trigger the 'end' event. This is also true if there never was any data to be read. For instance, in the following example, foo.txt is an empty file:

const fs = require('node:fs');
const rr = fs.createReadStream('foo.txt');
rr.on('readable', () => {
  console.log(`readable: ${rr.read()}`);
});
rr.on('end', () => {
  console.log('end');
}); 

The output of running this script is:

$ node test.js
readable: null
end 

In some cases, attaching a listener for the 'readable' event will cause some amount of data to be read into an internal buffer.

In general, the readable.pipe() and 'data' event mechanisms are easier to understand than the 'readable' event. However, handling 'readable' might result in increased throughput.

If both 'readable' and 'data' are used at the same time, 'readable' takes precedence in controlling the flow, i.e. 'data' will be emitted only when stream.read() is called. The readableFlowing property would become false. If there are 'data' listeners when 'readable' is removed, the stream will start flowing, i.e. 'data' events will be emitted without calling .resume().

Event: 'resume'#

The 'resume' event is emitted when stream.resume() is called and readableFlowing is not true.

readable.destroy([error])#
  • error <Error> Error which will be passed as payload in 'error' event
  • Returns: <this>

Destroy the stream. Optionally emit an 'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the readable stream will release any internal resources and subsequent calls to push() will be ignored.

Once destroy() has been called any further calls will be a no-op and no further errors except from _destroy() may be emitted as 'error'.

Implementors should not override this method, but instead implement readable._destroy().

readable.closed#

Is true after 'close' has been emitted.

readable.destroyed#

Is true after readable.destroy() has been called.

readable.isPaused()#

The readable.isPaused() method returns the current operating state of the Readable. This is used primarily by the mechanism that underlies the readable.pipe() method. In most typical cases, there will be no reason to use this method directly.

const readable = new stream.Readable();

readable.isPaused(); // === false
readable.pause();
readable.isPaused(); // === true
readable.resume();
readable.isPaused(); // === false 
readable.pause()#

The readable.pause() method will cause a stream in flowing mode to stop emitting 'data' events, switching out of flowing mode. Any data that becomes available will remain in the internal buffer.

const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
  readable.pause();
  console.log('There will be no additional data for 1 second.');
  setTimeout(() => {
    console.log('Now data will start flowing again.');
    readable.resume();
  }, 1000);
}); 

The readable.pause() method has no effect if there is a 'readable' event listener.

readable.pipe(destination[, options])#

The readable.pipe() method attaches a Writable stream to the readable, causing it to switch automatically into flowing mode and push all of its data to the attached Writable. The flow of data will be automatically managed so that the destination Writable stream is not overwhelmed by a faster Readable stream.

The following example pipes all of the data from the readable into a file named file.txt:

const fs = require('node:fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt'.
readable.pipe(writable); 

It is possible to attach multiple Writable streams to a single Readable stream.

The readable.pipe() method returns a reference to the destination stream making it possible to set up chains of piped streams:

const fs = require('node:fs');
const zlib = require('node:zlib');
const r = fs.createReadStream('file.txt');
const z = zlib.createGzip();
const w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w); 

By default, stream.end() is called on the destination Writable stream when the source Readable stream emits 'end', so that the destination is no longer writable. To disable this default behavior, the end option can be passed as false, causing the destination stream to remain open:

reader.pipe(writer, { end: false });
reader.on('end', () => {
  writer.end('Goodbye\n');
}); 

One important caveat is that if the Readable stream emits an error during processing, the Writable destination is not closed automatically. If an error occurs, it will be necessary to manually close each stream in order to prevent memory leaks.

The process.stderr and process.stdout Writable streams are never closed until the Node.js process exits, regardless of the specified options.

readable.read([size])#

The readable.read() method reads data out of the internal buffer and returns it. If no data is available to be read, null is returned. By default, the data is returned as a Buffer object unless an encoding has been specified using the readable.setEncoding() method or the stream is operating in object mode.

The optional size argument specifies a specific number of bytes to read. If size bytes are not available to be read, null will be returned unless the stream has ended, in which case all of the data remaining in the internal buffer will be returned.

If the size argument is not specified, all of the data contained in the internal buffer will be returned.

The size argument must be less than or equal to 1 GiB.

The readable.read() method should only be called on Readable streams operating in paused mode. In flowing mode, readable.read() is called automatically until the internal buffer is fully drained.

const readable = getReadableStreamSomehow();

// 'readable' may be triggered multiple times as data is buffered in
readable.on('readable', () => {
  let chunk;
  console.log('Stream is readable (new data received in buffer)');
  // Use a loop to make sure we read all currently available data
  while (null !== (chunk = readable.read())) {
    console.log(`Read ${chunk.length} bytes of data...`);
  }
});

// 'end' will be triggered once when there is no more data available
readable.on('end', () => {
  console.log('Reached end of stream.');
}); 

Each call to readable.read() returns a chunk of data or null, signifying that there's no more data to read at that moment. These chunks aren't automatically concatenated. Because a single read() call does not return all the data, using a while loop may be necessary to continuously read chunks until all data is retrieved. When reading a large file, .read() might return null temporarily, indicating that it has consumed all buffered content but there may be more data yet to be buffered. In such cases, a new 'readable' event is emitted once there's more data in the buffer, and the 'end' event signifies the end of data transmission.

Therefore to read a file's whole contents from a readable, it is necessary to collect chunks across multiple 'readable' events:

const chunks = [];

readable.on('readable', () => {
  let chunk;
  while (null !== (chunk = readable.read())) {
    chunks.push(chunk);
  }
});

readable.on('end', () => {
  const content = chunks.join('');
}); 

A Readable stream in object mode will always return a single item from a call to readable.read(size), regardless of the value of the size argument.

If the readable.read() method returns a chunk of data, a 'data' event will also be emitted.

Calling stream.read([size]) after the 'end' event has been emitted will return null. No runtime error will be raised.

readable.readable#

Is true if it is safe to call readable.read(), which means the stream has not been destroyed or emitted 'error' or 'end'.

readable.readableAborted#

Stability: 1 - Experimental

Returns whether the stream was destroyed or errored before emitting 'end'.

readable.readableDidRead#

Stability: 1 - Experimental

Returns whether 'data' has been emitted.

readable.readableEncoding#

Getter for the property encoding of a given Readable stream. The encoding property can be set using the readable.setEncoding() method.

readable.readableEnded#

Becomes true when 'end' event is emitted.

readable.errored#

Returns error if the stream has been destroyed with an error.

readable.readableFlowing#

This property reflects the current state of a Readable stream as described in the Three states section.

readable.readableHighWaterMark#

Returns the value of highWaterMark passed when creating this Readable.

readable.readableLength#

This property contains the number of bytes (or objects) in the queue ready to be read. The value provides introspection data regarding the status of the highWaterMark.

readable.readableObjectMode#

Getter for the property objectMode of a given Readable stream.

readable.resume()#

The readable.resume() method causes an explicitly paused Readable stream to resume emitting 'data' events, switching the stream into flowing mode.

The readable.resume() method can be used to fully consume the data from a stream without actually processing any of that data:

getReadableStreamSomehow()
  .resume()
  .on('end', () => {
    console.log('Reached the end, but did not read anything.');
  }); 

The readable.resume() method has no effect if there is a 'readable' event listener.

readable.setEncoding(encoding)#

The readable.setEncoding() method sets the character encoding for data read from the Readable stream.

By default, no encoding is assigned and stream data will be returned as Buffer objects. Setting an encoding causes the stream data to be returned as strings of the specified encoding rather than as Buffer objects. For instance, calling readable.setEncoding('utf8') will cause the output data to be interpreted as UTF-8 data, and passed as strings. Calling readable.setEncoding('hex') will cause the data to be encoded in hexadecimal string format.

The Readable stream will properly handle multi-byte characters delivered through the stream that would otherwise become improperly decoded if simply pulled from the stream as Buffer objects.

const readable = getReadableStreamSomehow();
readable.setEncoding('utf8');
readable.on('data', (chunk) => {
  assert.equal(typeof chunk, 'string');
  console.log('Got %d characters of string data:', chunk.length);
}); 
readable.unpipe([destination])#

The readable.unpipe() method detaches a Writable stream previously attached using the stream.pipe() method.

If the destination is not specified, then all pipes are detached.

If the destination is specified, but no pipe is set up for it, then the method does nothing.

const fs = require('node:fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt',
// but only for the first second.
readable.pipe(writable);
setTimeout(() => {
  console.log('Stop writing to file.txt.');
  readable.unpipe(writable);
  console.log('Manually close the file stream.');
  writable.end();
}, 1000); 
readable.unshift(chunk[, encoding])#

Passing chunk as null signals the end of the stream (EOF) and behaves the same as readable.push(null), after which no more data can be written. The EOF signal is put at the end of the buffer and any buffered data will still be flushed.

The readable.unshift() method pushes a chunk of data back into the internal buffer. This is useful in certain situations where a stream is being consumed by code that needs to "un-consume" some amount of data that it has optimistically pulled out of the source, so that the data can be passed on to some other party.

The stream.unshift(chunk) method cannot be called after the 'end' event has been emitted or a runtime error will be thrown.

Developers using stream.unshift() often should consider switching to use of a Transform stream instead. See the API for stream implementers section for more information.

// Pull off a header delimited by \n\n.
// Use unshift() if we get too much.
// Call the callback with (error, header, stream).
const { StringDecoder } = require('node:string_decoder');
function parseHeader(stream, callback) {
  stream.on('error', callback);
  stream.on('readable', onReadable);
  const decoder = new StringDecoder('utf8');
  let header = '';
  function onReadable() {
    let chunk;
    while (null !== (chunk = stream.read())) {
      const str = decoder.write(chunk);
      if (str.includes('\n\n')) {
        // Found the header boundary.
        const split = str.split(/\n\n/);
        header += split.shift();
        const remaining = split.join('\n\n');
        const buf = Buffer.from(remaining, 'utf8');
        stream.removeListener('error', callback);
        // Remove the 'readable' listener before unshifting.
        stream.removeListener('readable', onReadable);
        if (buf.length)
          stream.unshift(buf);
        // Now the body of the message can be read from the stream.
        callback(null, header, stream);
        return;
      }
      // Still reading the header.
      header += str;
    }
  }
} 

Unlike stream.push(chunk), stream.unshift(chunk) will not end the reading process by resetting the internal reading state of the stream. This can cause unexpected results if readable.unshift() is called during a read (i.e. from within a stream._read() implementation on a custom stream). Following the call to readable.unshift() with an immediate stream.push('') will reset the reading state appropriately, however it is best to simply avoid calling readable.unshift() while in the process of performing a read.

readable.wrap(stream)#

Prior to Node.js 0.10, streams did not implement the entire node:stream module API as it is currently defined. (See Compatibility for more information.)

When using an older Node.js library that emits 'data' events and has a stream.pause() method that is advisory only, the readable.wrap() method can be used to create a Readable stream that uses the old stream as its data source.

It will rarely be necessary to use readable.wrap() but the method has been provided as a convenience for interacting with older Node.js applications and libraries.

const { OldReader } = require('./old-api-module.js');
const { Readable } = require('node:stream');
const oreader = new OldReader();
const myReader = new Readable().wrap(oreader);

myReader.on('readable', () => {
  myReader.read(); // etc.
}); 
readable[Symbol.asyncIterator]()#
const fs = require('node:fs');

async function print(readable) {
  readable.setEncoding('utf8');
  let data = '';
  for await (const chunk of readable) {
    data += chunk;
  }
  console.log(data);
}

print(fs.createReadStream('file')).catch(console.error); 

If the loop terminates with a break, return, or a throw, the stream will be destroyed. In other terms, iterating over a stream will consume the stream fully. The stream will be read in chunks of size equal to the highWaterMark option. In the code example above, data will be in a single chunk if the file has less then 64 KiB of data because no highWaterMark option is provided to fs.createReadStream().

readable[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls readable.destroy() with an AbortError and returns a promise that fulfills when the stream is finished.

readable.compose(stream[, options])#

Stability: 1 - Experimental

import { Readable } from 'node:stream';

async function* splitToWords(source) {
  for await (const chunk of source) {
    const words = String(chunk).split(' ');

    for (const word of words) {
      yield word;
    }
  }
}

const wordsStream = Readable.from(['this is', 'compose as operator']).compose(splitToWords);
const words = await wordsStream.toArray();

console.log(words); // prints ['this', 'is', 'compose', 'as', 'operator'] 

See stream.compose for more information.

readable.iterator([options])#

Stability: 1 - Experimental

  • options <Object>
    • destroyOnReturn <boolean> When set to false, calling return on the async iterator, or exiting a for await...of iteration using a break, return, or throw will not destroy the stream. Default: true.
  • Returns: <AsyncIterator> to consume the stream.

The iterator created by this method gives users the option to cancel the destruction of the stream if the for await...of loop is exited by return, break, or throw, or if the iterator should destroy the stream if the stream emitted an error during iteration.

const { Readable } = require('node:stream');

async function printIterator(readable) {
  for await (const chunk of readable.iterator({ destroyOnReturn: false })) {
    console.log(chunk); // 1
    break;
  }

  console.log(readable.destroyed); // false

  for await (const chunk of readable.iterator({ destroyOnReturn: false })) {
    console.log(chunk); // Will print 2 and then 3
  }

  console.log(readable.destroyed); // True, stream was totally consumed
}

async function printSymbolAsyncIterator(readable) {
  for await (const chunk of readable) {
    console.log(chunk); // 1
    break;
  }

  console.log(readable.destroyed); // true
}

async function showBoth() {
  await printIterator(Readable.from([1, 2, 3]));
  await printSymbolAsyncIterator(Readable.from([1, 2, 3]));
}

showBoth(); 
readable.map(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to map over every chunk in the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • highWaterMark <number> how many items to buffer while waiting for user consumption of the mapped items. Default: concurrency * 2 - 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Readable> a stream mapped with the function fn.

This method allows mapping over the stream. The fn function will be called for every chunk in the stream. If the fn function returns a promise - that promise will be awaited before being passed to the result stream.

import { Readable } from 'node:stream';
import { Resolver } from 'node:dns/promises';

// With a synchronous mapper.
for await (const chunk of Readable.from([1, 2, 3, 4]).map((x) => x * 2)) {
  console.log(chunk); // 2, 4, 6, 8
}
// With an asynchronous mapper, making at most 2 queries at a time.
const resolver = new Resolver();
const dnsResults = Readable.from([
  'nodejs.org',
  'openjsf.org',
  'www.linuxfoundation.org',
]).map((domain) => resolver.resolve4(domain), { concurrency: 2 });
for await (const result of dnsResults) {
  console.log(result); // Logs the DNS result of resolver.resolve4.
} 
readable.filter(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to filter chunks from the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • highWaterMark <number> how many items to buffer while waiting for user consumption of the filtered items. Default: concurrency * 2 - 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Readable> a stream filtered with the predicate fn.

This method allows filtering the stream. For each chunk in the stream the fn function will be called and if it returns a truthy value, the chunk will be passed to the result stream. If the fn function returns a promise - that promise will be awaited.

import { Readable } from 'node:stream';
import { Resolver } from 'node:dns/promises';

// With a synchronous predicate.
for await (const chunk of Readable.from([1, 2, 3, 4]).filter((x) => x > 2)) {
  console.log(chunk); // 3, 4
}
// With an asynchronous predicate, making at most 2 queries at a time.
const resolver = new Resolver();
const dnsResults = Readable.from([
  'nodejs.org',
  'openjsf.org',
  'www.linuxfoundation.org',
]).filter(async (domain) => {
  const { address } = await resolver.resolve4(domain, { ttl: true });
  return address.ttl > 60;
}, { concurrency: 2 });
for await (const result of dnsResults) {
  // Logs domains with more than 60 seconds on the resolved dns record.
  console.log(result);
} 
readable.forEach(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to call on each chunk of the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Promise> a promise for when the stream has finished.

This method allows iterating a stream. For each chunk in the stream the fn function will be called. If the fn function returns a promise - that promise will be awaited.

This method is different from for await...of loops in that it can optionally process chunks concurrently. In addition, a forEach iteration can only be stopped by having passed a signal option and aborting the related AbortController while for await...of can be stopped with break or return. In either case the stream will be destroyed.

This method is different from listening to the 'data' event in that it uses the readable event in the underlying machinery and can limit the number of concurrent fn calls.

import { Readable } from 'node:stream';
import { Resolver } from 'node:dns/promises';

// With a synchronous predicate.
for await (const chunk of Readable.from([1, 2, 3, 4]).filter((x) => x > 2)) {
  console.log(chunk); // 3, 4
}
// With an asynchronous predicate, making at most 2 queries at a time.
const resolver = new Resolver();
const dnsResults = Readable.from([
  'nodejs.org',
  'openjsf.org',
  'www.linuxfoundation.org',
]).map(async (domain) => {
  const { address } = await resolver.resolve4(domain, { ttl: true });
  return address;
}, { concurrency: 2 });
await dnsResults.forEach((result) => {
  // Logs result, similar to `for await (const result of dnsResults)`
  console.log(result);
});
console.log('done'); // Stream has finished 
readable.toArray([options])#

Stability: 1 - Experimental

  • options <Object>
    • signal <AbortSignal> allows cancelling the toArray operation if the signal is aborted.
  • Returns: <Promise> a promise containing an array with the contents of the stream.

This method allows easily obtaining the contents of a stream.

As this method reads the entire stream into memory, it negates the benefits of streams. It's intended for interoperability and convenience, not as the primary way to consume streams.

import { Readable } from 'node:stream';
import { Resolver } from 'node:dns/promises';

await Readable.from([1, 2, 3, 4]).toArray(); // [1, 2, 3, 4]

// Make dns queries concurrently using .map and collect
// the results into an array using toArray
const dnsResults = await Readable.from([
  'nodejs.org',
  'openjsf.org',
  'www.linuxfoundation.org',
]).map(async (domain) => {
  const { address } = await resolver.resolve4(domain, { ttl: true });
  return address;
}, { concurrency: 2 }).toArray(); 
readable.some(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to call on each chunk of the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Promise> a promise evaluating to true if fn returned a truthy value for at least one of the chunks.

This method is similar to Array.prototype.some and calls fn on each chunk in the stream until the awaited return value is true (or any truthy value). Once an fn call on a chunk awaited return value is truthy, the stream is destroyed and the promise is fulfilled with true. If none of the fn calls on the chunks return a truthy value, the promise is fulfilled with false.

import { Readable } from 'node:stream';
import { stat } from 'node:fs/promises';

// With a synchronous predicate.
await Readable.from([1, 2, 3, 4]).some((x) => x > 2); // true
await Readable.from([1, 2, 3, 4]).some((x) => x < 0); // false

// With an asynchronous predicate, making at most 2 file checks at a time.
const anyBigFile = await Readable.from([
  'file1',
  'file2',
  'file3',
]).some(async (fileName) => {
  const stats = await stat(fileName);
  return stats.size > 1024 * 1024;
}, { concurrency: 2 });
console.log(anyBigFile); // `true` if any file in the list is bigger than 1MB
console.log('done'); // Stream has finished 
readable.find(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to call on each chunk of the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Promise> a promise evaluating to the first chunk for which fn evaluated with a truthy value, or undefined if no element was found.

This method is similar to Array.prototype.find and calls fn on each chunk in the stream to find a chunk with a truthy value for fn. Once an fn call's awaited return value is truthy, the stream is destroyed and the promise is fulfilled with value for which fn returned a truthy value. If all of the fn calls on the chunks return a falsy value, the promise is fulfilled with undefined.

import { Readable } from 'node:stream';
import { stat } from 'node:fs/promises';

// With a synchronous predicate.
await Readable.from([1, 2, 3, 4]).find((x) => x > 2); // 3
await Readable.from([1, 2, 3, 4]).find((x) => x > 0); // 1
await Readable.from([1, 2, 3, 4]).find((x) => x > 10); // undefined

// With an asynchronous predicate, making at most 2 file checks at a time.
const foundBigFile = await Readable.from([
  'file1',
  'file2',
  'file3',
]).find(async (fileName) => {
  const stats = await stat(fileName);
  return stats.size > 1024 * 1024;
}, { concurrency: 2 });
console.log(foundBigFile); // File name of large file, if any file in the list is bigger than 1MB
console.log('done'); // Stream has finished 
readable.every(fn[, options])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a function to call on each chunk of the stream.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • options <Object>
    • concurrency <number> the maximum concurrent invocation of fn to call on the stream at once. Default: 1.
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Promise> a promise evaluating to true if fn returned a truthy value for all of the chunks.

This method is similar to Array.prototype.every and calls fn on each chunk in the stream to check if all awaited return values are truthy value for fn. Once an fn call on a chunk awaited return value is falsy, the stream is destroyed and the promise is fulfilled with false. If all of the fn calls on the chunks return a truthy value, the promise is fulfilled with true.

import { Readable } from 'node:stream';
import { stat } from 'node:fs/promises';

// With a synchronous predicate.
await Readable.from([1, 2, 3, 4]).every((x) => x > 2); // false
await Readable.from([1, 2, 3, 4]).every((x) => x > 0); // true

// With an asynchronous predicate, making at most 2 file checks at a time.
const allBigFiles = await Readable.from([
  'file1',
  'file2',
  'file3',
]).every(async (fileName) => {
  const stats = await stat(fileName);
  return stats.size > 1024 * 1024;
}, { concurrency: 2 });
// `true` if all files in the list are bigger than 1MiB
console.log(allBigFiles);
console.log('done'); // Stream has finished 
readable.flatMap(fn[, options])#

Stability: 1 - Experimental

This method returns a new stream by applying the given callback to each chunk of the stream and then flattening the result.

It is possible to return a stream or another iterable or async iterable from fn and the result streams will be merged (flattened) into the returned stream.

import { Readable } from 'node:stream';
import { createReadStream } from 'node:fs';

// With a synchronous mapper.
for await (const chunk of Readable.from([1, 2, 3, 4]).flatMap((x) => [x, x])) {
  console.log(chunk); // 1, 1, 2, 2, 3, 3, 4, 4
}
// With an asynchronous mapper, combine the contents of 4 files
const concatResult = Readable.from([
  './1.mjs',
  './2.mjs',
  './3.mjs',
  './4.mjs',
]).flatMap((fileName) => createReadStream(fileName));
for await (const result of concatResult) {
  // This will contain the contents (all chunks) of all 4 files
  console.log(result);
} 
readable.drop(limit[, options])#

Stability: 1 - Experimental

  • limit <number> the number of chunks to drop from the readable.
  • options <Object>
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Readable> a stream with limit chunks dropped.

This method returns a new stream with the first limit chunks dropped.

import { Readable } from 'node:stream';

await Readable.from([1, 2, 3, 4]).drop(2).toArray(); // [3, 4] 
readable.take(limit[, options])#

Stability: 1 - Experimental

  • limit <number> the number of chunks to take from the readable.
  • options <Object>
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Readable> a stream with limit chunks taken.

This method returns a new stream with the first limit chunks.

import { Readable } from 'node:stream';

await Readable.from([1, 2, 3, 4]).take(2).toArray(); // [1, 2] 
readable.reduce(fn[, initial[, options]])#

Stability: 1 - Experimental

  • fn <Function> | <AsyncFunction> a reducer function to call over every chunk in the stream.
    • previous <any> the value obtained from the last call to fn or the initial value if specified or the first chunk of the stream otherwise.
    • data <any> a chunk of data from the stream.
    • options <Object>
      • signal <AbortSignal> aborted if the stream is destroyed allowing to abort the fn call early.
  • initial <any> the initial value to use in the reduction.
  • options <Object>
    • signal <AbortSignal> allows destroying the stream if the signal is aborted.
  • Returns: <Promise> a promise for the final value of the reduction.

This method calls fn on each chunk of the stream in order, passing it the result from the calculation on the previous element. It returns a promise for the final value of the reduction.

If no initial value is supplied the first chunk of the stream is used as the initial value. If the stream is empty, the promise is rejected with a TypeError with the ERR_INVALID_ARGS code property.

import { Readable } from 'node:stream';
import { readdir, stat } from 'node:fs/promises';
import { join } from 'node:path';

const directoryPath = './src';
const filesInDir = await readdir(directoryPath);

const folderSize = await Readable.from(filesInDir)
  .reduce(async (totalSize, file) => {
    const { size } = await stat(join(directoryPath, file));
    return totalSize + size;
  }, 0);

console.log(folderSize); 

The reducer function iterates the stream element-by-element which means that there is no concurrency parameter or parallelism. To perform a reduce concurrently, you can extract the async function to readable.map method.

import { Readable } from 'node:stream';
import { readdir, stat } from 'node:fs/promises';
import { join } from 'node:path';

const directoryPath = './src';
const filesInDir = await readdir(directoryPath);

const folderSize = await Readable.from(filesInDir)
  .map((file) => stat(join(directoryPath, file)), { concurrency: 2 })
  .reduce((totalSize, { size }) => totalSize + size, 0);

console.log(folderSize); 

Duplex and transform streams#

Class: stream.Duplex#

Duplex streams are streams that implement both the Readable and Writable interfaces.

Examples of Duplex streams include:

duplex.allowHalfOpen#

If false then the stream will automatically end the writable side when the readable side ends. Set initially by the allowHalfOpen constructor option, which defaults to true.

This can be changed manually to change the half-open behavior of an existing Duplex stream instance, but must be changed before the 'end' event is emitted.

Class: stream.Transform#

Transform streams are Duplex streams where the output is in some way related to the input. Like all Duplex streams, Transform streams implement both the Readable and Writable interfaces.

Examples of Transform streams include:

transform.destroy([error])#

Destroy the stream, and optionally emit an 'error' event. After this call, the transform stream would release any internal resources. Implementors should not override this method, but instead implement readable._destroy(). The default implementation of _destroy() for Transform also emit 'close' unless emitClose is set in false.

Once destroy() has been called, any further calls will be a no-op and no further errors except from _destroy() may be emitted as 'error'.

stream.duplexPair([options])#
  • options <Object> A value to pass to both Duplex constructors, to set options such as buffering.
  • Returns: <Array> of two Duplex instances.

The utility function duplexPair returns an Array with two items, each being a Duplex stream connected to the other side:

const [ sideA, sideB ] = duplexPair(); 

Whatever is written to one stream is made readable on the other. It provides behavior analogous to a network connection, where the data written by the client becomes readable by the server, and vice-versa.

The Duplex streams are symmetrical; one or the other may be used without any difference in behavior.

stream.finished(stream[, options], callback)#

  • stream <Stream> | <ReadableStream> | <WritableStream> A readable and/or writable stream/webstream.
  • options <Object>
    • error <boolean> If set to false, then a call to emit('error', err) is not treated as finished. Default: true.
    • readable <boolean> When set to false, the callback will be called when the stream ends even though the stream might still be readable. Default: true.
    • writable <boolean> When set to false, the callback will be called when the stream ends even though the stream might still be writable. Default: true.
    • signal <AbortSignal> allows aborting the wait for the stream finish. The underlying stream will not be aborted if the signal is aborted. The callback will get called with an AbortError. All registered listeners added by this function will also be removed.
  • callback <Function> A callback function that takes an optional error argument.
  • Returns: <Function> A cleanup function which removes all registered listeners.

A function to get notified when a stream is no longer readable, writable or has experienced an error or a premature close event.

const { finished } = require('node:stream');
const fs = require('node:fs');

const rs = fs.createReadStream('archive.tar');

finished(rs, (err) => {
  if (err) {
    console.error('Stream failed.', err);
  } else {
    console.log('Stream is done reading.');
  }
});

rs.resume(); // Drain the stream. 

Especially useful in error handling scenarios where a stream is destroyed prematurely (like an aborted HTTP request), and will not emit 'end' or 'finish'.

The finished API provides promise version.

stream.finished() leaves dangling event listeners (in particular 'error', 'end', 'finish' and 'close') after callback has been invoked. The reason for this is so that unexpected 'error' events (due to incorrect stream implementations) do not cause unexpected crashes. If this is unwanted behavior then the returned cleanup function needs to be invoked in the callback:

const cleanup = finished(rs, (err) => {
  cleanup();
  // ...
}); 

stream.pipeline(source[, ...transforms], destination, callback)#

stream.pipeline(streams, callback)#

A module method to pipe between streams and generators forwarding errors and properly cleaning up and provide a callback when the pipeline is complete.

const { pipeline } = require('node:stream');
const fs = require('node:fs');
const zlib = require('node:zlib');

// Use the pipeline API to easily pipe a series of streams
// together and get notified when the pipeline is fully done.

// A pipeline to gzip a potentially huge tar file efficiently:

pipeline(
  fs.createReadStream('archive.tar'),
  zlib.createGzip(),
  fs.createWriteStream('archive.tar.gz'),
  (err) => {
    if (err) {
      console.error('Pipeline failed.', err);
    } else {
      console.log('Pipeline succeeded.');
    }
  },
); 

The pipeline API provides a promise version.

stream.pipeline() will call stream.destroy(err) on all streams except:

  • Readable streams which have emitted 'end' or 'close'.
  • Writable streams which have emitted 'finish' or 'close'.

stream.pipeline() leaves dangling event listeners on the streams after the callback has been invoked. In the case of reuse of streams after failure, this can cause event listener leaks and swallowed errors. If the last stream is readable, dangling event listeners will be removed so that the last stream can be consumed later.

stream.pipeline() closes all the streams when an error is raised. The IncomingRequest usage with pipeline could lead to an unexpected behavior once it would destroy the socket without sending the expected response. See the example below:

const fs = require('node:fs');
const http = require('node:http');
const { pipeline } = require('node:stream');

const server = http.createServer((req, res) => {
  const fileStream = fs.createReadStream('./fileNotExist.txt');
  pipeline(fileStream, res, (err) => {
    if (err) {
      console.log(err); // No such file
      // this message can't be sent once `pipeline` already destroyed the socket
      return res.end('error!!!');
    }
  });
}); 

stream.compose(...streams)#

Stability: 1 - stream.compose is experimental.

Combines two or more streams into a Duplex stream that writes to the first stream and reads from the last. Each provided stream is piped into the next, using stream.pipeline. If any of the streams error then all are destroyed, including the outer Duplex stream.

Because stream.compose returns a new stream that in turn can (and should) be piped into other streams, it enables composition. In contrast, when passing streams to stream.pipeline, typically the first stream is a readable stream and the last a writable stream, forming a closed circuit.

If passed a Function it must be a factory method taking a source Iterable.

import { compose, Transform } from 'node:stream';

const removeSpaces = new Transform({
  transform(chunk, encoding, callback) {
    callback(null, String(chunk).replace(' ', ''));
  },
});

async function* toUpper(source) {
  for await (const chunk of source) {
    yield String(chunk).toUpperCase();
  }
}

let res = '';
for await (const buf of compose(removeSpaces, toUpper).end('hello world')) {
  res += buf;
}

console.log(res); // prints 'HELLOWORLD' 

stream.compose can be used to convert async iterables, generators and functions into streams.

  • AsyncIterable converts into a readable Duplex. Cannot yield null.
  • AsyncGeneratorFunction converts into a readable/writable transform Duplex. Must take a source AsyncIterable as first parameter. Cannot yield null.
  • AsyncFunction converts into a writable Duplex. Must return either null or undefined.
import { compose } from 'node:stream';
import { finished } from 'node:stream/promises';

// Convert AsyncIterable into readable Duplex.
const s1 = compose(async function*() {
  yield 'Hello';
  yield 'World';
}());

// Convert AsyncGenerator into transform Duplex.
const s2 = compose(async function*(source) {
  for await (const chunk of source) {
    yield String(chunk).toUpperCase();
  }
});

let res = '';

// Convert AsyncFunction into writable Duplex.
const s3 = compose(async function(source) {
  for await (const chunk of source) {
    res += chunk;
  }
});

await finished(compose(s1, s2, s3));

console.log(res); // prints 'HELLOWORLD' 

See readable.compose(stream) for stream.compose as operator.

stream.Readable.from(iterable[, options])#

  • iterable <Iterable> Object implementing the Symbol.asyncIterator or Symbol.iterator iterable protocol. Emits an 'error' event if a null value is passed.
  • options <Object> Options provided to new stream.Readable([options]). By default, Readable.from() will set options.objectMode to true, unless this is explicitly opted out by setting options.objectMode to false.
  • Returns: <stream.Readable>

A utility method for creating readable streams out of iterators.

const { Readable } = require('node:stream');

async function * generate() {
  yield 'hello';
  yield 'streams';
}

const readable = Readable.from(generate());

readable.on('data', (chunk) => {
  console.log(chunk);
}); 

Calling Readable.from(string) or Readable.from(buffer) will not have the strings or buffers be iterated to match the other streams semantics for performance reasons.

If an Iterable object containing promises is passed as an argument, it might result in unhandled rejection.

const { Readable } = require('node:stream');

Readable.from([
  new Promise((resolve) => setTimeout(resolve('1'), 1500)),
  new Promise((_, reject) => setTimeout(reject(new Error('2')), 1000)), // Unhandled rejection
]); 

stream.Readable.fromWeb(readableStream[, options])#

Stability: 1 - Experimental

stream.Readable.isDisturbed(stream)#

Stability: 1 - Experimental

Returns whether the stream has been read from or cancelled.

stream.isErrored(stream)#

Stability: 1 - Experimental

Returns whether the stream has encountered an error.

stream.isReadable(stream)#

Stability: 1 - Experimental

Returns whether the stream is readable.

stream.Readable.toWeb(streamReadable[, options])#

Stability: 1 - Experimental

  • streamReadable <stream.Readable>
  • options <Object>
    • strategy <Object>
      • highWaterMark <number> The maximum internal queue size (of the created ReadableStream) before backpressure is applied in reading from the given stream.Readable. If no value is provided, it will be taken from the given stream.Readable.
      • size <Function> A function that size of the given chunk of data. If no value is provided, the size will be 1 for all the chunks.
  • Returns: <ReadableStream>

stream.Writable.fromWeb(writableStream[, options])#

Stability: 1 - Experimental

stream.Writable.toWeb(streamWritable)#

Stability: 1 - Experimental

stream.Duplex.from(src)#

A utility method for creating duplex streams.

  • Stream converts writable stream into writable Duplex and readable stream to Duplex.
  • Blob converts into readable Duplex.
  • string converts into readable Duplex.
  • ArrayBuffer converts into readable Duplex.
  • AsyncIterable converts into a readable Duplex. Cannot yield null.
  • AsyncGeneratorFunction converts into a readable/writable transform Duplex. Must take a source AsyncIterable as first parameter. Cannot yield null.
  • AsyncFunction converts into a writable Duplex. Must return either null or undefined
  • Object ({ writable, readable }) converts readable and writable into Stream and then combines them into Duplex where the Duplex will write to the writable and read from the readable.
  • Promise converts into readable Duplex. Value null is ignored.
  • ReadableStream converts into readable Duplex.
  • WritableStream converts into writable Duplex.
  • Returns: <stream.Duplex>

If an Iterable object containing promises is passed as an argument, it might result in unhandled rejection.

const { Duplex } = require('node:stream');

Duplex.from([
  new Promise((resolve) => setTimeout(resolve('1'), 1500)),
  new Promise((_, reject) => setTimeout(reject(new Error('2')), 1000)), // Unhandled rejection
]); 

stream.Duplex.fromWeb(pair[, options])#

Stability: 1 - Experimental

import { Duplex } from 'node:stream';
import {
  ReadableStream,
  WritableStream,
} from 'node:stream/web';

const readable = new ReadableStream({
  start(controller) {
    controller.enqueue('world');
  },
});

const writable = new WritableStream({
  write(chunk) {
    console.log('writable', chunk);
  },
});

const pair = {
  readable,
  writable,
};
const duplex = Duplex.fromWeb(pair, { encoding: 'utf8', objectMode: true });

duplex.write('hello');

for await (const chunk of duplex) {
  console.log('readable', chunk);
}const { Duplex } = require('node:stream');
const {
  ReadableStream,
  WritableStream,
} = require('node:stream/web');

const readable = new ReadableStream({
  start(controller) {
    controller.enqueue('world');
  },
});

const writable = new WritableStream({
  write(chunk) {
    console.log('writable', chunk);
  },
});

const pair = {
  readable,
  writable,
};
const duplex = Duplex.fromWeb(pair, { encoding: 'utf8', objectMode: true });

duplex.write('hello');
duplex.once('readable', () => console.log('readable', duplex.read()));

stream.Duplex.toWeb(streamDuplex)#

Stability: 1 - Experimental

import { Duplex } from 'node:stream';

const duplex = Duplex({
  objectMode: true,
  read() {
    this.push('world');
    this.push(null);
  },
  write(chunk, encoding, callback) {
    console.log('writable', chunk);
    callback();
  },
});

const { readable, writable } = Duplex.toWeb(duplex);
writable.getWriter().write('hello');

const { value } = await readable.getReader().read();
console.log('readable', value);const { Duplex } = require('node:stream');

const duplex = Duplex({
  objectMode: true,
  read() {
    this.push('world');
    this.push(null);
  },
  write(chunk, encoding, callback) {
    console.log('writable', chunk);
    callback();
  },
});

const { readable, writable } = Duplex.toWeb(duplex);
writable.getWriter().write('hello');

readable.getReader().read().then((result) => {
  console.log('readable', result.value);
});

stream.addAbortSignal(signal, stream)#

Attaches an AbortSignal to a readable or writeable stream. This lets code control stream destruction using an AbortController.

Calling abort on the AbortController corresponding to the passed AbortSignal will behave the same way as calling .destroy(new AbortError()) on the stream, and controller.error(new AbortError()) for webstreams.

const fs = require('node:fs');

const controller = new AbortController();
const read = addAbortSignal(
  controller.signal,
  fs.createReadStream(('object.json')),
);
// Later, abort the operation closing the stream
controller.abort(); 

Or using an AbortSignal with a readable stream as an async iterable:

const controller = new AbortController();
setTimeout(() => controller.abort(), 10_000); // set a timeout
const stream = addAbortSignal(
  controller.signal,
  fs.createReadStream(('object.json')),
);
(async () => {
  try {
    for await (const chunk of stream) {
      await process(chunk);
    }
  } catch (e) {
    if (e.name === 'AbortError') {
      // The operation was cancelled
    } else {
      throw e;
    }
  }
})(); 

Or using an AbortSignal with a ReadableStream:

const controller = new AbortController();
const rs = new ReadableStream({
  start(controller) {
    controller.enqueue('hello');
    controller.enqueue('world');
    controller.close();
  },
});

addAbortSignal(controller.signal, rs);

finished(rs, (err) => {
  if (err) {
    if (err.name === 'AbortError') {
      // The operation was cancelled
    }
  }
});

const reader = rs.getReader();

reader.read().then(({ value, done }) => {
  console.log(value); // hello
  console.log(done); // false
  controller.abort();
}); 

stream.getDefaultHighWaterMark(objectMode)#

Returns the default highWaterMark used by streams. Defaults to 65536 (64 KiB), or 16 for objectMode.

stream.setDefaultHighWaterMark(objectMode, value)#

Sets the default highWaterMark used by streams.

API for stream implementers#

The node:stream module API has been designed to make it possible to easily implement streams using JavaScript's prototypal inheritance model.

First, a stream developer would declare a new JavaScript class that extends one of the four basic stream classes (stream.Writable, stream.Readable, stream.Duplex, or stream.Transform), making sure they call the appropriate parent class constructor:

const { Writable } = require('node:stream');

class MyWritable extends Writable {
  constructor({ highWaterMark, ...options }) {
    super({ highWaterMark });
    // ...
  }
} 

When extending streams, keep in mind what options the user can and should provide before forwarding these to the base constructor. For example, if the implementation makes assumptions in regard to the autoDestroy and emitClose options, do not allow the user to override these. Be explicit about what options are forwarded instead of implicitly forwarding all options.

The new stream class must then implement one or more specific methods, depending on the type of stream being created, as detailed in the chart below:

Use-caseClassMethod(s) to implement
Reading onlyReadable_read()
Writing onlyWritable_write(), _writev(), _final()
Reading and writingDuplex_read(), _write(), _writev(), _final()
Operate on written data, then read the resultTransform_transform(), _flush(), _final()

The implementation code for a stream should never call the "public" methods of a stream that are intended for use by consumers (as described in the API for stream consumers section). Doing so may lead to adverse side effects in application code consuming the stream.

Avoid overriding public methods such as write(), end(), cork(), uncork(), read() and destroy(), or emitting internal events such as 'error', 'data', 'end', 'finish' and 'close' through .emit(). Doing so can break current and future stream invariants leading to behavior and/or compatibility issues with other streams, stream utilities, and user expectations.

Simplified construction#

For many simple cases, it is possible to create a stream without relying on inheritance. This can be accomplished by directly creating instances of the stream.Writable, stream.Readable, stream.Duplex, or stream.Transform objects and passing appropriate methods as constructor options.

const { Writable } = require('node:stream');

const myWritable = new Writable({
  construct(callback) {
    // Initialize state and load resources...
  },
  write(chunk, encoding, callback) {
    // ...
  },
  destroy() {
    // Free resources...
  },
}); 

Implementing a writable stream#

The stream.Writable class is extended to implement a Writable stream.

Custom Writable streams must call the new stream.Writable([options]) constructor and implement the writable._write() and/or writable._writev() method.

new stream.Writable([options])#
const { Writable } = require('node:stream');

class MyWritable extends Writable {
  constructor(options) {
    // Calls the stream.Writable() constructor.
    super(options);
    // ...
  }
} 

Or, when using pre-ES6 style constructors:

const { Writable } = require('node:stream');
const util = require('node:util');

function MyWritable(options) {
  if (!(this instanceof MyWritable))
    return new MyWritable(options);
  Writable.call(this, options);
}
util.inherits(MyWritable, Writable); 

Or, using the simplified constructor approach:

const { Writable } = require('node:stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  },
  writev(chunks, callback) {
    // ...
  },
}); 

Calling abort on the AbortController corresponding to the passed AbortSignal will behave the same way as calling .destroy(new AbortError()) on the writeable stream.

const { Writable } = require('node:stream');

const controller = new AbortController();
const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  },
  writev(chunks, callback) {
    // ...
  },
  signal: controller.signal,
});
// Later, abort the operation closing the stream
controller.abort(); 
writable._construct(callback)#
  • callback <Function> Call this function (optionally with an error argument) when the stream has finished initializing.

The _construct() method MUST NOT be called directly. It may be implemented by child classes, and if so, will be called by the internal Writable class methods only.

This optional function will be called in a tick after the stream constructor has returned, delaying any _write(), _final() and _destroy() calls until callback is called. This is useful to initialize state or asynchronously initialize resources before the stream can be used.

const { Writable } = require('node:stream');
const fs = require('node:fs');

class WriteStream extends Writable {
  constructor(filename) {
    super();
    this.filename = filename;
    this.fd = null;
  }
  _construct(callback) {
    fs.open(this.filename, (err, fd) => {
      if (err) {
        callback(err);
      } else {
        this.fd = fd;
        callback();
      }
    });
  }
  _write(chunk, encoding, callback) {
    fs.write(this.fd, chunk, callback);
  }
  _destroy(err, callback) {
    if (this.fd) {
      fs.close(this.fd, (er) => callback(er || err));
    } else {
      callback(err);
    }
  }
} 
writable._write(chunk, encoding, callback)#
  • chunk <Buffer> | <string> | <any> The Buffer to be written, converted from the string passed to stream.write(). If the stream's decodeStrings option is false or the stream is operating in object mode, the chunk will not be converted & will be whatever was passed to stream.write().
  • encoding <string> If the chunk is a string, then encoding is the character encoding of that string. If chunk is a Buffer, or if the stream is operating in object mode, encoding may be ignored.
  • callback <Function> Call this function (optionally with an error argument) when processing is complete for the supplied chunk.

All Writable stream implementations must provide a writable._write() and/or writable._writev() method to send data to the underlying resource.

Transform streams provide their own implementation of the writable._write().

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Writable class methods only.

The callback function must be called synchronously inside of writable._write() or asynchronously (i.e. different tick) to signal either that the write completed successfully or failed with an error. The first argument passed to the callback must be the Error object if the call failed or null if the write succeeded.

All calls to writable.write() that occur between the time writable._write() is called and the callback is called will cause the written data to be buffered. When the callback is invoked, the stream might emit a 'drain' event. If a stream implementation is capable of processing multiple chunks of data at once, the writable._writev() method should be implemented.

If the decodeStrings property is explicitly set to false in the constructor options, then chunk will remain the same object that is passed to .write(), and may be a string rather than a Buffer. This is to support implementations that have an optimized handling for certain string data encodings. In that case, the encoding argument will indicate the character encoding of the string. Otherwise, the encoding argument can be safely ignored.

The writable._write() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

writable._writev(chunks, callback)#
  • chunks <Object[]> The data to be written. The value is an array of <Object> that each represent a discrete chunk of data to write. The properties of these objects are:
    • chunk <Buffer> | <string> A buffer instance or string containing the data to be written. The chunk will be a string if the Writable was created with the decodeStrings option set to false and a string was passed to write().
    • encoding <string> The character encoding of the chunk. If chunk is a Buffer, the encoding will be 'buffer'.
  • callback <Function> A callback function (optionally with an error argument) to be invoked when processing is complete for the supplied chunks.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Writable class methods only.

The writable._writev() method may be implemented in addition or alternatively to writable._write() in stream implementations that are capable of processing multiple chunks of data at once. If implemented and if there is buffered data from previous writes, _writev() will be called instead of _write().

The writable._writev() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

writable._destroy(err, callback)#
  • err <Error> A possible error.
  • callback <Function> A callback function that takes an optional error argument.

The _destroy() method is called by writable.destroy(). It can be overridden by child classes but it must not be called directly. Furthermore, the callback should not be mixed with async/await once it is executed when a promise is resolved.

writable._final(callback)#
  • callback <Function> Call this function (optionally with an error argument) when finished writing any remaining data.

The _final() method must not be called directly. It may be implemented by child classes, and if so, will be called by the internal Writable class methods only.

This optional function will be called before the stream closes, delaying the 'finish' event until callback is called. This is useful to close resources or write buffered data before a stream ends.

Errors while writing#

Errors occurring during the processing of the writable._write(), writable._writev() and writable._final() methods must be propagated by invoking the callback and passing the error as the first argument. Throwing an Error from within these methods or manually emitting an 'error' event results in undefined behavior.

If a Readable stream pipes into a Writable stream when Writable emits an error, the Readable stream will be unpiped.

const { Writable } = require('node:stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  },
}); 
An example writable stream#

The following illustrates a rather simplistic (and somewhat pointless) custom Writable stream implementation. While this specific Writable stream instance is not of any real particular usefulness, the example illustrates each of the required elements of a custom Writable stream instance:

const { Writable } = require('node:stream');

class MyWritable extends Writable {
  _write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  }
} 
Decoding buffers in a writable stream#

Decoding buffers is a common task, for instance, when using transformers whose input is a string. This is not a trivial process when using multi-byte characters encoding, such as UTF-8. The following example shows how to decode multi-byte strings using StringDecoder and Writable.

const { Writable } = require('node:stream');
const { StringDecoder } = require('node:string_decoder');

class StringWritable extends Writable {
  constructor(options) {
    super(options);
    this._decoder = new StringDecoder(options && options.defaultEncoding);
    this.data = '';
  }
  _write(chunk, encoding, callback) {
    if (encoding === 'buffer') {
      chunk = this._decoder.write(chunk);
    }
    this.data += chunk;
    callback();
  }
  _final(callback) {
    this.data += this._decoder.end();
    callback();
  }
}

const euro = [[0xE2, 0x82], [0xAC]].map(Buffer.from);
const w = new StringWritable();

w.write('currency: ');
w.write(euro[0]);
w.end(euro[1]);

console.log(w.data); // currency: € 

Implementing a readable stream#

The stream.Readable class is extended to implement a Readable stream.

Custom Readable streams must call the new stream.Readable([options]) constructor and implement the readable._read() method.

new stream.Readable([options])#
  • options <Object>
    • highWaterMark <number> The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default: 65536 (64 KiB), or 16 for objectMode streams.
    • encoding <string> If specified, then buffers will be decoded to strings using the specified encoding. Default: null.
    • objectMode <boolean> Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n. Default: false.
    • emitClose <boolean> Whether or not the stream should emit 'close' after it has been destroyed. Default: true.
    • read <Function> Implementation for the stream._read() method.
    • destroy <Function> Implementation for the stream._destroy() method.
    • construct <Function> Implementation for the stream._construct() method.
    • autoDestroy <boolean> Whether this stream should automatically call .destroy() on itself after ending. Default: true.
    • signal <AbortSignal> A signal representing possible cancellation.
const { Readable } = require('node:stream');

class MyReadable extends Readable {
  constructor(options) {
    // Calls the stream.Readable(options) constructor.
    super(options);
    // ...
  }
} 

Or, when using pre-ES6 style constructors:

const { Readable } = require('node:stream');
const util = require('node:util');

function MyReadable(options) {
  if (!(this instanceof MyReadable))
    return new MyReadable(options);
  Readable.call(this, options);
}
util.inherits(MyReadable, Readable); 

Or, using the simplified constructor approach:

const { Readable } = require('node:stream');

const myReadable = new Readable({
  read(size) {
    // ...
  },
}); 

Calling abort on the AbortController corresponding to the passed AbortSignal will behave the same way as calling .destroy(new AbortError()) on the readable created.

const { Readable } = require('node:stream');
const controller = new AbortController();
const read = new Readable({
  read(size) {
    // ...
  },
  signal: controller.signal,
});
// Later, abort the operation closing the stream
controller.abort(); 
readable._construct(callback)#
  • callback <Function> Call this function (optionally with an error argument) when the stream has finished initializing.

The _construct() method MUST NOT be called directly. It may be implemented by child classes, and if so, will be called by the internal Readable class methods only.

This optional function will be scheduled in the next tick by the stream constructor, delaying any _read() and _destroy() calls until callback is called. This is useful to initialize state or asynchronously initialize resources before the stream can be used.

const { Readable } = require('node:stream');
const fs = require('node:fs');

class ReadStream extends Readable {
  constructor(filename) {
    super();
    this.filename = filename;
    this.fd = null;
  }
  _construct(callback) {
    fs.open(this.filename, (err, fd) => {
      if (err) {
        callback(err);
      } else {
        this.fd = fd;
        callback();
      }
    });
  }
  _read(n) {
    const buf = Buffer.alloc(n);
    fs.read(this.fd, buf, 0, n, null, (err, bytesRead) => {
      if (err) {
        this.destroy(err);
      } else {
        this.push(bytesRead > 0 ? buf.slice(0, bytesRead) : null);
      }
    });
  }
  _destroy(err, callback) {
    if (this.fd) {
      fs.close(this.fd, (er) => callback(er || err));
    } else {
      callback(err);
    }
  }
} 
readable._read(size)#
  • size <number> Number of bytes to read asynchronously

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

All Readable stream implementations must provide an implementation of the readable._read() method to fetch data from the underlying resource.

When readable._read() is called, if data is available from the resource, the implementation should begin pushing that data into the read queue using the this.push(dataChunk) method. _read() will be called again after each call to this.push(dataChunk) once the stream is ready to accept more data. _read() may continue reading from the resource and pushing data until readable.push() returns false. Only when _read() is called again after it has stopped should it resume pushing additional data into the queue.

Once the readable._read() method has been called, it will not be called again until more data is pushed through the readable.push() method. Empty data such as empty buffers and strings will not cause readable._read() to be called.

The size argument is advisory. For implementations where a "read" is a single operation that returns data can use the size argument to determine how much data to fetch. Other implementations may ignore this argument and simply provide data whenever it becomes available. There is no need to "wait" until size bytes are available before calling stream.push(chunk).

The readable._read() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

readable._destroy(err, callback)#
  • err <Error> A possible error.
  • callback <Function> A callback function that takes an optional error argument.

The _destroy() method is called by readable.destroy(). It can be overridden by child classes but it must not be called directly.

readable.push(chunk[, encoding])#

When chunk is a <Buffer>, <TypedArray>, <DataView> or <string>, the chunk of data will be added to the internal queue for users of the stream to consume. Passing chunk as null signals the end of the stream (EOF), after which no more data can be written.

When the Readable is operating in paused mode, the data added with readable.push() can be read out by calling the readable.read() method when the 'readable' event is emitted.

When the Readable is operating in flowing mode, the data added with readable.push() will be delivered by emitting a 'data' event.

The readable.push() method is designed to be as flexible as possible. For example, when wrapping a lower-level source that provides some form of pause/resume mechanism, and a data callback, the low-level source can be wrapped by the custom Readable instance:

// `_source` is an object with readStop() and readStart() methods,
// and an `ondata` member that gets called when it has data, and
// an `onend` member that gets called when the data is over.

class SourceWrapper extends Readable {
  constructor(options) {
    super(options);

    this._source = getLowLevelSourceObject();

    // Every time there's data, push it into the internal buffer.
    this._source.ondata = (chunk) => {
      // If push() returns false, then stop reading from source.
      if (!this.push(chunk))
        this._source.readStop();
    };

    // When the source ends, push the EOF-signaling `null` chunk.
    this._source.onend = () => {
      this.push(null);
    };
  }
  // _read() will be called when the stream wants to pull more data in.
  // The advisory size argument is ignored in this case.
  _read(size) {
    this._source.readStart();
  }
} 

The readable.push() method is used to push the content into the internal buffer. It can be driven by the readable._read() method.

For streams not operating in object mode, if the chunk parameter of readable.push() is undefined, it will be treated as empty string or buffer. See readable.push('') for more information.

Errors while reading#

Errors occurring during processing of the readable._read() must be propagated through the readable.destroy(err) method. Throwing an Error from within readable._read() or manually emitting an 'error' event results in undefined behavior.

const { Readable } = require('node:stream');

const myReadable = new Readable({
  read(size) {
    const err = checkSomeErrorCondition();
    if (err) {
      this.destroy(err);
    } else {
      // Do some work.
    }
  },
}); 
An example counting stream#

The following is a basic example of a Readable stream that emits the numerals from 1 to 1,000,000 in ascending order, and then ends.

const { Readable } = require('node:stream');

class Counter extends Readable {
  constructor(opt) {
    super(opt);
    this._max = 1000000;
    this._index = 1;
  }

  _read() {
    const i = this._index++;
    if (i > this._max)
      this.push(null);
    else {
      const str = String(i);
      const buf = Buffer.from(str, 'ascii');
      this.push(buf);
    }
  }
} 

Implementing a duplex stream#

A Duplex stream is one that implements both Readable and Writable, such as a TCP socket connection.

Because JavaScript does not have support for multiple inheritance, the stream.Duplex class is extended to implement a Duplex stream (as opposed to extending the stream.Readable and stream.Writable classes).

The stream.Duplex class prototypically inherits from stream.Readable and parasitically from stream.Writable, but instanceof will work properly for both base classes due to overriding Symbol.hasInstance on stream.Writable.

Custom Duplex streams must call the new stream.Duplex([options]) constructor and implement both the readable._read() and writable._write() methods.

new stream.Duplex(options)#
  • options <Object> Passed to both Writable and Readable constructors. Also has the following fields:
    • allowHalfOpen <boolean> If set to false, then the stream will automatically end the writable side when the readable side ends. Default: true.
    • readable <boolean> Sets whether the Duplex should be readable. Default: true.
    • writable <boolean> Sets whether the Duplex should be writable. Default: true.
    • readableObjectMode <boolean> Sets objectMode for readable side of the stream. Has no effect if objectMode is true. Default: false.
    • writableObjectMode <boolean> Sets objectMode for writable side of the stream. Has no effect if objectMode is true. Default: false.
    • readableHighWaterMark <number> Sets highWaterMark for the readable side of the stream. Has no effect if highWaterMark is provided.
    • writableHighWaterMark <number> Sets highWaterMark for the writable side of the stream. Has no effect if highWaterMark is provided.
const { Duplex } = require('node:stream');

class MyDuplex extends Duplex {
  constructor(options) {
    super(options);
    // ...
  }
} 

Or, when using pre-ES6 style constructors:

const { Duplex } = require('node:stream');
const util = require('node:util');

function MyDuplex(options) {
  if (!(this instanceof MyDuplex))
    return new MyDuplex(options);
  Duplex.call(this, options);
}
util.inherits(MyDuplex, Duplex); 

Or, using the simplified constructor approach:

const { Duplex } = require('node:stream');

const myDuplex = new Duplex({
  read(size) {
    // ...
  },
  write(chunk, encoding, callback) {
    // ...
  },
}); 

When using pipeline:

const { Transform, pipeline } = require('node:stream');
const fs = require('node:fs');

pipeline(
  fs.createReadStream('object.json')
    .setEncoding('utf8'),
  new Transform({
    decodeStrings: false, // Accept string input rather than Buffers
    construct(callback) {
      this.data = '';
      callback();
    },
    transform(chunk, encoding, callback) {
      this.data += chunk;
      callback();
    },
    flush(callback) {
      try {
        // Make sure is valid json.
        JSON.parse(this.data);
        this.push(this.data);
        callback();
      } catch (err) {
        callback(err);
      }
    },
  }),
  fs.createWriteStream('valid-object.json'),
  (err) => {
    if (err) {
      console.error('failed', err);
    } else {
      console.log('completed');
    }
  },
); 
An example duplex stream#

The following illustrates a simple example of a Duplex stream that wraps a hypothetical lower-level source object to which data can be written, and from which data can be read, albeit using an API that is not compatible with Node.js streams. The following illustrates a simple example of a Duplex stream that buffers incoming written data via the Writable interface that is read back out via the Readable interface.

const { Duplex } = require('node:stream');
const kSource = Symbol('source');

class MyDuplex extends Duplex {
  constructor(source, options) {
    super(options);
    this[kSource] = source;
  }

  _write(chunk, encoding, callback) {
    // The underlying source only deals with strings.
    if (Buffer.isBuffer(chunk))
      chunk = chunk.toString();
    this[kSource].writeSomeData(chunk);
    callback();
  }

  _read(size) {
    this[kSource].fetchSomeData(size, (data, encoding) => {
      this.push(Buffer.from(data, encoding));
    });
  }
} 

The most important aspect of a Duplex stream is that the Readable and Writable sides operate independently of one another despite co-existing within a single object instance.

Object mode duplex streams#

For Duplex streams, objectMode can be set exclusively for either the Readable or Writable side using the readableObjectMode and writableObjectMode options respectively.

In the following example, for instance, a new Transform stream (which is a type of Duplex stream) is created that has an object mode Writable side that accepts JavaScript numbers that are converted to hexadecimal strings on the Readable side.

const { Transform } = require('node:stream');

// All Transform streams are also Duplex Streams.
const myTransform = new Transform({
  writableObjectMode: true,

  transform(chunk, encoding, callback) {
    // Coerce the chunk to a number if necessary.
    chunk |= 0;

    // Transform the chunk into something else.
    const data = chunk.toString(16);

    // Push the data onto the readable queue.
    callback(null, '0'.repeat(data.length % 2) + data);
  },
});

myTransform.setEncoding('ascii');
myTransform.on('data', (chunk) => console.log(chunk));

myTransform.write(1);
// Prints: 01
myTransform.write(10);
// Prints: 0a
myTransform.write(100);
// Prints: 64 

Implementing a transform stream#

A Transform stream is a Duplex stream where the output is computed in some way from the input. Examples include zlib streams or crypto streams that compress, encrypt, or decrypt data.

There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will produce output that is either much smaller or much larger than its input.

The stream.Transform class is extended to implement a Transform stream.

The stream.Transform class prototypically inherits from stream.Duplex and implements its own versions of the writable._write() and readable._read() methods. Custom Transform implementations must implement the transform._transform() method and may also implement the transform._flush() method.

Care must be taken when using Transform streams in that data written to the stream can cause the Writable side of the stream to become paused if the output on the Readable side is not consumed.

new stream.Transform([options])#
const { Transform } = require('node:stream');

class MyTransform extends Transform {
  constructor(options) {
    super(options);
    // ...
  }
} 

Or, when using pre-ES6 style constructors:

const { Transform } = require('node:stream');
const util = require('node:util');

function MyTransform(options) {
  if (!(this instanceof MyTransform))
    return new MyTransform(options);
  Transform.call(this, options);
}
util.inherits(MyTransform, Transform); 

Or, using the simplified constructor approach:

const { Transform } = require('node:stream');

const myTransform = new Transform({
  transform(chunk, encoding, callback) {
    // ...
  },
}); 
Event: 'end'#

The 'end' event is from the stream.Readable class. The 'end' event is emitted after all data has been output, which occurs after the callback in transform._flush() has been called. In the case of an error, 'end' should not be emitted.

Event: 'finish'#

The 'finish' event is from the stream.Writable class. The 'finish' event is emitted after stream.end() is called and all chunks have been processed by stream._transform(). In the case of an error, 'finish' should not be emitted.

transform._flush(callback)#
  • callback <Function> A callback function (optionally with an error argument and data) to be called when remaining data has been flushed.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

In some cases, a transform operation may need to emit an additional bit of data at the end of the stream. For example, a zlib compression stream will store an amount of internal state used to optimally compress the output. When the stream ends, however, that additional data needs to be flushed so that the compressed data will be complete.

Custom Transform implementations may implement the transform._flush() method. This will be called when there is no more written data to be consumed, but before the 'end' event is emitted signaling the end of the Readable stream.

Within the transform._flush() implementation, the transform.push() method may be called zero or more times, as appropriate. The callback function must be called when the flush operation is complete.

The transform._flush() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

transform._transform(chunk, encoding, callback)#
  • chunk <Buffer> | <string> | <any> The Buffer to be transformed, converted from the string passed to stream.write(). If the stream's decodeStrings option is false or the stream is operating in object mode, the chunk will not be converted & will be whatever was passed to stream.write().
  • encoding <string> If the chunk is a string, then this is the encoding type. If chunk is a buffer, then this is the special value 'buffer'. Ignore it in that case.
  • callback <Function> A callback function (optionally with an error argument and data) to be called after the supplied chunk has been processed.

This function MUST NOT be called by application code directly. It should be implemented by child classes, and called by the internal Readable class methods only.

All Transform stream implementations must provide a _transform() method to accept input and produce output. The transform._transform() implementation handles the bytes being written, computes an output, then passes that output off to the readable portion using the transform.push() method.

The transform.push() method may be called zero or more times to generate output from a single input chunk, depending on how much is to be output as a result of the chunk.

It is possible that no output is generated from any given chunk of input data.

The callback function must be called only when the current chunk is completely consumed. The first argument passed to the callback must be an Error object if an error occurred while processing the input or null otherwise. If a second argument is passed to the callback, it will be forwarded on to the transform.push() method, but only if the first argument is falsy. In other words, the following are equivalent:

transform.prototype._transform = function(data, encoding, callback) {
  this.push(data);
  callback();
};

transform.prototype._transform = function(data, encoding, callback) {
  callback(null, data);
}; 

The transform._transform() method is prefixed with an underscore because it is internal to the class that defines it, and should never be called directly by user programs.

transform._transform() is never called in parallel; streams implement a queue mechanism, and to receive the next chunk, callback must be called, either synchronously or asynchronously.

Class: stream.PassThrough#

The stream.PassThrough class is a trivial implementation of a Transform stream that simply passes the input bytes across to the output. Its purpose is primarily for examples and testing, but there are some use cases where stream.PassThrough is useful as a building block for novel sorts of streams.

Additional notes#

Streams compatibility with async generators and async iterators#

With the support of async generators and iterators in JavaScript, async generators are effectively a first-class language-level stream construct at this point.

Some common interop cases of using Node.js streams with async generators and async iterators are provided below.

Consuming readable streams with async iterators#
(async function() {
  for await (const chunk of readable) {
    console.log(chunk);
  }
})(); 

Async iterators register a permanent error handler on the stream to prevent any unhandled post-destroy errors.

Creating readable streams with async generators#

A Node.js readable stream can be created from an asynchronous generator using the Readable.from() utility method:

const { Readable } = require('node:stream');

const ac = new AbortController();
const signal = ac.signal;

async function * generate() {
  yield 'a';
  await someLongRunningFn({ signal });
  yield 'b';
  yield 'c';
}

const readable = Readable.from(generate());
readable.on('close', () => {
  ac.abort();
});

readable.on('data', (chunk) => {
  console.log(chunk);
}); 
Piping to writable streams from async iterators#

When writing to a writable stream from an async iterator, ensure correct handling of backpressure and errors. stream.pipeline() abstracts away the handling of backpressure and backpressure-related errors:

const fs = require('node:fs');
const { pipeline } = require('node:stream');
const { pipeline: pipelinePromise } = require('node:stream/promises');

const writable = fs.createWriteStream('./file');

const ac = new AbortController();
const signal = ac.signal;

const iterator = createIterator({ signal });

// Callback Pattern
pipeline(iterator, writable, (err, value) => {
  if (err) {
    console.error(err);
  } else {
    console.log(value, 'value returned');
  }
}).on('close', () => {
  ac.abort();
});

// Promise Pattern
pipelinePromise(iterator, writable)
  .then((value) => {
    console.log(value, 'value returned');
  })
  .catch((err) => {
    console.error(err);
    ac.abort();
  }); 

Compatibility with older Node.js versions#

Prior to Node.js 0.10, the Readable stream interface was simpler, but also less powerful and less useful.

  • Rather than waiting for calls to the stream.read() method, 'data' events would begin emitting immediately. Applications that would need to perform some amount of work to decide how to handle data were required to store read data into buffers so the data would not be lost.
  • The stream.pause() method was advisory, rather than guaranteed. This meant that it was still necessary to be prepared to receive 'data' events even when the stream was in a paused state.

In Node.js 0.10, the Readable class was added. For backward compatibility with older Node.js programs, Readable streams switch into "flowing mode" when a 'data' event handler is added, or when the stream.resume() method is called. The effect is that, even when not using the new stream.read() method and 'readable' event, it is no longer necessary to worry about losing 'data' chunks.

While most applications will continue to function normally, this introduces an edge case in the following conditions:

  • No 'data' event listener is added.
  • The stream.resume() method is never called.
  • The stream is not piped to any writable destination.

For example, consider the following code:

// WARNING!  BROKEN!
net.createServer((socket) => {

  // We add an 'end' listener, but never consume the data.
  socket.on('end', () => {
    // It will never get here.
    socket.end('The message was received but was not processed.\n');
  });

}).listen(1337); 

Prior to Node.js 0.10, the incoming message data would be simply discarded. However, in Node.js 0.10 and beyond, the socket remains paused forever.

The workaround in this situation is to call the stream.resume() method to begin the flow of data:

// Workaround.
net.createServer((socket) => {
  socket.on('end', () => {
    socket.end('The message was received but was not processed.\n');
  });

  // Start the flow of data, discarding it.
  socket.resume();
}).listen(1337); 

In addition to new Readable streams switching into flowing mode, pre-0.10 style streams can be wrapped in a Readable class using the readable.wrap() method.

readable.read(0)#

There are some cases where it is necessary to trigger a refresh of the underlying readable stream mechanisms, without actually consuming any data. In such cases, it is possible to call readable.read(0), which will always return null.

If the internal read buffer is below the highWaterMark, and the stream is not currently reading, then calling stream.read(0) will trigger a low-level stream._read() call.

While most applications will almost never need to do this, there are situations within Node.js where this is done, particularly in the Readable stream class internals.

readable.push('')#

Use of readable.push('') is not recommended.

Pushing a zero-byte <string>, <Buffer>, <TypedArray> or <DataView> to a stream that is not in object mode has an interesting side effect. Because it is a call to readable.push(), the call will end the reading process. However, because the argument is an empty string, no data is added to the readable buffer so there is nothing for a user to consume.

highWaterMark discrepancy after calling readable.setEncoding()#

The use of readable.setEncoding() will change the behavior of how the highWaterMark operates in non-object mode.

Typically, the size of the current buffer is measured against the highWaterMark in bytes. However, after setEncoding() is called, the comparison function will begin to measure the buffer's size in characters.

This is not a problem in common cases with latin1 or ascii. But it is advised to be mindful about this behavior when working with strings that could contain multi-byte characters.

String decoder#

Stability: 2 - Stable

Source Code: lib/string_decoder.js

The node:string_decoder module provides an API for decoding Buffer objects into strings in a manner that preserves encoded multi-byte UTF-8 and UTF-16 characters. It can be accessed using:

const { StringDecoder } = require('node:string_decoder'); 

The following example shows the basic use of the StringDecoder class.

const { StringDecoder } = require('node:string_decoder');
const decoder = new StringDecoder('utf8');

const cent = Buffer.from([0xC2, 0xA2]);
console.log(decoder.write(cent)); // Prints: ¢

const euro = Buffer.from([0xE2, 0x82, 0xAC]);
console.log(decoder.write(euro)); // Prints: € 

When a Buffer instance is written to the StringDecoder instance, an internal buffer is used to ensure that the decoded string does not contain any incomplete multibyte characters. These are held in the buffer until the next call to stringDecoder.write() or until stringDecoder.end() is called.

In the following example, the three UTF-8 encoded bytes of the European Euro symbol () are written over three separate operations:

const { StringDecoder } = require('node:string_decoder');
const decoder = new StringDecoder('utf8');

decoder.write(Buffer.from([0xE2]));
decoder.write(Buffer.from([0x82]));
console.log(decoder.end(Buffer.from([0xAC]))); // Prints: € 

Class: StringDecoder#

new StringDecoder([encoding])#

  • encoding <string> The character encoding the StringDecoder will use. Default: 'utf8'.

Creates a new StringDecoder instance.

stringDecoder.end([buffer])#

Returns any remaining input stored in the internal buffer as a string. Bytes representing incomplete UTF-8 and UTF-16 characters will be replaced with substitution characters appropriate for the character encoding.

If the buffer argument is provided, one final call to stringDecoder.write() is performed before returning the remaining input. After end() is called, the stringDecoder object can be reused for new input.

stringDecoder.write(buffer)#

Returns a decoded string, ensuring that any incomplete multibyte characters at the end of the Buffer, or TypedArray, or DataView are omitted from the returned string and stored in an internal buffer for the next call to stringDecoder.write() or stringDecoder.end().

Test runner#

Stability: 2 - Stable

Source Code: lib/test.js

The node:test module facilitates the creation of JavaScript tests. To access it:

import test from 'node:test';const test = require('node:test');

This module is only available under the node: scheme. The following will not work:

import test from 'test';const test = require('test');

Tests created via the test module consist of a single function that is processed in one of three ways:

  1. A synchronous function that is considered failing if it throws an exception, and is considered passing otherwise.
  2. A function that returns a Promise that is considered failing if the Promise rejects, and is considered passing if the Promise fulfills.
  3. A function that receives a callback function. If the callback receives any truthy value as its first argument, the test is considered failing. If a falsy value is passed as the first argument to the callback, the test is considered passing. If the test function receives a callback function and also returns a Promise, the test will fail.

The following example illustrates how tests are written using the test module.

test('synchronous passing test', (t) => {
  // This test passes because it does not throw an exception.
  assert.strictEqual(1, 1);
});

test('synchronous failing test', (t) => {
  // This test fails because it throws an exception.
  assert.strictEqual(1, 2);
});

test('asynchronous passing test', async (t) => {
  // This test passes because the Promise returned by the async
  // function is settled and not rejected.
  assert.strictEqual(1, 1);
});

test('asynchronous failing test', async (t) => {
  // This test fails because the Promise returned by the async
  // function is rejected.
  assert.strictEqual(1, 2);
});

test('failing test using Promises', (t) => {
  // Promises can be used directly as well.
  return new Promise((resolve, reject) => {
    setImmediate(() => {
      reject(new Error('this will cause the test to fail'));
    });
  });
});

test('callback passing test', (t, done) => {
  // done() is the callback function. When the setImmediate() runs, it invokes
  // done() with no arguments.
  setImmediate(done);
});

test('callback failing test', (t, done) => {
  // When the setImmediate() runs, done() is invoked with an Error object and
  // the test fails.
  setImmediate(() => {
    done(new Error('callback failure'));
  });
}); 

If any tests fail, the process exit code is set to 1.

Subtests#

The test context's test() method allows subtests to be created. It allows you to structure your tests in a hierarchical manner, where you can create nested tests within a larger test. This method behaves identically to the top level test() function. The following example demonstrates the creation of a top level test with two subtests.

test('top level test', async (t) => {
  await t.test('subtest 1', (t) => {
    assert.strictEqual(1, 1);
  });

  await t.test('subtest 2', (t) => {
    assert.strictEqual(2, 2);
  });
}); 

Note: beforeEach and afterEach hooks are triggered between each subtest execution.

In this example, await is used to ensure that both subtests have completed. This is necessary because tests do not wait for their subtests to complete, unlike tests created within suites. Any subtests that are still outstanding when their parent finishes are cancelled and treated as failures. Any subtest failures cause the parent test to fail.

Skipping tests#

Individual tests can be skipped by passing the skip option to the test, or by calling the test context's skip() method as shown in the following example.

// The skip option is used, but no message is provided.
test('skip option', { skip: true }, (t) => {
  // This code is never executed.
});

// The skip option is used, and a message is provided.
test('skip option with message', { skip: 'this is skipped' }, (t) => {
  // This code is never executed.
});

test('skip() method', (t) => {
  // Make sure to return here as well if the test contains additional logic.
  t.skip();
});

test('skip() method with message', (t) => {
  // Make sure to return here as well if the test contains additional logic.
  t.skip('this is skipped');
}); 

TODO tests#

Individual tests can be marked as flaky or incomplete by passing the todo option to the test, or by calling the test context's todo() method, as shown in the following example. These tests represent a pending implementation or bug that needs to be fixed. TODO tests are executed, but are not treated as test failures, and therefore do not affect the process exit code. If a test is marked as both TODO and skipped, the TODO option is ignored.

// The todo option is used, but no message is provided.
test('todo option', { todo: true }, (t) => {
  // This code is executed, but not treated as a failure.
  throw new Error('this does not fail the test');
});

// The todo option is used, and a message is provided.
test('todo option with message', { todo: 'this is a todo test' }, (t) => {
  // This code is executed.
});

test('todo() method', (t) => {
  t.todo();
});

test('todo() method with message', (t) => {
  t.todo('this is a todo test and is not treated as a failure');
  throw new Error('this does not fail the test');
}); 

describe() and it() aliases#

Suites and tests can also be written using the describe() and it() functions. describe() is an alias for suite(), and it() is an alias for test().

describe('A thing', () => {
  it('should work', () => {
    assert.strictEqual(1, 1);
  });

  it('should be ok', () => {
    assert.strictEqual(2, 2);
  });

  describe('a nested thing', () => {
    it('should work', () => {
      assert.strictEqual(3, 3);
    });
  });
}); 

describe() and it() are imported from the node:test module.

import { describe, it } from 'node:test';const { describe, it } = require('node:test');

only tests#

If Node.js is started with the --test-only command-line option, or test isolation is disabled, it is possible to skip all tests except for a selected subset by passing the only option to the tests that should run. When a test with the only option is set, all subtests are also run. If a suite has the only option set, all tests within the suite are run, unless it has descendants with the only option set, in which case only those tests are run.

When using subtests within a test()/it(), it is required to mark all ancestor tests with the only option to run only a selected subset of tests.

The test context's runOnly() method can be used to implement the same behavior at the subtest level. Tests that are not executed are omitted from the test runner output.

// Assume Node.js is run with the --test-only command-line option.
// The suite's 'only' option is set, so these tests are run.
test('this test is run', { only: true }, async (t) => {
  // Within this test, all subtests are run by default.
  await t.test('running subtest');

  // The test context can be updated to run subtests with the 'only' option.
  t.runOnly(true);
  await t.test('this subtest is now skipped');
  await t.test('this subtest is run', { only: true });

  // Switch the context back to execute all tests.
  t.runOnly(false);
  await t.test('this subtest is now run');

  // Explicitly do not run these tests.
  await t.test('skipped subtest 3', { only: false });
  await t.test('skipped subtest 4', { skip: true });
});

// The 'only' option is not set, so this test is skipped.
test('this test is not run', () => {
  // This code is not run.
  throw new Error('fail');
});

describe('a suite', () => {
  // The 'only' option is set, so this test is run.
  it('this test is run', { only: true }, () => {
    // This code is run.
  });

  it('this test is not run', () => {
    // This code is not run.
    throw new Error('fail');
  });
});

describe.only('a suite', () => {
  // The 'only' option is set, so this test is run.
  it('this test is run', () => {
    // This code is run.
  });

  it('this test is run', () => {
    // This code is run.
  });
}); 

Filtering tests by name#

The --test-name-pattern command-line option can be used to only run tests whose name matches the provided pattern, and the --test-skip-pattern option can be used to skip tests whose name matches the provided pattern. Test name patterns are interpreted as JavaScript regular expressions. The --test-name-pattern and --test-skip-pattern options can be specified multiple times in order to run nested tests. For each test that is executed, any corresponding test hooks, such as beforeEach(), are also run. Tests that are not executed are omitted from the test runner output.

Given the following test file, starting Node.js with the --test-name-pattern="test [1-3]" option would cause the test runner to execute test 1, test 2, and test 3. If test 1 did not match the test name pattern, then its subtests would not execute, despite matching the pattern. The same set of tests could also be executed by passing --test-name-pattern multiple times (e.g. --test-name-pattern="test 1", --test-name-pattern="test 2", etc.).

test('test 1', async (t) => {
  await t.test('test 2');
  await t.test('test 3');
});

test('Test 4', async (t) => {
  await t.test('Test 5');
  await t.test('test 6');
}); 

Test name patterns can also be specified using regular expression literals. This allows regular expression flags to be used. In the previous example, starting Node.js with --test-name-pattern="/test [4-5]/i" (or --test-skip-pattern="/test [4-5]/i") would match Test 4 and Test 5 because the pattern is case-insensitive.

To match a single test with a pattern, you can prefix it with all its ancestor test names separated by space, to ensure it is unique. For example, given the following test file:

describe('test 1', (t) => {
  it('some test');
});

describe('test 2', (t) => {
  it('some test');
}); 

Starting Node.js with --test-name-pattern="test 1 some test" would match only some test in test 1.

Test name patterns do not change the set of files that the test runner executes.

If both --test-name-pattern and --test-skip-pattern are supplied, tests must satisfy both requirements in order to be executed.

Extraneous asynchronous activity#

Once a test function finishes executing, the results are reported as quickly as possible while maintaining the order of the tests. However, it is possible for the test function to generate asynchronous activity that outlives the test itself. The test runner handles this type of activity, but does not delay the reporting of test results in order to accommodate it.

In the following example, a test completes with two setImmediate() operations still outstanding. The first setImmediate() attempts to create a new subtest. Because the parent test has already finished and output its results, the new subtest is immediately marked as failed, and reported later to the <TestsStream>.

The second setImmediate() creates an uncaughtException event. uncaughtException and unhandledRejection events originating from a completed test are marked as failed by the test module and reported as diagnostic warnings at the top level by the <TestsStream>.

test('a test that creates asynchronous activity', (t) => {
  setImmediate(() => {
    t.test('subtest that is created too late', (t) => {
      throw new Error('error1');
    });
  });

  setImmediate(() => {
    throw new Error('error2');
  });

  // The test finishes after this line.
}); 

Watch mode#

Stability: 1 - Experimental

The Node.js test runner supports running in watch mode by passing the --watch flag:

node --test --watch 

In watch mode, the test runner will watch for changes to test files and their dependencies. When a change is detected, the test runner will rerun the tests affected by the change. The test runner will continue to run until the process is terminated.

Running tests from the command line#

The Node.js test runner can be invoked from the command line by passing the --test flag:

node --test 

By default, Node.js will run all files matching these patterns:

  • **/*.test.{cjs,mjs,js}
  • **/*-test.{cjs,mjs,js}
  • **/*_test.{cjs,mjs,js}
  • **/test-*.{cjs,mjs,js}
  • **/test.{cjs,mjs,js}
  • **/test/**/*.{cjs,mjs,js}

When --experimental-strip-types is supplied, the following additional patterns are matched:

  • **/*.test.{cts,mts,ts}
  • **/*-test.{cts,mts,ts}
  • **/*_test.{cts,mts,ts}
  • **/test-*.{cts,mts,ts}
  • **/test.{cts,mts,ts}
  • **/test/**/*.{cts,mts,ts}

Alternatively, one or more glob patterns can be provided as the final argument(s) to the Node.js command, as shown below. Glob patterns follow the behavior of glob(7). The glob patterns should be enclosed in double quotes on the command line to prevent shell expansion, which can reduce portability across systems.

node --test "**/*.test.js" "**/*.spec.js" 

Matching files are executed as test files. More information on the test file execution can be found in the test runner execution model section.

Test runner execution model#

When process-level test isolation is enabled, each matching test file is executed in a separate child process. The maximum number of child processes running at any time is controlled by the --test-concurrency flag. If the child process finishes with an exit code of 0, the test is considered passing. Otherwise, the test is considered to be a failure. Test files must be executable by Node.js, but are not required to use the node:test module internally.

Each test file is executed as if it was a regular script. That is, if the test file itself uses node:test to define tests, all of those tests will be executed within a single application thread, regardless of the value of the concurrency option of test().

When process-level test isolation is disabled, each matching test file is imported into the test runner process. Once all test files have been loaded, the top level tests are executed with a concurrency of one. Because the test files are all run within the same context, it is possible for tests to interact with each other in ways that are not possible when isolation is enabled. For example, if a test relies on global state, it is possible for that state to be modified by a test originating from another file.

Collecting code coverage#

Stability: 1 - Experimental

When Node.js is started with the --experimental-test-coverage command-line flag, code coverage is collected and statistics are reported once all tests have completed. If the NODE_V8_COVERAGE environment variable is used to specify a code coverage directory, the generated V8 coverage files are written to that directory. Node.js core modules and files within node_modules/ directories are, by default, not included in the coverage report. However, they can be explicitly included via the --test-coverage-include flag. If coverage is enabled, the coverage report is sent to any test reporters via the 'test:coverage' event.

Coverage can be disabled on a series of lines using the following comment syntax:

/* node:coverage disable */
if (anAlwaysFalseCondition) {
  // Code in this branch will never be executed, but the lines are ignored for
  // coverage purposes. All lines following the 'disable' comment are ignored
  // until a corresponding 'enable' comment is encountered.
  console.log('this is never executed');
}
/* node:coverage enable */ 

Coverage can also be disabled for a specified number of lines. After the specified number of lines, coverage will be automatically reenabled. If the number of lines is not explicitly provided, a single line is ignored.

/* node:coverage ignore next */
if (anAlwaysFalseCondition) { console.log('this is never executed'); }

/* node:coverage ignore next 3 */
if (anAlwaysFalseCondition) {
  console.log('this is never executed');
} 

Coverage reporters#

The tap and spec reporters will print a summary of the coverage statistics. There is also an lcov reporter that will generate an lcov file which can be used as an in depth coverage report.

node --test --experimental-test-coverage --test-reporter=lcov --test-reporter-destination=lcov.info 
  • No test results are reported by this reporter.
  • This reporter should ideally be used alongside another reporter.

Mocking#

The node:test module supports mocking during testing via a top-level mock object. The following example creates a spy on a function that adds two numbers together. The spy is then used to assert that the function was called as expected.

import assert from 'node:assert';
import { mock, test } from 'node:test';

test('spies on a function', () => {
  const sum = mock.fn((a, b) => {
    return a + b;
  });

  assert.strictEqual(sum.mock.callCount(), 0);
  assert.strictEqual(sum(3, 4), 7);
  assert.strictEqual(sum.mock.callCount(), 1);

  const call = sum.mock.calls[0];
  assert.deepStrictEqual(call.arguments, [3, 4]);
  assert.strictEqual(call.result, 7);
  assert.strictEqual(call.error, undefined);

  // Reset the globally tracked mocks.
  mock.reset();
});'use strict';
const assert = require('node:assert');
const { mock, test } = require('node:test');

test('spies on a function', () => {
  const sum = mock.fn((a, b) => {
    return a + b;
  });

  assert.strictEqual(sum.mock.callCount(), 0);
  assert.strictEqual(sum(3, 4), 7);
  assert.strictEqual(sum.mock.callCount(), 1);

  const call = sum.mock.calls[0];
  assert.deepStrictEqual(call.arguments, [3, 4]);
  assert.strictEqual(call.result, 7);
  assert.strictEqual(call.error, undefined);

  // Reset the globally tracked mocks.
  mock.reset();
});

The same mocking functionality is also exposed on the TestContext object of each test. The following example creates a spy on an object method using the API exposed on the TestContext. The benefit of mocking via the test context is that the test runner will automatically restore all mocked functionality once the test finishes.

test('spies on an object method', (t) => {
  const number = {
    value: 5,
    add(a) {
      return this.value + a;
    },
  };

  t.mock.method(number, 'add');
  assert.strictEqual(number.add.mock.callCount(), 0);
  assert.strictEqual(number.add(3), 8);
  assert.strictEqual(number.add.mock.callCount(), 1);

  const call = number.add.mock.calls[0];

  assert.deepStrictEqual(call.arguments, [3]);
  assert.strictEqual(call.result, 8);
  assert.strictEqual(call.target, undefined);
  assert.strictEqual(call.this, number);
}); 

Timers#

Mocking timers is a technique commonly used in software testing to simulate and control the behavior of timers, such as setInterval and setTimeout, without actually waiting for the specified time intervals.

Refer to the MockTimers class for a full list of methods and features.

This allows developers to write more reliable and predictable tests for time-dependent functionality.

The example below shows how to mock setTimeout. Using .enable({ apis: ['setTimeout'] }); it will mock the setTimeout functions in the node:timers and node:timers/promises modules, as well as from the Node.js global context.

Note: Destructuring functions such as import { setTimeout } from 'node:timers' is currently not supported by this API.

import assert from 'node:assert';
import { mock, test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', () => {
  const fn = mock.fn();

  // Optionally choose what to mock
  mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);

  // Reset the globally tracked mocks.
  mock.timers.reset();

  // If you call reset mock instance, it will also reset timers instance
  mock.reset();
});const assert = require('node:assert');
const { mock, test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', () => {
  const fn = mock.fn();

  // Optionally choose what to mock
  mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);

  // Reset the globally tracked mocks.
  mock.timers.reset();

  // If you call reset mock instance, it will also reset timers instance
  mock.reset();
});

The same mocking functionality is also exposed in the mock property on the TestContext object of each test. The benefit of mocking via the test context is that the test runner will automatically restore all mocked timers functionality once the test finishes.

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);
});

Dates#

The mock timers API also allows the mocking of the Date object. This is a useful feature for testing time-dependent functionality, or to simulate internal calendar functions such as Date.now().

The dates implementation is also part of the MockTimers class. Refer to it for a full list of methods and features.

Note: Dates and timers are dependent when mocked together. This means that if you have both the Date and setTimeout mocked, advancing the time will also advance the mocked date as they simulate a single internal clock.

The example below show how to mock the Date object and obtain the current Date.now() value.

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks the Date object', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'] });
  // If not specified, the initial date will be based on 0 in the UNIX epoch
  assert.strictEqual(Date.now(), 0);

  // Advance in time will also advance the date
  context.mock.timers.tick(9999);
  assert.strictEqual(Date.now(), 9999);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks the Date object', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'] });
  // If not specified, the initial date will be based on 0 in the UNIX epoch
  assert.strictEqual(Date.now(), 0);

  // Advance in time will also advance the date
  context.mock.timers.tick(9999);
  assert.strictEqual(Date.now(), 9999);
});

If there is no initial epoch set, the initial date will be based on 0 in the Unix epoch. This is January 1st, 1970, 00:00:00 UTC. You can set an initial date by passing a now property to the .enable() method. This value will be used as the initial date for the mocked Date object. It can either be a positive integer, or another Date object.

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks the Date object with initial time', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'], now: 100 });
  assert.strictEqual(Date.now(), 100);

  // Advance in time will also advance the date
  context.mock.timers.tick(200);
  assert.strictEqual(Date.now(), 300);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks the Date object with initial time', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'], now: 100 });
  assert.strictEqual(Date.now(), 100);

  // Advance in time will also advance the date
  context.mock.timers.tick(200);
  assert.strictEqual(Date.now(), 300);
});

You can use the .setTime() method to manually move the mocked date to another time. This method only accepts a positive integer.

Note: This method will execute any mocked timers that are in the past from the new time.

In the below example we are setting a new time for the mocked date.

import assert from 'node:assert';
import { test } from 'node:test';

test('sets the time of a date object', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'], now: 100 });
  assert.strictEqual(Date.now(), 100);

  // Advance in time will also advance the date
  context.mock.timers.setTime(1000);
  context.mock.timers.tick(200);
  assert.strictEqual(Date.now(), 1200);
});const assert = require('node:assert');
const { test } = require('node:test');

test('sets the time of a date object', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['Date'], now: 100 });
  assert.strictEqual(Date.now(), 100);

  // Advance in time will also advance the date
  context.mock.timers.setTime(1000);
  context.mock.timers.tick(200);
  assert.strictEqual(Date.now(), 1200);
});

If you have any timer that's set to run in the past, it will be executed as if the .tick() method has been called. This is useful if you want to test time-dependent functionality that's already in the past.

import assert from 'node:assert';
import { test } from 'node:test';

test('runs timers as setTime passes ticks', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const fn = context.mock.fn();
  setTimeout(fn, 1000);

  context.mock.timers.setTime(800);
  // Timer is not executed as the time is not yet reached
  assert.strictEqual(fn.mock.callCount(), 0);
  assert.strictEqual(Date.now(), 800);

  context.mock.timers.setTime(1200);
  // Timer is executed as the time is now reached
  assert.strictEqual(fn.mock.callCount(), 1);
  assert.strictEqual(Date.now(), 1200);
});const assert = require('node:assert');
const { test } = require('node:test');

test('runs timers as setTime passes ticks', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const fn = context.mock.fn();
  setTimeout(fn, 1000);

  context.mock.timers.setTime(800);
  // Timer is not executed as the time is not yet reached
  assert.strictEqual(fn.mock.callCount(), 0);
  assert.strictEqual(Date.now(), 800);

  context.mock.timers.setTime(1200);
  // Timer is executed as the time is now reached
  assert.strictEqual(fn.mock.callCount(), 1);
  assert.strictEqual(Date.now(), 1200);
});

Using .runAll() will execute all timers that are currently in the queue. This will also advance the mocked date to the time of the last timer that was executed as if the time has passed.

import assert from 'node:assert';
import { test } from 'node:test';

test('runs timers as setTime passes ticks', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const fn = context.mock.fn();
  setTimeout(fn, 1000);
  setTimeout(fn, 2000);
  setTimeout(fn, 3000);

  context.mock.timers.runAll();
  // All timers are executed as the time is now reached
  assert.strictEqual(fn.mock.callCount(), 3);
  assert.strictEqual(Date.now(), 3000);
});const assert = require('node:assert');
const { test } = require('node:test');

test('runs timers as setTime passes ticks', (context) => {
  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const fn = context.mock.fn();
  setTimeout(fn, 1000);
  setTimeout(fn, 2000);
  setTimeout(fn, 3000);

  context.mock.timers.runAll();
  // All timers are executed as the time is now reached
  assert.strictEqual(fn.mock.callCount(), 3);
  assert.strictEqual(Date.now(), 3000);
});

Snapshot testing#

Stability: 1.0 - Early development

Snapshot tests allow arbitrary values to be serialized into string values and compared against a set of known good values. The known good values are known as snapshots, and are stored in a snapshot file. Snapshot files are managed by the test runner, but are designed to be human readable to aid in debugging. Best practice is for snapshot files to be checked into source control along with your test files. In order to enable snapshot testing, Node.js must be started with the --experimental-test-snapshots command-line flag.

Snapshot files are generated by starting Node.js with the --test-update-snapshots command-line flag. A separate snapshot file is generated for each test file. By default, the snapshot file has the same name as the test file with a .snapshot file extension. This behavior can be configured using the snapshot.setResolveSnapshotPath() function. Each snapshot assertion corresponds to an export in the snapshot file.

An example snapshot test is shown below. The first time this test is executed, it will fail because the corresponding snapshot file does not exist.

// test.js
suite('suite of snapshot tests', () => {
  test('snapshot test', (t) => {
    t.assert.snapshot({ value1: 1, value2: 2 });
    t.assert.snapshot(5);
  });
}); 

Generate the snapshot file by running the test file with --test-update-snapshots. The test should pass, and a file named test.js.snapshot is created in the same directory as the test file. The contents of the snapshot file are shown below. Each snapshot is identified by the full name of test and a counter to differentiate between snapshots in the same test.

exports[`suite of snapshot tests > snapshot test 1`] = `
{
  "value1": 1,
  "value2": 2
}
`;

exports[`suite of snapshot tests > snapshot test 2`] = `
5
`; 

Once the snapshot file is created, run the tests again without the --test-update-snapshots flag. The tests should pass now.

Test reporters#

The node:test module supports passing --test-reporter flags for the test runner to use a specific reporter.

The following built-reporters are supported:

  • spec The spec reporter outputs the test results in a human-readable format. This is the default reporter.

  • tap The tap reporter outputs the test results in the TAP format.

  • dot The dot reporter outputs the test results in a compact format, where each passing test is represented by a ., and each failing test is represented by a X.

  • junit The junit reporter outputs test results in a jUnit XML format

  • lcov The lcov reporter outputs test coverage when used with the --experimental-test-coverage flag.

The exact output of these reporters is subject to change between versions of Node.js, and should not be relied on programmatically. If programmatic access to the test runner's output is required, use the events emitted by the <TestsStream>.

The reporters are available via the node:test/reporters module:

import { tap, spec, dot, junit, lcov } from 'node:test/reporters';const { tap, spec, dot, junit, lcov } = require('node:test/reporters');

Custom reporters#

--test-reporter can be used to specify a path to custom reporter. A custom reporter is a module that exports a value accepted by stream.compose. Reporters should transform events emitted by a <TestsStream>

Example of a custom reporter using <stream.Transform>:

import { Transform } from 'node:stream';

const customReporter = new Transform({
  writableObjectMode: true,
  transform(event, encoding, callback) {
    switch (event.type) {
      case 'test:dequeue':
        callback(null, `test ${event.data.name} dequeued`);
        break;
      case 'test:enqueue':
        callback(null, `test ${event.data.name} enqueued`);
        break;
      case 'test:watch:drained':
        callback(null, 'test watch queue drained');
        break;
      case 'test:start':
        callback(null, `test ${event.data.name} started`);
        break;
      case 'test:pass':
        callback(null, `test ${event.data.name} passed`);
        break;
      case 'test:fail':
        callback(null, `test ${event.data.name} failed`);
        break;
      case 'test:plan':
        callback(null, 'test plan');
        break;
      case 'test:diagnostic':
      case 'test:stderr':
      case 'test:stdout':
        callback(null, event.data.message);
        break;
      case 'test:coverage': {
        const { totalLineCount } = event.data.summary.totals;
        callback(null, `total line count: ${totalLineCount}\n`);
        break;
      }
    }
  },
});

export default customReporter;const { Transform } = require('node:stream');

const customReporter = new Transform({
  writableObjectMode: true,
  transform(event, encoding, callback) {
    switch (event.type) {
      case 'test:dequeue':
        callback(null, `test ${event.data.name} dequeued`);
        break;
      case 'test:enqueue':
        callback(null, `test ${event.data.name} enqueued`);
        break;
      case 'test:watch:drained':
        callback(null, 'test watch queue drained');
        break;
      case 'test:start':
        callback(null, `test ${event.data.name} started`);
        break;
      case 'test:pass':
        callback(null, `test ${event.data.name} passed`);
        break;
      case 'test:fail':
        callback(null, `test ${event.data.name} failed`);
        break;
      case 'test:plan':
        callback(null, 'test plan');
        break;
      case 'test:diagnostic':
      case 'test:stderr':
      case 'test:stdout':
        callback(null, event.data.message);
        break;
      case 'test:coverage': {
        const { totalLineCount } = event.data.summary.totals;
        callback(null, `total line count: ${totalLineCount}\n`);
        break;
      }
    }
  },
});

module.exports = customReporter;

Example of a custom reporter using a generator function:

export default async function * customReporter(source) {
  for await (const event of source) {
    switch (event.type) {
      case 'test:dequeue':
        yield `test ${event.data.name} dequeued\n`;
        break;
      case 'test:enqueue':
        yield `test ${event.data.name} enqueued\n`;
        break;
      case 'test:watch:drained':
        yield 'test watch queue drained\n';
        break;
      case 'test:start':
        yield `test ${event.data.name} started\n`;
        break;
      case 'test:pass':
        yield `test ${event.data.name} passed\n`;
        break;
      case 'test:fail':
        yield `test ${event.data.name} failed\n`;
        break;
      case 'test:plan':
        yield 'test plan\n';
        break;
      case 'test:diagnostic':
      case 'test:stderr':
      case 'test:stdout':
        yield `${event.data.message}\n`;
        break;
      case 'test:coverage': {
        const { totalLineCount } = event.data.summary.totals;
        yield `total line count: ${totalLineCount}\n`;
        break;
      }
    }
  }
}module.exports = async function * customReporter(source) {
  for await (const event of source) {
    switch (event.type) {
      case 'test:dequeue':
        yield `test ${event.data.name} dequeued\n`;
        break;
      case 'test:enqueue':
        yield `test ${event.data.name} enqueued\n`;
        break;
      case 'test:watch:drained':
        yield 'test watch queue drained\n';
        break;
      case 'test:start':
        yield `test ${event.data.name} started\n`;
        break;
      case 'test:pass':
        yield `test ${event.data.name} passed\n`;
        break;
      case 'test:fail':
        yield `test ${event.data.name} failed\n`;
        break;
      case 'test:plan':
        yield 'test plan\n';
        break;
      case 'test:diagnostic':
      case 'test:stderr':
      case 'test:stdout':
        yield `${event.data.message}\n`;
        break;
      case 'test:coverage': {
        const { totalLineCount } = event.data.summary.totals;
        yield `total line count: ${totalLineCount}\n`;
        break;
      }
    }
  }
};

The value provided to --test-reporter should be a string like one used in an import() in JavaScript code, or a value provided for --import.

Multiple reporters#

The --test-reporter flag can be specified multiple times to report test results in several formats. In this situation it is required to specify a destination for each reporter using --test-reporter-destination. Destination can be stdout, stderr, or a file path. Reporters and destinations are paired according to the order they were specified.

In the following example, the spec reporter will output to stdout, and the dot reporter will output to file.txt:

node --test-reporter=spec --test-reporter=dot --test-reporter-destination=stdout --test-reporter-destination=file.txt 

When a single reporter is specified, the destination will default to stdout, unless a destination is explicitly provided.

run([options])#

  • options <Object> Configuration options for running tests. The following properties are supported:
    • concurrency <number> | <boolean> If a number is provided, then that many test processes would run in parallel, where each process corresponds to one test file. If true, it would run os.availableParallelism() - 1 test files in parallel. If false, it would only run one test file at a time. Default: false.
    • cwd: <string> Specifies the current working directory to be used by the test runner. Serves as the base path for resolving files according to the test runner execution model. Default: process.cwd().
    • files: <Array> An array containing the list of files to run. Default: matching files from test runner execution model.
    • forceExit: <boolean> Configures the test runner to exit the process once all known tests have finished executing even if the event loop would otherwise remain active. Default: false.
    • globPatterns: <Array> An array containing the list of glob patterns to match test files. This option cannot be used together with files. Default: matching files from test runner execution model.
    • inspectPort <number> | <Function> Sets inspector port of test child process. This can be a number, or a function that takes no arguments and returns a number. If a nullish value is provided, each process gets its own port, incremented from the primary's process.debugPort. This option is ignored if the isolation option is set to 'none' as no child processes are spawned. Default: undefined.
    • isolation <string> Configures the type of test isolation. If set to 'process', each test file is run in a separate child process. If set to 'none', all test files run in the current process. Default: 'process'.
    • only: <boolean> If truthy, the test context will only run tests that have the only option set
    • setup <Function> A function that accepts the TestsStream instance and can be used to setup listeners before any tests are run. Default: undefined.
    • execArgv <Array> An array of CLI flags to pass to the node executable when spawning the subprocesses. This option has no effect when isolation is 'none'. Default: []
    • argv <Array> An array of CLI flags to pass to each test file when spawning the subprocesses. This option has no effect when isolation is 'none'. Default: [].
    • signal <AbortSignal> Allows aborting an in-progress test execution.
    • testNamePatterns <string> | <RegExp> | <Array> A String, RegExp or a RegExp Array, that can be used to only run tests whose name matches the provided pattern. Test name patterns are interpreted as JavaScript regular expressions. For each test that is executed, any corresponding test hooks, such as beforeEach(), are also run. Default: undefined.
    • testSkipPatterns <string> | <RegExp> | <Array> A String, RegExp or a RegExp Array, that can be used to exclude running tests whose name matches the provided pattern. Test name patterns are interpreted as JavaScript regular expressions. For each test that is executed, any corresponding test hooks, such as beforeEach(), are also run. Default: undefined.
    • timeout <number> A number of milliseconds the test execution will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.
    • watch <boolean> Whether to run in watch mode or not. Default: false.
    • shard <Object> Running tests in a specific shard. Default: undefined.
      • index <number> is a positive integer between 1 and <total> that specifies the index of the shard to run. This option is required.
      • total <number> is a positive integer that specifies the total number of shards to split the test files to. This option is required.
    • coverage <boolean> enable code coverage collection. Default: false.
    • coverageExcludeGlobs <string> | <Array> Excludes specific files from code coverage using a glob pattern, which can match both absolute and relative file paths. This property is only applicable when coverage was set to true. If both coverageExcludeGlobs and coverageIncludeGlobs are provided, files must meet both criteria to be included in the coverage report. Default: undefined.
    • coverageIncludeGlobs <string> | <Array> Includes specific files in code coverage using a glob pattern, which can match both absolute and relative file paths. This property is only applicable when coverage was set to true. If both coverageExcludeGlobs and coverageIncludeGlobs are provided, files must meet both criteria to be included in the coverage report. Default: undefined.
    • lineCoverage <number> Require a minimum percent of covered lines. If code coverage does not reach the threshold specified, the process will exit with code 1. Default: 0.
    • branchCoverage <number> Require a minimum percent of covered branches. If code coverage does not reach the threshold specified, the process will exit with code 1. Default: 0.
    • functionCoverage <number> Require a minimum percent of covered functions. If code coverage does not reach the threshold specified, the process will exit with code 1. Default: 0.
  • Returns: <TestsStream>

Note: shard is used to horizontally parallelize test running across machines or processes, ideal for large-scale executions across varied environments. It's incompatible with watch mode, tailored for rapid code iteration by automatically rerunning tests on file changes.

import { tap } from 'node:test/reporters';
import { run } from 'node:test';
import process from 'node:process';
import path from 'node:path';

run({ files: [path.resolve('./tests/test.js')] })
 .on('test:fail', () => {
   process.exitCode = 1;
 })
 .compose(tap)
 .pipe(process.stdout);const { tap } = require('node:test/reporters');
const { run } = require('node:test');
const path = require('node:path');

run({ files: [path.resolve('./tests/test.js')] })
 .on('test:fail', () => {
   process.exitCode = 1;
 })
 .compose(tap)
 .pipe(process.stdout);

suite([name][, options][, fn])#

  • name <string> The name of the suite, which is displayed when reporting test results. Default: The name property of fn, or '<anonymous>' if fn does not have a name.
  • options <Object> Optional configuration options for the suite. This supports the same options as test([name][, options][, fn]).
  • fn <Function> | <AsyncFunction> The suite function declaring nested tests and suites. The first argument to this function is a SuiteContext object. Default: A no-op function.
  • Returns: <Promise> Immediately fulfilled with undefined.

The suite() function is imported from the node:test module.

suite.skip([name][, options][, fn])#

Shorthand for skipping a suite. This is the same as suite([name], { skip: true }[, fn]).

suite.todo([name][, options][, fn])#

Shorthand for marking a suite as TODO. This is the same as suite([name], { todo: true }[, fn]).

suite.only([name][, options][, fn])#

Shorthand for marking a suite as only. This is the same as suite([name], { only: true }[, fn]).

test([name][, options][, fn])#

  • name <string> The name of the test, which is displayed when reporting test results. Default: The name property of fn, or '<anonymous>' if fn does not have a name.
  • options <Object> Configuration options for the test. The following properties are supported:
    • concurrency <number> | <boolean> If a number is provided, then that many tests would run in parallel within the application thread. If true, all scheduled asynchronous tests run concurrently within the thread. If false, only one test runs at a time. If unspecified, subtests inherit this value from their parent. Default: false.
    • only <boolean> If truthy, and the test context is configured to run only tests, then this test will be run. Otherwise, the test is skipped. Default: false.
    • signal <AbortSignal> Allows aborting an in-progress test.
    • skip <boolean> | <string> If truthy, the test is skipped. If a string is provided, that string is displayed in the test results as the reason for skipping the test. Default: false.
    • todo <boolean> | <string> If truthy, the test marked as TODO. If a string is provided, that string is displayed in the test results as the reason why the test is TODO. Default: false.
    • timeout <number> A number of milliseconds the test will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.
    • plan <number> The number of assertions and subtests expected to be run in the test. If the number of assertions run in the test does not match the number specified in the plan, the test will fail. Default: undefined.
  • fn <Function> | <AsyncFunction> The function under test. The first argument to this function is a TestContext object. If the test uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • Returns: <Promise> Fulfilled with undefined once the test completes, or immediately if the test runs within a suite.

The test() function is the value imported from the test module. Each invocation of this function results in reporting the test to the <TestsStream>.

The TestContext object passed to the fn argument can be used to perform actions related to the current test. Examples include skipping the test, adding additional diagnostic information, or creating subtests.

test() returns a Promise that fulfills once the test completes. if test() is called within a suite, it fulfills immediately. The return value can usually be discarded for top level tests. However, the return value from subtests should be used to prevent the parent test from finishing first and cancelling the subtest as shown in the following example.

test('top level test', async (t) => {
  // The setTimeout() in the following subtest would cause it to outlive its
  // parent test if 'await' is removed on the next line. Once the parent test
  // completes, it will cancel any outstanding subtests.
  await t.test('longer running subtest', async (t) => {
    return new Promise((resolve, reject) => {
      setTimeout(resolve, 1000);
    });
  });
}); 

The timeout option can be used to fail the test if it takes longer than timeout milliseconds to complete. However, it is not a reliable mechanism for canceling tests because a running test might block the application thread and thus prevent the scheduled cancellation.

test.skip([name][, options][, fn])#

Shorthand for skipping a test, same as test([name], { skip: true }[, fn]).

test.todo([name][, options][, fn])#

Shorthand for marking a test as TODO, same as test([name], { todo: true }[, fn]).

test.only([name][, options][, fn])#

Shorthand for marking a test as only, same as test([name], { only: true }[, fn]).

describe([name][, options][, fn])#

Alias for suite().

The describe() function is imported from the node:test module.

describe.skip([name][, options][, fn])#

Shorthand for skipping a suite. This is the same as describe([name], { skip: true }[, fn]).

describe.todo([name][, options][, fn])#

Shorthand for marking a suite as TODO. This is the same as describe([name], { todo: true }[, fn]).

describe.only([name][, options][, fn])#

Shorthand for marking a suite as only. This is the same as describe([name], { only: true }[, fn]).

it([name][, options][, fn])#

Alias for test().

The it() function is imported from the node:test module.

it.skip([name][, options][, fn])#

Shorthand for skipping a test, same as it([name], { skip: true }[, fn]).

it.todo([name][, options][, fn])#

Shorthand for marking a test as TODO, same as it([name], { todo: true }[, fn]).

it.only([name][, options][, fn])#

Shorthand for marking a test as only, same as it([name], { only: true }[, fn]).

before([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function creates a hook that runs before executing a suite.

describe('tests', async () => {
  before(() => console.log('about to run some test'));
  it('is a subtest', () => {
    assert.ok('some relevant assertion here');
  });
}); 

after([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function creates a hook that runs after executing a suite.

describe('tests', async () => {
  after(() => console.log('finished running tests'));
  it('is a subtest', () => {
    assert.ok('some relevant assertion here');
  });
}); 

Note: The after hook is guaranteed to run, even if tests within the suite fail.

beforeEach([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function creates a hook that runs before each test in the current suite.

describe('tests', async () => {
  beforeEach(() => console.log('about to run a test'));
  it('is a subtest', () => {
    assert.ok('some relevant assertion here');
  });
}); 

afterEach([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function creates a hook that runs after each test in the current suite. The afterEach() hook is run even if the test fails.

describe('tests', async () => {
  afterEach(() => console.log('finished running a test'));
  it('is a subtest', () => {
    assert.ok('some relevant assertion here');
  });
}); 

snapshot#

Stability: 1.0 - Early development

An object whose methods are used to configure default snapshot settings in the current process. It is possible to apply the same configuration to all files by placing common configuration code in a module preloaded with --require or --import.

snapshot.setDefaultSnapshotSerializers(serializers)#

Stability: 1.0 - Early development

  • serializers <Array> An array of synchronous functions used as the default serializers for snapshot tests.

This function is used to customize the default serialization mechanism used by the test runner. By default, the test runner performs serialization by calling JSON.stringify(value, null, 2) on the provided value. JSON.stringify() does have limitations regarding circular structures and supported data types. If a more robust serialization mechanism is required, this function should be used.

snapshot.setResolveSnapshotPath(fn)#

Stability: 1.0 - Early development

  • fn <Function> A function used to compute the location of the snapshot file. The function receives the path of the test file as its only argument. If the test is not associated with a file (for example in the REPL), the input is undefined. fn() must return a string specifying the location of the snapshot snapshot file.

This function is used to customize the location of the snapshot file used for snapshot testing. By default, the snapshot filename is the same as the entry point filename with a .snapshot file extension.

Class: MockFunctionContext#

The MockFunctionContext class is used to inspect or manipulate the behavior of mocks created via the MockTracker APIs.

ctx.calls#

A getter that returns a copy of the internal array used to track calls to the mock. Each entry in the array is an object with the following properties.

  • arguments <Array> An array of the arguments passed to the mock function.
  • error <any> If the mocked function threw then this property contains the thrown value. Default: undefined.
  • result <any> The value returned by the mocked function.
  • stack <Error> An Error object whose stack can be used to determine the callsite of the mocked function invocation.
  • target <Function> | <undefined> If the mocked function is a constructor, this field contains the class being constructed. Otherwise this will be undefined.
  • this <any> The mocked function's this value.

ctx.callCount()#

  • Returns: <integer> The number of times that this mock has been invoked.

This function returns the number of times that this mock has been invoked. This function is more efficient than checking ctx.calls.length because ctx.calls is a getter that creates a copy of the internal call tracking array.

ctx.mockImplementation(implementation)#

This function is used to change the behavior of an existing mock.

The following example creates a mock function using t.mock.fn(), calls the mock function, and then changes the mock implementation to a different function.

test('changes a mock behavior', (t) => {
  let cnt = 0;

  function addOne() {
    cnt++;
    return cnt;
  }

  function addTwo() {
    cnt += 2;
    return cnt;
  }

  const fn = t.mock.fn(addOne);

  assert.strictEqual(fn(), 1);
  fn.mock.mockImplementation(addTwo);
  assert.strictEqual(fn(), 3);
  assert.strictEqual(fn(), 5);
}); 

ctx.mockImplementationOnce(implementation[, onCall])#

  • implementation <Function> | <AsyncFunction> The function to be used as the mock's implementation for the invocation number specified by onCall.
  • onCall <integer> The invocation number that will use implementation. If the specified invocation has already occurred then an exception is thrown. Default: The number of the next invocation.

This function is used to change the behavior of an existing mock for a single invocation. Once invocation onCall has occurred, the mock will revert to whatever behavior it would have used had mockImplementationOnce() not been called.

The following example creates a mock function using t.mock.fn(), calls the mock function, changes the mock implementation to a different function for the next invocation, and then resumes its previous behavior.

test('changes a mock behavior once', (t) => {
  let cnt = 0;

  function addOne() {
    cnt++;
    return cnt;
  }

  function addTwo() {
    cnt += 2;
    return cnt;
  }

  const fn = t.mock.fn(addOne);

  assert.strictEqual(fn(), 1);
  fn.mock.mockImplementationOnce(addTwo);
  assert.strictEqual(fn(), 3);
  assert.strictEqual(fn(), 4);
}); 

ctx.resetCalls()#

Resets the call history of the mock function.

ctx.restore()#

Resets the implementation of the mock function to its original behavior. The mock can still be used after calling this function.

Class: MockModuleContext#

Stability: 1.0 - Early development

The MockModuleContext class is used to manipulate the behavior of module mocks created via the MockTracker APIs.

ctx.restore()#

Resets the implementation of the mock module.

Class: MockTracker#

The MockTracker class is used to manage mocking functionality. The test runner module provides a top level mock export which is a MockTracker instance. Each test also provides its own MockTracker instance via the test context's mock property.

mock.fn([original[, implementation]][, options])#

  • original <Function> | <AsyncFunction> An optional function to create a mock on. Default: A no-op function.
  • implementation <Function> | <AsyncFunction> An optional function used as the mock implementation for original. This is useful for creating mocks that exhibit one behavior for a specified number of calls and then restore the behavior of original. Default: The function specified by original.
  • options <Object> Optional configuration options for the mock function. The following properties are supported:
    • times <integer> The number of times that the mock will use the behavior of implementation. Once the mock function has been called times times, it will automatically restore the behavior of original. This value must be an integer greater than zero. Default: Infinity.
  • Returns: <Proxy> The mocked function. The mocked function contains a special mock property, which is an instance of MockFunctionContext, and can be used for inspecting and changing the behavior of the mocked function.

This function is used to create a mock function.

The following example creates a mock function that increments a counter by one on each invocation. The times option is used to modify the mock behavior such that the first two invocations add two to the counter instead of one.

test('mocks a counting function', (t) => {
  let cnt = 0;

  function addOne() {
    cnt++;
    return cnt;
  }

  function addTwo() {
    cnt += 2;
    return cnt;
  }

  const fn = t.mock.fn(addOne, addTwo, { times: 2 });

  assert.strictEqual(fn(), 2);
  assert.strictEqual(fn(), 4);
  assert.strictEqual(fn(), 5);
  assert.strictEqual(fn(), 6);
}); 

mock.getter(object, methodName[, implementation][, options])#

This function is syntax sugar for MockTracker.method with options.getter set to true.

mock.method(object, methodName[, implementation][, options])#

  • object <Object> The object whose method is being mocked.
  • methodName <string> | <symbol> The identifier of the method on object to mock. If object[methodName] is not a function, an error is thrown.
  • implementation <Function> | <AsyncFunction> An optional function used as the mock implementation for object[methodName]. Default: The original method specified by object[methodName].
  • options <Object> Optional configuration options for the mock method. The following properties are supported:
    • getter <boolean> If true, object[methodName] is treated as a getter. This option cannot be used with the setter option. Default: false.
    • setter <boolean> If true, object[methodName] is treated as a setter. This option cannot be used with the getter option. Default: false.
    • times <integer> The number of times that the mock will use the behavior of implementation. Once the mocked method has been called times times, it will automatically restore the original behavior. This value must be an integer greater than zero. Default: Infinity.
  • Returns: <Proxy> The mocked method. The mocked method contains a special mock property, which is an instance of MockFunctionContext, and can be used for inspecting and changing the behavior of the mocked method.

This function is used to create a mock on an existing object method. The following example demonstrates how a mock is created on an existing object method.

test('spies on an object method', (t) => {
  const number = {
    value: 5,
    subtract(a) {
      return this.value - a;
    },
  };

  t.mock.method(number, 'subtract');
  assert.strictEqual(number.subtract.mock.callCount(), 0);
  assert.strictEqual(number.subtract(3), 2);
  assert.strictEqual(number.subtract.mock.callCount(), 1);

  const call = number.subtract.mock.calls[0];

  assert.deepStrictEqual(call.arguments, [3]);
  assert.strictEqual(call.result, 2);
  assert.strictEqual(call.error, undefined);
  assert.strictEqual(call.target, undefined);
  assert.strictEqual(call.this, number);
}); 

mock.module(specifier[, options])#

Stability: 1.0 - Early development

  • specifier <string> | <URL> A string identifying the module to mock.
  • options <Object> Optional configuration options for the mock module. The following properties are supported:
    • cache <boolean> If false, each call to require() or import() generates a new mock module. If true, subsequent calls will return the same module mock, and the mock module is inserted into the CommonJS cache. Default: false.
    • defaultExport <any> An optional value used as the mocked module's default export. If this value is not provided, ESM mocks do not include a default export. If the mock is a CommonJS or builtin module, this setting is used as the value of module.exports. If this value is not provided, CJS and builtin mocks use an empty object as the value of module.exports.
    • namedExports <Object> An optional object whose keys and values are used to create the named exports of the mock module. If the mock is a CommonJS or builtin module, these values are copied onto module.exports. Therefore, if a mock is created with both named exports and a non-object default export, the mock will throw an exception when used as a CJS or builtin module.
  • Returns: <MockModuleContext> An object that can be used to manipulate the mock.

This function is used to mock the exports of ECMAScript modules, CommonJS modules, and Node.js builtin modules. Any references to the original module prior to mocking are not impacted. In order to enable module mocking, Node.js must be started with the --experimental-test-module-mocks command-line flag.

The following example demonstrates how a mock is created for a module.

test('mocks a builtin module in both module systems', async (t) => {
  // Create a mock of 'node:readline' with a named export named 'fn', which
  // does not exist in the original 'node:readline' module.
  const mock = t.mock.module('node:readline', {
    namedExports: { fn() { return 42; } },
  });

  let esmImpl = await import('node:readline');
  let cjsImpl = require('node:readline');

  // cursorTo() is an export of the original 'node:readline' module.
  assert.strictEqual(esmImpl.cursorTo, undefined);
  assert.strictEqual(cjsImpl.cursorTo, undefined);
  assert.strictEqual(esmImpl.fn(), 42);
  assert.strictEqual(cjsImpl.fn(), 42);

  mock.restore();

  // The mock is restored, so the original builtin module is returned.
  esmImpl = await import('node:readline');
  cjsImpl = require('node:readline');

  assert.strictEqual(typeof esmImpl.cursorTo, 'function');
  assert.strictEqual(typeof cjsImpl.cursorTo, 'function');
  assert.strictEqual(esmImpl.fn, undefined);
  assert.strictEqual(cjsImpl.fn, undefined);
}); 

mock.reset()#

This function restores the default behavior of all mocks that were previously created by this MockTracker and disassociates the mocks from the MockTracker instance. Once disassociated, the mocks can still be used, but the MockTracker instance can no longer be used to reset their behavior or otherwise interact with them.

After each test completes, this function is called on the test context's MockTracker. If the global MockTracker is used extensively, calling this function manually is recommended.

mock.restoreAll()#

This function restores the default behavior of all mocks that were previously created by this MockTracker. Unlike mock.reset(), mock.restoreAll() does not disassociate the mocks from the MockTracker instance.

mock.setter(object, methodName[, implementation][, options])#

This function is syntax sugar for MockTracker.method with options.setter set to true.

Class: MockTimers#

Stability: 1 - Experimental

Mocking timers is a technique commonly used in software testing to simulate and control the behavior of timers, such as setInterval and setTimeout, without actually waiting for the specified time intervals.

MockTimers is also able to mock the Date object.

The MockTracker provides a top-level timers export which is a MockTimers instance.

timers.enable([enableOptions])#

Enables timer mocking for the specified timers.

  • enableOptions <Object> Optional configuration options for enabling timer mocking. The following properties are supported:
    • apis <Array> An optional array containing the timers to mock. The currently supported timer values are 'setInterval', 'setTimeout', 'setImmediate', and 'Date'. Default: ['setInterval', 'setTimeout', 'setImmediate', 'Date']. If no array is provided, all time related APIs ('setInterval', 'clearInterval', 'setTimeout', 'clearTimeout', 'setImmediate', 'clearImmediate', and 'Date') will be mocked by default.
    • now <number> | <Date> An optional number or Date object representing the initial time (in milliseconds) to use as the value for Date.now(). Default: 0.

Note: When you enable mocking for a specific timer, its associated clear function will also be implicitly mocked.

Note: Mocking Date will affect the behavior of the mocked timers as they use the same internal clock.

Example usage without setting initial time:

import { mock } from 'node:test';
mock.timers.enable({ apis: ['setInterval'] });const { mock } = require('node:test');
mock.timers.enable({ apis: ['setInterval'] });

The above example enables mocking for the setInterval timer and implicitly mocks the clearInterval function. Only the setInterval and clearInterval functions from node:timers, node:timers/promises, and globalThis will be mocked.

Example usage with initial time set

import { mock } from 'node:test';
mock.timers.enable({ apis: ['Date'], now: 1000 });const { mock } = require('node:test');
mock.timers.enable({ apis: ['Date'], now: 1000 });

Example usage with initial Date object as time set

import { mock } from 'node:test';
mock.timers.enable({ apis: ['Date'], now: new Date() });const { mock } = require('node:test');
mock.timers.enable({ apis: ['Date'], now: new Date() });

Alternatively, if you call mock.timers.enable() without any parameters:

All timers ('setInterval', 'clearInterval', 'setTimeout', 'clearTimeout', 'setImmediate', and 'clearImmediate') will be mocked. The setInterval, clearInterval, setTimeout, clearTimeout, setImmediate, and clearImmediate functions from node:timers, node:timers/promises, and globalThis will be mocked. As well as the global Date object.

timers.reset()#

This function restores the default behavior of all mocks that were previously created by this MockTimers instance and disassociates the mocks from the MockTracker instance.

Note: After each test completes, this function is called on the test context's MockTracker.

import { mock } from 'node:test';
mock.timers.reset();const { mock } = require('node:test');
mock.timers.reset();

timers[Symbol.dispose]()#

Calls timers.reset().

timers.tick([milliseconds])#

Advances time for all mocked timers.

  • milliseconds <number> The amount of time, in milliseconds, to advance the timers. Default: 1.

Note: This diverges from how setTimeout in Node.js behaves and accepts only positive numbers. In Node.js, setTimeout with negative numbers is only supported for web compatibility reasons.

The following example mocks a setTimeout function and by using .tick advances in time triggering all pending timers.

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  context.mock.timers.enable({ apis: ['setTimeout'] });

  setTimeout(fn, 9999);

  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  context.mock.timers.tick(9999);

  assert.strictEqual(fn.mock.callCount(), 1);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();
  context.mock.timers.enable({ apis: ['setTimeout'] });

  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);

  // Advance in time
  context.mock.timers.tick(9999);

  assert.strictEqual(fn.mock.callCount(), 1);
});

Alternatively, the .tick function can be called many times

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();
  context.mock.timers.enable({ apis: ['setTimeout'] });
  const nineSecs = 9000;
  setTimeout(fn, nineSecs);

  const threeSeconds = 3000;
  context.mock.timers.tick(threeSeconds);
  context.mock.timers.tick(threeSeconds);
  context.mock.timers.tick(threeSeconds);

  assert.strictEqual(fn.mock.callCount(), 1);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();
  context.mock.timers.enable({ apis: ['setTimeout'] });
  const nineSecs = 9000;
  setTimeout(fn, nineSecs);

  const threeSeconds = 3000;
  context.mock.timers.tick(threeSeconds);
  context.mock.timers.tick(threeSeconds);
  context.mock.timers.tick(threeSeconds);

  assert.strictEqual(fn.mock.callCount(), 1);
});

Advancing time using .tick will also advance the time for any Date object created after the mock was enabled (if Date was also set to be mocked).

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  setTimeout(fn, 9999);

  assert.strictEqual(fn.mock.callCount(), 0);
  assert.strictEqual(Date.now(), 0);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);
  assert.strictEqual(Date.now(), 9999);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });

  setTimeout(fn, 9999);
  assert.strictEqual(fn.mock.callCount(), 0);
  assert.strictEqual(Date.now(), 0);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(fn.mock.callCount(), 1);
  assert.strictEqual(Date.now(), 9999);
});
Using clear functions#

As mentioned, all clear functions from timers (clearTimeout, clearInterval,and clearImmediate) are implicitly mocked. Take a look at this example using setTimeout:

import assert from 'node:assert';
import { test } from 'node:test';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  const id = setTimeout(fn, 9999);

  // Implicitly mocked as well
  clearTimeout(id);
  context.mock.timers.tick(9999);

  // As that setTimeout was cleared the mock function will never be called
  assert.strictEqual(fn.mock.callCount(), 0);
});const assert = require('node:assert');
const { test } = require('node:test');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', (context) => {
  const fn = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  const id = setTimeout(fn, 9999);

  // Implicitly mocked as well
  clearTimeout(id);
  context.mock.timers.tick(9999);

  // As that setTimeout was cleared the mock function will never be called
  assert.strictEqual(fn.mock.callCount(), 0);
});
Working with Node.js timers modules#

Once you enable mocking timers, node:timers, node:timers/promises modules, and timers from the Node.js global context are enabled:

Note: Destructuring functions such as import { setTimeout } from 'node:timers' is currently not supported by this API.

import assert from 'node:assert';
import { test } from 'node:test';
import nodeTimers from 'node:timers';
import nodeTimersPromises from 'node:timers/promises';

test('mocks setTimeout to be executed synchronously without having to actually wait for it', async (context) => {
  const globalTimeoutObjectSpy = context.mock.fn();
  const nodeTimerSpy = context.mock.fn();
  const nodeTimerPromiseSpy = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(globalTimeoutObjectSpy, 9999);
  nodeTimers.setTimeout(nodeTimerSpy, 9999);

  const promise = nodeTimersPromises.setTimeout(9999).then(nodeTimerPromiseSpy);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(globalTimeoutObjectSpy.mock.callCount(), 1);
  assert.strictEqual(nodeTimerSpy.mock.callCount(), 1);
  await promise;
  assert.strictEqual(nodeTimerPromiseSpy.mock.callCount(), 1);
});const assert = require('node:assert');
const { test } = require('node:test');
const nodeTimers = require('node:timers');
const nodeTimersPromises = require('node:timers/promises');

test('mocks setTimeout to be executed synchronously without having to actually wait for it', async (context) => {
  const globalTimeoutObjectSpy = context.mock.fn();
  const nodeTimerSpy = context.mock.fn();
  const nodeTimerPromiseSpy = context.mock.fn();

  // Optionally choose what to mock
  context.mock.timers.enable({ apis: ['setTimeout'] });
  setTimeout(globalTimeoutObjectSpy, 9999);
  nodeTimers.setTimeout(nodeTimerSpy, 9999);

  const promise = nodeTimersPromises.setTimeout(9999).then(nodeTimerPromiseSpy);

  // Advance in time
  context.mock.timers.tick(9999);
  assert.strictEqual(globalTimeoutObjectSpy.mock.callCount(), 1);
  assert.strictEqual(nodeTimerSpy.mock.callCount(), 1);
  await promise;
  assert.strictEqual(nodeTimerPromiseSpy.mock.callCount(), 1);
});

In Node.js, setInterval from node:timers/promises is an AsyncGenerator and is also supported by this API:

import assert from 'node:assert';
import { test } from 'node:test';
import nodeTimersPromises from 'node:timers/promises';
test('should tick five times testing a real use case', async (context) => {
  context.mock.timers.enable({ apis: ['setInterval'] });

  const expectedIterations = 3;
  const interval = 1000;
  const startedAt = Date.now();
  async function run() {
    const times = [];
    for await (const time of nodeTimersPromises.setInterval(interval, startedAt)) {
      times.push(time);
      if (times.length === expectedIterations) break;
    }
    return times;
  }

  const r = run();
  context.mock.timers.tick(interval);
  context.mock.timers.tick(interval);
  context.mock.timers.tick(interval);

  const timeResults = await r;
  assert.strictEqual(timeResults.length, expectedIterations);
  for (let it = 1; it < expectedIterations; it++) {
    assert.strictEqual(timeResults[it - 1], startedAt + (interval * it));
  }
});const assert = require('node:assert');
const { test } = require('node:test');
const nodeTimersPromises = require('node:timers/promises');
test('should tick five times testing a real use case', async (context) => {
  context.mock.timers.enable({ apis: ['setInterval'] });

  const expectedIterations = 3;
  const interval = 1000;
  const startedAt = Date.now();
  async function run() {
    const times = [];
    for await (const time of nodeTimersPromises.setInterval(interval, startedAt)) {
      times.push(time);
      if (times.length === expectedIterations) break;
    }
    return times;
  }

  const r = run();
  context.mock.timers.tick(interval);
  context.mock.timers.tick(interval);
  context.mock.timers.tick(interval);

  const timeResults = await r;
  assert.strictEqual(timeResults.length, expectedIterations);
  for (let it = 1; it < expectedIterations; it++) {
    assert.strictEqual(timeResults[it - 1], startedAt + (interval * it));
  }
});

timers.runAll()#

Triggers all pending mocked timers immediately. If the Date object is also mocked, it will also advance the Date object to the furthest timer's time.

The example below triggers all pending timers immediately, causing them to execute without any delay.

import assert from 'node:assert';
import { test } from 'node:test';

test('runAll functions following the given order', (context) => {
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const results = [];
  setTimeout(() => results.push(1), 9999);

  // Notice that if both timers have the same timeout,
  // the order of execution is guaranteed
  setTimeout(() => results.push(3), 8888);
  setTimeout(() => results.push(2), 8888);

  assert.deepStrictEqual(results, []);

  context.mock.timers.runAll();
  assert.deepStrictEqual(results, [3, 2, 1]);
  // The Date object is also advanced to the furthest timer's time
  assert.strictEqual(Date.now(), 9999);
});const assert = require('node:assert');
const { test } = require('node:test');

test('runAll functions following the given order', (context) => {
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const results = [];
  setTimeout(() => results.push(1), 9999);

  // Notice that if both timers have the same timeout,
  // the order of execution is guaranteed
  setTimeout(() => results.push(3), 8888);
  setTimeout(() => results.push(2), 8888);

  assert.deepStrictEqual(results, []);

  context.mock.timers.runAll();
  assert.deepStrictEqual(results, [3, 2, 1]);
  // The Date object is also advanced to the furthest timer's time
  assert.strictEqual(Date.now(), 9999);
});

Note: The runAll() function is specifically designed for triggering timers in the context of timer mocking. It does not have any effect on real-time system clocks or actual timers outside of the mocking environment.

timers.setTime(milliseconds)#

Sets the current Unix timestamp that will be used as reference for any mocked Date objects.

import assert from 'node:assert';
import { test } from 'node:test';

test('runAll functions following the given order', (context) => {
  const now = Date.now();
  const setTime = 1000;
  // Date.now is not mocked
  assert.deepStrictEqual(Date.now(), now);

  context.mock.timers.enable({ apis: ['Date'] });
  context.mock.timers.setTime(setTime);
  // Date.now is now 1000
  assert.strictEqual(Date.now(), setTime);
});const assert = require('node:assert');
const { test } = require('node:test');

test('setTime replaces current time', (context) => {
  const now = Date.now();
  const setTime = 1000;
  // Date.now is not mocked
  assert.deepStrictEqual(Date.now(), now);

  context.mock.timers.enable({ apis: ['Date'] });
  context.mock.timers.setTime(setTime);
  // Date.now is now 1000
  assert.strictEqual(Date.now(), setTime);
});
Dates and Timers working together#

Dates and timer objects are dependent on each other. If you use setTime() to pass the current time to the mocked Date object, the set timers with setTimeout and setInterval will not be affected.

However, the tick method will advanced the mocked Date object.

import assert from 'node:assert';
import { test } from 'node:test';

test('runAll functions following the given order', (context) => {
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const results = [];
  setTimeout(() => results.push(1), 9999);

  assert.deepStrictEqual(results, []);
  context.mock.timers.setTime(12000);
  assert.deepStrictEqual(results, []);
  // The date is advanced but the timers don't tick
  assert.strictEqual(Date.now(), 12000);
});const assert = require('node:assert');
const { test } = require('node:test');

test('runAll functions following the given order', (context) => {
  context.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
  const results = [];
  setTimeout(() => results.push(1), 9999);

  assert.deepStrictEqual(results, []);
  context.mock.timers.setTime(12000);
  assert.deepStrictEqual(results, []);
  // The date is advanced but the timers don't tick
  assert.strictEqual(Date.now(), 12000);
});

Class: TestsStream#

A successful call to run() method will return a new <TestsStream> object, streaming a series of events representing the execution of the tests. TestsStream will emit events, in the order of the tests definition

Some of the events are guaranteed to be emitted in the same order as the tests are defined, while others are emitted in the order that the tests execute.

Event: 'test:coverage'#

  • data <Object>
    • summary <Object> An object containing the coverage report.
      • files <Array> An array of coverage reports for individual files. Each report is an object with the following schema:
        • path <string> The absolute path of the file.
        • totalLineCount <number> The total number of lines.
        • totalBranchCount <number> The total number of branches.
        • totalFunctionCount <number> The total number of functions.
        • coveredLineCount <number> The number of covered lines.
        • coveredBranchCount <number> The number of covered branches.
        • coveredFunctionCount <number> The number of covered functions.
        • coveredLinePercent <number> The percentage of lines covered.
        • coveredBranchPercent <number> The percentage of branches covered.
        • coveredFunctionPercent <number> The percentage of functions covered.
        • functions <Array> An array of functions representing function coverage.
          • name <string> The name of the function.
          • line <number> The line number where the function is defined.
          • count <number> The number of times the function was called.
        • branches <Array> An array of branches representing branch coverage.
          • line <number> The line number where the branch is defined.
          • count <number> The number of times the branch was taken.
        • lines <Array> An array of lines representing line numbers and the number of times they were covered.
          • line <number> The line number.
          • count <number> The number of times the line was covered.
      • thresholds <Object> An object containing whether or not the coverage for each coverage type.
        • function <number> The function coverage threshold.
        • branch <number> The branch coverage threshold.
        • line <number> The line coverage threshold.
      • totals <Object> An object containing a summary of coverage for all files.
        • totalLineCount <number> The total number of lines.
        • totalBranchCount <number> The total number of branches.
        • totalFunctionCount <number> The total number of functions.
        • coveredLineCount <number> The number of covered lines.
        • coveredBranchCount <number> The number of covered branches.
        • coveredFunctionCount <number> The number of covered functions.
        • coveredLinePercent <number> The percentage of lines covered.
        • coveredBranchPercent <number> The percentage of branches covered.
        • coveredFunctionPercent <number> The percentage of functions covered.
      • workingDirectory <string> The working directory when code coverage began. This is useful for displaying relative path names in case the tests changed the working directory of the Node.js process.
    • nesting <number> The nesting level of the test.

Emitted when code coverage is enabled and all tests have completed.

Event: 'test:complete'#

Emitted when a test completes its execution. This event is not emitted in the same order as the tests are defined. The corresponding declaration ordered events are 'test:pass' and 'test:fail'.

Event: 'test:dequeue'#

  • data <Object>
    • column <number> | <undefined> The column number where the test is defined, or undefined if the test was run through the REPL.
    • file <string> | <undefined> The path of the test file, undefined if test was run through the REPL.
    • line <number> | <undefined> The line number where the test is defined, or undefined if the test was run through the REPL.
    • name <string> The test name.
    • nesting <number> The nesting level of the test.

Emitted when a test is dequeued, right before it is executed. This event is not guaranteed to be emitted in the same order as the tests are defined. The corresponding declaration ordered event is 'test:start'.

Event: 'test:diagnostic'#

  • data <Object>
    • column <number> | <undefined> The column number where the test is defined, or undefined if the test was run through the REPL.
    • file <string> | <undefined> The path of the test file, undefined if test was run through the REPL.
    • line <number> | <undefined> The line number where the test is defined, or undefined if the test was run through the REPL.
    • message <string> The diagnostic message.
    • nesting <number> The nesting level of the test.

Emitted when context.diagnostic is called. This event is guaranteed to be emitted in the same order as the tests are defined.

Event: 'test:enqueue'#

  • data <Object>
    • column <number> | <undefined> The column number where the test is defined, or undefined if the test was run through the REPL.
    • file <string> | <undefined> The path of the test file, undefined if test was run through the REPL.
    • line <number> | <undefined> The line number where the test is defined, or undefined if the test was run through the REPL.
    • name <string> The test name.
    • nesting <number> The nesting level of the test.

Emitted when a test is enqueued for execution.

Event: 'test:fail'#

Emitted when a test fails. This event is guaranteed to be emitted in the same order as the tests are defined. The corresponding execution ordered event is 'test:complete'.

Event: 'test:pass'#

Emitted when a test passes. This event is guaranteed to be emitted in the same order as the tests are defined. The corresponding execution ordered event is 'test:complete'.

Event: 'test:plan'#

  • data <Object>
    • column <number> | <undefined> The column number where the test is defined, or undefined if the test was run through the REPL.
    • file <string> | <undefined> The path of the test file, undefined if test was run through the REPL.
    • line <number> | <undefined> The line number where the test is defined, or undefined if the test was run through the REPL.
    • nesting <number> The nesting level of the test.
    • count <number> The number of subtests that have ran.

Emitted when all subtests have completed for a given test. This event is guaranteed to be emitted in the same order as the tests are defined.

Event: 'test:start'#

  • data <Object>
    • column <number> | <undefined> The column number where the test is defined, or undefined if the test was run through the REPL.
    • file <string> | <undefined> The path of the test file, undefined if test was run through the REPL.
    • line <number> | <undefined> The line number where the test is defined, or undefined if the test was run through the REPL.
    • name <string> The test name.
    • nesting <number> The nesting level of the test.

Emitted when a test starts reporting its own and its subtests status. This event is guaranteed to be emitted in the same order as the tests are defined. The corresponding execution ordered event is 'test:dequeue'.

Event: 'test:stderr'#

Emitted when a running test writes to stderr. This event is only emitted if --test flag is passed. This event is not guaranteed to be emitted in the same order as the tests are defined.

Event: 'test:stdout'#

Emitted when a running test writes to stdout. This event is only emitted if --test flag is passed. This event is not guaranteed to be emitted in the same order as the tests are defined.

Event: 'test:summary'#

  • data <Object>
    • counts <Object> An object containing the counts of various test results.
      • cancelled <number> The total number of cancelled tests.
      • failed <number> The total number of failed tests.
      • passed <number> The total number of passed tests.
      • skipped <number> The total number of skipped tests.
      • suites <number> The total number of suites run.
      • tests <number> The total number of tests run, excluding suites.
      • todo <number> The total number of TODO tests.
      • topLevel <number> The total number of top level tests and suites.
    • duration_ms <number> The duration of the test run in milliseconds.
    • file <string> | <undefined> The path of the test file that generated the summary. If the summary corresponds to multiple files, this value is undefined.
    • success <boolean> Indicates whether or not the test run is considered successful or not. If any error condition occurs, such as a failing test or unmet coverage threshold, this value will be set to false.

Emitted when a test run completes. This event contains metrics pertaining to the completed test run, and is useful for determining if a test run passed or failed. If process-level test isolation is used, a 'test:summary' event is generated for each test file in addition to a final cumulative summary.

Event: 'test:watch:drained'#

Emitted when no more tests are queued for execution in watch mode.

Class: TestContext#

An instance of TestContext is passed to each test function in order to interact with the test runner. However, the TestContext constructor is not exposed as part of the API.

context.before([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. The first argument to this function is a TestContext object. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function is used to create a hook running before subtest of the current test.

context.beforeEach([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. The first argument to this function is a TestContext object. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function is used to create a hook running before each subtest of the current test.

test('top level test', async (t) => {
  t.beforeEach((t) => t.diagnostic(`about to run ${t.name}`));
  await t.test(
    'This is a subtest',
    (t) => {
      assert.ok('some relevant assertion here');
    },
  );
}); 

context.after([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. The first argument to this function is a TestContext object. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function is used to create a hook that runs after the current test finishes.

test('top level test', async (t) => {
  t.after((t) => t.diagnostic(`finished running ${t.name}`));
  assert.ok('some relevant assertion here');
}); 

context.afterEach([fn][, options])#

  • fn <Function> | <AsyncFunction> The hook function. The first argument to this function is a TestContext object. If the hook uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • options <Object> Configuration options for the hook. The following properties are supported:
    • signal <AbortSignal> Allows aborting an in-progress hook.
    • timeout <number> A number of milliseconds the hook will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.

This function is used to create a hook running after each subtest of the current test.

test('top level test', async (t) => {
  t.afterEach((t) => t.diagnostic(`finished running ${t.name}`));
  await t.test(
    'This is a subtest',
    (t) => {
      assert.ok('some relevant assertion here');
    },
  );
}); 

context.assert#

An object containing assertion methods bound to context. The top-level functions from the node:assert module are exposed here for the purpose of creating test plans.

test('test', (t) => {
  t.plan(1);
  t.assert.strictEqual(true, true);
}); 
context.assert.snapshot(value[, options])#

Stability: 1.0 - Early development

  • value <any> A value to serialize to a string. If Node.js was started with the --test-update-snapshots flag, the serialized value is written to the snapshot file. Otherwise, the serialized value is compared to the corresponding value in the existing snapshot file.
  • options <Object> Optional configuration options. The following properties are supported:
    • serializers <Array> An array of synchronous functions used to serialize value into a string. value is passed as the only argument to the first serializer function. The return value of each serializer is passed as input to the next serializer. Once all serializers have run, the resulting value is coerced to a string. Default: If no serializers are provided, the test runner's default serializers are used.

This function implements assertions for snapshot testing.

test('snapshot test with default serialization', (t) => {
  t.assert.snapshot({ value1: 1, value2: 2 });
});

test('snapshot test with custom serialization', (t) => {
  t.assert.snapshot({ value3: 3, value4: 4 }, {
    serializers: [(value) => JSON.stringify(value)]
  });
}); 

context.diagnostic(message)#

  • message <string> Message to be reported.

This function is used to write diagnostics to the output. Any diagnostic information is included at the end of the test's results. This function does not return a value.

test('top level test', (t) => {
  t.diagnostic('A diagnostic message');
}); 

context.filePath#

The absolute path of the test file that created the current test. If a test file imports additional modules that generate tests, the imported tests will return the path of the root test file.

context.fullName#

The name of the test and each of its ancestors, separated by >.

context.name#

The name of the test.

context.plan(count)#

Stability: 1 - Experimental

  • count <number> The number of assertions and subtests that are expected to run.

This function is used to set the number of assertions and subtests that are expected to run within the test. If the number of assertions and subtests that run does not match the expected count, the test will fail.

Note: To make sure assertions are tracked, t.assert must be used instead of assert directly.

test('top level test', (t) => {
  t.plan(2);
  t.assert.ok('some relevant assertion here');
  t.test('subtest', () => {});
}); 

When working with asynchronous code, the plan function can be used to ensure that the correct number of assertions are run:

test('planning with streams', (t, done) => {
  function* generate() {
    yield 'a';
    yield 'b';
    yield 'c';
  }
  const expected = ['a', 'b', 'c'];
  t.plan(expected.length);
  const stream = Readable.from(generate());
  stream.on('data', (chunk) => {
    t.assert.strictEqual(chunk, expected.shift());
  });

  stream.on('end', () => {
    done();
  });
}); 

context.runOnly(shouldRunOnlyTests)#

  • shouldRunOnlyTests <boolean> Whether or not to run only tests.

If shouldRunOnlyTests is truthy, the test context will only run tests that have the only option set. Otherwise, all tests are run. If Node.js was not started with the --test-only command-line option, this function is a no-op.

test('top level test', (t) => {
  // The test context can be set to run subtests with the 'only' option.
  t.runOnly(true);
  return Promise.all([
    t.test('this subtest is now skipped'),
    t.test('this subtest is run', { only: true }),
  ]);
}); 

context.signal#

Can be used to abort test subtasks when the test has been aborted.

test('top level test', async (t) => {
  await fetch('some/uri', { signal: t.signal });
}); 

context.skip([message])#

  • message <string> Optional skip message.

This function causes the test's output to indicate the test as skipped. If message is provided, it is included in the output. Calling skip() does not terminate execution of the test function. This function does not return a value.

test('top level test', (t) => {
  // Make sure to return here as well if the test contains additional logic.
  t.skip('this is skipped');
}); 

context.todo([message])#

  • message <string> Optional TODO message.

This function adds a TODO directive to the test's output. If message is provided, it is included in the output. Calling todo() does not terminate execution of the test function. This function does not return a value.

test('top level test', (t) => {
  // This test is marked as `TODO`
  t.todo('this is a todo');
}); 

context.test([name][, options][, fn])#

  • name <string> The name of the subtest, which is displayed when reporting test results. Default: The name property of fn, or '<anonymous>' if fn does not have a name.
  • options <Object> Configuration options for the subtest. The following properties are supported:
    • concurrency <number> | <boolean> | <null> If a number is provided, then that many tests would run in parallel within the application thread. If true, it would run all subtests in parallel. If false, it would only run one test at a time. If unspecified, subtests inherit this value from their parent. Default: null.
    • only <boolean> If truthy, and the test context is configured to run only tests, then this test will be run. Otherwise, the test is skipped. Default: false.
    • signal <AbortSignal> Allows aborting an in-progress test.
    • skip <boolean> | <string> If truthy, the test is skipped. If a string is provided, that string is displayed in the test results as the reason for skipping the test. Default: false.
    • todo <boolean> | <string> If truthy, the test marked as TODO. If a string is provided, that string is displayed in the test results as the reason why the test is TODO. Default: false.
    • timeout <number> A number of milliseconds the test will fail after. If unspecified, subtests inherit this value from their parent. Default: Infinity.
    • plan <number> The number of assertions and subtests expected to be run in the test. If the number of assertions run in the test does not match the number specified in the plan, the test will fail. Default: undefined.
  • fn <Function> | <AsyncFunction> The function under test. The first argument to this function is a TestContext object. If the test uses callbacks, the callback function is passed as the second argument. Default: A no-op function.
  • Returns: <Promise> Fulfilled with undefined once the test completes.

This function is used to create subtests under the current test. This function behaves in the same fashion as the top level test() function.

test('top level test', async (t) => {
  await t.test(
    'This is a subtest',
    { only: false, skip: false, concurrency: 1, todo: false, plan: 1 },
    (t) => {
      t.assert.ok('some relevant assertion here');
    },
  );
}); 

Class: SuiteContext#

An instance of SuiteContext is passed to each suite function in order to interact with the test runner. However, the SuiteContext constructor is not exposed as part of the API.

context.filePath#

The absolute path of the test file that created the current suite. If a test file imports additional modules that generate suites, the imported suites will return the path of the root test file.

context.name#

The name of the suite.

context.signal#

Can be used to abort test subtasks when the test has been aborted.

Timers#

Stability: 2 - Stable

Source Code: lib/timers.js

The timer module exposes a global API for scheduling functions to be called at some future period of time. Because the timer functions are globals, there is no need to call require('node:timers') to use the API.

The timer functions within Node.js implement a similar API as the timers API provided by Web Browsers but use a different internal implementation that is built around the Node.js Event Loop.

Class: Immediate#

This object is created internally and is returned from setImmediate(). It can be passed to clearImmediate() in order to cancel the scheduled actions.

By default, when an immediate is scheduled, the Node.js event loop will continue running as long as the immediate is active. The Immediate object returned by setImmediate() exports both immediate.ref() and immediate.unref() functions that can be used to control this default behavior.

immediate.hasRef()#

If true, the Immediate object will keep the Node.js event loop active.

immediate.ref()#

When called, requests that the Node.js event loop not exit so long as the Immediate is active. Calling immediate.ref() multiple times will have no effect.

By default, all Immediate objects are "ref'ed", making it normally unnecessary to call immediate.ref() unless immediate.unref() had been called previously.

immediate.unref()#

When called, the active Immediate object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the Immediate object's callback is invoked. Calling immediate.unref() multiple times will have no effect.

immediate[Symbol.dispose]()#

Stability: 1 - Experimental

Cancels the immediate. This is similar to calling clearImmediate().

Class: Timeout#

This object is created internally and is returned from setTimeout() and setInterval(). It can be passed to either clearTimeout() or clearInterval() in order to cancel the scheduled actions.

By default, when a timer is scheduled using either setTimeout() or setInterval(), the Node.js event loop will continue running as long as the timer is active. Each of the Timeout objects returned by these functions export both timeout.ref() and timeout.unref() functions that can be used to control this default behavior.

timeout.close()#

Stability: 3 - Legacy: Use clearTimeout() instead.

Cancels the timeout.

timeout.hasRef()#

If true, the Timeout object will keep the Node.js event loop active.

timeout.ref()#

When called, requests that the Node.js event loop not exit so long as the Timeout is active. Calling timeout.ref() multiple times will have no effect.

By default, all Timeout objects are "ref'ed", making it normally unnecessary to call timeout.ref() unless timeout.unref() had been called previously.

timeout.refresh()#

Sets the timer's start time to the current time, and reschedules the timer to call its callback at the previously specified duration adjusted to the current time. This is useful for refreshing a timer without allocating a new JavaScript object.

Using this on a timer that has already called its callback will reactivate the timer.

timeout.unref()#

When called, the active Timeout object will not require the Node.js event loop to remain active. If there is no other activity keeping the event loop running, the process may exit before the Timeout object's callback is invoked. Calling timeout.unref() multiple times will have no effect.

timeout[Symbol.toPrimitive]()#

  • Returns: <integer> a number that can be used to reference this timeout

Coerce a Timeout to a primitive. The primitive can be used to clear the Timeout. The primitive can only be used in the same thread where the timeout was created. Therefore, to use it across worker_threads it must first be passed to the correct thread. This allows enhanced compatibility with browser setTimeout() and setInterval() implementations.

timeout[Symbol.dispose]()#

Stability: 1 - Experimental

Cancels the timeout.

Scheduling timers#

A timer in Node.js is an internal construct that calls a given function after a certain period of time. When a timer's function is called varies depending on which method was used to create the timer and what other work the Node.js event loop is doing.

setImmediate(callback[, ...args])#

Schedules the "immediate" execution of the callback after I/O events' callbacks.

When multiple calls to setImmediate() are made, the callback functions are queued for execution in the order in which they are created. The entire callback queue is processed every event loop iteration. If an immediate timer is queued from inside an executing callback, that timer will not be triggered until the next event loop iteration.

If callback is not a function, a TypeError will be thrown.

This method has a custom variant for promises that is available using timersPromises.setImmediate().

setInterval(callback[, delay[, ...args]])#

  • callback <Function> The function to call when the timer elapses.
  • delay <number> The number of milliseconds to wait before calling the callback. Default: 1.
  • ...args <any> Optional arguments to pass when the callback is called.
  • Returns: <Timeout> for use with clearInterval()

Schedules repeated execution of callback every delay milliseconds.

When delay is larger than 2147483647 or less than 1 or NaN, the delay will be set to 1. Non-integer delays are truncated to an integer.

If callback is not a function, a TypeError will be thrown.

This method has a custom variant for promises that is available using timersPromises.setInterval().

setTimeout(callback[, delay[, ...args]])#

  • callback <Function> The function to call when the timer elapses.
  • delay <number> The number of milliseconds to wait before calling the callback. Default: 1.
  • ...args <any> Optional arguments to pass when the callback is called.
  • Returns: <Timeout> for use with clearTimeout()

Schedules execution of a one-time callback after delay milliseconds.

The callback will likely not be invoked in precisely delay milliseconds. Node.js makes no guarantees about the exact timing of when callbacks will fire, nor of their ordering. The callback will be called as close as possible to the time specified.

When delay is larger than 2147483647 or less than 1 or NaN, the delay will be set to 1. Non-integer delays are truncated to an integer.

If callback is not a function, a TypeError will be thrown.

This method has a custom variant for promises that is available using timersPromises.setTimeout().

Cancelling timers#

The setImmediate(), setInterval(), and setTimeout() methods each return objects that represent the scheduled timers. These can be used to cancel the timer and prevent it from triggering.

For the promisified variants of setImmediate() and setTimeout(), an AbortController may be used to cancel the timer. When canceled, the returned Promises will be rejected with an 'AbortError'.

For setImmediate():

const { setImmediate: setImmediatePromise } = require('node:timers/promises');

const ac = new AbortController();
const signal = ac.signal;

setImmediatePromise('foobar', { signal })
  .then(console.log)
  .catch((err) => {
    if (err.name === 'AbortError')
      console.error('The immediate was aborted');
  });

ac.abort(); 

For setTimeout():

const { setTimeout: setTimeoutPromise } = require('node:timers/promises');

const ac = new AbortController();
const signal = ac.signal;

setTimeoutPromise(1000, 'foobar', { signal })
  .then(console.log)
  .catch((err) => {
    if (err.name === 'AbortError')
      console.error('The timeout was aborted');
  });

ac.abort(); 

clearImmediate(immediate)#

Cancels an Immediate object created by setImmediate().

clearInterval(timeout)#

Cancels a Timeout object created by setInterval().

clearTimeout(timeout)#

Cancels a Timeout object created by setTimeout().

Timers Promises API#

The timers/promises API provides an alternative set of timer functions that return Promise objects. The API is accessible via require('node:timers/promises').

import {
  setTimeout,
  setImmediate,
  setInterval,
} from 'node:timers/promises';const {
  setTimeout,
  setImmediate,
  setInterval,
} = require('node:timers/promises');

timersPromises.setTimeout([delay[, value[, options]]])#

  • delay <number> The number of milliseconds to wait before fulfilling the promise. Default: 1.
  • value <any> A value with which the promise is fulfilled.
  • options <Object>
    • ref <boolean> Set to false to indicate that the scheduled Timeout should not require the Node.js event loop to remain active. Default: true.
    • signal <AbortSignal> An optional AbortSignal that can be used to cancel the scheduled Timeout.
import {
  setTimeout,
} from 'node:timers/promises';

const res = await setTimeout(100, 'result');

console.log(res);  // Prints 'result'const {
  setTimeout,
} = require('node:timers/promises');

setTimeout(100, 'result').then((res) => {
  console.log(res);  // Prints 'result'
});

timersPromises.setImmediate([value[, options]])#

  • value <any> A value with which the promise is fulfilled.
  • options <Object>
    • ref <boolean> Set to false to indicate that the scheduled Immediate should not require the Node.js event loop to remain active. Default: true.
    • signal <AbortSignal> An optional AbortSignal that can be used to cancel the scheduled Immediate.
import {
  setImmediate,
} from 'node:timers/promises';

const res = await setImmediate('result');

console.log(res);  // Prints 'result'const {
  setImmediate,
} = require('node:timers/promises');

setImmediate('result').then((res) => {
  console.log(res);  // Prints 'result'
});

timersPromises.setInterval([delay[, value[, options]]])#

Returns an async iterator that generates values in an interval of delay ms. If ref is true, you need to call next() of async iterator explicitly or implicitly to keep the event loop alive.

  • delay <number> The number of milliseconds to wait between iterations. Default: 1.
  • value <any> A value with which the iterator returns.
  • options <Object>
    • ref <boolean> Set to false to indicate that the scheduled Timeout between iterations should not require the Node.js event loop to remain active. Default: true.
    • signal <AbortSignal> An optional AbortSignal that can be used to cancel the scheduled Timeout between operations.
import {
  setInterval,
} from 'node:timers/promises';

const interval = 100;
for await (const startTime of setInterval(interval, Date.now())) {
  const now = Date.now();
  console.log(now);
  if ((now - startTime) > 1000)
    break;
}
console.log(Date.now());const {
  setInterval,
} = require('node:timers/promises');
const interval = 100;

(async function() {
  for await (const startTime of setInterval(interval, Date.now())) {
    const now = Date.now();
    console.log(now);
    if ((now - startTime) > 1000)
      break;
  }
  console.log(Date.now());
})();

timersPromises.scheduler.wait(delay[, options])#

Stability: 1 - Experimental

  • delay <number> The number of milliseconds to wait before resolving the promise.
  • options <Object>
    • ref <boolean> Set to false to indicate that the scheduled Timeout should not require the Node.js event loop to remain active. Default: true.
    • signal <AbortSignal> An optional AbortSignal that can be used to cancel waiting.
  • Returns: <Promise>

An experimental API defined by the Scheduling APIs draft specification being developed as a standard Web Platform API.

Calling timersPromises.scheduler.wait(delay, options) is equivalent to calling timersPromises.setTimeout(delay, undefined, options).

import { scheduler } from 'node:timers/promises';

await scheduler.wait(1000); // Wait one second before continuing 

timersPromises.scheduler.yield()#

Stability: 1 - Experimental

An experimental API defined by the Scheduling APIs draft specification being developed as a standard Web Platform API.

Calling timersPromises.scheduler.yield() is equivalent to calling timersPromises.setImmediate() with no arguments.

TLS (SSL)#

Stability: 2 - Stable

Source Code: lib/tls.js

The node:tls module provides an implementation of the Transport Layer Security (TLS) and Secure Socket Layer (SSL) protocols that is built on top of OpenSSL. The module can be accessed using:

const tls = require('node:tls'); 

Determining if crypto support is unavailable#

It is possible for Node.js to be built without including support for the node:crypto module. In such cases, attempting to import from tls or calling require('node:tls') will result in an error being thrown.

When using CommonJS, the error thrown can be caught using try/catch:

let tls;
try {
  tls = require('node:tls');
} catch (err) {
  console.error('tls support is disabled!');
} 

When using the lexical ESM import keyword, the error can only be caught if a handler for process.on('uncaughtException') is registered before any attempt to load the module is made (using, for instance, a preload module).

When using ESM, if there is a chance that the code may be run on a build of Node.js where crypto support is not enabled, consider using the import() function instead of the lexical import keyword:

let tls;
try {
  tls = await import('node:tls');
} catch (err) {
  console.error('tls support is disabled!');
} 

TLS/SSL concepts#

TLS/SSL is a set of protocols that rely on a public key infrastructure (PKI) to enable secure communication between a client and a server. For most common cases, each server must have a private key.

Private keys can be generated in multiple ways. The example below illustrates use of the OpenSSL command-line interface to generate a 2048-bit RSA private key:

openssl genrsa -out ryans-key.pem 2048 

With TLS/SSL, all servers (and some clients) must have a certificate. Certificates are public keys that correspond to a private key, and that are digitally signed either by a Certificate Authority or by the owner of the private key (such certificates are referred to as "self-signed"). The first step to obtaining a certificate is to create a Certificate Signing Request (CSR) file.

The OpenSSL command-line interface can be used to generate a CSR for a private key:

openssl req -new -sha256 -key ryans-key.pem -out ryans-csr.pem 

Once the CSR file is generated, it can either be sent to a Certificate Authority for signing or used to generate a self-signed certificate.

Creating a self-signed certificate using the OpenSSL command-line interface is illustrated in the example below:

openssl x509 -req -in ryans-csr.pem -signkey ryans-key.pem -out ryans-cert.pem 

Once the certificate is generated, it can be used to generate a .pfx or .p12 file:

openssl pkcs12 -export -in ryans-cert.pem -inkey ryans-key.pem \
      -certfile ca-cert.pem -out ryans.pfx 

Where:

  • in: is the signed certificate
  • inkey: is the associated private key
  • certfile: is a concatenation of all Certificate Authority (CA) certs into a single file, e.g. cat ca1-cert.pem ca2-cert.pem > ca-cert.pem

Perfect forward secrecy#

The term forward secrecy or perfect forward secrecy describes a feature of key-agreement (i.e., key-exchange) methods. That is, the server and client keys are used to negotiate new temporary keys that are used specifically and only for the current communication session. Practically, this means that even if the server's private key is compromised, communication can only be decrypted by eavesdroppers if the attacker manages to obtain the key-pair specifically generated for the session.

Perfect forward secrecy is achieved by randomly generating a key pair for key-agreement on every TLS/SSL handshake (in contrast to using the same key for all sessions). Methods implementing this technique are called "ephemeral".

Currently two methods are commonly used to achieve perfect forward secrecy (note the character "E" appended to the traditional abbreviations):

  • ECDHE: An ephemeral version of the Elliptic Curve Diffie-Hellman key-agreement protocol.
  • DHE: An ephemeral version of the Diffie-Hellman key-agreement protocol.

Perfect forward secrecy using ECDHE is enabled by default. The ecdhCurve option can be used when creating a TLS server to customize the list of supported ECDH curves to use. See tls.createServer() for more info.

DHE is disabled by default but can be enabled alongside ECDHE by setting the dhparam option to 'auto'. Custom DHE parameters are also supported but discouraged in favor of automatically selected, well-known parameters.

Perfect forward secrecy was optional up to TLSv1.2. As of TLSv1.3, (EC)DHE is always used (with the exception of PSK-only connections).

ALPN and SNI#

ALPN (Application-Layer Protocol Negotiation Extension) and SNI (Server Name Indication) are TLS handshake extensions:

  • ALPN: Allows the use of one TLS server for multiple protocols (HTTP, HTTP/2)
  • SNI: Allows the use of one TLS server for multiple hostnames with different certificates.

Pre-shared keys#

TLS-PSK support is available as an alternative to normal certificate-based authentication. It uses a pre-shared key instead of certificates to authenticate a TLS connection, providing mutual authentication. TLS-PSK and public key infrastructure are not mutually exclusive. Clients and servers can accommodate both, choosing either of them during the normal cipher negotiation step.

TLS-PSK is only a good choice where means exist to securely share a key with every connecting machine, so it does not replace the public key infrastructure (PKI) for the majority of TLS uses. The TLS-PSK implementation in OpenSSL has seen many security flaws in recent years, mostly because it is used only by a minority of applications. Please consider all alternative solutions before switching to PSK ciphers. Upon generating PSK it is of critical importance to use sufficient entropy as discussed in RFC 4086. Deriving a shared secret from a password or other low-entropy sources is not secure.

PSK ciphers are disabled by default, and using TLS-PSK thus requires explicitly specifying a cipher suite with the ciphers option. The list of available ciphers can be retrieved via openssl ciphers -v 'PSK'. All TLS 1.3 ciphers are eligible for PSK and can be retrieved via openssl ciphers -v -s -tls1_3 -psk. On the client connection, a custom checkServerIdentity should be passed because the default one will fail in the absence of a certificate.

According to the RFC 4279, PSK identities up to 128 bytes in length and PSKs up to 64 bytes in length must be supported. As of OpenSSL 1.1.0 maximum identity size is 128 bytes, and maximum PSK length is 256 bytes.

The current implementation doesn't support asynchronous PSK callbacks due to the limitations of the underlying OpenSSL API.

To use TLS-PSK, client and server must specify the pskCallback option, a function that returns the PSK to use (which must be compatible with the selected cipher's digest).

It will be called first on the client:

  • hint: <string> optional message sent from the server to help the client decide which identity to use during negotiation. Always null if TLS 1.3 is used.
  • Returns: <Object> in the form { psk: <Buffer|TypedArray|DataView>, identity: <string> } or null.

Then on the server:

A return value of null stops the negotiation process and sends an unknown_psk_identity alert message to the other party. If the server wishes to hide the fact that the PSK identity was not known, the callback must provide some random data as psk to make the connection fail with decrypt_error before negotiation is finished.

Client-initiated renegotiation attack mitigation#

The TLS protocol allows clients to renegotiate certain aspects of the TLS session. Unfortunately, session renegotiation requires a disproportionate amount of server-side resources, making it a potential vector for denial-of-service attacks.

To mitigate the risk, renegotiation is limited to three times every ten minutes. An 'error' event is emitted on the tls.TLSSocket instance when this threshold is exceeded. The limits are configurable:

  • tls.CLIENT_RENEG_LIMIT <number> Specifies the number of renegotiation requests. Default: 3.
  • tls.CLIENT_RENEG_WINDOW <number> Specifies the time renegotiation window in seconds. Default: 600 (10 minutes).

The default renegotiation limits should not be modified without a full understanding of the implications and risks.

TLSv1.3 does not support renegotiation.

Session resumption#

Establishing a TLS session can be relatively slow. The process can be sped up by saving and later reusing the session state. There are several mechanisms to do so, discussed here from oldest to newest (and preferred).

Session identifiers#

Servers generate a unique ID for new connections and send it to the client. Clients and servers save the session state. When reconnecting, clients send the ID of their saved session state and if the server also has the state for that ID, it can agree to use it. Otherwise, the server will create a new session. See RFC 2246 for more information, page 23 and 30.

Resumption using session identifiers is supported by most web browsers when making HTTPS requests.

For Node.js, clients wait for the 'session' event to get the session data, and provide the data to the session option of a subsequent tls.connect() to reuse the session. Servers must implement handlers for the 'newSession' and 'resumeSession' events to save and restore the session data using the session ID as the lookup key to reuse sessions. To reuse sessions across load balancers or cluster workers, servers must use a shared session cache (such as Redis) in their session handlers.

Session tickets#

The servers encrypt the entire session state and send it to the client as a "ticket". When reconnecting, the state is sent to the server in the initial connection. This mechanism avoids the need for a server-side session cache. If the server doesn't use the ticket, for any reason (failure to decrypt it, it's too old, etc.), it will create a new session and send a new ticket. See RFC 5077 for more information.

Resumption using session tickets is becoming commonly supported by many web browsers when making HTTPS requests.

For Node.js, clients use the same APIs for resumption with session identifiers as for resumption with session tickets. For debugging, if tls.TLSSocket.getTLSTicket() returns a value, the session data contains a ticket, otherwise it contains client-side session state.

With TLSv1.3, be aware that multiple tickets may be sent by the server, resulting in multiple 'session' events, see 'session' for more information.

Single process servers need no specific implementation to use session tickets. To use session tickets across server restarts or load balancers, servers must all have the same ticket keys. There are three 16-byte keys internally, but the tls API exposes them as a single 48-byte buffer for convenience.

It's possible to get the ticket keys by calling server.getTicketKeys() on one server instance and then distribute them, but it is more reasonable to securely generate 48 bytes of secure random data and set them with the ticketKeys option of tls.createServer(). The keys should be regularly regenerated and server's keys can be reset with server.setTicketKeys().

Session ticket keys are cryptographic keys, and they must be stored securely. With TLS 1.2 and below, if they are compromised all sessions that used tickets encrypted with them can be decrypted. They should not be stored on disk, and they should be regenerated regularly.

If clients advertise support for tickets, the server will send them. The server can disable tickets by supplying require('node:constants').SSL_OP_NO_TICKET in secureOptions.

Both session identifiers and session tickets timeout, causing the server to create new sessions. The timeout can be configured with the sessionTimeout option of tls.createServer().

For all the mechanisms, when resumption fails, servers will create new sessions. Since failing to resume the session does not cause TLS/HTTPS connection failures, it is easy to not notice unnecessarily poor TLS performance. The OpenSSL CLI can be used to verify that servers are resuming sessions. Use the -reconnect option to openssl s_client, for example:

openssl s_client -connect localhost:443 -reconnect 

Read through the debug output. The first connection should say "New", for example:

New, TLSv1.2, Cipher is ECDHE-RSA-AES128-GCM-SHA256 

Subsequent connections should say "Reused", for example:

Reused, TLSv1.2, Cipher is ECDHE-RSA-AES128-GCM-SHA256 

Modifying the default TLS cipher suite#

Node.js is built with a default suite of enabled and disabled TLS ciphers. This default cipher list can be configured when building Node.js to allow distributions to provide their own default list.

The following command can be used to show the default cipher suite:

node -p crypto.constants.defaultCoreCipherList | tr ':' '\n'
TLS_AES_256_GCM_SHA384
TLS_CHACHA20_POLY1305_SHA256
TLS_AES_128_GCM_SHA256
ECDHE-RSA-AES128-GCM-SHA256
ECDHE-ECDSA-AES128-GCM-SHA256
ECDHE-RSA-AES256-GCM-SHA384
ECDHE-ECDSA-AES256-GCM-SHA384
DHE-RSA-AES128-GCM-SHA256
ECDHE-RSA-AES128-SHA256
DHE-RSA-AES128-SHA256
ECDHE-RSA-AES256-SHA384
DHE-RSA-AES256-SHA384
ECDHE-RSA-AES256-SHA256
DHE-RSA-AES256-SHA256
HIGH
!aNULL
!eNULL
!EXPORT
!DES
!RC4
!MD5
!PSK
!SRP
!CAMELLIA 

This default can be replaced entirely using the --tls-cipher-list command-line switch (directly, or via the NODE_OPTIONS environment variable). For instance, the following makes ECDHE-RSA-AES128-GCM-SHA256:!RC4 the default TLS cipher suite:

node --tls-cipher-list='ECDHE-RSA-AES128-GCM-SHA256:!RC4' server.js

export NODE_OPTIONS=--tls-cipher-list='ECDHE-RSA-AES128-GCM-SHA256:!RC4'
node server.js 

To verify, use the following command to show the set cipher list, note the difference between defaultCoreCipherList and defaultCipherList:

node --tls-cipher-list='ECDHE-RSA-AES128-GCM-SHA256:!RC4' -p crypto.constants.defaultCipherList | tr ':' '\n'
ECDHE-RSA-AES128-GCM-SHA256
!RC4 

i.e. the defaultCoreCipherList list is set at compilation time and the defaultCipherList is set at runtime.

To modify the default cipher suites from within the runtime, modify the tls.DEFAULT_CIPHERS variable, this must be performed before listening on any sockets, it will not affect sockets already opened. For example:

// Remove Obsolete CBC Ciphers and RSA Key Exchange based Ciphers as they don't provide Forward Secrecy
tls.DEFAULT_CIPHERS +=
  ':!ECDHE-RSA-AES128-SHA:!ECDHE-RSA-AES128-SHA256:!ECDHE-RSA-AES256-SHA:!ECDHE-RSA-AES256-SHA384' +
  ':!ECDHE-ECDSA-AES128-SHA:!ECDHE-ECDSA-AES128-SHA256:!ECDHE-ECDSA-AES256-SHA:!ECDHE-ECDSA-AES256-SHA384' +
  ':!kRSA'; 

The default can also be replaced on a per client or server basis using the ciphers option from tls.createSecureContext(), which is also available in tls.createServer(), tls.connect(), and when creating new tls.TLSSockets.

The ciphers list can contain a mixture of TLSv1.3 cipher suite names, the ones that start with 'TLS_', and specifications for TLSv1.2 and below cipher suites. The TLSv1.2 ciphers support a legacy specification format, consult the OpenSSL cipher list format documentation for details, but those specifications do not apply to TLSv1.3 ciphers. The TLSv1.3 suites can only be enabled by including their full name in the cipher list. They cannot, for example, be enabled or disabled by using the legacy TLSv1.2 'EECDH' or '!EECDH' specification.

Despite the relative order of TLSv1.3 and TLSv1.2 cipher suites, the TLSv1.3 protocol is significantly more secure than TLSv1.2, and will always be chosen over TLSv1.2 if the handshake indicates it is supported, and if any TLSv1.3 cipher suites are enabled.

The default cipher suite included within Node.js has been carefully selected to reflect current security best practices and risk mitigation. Changing the default cipher suite can have a significant impact on the security of an application. The --tls-cipher-list switch and ciphers option should by used only if absolutely necessary.

The default cipher suite prefers GCM ciphers for Chrome's 'modern cryptography' setting and also prefers ECDHE and DHE ciphers for perfect forward secrecy, while offering some backward compatibility.

Old clients that rely on insecure and deprecated RC4 or DES-based ciphers (like Internet Explorer 6) cannot complete the handshaking process with the default configuration. If these clients must be supported, the TLS recommendations may offer a compatible cipher suite. For more details on the format, see the OpenSSL cipher list format documentation.

There are only five TLSv1.3 cipher suites:

  • 'TLS_AES_256_GCM_SHA384'
  • 'TLS_CHACHA20_POLY1305_SHA256'
  • 'TLS_AES_128_GCM_SHA256'
  • 'TLS_AES_128_CCM_SHA256'
  • 'TLS_AES_128_CCM_8_SHA256'

The first three are enabled by default. The two CCM-based suites are supported by TLSv1.3 because they may be more performant on constrained systems, but they are not enabled by default since they offer less security.

OpenSSL security level#

The OpenSSL library enforces security levels to control the minimum acceptable level of security for cryptographic operations. OpenSSL's security levels range from 0 to 5, with each level imposing stricter security requirements. The default security level is 1, which is generally suitable for most modern applications. However, some legacy features and protocols, such as TLSv1, require a lower security level (SECLEVEL=0) to function properly. For more detailed information, please refer to the OpenSSL documentation on security levels.

Setting security levels#

To adjust the security level in your Node.js application, you can include @SECLEVEL=X within a cipher string, where X is the desired security level. For example, to set the security level to 0 while using the default OpenSSL cipher list, you could use:

const tls = require('node:tls');
const port = 443;

tls.createServer({ciphers: 'DEFAULT@SECLEVEL=0', minVersion: 'TLSv1'}, function (socket) {
  console.log('Client connected with protocol:', socket.getProtocol());
  socket.end();
  this.close();
}).
listen(port, () => {
  tls.connect(port, {ciphers: 'DEFAULT@SECLEVEL=0', maxVersion: 'TLSv1'});
}); 

This approach sets the security level to 0, allowing the use of legacy features while still leveraging the default OpenSSL ciphers.

Using --tls-cipher-list#

You can also set the security level and ciphers from the command line using the --tls-cipher-list=DEFAULT@SECLEVEL=X as described in Modifying the default TLS cipher suite. However, it is generally discouraged to use the command line option for setting ciphers and it is preferable to configure the ciphers for individual contexts within your application code, as this approach provides finer control and reduces the risk of globally downgrading the security level.

X509 certificate error codes#

Multiple functions can fail due to certificate errors that are reported by OpenSSL. In such a case, the function provides an <Error> via its callback that has the property code which can take one of the following values:

  • 'UNABLE_TO_GET_ISSUER_CERT': Unable to get issuer certificate.
  • 'UNABLE_TO_GET_CRL': Unable to get certificate CRL.
  • 'UNABLE_TO_DECRYPT_CERT_SIGNATURE': Unable to decrypt certificate's signature.
  • 'UNABLE_TO_DECRYPT_CRL_SIGNATURE': Unable to decrypt CRL's signature.
  • 'UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY': Unable to decode issuer public key.
  • 'CERT_SIGNATURE_FAILURE': Certificate signature failure.
  • 'CRL_SIGNATURE_FAILURE': CRL signature failure.
  • 'CERT_NOT_YET_VALID': Certificate is not yet valid.
  • 'CERT_HAS_EXPIRED': Certificate has expired.
  • 'CRL_NOT_YET_VALID': CRL is not yet valid.
  • 'CRL_HAS_EXPIRED': CRL has expired.
  • 'ERROR_IN_CERT_NOT_BEFORE_FIELD': Format error in certificate's notBefore field.
  • 'ERROR_IN_CERT_NOT_AFTER_FIELD': Format error in certificate's notAfter field.
  • 'ERROR_IN_CRL_LAST_UPDATE_FIELD': Format error in CRL's lastUpdate field.
  • 'ERROR_IN_CRL_NEXT_UPDATE_FIELD': Format error in CRL's nextUpdate field.
  • 'OUT_OF_MEM': Out of memory.
  • 'DEPTH_ZERO_SELF_SIGNED_CERT': Self signed certificate.
  • 'SELF_SIGNED_CERT_IN_CHAIN': Self signed certificate in certificate chain.
  • 'UNABLE_TO_GET_ISSUER_CERT_LOCALLY': Unable to get local issuer certificate.
  • 'UNABLE_TO_VERIFY_LEAF_SIGNATURE': Unable to verify the first certificate.
  • 'CERT_CHAIN_TOO_LONG': Certificate chain too long.
  • 'CERT_REVOKED': Certificate revoked.
  • 'INVALID_CA': Invalid CA certificate.
  • 'PATH_LENGTH_EXCEEDED': Path length constraint exceeded.
  • 'INVALID_PURPOSE': Unsupported certificate purpose.
  • 'CERT_UNTRUSTED': Certificate not trusted.
  • 'CERT_REJECTED': Certificate rejected.
  • 'HOSTNAME_MISMATCH': Hostname mismatch.

Class: tls.CryptoStream#

Stability: 0 - Deprecated: Use tls.TLSSocket instead.

The tls.CryptoStream class represents a stream of encrypted data. This class is deprecated and should no longer be used.

cryptoStream.bytesWritten#

The cryptoStream.bytesWritten property returns the total number of bytes written to the underlying socket including the bytes required for the implementation of the TLS protocol.

Class: tls.SecurePair#

Stability: 0 - Deprecated: Use tls.TLSSocket instead.

Returned by tls.createSecurePair().

Event: 'secure'#

The 'secure' event is emitted by the SecurePair object once a secure connection has been established.

As with checking for the server 'secureConnection' event, pair.cleartext.authorized should be inspected to confirm whether the certificate used is properly authorized.

Class: tls.Server#

Accepts encrypted connections using TLS or SSL.

Event: 'connection'#

This event is emitted when a new TCP stream is established, before the TLS handshake begins. socket is typically an object of type net.Socket but will not receive events unlike the socket created from the net.Server 'connection' event. Usually users will not want to access this event.

This event can also be explicitly emitted by users to inject connections into the TLS server. In that case, any Duplex stream can be passed.

Event: 'keylog'#

  • line <Buffer> Line of ASCII text, in NSS SSLKEYLOGFILE format.
  • tlsSocket <tls.TLSSocket> The tls.TLSSocket instance on which it was generated.

The keylog event is emitted when key material is generated or received by a connection to this server (typically before handshake has completed, but not necessarily). This keying material can be stored for debugging, as it allows captured TLS traffic to be decrypted. It may be emitted multiple times for each socket.

A typical use case is to append received lines to a common text file, which is later used by software (such as Wireshark) to decrypt the traffic:

const logFile = fs.createWriteStream('/tmp/ssl-keys.log', { flags: 'a' });
// ...
server.on('keylog', (line, tlsSocket) => {
  if (tlsSocket.remoteAddress !== '...')
    return; // Only log keys for a particular IP
  logFile.write(line);
}); 

Event: 'newSession'#

The 'newSession' event is emitted upon creation of a new TLS session. This may be used to store sessions in external storage. The data should be provided to the 'resumeSession' callback.

The listener callback is passed three arguments when called:

  • sessionId <Buffer> The TLS session identifier
  • sessionData <Buffer> The TLS session data
  • callback <Function> A callback function taking no arguments that must be invoked in order for data to be sent or received over the secure connection.

Listening for this event will have an effect only on connections established after the addition of the event listener.

Event: 'OCSPRequest'#

The 'OCSPRequest' event is emitted when the client sends a certificate status request. The listener callback is passed three arguments when called:

  • certificate <Buffer> The server certificate
  • issuer <Buffer> The issuer's certificate
  • callback <Function> A callback function that must be invoked to provide the results of the OCSP request.

The server's current certificate can be parsed to obtain the OCSP URL and certificate ID; after obtaining an OCSP response, callback(null, resp) is then invoked, where resp is a Buffer instance containing the OCSP response. Both certificate and issuer are Buffer DER-representations of the primary and issuer's certificates. These can be used to obtain the OCSP certificate ID and OCSP endpoint URL.

Alternatively, callback(null, null) may be called, indicating that there was no OCSP response.

Calling callback(err) will result in a socket.destroy(err) call.

The typical flow of an OCSP request is as follows:

  1. Client connects to the server and sends an 'OCSPRequest' (via the status info extension in ClientHello).
  2. Server receives the request and emits the 'OCSPRequest' event, calling the listener if registered.
  3. Server extracts the OCSP URL from either the certificate or issuer and performs an OCSP request to the CA.
  4. Server receives 'OCSPResponse' from the CA and sends it back to the client via the callback argument
  5. Client validates the response and either destroys the socket or performs a handshake.

The issuer can be null if the certificate is either self-signed or the issuer is not in the root certificates list. (An issuer may be provided via the ca option when establishing the TLS connection.)

Listening for this event will have an effect only on connections established after the addition of the event listener.

An npm module like asn1.js may be used to parse the certificates.

Event: 'resumeSession'#

The 'resumeSession' event is emitted when the client requests to resume a previous TLS session. The listener callback is passed two arguments when called:

  • sessionId <Buffer> The TLS session identifier
  • callback <Function> A callback function to be called when the prior session has been recovered: callback([err[, sessionData]])

The event listener should perform a lookup in external storage for the sessionData saved by the 'newSession' event handler using the given sessionId. If found, call callback(null, sessionData) to resume the session. If not found, the session cannot be resumed. callback() must be called without sessionData so that the handshake can continue and a new session can be created. It is possible to call callback(err) to terminate the incoming connection and destroy the socket.

Listening for this event will have an effect only on connections established after the addition of the event listener.

The following illustrates resuming a TLS session:

const tlsSessionStore = {};
server.on('newSession', (id, data, cb) => {
  tlsSessionStore[id.toString('hex')] = data;
  cb();
});
server.on('resumeSession', (id, cb) => {
  cb(null, tlsSessionStore[id.toString('hex')] || null);
}); 

Event: 'secureConnection'#

The 'secureConnection' event is emitted after the handshaking process for a new connection has successfully completed. The listener callback is passed a single argument when called:

The tlsSocket.authorized property is a boolean indicating whether the client has been verified by one of the supplied Certificate Authorities for the server. If tlsSocket.authorized is false, then socket.authorizationError is set to describe how authorization failed. Depending on the settings of the TLS server, unauthorized connections may still be accepted.

The tlsSocket.alpnProtocol property is a string that contains the selected ALPN protocol. When ALPN has no selected protocol because the client or the server did not send an ALPN extension, tlsSocket.alpnProtocol equals false.

The tlsSocket.servername property is a string containing the server name requested via SNI.

Event: 'tlsClientError'#

The 'tlsClientError' event is emitted when an error occurs before a secure connection is established. The listener callback is passed two arguments when called:

  • exception <Error> The Error object describing the error
  • tlsSocket <tls.TLSSocket> The tls.TLSSocket instance from which the error originated.

server.addContext(hostname, context)#

The server.addContext() method adds a secure context that will be used if the client request's SNI name matches the supplied hostname (or wildcard).

When there are multiple matching contexts, the most recently added one is used.

server.address()#

Returns the bound address, the address family name, and port of the server as reported by the operating system. See net.Server.address() for more information.

server.close([callback])#

  • callback <Function> A listener callback that will be registered to listen for the server instance's 'close' event.
  • Returns: <tls.Server>

The server.close() method stops the server from accepting new connections.

This function operates asynchronously. The 'close' event will be emitted when the server has no more open connections.

server.getTicketKeys()#

  • Returns: <Buffer> A 48-byte buffer containing the session ticket keys.

Returns the session ticket keys.

See Session Resumption for more information.

server.listen()#

Starts the server listening for encrypted connections. This method is identical to server.listen() from net.Server.

server.setSecureContext(options)#

The server.setSecureContext() method replaces the secure context of an existing server. Existing connections to the server are not interrupted.

server.setTicketKeys(keys)#

Sets the session ticket keys.

Changes to the ticket keys are effective only for future server connections. Existing or currently pending server connections will use the previous keys.

See Session Resumption for more information.

Class: tls.TLSSocket#

Performs transparent encryption of written data and all required TLS negotiation.

Instances of tls.TLSSocket implement the duplex Stream interface.

Methods that return TLS connection metadata (e.g. tls.TLSSocket.getPeerCertificate()) will only return data while the connection is open.

new tls.TLSSocket(socket[, options])#

  • socket <net.Socket> | <stream.Duplex> On the server side, any Duplex stream. On the client side, any instance of net.Socket (for generic Duplex stream support on the client side, tls.connect() must be used).
  • options <Object>
    • enableTrace: See tls.createServer()
    • isServer: The SSL/TLS protocol is asymmetrical, TLSSockets must know if they are to behave as a server or a client. If true the TLS socket will be instantiated as a server. Default: false.
    • server <net.Server> A net.Server instance.
    • requestCert: Whether to authenticate the remote peer by requesting a certificate. Clients always request a server certificate. Servers (isServer is true) may set requestCert to true to request a client certificate.
    • rejectUnauthorized: See tls.createServer()
    • ALPNProtocols: See tls.createServer()
    • SNICallback: See tls.createServer()
    • session <Buffer> A Buffer instance containing a TLS session.
    • requestOCSP <boolean> If true, specifies that the OCSP status request extension will be added to the client hello and an 'OCSPResponse' event will be emitted on the socket before establishing a secure communication
    • secureContext: TLS context object created with tls.createSecureContext(). If a secureContext is not provided, one will be created by passing the entire options object to tls.createSecureContext().
    • ...: tls.createSecureContext() options that are used if the secureContext option is missing. Otherwise, they are ignored.

Construct a new tls.TLSSocket object from an existing TCP socket.

Event: 'keylog'#

  • line <Buffer> Line of ASCII text, in NSS SSLKEYLOGFILE format.

The keylog event is emitted on a tls.TLSSocket when key material is generated or received by the socket. This keying material can be stored for debugging, as it allows captured TLS traffic to be decrypted. It may be emitted multiple times, before or after the handshake completes.

A typical use case is to append received lines to a common text file, which is later used by software (such as Wireshark) to decrypt the traffic:

const logFile = fs.createWriteStream('/tmp/ssl-keys.log', { flags: 'a' });
// ...
tlsSocket.on('keylog', (line) => logFile.write(line)); 

Event: 'OCSPResponse'#

The 'OCSPResponse' event is emitted if the requestOCSP option was set when the tls.TLSSocket was created and an OCSP response has been received. The listener callback is passed a single argument when called:

  • response <Buffer> The server's OCSP response

Typically, the response is a digitally signed object from the server's CA that contains information about server's certificate revocation status.

Event: 'secureConnect'#

The 'secureConnect' event is emitted after the handshaking process for a new connection has successfully completed. The listener callback will be called regardless of whether or not the server's certificate has been authorized. It is the client's responsibility to check the tlsSocket.authorized property to determine if the server certificate was signed by one of the specified CAs. If tlsSocket.authorized === false, then the error can be found by examining the tlsSocket.authorizationError property. If ALPN was used, the tlsSocket.alpnProtocol property can be checked to determine the negotiated protocol.

The 'secureConnect' event is not emitted when a <tls.TLSSocket> is created using the new tls.TLSSocket() constructor.

Event: 'session'#

The 'session' event is emitted on a client tls.TLSSocket when a new session or TLS ticket is available. This may or may not be before the handshake is complete, depending on the TLS protocol version that was negotiated. The event is not emitted on the server, or if a new session was not created, for example, when the connection was resumed. For some TLS protocol versions the event may be emitted multiple times, in which case all the sessions can be used for resumption.

On the client, the session can be provided to the session option of tls.connect() to resume the connection.

See Session Resumption for more information.

For TLSv1.2 and below, tls.TLSSocket.getSession() can be called once the handshake is complete. For TLSv1.3, only ticket-based resumption is allowed by the protocol, multiple tickets are sent, and the tickets aren't sent until after the handshake completes. So it is necessary to wait for the 'session' event to get a resumable session. Applications should use the 'session' event instead of getSession() to ensure they will work for all TLS versions. Applications that only expect to get or use one session should listen for this event only once:

tlsSocket.once('session', (session) => {
  // The session can be used immediately or later.
  tls.connect({
    session: session,
    // Other connect options...
  });
}); 

tlsSocket.address()#

Returns the bound address, the address family name, and port of the underlying socket as reported by the operating system: { port: 12346, family: 'IPv4', address: '127.0.0.1' }.

tlsSocket.authorizationError#

Returns the reason why the peer's certificate was not been verified. This property is set only when tlsSocket.authorized === false.

tlsSocket.authorized#

This property is true if the peer certificate was signed by one of the CAs specified when creating the tls.TLSSocket instance, otherwise false.

tlsSocket.disableRenegotiation()#

Disables TLS renegotiation for this TLSSocket instance. Once called, attempts to renegotiate will trigger an 'error' event on the TLSSocket.

tlsSocket.enableTrace()#

When enabled, TLS packet trace information is written to stderr. This can be used to debug TLS connection problems.

The format of the output is identical to the output of openssl s_client -trace or openssl s_server -trace. While it is produced by OpenSSL's SSL_trace() function, the format is undocumented, can change without notice, and should not be relied on.

tlsSocket.encrypted#

Always returns true. This may be used to distinguish TLS sockets from regular net.Socket instances.

tlsSocket.exportKeyingMaterial(length, label[, context])#

Keying material is used for validations to prevent different kind of attacks in network protocols, for example in the specifications of IEEE 802.1X.

Example

const keyingMaterial = tlsSocket.exportKeyingMaterial(
  128,
  'client finished');

/*
 Example return value of keyingMaterial:
 <Buffer 76 26 af 99 c5 56 8e 42 09 91 ef 9f 93 cb ad 6c 7b 65 f8 53 f1 d8 d9
    12 5a 33 b8 b5 25 df 7b 37 9f e0 e2 4f b8 67 83 a3 2f cd 5d 41 42 4c 91
    74 ef 2c ... 78 more bytes>
*/ 

See the OpenSSL SSL_export_keying_material documentation for more information.

tlsSocket.getCertificate()#

Returns an object representing the local certificate. The returned object has some properties corresponding to the fields of the certificate.

See tls.TLSSocket.getPeerCertificate() for an example of the certificate structure.

If there is no local certificate, an empty object will be returned. If the socket has been destroyed, null will be returned.

tlsSocket.getCipher()#

Returns an object containing information on the negotiated cipher suite.

For example, a TLSv1.2 protocol with AES256-SHA cipher:

{
    "name": "AES256-SHA",
    "standardName": "TLS_RSA_WITH_AES_256_CBC_SHA",
    "version": "SSLv3"
} 

See SSL_CIPHER_get_name for more information.

tlsSocket.getEphemeralKeyInfo()#

Returns an object representing the type, name, and size of parameter of an ephemeral key exchange in perfect forward secrecy on a client connection. It returns an empty object when the key exchange is not ephemeral. As this is only supported on a client socket; null is returned if called on a server socket. The supported types are 'DH' and 'ECDH'. The name property is available only when type is 'ECDH'.

For example: { type: 'ECDH', name: 'prime256v1', size: 256 }.

tlsSocket.getFinished()#

  • Returns: <Buffer> | <undefined> The latest Finished message that has been sent to the socket as part of a SSL/TLS handshake, or undefined if no Finished message has been sent yet.

As the Finished messages are message digests of the complete handshake (with a total of 192 bits for TLS 1.0 and more for SSL 3.0), they can be used for external authentication procedures when the authentication provided by SSL/TLS is not desired or is not enough.

Corresponds to the SSL_get_finished routine in OpenSSL and may be used to implement the tls-unique channel binding from RFC 5929.

tlsSocket.getPeerCertificate([detailed])#

  • detailed <boolean> Include the full certificate chain if true, otherwise include just the peer's certificate.
  • Returns: <Object> A certificate object.

Returns an object representing the peer's certificate. If the peer does not provide a certificate, an empty object will be returned. If the socket has been destroyed, null will be returned.

If the full certificate chain was requested, each certificate will include an issuerCertificate property containing an object representing its issuer's certificate.

Certificate object#

A certificate object has properties corresponding to the fields of the certificate.

  • ca <boolean> true if a Certificate Authority (CA), false otherwise.
  • raw <Buffer> The DER encoded X.509 certificate data.
  • subject <Object> The certificate subject, described in terms of Country (C), StateOrProvince (ST), Locality (L), Organization (O), OrganizationalUnit (OU), and CommonName (CN). The CommonName is typically a DNS name with TLS certificates. Example: {C: 'UK', ST: 'BC', L: 'Metro', O: 'Node Fans', OU: 'Docs', CN: 'example.com'}.
  • issuer <Object> The certificate issuer, described in the same terms as the subject.
  • valid_from <string> The date-time the certificate is valid from.
  • valid_to <string> The date-time the certificate is valid to.
  • serialNumber <string> The certificate serial number, as a hex string. Example: 'B9B0D332A1AA5635'.
  • fingerprint <string> The SHA-1 digest of the DER encoded certificate. It is returned as a : separated hexadecimal string. Example: '2A:7A:C2:DD:...'.
  • fingerprint256 <string> The SHA-256 digest of the DER encoded certificate. It is returned as a : separated hexadecimal string. Example: '2A:7A:C2:DD:...'.
  • fingerprint512 <string> The SHA-512 digest of the DER encoded certificate. It is returned as a : separated hexadecimal string. Example: '2A:7A:C2:DD:...'.
  • ext_key_usage <Array> (Optional) The extended key usage, a set of OIDs.
  • subjectaltname <string> (Optional) A string containing concatenated names for the subject, an alternative to the subject names.
  • infoAccess <Array> (Optional) An array describing the AuthorityInfoAccess, used with OCSP.
  • issuerCertificate <Object> (Optional) The issuer certificate object. For self-signed certificates, this may be a circular reference.

The certificate may contain information about the public key, depending on the key type.

For RSA keys, the following properties may be defined:

  • bits <number> The RSA bit size. Example: 1024.
  • exponent <string> The RSA exponent, as a string in hexadecimal number notation. Example: '0x010001'.
  • modulus <string> The RSA modulus, as a hexadecimal string. Example: 'B56CE45CB7...'.
  • pubkey <Buffer> The public key.

For EC keys, the following properties may be defined:

  • pubkey <Buffer> The public key.
  • bits <number> The key size in bits. Example: 256.
  • asn1Curve <string> (Optional) The ASN.1 name of the OID of the elliptic curve. Well-known curves are identified by an OID. While it is unusual, it is possible that the curve is identified by its mathematical properties, in which case it will not have an OID. Example: 'prime256v1'.
  • nistCurve <string> (Optional) The NIST name for the elliptic curve, if it has one (not all well-known curves have been assigned names by NIST). Example: 'P-256'.

Example certificate:

{ subject:
   { OU: [ 'Domain Control Validated', 'PositiveSSL Wildcard' ],
     CN: '*.nodejs.org' },
  issuer:
   { C: 'GB',
     ST: 'Greater Manchester',
     L: 'Salford',
     O: 'COMODO CA Limited',
     CN: 'COMODO RSA Domain Validation Secure Server CA' },
  subjectaltname: 'DNS:*.nodejs.org, DNS:nodejs.org',
  infoAccess:
   { 'CA Issuers - URI':
      [ 'http://crt.comodoca.com/COMODORSADomainValidationSecureServerCA.crt' ],
     'OCSP - URI': [ 'http://ocsp.comodoca.com' ] },
  modulus: 'B56CE45CB740B09A13F64AC543B712FF9EE8E4C284B542A1708A27E82A8D151CA178153E12E6DDA15BF70FFD96CB8A88618641BDFCCA03527E665B70D779C8A349A6F88FD4EF6557180BD4C98192872BCFE3AF56E863C09DDD8BC1EC58DF9D94F914F0369102B2870BECFA1348A0838C9C49BD1C20124B442477572347047506B1FCD658A80D0C44BCC16BC5C5496CFE6E4A8428EF654CD3D8972BF6E5BFAD59C93006830B5EB1056BBB38B53D1464FA6E02BFDF2FF66CD949486F0775EC43034EC2602AEFBF1703AD221DAA2A88353C3B6A688EFE8387811F645CEED7B3FE46E1F8B9F59FAD028F349B9BC14211D5830994D055EEA3D547911E07A0ADDEB8A82B9188E58720D95CD478EEC9AF1F17BE8141BE80906F1A339445A7EB5B285F68039B0F294598A7D1C0005FC22B5271B0752F58CCDEF8C8FD856FB7AE21C80B8A2CE983AE94046E53EDE4CB89F42502D31B5360771C01C80155918637490550E3F555E2EE75CC8C636DDE3633CFEDD62E91BF0F7688273694EEEBA20C2FC9F14A2A435517BC1D7373922463409AB603295CEB0BB53787A334C9CA3CA8B30005C5A62FC0715083462E00719A8FA3ED0A9828C3871360A73F8B04A4FC1E71302844E9BB9940B77E745C9D91F226D71AFCAD4B113AAF68D92B24DDB4A2136B55A1CD1ADF39605B63CB639038ED0F4C987689866743A68769CC55847E4A06D6E2E3F1',
  exponent: '0x10001',
  pubkey: <Buffer ... >,
  valid_from: 'Aug 14 00:00:00 2017 GMT',
  valid_to: 'Nov 20 23:59:59 2019 GMT',
  fingerprint: '01:02:59:D9:C3:D2:0D:08:F7:82:4E:44:A4:B4:53:C5:E2:3A:87:4D',
  fingerprint256: '69:AE:1A:6A:D4:3D:C6:C1:1B:EA:C6:23:DE:BA:2A:14:62:62:93:5C:7A:EA:06:41:9B:0B:BC:87:CE:48:4E:02',
  fingerprint512: '19:2B:3E:C3:B3:5B:32:E8:AE:BB:78:97:27:E4:BA:6C:39:C9:92:79:4F:31:46:39:E2:70:E5:5F:89:42:17:C9:E8:64:CA:FF:BB:72:56:73:6E:28:8A:92:7E:A3:2A:15:8B:C2:E0:45:CA:C3:BC:EA:40:52:EC:CA:A2:68:CB:32',
  ext_key_usage: [ '1.3.6.1.5.5.7.3.1', '1.3.6.1.5.5.7.3.2' ],
  serialNumber: '66593D57F20CBC573E433381B5FEC280',
  raw: <Buffer ... > } 

tlsSocket.getPeerFinished()#

  • Returns: <Buffer> | <undefined> The latest Finished message that is expected or has actually been received from the socket as part of a SSL/TLS handshake, or undefined if there is no Finished message so far.

As the Finished messages are message digests of the complete handshake (with a total of 192 bits for TLS 1.0 and more for SSL 3.0), they can be used for external authentication procedures when the authentication provided by SSL/TLS is not desired or is not enough.

Corresponds to the SSL_get_peer_finished routine in OpenSSL and may be used to implement the tls-unique channel binding from RFC 5929.

tlsSocket.getPeerX509Certificate()#

Returns the peer certificate as an <X509Certificate> object.

If there is no peer certificate, or the socket has been destroyed, undefined will be returned.

tlsSocket.getProtocol()#

Returns a string containing the negotiated SSL/TLS protocol version of the current connection. The value 'unknown' will be returned for connected sockets that have not completed the handshaking process. The value null will be returned for server sockets or disconnected client sockets.

Protocol versions are:

  • 'SSLv3'
  • 'TLSv1'
  • 'TLSv1.1'
  • 'TLSv1.2'
  • 'TLSv1.3'

See the OpenSSL SSL_get_version documentation for more information.

tlsSocket.getSession()#

Returns the TLS session data or undefined if no session was negotiated. On the client, the data can be provided to the session option of tls.connect() to resume the connection. On the server, it may be useful for debugging.

See Session Resumption for more information.

Note: getSession() works only for TLSv1.2 and below. For TLSv1.3, applications must use the 'session' event (it also works for TLSv1.2 and below).

tlsSocket.getSharedSigalgs()#

  • Returns: <Array> List of signature algorithms shared between the server and the client in the order of decreasing preference.

See SSL_get_shared_sigalgs for more information.

tlsSocket.getTLSTicket()#

For a client, returns the TLS session ticket if one is available, or undefined. For a server, always returns undefined.

It may be useful for debugging.

See Session Resumption for more information.

tlsSocket.getX509Certificate()#

Returns the local certificate as an <X509Certificate> object.

If there is no local certificate, or the socket has been destroyed, undefined will be returned.

tlsSocket.isSessionReused()#

  • Returns: <boolean> true if the session was reused, false otherwise.

See Session Resumption for more information.

tlsSocket.localAddress#

Returns the string representation of the local IP address.

tlsSocket.localPort#

Returns the numeric representation of the local port.

tlsSocket.remoteAddress#

Returns the string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'.

tlsSocket.remoteFamily#

Returns the string representation of the remote IP family. 'IPv4' or 'IPv6'.

tlsSocket.remotePort#

Returns the numeric representation of the remote port. For example, 443.

tlsSocket.renegotiate(options, callback)#

  • options <Object>

    • rejectUnauthorized <boolean> If not false, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if verification fails; err.code contains the OpenSSL error code. Default: true.
    • requestCert
  • callback <Function> If renegotiate() returned true, callback is attached once to the 'secure' event. If renegotiate() returned false, callback will be called in the next tick with an error, unless the tlsSocket has been destroyed, in which case callback will not be called at all.

  • Returns: <boolean> true if renegotiation was initiated, false otherwise.

The tlsSocket.renegotiate() method initiates a TLS renegotiation process. Upon completion, the callback function will be passed a single argument that is either an Error (if the request failed) or null.

This method can be used to request a peer's certificate after the secure connection has been established.

When running as the server, the socket will be destroyed with an error after handshakeTimeout timeout.

For TLSv1.3, renegotiation cannot be initiated, it is not supported by the protocol.

tlsSocket.setKeyCert(context)#

The tlsSocket.setKeyCert() method sets the private key and certificate to use for the socket. This is mainly useful if you wish to select a server certificate from a TLS server's ALPNCallback.

tlsSocket.setMaxSendFragment(size)#

  • size <number> The maximum TLS fragment size. The maximum value is 16384. Default: 16384.
  • Returns: <boolean>

The tlsSocket.setMaxSendFragment() method sets the maximum TLS fragment size. Returns true if setting the limit succeeded; false otherwise.

Smaller fragment sizes decrease the buffering latency on the client: larger fragments are buffered by the TLS layer until the entire fragment is received and its integrity is verified; large fragments can span multiple roundtrips and their processing can be delayed due to packet loss or reordering. However, smaller fragments add extra TLS framing bytes and CPU overhead, which may decrease overall server throughput.

tls.checkServerIdentity(hostname, cert)#

Verifies the certificate cert is issued to hostname.

Returns <Error> object, populating it with reason, host, and cert on failure. On success, returns <undefined>.

This function is intended to be used in combination with the checkServerIdentity option that can be passed to tls.connect() and as such operates on a certificate object. For other purposes, consider using x509.checkHost() instead.

This function can be overwritten by providing an alternative function as the options.checkServerIdentity option that is passed to tls.connect(). The overwriting function can call tls.checkServerIdentity() of course, to augment the checks done with additional verification.

This function is only called if the certificate passed all other checks, such as being issued by trusted CA (options.ca).

Earlier versions of Node.js incorrectly accepted certificates for a given hostname if a matching uniformResourceIdentifier subject alternative name was present (see CVE-2021-44531). Applications that wish to accept uniformResourceIdentifier subject alternative names can use a custom options.checkServerIdentity function that implements the desired behavior.

tls.connect(options[, callback])#

  • options <Object>
    • enableTrace: See tls.createServer()
    • host <string> Host the client should connect to. Default: 'localhost'.
    • port <number> Port the client should connect to.
    • path <string> Creates Unix socket connection to path. If this option is specified, host and port are ignored.
    • socket <stream.Duplex> Establish secure connection on a given socket rather than creating a new socket. Typically, this is an instance of net.Socket, but any Duplex stream is allowed. If this option is specified, path, host, and port are ignored, except for certificate validation. Usually, a socket is already connected when passed to tls.connect(), but it can be connected later. Connection/disconnection/destruction of socket is the user's responsibility; calling tls.connect() will not cause net.connect() to be called.
    • allowHalfOpen <boolean> If set to false, then the socket will automatically end the writable side when the readable side ends. If the socket option is set, this option has no effect. See the allowHalfOpen option of net.Socket for details. Default: false.
    • rejectUnauthorized <boolean> If not false, the server certificate is verified against the list of supplied CAs. An 'error' event is emitted if verification fails; err.code contains the OpenSSL error code. Default: true.
    • pskCallback <Function> For TLS-PSK negotiation, see Pre-shared keys.
    • ALPNProtocols: <string[]> | <Buffer[]> | <TypedArray[]> | <DataView[]> | <Buffer> | <TypedArray> | <DataView> An array of strings, Buffers, TypedArrays, or DataViews, or a single Buffer, TypedArray, or DataView containing the supported ALPN protocols. Buffers should have the format [len][name][len][name]... e.g. '\x08http/1.1\x08http/1.0', where the len byte is the length of the next protocol name. Passing an array is usually much simpler, e.g. ['http/1.1', 'http/1.0']. Protocols earlier in the list have higher preference than those later.
    • servername: <string> Server name for the SNI (Server Name Indication) TLS extension. It is the name of the host being connected to, and must be a host name, and not an IP address. It can be used by a multi-homed server to choose the correct certificate to present to the client, see the SNICallback option to tls.createServer().
    • checkServerIdentity(servername, cert) <Function> A callback function to be used (instead of the builtin tls.checkServerIdentity() function) when checking the server's host name (or the provided servername when explicitly set) against the certificate. This should return an <Error> if verification fails. The method should return undefined if the servername and cert are verified.
    • session <Buffer> A Buffer instance, containing TLS session.
    • minDHSize <number> Minimum size of the DH parameter in bits to accept a TLS connection. When a server offers a DH parameter with a size less than minDHSize, the TLS connection is destroyed and an error is thrown. Default: 1024.
    • highWaterMark: <number> Consistent with the readable stream highWaterMark parameter. Default: 16 * 1024.
    • secureContext: TLS context object created with tls.createSecureContext(). If a secureContext is not provided, one will be created by passing the entire options object to tls.createSecureContext().
    • onread <Object> If the socket option is missing, incoming data is stored in a single buffer and passed to the supplied callback when data arrives on the socket, otherwise the option is ignored. See the onread option of net.Socket for details.
    • ...: tls.createSecureContext() options that are used if the secureContext option is missing, otherwise they are ignored.
    • ...: Any socket.connect() option not already listed.
  • callback <Function>
  • Returns: <tls.TLSSocket>

The callback function, if specified, will be added as a listener for the 'secureConnect' event.

tls.connect() returns a tls.TLSSocket object.

Unlike the https API, tls.connect() does not enable the SNI (Server Name Indication) extension by default, which may cause some servers to return an incorrect certificate or reject the connection altogether. To enable SNI, set the servername option in addition to host.

The following illustrates a client for the echo server example from tls.createServer():

// Assumes an echo server that is listening on port 8000.
const tls = require('node:tls');
const fs = require('node:fs');

const options = {
  // Necessary only if the server requires client certificate authentication.
  key: fs.readFileSync('client-key.pem'),
  cert: fs.readFileSync('client-cert.pem'),

  // Necessary only if the server uses a self-signed certificate.
  ca: [ fs.readFileSync('server-cert.pem') ],

  // Necessary only if the server's cert isn't for "localhost".
  checkServerIdentity: () => { return null; },
};

const socket = tls.connect(8000, options, () => {
  console.log('client connected',
              socket.authorized ? 'authorized' : 'unauthorized');
  process.stdin.pipe(socket);
  process.stdin.resume();
});
socket.setEncoding('utf8');
socket.on('data', (data) => {
  console.log(data);
});
socket.on('end', () => {
  console.log('server ends connection');
}); 

tls.connect(path[, options][, callback])#

Same as tls.connect() except that path can be provided as an argument instead of an option.

A path option, if specified, will take precedence over the path argument.

tls.connect(port[, host][, options][, callback])#

Same as tls.connect() except that port and host can be provided as arguments instead of options.

A port or host option, if specified, will take precedence over any port or host argument.

tls.createSecureContext([options])#

  • options <Object>
    • allowPartialTrustChain <boolean> Treat intermediate (non-self-signed) certificates in the trust CA certificate list as trusted.
    • ca <string> | <string[]> | <Buffer> | <Buffer[]> Optionally override the trusted CA certificates. Default is to trust the well-known CAs curated by Mozilla. Mozilla's CAs are completely replaced when CAs are explicitly specified using this option. The value can be a string or Buffer, or an Array of strings and/or Buffers. Any string or Buffer can contain multiple PEM CAs concatenated together. The peer's certificate must be chainable to a CA trusted by the server for the connection to be authenticated. When using certificates that are not chainable to a well-known CA, the certificate's CA must be explicitly specified as a trusted or the connection will fail to authenticate. If the peer uses a certificate that doesn't match or chain to one of the default CAs, use the ca option to provide a CA certificate that the peer's certificate can match or chain to. For self-signed certificates, the certificate is its own CA, and must be provided. For PEM encoded certificates, supported types are "TRUSTED CERTIFICATE", "X509 CERTIFICATE", and "CERTIFICATE". See also tls.rootCertificates.
    • cert <string> | <string[]> | <Buffer> | <Buffer[]> Cert chains in PEM format. One cert chain should be provided per private key. Each cert chain should consist of the PEM formatted certificate for a provided private key, followed by the PEM formatted intermediate certificates (if any), in order, and not including the root CA (the root CA must be pre-known to the peer, see ca). When providing multiple cert chains, they do not have to be in the same order as their private keys in key. If the intermediate certificates are not provided, the peer will not be able to validate the certificate, and the handshake will fail.
    • sigalgs <string> Colon-separated list of supported signature algorithms. The list can contain digest algorithms (SHA256, MD5 etc.), public key algorithms (RSA-PSS, ECDSA etc.), combination of both (e.g 'RSA+SHA384') or TLS v1.3 scheme names (e.g. rsa_pss_pss_sha512). See OpenSSL man pages for more info.
    • ciphers <string> Cipher suite specification, replacing the default. For more information, see Modifying the default TLS cipher suite. Permitted ciphers can be obtained via tls.getCiphers(). Cipher names must be uppercased in order for OpenSSL to accept them.
    • clientCertEngine <string> Name of an OpenSSL engine which can provide the client certificate. Deprecated.
    • crl <string> | <string[]> | <Buffer> | <Buffer[]> PEM formatted CRLs (Certificate Revocation Lists).
    • dhparam <string> | <Buffer> 'auto' or custom Diffie-Hellman parameters, required for non-ECDHE perfect forward secrecy. If omitted or invalid, the parameters are silently discarded and DHE ciphers will not be available. ECDHE-based perfect forward secrecy will still be available.
    • ecdhCurve <string> A string describing a named curve or a colon separated list of curve NIDs or names, for example P-521:P-384:P-256, to use for ECDH key agreement. Set to auto to select the curve automatically. Use crypto.getCurves() to obtain a list of available curve names. On recent releases, openssl ecparam -list_curves will also display the name and description of each available elliptic curve. Default: tls.DEFAULT_ECDH_CURVE.
    • honorCipherOrder <boolean> Attempt to use the server's cipher suite preferences instead of the client's. When true, causes SSL_OP_CIPHER_SERVER_PREFERENCE to be set in secureOptions, see OpenSSL Options for more information.
    • key <string> | <string[]> | <Buffer> | <Buffer[]> | <Object[]> Private keys in PEM format. PEM allows the option of private keys being encrypted. Encrypted keys will be decrypted with options.passphrase. Multiple keys using different algorithms can be provided either as an array of unencrypted key strings or buffers, or an array of objects in the form {pem: <string|buffer>[, passphrase: <string>]}. The object form can only occur in an array. object.passphrase is optional. Encrypted keys will be decrypted with object.passphrase if provided, or options.passphrase if it is not.
    • privateKeyEngine <string> Name of an OpenSSL engine to get private key from. Should be used together with privateKeyIdentifier. Deprecated.
    • privateKeyIdentifier <string> Identifier of a private key managed by an OpenSSL engine. Should be used together with privateKeyEngine. Should not be set together with key, because both options define a private key in different ways. Deprecated.
    • maxVersion <string> Optionally set the maximum TLS version to allow. One of 'TLSv1.3', 'TLSv1.2', 'TLSv1.1', or 'TLSv1'. Cannot be specified along with the secureProtocol option; use one or the other. Default: tls.DEFAULT_MAX_VERSION.
    • minVersion <string> Optionally set the minimum TLS version to allow. One of 'TLSv1.3', 'TLSv1.2', 'TLSv1.1', or 'TLSv1'. Cannot be specified along with the secureProtocol option; use one or the other. Avoid setting to less than TLSv1.2, but it may be required for interoperability. Versions before TLSv1.2 may require downgrading the OpenSSL Security Level. Default: tls.DEFAULT_MIN_VERSION.
    • passphrase <string> Shared passphrase used for a single private key and/or a PFX.
    • pfx <string> | <string[]> | <Buffer> | <Buffer[]> | <Object[]> PFX or PKCS12 encoded private key and certificate chain. pfx is an alternative to providing key and cert individually. PFX is usually encrypted, if it is, passphrase will be used to decrypt it. Multiple PFX can be provided either as an array of unencrypted PFX buffers, or an array of objects in the form {buf: <string|buffer>[, passphrase: <string>]}. The object form can only occur in an array. object.passphrase is optional. Encrypted PFX will be decrypted with object.passphrase if provided, or options.passphrase if it is not.
    • secureOptions <number> Optionally affect the OpenSSL protocol behavior, which is not usually necessary. This should be used carefully if at all! Value is a numeric bitmask of the SSL_OP_* options from OpenSSL Options.
    • secureProtocol <string> Legacy mechanism to select the TLS protocol version to use, it does not support independent control of the minimum and maximum version, and does not support limiting the protocol to TLSv1.3. Use minVersion and maxVersion instead. The possible values are listed as SSL_METHODS, use the function names as strings. For example, use 'TLSv1_1_method' to force TLS version 1.1, or 'TLS_method' to allow any TLS protocol version up to TLSv1.3. It is not recommended to use TLS versions less than 1.2, but it may be required for interoperability. Default: none, see minVersion.
    • sessionIdContext <string> Opaque identifier used by servers to ensure session state is not shared between applications. Unused by clients.
    • ticketKeys: <Buffer> 48-bytes of cryptographically strong pseudorandom data. See Session Resumption for more information.
    • sessionTimeout <number> The number of seconds after which a TLS session created by the server will no longer be resumable. See Session Resumption for more information. Default: 300.

tls.createServer() sets the default value of the honorCipherOrder option to true, other APIs that create secure contexts leave it unset.

tls.createServer() uses a 128 bit truncated SHA1 hash value generated from process.argv as the default value of the sessionIdContext option, other APIs that create secure contexts have no default value.

The tls.createSecureContext() method creates a SecureContext object. It is usable as an argument to several tls APIs, such as server.addContext(), but has no public methods. The tls.Server constructor and the tls.createServer() method do not support the secureContext option.

A key is required for ciphers that use certificates. Either key or pfx can be used to provide it.

If the ca option is not given, then Node.js will default to using Mozilla's publicly trusted list of CAs.

Custom DHE parameters are discouraged in favor of the new dhparam: 'auto' option. When set to 'auto', well-known DHE parameters of sufficient strength will be selected automatically. Otherwise, if necessary, openssl dhparam can be used to create custom parameters. The key length must be greater than or equal to 1024 bits or else an error will be thrown. Although 1024 bits is permissible, use 2048 bits or larger for stronger security.

tls.createSecurePair([context][, isServer][, requestCert][, rejectUnauthorized][, options])#

Stability: 0 - Deprecated: Use tls.TLSSocket instead.

  • context <Object> A secure context object as returned by tls.createSecureContext()
  • isServer <boolean> true to specify that this TLS connection should be opened as a server.
  • requestCert <boolean> true to specify whether a server should request a certificate from a connecting client. Only applies when isServer is true.
  • rejectUnauthorized <boolean> If not false a server automatically reject clients with invalid certificates. Only applies when isServer is true.
  • options

Creates a new secure pair object with two streams, one of which reads and writes the encrypted data and the other of which reads and writes the cleartext data. Generally, the encrypted stream is piped to/from an incoming encrypted data stream and the cleartext one is used as a replacement for the initial encrypted stream.

tls.createSecurePair() returns a tls.SecurePair object with cleartext and encrypted stream properties.

Using cleartext has the same API as tls.TLSSocket.

The tls.createSecurePair() method is now deprecated in favor of tls.TLSSocket(). For example, the code:

pair = tls.createSecurePair(/* ... */);
pair.encrypted.pipe(socket);
socket.pipe(pair.encrypted); 

can be replaced by:

secureSocket = tls.TLSSocket(socket, options); 

where secureSocket has the same API as pair.cleartext.

tls.createServer([options][, secureConnectionListener])#

  • options <Object>
    • ALPNProtocols: <string[]> | <Buffer[]> | <TypedArray[]> | <DataView[]> | <Buffer> | <TypedArray> | <DataView> An array of strings, Buffers, TypedArrays, or DataViews, or a single Buffer, TypedArray, or DataView containing the supported ALPN protocols. Buffers should have the format [len][name][len][name]... e.g. 0x05hello0x05world, where the first byte is the length of the next protocol name. Passing an array is usually much simpler, e.g. ['hello', 'world']. (Protocols should be ordered by their priority.)
    • ALPNCallback: <Function> If set, this will be called when a client opens a connection using the ALPN extension. One argument will be passed to the callback: an object containing servername and protocols fields, respectively containing the server name from the SNI extension (if any) and an array of ALPN protocol name strings. The callback must return either one of the strings listed in protocols, which will be returned to the client as the selected ALPN protocol, or undefined, to reject the connection with a fatal alert. If a string is returned that does not match one of the client's ALPN protocols, an error will be thrown. This option cannot be used with the ALPNProtocols option, and setting both options will throw an error.
    • clientCertEngine <string> Name of an OpenSSL engine which can provide the client certificate. Deprecated.
    • enableTrace <boolean> If true, tls.TLSSocket.enableTrace() will be called on new connections. Tracing can be enabled after the secure connection is established, but this option must be used to trace the secure connection setup. Default: false.
    • handshakeTimeout <number> Abort the connection if the SSL/TLS handshake does not finish in the specified number of milliseconds. A 'tlsClientError' is emitted on the tls.Server object whenever a handshake times out. Default: 120000 (120 seconds).
    • rejectUnauthorized <boolean> If not false the server will reject any connection which is not authorized with the list of supplied CAs. This option only has an effect if requestCert is true. Default: true.
    • requestCert <boolean> If true the server will request a certificate from clients that connect and attempt to verify that certificate. Default: false.
    • sessionTimeout <number> The number of seconds after which a TLS session created by the server will no longer be resumable. See Session Resumption for more information. Default: 300.
    • SNICallback(servername, callback) <Function> A function that will be called if the client supports SNI TLS extension. Two arguments will be passed when called: servername and callback. callback is an error-first callback that takes two optional arguments: error and ctx. ctx, if provided, is a SecureContext instance. tls.createSecureContext() can be used to get a proper SecureContext. If callback is called with a falsy ctx argument, the default secure context of the server will be used. If SNICallback wasn't provided the default callback with high-level API will be used (see below).
    • ticketKeys: <Buffer> 48-bytes of cryptographically strong pseudorandom data. See Session Resumption for more information.
    • pskCallback <Function> For TLS-PSK negotiation, see Pre-shared keys.
    • pskIdentityHint <string> optional hint to send to a client to help with selecting the identity during TLS-PSK negotiation. Will be ignored in TLS 1.3. Upon failing to set pskIdentityHint 'tlsClientError' will be emitted with 'ERR_TLS_PSK_SET_IDENTITY_HINT_FAILED' code.
    • ...: Any tls.createSecureContext() option can be provided. For servers, the identity options (pfx, key/cert, or pskCallback) are usually required.
    • ...: Any net.createServer() option can be provided.
  • secureConnectionListener <Function>
  • Returns: <tls.Server>

Creates a new tls.Server. The secureConnectionListener, if provided, is automatically set as a listener for the 'secureConnection' event.

The ticketKeys options is automatically shared between node:cluster module workers.

The following illustrates a simple echo server:

const tls = require('node:tls');
const fs = require('node:fs');

const options = {
  key: fs.readFileSync('server-key.pem'),
  cert: fs.readFileSync('server-cert.pem'),

  // This is necessary only if using client certificate authentication.
  requestCert: true,

  // This is necessary only if the client uses a self-signed certificate.
  ca: [ fs.readFileSync('client-cert.pem') ],
};

const server = tls.createServer(options, (socket) => {
  console.log('server connected',
              socket.authorized ? 'authorized' : 'unauthorized');
  socket.write('welcome!\n');
  socket.setEncoding('utf8');
  socket.pipe(socket);
});
server.listen(8000, () => {
  console.log('server bound');
}); 

The server can be tested by connecting to it using the example client from tls.connect().

tls.getCiphers()#

Returns an array with the names of the supported TLS ciphers. The names are lower-case for historical reasons, but must be uppercased to be used in the ciphers option of tls.createSecureContext().

Not all supported ciphers are enabled by default. See Modifying the default TLS cipher suite.

Cipher names that start with 'tls_' are for TLSv1.3, all the others are for TLSv1.2 and below.

console.log(tls.getCiphers()); // ['aes128-gcm-sha256', 'aes128-sha', ...] 

tls.rootCertificates#

An immutable array of strings representing the root certificates (in PEM format) from the bundled Mozilla CA store as supplied by the current Node.js version.

The bundled CA store, as supplied by Node.js, is a snapshot of Mozilla CA store that is fixed at release time. It is identical on all supported platforms.

tls.DEFAULT_ECDH_CURVE#

The default curve name to use for ECDH key agreement in a tls server. The default value is 'auto'. See tls.createSecureContext() for further information.

tls.DEFAULT_MAX_VERSION#

  • <string> The default value of the maxVersion option of tls.createSecureContext(). It can be assigned any of the supported TLS protocol versions, 'TLSv1.3', 'TLSv1.2', 'TLSv1.1', or 'TLSv1'. Default: 'TLSv1.3', unless changed using CLI options. Using --tls-max-v1.2 sets the default to 'TLSv1.2'. Using --tls-max-v1.3 sets the default to 'TLSv1.3'. If multiple of the options are provided, the highest maximum is used.

tls.DEFAULT_MIN_VERSION#

  • <string> The default value of the minVersion option of tls.createSecureContext(). It can be assigned any of the supported TLS protocol versions, 'TLSv1.3', 'TLSv1.2', 'TLSv1.1', or 'TLSv1'. Versions before TLSv1.2 may require downgrading the OpenSSL Security Level. Default: 'TLSv1.2', unless changed using CLI options. Using --tls-min-v1.0 sets the default to 'TLSv1'. Using --tls-min-v1.1 sets the default to 'TLSv1.1'. Using --tls-min-v1.3 sets the default to 'TLSv1.3'. If multiple of the options are provided, the lowest minimum is used.

tls.DEFAULT_CIPHERS#

  • <string> The default value of the ciphers option of tls.createSecureContext(). It can be assigned any of the supported OpenSSL ciphers. Defaults to the content of crypto.constants.defaultCoreCipherList, unless changed using CLI options using --tls-default-ciphers.

Trace events#

Stability: 1 - Experimental

Source Code: lib/trace_events.js

The node:trace_events module provides a mechanism to centralize tracing information generated by V8, Node.js core, and userspace code.

Tracing can be enabled with the --trace-event-categories command-line flag or by using the node:trace_events module. The --trace-event-categories flag accepts a list of comma-separated category names.

The available categories are:

  • node: An empty placeholder.
  • node.async_hooks: Enables capture of detailed async_hooks trace data. The async_hooks events have a unique asyncId and a special triggerId triggerAsyncId property.
  • node.bootstrap: Enables capture of Node.js bootstrap milestones.
  • node.console: Enables capture of console.time() and console.count() output.
  • node.threadpoolwork.sync: Enables capture of trace data for threadpool synchronous operations, such as blob, zlib, crypto and node_api.
  • node.threadpoolwork.async: Enables capture of trace data for threadpool asynchronous operations, such as blob, zlib, crypto and node_api.
  • node.dns.native: Enables capture of trace data for DNS queries.
  • node.net.native: Enables capture of trace data for network.
  • node.environment: Enables capture of Node.js Environment milestones.
  • node.fs.sync: Enables capture of trace data for file system sync methods.
  • node.fs_dir.sync: Enables capture of trace data for file system sync directory methods.
  • node.fs.async: Enables capture of trace data for file system async methods.
  • node.fs_dir.async: Enables capture of trace data for file system async directory methods.
  • node.perf: Enables capture of Performance API measurements.
    • node.perf.usertiming: Enables capture of only Performance API User Timing measures and marks.
    • node.perf.timerify: Enables capture of only Performance API timerify measurements.
  • node.promises.rejections: Enables capture of trace data tracking the number of unhandled Promise rejections and handled-after-rejections.
  • node.vm.script: Enables capture of trace data for the node:vm module's runInNewContext(), runInContext(), and runInThisContext() methods.
  • v8: The V8 events are GC, compiling, and execution related.
  • node.http: Enables capture of trace data for http request / response.
  • node.module_timer: Enables capture of trace data for CJS Module loading.

By default the node, node.async_hooks, and v8 categories are enabled.

node --trace-event-categories v8,node,node.async_hooks server.js 

Prior versions of Node.js required the use of the --trace-events-enabled flag to enable trace events. This requirement has been removed. However, the --trace-events-enabled flag may still be used and will enable the node, node.async_hooks, and v8 trace event categories by default.

node --trace-events-enabled

# is equivalent to

node --trace-event-categories v8,node,node.async_hooks 

Alternatively, trace events may be enabled using the node:trace_events module:

const trace_events = require('node:trace_events');
const tracing = trace_events.createTracing({ categories: ['node.perf'] });
tracing.enable();  // Enable trace event capture for the 'node.perf' category

// do work

tracing.disable();  // Disable trace event capture for the 'node.perf' category 

Running Node.js with tracing enabled will produce log files that can be opened in the chrome://tracing tab of Chrome.

The logging file is by default called node_trace.${rotation}.log, where ${rotation} is an incrementing log-rotation id. The filepath pattern can be specified with --trace-event-file-pattern that accepts a template string that supports ${rotation} and ${pid}:

node --trace-event-categories v8 --trace-event-file-pattern '${pid}-${rotation}.log' server.js 

To guarantee that the log file is properly generated after signal events like SIGINT, SIGTERM, or SIGBREAK, make sure to have the appropriate handlers in your code, such as:

process.on('SIGINT', function onSigint() {
  console.info('Received SIGINT.');
  process.exit(130);  // Or applicable exit code depending on OS and signal
}); 

The tracing system uses the same time source as the one used by process.hrtime(). However the trace-event timestamps are expressed in microseconds, unlike process.hrtime() which returns nanoseconds.

The features from this module are not available in Worker threads.

The node:trace_events module#

Tracing object#

The Tracing object is used to enable or disable tracing for sets of categories. Instances are created using the trace_events.createTracing() method.

When created, the Tracing object is disabled. Calling the tracing.enable() method adds the categories to the set of enabled trace event categories. Calling tracing.disable() will remove the categories from the set of enabled trace event categories.

tracing.categories#

A comma-separated list of the trace event categories covered by this Tracing object.

tracing.disable()#

Disables this Tracing object.

Only trace event categories not covered by other enabled Tracing objects and not specified by the --trace-event-categories flag will be disabled.

const trace_events = require('node:trace_events');
const t1 = trace_events.createTracing({ categories: ['node', 'v8'] });
const t2 = trace_events.createTracing({ categories: ['node.perf', 'node'] });
t1.enable();
t2.enable();

// Prints 'node,node.perf,v8'
console.log(trace_events.getEnabledCategories());

t2.disable(); // Will only disable emission of the 'node.perf' category

// Prints 'node,v8'
console.log(trace_events.getEnabledCategories()); 
tracing.enable()#

Enables this Tracing object for the set of categories covered by the Tracing object.

tracing.enabled#
  • <boolean> true only if the Tracing object has been enabled.

trace_events.createTracing(options)#

  • options <Object>
    • categories <string[]> An array of trace category names. Values included in the array are coerced to a string when possible. An error will be thrown if the value cannot be coerced.
  • Returns: <Tracing>.

Creates and returns a Tracing object for the given set of categories.

const trace_events = require('node:trace_events');
const categories = ['node.perf', 'node.async_hooks'];
const tracing = trace_events.createTracing({ categories });
tracing.enable();
// do stuff
tracing.disable(); 

trace_events.getEnabledCategories()#

Returns a comma-separated list of all currently-enabled trace event categories. The current set of enabled trace event categories is determined by the union of all currently-enabled Tracing objects and any categories enabled using the --trace-event-categories flag.

Given the file test.js below, the command node --trace-event-categories node.perf test.js will print 'node.async_hooks,node.perf' to the console.

const trace_events = require('node:trace_events');
const t1 = trace_events.createTracing({ categories: ['node.async_hooks'] });
const t2 = trace_events.createTracing({ categories: ['node.perf'] });
const t3 = trace_events.createTracing({ categories: ['v8'] });

t1.enable();
t2.enable();

console.log(trace_events.getEnabledCategories()); 

Examples#

Collect trace events data by inspector#

'use strict';

const { Session } = require('inspector');
const session = new Session();
session.connect();

function post(message, data) {
  return new Promise((resolve, reject) => {
    session.post(message, data, (err, result) => {
      if (err)
        reject(new Error(JSON.stringify(err)));
      else
        resolve(result);
    });
  });
}

async function collect() {
  const data = [];
  session.on('NodeTracing.dataCollected', (chunk) => data.push(chunk));
  session.on('NodeTracing.tracingComplete', () => {
    // done
  });
  const traceConfig = { includedCategories: ['v8'] };
  await post('NodeTracing.start', { traceConfig });
  // do something
  setTimeout(() => {
    post('NodeTracing.stop').then(() => {
      session.disconnect();
      console.log(data);
    });
  }, 1000);
}

collect(); 

TTY#

Stability: 2 - Stable

Source Code: lib/tty.js

The node:tty module provides the tty.ReadStream and tty.WriteStream classes. In most cases, it will not be necessary or possible to use this module directly. However, it can be accessed using:

const tty = require('node:tty'); 

When Node.js detects that it is being run with a text terminal ("TTY") attached, process.stdin will, by default, be initialized as an instance of tty.ReadStream and both process.stdout and process.stderr will, by default, be instances of tty.WriteStream. The preferred method of determining whether Node.js is being run within a TTY context is to check that the value of the process.stdout.isTTY property is true:

$ node -p -e "Boolean(process.stdout.isTTY)"
true
$ node -p -e "Boolean(process.stdout.isTTY)" | cat
false 

In most cases, there should be little to no reason for an application to manually create instances of the tty.ReadStream and tty.WriteStream classes.

Class: tty.ReadStream#

Represents the readable side of a TTY. In normal circumstances process.stdin will be the only tty.ReadStream instance in a Node.js process and there should be no reason to create additional instances.

readStream.isRaw#

A boolean that is true if the TTY is currently configured to operate as a raw device.

This flag is always false when a process starts, even if the terminal is operating in raw mode. Its value will change with subsequent calls to setRawMode.

readStream.isTTY#

A boolean that is always true for tty.ReadStream instances.

readStream.setRawMode(mode)#

  • mode <boolean> If true, configures the tty.ReadStream to operate as a raw device. If false, configures the tty.ReadStream to operate in its default mode. The readStream.isRaw property will be set to the resulting mode.
  • Returns: <this> The read stream instance.

Allows configuration of tty.ReadStream so that it operates as a raw device.

When in raw mode, input is always available character-by-character, not including modifiers. Additionally, all special processing of characters by the terminal is disabled, including echoing input characters. Ctrl+C will no longer cause a SIGINT when in this mode.

Class: tty.WriteStream#

Represents the writable side of a TTY. In normal circumstances, process.stdout and process.stderr will be the only tty.WriteStream instances created for a Node.js process and there should be no reason to create additional instances.

new tty.ReadStream(fd[, options])#

Creates a ReadStream for fd associated with a TTY.

new tty.WriteStream(fd)#

Creates a WriteStream for fd associated with a TTY.

Event: 'resize'#

The 'resize' event is emitted whenever either of the writeStream.columns or writeStream.rows properties have changed. No arguments are passed to the listener callback when called.

process.stdout.on('resize', () => {
  console.log('screen size has changed!');
  console.log(`${process.stdout.columns}x${process.stdout.rows}`);
}); 

writeStream.clearLine(dir[, callback])#

  • dir <number>
    • -1: to the left from cursor
    • 1: to the right from cursor
    • 0: the entire line
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

writeStream.clearLine() clears the current line of this WriteStream in a direction identified by dir.

writeStream.clearScreenDown([callback])#

  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

writeStream.clearScreenDown() clears this WriteStream from the current cursor down.

writeStream.columns#

A number specifying the number of columns the TTY currently has. This property is updated whenever the 'resize' event is emitted.

writeStream.cursorTo(x[, y][, callback])#

  • x <number>
  • y <number>
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

writeStream.cursorTo() moves this WriteStream's cursor to the specified position.

writeStream.getColorDepth([env])#

  • env <Object> An object containing the environment variables to check. This enables simulating the usage of a specific terminal. Default: process.env.
  • Returns: <number>

Returns:

  • 1 for 2,
  • 4 for 16,
  • 8 for 256,
  • 24 for 16,777,216 colors supported.

Use this to determine what colors the terminal supports. Due to the nature of colors in terminals it is possible to either have false positives or false negatives. It depends on process information and the environment variables that may lie about what terminal is used. It is possible to pass in an env object to simulate the usage of a specific terminal. This can be useful to check how specific environment settings behave.

To enforce a specific color support, use one of the below environment settings.

  • 2 colors: FORCE_COLOR = 0 (Disables colors)
  • 16 colors: FORCE_COLOR = 1
  • 256 colors: FORCE_COLOR = 2
  • 16,777,216 colors: FORCE_COLOR = 3

Disabling color support is also possible by using the NO_COLOR and NODE_DISABLE_COLORS environment variables.

writeStream.getWindowSize()#

writeStream.getWindowSize() returns the size of the TTY corresponding to this WriteStream. The array is of the type [numColumns, numRows] where numColumns and numRows represent the number of columns and rows in the corresponding TTY.

writeStream.hasColors([count][, env])#

  • count <integer> The number of colors that are requested (minimum 2). Default: 16.
  • env <Object> An object containing the environment variables to check. This enables simulating the usage of a specific terminal. Default: process.env.
  • Returns: <boolean>

Returns true if the writeStream supports at least as many colors as provided in count. Minimum support is 2 (black and white).

This has the same false positives and negatives as described in writeStream.getColorDepth().

process.stdout.hasColors();
// Returns true or false depending on if `stdout` supports at least 16 colors.
process.stdout.hasColors(256);
// Returns true or false depending on if `stdout` supports at least 256 colors.
process.stdout.hasColors({ TMUX: '1' });
// Returns true.
process.stdout.hasColors(2 ** 24, { TMUX: '1' });
// Returns false (the environment setting pretends to support 2 ** 8 colors). 

writeStream.isTTY#

A boolean that is always true.

writeStream.moveCursor(dx, dy[, callback])#

  • dx <number>
  • dy <number>
  • callback <Function> Invoked once the operation completes.
  • Returns: <boolean> false if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.

writeStream.moveCursor() moves this WriteStream's cursor relative to its current position.

writeStream.rows#

A number specifying the number of rows the TTY currently has. This property is updated whenever the 'resize' event is emitted.

tty.isatty(fd)#

The tty.isatty() method returns true if the given fd is associated with a TTY and false if it is not, including whenever fd is not a non-negative integer.

UDP/datagram sockets#

Stability: 2 - Stable

Source Code: lib/dgram.js

The node:dgram module provides an implementation of UDP datagram sockets.

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.error(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  const address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234const dgram = require('node:dgram');
const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.error(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  const address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

Class: dgram.Socket#

Encapsulates the datagram functionality.

New instances of dgram.Socket are created using dgram.createSocket(). The new keyword is not to be used to create dgram.Socket instances.

Event: 'close'#

The 'close' event is emitted after a socket is closed with close(). Once triggered, no new 'message' events will be emitted on this socket.

Event: 'connect'#

The 'connect' event is emitted after a socket is associated to a remote address as a result of a successful connect() call.

Event: 'error'#

The 'error' event is emitted whenever any error occurs. The event handler function is passed a single Error object.

Event: 'listening'#

The 'listening' event is emitted once the dgram.Socket is addressable and can receive data. This happens either explicitly with socket.bind() or implicitly the first time data is sent using socket.send(). Until the dgram.Socket is listening, the underlying system resources do not exist and calls such as socket.address() and socket.setTTL() will fail.

Event: 'message'#

The 'message' event is emitted when a new datagram is available on a socket. The event handler function is passed two arguments: msg and rinfo.

If the source address of the incoming packet is an IPv6 link-local address, the interface name is added to the address. For example, a packet received on the en0 interface might have the address field set to 'fe80::2618:1234:ab11:3b9c%en0', where '%en0' is the interface name as a zone ID suffix.

socket.addMembership(multicastAddress[, multicastInterface])#

Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

When sharing a UDP socket across multiple cluster workers, the socket.addMembership() function must be called only once or an EADDRINUSE error will occur:

import cluster from 'node:cluster';
import dgram from 'node:dgram';

if (cluster.isPrimary) {
  cluster.fork(); // Works ok.
  cluster.fork(); // Fails with EADDRINUSE.
} else {
  const s = dgram.createSocket('udp4');
  s.bind(1234, () => {
    s.addMembership('224.0.0.114');
  });
}const cluster = require('node:cluster');
const dgram = require('node:dgram');

if (cluster.isPrimary) {
  cluster.fork(); // Works ok.
  cluster.fork(); // Fails with EADDRINUSE.
} else {
  const s = dgram.createSocket('udp4');
  s.bind(1234, () => {
    s.addMembership('224.0.0.114');
  });
}

socket.addSourceSpecificMembership(sourceAddress, groupAddress[, multicastInterface])#

Tells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

socket.address()#

Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.

This method throws EBADF if called on an unbound socket.

socket.bind([port][, address][, callback])#

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.error(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  const address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234const dgram = require('node:dgram');
const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.error(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  const address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234

socket.bind(options[, callback])#

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address that are passed as properties of an options object passed as the first argument. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

The options object may contain a fd property. When a fd greater than 0 is set, it will wrap around an existing socket with the given file descriptor. In this case, the properties of port and address will be ignored.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

The options object may contain an additional exclusive property that is used when using dgram.Socket objects with the cluster module. When exclusive is set to false (the default), cluster workers will use the same underlying socket handle allowing connection handling duties to be shared. When exclusive is true, however, the handle is not shared and attempted port sharing results in an error.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

An example socket listening on an exclusive port is shown below.

socket.bind({
  address: 'localhost',
  port: 8000,
  exclusive: true,
}); 

socket.close([callback])#

  • callback <Function> Called when the socket has been closed.

Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

socket[Symbol.asyncDispose]()#

Stability: 1 - Experimental

Calls socket.close() and returns a promise that fulfills when the socket has closed.

socket.connect(port[, address][, callback])#

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

socket.disconnect()#

A synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.

socket.dropMembership(multicastAddress[, multicastInterface])#

Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

socket.dropSourceSpecificMembership(sourceAddress, groupAddress[, multicastInterface])#

Instructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

socket.getRecvBufferSize()#

  • Returns: <number> the SO_RCVBUF socket receive buffer size in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

socket.getSendBufferSize()#

  • Returns: <number> the SO_SNDBUF socket send buffer size in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

socket.getSendQueueSize()#

  • Returns: <number> Number of bytes queued for sending.

socket.getSendQueueCount()#

  • Returns: <number> Number of send requests currently in the queue awaiting to be processed.

socket.ref()#

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

Calling socket.ref() multiples times will have no additional effect.

The socket.ref() method returns a reference to the socket so calls can be chained.

socket.remoteAddress()#

Returns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.

socket.send(msg[, offset, length][, port][, address][, callback])#

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
  client.close();
});const dgram = require('node:dgram');
const { Buffer } = require('node:buffer');

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
  client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on 127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
  client.close();
});const dgram = require('node:dgram');
const { Buffer } = require('node:buffer');

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
  client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
  client.send(message, (err) => {
    client.close();
  });
});const dgram = require('node:dgram');
const { Buffer } = require('node:buffer');

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
  client.send(message, (err) => {
    client.close();
  });
});
Note about UDP datagram size#

The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.

  • The Payload Length field is 16 bits wide, which means that a normal payload cannot exceed 64K octets including the internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagram messages are impractical for most hosts and networks.

  • The MTU is the largest size a given link layer technology can support for datagram messages. For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they arrive whole or in fragments.

    For IPv6, the minimum MTU is 1280 octets. However, the mandatory minimum fragment reassembly buffer size is 1500 octets. The value of 68 octets is very small, since most current link layer technologies, like Ethernet, have a minimum MTU of 1500.

It is impossible to know in advance the MTU of each link through which a packet might travel. Sending a datagram greater than the receiver MTU will not work because the packet will get silently dropped without informing the source that the data did not reach its intended recipient.

socket.setBroadcast(flag)#

Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

This method throws EBADF if called on an unbound socket.

socket.setMulticastInterface(multicastInterface)#

All references to scope in this section are referring to IPv6 Zone Indexes, which are defined by RFC 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.

Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The multicastInterface must be a valid string representation of an IP from the socket's family.

For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.

For IPv6 sockets, multicastInterface should include a scope to indicate the interface as in the examples that follow. In IPv6, individual send calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.

This method throws EBADF if called on an unbound socket.

Example: IPv6 outgoing multicast interface#

On most systems, where scope format uses the interface name:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
  socket.setMulticastInterface('::%eth1');
}); 

On Windows, where scope format uses an interface number:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
  socket.setMulticastInterface('::%2');
}); 
Example: IPv4 outgoing multicast interface#

All systems use an IP of the host on the desired physical interface:

const socket = dgram.createSocket('udp4');

socket.bind(1234, () => {
  socket.setMulticastInterface('10.0.0.2');
}); 
Call results#

A call on a socket that is not ready to send or no longer open may throw a Not running Error.

If multicastInterface can not be parsed into an IP then an EINVAL System Error is thrown.

On IPv4, if multicastInterface is a valid address but does not match any interface, or if the address does not match the family then a System Error such as EADDRNOTAVAIL or EPROTONOSUP is thrown.

On IPv6, most errors with specifying or omitting scope will result in the socket continuing to use (or returning to) the system's default interface selection.

A socket's address family's ANY address (IPv4 '0.0.0.0' or IPv6 '::') can be used to return control of the sockets default outgoing interface to the system for future multicast packets.

socket.setMulticastLoopback(flag)#

Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

This method throws EBADF if called on an unbound socket.

socket.setMulticastTTL(ttl)#

Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The ttl argument may be between 0 and 255. The default on most systems is 1.

This method throws EBADF if called on an unbound socket.

socket.setRecvBufferSize(size)#

Sets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

socket.setSendBufferSize(size)#

Sets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

socket.setTTL(ttl)#

Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

The ttl argument may be between 1 and 255. The default on most systems is 64.

This method throws EBADF if called on an unbound socket.

socket.unref()#

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.

Calling socket.unref() multiple times will have no additional effect.

The socket.unref() method returns a reference to the socket so calls can be chained.

node:dgram module functions#

dgram.createSocket(options[, callback])#

  • options <Object> Available options are:
    • type <string> The family of socket. Must be either 'udp4' or 'udp6'. Required.
    • reuseAddr <boolean> When true socket.bind() will reuse the address, even if another process has already bound a socket on it. Default: false.
    • ipv6Only <boolean> Setting ipv6Only to true will disable dual-stack support, i.e., binding to address :: won't make 0.0.0.0 be bound. Default: false.
    • recvBufferSize <number> Sets the SO_RCVBUF socket value.
    • sendBufferSize <number> Sets the SO_SNDBUF socket value.
    • lookup <Function> Custom lookup function. Default: dns.lookup().
    • signal <AbortSignal> An AbortSignal that may be used to close a socket.
  • callback <Function> Attached as a listener for 'message' events. Optional.
  • Returns: <dgram.Socket>

Creates a dgram.Socket object. Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the socket:

const controller = new AbortController();
const { signal } = controller;
const server = dgram.createSocket({ type: 'udp4', signal });
server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
// Later, when you want to close the server.
controller.abort(); 

dgram.createSocket(type[, callback])#

Creates a dgram.Socket object of the specified type.

Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.

URL#

Stability: 2 - Stable

Source Code: lib/url.js

The node:url module provides utilities for URL resolution and parsing. It can be accessed using:

import url from 'node:url';const url = require('node:url');

URL strings and URL objects#

A URL string is a structured string containing multiple meaningful components. When parsed, a URL object is returned containing properties for each of these components.

The node:url module provides two APIs for working with URLs: a legacy API that is Node.js specific, and a newer API that implements the same WHATWG URL Standard used by web browsers.

A comparison between the WHATWG and legacy APIs is provided below. Above the URL 'https://user:pass@sub.example.com:8080/p/a/t/h?query=string#hash', properties of an object returned by the legacy url.parse() are shown. Below it are properties of a WHATWG URL object.

WHATWG URL's origin property includes protocol and host, but not username or password.

┌────────────────────────────────────────────────────────────────────────────────────────────────┐
│                                              href                                              │
├──────────┬──┬─────────────────────┬────────────────────────┬───────────────────────────┬───────┤
│ protocol │  │        auth         │          host          │           path            │ hash  │
│          │  │                     ├─────────────────┬──────┼──────────┬────────────────┤       │
│          │  │                     │    hostname     │ port │ pathname │     search     │       │
│          │  │                     │                 │      │          ├─┬──────────────┤       │
│          │  │                     │                 │      │          │ │    query     │       │
"  https:   //    user   :   pass   @ sub.example.com : 8080   /p/a/t/h  ?  query=string   #hash "
│          │  │          │          │    hostname     │ port │          │                │       │
│          │  │          │          ├─────────────────┴──────┤          │                │       │
│ protocol │  │ username │ password │          host          │          │                │       │
├──────────┴──┼──────────┴──────────┼────────────────────────┤          │                │       │
│   origin    │                     │         origin         │ pathname │     search     │ hash  │
├─────────────┴─────────────────────┴────────────────────────┴──────────┴────────────────┴───────┤
│                                              href                                              │
└────────────────────────────────────────────────────────────────────────────────────────────────┘
(All spaces in the "" line should be ignored. They are purely for formatting.) 

Parsing the URL string using the WHATWG API:

const myURL =
  new URL('https://user:pass@sub.example.com:8080/p/a/t/h?query=string#hash'); 

Parsing the URL string using the legacy API:

import url from 'node:url';
const myURL =
  url.parse('https://user:pass@sub.example.com:8080/p/a/t/h?query=string#hash');const url = require('node:url');
const myURL =
  url.parse('https://user:pass@sub.example.com:8080/p/a/t/h?query=string#hash');

Constructing a URL from component parts and getting the constructed string#

It is possible to construct a WHATWG URL from component parts using either the property setters or a template literal string:

const myURL = new URL('https://example.org');
myURL.pathname = '/a/b/c';
myURL.search = '?d=e';
myURL.hash = '#fgh'; 
const pathname = '/a/b/c';
const search = '?d=e';
const hash = '#fgh';
const myURL = new URL(`https://example.org${pathname}${search}${hash}`); 

To get the constructed URL string, use the href property accessor:

console.log(myURL.href); 

The WHATWG URL API#

Class: URL#

Browser-compatible URL class, implemented by following the WHATWG URL Standard. Examples of parsed URLs may be found in the Standard itself. The URL class is also available on the global object.

In accordance with browser conventions, all properties of URL objects are implemented as getters and setters on the class prototype, rather than as data properties on the object itself. Thus, unlike legacy urlObjects, using the delete keyword on any properties of URL objects (e.g. delete myURL.protocol, delete myURL.pathname, etc) has no effect but will still return true.

new URL(input[, base])#
  • input <string> The absolute or relative input URL to parse. If input is relative, then base is required. If input is absolute, the base is ignored. If input is not a string, it is converted to a string first.
  • base <string> The base URL to resolve against if the input is not absolute. If base is not a string, it is converted to a string first.

Creates a new URL object by parsing the input relative to the base. If base is passed as a string, it will be parsed equivalent to new URL(base).

const myURL = new URL('/foo', 'https://example.org/');
// https://example.org/foo 

The URL constructor is accessible as a property on the global object. It can also be imported from the built-in url module:

import { URL } from 'node:url';
console.log(URL === globalThis.URL); // Prints 'true'.console.log(URL === require('node:url').URL); // Prints 'true'.

A TypeError will be thrown if the input or base are not valid URLs. Note that an effort will be made to coerce the given values into strings. For instance:

const myURL = new URL({ toString: () => 'https://example.org/' });
// https://example.org/ 

Unicode characters appearing within the host name of input will be automatically converted to ASCII using the Punycode algorithm.

const myURL = new URL('https://測試');
// https://xn--g6w251d/ 

In cases where it is not known in advance if input is an absolute URL and a base is provided, it is advised to validate that the origin of the URL object is what is expected.

let myURL = new URL('http://Example.com/', 'https://example.org/');
// http://example.com/

myURL = new URL('https://Example.com/', 'https://example.org/');
// https://example.com/

myURL = new URL('foo://Example.com/', 'https://example.org/');
// foo://Example.com/

myURL = new URL('http:Example.com/', 'https://example.org/');
// http://example.com/

myURL = new URL('https:Example.com/', 'https://example.org/');
// https://example.org/Example.com/

myURL = new URL('foo:Example.com/', 'https://example.org/');
// foo:Example.com/ 
url.hash#

Gets and sets the fragment portion of the URL.

const myURL = new URL('https://example.org/foo#bar');
console.log(myURL.hash);
// Prints #bar

myURL.hash = 'baz';
console.log(myURL.href);
// Prints https://example.org/foo#baz 

Invalid URL characters included in the value assigned to the hash property are percent-encoded. The selection of which characters to percent-encode may vary somewhat from what the url.parse() and url.format() methods would produce.

url.host#

Gets and sets the host portion of the URL.

const myURL = new URL('https://example.org:81/foo');
console.log(myURL.host);
// Prints example.org:81

myURL.host = 'example.com:82';
console.log(myURL.href);
// Prints https://example.com:82/foo 

Invalid host values assigned to the host property are ignored.

url.hostname#

Gets and sets the host name portion of the URL. The key difference between url.host and url.hostname is that url.hostname does not include the port.

const myURL = new URL('https://example.org:81/foo');
console.log(myURL.hostname);
// Prints example.org

// Setting the hostname does not change the port
myURL.hostname = 'example.com';
console.log(myURL.href);
// Prints https://example.com:81/foo

// Use myURL.host to change the hostname and port
myURL.host = 'example.org:82';
console.log(myURL.href);
// Prints https://example.org:82/foo 

Invalid host name values assigned to the hostname property are ignored.

url.href#

Gets and sets the serialized URL.

const myURL = new URL('https://example.org/foo');
console.log(myURL.href);
// Prints https://example.org/foo

myURL.href = 'https://example.com/bar';
console.log(myURL.href);
// Prints https://example.com/bar 

Getting the value of the href property is equivalent to calling url.toString().

Setting the value of this property to a new value is equivalent to creating a new URL object using new URL(value). Each of the URL object's properties will be modified.

If the value assigned to the href property is not a valid URL, a TypeError will be thrown.

url.origin#

Gets the read-only serialization of the URL's origin.

const myURL = new URL('https://example.org/foo/bar?baz');
console.log(myURL.origin);
// Prints https://example.org 
const idnURL = new URL('https://測試');
console.log(idnURL.origin);
// Prints https://xn--g6w251d

console.log(idnURL.hostname);
// Prints xn--g6w251d 
url.password#

Gets and sets the password portion of the URL.

const myURL = new URL('https://abc:xyz@example.com');
console.log(myURL.password);
// Prints xyz

myURL.password = '123';
console.log(myURL.href);
// Prints https://abc:123@example.com/ 

Invalid URL characters included in the value assigned to the password property are percent-encoded. The selection of which characters to percent-encode may vary somewhat from what the url.parse() and url.format() methods would produce.

url.pathname#

Gets and sets the path portion of the URL.

const myURL = new URL('https://example.org/abc/xyz?123');
console.log(myURL.pathname);
// Prints /abc/xyz

myURL.pathname = '/abcdef';
console.log(myURL.href);
// Prints https://example.org/abcdef?123 

Invalid URL characters included in the value assigned to the pathname property are percent-encoded. The selection of which characters to percent-encode may vary somewhat from what the url.parse() and url.format() methods would produce.

url.port#

Gets and sets the port portion of the URL.

The port value may be a number or a string containing a number in the range 0 to 65535 (inclusive). Setting the value to the default port of the URL objects given protocol will result in the port value becoming the empty string ('').

The port value can be an empty string in which case the port depends on the protocol/scheme:

protocolport
"ftp"21
"file"
"http"80
"https"443
"ws"80
"wss"443

Upon assigning a value to the port, the value will first be converted to a string using .toString().

If that string is invalid but it begins with a number, the leading number is assigned to port. If the number lies outside the range denoted above, it is ignored.

const myURL = new URL('https://example.org:8888');
console.log(myURL.port);
// Prints 8888

// Default ports are automatically transformed to the empty string
// (HTTPS protocol's default port is 443)
myURL.port = '443';
console.log(myURL.port);
// Prints the empty string
console.log(myURL.href);
// Prints https://example.org/

myURL.port = 1234;
console.log(myURL.port);
// Prints 1234
console.log(myURL.href);
// Prints https://example.org:1234/

// Completely invalid port strings are ignored
myURL.port = 'abcd';
console.log(myURL.port);
// Prints 1234

// Leading numbers are treated as a port number
myURL.port = '5678abcd';
console.log(myURL.port);
// Prints 5678

// Non-integers are truncated
myURL.port = 1234.5678;
console.log(myURL.port);
// Prints 1234

// Out-of-range numbers which are not represented in scientific notation
// will be ignored.
myURL.port = 1e10; // 10000000000, will be range-checked as described below
console.log(myURL.port);
// Prints 1234 

Numbers which contain a decimal point, such as floating-point numbers or numbers in scientific notation, are not an exception to this rule. Leading numbers up to the decimal point will be set as the URL's port, assuming they are valid:

myURL.port = 4.567e21;
console.log(myURL.port);
// Prints 4 (because it is the leading number in the string '4.567e21') 
url.protocol#

Gets and sets the protocol portion of the URL.

const myURL = new URL('https://example.org');
console.log(myURL.protocol);
// Prints https:

myURL.protocol = 'ftp';
console.log(myURL.href);
// Prints ftp://example.org/ 

Invalid URL protocol values assigned to the protocol property are ignored.

Special schemes#

The WHATWG URL Standard considers a handful of URL protocol schemes to be special in terms of how they are parsed and serialized. When a URL is parsed using one of these special protocols, the url.protocol property may be changed to another special protocol but cannot be changed to a non-special protocol, and vice versa.

For instance, changing from http to https works:

const u = new URL('http://example.org');
u.protocol = 'https';
console.log(u.href);
// https://example.org/ 

However, changing from http to a hypothetical fish protocol does not because the new protocol is not special.

const u = new URL('http://example.org');
u.protocol = 'fish';
console.log(u.href);
// http://example.org/ 

Likewise, changing from a non-special protocol to a special protocol is also not permitted:

const u = new URL('fish://example.org');
u.protocol = 'http';
console.log(u.href);
// fish://example.org 

According to the WHATWG URL Standard, special protocol schemes are ftp, file, http, https, ws, and wss.

url.search#

Gets and sets the serialized query portion of the URL.

const myURL = new URL('https://example.org/abc?123');
console.log(myURL.search);
// Prints ?123

myURL.search = 'abc=xyz';
console.log(myURL.href);
// Prints https://example.org/abc?abc=xyz 

Any invalid URL characters appearing in the value assigned the search property will be percent-encoded. The selection of which characters to percent-encode may vary somewhat from what the url.parse() and url.format() methods would produce.

url.searchParams#

Gets the URLSearchParams object representing the query parameters of the URL. This property is read-only but the URLSearchParams object it provides can be used to mutate the URL instance; to replace the entirety of query parameters of the URL, use the url.search setter. See URLSearchParams documentation for details.

Use care when using .searchParams to modify the URL because, per the WHATWG specification, the URLSearchParams object uses different rules to determine which characters to percent-encode. For instance, the URL object will not percent encode the ASCII tilde (~) character, while URLSearchParams will always encode it:

const myURL = new URL('https://example.org/abc?foo=~bar');

console.log(myURL.search);  // prints ?foo=~bar

// Modify the URL via searchParams...
myURL.searchParams.sort();

console.log(myURL.search);  // prints ?foo=%7Ebar 
url.username#

Gets and sets the username portion of the URL.

const myURL = new URL('https://abc:xyz@example.com');
console.log(myURL.username);
// Prints abc

myURL.username = '123';
console.log(myURL.href);
// Prints https://123:xyz@example.com/ 

Any invalid URL characters appearing in the value assigned the username property will be percent-encoded. The selection of which characters to percent-encode may vary somewhat from what the url.parse() and url.format() methods would produce.

url.toString()#

The toString() method on the URL object returns the serialized URL. The value returned is equivalent to that of url.href and url.toJSON().

url.toJSON()#

The toJSON() method on the URL object returns the serialized URL. The value returned is equivalent to that of url.href and url.toString().

This method is automatically called when an URL object is serialized with JSON.stringify().

const myURLs = [
  new URL('https://www.example.com'),
  new URL('https://test.example.org'),
];
console.log(JSON.stringify(myURLs));
// Prints ["https://www.example.com/","https://test.example.org/"] 
URL.createObjectURL(blob)#

Stability: 1 - Experimental

Creates a 'blob:nodedata:...' URL string that represents the given <Blob> object and can be used to retrieve the Blob later.

const {
  Blob,
  resolveObjectURL,
} = require('node:buffer');

const blob = new Blob(['hello']);
const id = URL.createObjectURL(blob);

// later...

const otherBlob = resolveObjectURL(id);
console.log(otherBlob.size); 

The data stored by the registered <Blob> will be retained in memory until URL.revokeObjectURL() is called to remove it.

Blob objects are registered within the current thread. If using Worker Threads, Blob objects registered within one Worker will not be available to other workers or the main thread.

URL.revokeObjectURL(id)#

Stability: 1 - Experimental

  • id <string> A 'blob:nodedata:... URL string returned by a prior call to URL.createObjectURL().

Removes the stored <Blob> identified by the given ID. Attempting to revoke a ID that isn't registered will silently fail.

URL.canParse(input[, base])#
  • input <string> The absolute or relative input URL to parse. If input is relative, then base is required. If input is absolute, the base is ignored. If input is not a string, it is converted to a string first.
  • base <string> The base URL to resolve against if the input is not absolute. If base is not a string, it is converted to a string first.
  • Returns: <boolean>

Checks if an input relative to the base can be parsed to a URL.

const isValid = URL.canParse('/foo', 'https://example.org/'); // true

const isNotValid = URL.canParse('/foo'); // false 
URL.parse(input[, base])#
  • input <string> The absolute or relative input URL to parse. If input is relative, then base is required. If input is absolute, the base is ignored. If input is not a string, it is converted to a string first.
  • base <string> The base URL to resolve against if the input is not absolute. If base is not a string, it is converted to a string first.
  • Returns: <URL> | <null>

Parses a string as a URL. If base is provided, it will be used as the base URL for the purpose of resolving non-absolute input URLs. Returns null if input is not a valid.

Class: URLSearchParams#

The URLSearchParams API provides read and write access to the query of a URL. The URLSearchParams class can also be used standalone with one of the four following constructors. The URLSearchParams class is also available on the global object.

The WHATWG URLSearchParams interface and the querystring module have similar purpose, but the purpose of the querystring module is more general, as it allows the customization of delimiter characters (& and =). On the other hand, this API is designed purely for URL query strings.

const myURL = new URL('https://example.org/?abc=123');
console.log(myURL.searchParams.get('abc'));
// Prints 123

myURL.searchParams.append('abc', 'xyz');
console.log(myURL.href);
// Prints https://example.org/?abc=123&abc=xyz

myURL.searchParams.delete('abc');
myURL.searchParams.set('a', 'b');
console.log(myURL.href);
// Prints https://example.org/?a=b

const newSearchParams = new URLSearchParams(myURL.searchParams);
// The above is equivalent to
// const newSearchParams = new URLSearchParams(myURL.search);

newSearchParams.append('a', 'c');
console.log(myURL.href);
// Prints https://example.org/?a=b
console.log(newSearchParams.toString());
// Prints a=b&a=c

// newSearchParams.toString() is implicitly called
myURL.search = newSearchParams;
console.log(myURL.href);
// Prints https://example.org/?a=b&a=c
newSearchParams.delete('a');
console.log(myURL.href);
// Prints https://example.org/?a=b&a=c 
new URLSearchParams()#

Instantiate a new empty URLSearchParams object.

new URLSearchParams(string)#

Parse the string as a query string, and use it to instantiate a new URLSearchParams object. A leading '?', if present, is ignored.

let params;

params = new URLSearchParams('user=abc&query=xyz');
console.log(params.get('user'));
// Prints 'abc'
console.log(params.toString());
// Prints 'user=abc&query=xyz'

params = new URLSearchParams('?user=abc&query=xyz');
console.log(params.toString());
// Prints 'user=abc&query=xyz' 
new URLSearchParams(obj)#
  • obj <Object> An object representing a collection of key-value pairs

Instantiate a new URLSearchParams object with a query hash map. The key and value of each property of obj are always coerced to strings.

Unlike querystring module, duplicate keys in the form of array values are not allowed. Arrays are stringified using array.toString(), which simply joins all array elements with commas.

const params = new URLSearchParams({
  user: 'abc',
  query: ['first', 'second'],
});
console.log(params.getAll('query'));
// Prints [ 'first,second' ]
console.log(params.toString());
// Prints 'user=abc&query=first%2Csecond' 
new URLSearchParams(iterable)#
  • iterable <Iterable> An iterable object whose elements are key-value pairs

Instantiate a new URLSearchParams object with an iterable map in a way that is similar to Map's constructor. iterable can be an Array or any iterable object. That means iterable can be another URLSearchParams, in which case the constructor will simply create a clone of the provided URLSearchParams. Elements of iterable are key-value pairs, and can themselves be any iterable object.

Duplicate keys are allowed.

let params;

// Using an array
params = new URLSearchParams([
  ['user', 'abc'],
  ['query', 'first'],
  ['query', 'second'],
]);
console.log(params.toString());
// Prints 'user=abc&query=first&query=second'

// Using a Map object
const map = new Map();
map.set('user', 'abc');
map.set('query', 'xyz');
params = new URLSearchParams(map);
console.log(params.toString());
// Prints 'user=abc&query=xyz'

// Using a generator function
function* getQueryPairs() {
  yield ['user', 'abc'];
  yield ['query', 'first'];
  yield ['query', 'second'];
}
params = new URLSearchParams(getQueryPairs());
console.log(params.toString());
// Prints 'user=abc&query=first&query=second'

// Each key-value pair must have exactly two elements
new URLSearchParams([
  ['user', 'abc', 'error'],
]);
// Throws TypeError [ERR_INVALID_TUPLE]:
//        Each query pair must be an iterable [name, value] tuple 
urlSearchParams.append(name, value)#

Append a new name-value pair to the query string.

urlSearchParams.delete(name[, value])#

If value is provided, removes all name-value pairs where name is name and value is value..

If value is not provided, removes all name-value pairs whose name is name.

urlSearchParams.entries()#

Returns an ES6 Iterator over each of the name-value pairs in the query. Each item of the iterator is a JavaScript Array. The first item of the Array is the name, the second item of the Array is the value.

Alias for urlSearchParams[@@iterator]().

urlSearchParams.forEach(fn[, thisArg])#
  • fn <Function> Invoked for each name-value pair in the query
  • thisArg <Object> To be used as this value for when fn is called

Iterates over each name-value pair in the query and invokes the given function.

const myURL = new URL('https://example.org/?a=b&c=d');
myURL.searchParams.forEach((value, name, searchParams) => {
  console.log(name, value, myURL.searchParams === searchParams);
});
// Prints:
//   a b true
//   c d true 
urlSearchParams.get(name)#
  • name <string>
  • Returns: <string> | <null> A string or null if there is no name-value pair with the given name.

Returns the value of the first name-value pair whose name is name. If there are no such pairs, null is returned.

urlSearchParams.getAll(name)#

Returns the values of all name-value pairs whose name is name. If there are no such pairs, an empty array is returned.

urlSearchParams.has(name[, value])#

Checks if the URLSearchParams object contains key-value pair(s) based on name and an optional value argument.

If value is provided, returns true when name-value pair with same name and value exists.

If value is not provided, returns true if there is at least one name-value pair whose name is name.

urlSearchParams.keys()#

Returns an ES6 Iterator over the names of each name-value pair.

const params = new URLSearchParams('foo=bar&foo=baz');
for (const name of params.keys()) {
  console.log(name);
}
// Prints:
//   foo
//   foo 
urlSearchParams.set(name, value)#

Sets the value in the URLSearchParams object associated with name to value. If there are any pre-existing name-value pairs whose names are name, set the first such pair's value to value and remove all others. If not, append the name-value pair to the query string.

const params = new URLSearchParams();
params.append('foo', 'bar');
params.append('foo', 'baz');
params.append('abc', 'def');
console.log(params.toString());
// Prints foo=bar&foo=baz&abc=def

params.set('foo', 'def');
params.set('xyz', 'opq');
console.log(params.toString());
// Prints foo=def&abc=def&xyz=opq 
urlSearchParams.size#

The total number of parameter entries.

urlSearchParams.sort()#

Sort all existing name-value pairs in-place by their names. Sorting is done with a stable sorting algorithm, so relative order between name-value pairs with the same name is preserved.

This method can be used, in particular, to increase cache hits.

const params = new URLSearchParams('query[]=abc&type=search&query[]=123');
params.sort();
console.log(params.toString());
// Prints query%5B%5D=abc&query%5B%5D=123&type=search 
urlSearchParams.toString()#

Returns the search parameters serialized as a string, with characters percent-encoded where necessary.

urlSearchParams.values()#

Returns an ES6 Iterator over the values of each name-value pair.

urlSearchParams[Symbol.iterator]()#

Returns an ES6 Iterator over each of the name-value pairs in the query string. Each item of the iterator is a JavaScript Array. The first item of the Array is the name, the second item of the Array is the value.

Alias for urlSearchParams.entries().

const params = new URLSearchParams('foo=bar&xyz=baz');
for (const [name, value] of params) {
  console.log(name, value);
}
// Prints:
//   foo bar
//   xyz baz 

url.domainToASCII(domain)#

Returns the Punycode ASCII serialization of the domain. If domain is an invalid domain, the empty string is returned.

It performs the inverse operation to url.domainToUnicode().

import url from 'node:url';

console.log(url.domainToASCII('español.com'));
// Prints xn--espaol-zwa.com
console.log(url.domainToASCII('中文.com'));
// Prints xn--fiq228c.com
console.log(url.domainToASCII('xn--iñvalid.com'));
// Prints an empty stringconst url = require('node:url');

console.log(url.domainToASCII('español.com'));
// Prints xn--espaol-zwa.com
console.log(url.domainToASCII('中文.com'));
// Prints xn--fiq228c.com
console.log(url.domainToASCII('xn--iñvalid.com'));
// Prints an empty string

url.domainToUnicode(domain)#

Returns the Unicode serialization of the domain. If domain is an invalid domain, the empty string is returned.

It performs the inverse operation to url.domainToASCII().

import url from 'node:url';

console.log(url.domainToUnicode('xn--espaol-zwa.com'));
// Prints español.com
console.log(url.domainToUnicode('xn--fiq228c.com'));
// Prints 中文.com
console.log(url.domainToUnicode('xn--iñvalid.com'));
// Prints an empty stringconst url = require('node:url');

console.log(url.domainToUnicode('xn--espaol-zwa.com'));
// Prints español.com
console.log(url.domainToUnicode('xn--fiq228c.com'));
// Prints 中文.com
console.log(url.domainToUnicode('xn--iñvalid.com'));
// Prints an empty string

url.fileURLToPath(url[, options])#

  • url <URL> | <string> The file URL string or URL object to convert to a path.
  • options <Object>
    • windows <boolean> | <undefined> true if the path should be return as a windows filepath, false for posix, and undefined for the system default. Default: undefined.
  • Returns: <string> The fully-resolved platform-specific Node.js file path.

This function ensures the correct decodings of percent-encoded characters as well as ensuring a cross-platform valid absolute path string.

import { fileURLToPath } from 'node:url';

const __filename = fileURLToPath(import.meta.url);

new URL('file:///C:/path/').pathname;      // Incorrect: /C:/path/
fileURLToPath('file:///C:/path/');         // Correct:   C:\path\ (Windows)

new URL('file://nas/foo.txt').pathname;    // Incorrect: /foo.txt
fileURLToPath('file://nas/foo.txt');       // Correct:   \\nas\foo.txt (Windows)

new URL('file:///你好.txt').pathname;      // Incorrect: /%E4%BD%A0%E5%A5%BD.txt
fileURLToPath('file:///你好.txt');         // Correct:   /你好.txt (POSIX)

new URL('file:///hello world').pathname;   // Incorrect: /hello%20world
fileURLToPath('file:///hello world');      // Correct:   /hello world (POSIX)const { fileURLToPath } = require('node:url');
new URL('file:///C:/path/').pathname;      // Incorrect: /C:/path/
fileURLToPath('file:///C:/path/');         // Correct:   C:\path\ (Windows)

new URL('file://nas/foo.txt').pathname;    // Incorrect: /foo.txt
fileURLToPath('file://nas/foo.txt');       // Correct:   \\nas\foo.txt (Windows)

new URL('file:///你好.txt').pathname;      // Incorrect: /%E4%BD%A0%E5%A5%BD.txt
fileURLToPath('file:///你好.txt');         // Correct:   /你好.txt (POSIX)

new URL('file:///hello world').pathname;   // Incorrect: /hello%20world
fileURLToPath('file:///hello world');      // Correct:   /hello world (POSIX)

url.format(URL[, options])#

  • URL <URL> A WHATWG URL object
  • options <Object>
    • auth <boolean> true if the serialized URL string should include the username and password, false otherwise. Default: true.
    • fragment <boolean> true if the serialized URL string should include the fragment, false otherwise. Default: true.
    • search <boolean> true if the serialized URL string should include the search query, false otherwise. Default: true.
    • unicode <boolean> true if Unicode characters appearing in the host component of the URL string should be encoded directly as opposed to being Punycode encoded. Default: false.
  • Returns: <string>

Returns a customizable serialization of a URL String representation of a WHATWG URL object.

The URL object has both a toString() method and href property that return string serializations of the URL. These are not, however, customizable in any way. The url.format(URL[, options]) method allows for basic customization of the output.

import url from 'node:url';
const myURL = new URL('https://a:b@測試?abc#foo');

console.log(myURL.href);
// Prints https://a:b@xn--g6w251d/?abc#foo

console.log(myURL.toString());
// Prints https://a:b@xn--g6w251d/?abc#foo

console.log(url.format(myURL, { fragment: false, unicode: true, auth: false }));
// Prints 'https://測試/?abc'const url = require('node:url');
const myURL = new URL('https://a:b@測試?abc#foo');

console.log(myURL.href);
// Prints https://a:b@xn--g6w251d/?abc#foo

console.log(myURL.toString());
// Prints https://a:b@xn--g6w251d/?abc#foo

console.log(url.format(myURL, { fragment: false, unicode: true, auth: false }));
// Prints 'https://測試/?abc'

url.pathToFileURL(path[, options])#

  • path <string> The path to convert to a File URL.
  • options <Object>
    • windows <boolean> | <undefined> true if the path should be treated as a windows filepath, false for posix, and undefined for the system default. Default: undefined.
  • Returns: <URL> The file URL object.

This function ensures that path is resolved absolutely, and that the URL control characters are correctly encoded when converting into a File URL.

import { pathToFileURL } from 'node:url';

new URL('/foo#1', 'file:');           // Incorrect: file:///foo#1
pathToFileURL('/foo#1');              // Correct:   file:///foo%231 (POSIX)

new URL('/some/path%.c', 'file:');    // Incorrect: file:///some/path%.c
pathToFileURL('/some/path%.c');       // Correct:   file:///some/path%25.c (POSIX)const { pathToFileURL } = require('node:url');
new URL(__filename);                  // Incorrect: throws (POSIX)
new URL(__filename);                  // Incorrect: C:\... (Windows)
pathToFileURL(__filename);            // Correct:   file:///... (POSIX)
pathToFileURL(__filename);            // Correct:   file:///C:/... (Windows)

new URL('/foo#1', 'file:');           // Incorrect: file:///foo#1
pathToFileURL('/foo#1');              // Correct:   file:///foo%231 (POSIX)

new URL('/some/path%.c', 'file:');    // Incorrect: file:///some/path%.c
pathToFileURL('/some/path%.c');       // Correct:   file:///some/path%25.c (POSIX)

url.urlToHttpOptions(url)#

  • url <URL> The WHATWG URL object to convert to an options object.
  • Returns: <Object> Options object
    • protocol <string> Protocol to use.
    • hostname <string> A domain name or IP address of the server to issue the request to.
    • hash <string> The fragment portion of the URL.
    • search <string> The serialized query portion of the URL.
    • pathname <string> The path portion of the URL.
    • path <string> Request path. Should include query string if any. E.G. '/index.html?page=12'. An exception is thrown when the request path contains illegal characters. Currently, only spaces are rejected but that may change in the future.
    • href <string> The serialized URL.
    • port <number> Port of remote server.
    • auth <string> Basic authentication i.e. 'user:password' to compute an Authorization header.

This utility function converts a URL object into an ordinary options object as expected by the http.request() and https.request() APIs.

import { urlToHttpOptions } from 'node:url';
const myURL = new URL('https://a:b@測試?abc#foo');

console.log(urlToHttpOptions(myURL));
/*
{
  protocol: 'https:',
  hostname: 'xn--g6w251d',
  hash: '#foo',
  search: '?abc',
  pathname: '/',
  path: '/?abc',
  href: 'https://a:b@xn--g6w251d/?abc#foo',
  auth: 'a:b'
}
*/const { urlToHttpOptions } = require('node:url');
const myURL = new URL('https://a:b@測試?abc#foo');

console.log(urlToHttpOptions(myURL));
/*
{
  protocol: 'https:',
  hostname: 'xn--g6w251d',
  hash: '#foo',
  search: '?abc',
  pathname: '/',
  path: '/?abc',
  href: 'https://a:b@xn--g6w251d/?abc#foo',
  auth: 'a:b'
}
*/

Legacy URL API#

Stability: 3 - Legacy: Use the WHATWG URL API instead.

Legacy urlObject#

Stability: 3 - Legacy: Use the WHATWG URL API instead.

The legacy urlObject (require('node:url').Url or import { Url } from 'node:url') is created and returned by the url.parse() function.

urlObject.auth#

The auth property is the username and password portion of the URL, also referred to as userinfo. This string subset follows the protocol and double slashes (if present) and precedes the host component, delimited by @. The string is either the username, or it is the username and password separated by :.

For example: 'user:pass'.

urlObject.hash#

The hash property is the fragment identifier portion of the URL including the leading # character.

For example: '#hash'.

urlObject.host#

The host property is the full lower-cased host portion of the URL, including the port if specified.

For example: 'sub.example.com:8080'.

urlObject.hostname#

The hostname property is the lower-cased host name portion of the host component without the port included.

For example: 'sub.example.com'.

urlObject.href#

The href property is the full URL string that was parsed with both the protocol and host components converted to lower-case.

For example: 'http://user:pass@sub.example.com:8080/p/a/t/h?query=string#hash'.

urlObject.path#

The path property is a concatenation of the pathname and search components.

For example: '/p/a/t/h?query=string'.

No decoding of the path is performed.

urlObject.pathname#

The pathname property consists of the entire path section of the URL. This is everything following the host (including the port) and before the start of the query or hash components, delimited by either the ASCII question mark (?) or hash (#) characters.

For example: '/p/a/t/h'.

No decoding of the path string is performed.

urlObject.port#

The port property is the numeric port portion of the host component.

For example: '8080'.

urlObject.protocol#

The protocol property identifies the URL's lower-cased protocol scheme.

For example: 'http:'.

urlObject.query#

The query property is either the query string without the leading ASCII question mark (?), or an object returned by the querystring module's parse() method. Whether the query property is a string or object is determined by the parseQueryString argument passed to url.parse().

For example: 'query=string' or {'query': 'string'}.

If returned as a string, no decoding of the query string is performed. If returned as an object, both keys and values are decoded.

urlObject.search#

The search property consists of the entire "query string" portion of the URL, including the leading ASCII question mark (?) character.

For example: '?query=string'.

No decoding of the query string is performed.

urlObject.slashes#

The slashes property is a boolean with a value of true if two ASCII forward-slash characters (/) are required following the colon in the protocol.

url.format(urlObject)#

Stability: 3 - Legacy: Use the WHATWG URL API instead.

  • urlObject <Object> | <string> A URL object (as returned by url.parse() or constructed otherwise). If a string, it is converted to an object by passing it to url.parse().

The url.format() method returns a formatted URL string derived from urlObject.

const url = require('node:url');
url.format({
  protocol: 'https',
  hostname: 'example.com',
  pathname: '/some/path',
  query: {
    page: 1,
    format: 'json',
  },
});

// => 'https://example.com/some/path?page=1&format=json' 

If urlObject is not an object or a string, url.format() will throw a TypeError.

The formatting process operates as follows:

  • A new empty string result is created.
  • If urlObject.protocol is a string, it is appended as-is to result.
  • Otherwise, if urlObject.protocol is not undefined and is not a string, an Error is thrown.
  • For all string values of urlObject.protocol that do not end with an ASCII colon (:) character, the literal string : will be appended to result.
  • If either of the following conditions is true, then the literal string // will be appended to result:
    • urlObject.slashes property is true;
    • urlObject.protocol begins with http, https, ftp, gopher, or file;
  • If the value of the urlObject.auth property is truthy, and either urlObject.host or urlObject.hostname are not undefined, the value of urlObject.auth will be coerced into a string and appended to result followed by the literal string @.
  • If the urlObject.host property is undefined then:
    • If the urlObject.hostname is a string, it is appended to result.
    • Otherwise, if urlObject.hostname is not undefined and is not a string, an Error is thrown.
    • If the urlObject.port property value is truthy, and urlObject.hostname is not undefined:
      • The literal string : is appended to result, and
      • The value of urlObject.port is coerced to a string and appended to result.
  • Otherwise, if the urlObject.host property value is truthy, the value of urlObject.host is coerced to a string and appended to result.
  • If the urlObject.pathname property is a string that is not an empty string:
    • If the urlObject.pathname does not start with an ASCII forward slash (/), then the literal string '/' is appended to result.
    • The value of urlObject.pathname is appended to result.
  • Otherwise, if urlObject.pathname is not undefined and is not a string, an Error is thrown.
  • If the urlObject.search property is undefined and if the urlObject.query property is an Object, the literal string ? is appended to result followed by the output of calling the querystring module's stringify() method passing the value of urlObject.query.
  • Otherwise, if urlObject.search is a string:
    • If the value of urlObject.search does not start with the ASCII question mark (?) character, the literal string ? is appended to result.
    • The value of urlObject.search is appended to result.
  • Otherwise, if urlObject.search is not undefined and is not a string, an Error is thrown.
  • If the urlObject.hash property is a string:
    • If the value of urlObject.hash does not start with the ASCII hash (#) character, the literal string # is appended to result.
    • The value of urlObject.hash is appended to result.
  • Otherwise, if the urlObject.hash property is not undefined and is not a string, an Error is thrown.
  • result is returned.

url.parse(urlString[, parseQueryString[, slashesDenoteHost]])#

Stability: 0 - Deprecated: Use the WHATWG URL API instead.

  • urlString <string> The URL string to parse.
  • parseQueryString <boolean> If true, the query property will always be set to an object returned by the querystring module's parse() method. If false, the query property on the returned URL object will be an unparsed, undecoded string. Default: false.
  • slashesDenoteHost <boolean> If true, the first token after the literal string // and preceding the next / will be interpreted as the host. For instance, given //foo/bar, the result would be {host: 'foo', pathname: '/bar'} rather than {pathname: '//foo/bar'}. Default: false.

The url.parse() method takes a URL string, parses it, and returns a URL object.

A TypeError is thrown if urlString is not a string.

A URIError is thrown if the auth property is present but cannot be decoded.

url.parse() uses a lenient, non-standard algorithm for parsing URL strings. It is prone to security issues such as host name spoofing and incorrect handling of usernames and passwords. Do not use with untrusted input. CVEs are not issued for url.parse() vulnerabilities. Use the WHATWG URL API instead.

url.resolve(from, to)#

Stability: 3 - Legacy: Use the WHATWG URL API instead.

  • from <string> The base URL to use if to is a relative URL.
  • to <string> The target URL to resolve.

The url.resolve() method resolves a target URL relative to a base URL in a manner similar to that of a web browser resolving an anchor tag.

const url = require('node:url');
url.resolve('/one/two/three', 'four');         // '/one/two/four'
url.resolve('http://example.com/', '/one');    // 'http://example.com/one'
url.resolve('http://example.com/one', '/two'); // 'http://example.com/two' 

To achieve the same result using the WHATWG URL API:

function resolve(from, to) {
  const resolvedUrl = new URL(to, new URL(from, 'resolve://'));
  if (resolvedUrl.protocol === 'resolve:') {
    // `from` is a relative URL.
    const { pathname, search, hash } = resolvedUrl;
    return pathname + search + hash;
  }
  return resolvedUrl.toString();
}

resolve('/one/two/three', 'four');         // '/one/two/four'
resolve('http://example.com/', '/one');    // 'http://example.com/one'
resolve('http://example.com/one', '/two'); // 'http://example.com/two' 

Percent-encoding in URLs#

URLs are permitted to only contain a certain range of characters. Any character falling outside of that range must be encoded. How such characters are encoded, and which characters to encode depends entirely on where the character is located within the structure of the URL.

Legacy API#

Within the Legacy API, spaces (' ') and the following characters will be automatically escaped in the properties of URL objects:

< > " ` \r \n \t { } | \ ^ ' 

For example, the ASCII space character (' ') is encoded as %20. The ASCII forward slash (/) character is encoded as %3C.

WHATWG API#

The WHATWG URL Standard uses a more selective and fine grained approach to selecting encoded characters than that used by the Legacy API.

The WHATWG algorithm defines four "percent-encode sets" that describe ranges of characters that must be percent-encoded:

  • The C0 control percent-encode set includes code points in range U+0000 to U+001F (inclusive) and all code points greater than U+007E (~).

  • The fragment percent-encode set includes the C0 control percent-encode set and code points U+0020 SPACE, U+0022 ("), U+003C (<), U+003E (>), and U+0060 (`).

  • The path percent-encode set includes the C0 control percent-encode set and code points U+0020 SPACE, U+0022 ("), U+0023 (#), U+003C (<), U+003E (>), U+003F (?), U+0060 (`), U+007B ({), and U+007D (}).

  • The userinfo encode set includes the path percent-encode set and code points U+002F (/), U+003A (:), U+003B (;), U+003D (=), U+0040 (@), U+005B ([) to U+005E(^), and U+007C (|).

The userinfo percent-encode set is used exclusively for username and passwords encoded within the URL. The path percent-encode set is used for the path of most URLs. The fragment percent-encode set is used for URL fragments. The C0 control percent-encode set is used for host and path under certain specific conditions, in addition to all other cases.

When non-ASCII characters appear within a host name, the host name is encoded using the Punycode algorithm. Note, however, that a host name may contain both Punycode encoded and percent-encoded characters:

const myURL = new URL('https://%CF%80.example.com/foo');
console.log(myURL.href);
// Prints https://xn--1xa.example.com/foo
console.log(myURL.origin);
// Prints https://xn--1xa.example.com 

Util#

Stability: 2 - Stable

Source Code: lib/util.js

The node:util module supports the needs of Node.js internal APIs. Many of the utilities are useful for application and module developers as well. To access it:

const util = require('node:util'); 

util.callbackify(original)#

Takes an async function (or a function that returns a Promise) and returns a function following the error-first callback style, i.e. taking an (err, value) => ... callback as the last argument. In the callback, the first argument will be the rejection reason (or null if the Promise resolved), and the second argument will be the resolved value.

const util = require('node:util');

async function fn() {
  return 'hello world';
}
const callbackFunction = util.callbackify(fn);

callbackFunction((err, ret) => {
  if (err) throw err;
  console.log(ret);
}); 

Will print:

hello world 

The callback is executed asynchronously, and will have a limited stack trace. If the callback throws, the process will emit an 'uncaughtException' event, and if not handled will exit.

Since null has a special meaning as the first argument to a callback, if a wrapped function rejects a Promise with a falsy value as a reason, the value is wrapped in an Error with the original value stored in a field named reason.

function fn() {
  return Promise.reject(null);
}
const callbackFunction = util.callbackify(fn);

callbackFunction((err, ret) => {
  // When the Promise was rejected with `null` it is wrapped with an Error and
  // the original value is stored in `reason`.
  err && Object.hasOwn(err, 'reason') && err.reason === null;  // true
}); 

util.debuglog(section[, callback])#

  • section <string> A string identifying the portion of the application for which the debuglog function is being created.
  • callback <Function> A callback invoked the first time the logging function is called with a function argument that is a more optimized logging function.
  • Returns: <Function> The logging function

The util.debuglog() method is used to create a function that conditionally writes debug messages to stderr based on the existence of the NODE_DEBUG environment variable. If the section name appears within the value of that environment variable, then the returned function operates similar to console.error(). If not, then the returned function is a no-op.

const util = require('node:util');
const debuglog = util.debuglog('foo');

debuglog('hello from foo [%d]', 123); 

If this program is run with NODE_DEBUG=foo in the environment, then it will output something like:

FOO 3245: hello from foo [123] 

where 3245 is the process id. If it is not run with that environment variable set, then it will not print anything.

The section supports wildcard also:

const util = require('node:util');
const debuglog = util.debuglog('foo-bar');

debuglog('hi there, it\'s foo-bar [%d]', 2333); 

if it is run with NODE_DEBUG=foo* in the environment, then it will output something like:

FOO-BAR 3257: hi there, it's foo-bar [2333] 

Multiple comma-separated section names may be specified in the NODE_DEBUG environment variable: NODE_DEBUG=fs,net,tls.

The optional callback argument can be used to replace the logging function with a different function that doesn't have any initialization or unnecessary wrapping.

const util = require('node:util');
let debuglog = util.debuglog('internals', (debug) => {
  // Replace with a logging function that optimizes out
  // testing if the section is enabled
  debuglog = debug;
}); 

debuglog().enabled#

The util.debuglog().enabled getter is used to create a test that can be used in conditionals based on the existence of the NODE_DEBUG environment variable. If the section name appears within the value of that environment variable, then the returned value will be true. If not, then the returned value will be false.

const util = require('node:util');
const enabled = util.debuglog('foo').enabled;
if (enabled) {
  console.log('hello from foo [%d]', 123);
} 

If this program is run with NODE_DEBUG=foo in the environment, then it will output something like:

hello from foo [123] 

util.debug(section)#

Alias for util.debuglog. Usage allows for readability of that doesn't imply logging when only using util.debuglog().enabled.

util.deprecate(fn, msg[, code])#

  • fn <Function> The function that is being deprecated.
  • msg <string> A warning message to display when the deprecated function is invoked.
  • code <string> A deprecation code. See the list of deprecated APIs for a list of codes.
  • Returns: <Function> The deprecated function wrapped to emit a warning.

The util.deprecate() method wraps fn (which may be a function or class) in such a way that it is marked as deprecated.

const util = require('node:util');

exports.obsoleteFunction = util.deprecate(() => {
  // Do something here.
}, 'obsoleteFunction() is deprecated. Use newShinyFunction() instead.'); 

When called, util.deprecate() will return a function that will emit a DeprecationWarning using the 'warning' event. The warning will be emitted and printed to stderr the first time the returned function is called. After the warning is emitted, the wrapped function is called without emitting a warning.

If the same optional code is supplied in multiple calls to util.deprecate(), the warning will be emitted only once for that code.

const util = require('node:util');

const fn1 = util.deprecate(someFunction, someMessage, 'DEP0001');
const fn2 = util.deprecate(someOtherFunction, someOtherMessage, 'DEP0001');
fn1(); // Emits a deprecation warning with code DEP0001
fn2(); // Does not emit a deprecation warning because it has the same code 

If either the --no-deprecation or --no-warnings command-line flags are used, or if the process.noDeprecation property is set to true prior to the first deprecation warning, the util.deprecate() method does nothing.

If the --trace-deprecation or --trace-warnings command-line flags are set, or the process.traceDeprecation property is set to true, a warning and a stack trace are printed to stderr the first time the deprecated function is called.

If the --throw-deprecation command-line flag is set, or the process.throwDeprecation property is set to true, then an exception will be thrown when the deprecated function is called.

The --throw-deprecation command-line flag and process.throwDeprecation property take precedence over --trace-deprecation and process.traceDeprecation.

util.format(format[, ...args])#

  • format <string> A printf-like format string.

The util.format() method returns a formatted string using the first argument as a printf-like format string which can contain zero or more format specifiers. Each specifier is replaced with the converted value from the corresponding argument. Supported specifiers are:

  • %s: String will be used to convert all values except BigInt, Object and -0. BigInt values will be represented with an n and Objects that have no user defined toString function are inspected using util.inspect() with options { depth: 0, colors: false, compact: 3 }.
  • %d: Number will be used to convert all values except BigInt and Symbol.
  • %i: parseInt(value, 10) is used for all values except BigInt and Symbol.
  • %f: parseFloat(value) is used for all values expect Symbol.
  • %j: JSON. Replaced with the string '[Circular]' if the argument contains circular references.
  • %o: Object. A string representation of an object with generic JavaScript object formatting. Similar to util.inspect() with options { showHidden: true, showProxy: true }. This will show the full object including non-enumerable properties and proxies.
  • %O: Object. A string representation of an object with generic JavaScript object formatting. Similar to util.inspect() without options. This will show the full object not including non-enumerable properties and proxies.
  • %c: CSS. This specifier is ignored and will skip any CSS passed in.
  • %%: single percent sign ('%'). This does not consume an argument.
  • Returns: <string> The formatted string

If a specifier does not have a corresponding argument, it is not replaced:

util.format('%s:%s', 'foo');
// Returns: 'foo:%s' 

Values that are not part of the format string are formatted using util.inspect() if their type is not string.

If there are more arguments passed to the util.format() method than the number of specifiers, the extra arguments are concatenated to the returned string, separated by spaces:

util.format('%s:%s', 'foo', 'bar', 'baz');
// Returns: 'foo:bar baz' 

If the first argument does not contain a valid format specifier, util.format() returns a string that is the concatenation of all arguments separated by spaces:

util.format(1, 2, 3);
// Returns: '1 2 3' 

If only one argument is passed to util.format(), it is returned as it is without any formatting:

util.format('%% %s');
// Returns: '%% %s' 

util.format() is a synchronous method that is intended as a debugging tool. Some input values can have a significant performance overhead that can block the event loop. Use this function with care and never in a hot code path.

util.formatWithOptions(inspectOptions, format[, ...args])#

This function is identical to util.format(), except in that it takes an inspectOptions argument which specifies options that are passed along to util.inspect().

util.formatWithOptions({ colors: true }, 'See object %O', { foo: 42 });
// Returns 'See object { foo: 42 }', where `42` is colored as a number
// when printed to a terminal. 

util.getCallSite(frames)#

Stability: 1.1 - Active development

  • frames <number> Number of frames returned in the stacktrace. Default: 10. Allowable range is between 1 and 200.
  • Returns: <Object[]> An array of stacktrace objects
    • functionName <string> Returns the name of the function associated with this stack frame.
    • scriptName <string> Returns the name of the resource that contains the script for the function for this StackFrame.
    • lineNumber <number> Returns the number, 1-based, of the line for the associate function call.
    • column <number> Returns the 1-based column offset on the line for the associated function call.

Returns an array of stacktrace objects containing the stack of the caller function.

const util = require('node:util');

function exampleFunction() {
  const callSites = util.getCallSite();

  console.log('Call Sites:');
  callSites.forEach((callSite, index) => {
    console.log(`CallSite ${index + 1}:`);
    console.log(`Function Name: ${callSite.functionName}`);
    console.log(`Script Name: ${callSite.scriptName}`);
    console.log(`Line Number: ${callSite.lineNumber}`);
    console.log(`Column Number: ${callSite.column}`);
  });
  // CallSite 1:
  // Function Name: exampleFunction
  // Script Name: /home/example.js
  // Line Number: 5
  // Column Number: 26

  // CallSite 2:
  // Function Name: anotherFunction
  // Script Name: /home/example.js
  // Line Number: 22
  // Column Number: 3

  // ...
}

// A function to simulate another stack layer
function anotherFunction() {
  exampleFunction();
}

anotherFunction(); 

util.getSystemErrorName(err)#

Returns the string name for a numeric error code that comes from a Node.js API. The mapping between error codes and error names is platform-dependent. See Common System Errors for the names of common errors.

fs.access('file/that/does/not/exist', (err) => {
  const name = util.getSystemErrorName(err.errno);
  console.error(name);  // ENOENT
}); 

util.getSystemErrorMap()#

Returns a Map of all system error codes available from the Node.js API. The mapping between error codes and error names is platform-dependent. See Common System Errors for the names of common errors.

fs.access('file/that/does/not/exist', (err) => {
  const errorMap = util.getSystemErrorMap();
  const name = errorMap.get(err.errno);
  console.error(name);  // ENOENT
}); 

util.inherits(constructor, superConstructor)#

Stability: 3 - Legacy: Use ES2015 class syntax and extends keyword instead.

Usage of util.inherits() is discouraged. Please use the ES6 class and extends keywords to get language level inheritance support. Also note that the two styles are semantically incompatible.

Inherit the prototype methods from one constructor into another. The prototype of constructor will be set to a new object created from superConstructor.

This mainly adds some input validation on top of Object.setPrototypeOf(constructor.prototype, superConstructor.prototype). As an additional convenience, superConstructor will be accessible through the constructor.super_ property.

const util = require('node:util');
const EventEmitter = require('node:events');

function MyStream() {
  EventEmitter.call(this);
}

util.inherits(MyStream, EventEmitter);

MyStream.prototype.write = function(data) {
  this.emit('data', data);
};

const stream = new MyStream();

console.log(stream instanceof EventEmitter); // true
console.log(MyStream.super_ === EventEmitter); // true

stream.on('data', (data) => {
  console.log(`Received data: "${data}"`);
});
stream.write('It works!'); // Received data: "It works!" 

ES6 example using class and extends:

const EventEmitter = require('node:events');

class MyStream extends EventEmitter {
  write(data) {
    this.emit('data', data);
  }
}

const stream = new MyStream();

stream.on('data', (data) => {
  console.log(`Received data: "${data}"`);
});
stream.write('With ES6'); 

util.inspect(object[, options])#

util.inspect(object[, showHidden[, depth[, colors]]])#

  • object <any> Any JavaScript primitive or Object.
  • options <Object>
    • showHidden <boolean> If true, object's non-enumerable symbols and properties are included in the formatted result. WeakMap and WeakSet entries are also included as well as user defined prototype properties (excluding method properties). Default: false.
    • depth <number> Specifies the number of times to recurse while formatting object. This is useful for inspecting large objects. To recurse up to the maximum call stack size pass Infinity or null. Default: 2.
    • colors <boolean> If true, the output is styled with ANSI color codes. Colors are customizable. See Customizing util.inspect colors. Default: false.
    • customInspect <boolean> If false, [util.inspect.custom](depth, opts, inspect) functions are not invoked. Default: true.
    • showProxy <boolean> If true, Proxy inspection includes the target and handler objects. Default: false.
    • maxArrayLength <integer> Specifies the maximum number of Array, TypedArray, Map, Set, WeakMap, and WeakSet elements to include when formatting. Set to null or Infinity to show all elements. Set to 0 or negative to show no elements. Default: 100.
    • maxStringLength <integer> Specifies the maximum number of characters to include when formatting. Set to null or Infinity to show all elements. Set to 0 or negative to show no characters. Default: 10000.
    • breakLength <integer> The length at which input values are split across multiple lines. Set to Infinity to format the input as a single line (in combination with compact set to true or any number >= 1). Default: 80.
    • compact <boolean> | <integer> Setting this to false causes each object key to be displayed on a new line. It will break on new lines in text that is longer than breakLength. If set to a number, the most n inner elements are united on a single line as long as all properties fit into breakLength. Short array elements are also grouped together. For more information, see the example below. Default: 3.
    • sorted <boolean> | <Function> If set to true or a function, all properties of an object, and Set and Map entries are sorted in the resulting string. If set to true the default sort is used. If set to a function, it is used as a compare function.
    • getters <boolean> | <string> If set to true, getters are inspected. If set to 'get', only getters without a corresponding setter are inspected. If set to 'set', only getters with a corresponding setter are inspected. This might cause side effects depending on the getter function. Default: false.
    • numericSeparator <boolean> If set to true, an underscore is used to separate every three digits in all bigints and numbers. Default: false.
  • Returns: <string> The representation of object.

The util.inspect() method returns a string representation of object that is intended for debugging. The output of util.inspect may change at any time and should not be depended upon programmatically. Additional options may be passed that alter the result. util.inspect() will use the constructor's name and/or @@toStringTag to make an identifiable tag for an inspected value.

class Foo {
  get [Symbol.toStringTag]() {
    return 'bar';
  }
}

class Bar {}

const baz = Object.create(null, { [Symbol.toStringTag]: { value: 'foo' } });

util.inspect(new Foo()); // 'Foo [bar] {}'
util.inspect(new Bar()); // 'Bar {}'
util.inspect(baz);       // '[foo] {}' 

Circular references point to their anchor by using a reference index:

const { inspect } = require('node:util');

const obj = {};
obj.a = [obj];
obj.b = {};
obj.b.inner = obj.b;
obj.b.obj = obj;

console.log(inspect(obj));
// <ref *1> {
//   a: [ [Circular *1] ],
//   b: <ref *2> { inner: [Circular *2], obj: [Circular *1] }
// } 

The following example inspects all properties of the util object:

const util = require('node:util');

console.log(util.inspect(util, { showHidden: true, depth: null })); 

The following example highlights the effect of the compact option:

const util = require('node:util');

const o = {
  a: [1, 2, [[
    'Lorem ipsum dolor sit amet,\nconsectetur adipiscing elit, sed do ' +
      'eiusmod \ntempor incididunt ut labore et dolore magna aliqua.',
    'test',
    'foo']], 4],
  b: new Map([['za', 1], ['zb', 'test']]),
};
console.log(util.inspect(o, { compact: true, depth: 5, breakLength: 80 }));

// { a:
//   [ 1,
//     2,
//     [ [ 'Lorem ipsum dolor sit amet,\nconsectetur [...]', // A long line
//           'test',
//           'foo' ] ],
//     4 ],
//   b: Map(2) { 'za' => 1, 'zb' => 'test' } }

// Setting `compact` to false or an integer creates more reader friendly output.
console.log(util.inspect(o, { compact: false, depth: 5, breakLength: 80 }));

// {
//   a: [
//     1,
//     2,
//     [
//       [
//         'Lorem ipsum dolor sit amet,\n' +
//           'consectetur adipiscing elit, sed do eiusmod \n' +
//           'tempor incididunt ut labore et dolore magna aliqua.',
//         'test',
//         'foo'
//       ]
//     ],
//     4
//   ],
//   b: Map(2) {
//     'za' => 1,
//     'zb' => 'test'
//   }
// }

// Setting `breakLength` to e.g. 150 will print the "Lorem ipsum" text in a
// single line. 

The showHidden option allows WeakMap and WeakSet entries to be inspected. If there are more entries than maxArrayLength, there is no guarantee which entries are displayed. That means retrieving the same WeakSet entries twice may result in different output. Furthermore, entries with no remaining strong references may be garbage collected at any time.

const { inspect } = require('node:util');

const obj = { a: 1 };
const obj2 = { b: 2 };
const weakSet = new WeakSet([obj, obj2]);

console.log(inspect(weakSet, { showHidden: true }));
// WeakSet { { a: 1 }, { b: 2 } } 

The sorted option ensures that an object's property insertion order does not impact the result of util.inspect().

const { inspect } = require('node:util');
const assert = require('node:assert');

const o1 = {
  b: [2, 3, 1],
  a: '`a` comes before `b`',
  c: new Set([2, 3, 1]),
};
console.log(inspect(o1, { sorted: true }));
// { a: '`a` comes before `b`', b: [ 2, 3, 1 ], c: Set(3) { 1, 2, 3 } }
console.log(inspect(o1, { sorted: (a, b) => b.localeCompare(a) }));
// { c: Set(3) { 3, 2, 1 }, b: [ 2, 3, 1 ], a: '`a` comes before `b`' }

const o2 = {
  c: new Set([2, 1, 3]),
  a: '`a` comes before `b`',
  b: [2, 3, 1],
};
assert.strict.equal(
  inspect(o1, { sorted: true }),
  inspect(o2, { sorted: true }),
); 

The numericSeparator option adds an underscore every three digits to all numbers.

const { inspect } = require('node:util');

const thousand = 1_000;
const million = 1_000_000;
const bigNumber = 123_456_789n;
const bigDecimal = 1_234.123_45;

console.log(inspect(thousand, { numericSeparator: true }));
// 1_000
console.log(inspect(million, { numericSeparator: true }));
// 1_000_000
console.log(inspect(bigNumber, { numericSeparator: true }));
// 123_456_789n
console.log(inspect(bigDecimal, { numericSeparator: true }));
// 1_234.123_45 

util.inspect() is a synchronous method intended for debugging. Its maximum output length is approximately 128 MiB. Inputs that result in longer output will be truncated.

Customizing util.inspect colors#

Color output (if enabled) of util.inspect is customizable globally via the util.inspect.styles and util.inspect.colors properties.

util.inspect.styles is a map associating a style name to a color from util.inspect.colors.

The default styles and associated colors are:

  • bigint: yellow
  • boolean: yellow
  • date: magenta
  • module: underline
  • name: (no styling)
  • null: bold
  • number: yellow
  • regexp: red
  • special: cyan (e.g., Proxies)
  • string: green
  • symbol: green
  • undefined: grey

Color styling uses ANSI control codes that may not be supported on all terminals. To verify color support use tty.hasColors().

Predefined control codes are listed below (grouped as "Modifiers", "Foreground colors", and "Background colors").

Modifiers#

Modifier support varies throughout different terminals. They will mostly be ignored, if not supported.

  • reset - Resets all (color) modifiers to their defaults
  • bold - Make text bold
  • italic - Make text italic
  • underline - Make text underlined
  • strikethrough - Puts a horizontal line through the center of the text (Alias: strikeThrough, crossedout, crossedOut)
  • hidden - Prints the text, but makes it invisible (Alias: conceal)
  • dim - Decreased color intensity (Alias: faint)
  • overlined - Make text overlined
  • blink - Hides and shows the text in an interval
  • inverse - Swap foreground and background colors (Alias: swapcolors, swapColors)
  • doubleunderline - Make text double underlined (Alias: doubleUnderline)
  • framed - Draw a frame around the text
Foreground colors#
  • black
  • red
  • green
  • yellow
  • blue
  • magenta
  • cyan
  • white
  • gray (alias: grey, blackBright)
  • redBright
  • greenBright
  • yellowBright
  • blueBright
  • magentaBright
  • cyanBright
  • whiteBright
Background colors#
  • bgBlack
  • bgRed
  • bgGreen
  • bgYellow
  • bgBlue
  • bgMagenta
  • bgCyan
  • bgWhite
  • bgGray (alias: bgGrey, bgBlackBright)
  • bgRedBright
  • bgGreenBright
  • bgYellowBright
  • bgBlueBright
  • bgMagentaBright
  • bgCyanBright
  • bgWhiteBright

Custom inspection functions on objects#

Objects may also define their own [util.inspect.custom](depth, opts, inspect) function, which util.inspect() will invoke and use the result of when inspecting the object.

const util = require('node:util');

class Box {
  constructor(value) {
    this.value = value;
  }

  [util.inspect.custom](depth, options, inspect) {
    if (depth < 0) {
      return options.stylize('[Box]', 'special');
    }

    const newOptions = Object.assign({}, options, {
      depth: options.depth === null ? null : options.depth - 1,
    });

    // Five space padding because that's the size of "Box< ".
    const padding = ' '.repeat(5);
    const inner = inspect(this.value, newOptions)
                  .replace(/\n/g, `\n${padding}`);
    return `${options.stylize('Box', 'special')}< ${inner} >`;
  }
}

const box = new Box(true);

util.inspect(box);
// Returns: "Box< true >" 

Custom [util.inspect.custom](depth, opts, inspect) functions typically return a string but may return a value of any type that will be formatted accordingly by util.inspect().

const util = require('node:util');

const obj = { foo: 'this will not show up in the inspect() output' };
obj[util.inspect.custom] = (depth) => {
  return { bar: 'baz' };
};

util.inspect(obj);
// Returns: "{ bar: 'baz' }" 

util.inspect.custom#

  • <symbol> that can be used to declare custom inspect functions.

In addition to being accessible through util.inspect.custom, this symbol is registered globally and can be accessed in any environment as Symbol.for('nodejs.util.inspect.custom').

Using this allows code to be written in a portable fashion, so that the custom inspect function is used in an Node.js environment and ignored in the browser. The util.inspect() function itself is passed as third argument to the custom inspect function to allow further portability.

const customInspectSymbol = Symbol.for('nodejs.util.inspect.custom');

class Password {
  constructor(value) {
    this.value = value;
  }

  toString() {
    return 'xxxxxxxx';
  }

  [customInspectSymbol](depth, inspectOptions, inspect) {
    return `Password <${this.toString()}>`;
  }
}

const password = new Password('r0sebud');
console.log(password);
// Prints Password <xxxxxxxx> 

See Custom inspection functions on Objects for more details.

util.inspect.defaultOptions#

The defaultOptions value allows customization of the default options used by util.inspect. This is useful for functions like console.log or util.format which implicitly call into util.inspect. It shall be set to an object containing one or more valid util.inspect() options. Setting option properties directly is also supported.

const util = require('node:util');
const arr = Array(101).fill(0);

console.log(arr); // Logs the truncated array
util.inspect.defaultOptions.maxArrayLength = null;
console.log(arr); // logs the full array 

util.isDeepStrictEqual(val1, val2)#

Returns true if there is deep strict equality between val1 and val2. Otherwise, returns false.

See assert.deepStrictEqual() for more information about deep strict equality.

Class: util.MIMEType#

Stability: 1 - Experimental

An implementation of the MIMEType class.

In accordance with browser conventions, all properties of MIMEType objects are implemented as getters and setters on the class prototype, rather than as data properties on the object itself.

A MIME string is a structured string containing multiple meaningful components. When parsed, a MIMEType object is returned containing properties for each of these components.

Constructor: new MIMEType(input)#

  • input <string> The input MIME to parse

Creates a new MIMEType object by parsing the input.

import { MIMEType } from 'node:util';

const myMIME = new MIMEType('text/plain');const { MIMEType } = require('node:util');

const myMIME = new MIMEType('text/plain');

A TypeError will be thrown if the input is not a valid MIME. Note that an effort will be made to coerce the given values into strings. For instance:

import { MIMEType } from 'node:util';
const myMIME = new MIMEType({ toString: () => 'text/plain' });
console.log(String(myMIME));
// Prints: text/plainconst { MIMEType } = require('node:util');
const myMIME = new MIMEType({ toString: () => 'text/plain' });
console.log(String(myMIME));
// Prints: text/plain

mime.type#

Gets and sets the type portion of the MIME.

import { MIMEType } from 'node:util';

const myMIME = new MIMEType('text/javascript');
console.log(myMIME.type);
// Prints: text
myMIME.type = 'application';
console.log(myMIME.type);
// Prints: application
console.log(String(myMIME));
// Prints: application/javascriptconst { MIMEType } = require('node:util');

const myMIME = new MIMEType('text/javascript');
console.log(myMIME.type);
// Prints: text
myMIME.type = 'application';
console.log(myMIME.type);
// Prints: application
console.log(String(myMIME));
// Prints: application/javascript

mime.subtype#

Gets and sets the subtype portion of the MIME.

import { MIMEType } from 'node:util';

const myMIME = new MIMEType('text/ecmascript');
console.log(myMIME.subtype);
// Prints: ecmascript
myMIME.subtype = 'javascript';
console.log(myMIME.subtype);
// Prints: javascript
console.log(String(myMIME));
// Prints: text/javascriptconst { MIMEType } = require('node:util');

const myMIME = new MIMEType('text/ecmascript');
console.log(myMIME.subtype);
// Prints: ecmascript
myMIME.subtype = 'javascript';
console.log(myMIME.subtype);
// Prints: javascript
console.log(String(myMIME));
// Prints: text/javascript

mime.essence#

Gets the essence of the MIME. This property is read only. Use mime.type or mime.subtype to alter the MIME.

import { MIMEType } from 'node:util';

const myMIME = new MIMEType('text/javascript;key=value');
console.log(myMIME.essence);
// Prints: text/javascript
myMIME.type = 'application';
console.log(myMIME.essence);
// Prints: application/javascript
console.log(String(myMIME));
// Prints: application/javascript;key=valueconst { MIMEType } = require('node:util');

const myMIME = new MIMEType('text/javascript;key=value');
console.log(myMIME.essence);
// Prints: text/javascript
myMIME.type = 'application';
console.log(myMIME.essence);
// Prints: application/javascript
console.log(String(myMIME));
// Prints: application/javascript;key=value

mime.params#

Gets the MIMEParams object representing the parameters of the MIME. This property is read-only. See MIMEParams documentation for details.

mime.toString()#

The toString() method on the MIMEType object returns the serialized MIME.

Because of the need for standard compliance, this method does not allow users to customize the serialization process of the MIME.

mime.toJSON()#

Alias for mime.toString().

This method is automatically called when an MIMEType object is serialized with JSON.stringify().

import { MIMEType } from 'node:util';

const myMIMES = [
  new MIMEType('image/png'),
  new MIMEType('image/gif'),
];
console.log(JSON.stringify(myMIMES));
// Prints: ["image/png", "image/gif"]const { MIMEType } = require('node:util');

const myMIMES = [
  new MIMEType('image/png'),
  new MIMEType('image/gif'),
];
console.log(JSON.stringify(myMIMES));
// Prints: ["image/png", "image/gif"]

Class: util.MIMEParams#

The MIMEParams API provides read and write access to the parameters of a MIMEType.

Constructor: new MIMEParams()#

Creates a new MIMEParams object by with empty parameters

import { MIMEParams } from 'node:util';

const myParams = new MIMEParams();const { MIMEParams } = require('node:util');

const myParams = new MIMEParams();

mimeParams.delete(name)#

Remove all name-value pairs whose name is name.

mimeParams.entries()#

Returns an iterator over each of the name-value pairs in the parameters. Each item of the iterator is a JavaScript Array. The first item of the array is the name, the second item of the array is the value.

mimeParams.get(name)#

  • name <string>
  • Returns: <string> | <null> A string or null if there is no name-value pair with the given name.

Returns the value of the first name-value pair whose name is name. If there are no such pairs, null is returned.

mimeParams.has(name)#

Returns true if there is at least one name-value pair whose name is name.

mimeParams.keys()#

Returns an iterator over the names of each name-value pair.

import { MIMEType } from 'node:util';

const { params } = new MIMEType('text/plain;foo=0;bar=1');
for (const name of params.keys()) {
  console.log(name);
}
// Prints:
//   foo
//   barconst { MIMEType } = require('node:util');

const { params } = new MIMEType('text/plain;foo=0;bar=1');
for (const name of params.keys()) {
  console.log(name);
}
// Prints:
//   foo
//   bar

mimeParams.set(name, value)#

Sets the value in the MIMEParams object associated with name to value. If there are any pre-existing name-value pairs whose names are name, set the first such pair's value to value.

import { MIMEType } from 'node:util';

const { params } = new MIMEType('text/plain;foo=0;bar=1');
params.set('foo', 'def');
params.set('baz', 'xyz');
console.log(params.toString());
// Prints: foo=def;bar=1;baz=xyzconst { MIMEType } = require('node:util');

const { params } = new MIMEType('text/plain;foo=0;bar=1');
params.set('foo', 'def');
params.set('baz', 'xyz');
console.log(params.toString());
// Prints: foo=def;bar=1;baz=xyz

mimeParams.values()#

Returns an iterator over the values of each name-value pair.

mimeParams[@@iterator]()#

Alias for mimeParams.entries().

import { MIMEType } from 'node:util';

const { params } = new MIMEType('text/plain;foo=bar;xyz=baz');
for (const [name, value] of params) {
  console.log(name, value);
}
// Prints:
//   foo bar
//   xyz bazconst { MIMEType } = require('node:util');

const { params } = new MIMEType('text/plain;foo=bar;xyz=baz');
for (const [name, value] of params) {
  console.log(name, value);
}
// Prints:
//   foo bar
//   xyz baz

util.parseArgs([config])#

  • config <Object> Used to provide arguments for parsing and to configure the parser. config supports the following properties:

    • args <string[]> array of argument strings. Default: process.argv with execPath and filename removed.
    • options <Object> Used to describe arguments known to the parser. Keys of options are the long names of options and values are an <Object> accepting the following properties:
      • type <string> Type of argument, which must be either boolean or string.
      • multiple <boolean> Whether this option can be provided multiple times. If true, all values will be collected in an array. If false, values for the option are last-wins. Default: false.
      • short <string> A single character alias for the option.
      • default <string> | <boolean> | <string[]> | <boolean[]> The default option value when it is not set by args. It must be of the same type as the type property. When multiple is true, it must be an array.
    • strict <boolean> Should an error be thrown when unknown arguments are encountered, or when arguments are passed that do not match the type configured in options. Default: true.
    • allowPositionals <boolean> Whether this command accepts positional arguments. Default: false if strict is true, otherwise true.
    • allowNegative <boolean> If true, allows explicitly setting boolean options to false by prefixing the option name with --no-. Default: false.
    • tokens <boolean> Return the parsed tokens. This is useful for extending the built-in behavior, from adding additional checks through to reprocessing the tokens in different ways. Default: false.
  • Returns: <Object> The parsed command line arguments:

Provides a higher level API for command-line argument parsing than interacting with process.argv directly. Takes a specification for the expected arguments and returns a structured object with the parsed options and positionals.

import { parseArgs } from 'node:util';
const args = ['-f', '--bar', 'b'];
const options = {
  foo: {
    type: 'boolean',
    short: 'f',
  },
  bar: {
    type: 'string',
  },
};
const {
  values,
  positionals,
} = parseArgs({ args, options });
console.log(values, positionals);
// Prints: [Object: null prototype] { foo: true, bar: 'b' } []const { parseArgs } = require('node:util');
const args = ['-f', '--bar', 'b'];
const options = {
  foo: {
    type: 'boolean',
    short: 'f',
  },
  bar: {
    type: 'string',
  },
};
const {
  values,
  positionals,
} = parseArgs({ args, options });
console.log(values, positionals);
// Prints: [Object: null prototype] { foo: true, bar: 'b' } []

parseArgs tokens#

Detailed parse information is available for adding custom behaviors by specifying tokens: true in the configuration. The returned tokens have properties describing:

  • all tokens
    • kind <string> One of 'option', 'positional', or 'option-terminator'.
    • index <number> Index of element in args containing token. So the source argument for a token is args[token.index].
  • option tokens
    • name <string> Long name of option.
    • rawName <string> How option used in args, like -f of --foo.
    • value <string> | <undefined> Option value specified in args. Undefined for boolean options.
    • inlineValue <boolean> | <undefined> Whether option value specified inline, like --foo=bar.
  • positional tokens
    • value <string> The value of the positional argument in args (i.e. args[index]).
  • option-terminator token

The returned tokens are in the order encountered in the input args. Options that appear more than once in args produce a token for each use. Short option groups like -xy expand to a token for each option. So -xxx produces three tokens.

For example, to add support for a negated option like --no-color (which allowNegative supports when the option is of boolean type), the returned tokens can be reprocessed to change the value stored for the negated option.

import { parseArgs } from 'node:util';

const options = {
  'color': { type: 'boolean' },
  'no-color': { type: 'boolean' },
  'logfile': { type: 'string' },
  'no-logfile': { type: 'boolean' },
};
const { values, tokens } = parseArgs({ options, tokens: true });

// Reprocess the option tokens and overwrite the returned values.
tokens
  .filter((token) => token.kind === 'option')
  .forEach((token) => {
    if (token.name.startsWith('no-')) {
      // Store foo:false for --no-foo
      const positiveName = token.name.slice(3);
      values[positiveName] = false;
      delete values[token.name];
    } else {
      // Resave value so last one wins if both --foo and --no-foo.
      values[token.name] = token.value ?? true;
    }
  });

const color = values.color;
const logfile = values.logfile ?? 'default.log';

console.log({ logfile, color });const { parseArgs } = require('node:util');

const options = {
  'color': { type: 'boolean' },
  'no-color': { type: 'boolean' },
  'logfile': { type: 'string' },
  'no-logfile': { type: 'boolean' },
};
const { values, tokens } = parseArgs({ options, tokens: true });

// Reprocess the option tokens and overwrite the returned values.
tokens
  .filter((token) => token.kind === 'option')
  .forEach((token) => {
    if (token.name.startsWith('no-')) {
      // Store foo:false for --no-foo
      const positiveName = token.name.slice(3);
      values[positiveName] = false;
      delete values[token.name];
    } else {
      // Resave value so last one wins if both --foo and --no-foo.
      values[token.name] = token.value ?? true;
    }
  });

const color = values.color;
const logfile = values.logfile ?? 'default.log';

console.log({ logfile, color });

Example usage showing negated options, and when an option is used multiple ways then last one wins.

$ node negate.js
{ logfile: 'default.log', color: undefined }
$ node negate.js --no-logfile --no-color
{ logfile: false, color: false }
$ node negate.js --logfile=test.log --color
{ logfile: 'test.log', color: true }
$ node negate.js --no-logfile --logfile=test.log --color --no-color
{ logfile: 'test.log', color: false } 

util.parseEnv(content)#

Stability: 1.1 - Active development

The raw contents of a .env file.

Given an example .env file:

const { parseEnv } = require('node:util');

parseEnv('HELLO=world\nHELLO=oh my\n');
// Returns: { HELLO: 'oh my' }import { parseEnv } from 'node:util';

parseEnv('HELLO=world\nHELLO=oh my\n');
// Returns: { HELLO: 'oh my' }

util.promisify(original)#

Takes a function following the common error-first callback style, i.e. taking an (err, value) => ... callback as the last argument, and returns a version that returns promises.

const util = require('node:util');
const fs = require('node:fs');

const stat = util.promisify(fs.stat);
stat('.').then((stats) => {
  // Do something with `stats`
}).catch((error) => {
  // Handle the error.
}); 

Or, equivalently using async functions:

const util = require('node:util');
const fs = require('node:fs');

const stat = util.promisify(fs.stat);

async function callStat() {
  const stats = await stat('.');
  console.log(`This directory is owned by ${stats.uid}`);
}

callStat(); 

If there is an original[util.promisify.custom] property present, promisify will return its value, see Custom promisified functions.

promisify() assumes that original is a function taking a callback as its final argument in all cases. If original is not a function, promisify() will throw an error. If original is a function but its last argument is not an error-first callback, it will still be passed an error-first callback as its last argument.

Using promisify() on class methods or other methods that use this may not work as expected unless handled specially:

const util = require('node:util');

class Foo {
  constructor() {
    this.a = 42;
  }

  bar(callback) {
    callback(null, this.a);
  }
}

const foo = new Foo();

const naiveBar = util.promisify(foo.bar);
// TypeError: Cannot read property 'a' of undefined
// naiveBar().then(a => console.log(a));

naiveBar.call(foo).then((a) => console.log(a)); // '42'

const bindBar = naiveBar.bind(foo);
bindBar().then((a) => console.log(a)); // '42' 

Custom promisified functions#

Using the util.promisify.custom symbol one can override the return value of util.promisify():

const util = require('node:util');

function doSomething(foo, callback) {
  // ...
}

doSomething[util.promisify.custom] = (foo) => {
  return getPromiseSomehow();
};

const promisified = util.promisify(doSomething);
console.log(promisified === doSomething[util.promisify.custom]);
// prints 'true' 

This can be useful for cases where the original function does not follow the standard format of taking an error-first callback as the last argument.

For example, with a function that takes in (foo, onSuccessCallback, onErrorCallback):

doSomething[util.promisify.custom] = (foo) => {
  return new Promise((resolve, reject) => {
    doSomething(foo, resolve, reject);
  });
}; 

If promisify.custom is defined but is not a function, promisify() will throw an error.

util.promisify.custom#

In addition to being accessible through util.promisify.custom, this symbol is registered globally and can be accessed in any environment as Symbol.for('nodejs.util.promisify.custom').

For example, with a function that takes in (foo, onSuccessCallback, onErrorCallback):

const kCustomPromisifiedSymbol = Symbol.for('nodejs.util.promisify.custom');

doSomething[kCustomPromisifiedSymbol] = (foo) => {
  return new Promise((resolve, reject) => {
    doSomething(foo, resolve, reject);
  });
}; 

util.stripVTControlCharacters(str)#

Returns str with any ANSI escape codes removed.

console.log(util.stripVTControlCharacters('\u001B[4mvalue\u001B[0m'));
// Prints "value" 

util.styleText(format, text[, options])#

Stability: 1.1 - Active development

  • format <string> | <Array> A text format or an Array of text formats defined in util.inspect.colors.
  • text <string> The text to to be formatted.
  • options <Object>
    • validateStream <boolean> When true, stream is checked to see if it can handle colors. Default: true.
    • stream <Stream> A stream that will be validated if it can be colored. Default: process.stdout.

This function returns a formatted text considering the format passed for printing in a terminal. It is aware of the terminal's capabilities and acts according to the configuration set via NO_COLORS, NODE_DISABLE_COLORS and FORCE_COLOR environment variables.

import { styleText } from 'node:util';
import { stderr } from 'node:process';

const successMessage = styleText('green', 'Success!');
console.log(successMessage);

const errorMessage = styleText(
  'red',
  'Error! Error!',
  // Validate if process.stderr has TTY
  { stream: stderr },
);
console.error(successMessage);const { styleText } = require('node:util');
const { stderr } = require('node:process');

const successMessage = styleText('green', 'Success!');
console.log(successMessage);

const errorMessage = styleText(
  'red',
  'Error! Error!',
  // Validate if process.stderr has TTY
  { stream: stderr },
);
console.error(successMessage);

util.inspect.colors also provides text formats such as italic, and underline and you can combine both:

console.log(
  util.styleText(['underline', 'italic'], 'My italic underlined message'),
); 

When passing an array of formats, the order of the format applied is left to right so the following style might overwrite the previous one.

console.log(
  util.styleText(['red', 'green'], 'text'), // green
); 

The full list of formats can be found in modifiers.

Class: util.TextDecoder#

An implementation of the WHATWG Encoding Standard TextDecoder API.

const decoder = new TextDecoder();
const u8arr = new Uint8Array([72, 101, 108, 108, 111]);
console.log(decoder.decode(u8arr)); // Hello 

WHATWG supported encodings#

Per the WHATWG Encoding Standard, the encodings supported by the TextDecoder API are outlined in the tables below. For each encoding, one or more aliases may be used.

Different Node.js build configurations support different sets of encodings. (see Internationalization)

Encodings supported by default (with full ICU data)#
EncodingAliases
'ibm866''866', 'cp866', 'csibm866'
'iso-8859-2''csisolatin2', 'iso-ir-101', 'iso8859-2', 'iso88592', 'iso_8859-2', 'iso_8859-2:1987', 'l2', 'latin2'
'iso-8859-3''csisolatin3', 'iso-ir-109', 'iso8859-3', 'iso88593', 'iso_8859-3', 'iso_8859-3:1988', 'l3', 'latin3'
'iso-8859-4''csisolatin4', 'iso-ir-110', 'iso8859-4', 'iso88594', 'iso_8859-4', 'iso_8859-4:1988', 'l4', 'latin4'
'iso-8859-5''csisolatincyrillic', 'cyrillic', 'iso-ir-144', 'iso8859-5', 'iso88595', 'iso_8859-5', 'iso_8859-5:1988'
'iso-8859-6''arabic', 'asmo-708', 'csiso88596e', 'csiso88596i', 'csisolatinarabic', 'ecma-114', 'iso-8859-6-e', 'iso-8859-6-i', 'iso-ir-127', 'iso8859-6', 'iso88596', 'iso_8859-6', 'iso_8859-6:1987'
'iso-8859-7''csisolatingreek', 'ecma-118', 'elot_928', 'greek', 'greek8', 'iso-ir-126', 'iso8859-7', 'iso88597', 'iso_8859-7', 'iso_8859-7:1987', 'sun_eu_greek'
'iso-8859-8''csiso88598e', 'csisolatinhebrew', 'hebrew', 'iso-8859-8-e', 'iso-ir-138', 'iso8859-8', 'iso88598', 'iso_8859-8', 'iso_8859-8:1988', 'visual'
'iso-8859-8-i''csiso88598i', 'logical'
'iso-8859-10''csisolatin6', 'iso-ir-157', 'iso8859-10', 'iso885910', 'l6', 'latin6'
'iso-8859-13''iso8859-13', 'iso885913'
'iso-8859-14''iso8859-14', 'iso885914'
'iso-8859-15''csisolatin9', 'iso8859-15', 'iso885915', 'iso_8859-15', 'l9'
'koi8-r''cskoi8r', 'koi', 'koi8', 'koi8_r'
'koi8-u''koi8-ru'
'macintosh''csmacintosh', 'mac', 'x-mac-roman'
'windows-874''dos-874', 'iso-8859-11', 'iso8859-11', 'iso885911', 'tis-620'
'windows-1250''cp1250', 'x-cp1250'
'windows-1251''cp1251', 'x-cp1251'
'windows-1252''ansi_x3.4-1968', 'ascii', 'cp1252', 'cp819', 'csisolatin1', 'ibm819', 'iso-8859-1', 'iso-ir-100', 'iso8859-1', 'iso88591', 'iso_8859-1', 'iso_8859-1:1987', 'l1', 'latin1', 'us-ascii', 'x-cp1252'
'windows-1253''cp1253', 'x-cp1253'
'windows-1254''cp1254', 'csisolatin5', 'iso-8859-9', 'iso-ir-148', 'iso8859-9', 'iso88599', 'iso_8859-9', 'iso_8859-9:1989', 'l5', 'latin5', 'x-cp1254'
'windows-1255''cp1255', 'x-cp1255'
'windows-1256''cp1256', 'x-cp1256'
'windows-1257''cp1257', 'x-cp1257'
'windows-1258''cp1258', 'x-cp1258'
'x-mac-cyrillic''x-mac-ukrainian'
'gbk''chinese', 'csgb2312', 'csiso58gb231280', 'gb2312', 'gb_2312', 'gb_2312-80', 'iso-ir-58', 'x-gbk'
'gb18030'
'big5''big5-hkscs', 'cn-big5', 'csbig5', 'x-x-big5'
'euc-jp''cseucpkdfmtjapanese', 'x-euc-jp'
'iso-2022-jp''csiso2022jp'
'shift_jis''csshiftjis', 'ms932', 'ms_kanji', 'shift-jis', 'sjis', 'windows-31j', 'x-sjis'
'euc-kr''cseuckr', 'csksc56011987', 'iso-ir-149', 'korean', 'ks_c_5601-1987', 'ks_c_5601-1989', 'ksc5601', 'ksc_5601', 'windows-949'
Encodings supported when Node.js is built with the small-icu option#
EncodingAliases
'utf-8''unicode-1-1-utf-8', 'utf8'
'utf-16le''utf-16'
'utf-16be'
Encodings supported when ICU is disabled#
EncodingAliases
'utf-8''unicode-1-1-utf-8', 'utf8'
'utf-16le''utf-16'

The 'iso-8859-16' encoding listed in the WHATWG Encoding Standard is not supported.

new TextDecoder([encoding[, options]])#

  • encoding <string> Identifies the encoding that this TextDecoder instance supports. Default: 'utf-8'.
  • options <Object>
    • fatal <boolean> true if decoding failures are fatal. This option is not supported when ICU is disabled (see Internationalization). Default: false.
    • ignoreBOM <boolean> When true, the TextDecoder will include the byte order mark in the decoded result. When false, the byte order mark will be removed from the output. This option is only used when encoding is 'utf-8', 'utf-16be', or 'utf-16le'. Default: false.

Creates a new TextDecoder instance. The encoding may specify one of the supported encodings or an alias.

The TextDecoder class is also available on the global object.

textDecoder.decode([input[, options]])#

Decodes the input and returns a string. If options.stream is true, any incomplete byte sequences occurring at the end of the input are buffered internally and emitted after the next call to textDecoder.decode().

If textDecoder.fatal is true, decoding errors that occur will result in a TypeError being thrown.

textDecoder.encoding#

The encoding supported by the TextDecoder instance.

textDecoder.fatal#

The value will be true if decoding errors result in a TypeError being thrown.

textDecoder.ignoreBOM#

The value will be true if the decoding result will include the byte order mark.

Class: util.TextEncoder#

An implementation of the WHATWG Encoding Standard TextEncoder API. All instances of TextEncoder only support UTF-8 encoding.

const encoder = new TextEncoder();
const uint8array = encoder.encode('this is some data'); 

The TextEncoder class is also available on the global object.

textEncoder.encode([input])#

UTF-8 encodes the input string and returns a Uint8Array containing the encoded bytes.

textEncoder.encodeInto(src, dest)#

UTF-8 encodes the src string to the dest Uint8Array and returns an object containing the read Unicode code units and written UTF-8 bytes.

const encoder = new TextEncoder();
const src = 'this is some data';
const dest = new Uint8Array(10);
const { read, written } = encoder.encodeInto(src, dest); 

textEncoder.encoding#

The encoding supported by the TextEncoder instance. Always set to 'utf-8'.

util.toUSVString(string)#

Returns the string after replacing any surrogate code points (or equivalently, any unpaired surrogate code units) with the Unicode "replacement character" U+FFFD.

util.transferableAbortController()#

Stability: 1 - Experimental

Creates and returns an <AbortController> instance whose <AbortSignal> is marked as transferable and can be used with structuredClone() or postMessage().

util.transferableAbortSignal(signal)#

Stability: 1 - Experimental

Marks the given <AbortSignal> as transferable so that it can be used with structuredClone() and postMessage().

const signal = transferableAbortSignal(AbortSignal.timeout(100));
const channel = new MessageChannel();
channel.port2.postMessage(signal, [signal]); 

util.aborted(signal, resource)#

Stability: 1 - Experimental

Listens to abort event on the provided signal and returns a promise that is fulfilled when the signal is aborted. If the passed resource is garbage collected before the signal is aborted, the returned promise shall remain pending indefinitely.

const { aborted } = require('node:util');

const dependent = obtainSomethingAbortable();

aborted(dependent.signal, dependent).then(() => {
  // Do something when dependent is aborted.
});

dependent.on('event', () => {
  dependent.abort();
});import { aborted } from 'node:util';

const dependent = obtainSomethingAbortable();

aborted(dependent.signal, dependent).then(() => {
  // Do something when dependent is aborted.
});

dependent.on('event', () => {
  dependent.abort();
});

util.types#

util.types provides type checks for different kinds of built-in objects. Unlike instanceof or Object.prototype.toString.call(value), these checks do not inspect properties of the object that are accessible from JavaScript (like their prototype), and usually have the overhead of calling into C++.

The result generally does not make any guarantees about what kinds of properties or behavior a value exposes in JavaScript. They are primarily useful for addon developers who prefer to do type checking in JavaScript.

The API is accessible via require('node:util').types or require('node:util/types').

util.types.isAnyArrayBuffer(value)#

Returns true if the value is a built-in ArrayBuffer or SharedArrayBuffer instance.

See also util.types.isArrayBuffer() and util.types.isSharedArrayBuffer().

util.types.isAnyArrayBuffer(new ArrayBuffer());  // Returns true
util.types.isAnyArrayBuffer(new SharedArrayBuffer());  // Returns true 

util.types.isArrayBufferView(value)#

Returns true if the value is an instance of one of the ArrayBuffer views, such as typed array objects or DataView. Equivalent to ArrayBuffer.isView().

util.types.isArrayBufferView(new Int8Array());  // true
util.types.isArrayBufferView(Buffer.from('hello world')); // true
util.types.isArrayBufferView(new DataView(new ArrayBuffer(16)));  // true
util.types.isArrayBufferView(new ArrayBuffer());  // false 

util.types.isArgumentsObject(value)#

Returns true if the value is an arguments object.

function foo() {
  util.types.isArgumentsObject(arguments);  // Returns true
} 

util.types.isArrayBuffer(value)#

Returns true if the value is a built-in ArrayBuffer instance. This does not include SharedArrayBuffer instances. Usually, it is desirable to test for both; See util.types.isAnyArrayBuffer() for that.

util.types.isArrayBuffer(new ArrayBuffer());  // Returns true
util.types.isArrayBuffer(new SharedArrayBuffer());  // Returns false 

util.types.isAsyncFunction(value)#

Returns true if the value is an async function. This only reports back what the JavaScript engine is seeing; in particular, the return value may not match the original source code if a transpilation tool was used.

util.types.isAsyncFunction(function foo() {});  // Returns false
util.types.isAsyncFunction(async function foo() {});  // Returns true 

util.types.isBigInt64Array(value)#

Returns true if the value is a BigInt64Array instance.

util.types.isBigInt64Array(new BigInt64Array());   // Returns true
util.types.isBigInt64Array(new BigUint64Array());  // Returns false 

util.types.isBigUint64Array(value)#

Returns true if the value is a BigUint64Array instance.

util.types.isBigUint64Array(new BigInt64Array());   // Returns false
util.types.isBigUint64Array(new BigUint64Array());  // Returns true 

util.types.isBooleanObject(value)#

Returns true if the value is a boolean object, e.g. created by new Boolean().

util.types.isBooleanObject(false);  // Returns false
util.types.isBooleanObject(true);   // Returns false
util.types.isBooleanObject(new Boolean(false)); // Returns true
util.types.isBooleanObject(new Boolean(true));  // Returns true
util.types.isBooleanObject(Boolean(false)); // Returns false
util.types.isBooleanObject(Boolean(true));  // Returns false 

util.types.isBoxedPrimitive(value)#

Returns true if the value is any boxed primitive object, e.g. created by new Boolean(), new String() or Object(Symbol()).

For example:

util.types.isBoxedPrimitive(false); // Returns false
util.types.isBoxedPrimitive(new Boolean(false)); // Returns true
util.types.isBoxedPrimitive(Symbol('foo')); // Returns false
util.types.isBoxedPrimitive(Object(Symbol('foo'))); // Returns true
util.types.isBoxedPrimitive(Object(BigInt(5))); // Returns true 

util.types.isCryptoKey(value)#

Returns true if value is a <CryptoKey>, false otherwise.

util.types.isDataView(value)#

Returns true if the value is a built-in DataView instance.

const ab = new ArrayBuffer(20);
util.types.isDataView(new DataView(ab));  // Returns true
util.types.isDataView(new Float64Array());  // Returns false 

See also ArrayBuffer.isView().

util.types.isDate(value)#

Returns true if the value is a built-in Date instance.

util.types.isDate(new Date());  // Returns true 

util.types.isExternal(value)#

Returns true if the value is a native External value.

A native External value is a special type of object that contains a raw C++ pointer (void*) for access from native code, and has no other properties. Such objects are created either by Node.js internals or native addons. In JavaScript, they are frozen objects with a null prototype.

#include <js_native_api.h>
#include <stdlib.h>
napi_value result;
static napi_value MyNapi(napi_env env, napi_callback_info info) {
  int* raw = (int*) malloc(1024);
  napi_status status = napi_create_external(env, (void*) raw, NULL, NULL, &result);
  if (status != napi_ok) {
    napi_throw_error(env, NULL, "napi_create_external failed");
    return NULL;
  }
  return result;
}
...
DECLARE_NAPI_PROPERTY("myNapi", MyNapi)
... 
const native = require('napi_addon.node');
const data = native.myNapi();
util.types.isExternal(data); // returns true
util.types.isExternal(0); // returns false
util.types.isExternal(new String('foo')); // returns false 

For further information on napi_create_external, refer to napi_create_external().

util.types.isFloat32Array(value)#

Returns true if the value is a built-in Float32Array instance.

util.types.isFloat32Array(new ArrayBuffer());  // Returns false
util.types.isFloat32Array(new Float32Array());  // Returns true
util.types.isFloat32Array(new Float64Array());  // Returns false 

util.types.isFloat64Array(value)#

Returns true if the value is a built-in Float64Array instance.

util.types.isFloat64Array(new ArrayBuffer());  // Returns false
util.types.isFloat64Array(new Uint8Array());  // Returns false
util.types.isFloat64Array(new Float64Array());  // Returns true 

util.types.isGeneratorFunction(value)#

Returns true if the value is a generator function. This only reports back what the JavaScript engine is seeing; in particular, the return value may not match the original source code if a transpilation tool was used.

util.types.isGeneratorFunction(function foo() {});  // Returns false
util.types.isGeneratorFunction(function* foo() {});  // Returns true 

util.types.isGeneratorObject(value)#

Returns true if the value is a generator object as returned from a built-in generator function. This only reports back what the JavaScript engine is seeing; in particular, the return value may not match the original source code if a transpilation tool was used.

function* foo() {}
const generator = foo();
util.types.isGeneratorObject(generator);  // Returns true 

util.types.isInt8Array(value)#

Returns true if the value is a built-in Int8Array instance.

util.types.isInt8Array(new ArrayBuffer());  // Returns false
util.types.isInt8Array(new Int8Array());  // Returns true
util.types.isInt8Array(new Float64Array());  // Returns false 

util.types.isInt16Array(value)#

Returns true if the value is a built-in Int16Array instance.

util.types.isInt16Array(new ArrayBuffer());  // Returns false
util.types.isInt16Array(new Int16Array());  // Returns true
util.types.isInt16Array(new Float64Array());  // Returns false 

util.types.isInt32Array(value)#

Returns true if the value is a built-in Int32Array instance.

util.types.isInt32Array(new ArrayBuffer());  // Returns false
util.types.isInt32Array(new Int32Array());  // Returns true
util.types.isInt32Array(new Float64Array());  // Returns false 

util.types.isKeyObject(value)#

Returns true if value is a <KeyObject>, false otherwise.

util.types.isMap(value)#

Returns true if the value is a built-in Map instance.

util.types.isMap(new Map());  // Returns true 

util.types.isMapIterator(value)#

Returns true if the value is an iterator returned for a built-in Map instance.

const map = new Map();
util.types.isMapIterator(map.keys());  // Returns true
util.types.isMapIterator(map.values());  // Returns true
util.types.isMapIterator(map.entries());  // Returns true
util.types.isMapIterator(map[Symbol.iterator]());  // Returns true 

util.types.isModuleNamespaceObject(value)#

Returns true if the value is an instance of a Module Namespace Object.

import * as ns from './a.js';

util.types.isModuleNamespaceObject(ns);  // Returns true 

util.types.isNativeError(value)#

Returns true if the value was returned by the constructor of a built-in Error type.

console.log(util.types.isNativeError(new Error()));  // true
console.log(util.types.isNativeError(new TypeError()));  // true
console.log(util.types.isNativeError(new RangeError()));  // true 

Subclasses of the native error types are also native errors:

class MyError extends Error {}
console.log(util.types.isNativeError(new MyError()));  // true 

A value being instanceof a native error class is not equivalent to isNativeError() returning true for that value. isNativeError() returns true for errors which come from a different realm while instanceof Error returns false for these errors:

const vm = require('node:vm');
const context = vm.createContext({});
const myError = vm.runInContext('new Error()', context);
console.log(util.types.isNativeError(myError)); // true
console.log(myError instanceof Error); // false 

Conversely, isNativeError() returns false for all objects which were not returned by the constructor of a native error. That includes values which are instanceof native errors:

const myError = { __proto__: Error.prototype };
console.log(util.types.isNativeError(myError)); // false
console.log(myError instanceof Error); // true 

util.types.isNumberObject(value)#

Returns true if the value is a number object, e.g. created by new Number().

util.types.isNumberObject(0);  // Returns false
util.types.isNumberObject(new Number(0));   // Returns true 

util.types.isPromise(value)#

Returns true if the value is a built-in Promise.

util.types.isPromise(Promise.resolve(42));  // Returns true 

util.types.isProxy(value)#

Returns true if the value is a Proxy instance.

const target = {};
const proxy = new Proxy(target, {});
util.types.isProxy(target);  // Returns false
util.types.isProxy(proxy);  // Returns true 

util.types.isRegExp(value)#

Returns true if the value is a regular expression object.

util.types.isRegExp(/abc/);  // Returns true
util.types.isRegExp(new RegExp('abc'));  // Returns true 

util.types.isSet(value)#

Returns true if the value is a built-in Set instance.

util.types.isSet(new Set());  // Returns true 

util.types.isSetIterator(value)#

Returns true if the value is an iterator returned for a built-in Set instance.

const set = new Set();
util.types.isSetIterator(set.keys());  // Returns true
util.types.isSetIterator(set.values());  // Returns true
util.types.isSetIterator(set.entries());  // Returns true
util.types.isSetIterator(set[Symbol.iterator]());  // Returns true 

util.types.isSharedArrayBuffer(value)#

Returns true if the value is a built-in SharedArrayBuffer instance. This does not include ArrayBuffer instances. Usually, it is desirable to test for both; See util.types.isAnyArrayBuffer() for that.

util.types.isSharedArrayBuffer(new ArrayBuffer());  // Returns false
util.types.isSharedArrayBuffer(new SharedArrayBuffer());  // Returns true 

util.types.isStringObject(value)#

Returns true if the value is a string object, e.g. created by new String().

util.types.isStringObject('foo');  // Returns false
util.types.isStringObject(new String('foo'));   // Returns true 

util.types.isSymbolObject(value)#

Returns true if the value is a symbol object, created by calling Object() on a Symbol primitive.

const symbol = Symbol('foo');
util.types.isSymbolObject(symbol);  // Returns false
util.types.isSymbolObject(Object(symbol));   // Returns true 

util.types.isTypedArray(value)#

Returns true if the value is a built-in TypedArray instance.

util.types.isTypedArray(new ArrayBuffer());  // Returns false
util.types.isTypedArray(new Uint8Array());  // Returns true
util.types.isTypedArray(new Float64Array());  // Returns true 

See also ArrayBuffer.isView().

util.types.isUint8Array(value)#

Returns true if the value is a built-in Uint8Array instance.

util.types.isUint8Array(new ArrayBuffer());  // Returns false
util.types.isUint8Array(new Uint8Array());  // Returns true
util.types.isUint8Array(new Float64Array());  // Returns false 

util.types.isUint8ClampedArray(value)#

Returns true if the value is a built-in Uint8ClampedArray instance.

util.types.isUint8ClampedArray(new ArrayBuffer());  // Returns false
util.types.isUint8ClampedArray(new Uint8ClampedArray());  // Returns true
util.types.isUint8ClampedArray(new Float64Array());  // Returns false 

util.types.isUint16Array(value)#

Returns true if the value is a built-in Uint16Array instance.

util.types.isUint16Array(new ArrayBuffer());  // Returns false
util.types.isUint16Array(new Uint16Array());  // Returns true
util.types.isUint16Array(new Float64Array());  // Returns false 

util.types.isUint32Array(value)#

Returns true if the value is a built-in Uint32Array instance.

util.types.isUint32Array(new ArrayBuffer());  // Returns false
util.types.isUint32Array(new Uint32Array());  // Returns true
util.types.isUint32Array(new Float64Array());  // Returns false 

util.types.isWeakMap(value)#

Returns true if the value is a built-in WeakMap instance.

util.types.isWeakMap(new WeakMap());  // Returns true 

util.types.isWeakSet(value)#

Returns true if the value is a built-in WeakSet instance.

util.types.isWeakSet(new WeakSet());  // Returns true 

Deprecated APIs#

The following APIs are deprecated and should no longer be used. Existing applications and modules should be updated to find alternative approaches.

util._extend(target, source)#

Stability: 0 - Deprecated: Use Object.assign() instead.

The util._extend() method was never intended to be used outside of internal Node.js modules. The community found and used it anyway.

It is deprecated and should not be used in new code. JavaScript comes with very similar built-in functionality through Object.assign().

util.isArray(object)#

Stability: 0 - Deprecated: Use Array.isArray() instead.

Alias for Array.isArray().

Returns true if the given object is an Array. Otherwise, returns false.

const util = require('node:util');

util.isArray([]);
// Returns: true
util.isArray(new Array());
// Returns: true
util.isArray({});
// Returns: false 

V8#

Source Code: lib/v8.js

The node:v8 module exposes APIs that are specific to the version of V8 built into the Node.js binary. It can be accessed using:

const v8 = require('node:v8'); 

v8.cachedDataVersionTag()#

Returns an integer representing a version tag derived from the V8 version, command-line flags, and detected CPU features. This is useful for determining whether a vm.Script cachedData buffer is compatible with this instance of V8.

console.log(v8.cachedDataVersionTag()); // 3947234607
// The value returned by v8.cachedDataVersionTag() is derived from the V8
// version, command-line flags, and detected CPU features. Test that the value
// does indeed update when flags are toggled.
v8.setFlagsFromString('--allow_natives_syntax');
console.log(v8.cachedDataVersionTag()); // 183726201 

v8.getHeapCodeStatistics()#

Get statistics about code and its metadata in the heap, see V8 GetHeapCodeAndMetadataStatistics API. Returns an object with the following properties:

{
  code_and_metadata_size: 212208,
  bytecode_and_metadata_size: 161368,
  external_script_source_size: 1410794,
  cpu_profiler_metadata_size: 0,
} 

v8.getHeapSnapshot([options])#

  • options <Object>

    • exposeInternals <boolean> If true, expose internals in the heap snapshot. Default: false.
    • exposeNumericValues <boolean> If true, expose numeric values in artificial fields. Default: false.
  • Returns: <stream.Readable> A Readable containing the V8 heap snapshot.

Generates a snapshot of the current V8 heap and returns a Readable Stream that may be used to read the JSON serialized representation. This JSON stream format is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine. Therefore, the schema may change from one version of V8 to the next.

Creating a heap snapshot requires memory about twice the size of the heap at the time the snapshot is created. This results in the risk of OOM killers terminating the process.

Generating a snapshot is a synchronous operation which blocks the event loop for a duration depending on the heap size.

// Print heap snapshot to the console
const v8 = require('node:v8');
const stream = v8.getHeapSnapshot();
stream.pipe(process.stdout); 

v8.getHeapSpaceStatistics()#

Returns statistics about the V8 heap spaces, i.e. the segments which make up the V8 heap. Neither the ordering of heap spaces, nor the availability of a heap space can be guaranteed as the statistics are provided via the V8 GetHeapSpaceStatistics function and may change from one V8 version to the next.

The value returned is an array of objects containing the following properties:

[
  {
    "space_name": "new_space",
    "space_size": 2063872,
    "space_used_size": 951112,
    "space_available_size": 80824,
    "physical_space_size": 2063872
  },
  {
    "space_name": "old_space",
    "space_size": 3090560,
    "space_used_size": 2493792,
    "space_available_size": 0,
    "physical_space_size": 3090560
  },
  {
    "space_name": "code_space",
    "space_size": 1260160,
    "space_used_size": 644256,
    "space_available_size": 960,
    "physical_space_size": 1260160
  },
  {
    "space_name": "map_space",
    "space_size": 1094160,
    "space_used_size": 201608,
    "space_available_size": 0,
    "physical_space_size": 1094160
  },
  {
    "space_name": "large_object_space",
    "space_size": 0,
    "space_used_size": 0,
    "space_available_size": 1490980608,
    "physical_space_size": 0
  }
] 

v8.getHeapStatistics()#

Returns an object with the following properties:

total_heap_size The value of total_heap_size is the number of bytes V8 has allocated for the heap. This can grow if used_heap needs more memory.

total_heap_size_executable The value of total_heap_size_executable is the portion of the heap that can contain executable code, in bytes. This includes memory used by JIT-compiled code and any memory that must be kept executable.

total_physical_size The value of total_physical_size is the actual physical memory used by the V8 heap, in bytes. This is the amount of memory that is committed (or in use) rather than reserved.

total_available_size The value of total_available_size is the number of bytes of memory available to the V8 heap. This value represents how much more memory V8 can use before it exceeds the heap limit.

used_heap_size The value of used_heap_size is number of bytes currently being used by V8’s JavaScript objects. This is the actual memory in use and does not include memory that has been allocated but not yet used.

heap_size_limit The value of heap_size_limit is the maximum size of the V8 heap, in bytes (either the default limit, determined by system resources, or the value passed to the --max_old_space_size option).

malloced_memory The value of malloced_memory is the number of bytes allocated through malloc by V8.

peak_malloced_memory The value of peak_malloced_memory is the peak number of bytes allocated through malloc by V8 during the lifetime of the process.

does_zap_garbage is a 0/1 boolean, which signifies whether the --zap_code_space option is enabled or not. This makes V8 overwrite heap garbage with a bit pattern. The RSS footprint (resident set size) gets bigger because it continuously touches all heap pages and that makes them less likely to get swapped out by the operating system.

number_of_native_contexts The value of native_context is the number of the top-level contexts currently active. Increase of this number over time indicates a memory leak.

number_of_detached_contexts The value of detached_context is the number of contexts that were detached and not yet garbage collected. This number being non-zero indicates a potential memory leak.

total_global_handles_size The value of total_global_handles_size is the total memory size of V8 global handles.

used_global_handles_size The value of used_global_handles_size is the used memory size of V8 global handles.

external_memory The value of external_memory is the memory size of array buffers and external strings.

{
  total_heap_size: 7326976,
  total_heap_size_executable: 4194304,
  total_physical_size: 7326976,
  total_available_size: 1152656,
  used_heap_size: 3476208,
  heap_size_limit: 1535115264,
  malloced_memory: 16384,
  peak_malloced_memory: 1127496,
  does_zap_garbage: 0,
  number_of_native_contexts: 1,
  number_of_detached_contexts: 0,
  total_global_handles_size: 8192,
  used_global_handles_size: 3296,
  external_memory: 318824
} 

v8.queryObjects(ctor[, options])#

Stability: 1.1 - Active development

  • ctor <Function> The constructor that can be used to search on the prototype chain in order to filter target objects in the heap.
  • options <undefined> | <Object>
    • format <string> If it's 'count', the count of matched objects is returned. If it's 'summary', an array with summary strings of the matched objects is returned.
  • Returns: {number|Array}

This is similar to the queryObjects() console API provided by the Chromium DevTools console. It can be used to search for objects that have the matching constructor on its prototype chain in the heap after a full garbage collection, which can be useful for memory leak regression tests. To avoid surprising results, users should avoid using this API on constructors whose implementation they don't control, or on constructors that can be invoked by other parties in the application.

To avoid accidental leaks, this API does not return raw references to the objects found. By default, it returns the count of the objects found. If options.format is 'summary', it returns an array containing brief string representations for each object. The visibility provided in this API is similar to what the heap snapshot provides, while users can save the cost of serialization and parsing and directly filter the target objects during the search.

Only objects created in the current execution context are included in the results.

const { queryObjects } = require('node:v8');
class A { foo = 'bar'; }
console.log(queryObjects(A)); // 0
const a = new A();
console.log(queryObjects(A)); // 1
// [ "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));

class B extends A { bar = 'qux'; }
const b = new B();
console.log(queryObjects(B)); // 1
// [ "B { foo: 'bar', bar: 'qux' }" ]
console.log(queryObjects(B, { format: 'summary' }));

// Note that, when there are child classes inheriting from a constructor,
// the constructor also shows up in the prototype chain of the child
// classes's prototype, so the child classes's prototype would also be
// included in the result.
console.log(queryObjects(A));  // 3
// [ "B { foo: 'bar', bar: 'qux' }", 'A {}', "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));import { queryObjects } from 'node:v8';
class A { foo = 'bar'; }
console.log(queryObjects(A)); // 0
const a = new A();
console.log(queryObjects(A)); // 1
// [ "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));

class B extends A { bar = 'qux'; }
const b = new B();
console.log(queryObjects(B)); // 1
// [ "B { foo: 'bar', bar: 'qux' }" ]
console.log(queryObjects(B, { format: 'summary' }));

// Note that, when there are child classes inheriting from a constructor,
// the constructor also shows up in the prototype chain of the child
// classes's prototype, so the child classes's prototype would also be
// included in the result.
console.log(queryObjects(A));  // 3
// [ "B { foo: 'bar', bar: 'qux' }", 'A {}', "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));

v8.setFlagsFromString(flags)#

The v8.setFlagsFromString() method can be used to programmatically set V8 command-line flags. This method should be used with care. Changing settings after the VM has started may result in unpredictable behavior, including crashes and data loss; or it may simply do nothing.

The V8 options available for a version of Node.js may be determined by running node --v8-options.

Usage:

// Print GC events to stdout for one minute.
const v8 = require('node:v8');
v8.setFlagsFromString('--trace_gc');
setTimeout(() => { v8.setFlagsFromString('--notrace_gc'); }, 60e3); 

v8.stopCoverage()#

The v8.stopCoverage() method allows the user to stop the coverage collection started by NODE_V8_COVERAGE, so that V8 can release the execution count records and optimize code. This can be used in conjunction with v8.takeCoverage() if the user wants to collect the coverage on demand.

v8.takeCoverage()#

The v8.takeCoverage() method allows the user to write the coverage started by NODE_V8_COVERAGE to disk on demand. This method can be invoked multiple times during the lifetime of the process. Each time the execution counter will be reset and a new coverage report will be written to the directory specified by NODE_V8_COVERAGE.

When the process is about to exit, one last coverage will still be written to disk unless v8.stopCoverage() is invoked before the process exits.

v8.writeHeapSnapshot([filename[,options]])#

  • filename <string> The file path where the V8 heap snapshot is to be saved. If not specified, a file name with the pattern 'Heap-${yyyymmdd}-${hhmmss}-${pid}-${thread_id}.heapsnapshot' will be generated, where {pid} will be the PID of the Node.js process, {thread_id} will be 0 when writeHeapSnapshot() is called from the main Node.js thread or the id of a worker thread.
  • options <Object>
    • exposeInternals <boolean> If true, expose internals in the heap snapshot. Default: false.
    • exposeNumericValues <boolean> If true, expose numeric values in artificial fields. Default: false.
  • Returns: <string> The filename where the snapshot was saved.

Generates a snapshot of the current V8 heap and writes it to a JSON file. This file is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine, and may change from one version of V8 to the next.

A heap snapshot is specific to a single V8 isolate. When using worker threads, a heap snapshot generated from the main thread will not contain any information about the workers, and vice versa.

Creating a heap snapshot requires memory about twice the size of the heap at the time the snapshot is created. This results in the risk of OOM killers terminating the process.

Generating a snapshot is a synchronous operation which blocks the event loop for a duration depending on the heap size.

const { writeHeapSnapshot } = require('node:v8');
const {
  Worker,
  isMainThread,
  parentPort,
} = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);

  worker.once('message', (filename) => {
    console.log(`worker heapdump: ${filename}`);
    // Now get a heapdump for the main thread.
    console.log(`main thread heapdump: ${writeHeapSnapshot()}`);
  });

  // Tell the worker to create a heapdump.
  worker.postMessage('heapdump');
} else {
  parentPort.once('message', (message) => {
    if (message === 'heapdump') {
      // Generate a heapdump for the worker
      // and return the filename to the parent.
      parentPort.postMessage(writeHeapSnapshot());
    }
  });
} 

v8.setHeapSnapshotNearHeapLimit(limit)#

Stability: 1 - Experimental

The API is a no-op if --heapsnapshot-near-heap-limit is already set from the command line or the API is called more than once. limit must be a positive integer. See --heapsnapshot-near-heap-limit for more information.

Serialization API#

The serialization API provides means of serializing JavaScript values in a way that is compatible with the HTML structured clone algorithm.

The format is backward-compatible (i.e. safe to store to disk). Equal JavaScript values may result in different serialized output.

v8.serialize(value)#

Uses a DefaultSerializer to serialize value into a buffer.

ERR_BUFFER_TOO_LARGE will be thrown when trying to serialize a huge object which requires buffer larger than buffer.constants.MAX_LENGTH.

v8.deserialize(buffer)#

Uses a DefaultDeserializer with default options to read a JS value from a buffer.

Class: v8.Serializer#

new Serializer()#

Creates a new Serializer object.

serializer.writeHeader()#

Writes out a header, which includes the serialization format version.

serializer.writeValue(value)#

Serializes a JavaScript value and adds the serialized representation to the internal buffer.

This throws an error if value cannot be serialized.

serializer.releaseBuffer()#

Returns the stored internal buffer. This serializer should not be used once the buffer is released. Calling this method results in undefined behavior if a previous write has failed.

serializer.transferArrayBuffer(id, arrayBuffer)#

Marks an ArrayBuffer as having its contents transferred out of band. Pass the corresponding ArrayBuffer in the deserializing context to deserializer.transferArrayBuffer().

serializer.writeUint32(value)#

Write a raw 32-bit unsigned integer. For use inside of a custom serializer._writeHostObject().

serializer.writeUint64(hi, lo)#

Write a raw 64-bit unsigned integer, split into high and low 32-bit parts. For use inside of a custom serializer._writeHostObject().

serializer.writeDouble(value)#

Write a JS number value. For use inside of a custom serializer._writeHostObject().

serializer.writeRawBytes(buffer)#

Write raw bytes into the serializer's internal buffer. The deserializer will require a way to compute the length of the buffer. For use inside of a custom serializer._writeHostObject().

serializer._writeHostObject(object)#

This method is called to write some kind of host object, i.e. an object created by native C++ bindings. If it is not possible to serialize object, a suitable exception should be thrown.

This method is not present on the Serializer class itself but can be provided by subclasses.

serializer._getDataCloneError(message)#

This method is called to generate error objects that will be thrown when an object can not be cloned.

This method defaults to the Error constructor and can be overridden on subclasses.

serializer._getSharedArrayBufferId(sharedArrayBuffer)#

This method is called when the serializer is going to serialize a SharedArrayBuffer object. It must return an unsigned 32-bit integer ID for the object, using the same ID if this SharedArrayBuffer has already been serialized. When deserializing, this ID will be passed to deserializer.transferArrayBuffer().

If the object cannot be serialized, an exception should be thrown.

This method is not present on the Serializer class itself but can be provided by subclasses.

serializer._setTreatArrayBufferViewsAsHostObjects(flag)#

Indicate whether to treat TypedArray and DataView objects as host objects, i.e. pass them to serializer._writeHostObject().

Class: v8.Deserializer#

new Deserializer(buffer)#

Creates a new Deserializer object.

deserializer.readHeader()#

Reads and validates a header (including the format version). May, for example, reject an invalid or unsupported wire format. In that case, an Error is thrown.

deserializer.readValue()#

Deserializes a JavaScript value from the buffer and returns it.

deserializer.transferArrayBuffer(id, arrayBuffer)#

Marks an ArrayBuffer as having its contents transferred out of band. Pass the corresponding ArrayBuffer in the serializing context to serializer.transferArrayBuffer() (or return the id from serializer._getSharedArrayBufferId() in the case of SharedArrayBuffers).

deserializer.getWireFormatVersion()#

Reads the underlying wire format version. Likely mostly to be useful to legacy code reading old wire format versions. May not be called before .readHeader().

deserializer.readUint32()#

Read a raw 32-bit unsigned integer and return it. For use inside of a custom deserializer._readHostObject().

deserializer.readUint64()#

Read a raw 64-bit unsigned integer and return it as an array [hi, lo] with two 32-bit unsigned integer entries. For use inside of a custom deserializer._readHostObject().

deserializer.readDouble()#

Read a JS number value. For use inside of a custom deserializer._readHostObject().

deserializer.readRawBytes(length)#

Read raw bytes from the deserializer's internal buffer. The length parameter must correspond to the length of the buffer that was passed to serializer.writeRawBytes(). For use inside of a custom deserializer._readHostObject().

deserializer._readHostObject()#

This method is called to read some kind of host object, i.e. an object that is created by native C++ bindings. If it is not possible to deserialize the data, a suitable exception should be thrown.

This method is not present on the Deserializer class itself but can be provided by subclasses.

Class: v8.DefaultSerializer#

A subclass of Serializer that serializes TypedArray (in particular Buffer) and DataView objects as host objects, and only stores the part of their underlying ArrayBuffers that they are referring to.

Class: v8.DefaultDeserializer#

A subclass of Deserializer corresponding to the format written by DefaultSerializer.

Promise hooks#

The promiseHooks interface can be used to track promise lifecycle events. To track all async activity, see async_hooks which internally uses this module to produce promise lifecycle events in addition to events for other async resources. For request context management, see AsyncLocalStorage.

import { promiseHooks } from 'node:v8';

// There are four lifecycle events produced by promises:

// The `init` event represents the creation of a promise. This could be a
// direct creation such as with `new Promise(...)` or a continuation such
// as `then()` or `catch()`. It also happens whenever an async function is
// called or does an `await`. If a continuation promise is created, the
// `parent` will be the promise it is a continuation from.
function init(promise, parent) {
  console.log('a promise was created', { promise, parent });
}

// The `settled` event happens when a promise receives a resolution or
// rejection value. This may happen synchronously such as when using
// `Promise.resolve()` on non-promise input.
function settled(promise) {
  console.log('a promise resolved or rejected', { promise });
}

// The `before` event runs immediately before a `then()` or `catch()` handler
// runs or an `await` resumes execution.
function before(promise) {
  console.log('a promise is about to call a then handler', { promise });
}

// The `after` event runs immediately after a `then()` handler runs or when
// an `await` begins after resuming from another.
function after(promise) {
  console.log('a promise is done calling a then handler', { promise });
}

// Lifecycle hooks may be started and stopped individually
const stopWatchingInits = promiseHooks.onInit(init);
const stopWatchingSettleds = promiseHooks.onSettled(settled);
const stopWatchingBefores = promiseHooks.onBefore(before);
const stopWatchingAfters = promiseHooks.onAfter(after);

// Or they may be started and stopped in groups
const stopHookSet = promiseHooks.createHook({
  init,
  settled,
  before,
  after,
});

// To stop a hook, call the function returned at its creation.
stopWatchingInits();
stopWatchingSettleds();
stopWatchingBefores();
stopWatchingAfters();
stopHookSet(); 

promiseHooks.onInit(init)#

The init hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.

import { promiseHooks } from 'node:v8';

const stop = promiseHooks.onInit((promise, parent) => {});const { promiseHooks } = require('node:v8');

const stop = promiseHooks.onInit((promise, parent) => {});

promiseHooks.onSettled(settled)#

The settled hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.

import { promiseHooks } from 'node:v8';

const stop = promiseHooks.onSettled((promise) => {});const { promiseHooks } = require('node:v8');

const stop = promiseHooks.onSettled((promise) => {});

promiseHooks.onBefore(before)#

The before hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.

import { promiseHooks } from 'node:v8';

const stop = promiseHooks.onBefore((promise) => {});const { promiseHooks } = require('node:v8');

const stop = promiseHooks.onBefore((promise) => {});

promiseHooks.onAfter(after)#

The after hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.

import { promiseHooks } from 'node:v8';

const stop = promiseHooks.onAfter((promise) => {});const { promiseHooks } = require('node:v8');

const stop = promiseHooks.onAfter((promise) => {});

promiseHooks.createHook(callbacks)#

The hook callbacks must be plain functions. Providing async functions will throw as it would produce an infinite microtask loop.

Registers functions to be called for different lifetime events of each promise.

The callbacks init()/before()/after()/settled() are called for the respective events during a promise's lifetime.

All callbacks are optional. For example, if only promise creation needs to be tracked, then only the init callback needs to be passed. The specifics of all functions that can be passed to callbacks is in the Hook Callbacks section.

import { promiseHooks } from 'node:v8';

const stopAll = promiseHooks.createHook({
  init(promise, parent) {},
});const { promiseHooks } = require('node:v8');

const stopAll = promiseHooks.createHook({
  init(promise, parent) {},
});

Hook callbacks#

Key events in the lifetime of a promise have been categorized into four areas: creation of a promise, before/after a continuation handler is called or around an await, and when the promise resolves or rejects.

While these hooks are similar to those of async_hooks they lack a destroy hook. Other types of async resources typically represent sockets or file descriptors which have a distinct "closed" state to express the destroy lifecycle event while promises remain usable for as long as code can still reach them. Garbage collection tracking is used to make promises fit into the async_hooks event model, however this tracking is very expensive and they may not necessarily ever even be garbage collected.

Because promises are asynchronous resources whose lifecycle is tracked via the promise hooks mechanism, the init(), before(), after(), and settled() callbacks must not be async functions as they create more promises which would produce an infinite loop.

While this API is used to feed promise events into async_hooks, the ordering between the two is undefined. Both APIs are multi-tenant and therefore could produce events in any order relative to each other.

init(promise, parent)#
  • promise <Promise> The promise being created.
  • parent <Promise> The promise continued from, if applicable.

Called when a promise is constructed. This does not mean that corresponding before/after events will occur, only that the possibility exists. This will happen if a promise is created without ever getting a continuation.

before(promise)#

Called before a promise continuation executes. This can be in the form of then(), catch(), or finally() handlers or an await resuming.

The before callback will be called 0 to N times. The before callback will typically be called 0 times if no continuation was ever made for the promise. The before callback may be called many times in the case where many continuations have been made from the same promise.

after(promise)#

Called immediately after a promise continuation executes. This may be after a then(), catch(), or finally() handler or before an await after another await.

settled(promise)#

Called when the promise receives a resolution or rejection value. This may occur synchronously in the case of Promise.resolve() or Promise.reject().

Startup Snapshot API#

Stability: 1 - Experimental

The v8.startupSnapshot interface can be used to add serialization and deserialization hooks for custom startup snapshots.

$ node --snapshot-blob snapshot.blob --build-snapshot entry.js
# This launches a process with the snapshot
$ node --snapshot-blob snapshot.blob 

In the example above, entry.js can use methods from the v8.startupSnapshot interface to specify how to save information for custom objects in the snapshot during serialization and how the information can be used to synchronize these objects during deserialization of the snapshot. For example, if the entry.js contains the following script:

'use strict';

const fs = require('node:fs');
const zlib = require('node:zlib');
const path = require('node:path');
const assert = require('node:assert');

const v8 = require('node:v8');

class BookShelf {
  storage = new Map();

  // Reading a series of files from directory and store them into storage.
  constructor(directory, books) {
    for (const book of books) {
      this.storage.set(book, fs.readFileSync(path.join(directory, book)));
    }
  }

  static compressAll(shelf) {
    for (const [ book, content ] of shelf.storage) {
      shelf.storage.set(book, zlib.gzipSync(content));
    }
  }

  static decompressAll(shelf) {
    for (const [ book, content ] of shelf.storage) {
      shelf.storage.set(book, zlib.gunzipSync(content));
    }
  }
}

// __dirname here is where the snapshot script is placed
// during snapshot building time.
const shelf = new BookShelf(__dirname, [
  'book1.en_US.txt',
  'book1.es_ES.txt',
  'book2.zh_CN.txt',
]);

assert(v8.startupSnapshot.isBuildingSnapshot());
// On snapshot serialization, compress the books to reduce size.
v8.startupSnapshot.addSerializeCallback(BookShelf.compressAll, shelf);
// On snapshot deserialization, decompress the books.
v8.startupSnapshot.addDeserializeCallback(BookShelf.decompressAll, shelf);
v8.startupSnapshot.setDeserializeMainFunction((shelf) => {
  // process.env and process.argv are refreshed during snapshot
  // deserialization.
  const lang = process.env.BOOK_LANG || 'en_US';
  const book = process.argv[1];
  const name = `${book}.${lang}.txt`;
  console.log(shelf.storage.get(name));
}, shelf); 

The resulted binary will get print the data deserialized from the snapshot during start up, using the refreshed process.env and process.argv of the launched process:

$ BOOK_LANG=es_ES node --snapshot-blob snapshot.blob book1
# Prints content of book1.es_ES.txt deserialized from the snapshot. 

Currently the application deserialized from a user-land snapshot cannot be snapshotted again, so these APIs are only available to applications that are not deserialized from a user-land snapshot.

v8.startupSnapshot.addSerializeCallback(callback[, data])#

  • callback <Function> Callback to be invoked before serialization.
  • data <any> Optional data that will be passed to the callback when it gets called.

Add a callback that will be called when the Node.js instance is about to get serialized into a snapshot and exit. This can be used to release resources that should not or cannot be serialized or to convert user data into a form more suitable for serialization.

Callbacks are run in the order in which they are added.

v8.startupSnapshot.addDeserializeCallback(callback[, data])#

  • callback <Function> Callback to be invoked after the snapshot is deserialized.
  • data <any> Optional data that will be passed to the callback when it gets called.

Add a callback that will be called when the Node.js instance is deserialized from a snapshot. The callback and the data (if provided) will be serialized into the snapshot, they can be used to re-initialize the state of the application or to re-acquire resources that the application needs when the application is restarted from the snapshot.

Callbacks are run in the order in which they are added.

v8.startupSnapshot.setDeserializeMainFunction(callback[, data])#

  • callback <Function> Callback to be invoked as the entry point after the snapshot is deserialized.
  • data <any> Optional data that will be passed to the callback when it gets called.

This sets the entry point of the Node.js application when it is deserialized from a snapshot. This can be called only once in the snapshot building script. If called, the deserialized application no longer needs an additional entry point script to start up and will simply invoke the callback along with the deserialized data (if provided), otherwise an entry point script still needs to be provided to the deserialized application.

v8.startupSnapshot.isBuildingSnapshot()#

Returns true if the Node.js instance is run to build a snapshot.

Class: v8.GCProfiler#

This API collects GC data in current thread.

new v8.GCProfiler()#

Create a new instance of the v8.GCProfiler class.

profiler.start()#

Start collecting GC data.

profiler.stop()#

Stop collecting GC data and return an object.The content of object is as follows.

{
  "version": 1,
  "startTime": 1674059033862,
  "statistics": [
    {
      "gcType": "Scavenge",
      "beforeGC": {
        "heapStatistics": {
          "totalHeapSize": 5005312,
          "totalHeapSizeExecutable": 524288,
          "totalPhysicalSize": 5226496,
          "totalAvailableSize": 4341325216,
          "totalGlobalHandlesSize": 8192,
          "usedGlobalHandlesSize": 2112,
          "usedHeapSize": 4883840,
          "heapSizeLimit": 4345298944,
          "mallocedMemory": 254128,
          "externalMemory": 225138,
          "peakMallocedMemory": 181760
        },
        "heapSpaceStatistics": [
          {
            "spaceName": "read_only_space",
            "spaceSize": 0,
            "spaceUsedSize": 0,
            "spaceAvailableSize": 0,
            "physicalSpaceSize": 0
          }
        ]
      },
      "cost": 1574.14,
      "afterGC": {
        "heapStatistics": {
          "totalHeapSize": 6053888,
          "totalHeapSizeExecutable": 524288,
          "totalPhysicalSize": 5500928,
          "totalAvailableSize": 4341101384,
          "totalGlobalHandlesSize": 8192,
          "usedGlobalHandlesSize": 2112,
          "usedHeapSize": 4059096,
          "heapSizeLimit": 4345298944,
          "mallocedMemory": 254128,
          "externalMemory": 225138,
          "peakMallocedMemory": 181760
        },
        "heapSpaceStatistics": [
          {
            "spaceName": "read_only_space",
            "spaceSize": 0,
            "spaceUsedSize": 0,
            "spaceAvailableSize": 0,
            "physicalSpaceSize": 0
          }
        ]
      }
    }
  ],
  "endTime": 1674059036865
} 

Here's an example.

const { GCProfiler } = require('v8');
const profiler = new GCProfiler();
profiler.start();
setTimeout(() => {
  console.log(profiler.stop());
}, 1000); 

VM (executing JavaScript)#

Stability: 2 - Stable

Source Code: lib/vm.js

The node:vm module enables compiling and running code within V8 Virtual Machine contexts.

The node:vm module is not a security mechanism. Do not use it to run untrusted code.

JavaScript code can be compiled and run immediately or compiled, saved, and run later.

A common use case is to run the code in a different V8 Context. This means invoked code has a different global object than the invoking code.

One can provide the context by contextifying an object. The invoked code treats any property in the context like a global variable. Any changes to global variables caused by the invoked code are reflected in the context object.

const vm = require('node:vm');

const x = 1;

const context = { x: 2 };
vm.createContext(context); // Contextify the object.

const code = 'x += 40; var y = 17;';
// `x` and `y` are global variables in the context.
// Initially, x has the value 2 because that is the value of context.x.
vm.runInContext(code, context);

console.log(context.x); // 42
console.log(context.y); // 17

console.log(x); // 1; y is not defined. 

Class: vm.Script#

Instances of the vm.Script class contain precompiled scripts that can be executed in specific contexts.

new vm.Script(code[, options])#

  • code <string> The JavaScript code to compile.
  • options <Object> | <string>
    • filename <string> Specifies the filename used in stack traces produced by this script. Default: 'evalmachine.<anonymous>'.
    • lineOffset <number> Specifies the line number offset that is displayed in stack traces produced by this script. Default: 0.
    • columnOffset <number> Specifies the first-line column number offset that is displayed in stack traces produced by this script. Default: 0.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source. When supplied, the cachedDataRejected value will be set to either true or false depending on acceptance of the data by V8.
    • produceCachedData <boolean> When true and no cachedData is present, V8 will attempt to produce code cache data for code. Upon success, a Buffer with V8's code cache data will be produced and stored in the cachedData property of the returned vm.Script instance. The cachedDataProduced value will be set to either true or false depending on whether code cache data is produced successfully. This option is deprecated in favor of script.createCachedData(). Default: false.
    • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify how the modules should be loaded during the evaluation of this script when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.

If options is a string, then it specifies the filename.

Creating a new vm.Script object compiles code but does not run it. The compiled vm.Script can be run later multiple times. The code is not bound to any global object; rather, it is bound before each run, just for that run.

script.cachedDataRejected#

When cachedData is supplied to create the vm.Script, this value will be set to either true or false depending on acceptance of the data by V8. Otherwise the value is undefined.

script.createCachedData()#

Creates a code cache that can be used with the Script constructor's cachedData option. Returns a Buffer. This method may be called at any time and any number of times.

The code cache of the Script doesn't contain any JavaScript observable states. The code cache is safe to be saved along side the script source and used to construct new Script instances multiple times.

Functions in the Script source can be marked as lazily compiled and they are not compiled at construction of the Script. These functions are going to be compiled when they are invoked the first time. The code cache serializes the metadata that V8 currently knows about the Script that it can use to speed up future compilations.

const script = new vm.Script(`
function add(a, b) {
  return a + b;
}

const x = add(1, 2);
`);

const cacheWithoutAdd = script.createCachedData();
// In `cacheWithoutAdd` the function `add()` is marked for full compilation
// upon invocation.

script.runInThisContext();

const cacheWithAdd = script.createCachedData();
// `cacheWithAdd` contains fully compiled function `add()`. 

script.runInContext(contextifiedObject[, options])#

  • contextifiedObject <Object> A contextified object as returned by the vm.createContext() method.
  • options <Object>
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
  • Returns: <any> the result of the very last statement executed in the script.

Runs the compiled code contained by the vm.Script object within the given contextifiedObject and returns the result. Running code does not have access to local scope.

The following example compiles code that increments a global variable, sets the value of another global variable, then execute the code multiple times. The globals are contained in the context object.

const vm = require('node:vm');

const context = {
  animal: 'cat',
  count: 2,
};

const script = new vm.Script('count += 1; name = "kitty";');

vm.createContext(context);
for (let i = 0; i < 10; ++i) {
  script.runInContext(context);
}

console.log(context);
// Prints: { animal: 'cat', count: 12, name: 'kitty' } 

Using the timeout or breakOnSigint options will result in new event loops and corresponding threads being started, which have a non-zero performance overhead.

script.runInNewContext([contextObject[, options]])#

  • contextObject <Object> | <vm.constants.DONT_CONTEXTIFY> | <undefined> Either vm.constants.DONT_CONTEXTIFY or an object that will be contextified. If undefined, an empty contextified object will be created for backwards compatibility.
  • options <Object>
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
    • contextName <string> Human-readable name of the newly created context. Default: 'VM Context i', where i is an ascending numerical index of the created context.
    • contextOrigin <string> Origin corresponding to the newly created context for display purposes. The origin should be formatted like a URL, but with only the scheme, host, and port (if necessary), like the value of the url.origin property of a URL object. Most notably, this string should omit the trailing slash, as that denotes a path. Default: ''.
    • contextCodeGeneration <Object>
      • strings <boolean> If set to false any calls to eval or function constructors (Function, GeneratorFunction, etc) will throw an EvalError. Default: true.
      • wasm <boolean> If set to false any attempt to compile a WebAssembly module will throw a WebAssembly.CompileError. Default: true.
    • microtaskMode <string> If set to afterEvaluate, microtasks (tasks scheduled through Promises and async functions) will be run immediately after the script has run. They are included in the timeout and breakOnSigint scopes in that case.
  • Returns: <any> the result of the very last statement executed in the script.

This method is a shortcut to script.runInContext(vm.createContext(options), options). It does several things at once:

  1. Creates a new context.
  2. If contextObject is an object, contextifies it with the new context. If contextObject is undefined, creates a new object and contextifies it. If contextObject is vm.constants.DONT_CONTEXTIFY, don't contextify anything.
  3. Runs the compiled code contained by the vm.Script object within the created context. The code does not have access to the scope in which this method is called.
  4. Returns the result.

The following example compiles code that sets a global variable, then executes the code multiple times in different contexts. The globals are set on and contained within each individual context.

const vm = require('node:vm');

const script = new vm.Script('globalVar = "set"');

const contexts = [{}, {}, {}];
contexts.forEach((context) => {
  script.runInNewContext(context);
});

console.log(contexts);
// Prints: [{ globalVar: 'set' }, { globalVar: 'set' }, { globalVar: 'set' }]

// This would throw if the context is created from a contextified object.
// vm.constants.DONT_CONTEXTIFY allows creating contexts with ordinary
// global objects that can be frozen.
const freezeScript = new vm.Script('Object.freeze(globalThis); globalThis;');
const frozenContext = freezeScript.runInNewContext(vm.constants.DONT_CONTEXTIFY); 

script.runInThisContext([options])#

  • options <Object>
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
  • Returns: <any> the result of the very last statement executed in the script.

Runs the compiled code contained by the vm.Script within the context of the current global object. Running code does not have access to local scope, but does have access to the current global object.

The following example compiles code that increments a global variable then executes that code multiple times:

const vm = require('node:vm');

global.globalVar = 0;

const script = new vm.Script('globalVar += 1', { filename: 'myfile.vm' });

for (let i = 0; i < 1000; ++i) {
  script.runInThisContext();
}

console.log(globalVar);

// 1000 

script.sourceMapURL#

When the script is compiled from a source that contains a source map magic comment, this property will be set to the URL of the source map.

import vm from 'node:vm';

const script = new vm.Script(`
function myFunc() {}
//# sourceMappingURL=sourcemap.json
`);

console.log(script.sourceMapURL);
// Prints: sourcemap.jsonconst vm = require('node:vm');

const script = new vm.Script(`
function myFunc() {}
//# sourceMappingURL=sourcemap.json
`);

console.log(script.sourceMapURL);
// Prints: sourcemap.json

Class: vm.Module#

Stability: 1 - Experimental

This feature is only available with the --experimental-vm-modules command flag enabled.

The vm.Module class provides a low-level interface for using ECMAScript modules in VM contexts. It is the counterpart of the vm.Script class that closely mirrors Module Records as defined in the ECMAScript specification.

Unlike vm.Script however, every vm.Module object is bound to a context from its creation. Operations on vm.Module objects are intrinsically asynchronous, in contrast with the synchronous nature of vm.Script objects. The use of 'async' functions can help with manipulating vm.Module objects.

Using a vm.Module object requires three distinct steps: creation/parsing, linking, and evaluation. These three steps are illustrated in the following example.

This implementation lies at a lower level than the ECMAScript Module loader. There is also no way to interact with the Loader yet, though support is planned.

import vm from 'node:vm';

const contextifiedObject = vm.createContext({
  secret: 42,
  print: console.log,
});

// Step 1
//
// Create a Module by constructing a new `vm.SourceTextModule` object. This
// parses the provided source text, throwing a `SyntaxError` if anything goes
// wrong. By default, a Module is created in the top context. But here, we
// specify `contextifiedObject` as the context this Module belongs to.
//
// Here, we attempt to obtain the default export from the module "foo", and
// put it into local binding "secret".

const bar = new vm.SourceTextModule(`
  import s from 'foo';
  s;
  print(s);
`, { context: contextifiedObject });

// Step 2
//
// "Link" the imported dependencies of this Module to it.
//
// The provided linking callback (the "linker") accepts two arguments: the
// parent module (`bar` in this case) and the string that is the specifier of
// the imported module. The callback is expected to return a Module that
// corresponds to the provided specifier, with certain requirements documented
// in `module.link()`.
//
// If linking has not started for the returned Module, the same linker
// callback will be called on the returned Module.
//
// Even top-level Modules without dependencies must be explicitly linked. The
// callback provided would never be called, however.
//
// The link() method returns a Promise that will be resolved when all the
// Promises returned by the linker resolve.
//
// Note: This is a contrived example in that the linker function creates a new
// "foo" module every time it is called. In a full-fledged module system, a
// cache would probably be used to avoid duplicated modules.

async function linker(specifier, referencingModule) {
  if (specifier === 'foo') {
    return new vm.SourceTextModule(`
      // The "secret" variable refers to the global variable we added to
      // "contextifiedObject" when creating the context.
      export default secret;
    `, { context: referencingModule.context });

    // Using `contextifiedObject` instead of `referencingModule.context`
    // here would work as well.
  }
  throw new Error(`Unable to resolve dependency: ${specifier}`);
}
await bar.link(linker);

// Step 3
//
// Evaluate the Module. The evaluate() method returns a promise which will
// resolve after the module has finished evaluating.

// Prints 42.
await bar.evaluate();const vm = require('node:vm');

const contextifiedObject = vm.createContext({
  secret: 42,
  print: console.log,
});

(async () => {
  // Step 1
  //
  // Create a Module by constructing a new `vm.SourceTextModule` object. This
  // parses the provided source text, throwing a `SyntaxError` if anything goes
  // wrong. By default, a Module is created in the top context. But here, we
  // specify `contextifiedObject` as the context this Module belongs to.
  //
  // Here, we attempt to obtain the default export from the module "foo", and
  // put it into local binding "secret".

  const bar = new vm.SourceTextModule(`
    import s from 'foo';
    s;
    print(s);
  `, { context: contextifiedObject });

  // Step 2
  //
  // "Link" the imported dependencies of this Module to it.
  //
  // The provided linking callback (the "linker") accepts two arguments: the
  // parent module (`bar` in this case) and the string that is the specifier of
  // the imported module. The callback is expected to return a Module that
  // corresponds to the provided specifier, with certain requirements documented
  // in `module.link()`.
  //
  // If linking has not started for the returned Module, the same linker
  // callback will be called on the returned Module.
  //
  // Even top-level Modules without dependencies must be explicitly linked. The
  // callback provided would never be called, however.
  //
  // The link() method returns a Promise that will be resolved when all the
  // Promises returned by the linker resolve.
  //
  // Note: This is a contrived example in that the linker function creates a new
  // "foo" module every time it is called. In a full-fledged module system, a
  // cache would probably be used to avoid duplicated modules.

  async function linker(specifier, referencingModule) {
    if (specifier === 'foo') {
      return new vm.SourceTextModule(`
        // The "secret" variable refers to the global variable we added to
        // "contextifiedObject" when creating the context.
        export default secret;
      `, { context: referencingModule.context });

      // Using `contextifiedObject` instead of `referencingModule.context`
      // here would work as well.
    }
    throw new Error(`Unable to resolve dependency: ${specifier}`);
  }
  await bar.link(linker);

  // Step 3
  //
  // Evaluate the Module. The evaluate() method returns a promise which will
  // resolve after the module has finished evaluating.

  // Prints 42.
  await bar.evaluate();
})();

module.dependencySpecifiers#

The specifiers of all dependencies of this module. The returned array is frozen to disallow any changes to it.

Corresponds to the [[RequestedModules]] field of Cyclic Module Records in the ECMAScript specification.

module.error#

If the module.status is 'errored', this property contains the exception thrown by the module during evaluation. If the status is anything else, accessing this property will result in a thrown exception.

The value undefined cannot be used for cases where there is not a thrown exception due to possible ambiguity with throw undefined;.

Corresponds to the [[EvaluationError]] field of Cyclic Module Records in the ECMAScript specification.

module.evaluate([options])#

  • options <Object>
    • timeout <integer> Specifies the number of milliseconds to evaluate before terminating execution. If execution is interrupted, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
  • Returns: <Promise> Fulfills with undefined upon success.

Evaluate the module.

This must be called after the module has been linked; otherwise it will reject. It could be called also when the module has already been evaluated, in which case it will either do nothing if the initial evaluation ended in success (module.status is 'evaluated') or it will re-throw the exception that the initial evaluation resulted in (module.status is 'errored').

This method cannot be called while the module is being evaluated (module.status is 'evaluating').

Corresponds to the Evaluate() concrete method field of Cyclic Module Records in the ECMAScript specification.

module.identifier#

The identifier of the current module, as set in the constructor.

module.link(linker)#

  • linker <Function>
    • specifier <string> The specifier of the requested module:

      import foo from 'foo';
      //              ^^^^^ the module specifier 
    • referencingModule <vm.Module> The Module object link() is called on.

    • extra <Object>

      • attributes <Object> The data from the attribute:
        import foo from 'foo' with { name: 'value' };
        //                         ^^^^^^^^^^^^^^^^^ the attribute 
        Per ECMA-262, hosts are expected to trigger an error if an unsupported attribute is present.
      • assert <Object> Alias for extra.attributes.
    • Returns: <vm.Module> | <Promise>

  • Returns: <Promise>

Link module dependencies. This method must be called before evaluation, and can only be called once per module.

The function is expected to return a Module object or a Promise that eventually resolves to a Module object. The returned Module must satisfy the following two invariants:

  • It must belong to the same context as the parent Module.
  • Its status must not be 'errored'.

If the returned Module's status is 'unlinked', this method will be recursively called on the returned Module with the same provided linker function.

link() returns a Promise that will either get resolved when all linking instances resolve to a valid Module, or rejected if the linker function either throws an exception or returns an invalid Module.

The linker function roughly corresponds to the implementation-defined HostResolveImportedModule abstract operation in the ECMAScript specification, with a few key differences:

The actual HostResolveImportedModule implementation used during module linking is one that returns the modules linked during linking. Since at that point all modules would have been fully linked already, the HostResolveImportedModule implementation is fully synchronous per specification.

Corresponds to the Link() concrete method field of Cyclic Module Records in the ECMAScript specification.

module.namespace#

The namespace object of the module. This is only available after linking (module.link()) has completed.

Corresponds to the GetModuleNamespace abstract operation in the ECMAScript specification.

module.status#

The current status of the module. Will be one of:

  • 'unlinked': module.link() has not yet been called.

  • 'linking': module.link() has been called, but not all Promises returned by the linker function have been resolved yet.

  • 'linked': The module has been linked successfully, and all of its dependencies are linked, but module.evaluate() has not yet been called.

  • 'evaluating': The module is being evaluated through a module.evaluate() on itself or a parent module.

  • 'evaluated': The module has been successfully evaluated.

  • 'errored': The module has been evaluated, but an exception was thrown.

Other than 'errored', this status string corresponds to the specification's Cyclic Module Record's [[Status]] field. 'errored' corresponds to 'evaluated' in the specification, but with [[EvaluationError]] set to a value that is not undefined.

Class: vm.SourceTextModule#

Stability: 1 - Experimental

This feature is only available with the --experimental-vm-modules command flag enabled.

The vm.SourceTextModule class provides the Source Text Module Record as defined in the ECMAScript specification.

new vm.SourceTextModule(code[, options])#

  • code <string> JavaScript Module code to parse
  • options
    • identifier <string> String used in stack traces. Default: 'vm:module(i)' where i is a context-specific ascending index.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source. The code must be the same as the module from which this cachedData was created.
    • context <Object> The contextified object as returned by the vm.createContext() method, to compile and evaluate this Module in. If no context is specified, the module is evaluated in the current execution context.
    • lineOffset <integer> Specifies the line number offset that is displayed in stack traces produced by this Module. Default: 0.
    • columnOffset <integer> Specifies the first-line column number offset that is displayed in stack traces produced by this Module. Default: 0.
    • initializeImportMeta <Function> Called during evaluation of this Module to initialize the import.meta.
    • importModuleDynamically <Function> Used to specify the how the modules should be loaded during the evaluation of this module when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.

Creates a new SourceTextModule instance.

Properties assigned to the import.meta object that are objects may allow the module to access information outside the specified context. Use vm.runInContext() to create objects in a specific context.

import vm from 'node:vm';

const contextifiedObject = vm.createContext({ secret: 42 });

const module = new vm.SourceTextModule(
  'Object.getPrototypeOf(import.meta.prop).secret = secret;',
  {
    initializeImportMeta(meta) {
      // Note: this object is created in the top context. As such,
      // Object.getPrototypeOf(import.meta.prop) points to the
      // Object.prototype in the top context rather than that in
      // the contextified object.
      meta.prop = {};
    },
  });
// Since module has no dependencies, the linker function will never be called.
await module.link(() => {});
await module.evaluate();

// Now, Object.prototype.secret will be equal to 42.
//
// To fix this problem, replace
//     meta.prop = {};
// above with
//     meta.prop = vm.runInContext('{}', contextifiedObject);const vm = require('node:vm');
const contextifiedObject = vm.createContext({ secret: 42 });
(async () => {
  const module = new vm.SourceTextModule(
    'Object.getPrototypeOf(import.meta.prop).secret = secret;',
    {
      initializeImportMeta(meta) {
        // Note: this object is created in the top context. As such,
        // Object.getPrototypeOf(import.meta.prop) points to the
        // Object.prototype in the top context rather than that in
        // the contextified object.
        meta.prop = {};
      },
    });
  // Since module has no dependencies, the linker function will never be called.
  await module.link(() => {});
  await module.evaluate();
  // Now, Object.prototype.secret will be equal to 42.
  //
  // To fix this problem, replace
  //     meta.prop = {};
  // above with
  //     meta.prop = vm.runInContext('{}', contextifiedObject);
})();

sourceTextModule.createCachedData()#

Creates a code cache that can be used with the SourceTextModule constructor's cachedData option. Returns a Buffer. This method may be called any number of times before the module has been evaluated.

The code cache of the SourceTextModule doesn't contain any JavaScript observable states. The code cache is safe to be saved along side the script source and used to construct new SourceTextModule instances multiple times.

Functions in the SourceTextModule source can be marked as lazily compiled and they are not compiled at construction of the SourceTextModule. These functions are going to be compiled when they are invoked the first time. The code cache serializes the metadata that V8 currently knows about the SourceTextModule that it can use to speed up future compilations.

// Create an initial module
const module = new vm.SourceTextModule('const a = 1;');

// Create cached data from this module
const cachedData = module.createCachedData();

// Create a new module using the cached data. The code must be the same.
const module2 = new vm.SourceTextModule('const a = 1;', { cachedData }); 

Class: vm.SyntheticModule#

Stability: 1 - Experimental

This feature is only available with the --experimental-vm-modules command flag enabled.

The vm.SyntheticModule class provides the Synthetic Module Record as defined in the WebIDL specification. The purpose of synthetic modules is to provide a generic interface for exposing non-JavaScript sources to ECMAScript module graphs.

const vm = require('node:vm');

const source = '{ "a": 1 }';
const module = new vm.SyntheticModule(['default'], function() {
  const obj = JSON.parse(source);
  this.setExport('default', obj);
});

// Use `module` in linking... 

new vm.SyntheticModule(exportNames, evaluateCallback[, options])#

  • exportNames <string[]> Array of names that will be exported from the module.
  • evaluateCallback <Function> Called when the module is evaluated.
  • options
    • identifier <string> String used in stack traces. Default: 'vm:module(i)' where i is a context-specific ascending index.
    • context <Object> The contextified object as returned by the vm.createContext() method, to compile and evaluate this Module in.

Creates a new SyntheticModule instance.

Objects assigned to the exports of this instance may allow importers of the module to access information outside the specified context. Use vm.runInContext() to create objects in a specific context.

syntheticModule.setExport(name, value)#

  • name <string> Name of the export to set.
  • value <any> The value to set the export to.

This method is used after the module is linked to set the values of exports. If it is called before the module is linked, an ERR_VM_MODULE_STATUS error will be thrown.

import vm from 'node:vm';

const m = new vm.SyntheticModule(['x'], () => {
  m.setExport('x', 1);
});

await m.link(() => {});
await m.evaluate();

assert.strictEqual(m.namespace.x, 1);const vm = require('node:vm');
(async () => {
  const m = new vm.SyntheticModule(['x'], () => {
    m.setExport('x', 1);
  });
  await m.link(() => {});
  await m.evaluate();
  assert.strictEqual(m.namespace.x, 1);
})();

vm.compileFunction(code[, params[, options]])#

  • code <string> The body of the function to compile.
  • params <string[]> An array of strings containing all parameters for the function.
  • options <Object>
    • filename <string> Specifies the filename used in stack traces produced by this script. Default: ''.
    • lineOffset <number> Specifies the line number offset that is displayed in stack traces produced by this script. Default: 0.
    • columnOffset <number> Specifies the first-line column number offset that is displayed in stack traces produced by this script. Default: 0.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source. This must be produced by a prior call to vm.compileFunction() with the same code and params.
    • produceCachedData <boolean> Specifies whether to produce new cache data. Default: false.
    • parsingContext <Object> The contextified object in which the said function should be compiled in.
    • contextExtensions <Object[]> An array containing a collection of context extensions (objects wrapping the current scope) to be applied while compiling. Default: [].
  • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify the how the modules should be loaded during the evaluation of this function when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.
  • Returns: <Function>

Compiles the given code into the provided context (if no context is supplied, the current context is used), and returns it wrapped inside a function with the given params.

vm.constants#

Returns an object containing commonly used constants for VM operations.

vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER#

Stability: 1.1 - Active development

A constant that can be used as the importModuleDynamically option to vm.Script and vm.compileFunction() so that Node.js uses the default ESM loader from the main context to load the requested module.

For detailed information, see Support of dynamic import() in compilation APIs.

vm.createContext([contextObject[, options]])#

  • contextObject <Object> | <vm.constants.DONT_CONTEXTIFY> | <undefined> Either vm.constants.DONT_CONTEXTIFY or an object that will be contextified. If undefined, an empty contextified object will be created for backwards compatibility.
  • options <Object>
    • name <string> Human-readable name of the newly created context. Default: 'VM Context i', where i is an ascending numerical index of the created context.
    • origin <string> Origin corresponding to the newly created context for display purposes. The origin should be formatted like a URL, but with only the scheme, host, and port (if necessary), like the value of the url.origin property of a URL object. Most notably, this string should omit the trailing slash, as that denotes a path. Default: ''.
    • codeGeneration <Object>
      • strings <boolean> If set to false any calls to eval or function constructors (Function, GeneratorFunction, etc) will throw an EvalError. Default: true.
      • wasm <boolean> If set to false any attempt to compile a WebAssembly module will throw a WebAssembly.CompileError. Default: true.
    • microtaskMode <string> If set to afterEvaluate, microtasks (tasks scheduled through Promises and async functions) will be run immediately after a script has run through script.runInContext(). They are included in the timeout and breakOnSigint scopes in that case.
    • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify the how the modules should be loaded when import() is called in this context without a referrer script or module. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.
  • Returns: <Object> contextified object.

If the given contextObject is an object, the vm.createContext() method will prepare that object and return a reference to it so that it can be used in calls to vm.runInContext() or script.runInContext(). Inside such scripts, the global object will be wrapped by the contextObject, retaining all of its existing properties but also having the built-in objects and functions any standard global object has. Outside of scripts run by the vm module, global variables will remain unchanged.

const vm = require('node:vm');

global.globalVar = 3;

const context = { globalVar: 1 };
vm.createContext(context);

vm.runInContext('globalVar *= 2;', context);

console.log(context);
// Prints: { globalVar: 2 }

console.log(global.globalVar);
// Prints: 3 

If contextObject is omitted (or passed explicitly as undefined), a new, empty contextified object will be returned.

When the global object in the newly created context is contextified, it has some quirks compared to ordinary global objects. For example, it cannot be frozen. To create a context without the contextifying quirks, pass vm.constants.DONT_CONTEXTIFY as the contextObject argument. See the documentation of vm.constants.DONT_CONTEXTIFY for details.

The vm.createContext() method is primarily useful for creating a single context that can be used to run multiple scripts. For instance, if emulating a web browser, the method can be used to create a single context representing a window's global object, then run all <script> tags together within that context.

The provided name and origin of the context are made visible through the Inspector API.

vm.isContext(object)#

Returns true if the given object object has been contextified using vm.createContext(), or if it's the global object of a context created using vm.constants.DONT_CONTEXTIFY.

vm.measureMemory([options])#

Stability: 1 - Experimental

Measure the memory known to V8 and used by all contexts known to the current V8 isolate, or the main context.

  • options <Object> Optional.
    • mode <string> Either 'summary' or 'detailed'. In summary mode, only the memory measured for the main context will be returned. In detailed mode, the memory measured for all contexts known to the current V8 isolate will be returned. Default: 'summary'
    • execution <string> Either 'default' or 'eager'. With default execution, the promise will not resolve until after the next scheduled garbage collection starts, which may take a while (or never if the program exits before the next GC). With eager execution, the GC will be started right away to measure the memory. Default: 'default'
  • Returns: <Promise> If the memory is successfully measured, the promise will resolve with an object containing information about the memory usage. Otherwise it will be rejected with an ERR_CONTEXT_NOT_INITIALIZED error.

The format of the object that the returned Promise may resolve with is specific to the V8 engine and may change from one version of V8 to the next.

The returned result is different from the statistics returned by v8.getHeapSpaceStatistics() in that vm.measureMemory() measure the memory reachable by each V8 specific contexts in the current instance of the V8 engine, while the result of v8.getHeapSpaceStatistics() measure the memory occupied by each heap space in the current V8 instance.

const vm = require('node:vm');
// Measure the memory used by the main context.
vm.measureMemory({ mode: 'summary' })
  // This is the same as vm.measureMemory()
  .then((result) => {
    // The current format is:
    // {
    //   total: {
    //      jsMemoryEstimate: 2418479, jsMemoryRange: [ 2418479, 2745799 ]
    //    }
    // }
    console.log(result);
  });

const context = vm.createContext({ a: 1 });
vm.measureMemory({ mode: 'detailed', execution: 'eager' })
  .then((result) => {
    // Reference the context here so that it won't be GC'ed
    // until the measurement is complete.
    console.log(context.a);
    // {
    //   total: {
    //     jsMemoryEstimate: 2574732,
    //     jsMemoryRange: [ 2574732, 2904372 ]
    //   },
    //   current: {
    //     jsMemoryEstimate: 2438996,
    //     jsMemoryRange: [ 2438996, 2768636 ]
    //   },
    //   other: [
    //     {
    //       jsMemoryEstimate: 135736,
    //       jsMemoryRange: [ 135736, 465376 ]
    //     }
    //   ]
    // }
    console.log(result);
  }); 

vm.runInContext(code, contextifiedObject[, options])#

  • code <string> The JavaScript code to compile and run.
  • contextifiedObject <Object> The contextified object that will be used as the global when the code is compiled and run.
  • options <Object> | <string>
    • filename <string> Specifies the filename used in stack traces produced by this script. Default: 'evalmachine.<anonymous>'.
    • lineOffset <number> Specifies the line number offset that is displayed in stack traces produced by this script. Default: 0.
    • columnOffset <number> Specifies the first-line column number offset that is displayed in stack traces produced by this script. Default: 0.
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source.
    • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify the how the modules should be loaded during the evaluation of this script when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.

The vm.runInContext() method compiles code, runs it within the context of the contextifiedObject, then returns the result. Running code does not have access to the local scope. The contextifiedObject object must have been previously contextified using the vm.createContext() method.

If options is a string, then it specifies the filename.

The following example compiles and executes different scripts using a single contextified object:

const vm = require('node:vm');

const contextObject = { globalVar: 1 };
vm.createContext(contextObject);

for (let i = 0; i < 10; ++i) {
  vm.runInContext('globalVar *= 2;', contextObject);
}
console.log(contextObject);
// Prints: { globalVar: 1024 } 

vm.runInNewContext(code[, contextObject[, options]])#

  • code <string> The JavaScript code to compile and run.
  • contextObject <Object> | <vm.constants.DONT_CONTEXTIFY> | <undefined> Either vm.constants.DONT_CONTEXTIFY or an object that will be contextified. If undefined, an empty contextified object will be created for backwards compatibility.
  • options <Object> | <string>
    • filename <string> Specifies the filename used in stack traces produced by this script. Default: 'evalmachine.<anonymous>'.
    • lineOffset <number> Specifies the line number offset that is displayed in stack traces produced by this script. Default: 0.
    • columnOffset <number> Specifies the first-line column number offset that is displayed in stack traces produced by this script. Default: 0.
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
    • contextName <string> Human-readable name of the newly created context. Default: 'VM Context i', where i is an ascending numerical index of the created context.
    • contextOrigin <string> Origin corresponding to the newly created context for display purposes. The origin should be formatted like a URL, but with only the scheme, host, and port (if necessary), like the value of the url.origin property of a URL object. Most notably, this string should omit the trailing slash, as that denotes a path. Default: ''.
    • contextCodeGeneration <Object>
      • strings <boolean> If set to false any calls to eval or function constructors (Function, GeneratorFunction, etc) will throw an EvalError. Default: true.
      • wasm <boolean> If set to false any attempt to compile a WebAssembly module will throw a WebAssembly.CompileError. Default: true.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source.
    • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify the how the modules should be loaded during the evaluation of this script when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.
    • microtaskMode <string> If set to afterEvaluate, microtasks (tasks scheduled through Promises and async functions) will be run immediately after the script has run. They are included in the timeout and breakOnSigint scopes in that case.
  • Returns: <any> the result of the very last statement executed in the script.

This method is a shortcut to (new vm.Script(code, options)).runInContext(vm.createContext(options), options). If options is a string, then it specifies the filename.

It does several things at once:

  1. Creates a new context.
  2. If contextObject is an object, contextifies it with the new context. If contextObject is undefined, creates a new object and contextifies it. If contextObject is vm.constants.DONT_CONTEXTIFY, don't contextify anything.
  3. Compiles the code as avm.Script
  4. Runs the compield code within the created context. The code does not have access to the scope in which this method is called.
  5. Returns the result.

The following example compiles and executes code that increments a global variable and sets a new one. These globals are contained in the contextObject.

const vm = require('node:vm');

const contextObject = {
  animal: 'cat',
  count: 2,
};

vm.runInNewContext('count += 1; name = "kitty"', contextObject);
console.log(contextObject);
// Prints: { animal: 'cat', count: 3, name: 'kitty' }

// This would throw if the context is created from a contextified object.
// vm.constants.DONT_CONTEXTIFY allows creating contexts with ordinary global objects that
// can be frozen.
const frozenContext = vm.runInNewContext('Object.freeze(globalThis); globalThis;', vm.constants.DONT_CONTEXTIFY); 

vm.runInThisContext(code[, options])#

  • code <string> The JavaScript code to compile and run.
  • options <Object> | <string>
    • filename <string> Specifies the filename used in stack traces produced by this script. Default: 'evalmachine.<anonymous>'.
    • lineOffset <number> Specifies the line number offset that is displayed in stack traces produced by this script. Default: 0.
    • columnOffset <number> Specifies the first-line column number offset that is displayed in stack traces produced by this script. Default: 0.
    • displayErrors <boolean> When true, if an Error occurs while compiling the code, the line of code causing the error is attached to the stack trace. Default: true.
    • timeout <integer> Specifies the number of milliseconds to execute code before terminating execution. If execution is terminated, an Error will be thrown. This value must be a strictly positive integer.
    • breakOnSigint <boolean> If true, receiving SIGINT (Ctrl+C) will terminate execution and throw an Error. Existing handlers for the event that have been attached via process.on('SIGINT') are disabled during script execution, but continue to work after that. Default: false.
    • cachedData <Buffer> | <TypedArray> | <DataView> Provides an optional Buffer or TypedArray, or DataView with V8's code cache data for the supplied source.
    • importModuleDynamically <Function> | <vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER> Used to specify the how the modules should be loaded during the evaluation of this script when import() is called. This option is part of the experimental modules API. We do not recommend using it in a production environment. For detailed information, see Support of dynamic import() in compilation APIs.
  • Returns: <any> the result of the very last statement executed in the script.

vm.runInThisContext() compiles code, runs it within the context of the current global and returns the result. Running code does not have access to local scope, but does have access to the current global object.

If options is a string, then it specifies the filename.

The following example illustrates using both vm.runInThisContext() and the JavaScript eval() function to run the same code:

const vm = require('node:vm');
let localVar = 'initial value';

const vmResult = vm.runInThisContext('localVar = "vm";');
console.log(`vmResult: '${vmResult}', localVar: '${localVar}'`);
// Prints: vmResult: 'vm', localVar: 'initial value'

const evalResult = eval('localVar = "eval";');
console.log(`evalResult: '${evalResult}', localVar: '${localVar}'`);
// Prints: evalResult: 'eval', localVar: 'eval' 

Because vm.runInThisContext() does not have access to the local scope, localVar is unchanged. In contrast, eval() does have access to the local scope, so the value localVar is changed. In this way vm.runInThisContext() is much like an indirect eval() call, e.g. (0,eval)('code').

Example: Running an HTTP server within a VM#

When using either script.runInThisContext() or vm.runInThisContext(), the code is executed within the current V8 global context. The code passed to this VM context will have its own isolated scope.

In order to run a simple web server using the node:http module the code passed to the context must either call require('node:http') on its own, or have a reference to the node:http module passed to it. For instance:

'use strict';
const vm = require('node:vm');

const code = `
((require) => {
  const http = require('node:http');

  http.createServer((request, response) => {
    response.writeHead(200, { 'Content-Type': 'text/plain' });
    response.end('Hello World\\n');
  }).listen(8124);

  console.log('Server running at http://127.0.0.1:8124/');
})`;

vm.runInThisContext(code)(require); 

The require() in the above case shares the state with the context it is passed from. This may introduce risks when untrusted code is executed, e.g. altering objects in the context in unwanted ways.

What does it mean to "contextify" an object?#

All JavaScript executed within Node.js runs within the scope of a "context". According to the V8 Embedder's Guide:

In V8, a context is an execution environment that allows separate, unrelated, JavaScript applications to run in a single instance of V8. You must explicitly specify the context in which you want any JavaScript code to be run.

When the method vm.createContext() is called with an object, the contextObject argument will be used to wrap the global object of a new instance of a V8 Context (if contextObject is undefined, a new object will be created from the current context before its contextified). This V8 Context provides the code run using the node:vm module's methods with an isolated global environment within which it can operate. The process of creating the V8 Context and associating it with the contextObject in the outer context is what this document refers to as "contextifying" the object.

The contextifying would introduce some quirks to the globalThis value in the context. For example, it cannot be frozen, and it is not reference equal to the contextObject in the outer context.

const vm = require('node:vm');

// An undefined `contextObject` option makes the global object contextified.
let context = vm.createContext();
console.log(vm.runInContext('globalThis', context) === context);  // false
// A contextified global object cannot be frozen.
try {
  vm.runInContext('Object.freeze(globalThis);', context);
} catch(e) {
  console.log(e); // TypeError: Cannot freeze
}
console.log(vm.runInContext('globalThis.foo = 1; foo;', context));  // 1 

To create a context with an ordinary global object and get access to a global proxy in the outer context with fewer quirks, specify vm.constants.DONT_CONTEXTIFY as the contextObject argument.

vm.constants.DONT_CONTEXTIFY#

This constant, when used as the contextObject argument in vm APIs, instructs Node.js to create a context without wrapping its global object with another object in a Node.js-specific manner. As a result, the globalThis value inside the new context would behave more closely to an ordinary one.

const vm = require('node:vm');

// Use vm.constants.DONT_CONTEXTIFY to freeze the global object.
const context = vm.createContext(vm.constants.DONT_CONTEXTIFY);
vm.runInContext('Object.freeze(globalThis);', context);
try {
  vm.runInContext('bar = 1; bar;', context);
} catch(e) {
  console.log(e); // Uncaught ReferenceError: bar is not defined
} 

When vm.constants.DONT_CONTEXTIFY is used as the contextObject argument to vm.createContext(), the returned object is a proxy-like object to the global object in the newly created context with fewer Node.js-specific quirks. It is reference equal to the globalThis value in the new context, can be modified from outside the context, and can be used to access built-ins in the new context directly.

const vm = require('node:vm');

const context = vm.createContext(vm.constants.DONT_CONTEXTIFY);

// Returned object is reference equal to globalThis in the new context.
console.log(vm.runInContext('globalThis', context) === context);  // true

// Can be used to access globals in the new context directly.
console.log(context.Array);  // [Function: Array]
vm.runInContext('foo = 1;', context);
console.log(context.foo);  // 1
context.bar = 1;
console.log(vm.runInContext('bar;', context));  // 1

// Can be frozen and it affects the inner context.
Object.freeze(context);
try {
  vm.runInContext('baz = 1; baz;', context);
} catch(e) {
  console.log(e); // Uncaught ReferenceError: baz is not defined
} 

Timeout interactions with asynchronous tasks and Promises#

Promises and async functions can schedule tasks run by the JavaScript engine asynchronously. By default, these tasks are run after all JavaScript functions on the current stack are done executing. This allows escaping the functionality of the timeout and breakOnSigint options.

For example, the following code executed by vm.runInNewContext() with a timeout of 5 milliseconds schedules an infinite loop to run after a promise resolves. The scheduled loop is never interrupted by the timeout:

const vm = require('node:vm');

function loop() {
  console.log('entering loop');
  while (1) console.log(Date.now());
}

vm.runInNewContext(
  'Promise.resolve().then(() => loop());',
  { loop, console },
  { timeout: 5 },
);
// This is printed *before* 'entering loop' (!)
console.log('done executing'); 

This can be addressed by passing microtaskMode: 'afterEvaluate' to the code that creates the Context:

const vm = require('node:vm');

function loop() {
  while (1) console.log(Date.now());
}

vm.runInNewContext(
  'Promise.resolve().then(() => loop());',
  { loop, console },
  { timeout: 5, microtaskMode: 'afterEvaluate' },
); 

In this case, the microtask scheduled through promise.then() will be run before returning from vm.runInNewContext(), and will be interrupted by the timeout functionality. This applies only to code running in a vm.Context, so e.g. vm.runInThisContext() does not take this option.

Promise callbacks are entered into the microtask queue of the context in which they were created. For example, if () => loop() is replaced with just loop in the above example, then loop will be pushed into the global microtask queue, because it is a function from the outer (main) context, and thus will also be able to escape the timeout.

If asynchronous scheduling functions such as process.nextTick(), queueMicrotask(), setTimeout(), setImmediate(), etc. are made available inside a vm.Context, functions passed to them will be added to global queues, which are shared by all contexts. Therefore, callbacks passed to those functions are not controllable through the timeout either.

Support of dynamic import() in compilation APIs#

The following APIs support an importModuleDynamically option to enable dynamic import() in code compiled by the vm module.

  • new vm.Script
  • vm.compileFunction()
  • new vm.SourceTextModule
  • vm.runInThisContext()
  • vm.runInContext()
  • vm.runInNewContext()
  • vm.createContext()

This option is still part of the experimental modules API. We do not recommend using it in a production environment.

When the importModuleDynamically option is not specified or undefined#

If this option is not specified, or if it's undefined, code containing import() can still be compiled by the vm APIs, but when the compiled code is executed and it actually calls import(), the result will reject with ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING.

When importModuleDynamically is vm.constants.USE_MAIN_CONTEXT_DEFAULT_LOADER#

This option is currently not supported for vm.SourceTextModule.

With this option, when an import() is initiated in the compiled code, Node.js would use the default ESM loader from the main context to load the requested module and return it to the code being executed.

This gives access to Node.js built-in modules such as fs or http to the code being compiled. If the code is executed in a different context, be aware that the objects created by modules loaded from the main context are still from the main context and not instanceof built-in classes in the new context.

const { Script, constants } = require('node:vm');
const script = new Script(
  'import("node:fs").then(({readFile}) => readFile instanceof Function)',
  { importModuleDynamically: constants.USE_MAIN_CONTEXT_DEFAULT_LOADER });

// false: URL loaded from the main context is not an instance of the Function
// class in the new context.
script.runInNewContext().then(console.log);import { Script, constants } from 'node:vm';

const script = new Script(
  'import("node:fs").then(({readFile}) => readFile instanceof Function)',
  { importModuleDynamically: constants.USE_MAIN_CONTEXT_DEFAULT_LOADER });

// false: URL loaded from the main context is not an instance of the Function
// class in the new context.
script.runInNewContext().then(console.log);

This option also allows the script or function to load user modules:

import { Script, constants } from 'node:vm';
import { resolve } from 'node:path';
import { writeFileSync } from 'node:fs';

// Write test.js and test.txt to the directory where the current script
// being run is located.
writeFileSync(resolve(import.meta.dirname, 'test.mjs'),
              'export const filename = "./test.json";');
writeFileSync(resolve(import.meta.dirname, 'test.json'),
              '{"hello": "world"}');

// Compile a script that loads test.mjs and then test.json
// as if the script is placed in the same directory.
const script = new Script(
  `(async function() {
    const { filename } = await import('./test.mjs');
    return import(filename, { with: { type: 'json' } })
  })();`,
  {
    filename: resolve(import.meta.dirname, 'test-with-default.js'),
    importModuleDynamically: constants.USE_MAIN_CONTEXT_DEFAULT_LOADER,
  });

// { default: { hello: 'world' } }
script.runInThisContext().then(console.log);const { Script, constants } = require('node:vm');
const { resolve } = require('node:path');
const { writeFileSync } = require('node:fs');

// Write test.js and test.txt to the directory where the current script
// being run is located.
writeFileSync(resolve(__dirname, 'test.mjs'),
              'export const filename = "./test.json";');
writeFileSync(resolve(__dirname, 'test.json'),
              '{"hello": "world"}');

// Compile a script that loads test.mjs and then test.json
// as if the script is placed in the same directory.
const script = new Script(
  `(async function() {
    const { filename } = await import('./test.mjs');
    return import(filename, { with: { type: 'json' } })
  })();`,
  {
    filename: resolve(__dirname, 'test-with-default.js'),
    importModuleDynamically: constants.USE_MAIN_CONTEXT_DEFAULT_LOADER,
  });

// { default: { hello: 'world' } }
script.runInThisContext().then(console.log);

There are a few caveats with loading user modules using the default loader from the main context:

  1. The module being resolved would be relative to the filename option passed to vm.Script or vm.compileFunction(). The resolution can work with a filename that's either an absolute path or a URL string. If filename is a string that's neither an absolute path or a URL, or if it's undefined, the resolution will be relative to the current working directory of the process. In the case of vm.createContext(), the resolution is always relative to the current working directory since this option is only used when there isn't a referrer script or module.
  2. For any given filename that resolves to a specific path, once the process manages to load a particular module from that path, the result may be cached, and subsequent load of the same module from the same path would return the same thing. If the filename is a URL string, the cache would not be hit if it has different search parameters. For filenames that are not URL strings, there is currently no way to bypass the caching behavior.

When importModuleDynamically is a function#

When importModuleDynamically is a function, it will be invoked when import() is called in the compiled code for users to customize how the requested module should be compiled and evaluated. Currently, the Node.js instance must be launched with the --experimental-vm-modules flag for this option to work. If the flag isn't set, this callback will be ignored. If the code evaluated actually calls to import(), the result will reject with ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING_FLAG.

The callback importModuleDynamically(specifier, referrer, importAttributes) has the following signature:

  • specifier <string> specifier passed to import()
  • referrer <vm.Script> | <Function> | <vm.SourceTextModule> | <Object> The referrer is the compiled vm.Script for new vm.Script, vm.runInThisContext, vm.runInContext and vm.runInNewContext. It's the compiled Function for vm.compileFunction, the compiled vm.SourceTextModule for new vm.SourceTextModule, and the context Object for vm.createContext().
  • importAttributes <Object> The "with" value passed to the optionsExpression optional parameter, or an empty object if no value was provided.
  • Returns: <Module Namespace Object> | <vm.Module> Returning a vm.Module is recommended in order to take advantage of error tracking, and to avoid issues with namespaces that contain then function exports.
// This script must be run with --experimental-vm-modules.
import { Script, SyntheticModule } from 'node:vm';

const script = new Script('import("foo.json", { with: { type: "json" } })', {
  async importModuleDynamically(specifier, referrer, importAttributes) {
    console.log(specifier);  // 'foo.json'
    console.log(referrer);   // The compiled script
    console.log(importAttributes);  // { type: 'json' }
    const m = new SyntheticModule(['bar'], () => { });
    await m.link(() => { });
    m.setExport('bar', { hello: 'world' });
    return m;
  },
});
const result = await script.runInThisContext();
console.log(result);  //  { bar: { hello: 'world' } }// This script must be run with --experimental-vm-modules.
const { Script, SyntheticModule } = require('node:vm');

(async function main() {
  const script = new Script('import("foo.json", { with: { type: "json" } })', {
    async importModuleDynamically(specifier, referrer, importAttributes) {
      console.log(specifier);  // 'foo.json'
      console.log(referrer);   // The compiled script
      console.log(importAttributes);  // { type: 'json' }
      const m = new SyntheticModule(['bar'], () => { });
      await m.link(() => { });
      m.setExport('bar', { hello: 'world' });
      return m;
    },
  });
  const result = await script.runInThisContext();
  console.log(result);  //  { bar: { hello: 'world' } }
})();

WebAssembly System Interface (WASI)#

Stability: 1 - Experimental

The node:wasi module does not currently provide the comprehensive file system security properties provided by some WASI runtimes. Full support for secure file system sandboxing may or may not be implemented in future. In the mean time, do not rely on it to run untrusted code.

Source Code: lib/wasi.js

The WASI API provides an implementation of the WebAssembly System Interface specification. WASI gives WebAssembly applications access to the underlying operating system via a collection of POSIX-like functions.

import { readFile } from 'node:fs/promises';
import { WASI } from 'node:wasi';
import { argv, env } from 'node:process';

const wasi = new WASI({
  version: 'preview1',
  args: argv,
  env,
  preopens: {
    '/local': '/some/real/path/that/wasm/can/access',
  },
});

const wasm = await WebAssembly.compile(
  await readFile(new URL('./demo.wasm', import.meta.url)),
);
const instance = await WebAssembly.instantiate(wasm, wasi.getImportObject());

wasi.start(instance);'use strict';
const { readFile } = require('node:fs/promises');
const { WASI } = require('node:wasi');
const { argv, env } = require('node:process');
const { join } = require('node:path');

const wasi = new WASI({
  version: 'preview1',
  args: argv,
  env,
  preopens: {
    '/local': '/some/real/path/that/wasm/can/access',
  },
});

(async () => {
  const wasm = await WebAssembly.compile(
    await readFile(join(__dirname, 'demo.wasm')),
  );
  const instance = await WebAssembly.instantiate(wasm, wasi.getImportObject());

  wasi.start(instance);
})();

To run the above example, create a new WebAssembly text format file named demo.wat:

(module
    ;; Import the required fd_write WASI function which will write the given io vectors to stdout
    ;; The function signature for fd_write is:
    ;; (File Descriptor, *iovs, iovs_len, nwritten) -> Returns number of bytes written
    (import "wasi_snapshot_preview1" "fd_write" (func $fd_write (param i32 i32 i32 i32) (result i32)))

    (memory 1)
    (export "memory" (memory 0))

    ;; Write 'hello world\n' to memory at an offset of 8 bytes
    ;; Note the trailing newline which is required for the text to appear
    (data (i32.const 8) "hello world\n")

    (func $main (export "_start")
        ;; Creating a new io vector within linear memory
        (i32.store (i32.const 0) (i32.const 8))  ;; iov.iov_base - This is a pointer to the start of the 'hello world\n' string
        (i32.store (i32.const 4) (i32.const 12))  ;; iov.iov_len - The length of the 'hello world\n' string

        (call $fd_write
            (i32.const 1) ;; file_descriptor - 1 for stdout
            (i32.const 0) ;; *iovs - The pointer to the iov array, which is stored at memory location 0
            (i32.const 1) ;; iovs_len - We're printing 1 string stored in an iov - so one.
            (i32.const 20) ;; nwritten - A place in memory to store the number of bytes written
        )
        drop ;; Discard the number of bytes written from the top of the stack
    )
) 

Use wabt to compile .wat to .wasm

wat2wasm demo.wat 

Security#

WASI provides a capabilities-based model through which applications are provided their own custom env, preopens, stdin, stdout, stderr, and exit capabilities.

The current Node.js threat model does not provide secure sandboxing as is present in some WASI runtimes.

While the capability features are supported, they do not form a security model in Node.js. For example, the file system sandboxing can be escaped with various techniques. The project is exploring whether these security guarantees could be added in future.

Class: WASI#

The WASI class provides the WASI system call API and additional convenience methods for working with WASI-based applications. Each WASI instance represents a distinct environment.

new WASI([options])#

  • options <Object>
    • args <Array> An array of strings that the WebAssembly application will see as command-line arguments. The first argument is the virtual path to the WASI command itself. Default: [].
    • env <Object> An object similar to process.env that the WebAssembly application will see as its environment. Default: {}.
    • preopens <Object> This object represents the WebAssembly application's local directory structure. The string keys of preopens are treated as directories within the file system. The corresponding values in preopens are the real paths to those directories on the host machine.
    • returnOnExit <boolean> By default, when WASI applications call __wasi_proc_exit() wasi.start() will return with the exit code specified rather than terminating the process. Setting this option to false will cause the Node.js process to exit with the specified exit code instead. Default: true.
    • stdin <integer> The file descriptor used as standard input in the WebAssembly application. Default: 0.
    • stdout <integer> The file descriptor used as standard output in the WebAssembly application. Default: 1.
    • stderr <integer> The file descriptor used as standard error in the WebAssembly application. Default: 2.
    • version <string> The version of WASI requested. Currently the only supported versions are unstable and preview1. This option is mandatory.

wasi.getImportObject()#

Return an import object that can be passed to WebAssembly.instantiate() if no other WASM imports are needed beyond those provided by WASI.

If version unstable was passed into the constructor it will return:

{ wasi_unstable: wasi.wasiImport } 

If version preview1 was passed into the constructor or no version was specified it will return:

{ wasi_snapshot_preview1: wasi.wasiImport } 

wasi.start(instance)#

Attempt to begin execution of instance as a WASI command by invoking its _start() export. If instance does not contain a _start() export, or if instance contains an _initialize() export, then an exception is thrown.

start() requires that instance exports a WebAssembly.Memory named memory. If instance does not have a memory export an exception is thrown.

If start() is called more than once, an exception is thrown.

wasi.initialize(instance)#

Attempt to initialize instance as a WASI reactor by invoking its _initialize() export, if it is present. If instance contains a _start() export, then an exception is thrown.

initialize() requires that instance exports a WebAssembly.Memory named memory. If instance does not have a memory export an exception is thrown.

If initialize() is called more than once, an exception is thrown.

wasi.wasiImport#

wasiImport is an object that implements the WASI system call API. This object should be passed as the wasi_snapshot_preview1 import during the instantiation of a WebAssembly.Instance.

Web Crypto API#

Stability: 2 - Stable

Node.js provides an implementation of the standard Web Crypto API.

Use globalThis.crypto or require('node:crypto').webcrypto to access this module.

const { subtle } = globalThis.crypto;

(async function() {

  const key = await subtle.generateKey({
    name: 'HMAC',
    hash: 'SHA-256',
    length: 256,
  }, true, ['sign', 'verify']);

  const enc = new TextEncoder();
  const message = enc.encode('I love cupcakes');

  const digest = await subtle.sign({
    name: 'HMAC',
  }, key, message);

})(); 

Examples#

Generating keys#

The <SubtleCrypto> class can be used to generate symmetric (secret) keys or asymmetric key pairs (public key and private key).

AES keys#
const { subtle } = globalThis.crypto;

async function generateAesKey(length = 256) {
  const key = await subtle.generateKey({
    name: 'AES-CBC',
    length,
  }, true, ['encrypt', 'decrypt']);

  return key;
} 
ECDSA key pairs#
const { subtle } = globalThis.crypto;

async function generateEcKey(namedCurve = 'P-521') {
  const {
    publicKey,
    privateKey,
  } = await subtle.generateKey({
    name: 'ECDSA',
    namedCurve,
  }, true, ['sign', 'verify']);

  return { publicKey, privateKey };
} 
Ed25519/Ed448/X25519/X448 key pairs#

Stability: 1 - Experimental

const { subtle } = globalThis.crypto;

async function generateEd25519Key() {
  return subtle.generateKey({
    name: 'Ed25519',
  }, true, ['sign', 'verify']);
}

async function generateX25519Key() {
  return subtle.generateKey({
    name: 'X25519',
  }, true, ['deriveKey']);
} 
HMAC keys#
const { subtle } = globalThis.crypto;

async function generateHmacKey(hash = 'SHA-256') {
  const key = await subtle.generateKey({
    name: 'HMAC',
    hash,
  }, true, ['sign', 'verify']);

  return key;
} 
RSA key pairs#
const { subtle } = globalThis.crypto;
const publicExponent = new Uint8Array([1, 0, 1]);

async function generateRsaKey(modulusLength = 2048, hash = 'SHA-256') {
  const {
    publicKey,
    privateKey,
  } = await subtle.generateKey({
    name: 'RSASSA-PKCS1-v1_5',
    modulusLength,
    publicExponent,
    hash,
  }, true, ['sign', 'verify']);

  return { publicKey, privateKey };
} 

Encryption and decryption#

const crypto = globalThis.crypto;

async function aesEncrypt(plaintext) {
  const ec = new TextEncoder();
  const key = await generateAesKey();
  const iv = crypto.getRandomValues(new Uint8Array(16));

  const ciphertext = await crypto.subtle.encrypt({
    name: 'AES-CBC',
    iv,
  }, key, ec.encode(plaintext));

  return {
    key,
    iv,
    ciphertext,
  };
}

async function aesDecrypt(ciphertext, key, iv) {
  const dec = new TextDecoder();
  const plaintext = await crypto.subtle.decrypt({
    name: 'AES-CBC',
    iv,
  }, key, ciphertext);

  return dec.decode(plaintext);
} 

Exporting and importing keys#

const { subtle } = globalThis.crypto;

async function generateAndExportHmacKey(format = 'jwk', hash = 'SHA-512') {
  const key = await subtle.generateKey({
    name: 'HMAC',
    hash,
  }, true, ['sign', 'verify']);

  return subtle.exportKey(format, key);
}

async function importHmacKey(keyData, format = 'jwk', hash = 'SHA-512') {
  const key = await subtle.importKey(format, keyData, {
    name: 'HMAC',
    hash,
  }, true, ['sign', 'verify']);

  return key;
} 

Wrapping and unwrapping keys#

const { subtle } = globalThis.crypto;

async function generateAndWrapHmacKey(format = 'jwk', hash = 'SHA-512') {
  const [
    key,
    wrappingKey,
  ] = await Promise.all([
    subtle.generateKey({
      name: 'HMAC', hash,
    }, true, ['sign', 'verify']),
    subtle.generateKey({
      name: 'AES-KW',
      length: 256,
    }, true, ['wrapKey', 'unwrapKey']),
  ]);

  const wrappedKey = await subtle.wrapKey(format, key, wrappingKey, 'AES-KW');

  return { wrappedKey, wrappingKey };
}

async function unwrapHmacKey(
  wrappedKey,
  wrappingKey,
  format = 'jwk',
  hash = 'SHA-512') {

  const key = await subtle.unwrapKey(
    format,
    wrappedKey,
    wrappingKey,
    'AES-KW',
    { name: 'HMAC', hash },
    true,
    ['sign', 'verify']);

  return key;
} 

Sign and verify#

const { subtle } = globalThis.crypto;

async function sign(key, data) {
  const ec = new TextEncoder();
  const signature =
    await subtle.sign('RSASSA-PKCS1-v1_5', key, ec.encode(data));
  return signature;
}

async function verify(key, signature, data) {
  const ec = new TextEncoder();
  const verified =
    await subtle.verify(
      'RSASSA-PKCS1-v1_5',
      key,
      signature,
      ec.encode(data));
  return verified;
} 

Deriving bits and keys#

const { subtle } = globalThis.crypto;

async function pbkdf2(pass, salt, iterations = 1000, length = 256) {
  const ec = new TextEncoder();
  const key = await subtle.importKey(
    'raw',
    ec.encode(pass),
    'PBKDF2',
    false,
    ['deriveBits']);
  const bits = await subtle.deriveBits({
    name: 'PBKDF2',
    hash: 'SHA-512',
    salt: ec.encode(salt),
    iterations,
  }, key, length);
  return bits;
}

async function pbkdf2Key(pass, salt, iterations = 1000, length = 256) {
  const ec = new TextEncoder();
  const keyMaterial = await subtle.importKey(
    'raw',
    ec.encode(pass),
    'PBKDF2',
    false,
    ['deriveKey']);
  const key = await subtle.deriveKey({
    name: 'PBKDF2',
    hash: 'SHA-512',
    salt: ec.encode(salt),
    iterations,
  }, keyMaterial, {
    name: 'AES-GCM',
    length,
  }, true, ['encrypt', 'decrypt']);
  return key;
} 

Digest#

const { subtle } = globalThis.crypto;

async function digest(data, algorithm = 'SHA-512') {
  const ec = new TextEncoder();
  const digest = await subtle.digest(algorithm, ec.encode(data));
  return digest;
} 

Algorithm matrix#

The table details the algorithms supported by the Node.js Web Crypto API implementation and the APIs supported for each:

AlgorithmgenerateKeyexportKeyimportKeyencryptdecryptwrapKeyunwrapKeyderiveBitsderiveKeysignverifydigest
'RSASSA-PKCS1-v1_5'
'RSA-PSS'
'RSA-OAEP'
'ECDSA'
'Ed25519' 1
'Ed448' 1
'ECDH'
'X25519' 1
'X448' 1
'AES-CTR'
'AES-CBC'
'AES-GCM'
'AES-KW'
'HMAC'
'HKDF'
'PBKDF2'
'SHA-1'
'SHA-256'
'SHA-384'
'SHA-512'

Class: Crypto#

globalThis.crypto is an instance of the Crypto class. Crypto is a singleton that provides access to the remainder of the crypto API.

crypto.subtle#

Provides access to the SubtleCrypto API.

crypto.getRandomValues(typedArray)#

Generates cryptographically strong random values. The given typedArray is filled with random values, and a reference to typedArray is returned.

The given typedArray must be an integer-based instance of <TypedArray>, i.e. Float32Array and Float64Array are not accepted.

An error will be thrown if the given typedArray is larger than 65,536 bytes.

crypto.randomUUID()#

Generates a random RFC 4122 version 4 UUID. The UUID is generated using a cryptographic pseudorandom number generator.

Class: CryptoKey#

cryptoKey.algorithm#

An object detailing the algorithm for which the key can be used along with additional algorithm-specific parameters.

Read-only.

cryptoKey.extractable#

When true, the <CryptoKey> can be extracted using either subtleCrypto.exportKey() or subtleCrypto.wrapKey().

Read-only.

cryptoKey.type#

  • Type: <string> One of 'secret', 'private', or 'public'.

A string identifying whether the key is a symmetric ('secret') or asymmetric ('private' or 'public') key.

cryptoKey.usages#

An array of strings identifying the operations for which the key may be used.

The possible usages are:

  • 'encrypt' - The key may be used to encrypt data.
  • 'decrypt' - The key may be used to decrypt data.
  • 'sign' - The key may be used to generate digital signatures.
  • 'verify' - The key may be used to verify digital signatures.
  • 'deriveKey' - The key may be used to derive a new key.
  • 'deriveBits' - The key may be used to derive bits.
  • 'wrapKey' - The key may be used to wrap another key.
  • 'unwrapKey' - The key may be used to unwrap another key.

Valid key usages depend on the key algorithm (identified by cryptokey.algorithm.name).

Key Type'encrypt''decrypt''sign''verify''deriveKey''deriveBits''wrapKey''unwrapKey'
'AES-CBC'
'AES-CTR'
'AES-GCM'
'AES-KW'
'ECDH'
'X25519' 1
'X448' 1
'ECDSA'
'Ed25519' 1
'Ed448' 1
'HDKF'
'HMAC'
'PBKDF2'
'RSA-OAEP'
'RSA-PSS'
'RSASSA-PKCS1-v1_5'

Class: CryptoKeyPair#

The CryptoKeyPair is a simple dictionary object with publicKey and privateKey properties, representing an asymmetric key pair.

cryptoKeyPair.privateKey#

cryptoKeyPair.publicKey#

Class: SubtleCrypto#

subtle.decrypt(algorithm, key, data)#

Using the method and parameters specified in algorithm and the keying material provided by key, subtle.decrypt() attempts to decipher the provided data. If successful, the returned promise will be resolved with an <ArrayBuffer> containing the plaintext result.

The algorithms currently supported include:

  • 'RSA-OAEP'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'

subtle.deriveBits(algorithm, baseKey[, length])#

Using the method and parameters specified in algorithm and the keying material provided by baseKey, subtle.deriveBits() attempts to generate length bits.

The Node.js implementation requires that length, when a number, is a multiple of 8.

When length is not provided or null the maximum number of bits for a given algorithm is generated. This is allowed for the 'ECDH', 'X25519', and 'X448' algorithms, for other algorithms length is required to be a number.

If successful, the returned promise will be resolved with an <ArrayBuffer> containing the generated data.

The algorithms currently supported include:

  • 'ECDH'
  • 'X25519' 1
  • 'X448' 1
  • 'HKDF'
  • 'PBKDF2'

subtle.deriveKey(algorithm, baseKey, derivedKeyAlgorithm, extractable, keyUsages)#

Using the method and parameters specified in algorithm, and the keying material provided by baseKey, subtle.deriveKey() attempts to generate a new <CryptoKey> based on the method and parameters in derivedKeyAlgorithm.

Calling subtle.deriveKey() is equivalent to calling subtle.deriveBits() to generate raw keying material, then passing the result into the subtle.importKey() method using the deriveKeyAlgorithm, extractable, and keyUsages parameters as input.

The algorithms currently supported include:

  • 'ECDH'
  • 'X25519' 1
  • 'X448' 1
  • 'HKDF'
  • 'PBKDF2'

subtle.digest(algorithm, data)#

Using the method identified by algorithm, subtle.digest() attempts to generate a digest of data. If successful, the returned promise is resolved with an <ArrayBuffer> containing the computed digest.

If algorithm is provided as a <string>, it must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If algorithm is provided as an <Object>, it must have a name property whose value is one of the above.

subtle.encrypt(algorithm, key, data)#

Using the method and parameters specified by algorithm and the keying material provided by key, subtle.encrypt() attempts to encipher data. If successful, the returned promise is resolved with an <ArrayBuffer> containing the encrypted result.

The algorithms currently supported include:

  • 'RSA-OAEP'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'

subtle.exportKey(format, key)#

Exports the given key into the specified format, if supported.

If the <CryptoKey> is not extractable, the returned promise will reject.

When format is either 'pkcs8' or 'spki' and the export is successful, the returned promise will be resolved with an <ArrayBuffer> containing the exported key data.

When format is 'jwk' and the export is successful, the returned promise will be resolved with a JavaScript object conforming to the JSON Web Key specification.

Key Type'spki''pkcs8''jwk''raw'
'AES-CBC'
'AES-CTR'
'AES-GCM'
'AES-KW'
'ECDH'
'ECDSA'
'Ed25519' 1
'Ed448' 1
'HDKF'
'HMAC'
'PBKDF2'
'RSA-OAEP'
'RSA-PSS'
'RSASSA-PKCS1-v1_5'

subtle.generateKey(algorithm, extractable, keyUsages)#

Using the method and parameters provided in algorithm, subtle.generateKey() attempts to generate new keying material. Depending the method used, the method may generate either a single <CryptoKey> or a <CryptoKeyPair>.

The <CryptoKeyPair> (public and private key) generating algorithms supported include:

  • 'RSASSA-PKCS1-v1_5'
  • 'RSA-PSS'
  • 'RSA-OAEP'
  • 'ECDSA'
  • 'Ed25519' 1
  • 'Ed448' 1
  • 'ECDH'
  • 'X25519' 1
  • 'X448' 1

The <CryptoKey> (secret key) generating algorithms supported include:

  • 'HMAC'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'
  • 'AES-KW'

subtle.importKey(format, keyData, algorithm, extractable, keyUsages)#

The subtle.importKey() method attempts to interpret the provided keyData as the given format to create a <CryptoKey> instance using the provided algorithm, extractable, and keyUsages arguments. If the import is successful, the returned promise will be resolved with the created <CryptoKey>.

If importing a 'PBKDF2' key, extractable must be false.

The algorithms currently supported include:

Key Type'spki''pkcs8''jwk''raw'
'AES-CBC'
'AES-CTR'
'AES-GCM'
'AES-KW'
'ECDH'
'X25519' 1
'X448' 1
'ECDSA'
'Ed25519' 1
'Ed448' 1
'HDKF'
'HMAC'
'PBKDF2'
'RSA-OAEP'
'RSA-PSS'
'RSASSA-PKCS1-v1_5'

subtle.sign(algorithm, key, data)#

Using the method and parameters given by algorithm and the keying material provided by key, subtle.sign() attempts to generate a cryptographic signature of data. If successful, the returned promise is resolved with an <ArrayBuffer> containing the generated signature.

The algorithms currently supported include:

  • 'RSASSA-PKCS1-v1_5'
  • 'RSA-PSS'
  • 'ECDSA'
  • 'Ed25519' 1
  • 'Ed448' 1
  • 'HMAC'

subtle.unwrapKey(format, wrappedKey, unwrappingKey, unwrapAlgo, unwrappedKeyAlgo, extractable, keyUsages)#

In cryptography, "wrapping a key" refers to exporting and then encrypting the keying material. The subtle.unwrapKey() method attempts to decrypt a wrapped key and create a <CryptoKey> instance. It is equivalent to calling subtle.decrypt() first on the encrypted key data (using the wrappedKey, unwrapAlgo, and unwrappingKey arguments as input) then passing the results in to the subtle.importKey() method using the unwrappedKeyAlgo, extractable, and keyUsages arguments as inputs. If successful, the returned promise is resolved with a <CryptoKey> object.

The wrapping algorithms currently supported include:

  • 'RSA-OAEP'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'
  • 'AES-KW'

The unwrapped key algorithms supported include:

  • 'RSASSA-PKCS1-v1_5'
  • 'RSA-PSS'
  • 'RSA-OAEP'
  • 'ECDSA'
  • 'Ed25519' 1
  • 'Ed448' 1
  • 'ECDH'
  • 'X25519' 1
  • 'X448' 1
  • 'HMAC'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'
  • 'AES-KW'

subtle.verify(algorithm, key, signature, data)#

Using the method and parameters given in algorithm and the keying material provided by key, subtle.verify() attempts to verify that signature is a valid cryptographic signature of data. The returned promise is resolved with either true or false.

The algorithms currently supported include:

  • 'RSASSA-PKCS1-v1_5'
  • 'RSA-PSS'
  • 'ECDSA'
  • 'Ed25519' 1
  • 'Ed448' 1
  • 'HMAC'

subtle.wrapKey(format, key, wrappingKey, wrapAlgo)#

In cryptography, "wrapping a key" refers to exporting and then encrypting the keying material. The subtle.wrapKey() method exports the keying material into the format identified by format, then encrypts it using the method and parameters specified by wrapAlgo and the keying material provided by wrappingKey. It is the equivalent to calling subtle.exportKey() using format and key as the arguments, then passing the result to the subtle.encrypt() method using wrappingKey and wrapAlgo as inputs. If successful, the returned promise will be resolved with an <ArrayBuffer> containing the encrypted key data.

The wrapping algorithms currently supported include:

  • 'RSA-OAEP'
  • 'AES-CTR'
  • 'AES-CBC'
  • 'AES-GCM'
  • 'AES-KW'

Algorithm parameters#

The algorithm parameter objects define the methods and parameters used by the various <SubtleCrypto> methods. While described here as "classes", they are simple JavaScript dictionary objects.

Class: AlgorithmIdentifier#

algorithmIdentifier.name#

Class: AesCbcParams#

aesCbcParams.iv#

Provides the initialization vector. It must be exactly 16-bytes in length and should be unpredictable and cryptographically random.

aesCbcParams.name#

Class: AesCtrParams#

aesCtrParams.counter#

The initial value of the counter block. This must be exactly 16 bytes long.

The AES-CTR method uses the rightmost length bits of the block as the counter and the remaining bits as the nonce.

aesCtrParams.length#
  • Type: <number> The number of bits in the aesCtrParams.counter that are to be used as the counter.
aesCtrParams.name#

Class: AesGcmParams#

aesGcmParams.additionalData#

With the AES-GCM method, the additionalData is extra input that is not encrypted but is included in the authentication of the data. The use of additionalData is optional.

aesGcmParams.iv#

The initialization vector must be unique for every encryption operation using a given key.

Ideally, this is a deterministic 12-byte value that is computed in such a way that it is guaranteed to be unique across all invocations that use the same key. Alternatively, the initialization vector may consist of at least 12 cryptographically random bytes. For more information on constructing initialization vectors for AES-GCM, refer to Section 8 of NIST SP 800-38D.

aesGcmParams.name#
aesGcmParams.tagLength#
  • Type: <number> The size in bits of the generated authentication tag. This values must be one of 32, 64, 96, 104, 112, 120, or 128. Default: 128.

Class: AesKeyGenParams#

aesKeyGenParams.length#

The length of the AES key to be generated. This must be either 128, 192, or 256.

aesKeyGenParams.name#
  • Type: <string> Must be one of 'AES-CBC', 'AES-CTR', 'AES-GCM', or 'AES-KW'

Class: EcdhKeyDeriveParams#

ecdhKeyDeriveParams.name#
  • Type: <string> Must be 'ECDH', 'X25519', or 'X448'.
ecdhKeyDeriveParams.public#

ECDH key derivation operates by taking as input one parties private key and another parties public key -- using both to generate a common shared secret. The ecdhKeyDeriveParams.public property is set to the other parties public key.

Class: EcdsaParams#

ecdsaParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

ecdsaParams.name#

Class: EcKeyGenParams#

ecKeyGenParams.name#
  • Type: <string> Must be one of 'ECDSA' or 'ECDH'.
ecKeyGenParams.namedCurve#
  • Type: <string> Must be one of 'P-256', 'P-384', 'P-521'.

Class: EcKeyImportParams#

ecKeyImportParams.name#
  • Type: <string> Must be one of 'ECDSA' or 'ECDH'.
ecKeyImportParams.namedCurve#
  • Type: <string> Must be one of 'P-256', 'P-384', 'P-521'.

Class: Ed448Params#

ed448Params.name#
ed448Params.context#

The context member represents the optional context data to associate with the message. The Node.js Web Crypto API implementation only supports zero-length context which is equivalent to not providing context at all.

Class: HkdfParams#

hkdfParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

hkdfParams.info#

Provides application-specific contextual input to the HKDF algorithm. This can be zero-length but must be provided.

hkdfParams.name#
hkdfParams.salt#

The salt value significantly improves the strength of the HKDF algorithm. It should be random or pseudorandom and should be the same length as the output of the digest function (for instance, if using 'SHA-256' as the digest, the salt should be 256-bits of random data).

Class: HmacImportParams#

hmacImportParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

hmacImportParams.length#

The optional number of bits in the HMAC key. This is optional and should be omitted for most cases.

hmacImportParams.name#

Class: HmacKeyGenParams#

hmacKeyGenParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

hmacKeyGenParams.length#

The number of bits to generate for the HMAC key. If omitted, the length will be determined by the hash algorithm used. This is optional and should be omitted for most cases.

hmacKeyGenParams.name#

Class: Pbkdf2Params#

pbkdb2Params.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

pbkdf2Params.iterations#

The number of iterations the PBKDF2 algorithm should make when deriving bits.

pbkdf2Params.name#
pbkdf2Params.salt#

Should be at least 16 random or pseudorandom bytes.

Class: RsaHashedImportParams#

rsaHashedImportParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

rsaHashedImportParams.name#
  • Type: <string> Must be one of 'RSASSA-PKCS1-v1_5', 'RSA-PSS', or 'RSA-OAEP'.

Class: RsaHashedKeyGenParams#

rsaHashedKeyGenParams.hash#

If represented as a <string>, the value must be one of:

  • 'SHA-1'
  • 'SHA-256'
  • 'SHA-384'
  • 'SHA-512'

If represented as an <Object>, the object must have a name property whose value is one of the above listed values.

rsaHashedKeyGenParams.modulusLength#

The length in bits of the RSA modulus. As a best practice, this should be at least 2048.

rsaHashedKeyGenParams.name#
  • Type: <string> Must be one of 'RSASSA-PKCS1-v1_5', 'RSA-PSS', or 'RSA-OAEP'.
rsaHashedKeyGenParams.publicExponent#

The RSA public exponent. This must be a <Uint8Array> containing a big-endian, unsigned integer that must fit within 32-bits. The <Uint8Array> may contain an arbitrary number of leading zero-bits. The value must be a prime number. Unless there is reason to use a different value, use new Uint8Array([1, 0, 1]) (65537) as the public exponent.

Class: RsaOaepParams#

rsaOaepParams.label#

An additional collection of bytes that will not be encrypted, but will be bound to the generated ciphertext.

The rsaOaepParams.label parameter is optional.

rsaOaepParams.name#

Class: RsaPssParams#

rsaPssParams.name#
rsaPssParams.saltLength#

The length (in bytes) of the random salt to use.

Footnotes

  1. An experimental implementation of Secure Curves in the Web Cryptography API as of 30 August 2023 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Web Streams API#

Stability: 2 - Stable

An implementation of the WHATWG Streams Standard.

Overview#

The WHATWG Streams Standard (or "web streams") defines an API for handling streaming data. It is similar to the Node.js Streams API but emerged later and has become the "standard" API for streaming data across many JavaScript environments.

There are three primary types of objects:

  • ReadableStream - Represents a source of streaming data.
  • WritableStream - Represents a destination for streaming data.
  • TransformStream - Represents an algorithm for transforming streaming data.

Example ReadableStream#

This example creates a simple ReadableStream that pushes the current performance.now() timestamp once every second forever. An async iterable is used to read the data from the stream.

import {
  ReadableStream,
} from 'node:stream/web';

import {
  setInterval as every,
} from 'node:timers/promises';

import {
  performance,
} from 'node:perf_hooks';

const SECOND = 1000;

const stream = new ReadableStream({
  async start(controller) {
    for await (const _ of every(SECOND))
      controller.enqueue(performance.now());
  },
});

for await (const value of stream)
  console.log(value);const {
  ReadableStream,
} = require('node:stream/web');

const {
  setInterval: every,
} = require('node:timers/promises');

const {
  performance,
} = require('node:perf_hooks');

const SECOND = 1000;

const stream = new ReadableStream({
  async start(controller) {
    for await (const _ of every(SECOND))
      controller.enqueue(performance.now());
  },
});

(async () => {
  for await (const value of stream)
    console.log(value);
})();

API#

Class: ReadableStream#

new ReadableStream([underlyingSource [, strategy]])#
  • underlyingSource <Object>
    • start <Function> A user-defined function that is invoked immediately when the ReadableStream is created.
    • pull <Function> A user-defined function that is called repeatedly when the ReadableStream internal queue is not full. The operation may be sync or async. If async, the function will not be called again until the previously returned promise is fulfilled.
    • cancel <Function> A user-defined function that is called when the ReadableStream is canceled.
      • reason <any>
      • Returns: A promise fulfilled with undefined.
    • type <string> Must be 'bytes' or undefined.
    • autoAllocateChunkSize <number> Used only when type is equal to 'bytes'. When set to a non-zero value a view buffer is automatically allocated to ReadableByteStreamController.byobRequest. When not set one must use stream's internal queues to transfer data via the default reader ReadableStreamDefaultReader.
  • strategy <Object>
    • highWaterMark <number> The maximum internal queue size before backpressure is applied.
    • size <Function> A user-defined function used to identify the size of each chunk of data.
readableStream.locked#

The readableStream.locked property is false by default, and is switched to true while there is an active reader consuming the stream's data.

readableStream.cancel([reason])#
  • reason <any>
  • Returns: A promise fulfilled with undefined once cancelation has been completed.
readableStream.getReader([options])#
import { ReadableStream } from 'node:stream/web';

const stream = new ReadableStream();

const reader = stream.getReader();

console.log(await reader.read());const { ReadableStream } = require('node:stream/web');

const stream = new ReadableStream();

const reader = stream.getReader();

reader.read().then(console.log);

Causes the readableStream.locked to be true.

readableStream.pipeThrough(transform[, options])#
  • transform <Object>
    • readable <ReadableStream> The ReadableStream to which transform.writable will push the potentially modified data it receives from this ReadableStream.
    • writable <WritableStream> The WritableStream to which this ReadableStream's data will be written.
  • options <Object>
    • preventAbort <boolean> When true, errors in this ReadableStream will not cause transform.writable to be aborted.
    • preventCancel <boolean> When true, errors in the destination transform.writable do not cause this ReadableStream to be canceled.
    • preventClose <boolean> When true, closing this ReadableStream does not cause transform.writable to be closed.
    • signal <AbortSignal> Allows the transfer of data to be canceled using an <AbortController>.
  • Returns: <ReadableStream> From transform.readable.

Connects this <ReadableStream> to the pair of <ReadableStream> and <WritableStream> provided in the transform argument such that the data from this <ReadableStream> is written in to transform.writable, possibly transformed, then pushed to transform.readable. Once the pipeline is configured, transform.readable is returned.

Causes the readableStream.locked to be true while the pipe operation is active.

import {
  ReadableStream,
  TransformStream,
} from 'node:stream/web';

const stream = new ReadableStream({
  start(controller) {
    controller.enqueue('a');
  },
});

const transform = new TransformStream({
  transform(chunk, controller) {
    controller.enqueue(chunk.toUpperCase());
  },
});

const transformedStream = stream.pipeThrough(transform);

for await (const chunk of transformedStream)
  console.log(chunk);
  // Prints: Aconst {
  ReadableStream,
  TransformStream,
} = require('node:stream/web');

const stream = new ReadableStream({
  start(controller) {
    controller.enqueue('a');
  },
});

const transform = new TransformStream({
  transform(chunk, controller) {
    controller.enqueue(chunk.toUpperCase());
  },
});

const transformedStream = stream.pipeThrough(transform);

(async () => {
  for await (const chunk of transformedStream)
    console.log(chunk);
    // Prints: A
})();
readableStream.pipeTo(destination[, options])#
  • destination <WritableStream> A <WritableStream> to which this ReadableStream's data will be written.
  • options <Object>
    • preventAbort <boolean> When true, errors in this ReadableStream will not cause destination to be aborted.
    • preventCancel <boolean> When true, errors in the destination will not cause this ReadableStream to be canceled.
    • preventClose <boolean> When true, closing this ReadableStream does not cause destination to be closed.
    • signal <AbortSignal> Allows the transfer of data to be canceled using an <AbortController>.
  • Returns: A promise fulfilled with undefined

Causes the readableStream.locked to be true while the pipe operation is active.

readableStream.tee()#

Returns a pair of new <ReadableStream> instances to which this ReadableStream's data will be forwarded. Each will receive the same data.

Causes the readableStream.locked to be true.

readableStream.values([options])#

Creates and returns an async iterator usable for consuming this ReadableStream's data.

Causes the readableStream.locked to be true while the async iterator is active.

import { Buffer } from 'node:buffer';

const stream = new ReadableStream(getSomeSource());

for await (const chunk of stream.values({ preventCancel: true }))
  console.log(Buffer.from(chunk).toString()); 
Async Iteration#

The <ReadableStream> object supports the async iterator protocol using for await syntax.

import { Buffer } from 'node:buffer';

const stream = new ReadableStream(getSomeSource());

for await (const chunk of stream)
  console.log(Buffer.from(chunk).toString()); 

The async iterator will consume the <ReadableStream> until it terminates.

By default, if the async iterator exits early (via either a break, return, or a throw), the <ReadableStream> will be closed. To prevent automatic closing of the <ReadableStream>, use the readableStream.values() method to acquire the async iterator and set the preventCancel option to true.

The <ReadableStream> must not be locked (that is, it must not have an existing active reader). During the async iteration, the <ReadableStream> will be locked.

Transferring with postMessage()#

A <ReadableStream> instance can be transferred using a <MessagePort>.

const stream = new ReadableStream(getReadableSourceSomehow());

const { port1, port2 } = new MessageChannel();

port1.onmessage = ({ data }) => {
  data.getReader().read().then((chunk) => {
    console.log(chunk);
  });
};

port2.postMessage(stream, [stream]); 

ReadableStream.from(iterable)#

  • iterable <Iterable> Object implementing the Symbol.asyncIterator or Symbol.iterator iterable protocol.

A utility method that creates a new <ReadableStream> from an iterable.

import { ReadableStream } from 'node:stream/web';

async function* asyncIterableGenerator() {
  yield 'a';
  yield 'b';
  yield 'c';
}

const stream = ReadableStream.from(asyncIterableGenerator());

for await (const chunk of stream)
  console.log(chunk); // Prints: 'a', 'b', 'c'const { ReadableStream } = require('node:stream/web');

async function* asyncIterableGenerator() {
  yield 'a';
  yield 'b';
  yield 'c';
}

(async () => {
  const stream = ReadableStream.from(asyncIterableGenerator());

  for await (const chunk of stream)
    console.log(chunk); // Prints: 'a', 'b', 'c'
})();

Class: ReadableStreamDefaultReader#

By default, calling readableStream.getReader() with no arguments will return an instance of ReadableStreamDefaultReader. The default reader treats the chunks of data passed through the stream as opaque values, which allows the <ReadableStream> to work with generally any JavaScript value.

new ReadableStreamDefaultReader(stream)#

Creates a new <ReadableStreamDefaultReader> that is locked to the given <ReadableStream>.

readableStreamDefaultReader.cancel([reason])#
  • reason <any>
  • Returns: A promise fulfilled with undefined.

Cancels the <ReadableStream> and returns a promise that is fulfilled when the underlying stream has been canceled.

readableStreamDefaultReader.closed#
  • Type: <Promise> Fulfilled with undefined when the associated <ReadableStream> is closed or rejected if the stream errors or the reader's lock is released before the stream finishes closing.
readableStreamDefaultReader.read()#
  • Returns: A promise fulfilled with an object:

Requests the next chunk of data from the underlying <ReadableStream> and returns a promise that is fulfilled with the data once it is available.

readableStreamDefaultReader.releaseLock()#

Releases this reader's lock on the underlying <ReadableStream>.

Class: ReadableStreamBYOBReader#

The ReadableStreamBYOBReader is an alternative consumer for byte-oriented <ReadableStream>s (those that are created with underlyingSource.type set equal to 'bytes' when the ReadableStream was created).

The BYOB is short for "bring your own buffer". This is a pattern that allows for more efficient reading of byte-oriented data that avoids extraneous copying.

import {
  open,
} from 'node:fs/promises';

import {
  ReadableStream,
} from 'node:stream/web';

import { Buffer } from 'node:buffer';

class Source {
  type = 'bytes';
  autoAllocateChunkSize = 1024;

  async start(controller) {
    this.file = await open(new URL(import.meta.url));
    this.controller = controller;
  }

  async pull(controller) {
    const view = controller.byobRequest?.view;
    const {
      bytesRead,
    } = await this.file.read({
      buffer: view,
      offset: view.byteOffset,
      length: view.byteLength,
    });

    if (bytesRead === 0) {
      await this.file.close();
      this.controller.close();
    }
    controller.byobRequest.respond(bytesRead);
  }
}

const stream = new ReadableStream(new Source());

async function read(stream) {
  const reader = stream.getReader({ mode: 'byob' });

  const chunks = [];
  let result;
  do {
    result = await reader.read(Buffer.alloc(100));
    if (result.value !== undefined)
      chunks.push(Buffer.from(result.value));
  } while (!result.done);

  return Buffer.concat(chunks);
}

const data = await read(stream);
console.log(Buffer.from(data).toString()); 
new ReadableStreamBYOBReader(stream)#

Creates a new ReadableStreamBYOBReader that is locked to the given <ReadableStream>.

readableStreamBYOBReader.cancel([reason])#
  • reason <any>
  • Returns: A promise fulfilled with undefined.

Cancels the <ReadableStream> and returns a promise that is fulfilled when the underlying stream has been canceled.

readableStreamBYOBReader.closed#
  • Type: <Promise> Fulfilled with undefined when the associated <ReadableStream> is closed or rejected if the stream errors or the reader's lock is released before the stream finishes closing.
readableStreamBYOBReader.read(view[, options])#

Requests the next chunk of data from the underlying <ReadableStream> and returns a promise that is fulfilled with the data once it is available.

Do not pass a pooled <Buffer> object instance in to this method. Pooled Buffer objects are created using Buffer.allocUnsafe(), or Buffer.from(), or are often returned by various node:fs module callbacks. These types of Buffers use a shared underlying <ArrayBuffer> object that contains all of the data from all of the pooled Buffer instances. When a Buffer, <TypedArray>, or <DataView> is passed in to readableStreamBYOBReader.read(), the view's underlying ArrayBuffer is detached, invalidating all existing views that may exist on that ArrayBuffer. This can have disastrous consequences for your application.

readableStreamBYOBReader.releaseLock()#

Releases this reader's lock on the underlying <ReadableStream>.

Class: ReadableStreamDefaultController#

Every <ReadableStream> has a controller that is responsible for the internal state and management of the stream's queue. The ReadableStreamDefaultController is the default controller implementation for ReadableStreams that are not byte-oriented.

readableStreamDefaultController.close()#

Closes the <ReadableStream> to which this controller is associated.

readableStreamDefaultController.desiredSize#

Returns the amount of data remaining to fill the <ReadableStream>'s queue.

readableStreamDefaultController.enqueue([chunk])#

Appends a new chunk of data to the <ReadableStream>'s queue.

readableStreamDefaultController.error([error])#

Signals an error that causes the <ReadableStream> to error and close.

Class: ReadableByteStreamController#

Every <ReadableStream> has a controller that is responsible for the internal state and management of the stream's queue. The ReadableByteStreamController is for byte-oriented ReadableStreams.

readableByteStreamController.byobRequest#
readableByteStreamController.close()#

Closes the <ReadableStream> to which this controller is associated.

readableByteStreamController.desiredSize#

Returns the amount of data remaining to fill the <ReadableStream>'s queue.

readableByteStreamController.enqueue(chunk)#

Appends a new chunk of data to the <ReadableStream>'s queue.

readableByteStreamController.error([error])#

Signals an error that causes the <ReadableStream> to error and close.

Class: ReadableStreamBYOBRequest#

When using ReadableByteStreamController in byte-oriented streams, and when using the ReadableStreamBYOBReader, the readableByteStreamController.byobRequest property provides access to a ReadableStreamBYOBRequest instance that represents the current read request. The object is used to gain access to the ArrayBuffer/TypedArray that has been provided for the read request to fill, and provides methods for signaling that the data has been provided.

readableStreamBYOBRequest.respond(bytesWritten)#

Signals that a bytesWritten number of bytes have been written to readableStreamBYOBRequest.view.

readableStreamBYOBRequest.respondWithNewView(view)#

Signals that the request has been fulfilled with bytes written to a new Buffer, TypedArray, or DataView.

readableStreamBYOBRequest.view#

Class: WritableStream#

The WritableStream is a destination to which stream data is sent.

import {
  WritableStream,
} from 'node:stream/web';

const stream = new WritableStream({
  write(chunk) {
    console.log(chunk);
  },
});

await stream.getWriter().write('Hello World'); 
new WritableStream([underlyingSink[, strategy]])#
  • underlyingSink <Object>
    • start <Function> A user-defined function that is invoked immediately when the WritableStream is created.
    • write <Function> A user-defined function that is invoked when a chunk of data has been written to the WritableStream.
    • close <Function> A user-defined function that is called when the WritableStream is closed.
      • Returns: A promise fulfilled with undefined.
    • abort <Function> A user-defined function that is called to abruptly close the WritableStream.
      • reason <any>
      • Returns: A promise fulfilled with undefined.
    • type <any> The type option is reserved for future use and must be undefined.
  • strategy <Object>
    • highWaterMark <number> The maximum internal queue size before backpressure is applied.
    • size <Function> A user-defined function used to identify the size of each chunk of data.
writableStream.abort([reason])#
  • reason <any>
  • Returns: A promise fulfilled with undefined.

Abruptly terminates the WritableStream. All queued writes will be canceled with their associated promises rejected.

writableStream.close()#
  • Returns: A promise fulfilled with undefined.

Closes the WritableStream when no additional writes are expected.

writableStream.getWriter()#

Creates and returns a new writer instance that can be used to write data into the WritableStream.

writableStream.locked#

The writableStream.locked property is false by default, and is switched to true while there is an active writer attached to this WritableStream.

Transferring with postMessage()#

A <WritableStream> instance can be transferred using a <MessagePort>.

const stream = new WritableStream(getWritableSinkSomehow());

const { port1, port2 } = new MessageChannel();

port1.onmessage = ({ data }) => {
  data.getWriter().write('hello');
};

port2.postMessage(stream, [stream]); 

Class: WritableStreamDefaultWriter#

new WritableStreamDefaultWriter(stream)#

Creates a new WritableStreamDefaultWriter that is locked to the given WritableStream.

writableStreamDefaultWriter.abort([reason])#
  • reason <any>
  • Returns: A promise fulfilled with undefined.

Abruptly terminates the WritableStream. All queued writes will be canceled with their associated promises rejected.

writableStreamDefaultWriter.close()#
  • Returns: A promise fulfilled with undefined.

Closes the WritableStream when no additional writes are expected.

writableStreamDefaultWriter.closed#
  • Type: <Promise> Fulfilled with undefined when the associated <WritableStream> is closed or rejected if the stream errors or the writer's lock is released before the stream finishes closing.
writableStreamDefaultWriter.desiredSize#

The amount of data required to fill the <WritableStream>'s queue.

writableStreamDefaultWriter.ready#
  • Type: <Promise> Fulfilled with undefined when the writer is ready to be used.
writableStreamDefaultWriter.releaseLock()#

Releases this writer's lock on the underlying <ReadableStream>.

writableStreamDefaultWriter.write([chunk])#
  • chunk: <any>
  • Returns: A promise fulfilled with undefined.

Appends a new chunk of data to the <WritableStream>'s queue.

Class: WritableStreamDefaultController#

The WritableStreamDefaultController manages the <WritableStream>'s internal state.

writableStreamDefaultController.error([error])#

Called by user-code to signal that an error has occurred while processing the WritableStream data. When called, the <WritableStream> will be aborted, with currently pending writes canceled.

writableStreamDefaultController.signal#

Class: TransformStream#

A TransformStream consists of a <ReadableStream> and a <WritableStream> that are connected such that the data written to the WritableStream is received, and potentially transformed, before being pushed into the ReadableStream's queue.

import {
  TransformStream,
} from 'node:stream/web';

const transform = new TransformStream({
  transform(chunk, controller) {
    controller.enqueue(chunk.toUpperCase());
  },
});

await Promise.all([
  transform.writable.getWriter().write('A'),
  transform.readable.getReader().read(),
]); 
new TransformStream([transformer[, writableStrategy[, readableStrategy]]])#
  • transformer <Object>
    • start <Function> A user-defined function that is invoked immediately when the TransformStream is created.
    • transform <Function> A user-defined function that receives, and potentially modifies, a chunk of data written to transformStream.writable, before forwarding that on to transformStream.readable.
    • flush <Function> A user-defined function that is called immediately before the writable side of the TransformStream is closed, signaling the end of the transformation process.
    • readableType <any> the readableType option is reserved for future use and must be undefined.
    • writableType <any> the writableType option is reserved for future use and must be undefined.
  • writableStrategy <Object>
    • highWaterMark <number> The maximum internal queue size before backpressure is applied.
    • size <Function> A user-defined function used to identify the size of each chunk of data.
  • readableStrategy <Object>
    • highWaterMark <number> The maximum internal queue size before backpressure is applied.
    • size <Function> A user-defined function used to identify the size of each chunk of data.
transformStream.readable#
transformStream.writable#
Transferring with postMessage()#

A <TransformStream> instance can be transferred using a <MessagePort>.

const stream = new TransformStream();

const { port1, port2 } = new MessageChannel();

port1.onmessage = ({ data }) => {
  const { writable, readable } = data;
  // ...
};

port2.postMessage(stream, [stream]); 

Class: TransformStreamDefaultController#

The TransformStreamDefaultController manages the internal state of the TransformStream.

transformStreamDefaultController.desiredSize#

The amount of data required to fill the readable side's queue.

transformStreamDefaultController.enqueue([chunk])#

Appends a chunk of data to the readable side's queue.

transformStreamDefaultController.error([reason])#

Signals to both the readable and writable side that an error has occurred while processing the transform data, causing both sides to be abruptly closed.

transformStreamDefaultController.terminate()#

Closes the readable side of the transport and causes the writable side to be abruptly closed with an error.

Class: ByteLengthQueuingStrategy#

new ByteLengthQueuingStrategy(init)#
byteLengthQueuingStrategy.highWaterMark#
byteLengthQueuingStrategy.size#

Class: CountQueuingStrategy#

new CountQueuingStrategy(init)#
countQueuingStrategy.highWaterMark#
countQueuingStrategy.size#

Class: TextEncoderStream#

new TextEncoderStream()#

Creates a new TextEncoderStream instance.

textEncoderStream.encoding#

The encoding supported by the TextEncoderStream instance.

textEncoderStream.readable#
textEncoderStream.writable#

Class: TextDecoderStream#

new TextDecoderStream([encoding[, options]])#
  • encoding <string> Identifies the encoding that this TextDecoder instance supports. Default: 'utf-8'.
  • options <Object>
    • fatal <boolean> true if decoding failures are fatal.
    • ignoreBOM <boolean> When true, the TextDecoderStream will include the byte order mark in the decoded result. When false, the byte order mark will be removed from the output. This option is only used when encoding is 'utf-8', 'utf-16be', or 'utf-16le'. Default: false.

Creates a new TextDecoderStream instance.

textDecoderStream.encoding#

The encoding supported by the TextDecoderStream instance.

textDecoderStream.fatal#

The value will be true if decoding errors result in a TypeError being thrown.

textDecoderStream.ignoreBOM#

The value will be true if the decoding result will include the byte order mark.

textDecoderStream.readable#
textDecoderStream.writable#

Class: CompressionStream#

new CompressionStream(format)#
  • format <string> One of 'deflate', 'deflate-raw', or 'gzip'.
compressionStream.readable#
compressionStream.writable#

Class: DecompressionStream#

new DecompressionStream(format)#
  • format <string> One of 'deflate', 'deflate-raw', or 'gzip'.
decompressionStream.readable#
decompressionStream.writable#

Utility Consumers#

The utility consumer functions provide common options for consuming streams.

They are accessed using:

import {
  arrayBuffer,
  blob,
  buffer,
  json,
  text,
} from 'node:stream/consumers';const {
  arrayBuffer,
  blob,
  buffer,
  json,
  text,
} = require('node:stream/consumers');
streamConsumers.arrayBuffer(stream)#
import { arrayBuffer } from 'node:stream/consumers';
import { Readable } from 'node:stream';
import { TextEncoder } from 'node:util';

const encoder = new TextEncoder();
const dataArray = encoder.encode('hello world from consumers!');

const readable = Readable.from(dataArray);
const data = await arrayBuffer(readable);
console.log(`from readable: ${data.byteLength}`);
// Prints: from readable: 76const { arrayBuffer } = require('node:stream/consumers');
const { Readable } = require('node:stream');
const { TextEncoder } = require('node:util');

const encoder = new TextEncoder();
const dataArray = encoder.encode('hello world from consumers!');
const readable = Readable.from(dataArray);
arrayBuffer(readable).then((data) => {
  console.log(`from readable: ${data.byteLength}`);
  // Prints: from readable: 76
});
streamConsumers.blob(stream)#
import { blob } from 'node:stream/consumers';

const dataBlob = new Blob(['hello world from consumers!']);

const readable = dataBlob.stream();
const data = await blob(readable);
console.log(`from readable: ${data.size}`);
// Prints: from readable: 27const { blob } = require('node:stream/consumers');

const dataBlob = new Blob(['hello world from consumers!']);

const readable = dataBlob.stream();
blob(readable).then((data) => {
  console.log(`from readable: ${data.size}`);
  // Prints: from readable: 27
});
streamConsumers.buffer(stream)#
import { buffer } from 'node:stream/consumers';
import { Readable } from 'node:stream';
import { Buffer } from 'node:buffer';

const dataBuffer = Buffer.from('hello world from consumers!');

const readable = Readable.from(dataBuffer);
const data = await buffer(readable);
console.log(`from readable: ${data.length}`);
// Prints: from readable: 27const { buffer } = require('node:stream/consumers');
const { Readable } = require('node:stream');
const { Buffer } = require('node:buffer');

const dataBuffer = Buffer.from('hello world from consumers!');

const readable = Readable.from(dataBuffer);
buffer(readable).then((data) => {
  console.log(`from readable: ${data.length}`);
  // Prints: from readable: 27
});
streamConsumers.json(stream)#
import { json } from 'node:stream/consumers';
import { Readable } from 'node:stream';

const items = Array.from(
  {
    length: 100,
  },
  () => ({
    message: 'hello world from consumers!',
  }),
);

const readable = Readable.from(JSON.stringify(items));
const data = await json(readable);
console.log(`from readable: ${data.length}`);
// Prints: from readable: 100const { json } = require('node:stream/consumers');
const { Readable } = require('node:stream');

const items = Array.from(
  {
    length: 100,
  },
  () => ({
    message: 'hello world from consumers!',
  }),
);

const readable = Readable.from(JSON.stringify(items));
json(readable).then((data) => {
  console.log(`from readable: ${data.length}`);
  // Prints: from readable: 100
});
streamConsumers.text(stream)#
import { text } from 'node:stream/consumers';
import { Readable } from 'node:stream';

const readable = Readable.from('Hello world from consumers!');
const data = await text(readable);
console.log(`from readable: ${data.length}`);
// Prints: from readable: 27const { text } = require('node:stream/consumers');
const { Readable } = require('node:stream');

const readable = Readable.from('Hello world from consumers!');
text(readable).then((data) => {
  console.log(`from readable: ${data.length}`);
  // Prints: from readable: 27
});

Worker threads#

Stability: 2 - Stable

Source Code: lib/worker_threads.js

The node:worker_threads module enables the use of threads that execute JavaScript in parallel. To access it:

const worker = require('node:worker_threads'); 

Workers (threads) are useful for performing CPU-intensive JavaScript operations. They do not help much with I/O-intensive work. The Node.js built-in asynchronous I/O operations are more efficient than Workers can be.

Unlike child_process or cluster, worker_threads can share memory. They do so by transferring ArrayBuffer instances or sharing SharedArrayBuffer instances.

const {
  Worker, isMainThread, parentPort, workerData,
} = require('node:worker_threads');

if (isMainThread) {
  module.exports = function parseJSAsync(script) {
    return new Promise((resolve, reject) => {
      const worker = new Worker(__filename, {
        workerData: script,
      });
      worker.on('message', resolve);
      worker.on('error', reject);
      worker.on('exit', (code) => {
        if (code !== 0)
          reject(new Error(`Worker stopped with exit code ${code}`));
      });
    });
  };
} else {
  const { parse } = require('some-js-parsing-library');
  const script = workerData;
  parentPort.postMessage(parse(script));
} 

The above example spawns a Worker thread for each parseJSAsync() call. In practice, use a pool of Workers for these kinds of tasks. Otherwise, the overhead of creating Workers would likely exceed their benefit.

When implementing a worker pool, use the AsyncResource API to inform diagnostic tools (e.g. to provide asynchronous stack traces) about the correlation between tasks and their outcomes. See "Using AsyncResource for a Worker thread pool" in the async_hooks documentation for an example implementation.

Worker threads inherit non-process-specific options by default. Refer to Worker constructor options to know how to customize worker thread options, specifically argv and execArgv options.

worker.getEnvironmentData(key)#

  • key <any> Any arbitrary, cloneable JavaScript value that can be used as a <Map> key.
  • Returns: <any>

Within a worker thread, worker.getEnvironmentData() returns a clone of data passed to the spawning thread's worker.setEnvironmentData(). Every new Worker receives its own copy of the environment data automatically.

const {
  Worker,
  isMainThread,
  setEnvironmentData,
  getEnvironmentData,
} = require('node:worker_threads');

if (isMainThread) {
  setEnvironmentData('Hello', 'World!');
  const worker = new Worker(__filename);
} else {
  console.log(getEnvironmentData('Hello'));  // Prints 'World!'.
} 

worker.isMainThread#

Is true if this code is not running inside of a Worker thread.

const { Worker, isMainThread } = require('node:worker_threads');

if (isMainThread) {
  // This re-loads the current file inside a Worker instance.
  new Worker(__filename);
} else {
  console.log('Inside Worker!');
  console.log(isMainThread);  // Prints 'false'.
} 

worker.markAsUntransferable(object)#

  • object <any> Any arbitrary JavaScript value.

Mark an object as not transferable. If object occurs in the transfer list of a port.postMessage() call, an error is thrown. This is a no-op if object is a primitive value.

In particular, this makes sense for objects that can be cloned, rather than transferred, and which are used by other objects on the sending side. For example, Node.js marks the ArrayBuffers it uses for its Buffer pool with this.

This operation cannot be undone.

const { MessageChannel, markAsUntransferable } = require('node:worker_threads');

const pooledBuffer = new ArrayBuffer(8);
const typedArray1 = new Uint8Array(pooledBuffer);
const typedArray2 = new Float64Array(pooledBuffer);

markAsUntransferable(pooledBuffer);

const { port1 } = new MessageChannel();
try {
  // This will throw an error, because pooledBuffer is not transferable.
  port1.postMessage(typedArray1, [ typedArray1.buffer ]);
} catch (error) {
  // error.name === 'DataCloneError'
}

// The following line prints the contents of typedArray1 -- it still owns
// its memory and has not been transferred. Without
// `markAsUntransferable()`, this would print an empty Uint8Array and the
// postMessage call would have succeeded.
// typedArray2 is intact as well.
console.log(typedArray1);
console.log(typedArray2); 

There is no equivalent to this API in browsers.

worker.isMarkedAsUntransferable(object)#

Check if an object is marked as not transferable with markAsUntransferable().

const { markAsUntransferable, isMarkedAsUntransferable } = require('node:worker_threads');

const pooledBuffer = new ArrayBuffer(8);
markAsUntransferable(pooledBuffer);

isMarkedAsUntransferable(pooledBuffer);  // Returns true. 

There is no equivalent to this API in browsers.

worker.markAsUncloneable(object)#

  • object <any> Any arbitrary JavaScript value.

Mark an object as not cloneable. If object is used as message in a port.postMessage() call, an error is thrown. This is a no-op if object is a primitive value.

This has no effect on ArrayBuffer, or any Buffer like objects.

This operation cannot be undone.

const { markAsUncloneable } = require('node:worker_threads');

const anyObject = { foo: 'bar' };
markAsUncloneable(anyObject);
const { port1 } = new MessageChannel();
try {
  // This will throw an error, because anyObject is not cloneable.
  port1.postMessage(anyObject)
} catch (error) {
  // error.name === 'DataCloneError'
} 

There is no equivalent to this API in browsers.

worker.moveMessagePortToContext(port, contextifiedSandbox)#

Transfer a MessagePort to a different vm Context. The original port object is rendered unusable, and the returned MessagePort instance takes its place.

The returned MessagePort is an object in the target context and inherits from its global Object class. Objects passed to the port.onmessage() listener are also created in the target context and inherit from its global Object class.

However, the created MessagePort no longer inherits from EventTarget, and only port.onmessage() can be used to receive events using it.

worker.parentPort#

If this thread is a Worker, this is a MessagePort allowing communication with the parent thread. Messages sent using parentPort.postMessage() are available in the parent thread using worker.on('message'), and messages sent from the parent thread using worker.postMessage() are available in this thread using parentPort.on('message').

const { Worker, isMainThread, parentPort } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);
  worker.once('message', (message) => {
    console.log(message);  // Prints 'Hello, world!'.
  });
  worker.postMessage('Hello, world!');
} else {
  // When a message from the parent thread is received, send it back:
  parentPort.once('message', (message) => {
    parentPort.postMessage(message);
  });
} 

worker.postMessageToThread(threadId, value[, transferList][, timeout])#

Stability: 1.1 - Active development

Sends a value to another worker, identified by its thread ID.

If the target thread has no listener for the workerMessage event, then the operation will throw a ERR_WORKER_MESSAGING_FAILED error.

If the target thread threw an error while processing the workerMessage event, then the operation will throw a ERR_WORKER_MESSAGING_ERRORED error.

This method should be used when the target thread is not the direct parent or child of the current thread. If the two threads are parent-children, use the require('node:worker_threads').parentPort.postMessage() and the worker.postMessage() to let the threads communicate.

The example below shows the use of of postMessageToThread: it creates 10 nested threads, the last one will try to communicate with the main thread.

import { fileURLToPath } from 'node:url';
import process from 'node:process';
import {
  postMessageToThread,
  threadId,
  workerData,
  Worker,
} from 'node:worker_threads';

const channel = new BroadcastChannel('sync');
const level = workerData?.level ?? 0;

if (level < 10) {
  const worker = new Worker(fileURLToPath(import.meta.url), {
    workerData: { level: level + 1 },
  });
}

if (level === 0) {
  process.on('workerMessage', (value, source) => {
    console.log(`${source} -> ${threadId}:`, value);
    postMessageToThread(source, { message: 'pong' });
  });
} else if (level === 10) {
  process.on('workerMessage', (value, source) => {
    console.log(`${source} -> ${threadId}:`, value);
    channel.postMessage('done');
    channel.close();
  });

  await postMessageToThread(0, { message: 'ping' });
}

channel.onmessage = channel.close;const {
  postMessageToThread,
  threadId,
  workerData,
  Worker,
} = require('node:worker_threads');

const channel = new BroadcastChannel('sync');
const level = workerData?.level ?? 0;

if (level < 10) {
  const worker = new Worker(__filename, {
    workerData: { level: level + 1 },
  });
}

if (level === 0) {
  process.on('workerMessage', (value, source) => {
    console.log(`${source} -> ${threadId}:`, value);
    postMessageToThread(source, { message: 'pong' });
  });
} else if (level === 10) {
  process.on('workerMessage', (value, source) => {
    console.log(`${source} -> ${threadId}:`, value);
    channel.postMessage('done');
    channel.close();
  });

  postMessageToThread(0, { message: 'ping' });
}

channel.onmessage = channel.close;

worker.receiveMessageOnPort(port)#

Receive a single message from a given MessagePort. If no message is available, undefined is returned, otherwise an object with a single message property that contains the message payload, corresponding to the oldest message in the MessagePort's queue.

const { MessageChannel, receiveMessageOnPort } = require('node:worker_threads');
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });

console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined 

When this function is used, no 'message' event is emitted and the onmessage listener is not invoked.

worker.resourceLimits#

Provides the set of JS engine resource constraints inside this Worker thread. If the resourceLimits option was passed to the Worker constructor, this matches its values.

If this is used in the main thread, its value is an empty object.

worker.SHARE_ENV#

A special value that can be passed as the env option of the Worker constructor, to indicate that the current thread and the Worker thread should share read and write access to the same set of environment variables.

const { Worker, SHARE_ENV } = require('node:worker_threads');
new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV })
  .on('exit', () => {
    console.log(process.env.SET_IN_WORKER);  // Prints 'foo'.
  }); 

worker.setEnvironmentData(key[, value])#

  • key <any> Any arbitrary, cloneable JavaScript value that can be used as a <Map> key.
  • value <any> Any arbitrary, cloneable JavaScript value that will be cloned and passed automatically to all new Worker instances. If value is passed as undefined, any previously set value for the key will be deleted.

The worker.setEnvironmentData() API sets the content of worker.getEnvironmentData() in the current thread and all new Worker instances spawned from the current context.

worker.threadId#

An integer identifier for the current thread. On the corresponding worker object (if there is any), it is available as worker.threadId. This value is unique for each Worker instance inside a single process.

worker.workerData#

An arbitrary JavaScript value that contains a clone of the data passed to this thread's Worker constructor.

The data is cloned as if using postMessage(), according to the HTML structured clone algorithm.

const { Worker, isMainThread, workerData } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename, { workerData: 'Hello, world!' });
} else {
  console.log(workerData);  // Prints 'Hello, world!'.
} 

Class: BroadcastChannel extends EventTarget#

Instances of BroadcastChannel allow asynchronous one-to-many communication with all other BroadcastChannel instances bound to the same channel name.

'use strict';

const {
  isMainThread,
  BroadcastChannel,
  Worker,
} = require('node:worker_threads');

const bc = new BroadcastChannel('hello');

if (isMainThread) {
  let c = 0;
  bc.onmessage = (event) => {
    console.log(event.data);
    if (++c === 10) bc.close();
  };
  for (let n = 0; n < 10; n++)
    new Worker(__filename);
} else {
  bc.postMessage('hello from every worker');
  bc.close();
} 

new BroadcastChannel(name)#

  • name <any> The name of the channel to connect to. Any JavaScript value that can be converted to a string using `${name}` is permitted.

broadcastChannel.close()#

Closes the BroadcastChannel connection.

broadcastChannel.onmessage#

  • Type: <Function> Invoked with a single MessageEvent argument when a message is received.

broadcastChannel.onmessageerror#

  • Type: <Function> Invoked with a received message cannot be deserialized.

broadcastChannel.postMessage(message)#

  • message <any> Any cloneable JavaScript value.

broadcastChannel.ref()#

Opposite of unref(). Calling ref() on a previously unref()ed BroadcastChannel does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()ed, calling ref() again has no effect.

broadcastChannel.unref()#

Calling unref() on a BroadcastChannel allows the thread to exit if this is the only active handle in the event system. If the BroadcastChannel is already unref()ed calling unref() again has no effect.

Class: MessageChannel#

Instances of the worker.MessageChannel class represent an asynchronous, two-way communications channel. The MessageChannel has no methods of its own. new MessageChannel() yields an object with port1 and port2 properties, which refer to linked MessagePort instances.

const { MessageChannel } = require('node:worker_threads');

const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener 

Class: MessagePort#

Instances of the worker.MessagePort class represent one end of an asynchronous, two-way communications channel. It can be used to transfer structured data, memory regions and other MessagePorts between different Workers.

This implementation matches browser MessagePorts.

Event: 'close'#

The 'close' event is emitted once either side of the channel has been disconnected.

const { MessageChannel } = require('node:worker_threads');
const { port1, port2 } = new MessageChannel();

// Prints:
//   foobar
//   closed!
port2.on('message', (message) => console.log(message));
port2.on('close', () => console.log('closed!'));

port1.postMessage('foobar');
port1.close(); 

Event: 'message'#

  • value <any> The transmitted value

The 'message' event is emitted for any incoming message, containing the cloned input of port.postMessage().

Listeners on this event receive a clone of the value parameter as passed to postMessage() and no further arguments.

Event: 'messageerror'#

The 'messageerror' event is emitted when deserializing a message failed.

Currently, this event is emitted when there is an error occurring while instantiating the posted JS object on the receiving end. Such situations are rare, but can happen, for instance, when certain Node.js API objects are received in a vm.Context (where Node.js APIs are currently unavailable).

port.close()#

Disables further sending of messages on either side of the connection. This method can be called when no further communication will happen over this MessagePort.

The 'close' event is emitted on both MessagePort instances that are part of the channel.

port.postMessage(value[, transferList])#

Sends a JavaScript value to the receiving side of this channel. value is transferred in a way which is compatible with the HTML structured clone algorithm.

In particular, the significant differences to JSON are:

const { MessageChannel } = require('node:worker_threads');
const { port1, port2 } = new MessageChannel();

port1.on('message', (message) => console.log(message));

const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData); 

transferList may be a list of ArrayBuffer, MessagePort, and FileHandle objects. After transferring, they are not usable on the sending side of the channel anymore (even if they are not contained in value). Unlike with child processes, transferring handles such as network sockets is currently not supported.

If value contains SharedArrayBuffer instances, those are accessible from either thread. They cannot be listed in transferList.

value may still contain ArrayBuffer instances that are not in transferList; in that case, the underlying memory is copied rather than moved.

const { MessageChannel } = require('node:worker_threads');
const { port1, port2 } = new MessageChannel();

port1.on('message', (message) => console.log(message));

const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);

// The memory for the `sharedUint8Array` is accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);

// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]); 

The message object is cloned immediately, and can be modified after posting without having side effects.

For more information on the serialization and deserialization mechanisms behind this API, see the serialization API of the node:v8 module.

Considerations when transferring TypedArrays and Buffers#

All TypedArray and Buffer instances are views over an underlying ArrayBuffer. That is, it is the ArrayBuffer that actually stores the raw data while the TypedArray and Buffer objects provide a way of viewing and manipulating the data. It is possible and common for multiple views to be created over the same ArrayBuffer instance. Great care must be taken when using a transfer list to transfer an ArrayBuffer as doing so causes all TypedArray and Buffer instances that share that same ArrayBuffer to become unusable.

const ab = new ArrayBuffer(10);

const u1 = new Uint8Array(ab);
const u2 = new Uint16Array(ab);

console.log(u2.length);  // prints 5

port.postMessage(u1, [u1.buffer]);

console.log(u2.length);  // prints 0 

For Buffer instances, specifically, whether the underlying ArrayBuffer can be transferred or cloned depends entirely on how instances were created, which often cannot be reliably determined.

An ArrayBuffer can be marked with markAsUntransferable() to indicate that it should always be cloned and never transferred.

Depending on how a Buffer instance was created, it may or may not own its underlying ArrayBuffer. An ArrayBuffer must not be transferred unless it is known that the Buffer instance owns it. In particular, for Buffers created from the internal Buffer pool (using, for instance Buffer.from() or Buffer.allocUnsafe()), transferring them is not possible and they are always cloned, which sends a copy of the entire Buffer pool. This behavior may come with unintended higher memory usage and possible security concerns.

See Buffer.allocUnsafe() for more details on Buffer pooling.

The ArrayBuffers for Buffer instances created using Buffer.alloc() or Buffer.allocUnsafeSlow() can always be transferred but doing so renders all other existing views of those ArrayBuffers unusable.

Considerations when cloning objects with prototypes, classes, and accessors#

Because object cloning uses the HTML structured clone algorithm, non-enumerable properties, property accessors, and object prototypes are not preserved. In particular, Buffer objects will be read as plain Uint8Arrays on the receiving side, and instances of JavaScript classes will be cloned as plain JavaScript objects.

const b = Symbol('b');

class Foo {
  #a = 1;
  constructor() {
    this[b] = 2;
    this.c = 3;
  }

  get d() { return 4; }
}

const { port1, port2 } = new MessageChannel();

port1.onmessage = ({ data }) => console.log(data);

port2.postMessage(new Foo());

// Prints: { c: 3 } 

This limitation extends to many built-in objects, such as the global URL object:

const { port1, port2 } = new MessageChannel();

port1.onmessage = ({ data }) => console.log(data);

port2.postMessage(new URL('https://example.org'));

// Prints: { } 

port.hasRef()#

Stability: 1 - Experimental

If true, the MessagePort object will keep the Node.js event loop active.

port.ref()#

Opposite of unref(). Calling ref() on a previously unref()ed port does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()ed, calling ref() again has no effect.

If listeners are attached or removed using .on('message'), the port is ref()ed and unref()ed automatically depending on whether listeners for the event exist.

port.start()#

Starts receiving messages on this MessagePort. When using this port as an event emitter, this is called automatically once 'message' listeners are attached.

This method exists for parity with the Web MessagePort API. In Node.js, it is only useful for ignoring messages when no event listener is present. Node.js also diverges in its handling of .onmessage. Setting it automatically calls .start(), but unsetting it lets messages queue up until a new handler is set or the port is discarded.

port.unref()#

Calling unref() on a port allows the thread to exit if this is the only active handle in the event system. If the port is already unref()ed calling unref() again has no effect.

If listeners are attached or removed using .on('message'), the port is ref()ed and unref()ed automatically depending on whether listeners for the event exist.

Class: Worker#

The Worker class represents an independent JavaScript execution thread. Most Node.js APIs are available inside of it.

Notable differences inside a Worker environment are:

Creating Worker instances inside of other Workers is possible.

Like Web Workers and the node:cluster module, two-way communication can be achieved through inter-thread message passing. Internally, a Worker has a built-in pair of MessagePorts that are already associated with each other when the Worker is created. While the MessagePort object on the parent side is not directly exposed, its functionalities are exposed through worker.postMessage() and the worker.on('message') event on the Worker object for the parent thread.

To create custom messaging channels (which is encouraged over using the default global channel because it facilitates separation of concerns), users can create a MessageChannel object on either thread and pass one of the MessagePorts on that MessageChannel to the other thread through a pre-existing channel, such as the global one.

See port.postMessage() for more information on how messages are passed, and what kind of JavaScript values can be successfully transported through the thread barrier.

const assert = require('node:assert');
const {
  Worker, MessageChannel, MessagePort, isMainThread, parentPort,
} = require('node:worker_threads');
if (isMainThread) {
  const worker = new Worker(__filename);
  const subChannel = new MessageChannel();
  worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
  subChannel.port2.on('message', (value) => {
    console.log('received:', value);
  });
} else {
  parentPort.once('message', (value) => {
    assert(value.hereIsYourPort instanceof MessagePort);
    value.hereIsYourPort.postMessage('the worker is sending this');
    value.hereIsYourPort.close();
  });
} 

new Worker(filename[, options])#

  • filename <string> | <URL> The path to the Worker's main script or module. Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with ./ or ../, or a WHATWG URL object using file: or data: protocol. When using a data: URL, the data is interpreted based on MIME type using the ECMAScript module loader. If options.eval is true, this is a string containing JavaScript code rather than a path.
  • options <Object>
    • argv <any[]> List of arguments which would be stringified and appended to process.argv in the worker. This is mostly similar to the workerData but the values are available on the global process.argv as if they were passed as CLI options to the script.
    • env <Object> If set, specifies the initial value of process.env inside the Worker thread. As a special value, worker.SHARE_ENV may be used to specify that the parent thread and the child thread should share their environment variables; in that case, changes to one thread's process.env object affect the other thread as well. Default: process.env.
    • eval <boolean> If true and the first argument is a string, interpret the first argument to the constructor as a script that is executed once the worker is online.
    • execArgv <string[]> List of node CLI options passed to the worker. V8 options (such as --max-old-space-size) and options that affect the process (such as --title) are not supported. If set, this is provided as process.execArgv inside the worker. By default, options are inherited from the parent thread.
    • stdin <boolean> If this is set to true, then worker.stdin provides a writable stream whose contents appear as process.stdin inside the Worker. By default, no data is provided.
    • stdout <boolean> If this is set to true, then worker.stdout is not automatically piped through to process.stdout in the parent.
    • stderr <boolean> If this is set to true, then worker.stderr is not automatically piped through to process.stderr in the parent.
    • workerData <any> Any JavaScript value that is cloned and made available as require('node:worker_threads').workerData. The cloning occurs as described in the HTML structured clone algorithm, and an error is thrown if the object cannot be cloned (e.g. because it contains functions).
    • trackUnmanagedFds <boolean> If this is set to true, then the Worker tracks raw file descriptors managed through fs.open() and fs.close(), and closes them when the Worker exits, similar to other resources like network sockets or file descriptors managed through the FileHandle API. This option is automatically inherited by all nested Workers. Default: true.
    • transferList <Object[]> If one or more MessagePort-like objects are passed in workerData, a transferList is required for those items or ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST is thrown. See port.postMessage() for more information.
    • resourceLimits <Object> An optional set of resource limits for the new JS engine instance. Reaching these limits leads to termination of the Worker instance. These limits only affect the JS engine, and no external data, including no ArrayBuffers. Even if these limits are set, the process may still abort if it encounters a global out-of-memory situation.
      • maxOldGenerationSizeMb <number> The maximum size of the main heap in MB. If the command-line argument --max-old-space-size is set, it overrides this setting.
      • maxYoungGenerationSizeMb <number> The maximum size of a heap space for recently created objects. If the command-line argument --max-semi-space-size is set, it overrides this setting.
      • codeRangeSizeMb <number> The size of a pre-allocated memory range used for generated code.
      • stackSizeMb <number> The default maximum stack size for the thread. Small values may lead to unusable Worker instances. Default: 4.
    • name <string> An optional name to be appended to the worker title for debugging/identification purposes, making the final title as [worker ${id}] ${name}. Default: ''.

Event: 'error'#

The 'error' event is emitted if the worker thread throws an uncaught exception. In that case, the worker is terminated.

Event: 'exit'#

The 'exit' event is emitted once the worker has stopped. If the worker exited by calling process.exit(), the exitCode parameter is the passed exit code. If the worker was terminated, the exitCode parameter is 1.

This is the final event emitted by any Worker instance.

Event: 'message'#

  • value <any> The transmitted value

The 'message' event is emitted when the worker thread has invoked require('node:worker_threads').parentPort.postMessage(). See the port.on('message') event for more details.

All messages sent from the worker thread are emitted before the 'exit' event is emitted on the Worker object.

Event: 'messageerror'#

The 'messageerror' event is emitted when deserializing a message failed.

Event: 'online'#

The 'online' event is emitted when the worker thread has started executing JavaScript code.

worker.getHeapSnapshot([options])#

  • options <Object>
    • exposeInternals <boolean> If true, expose internals in the heap snapshot. Default: false.
    • exposeNumericValues <boolean> If true, expose numeric values in artificial fields. Default: false.
  • Returns: <Promise> A promise for a Readable Stream containing a V8 heap snapshot

Returns a readable stream for a V8 snapshot of the current state of the Worker. See v8.getHeapSnapshot() for more details.

If the Worker thread is no longer running, which may occur before the 'exit' event is emitted, the returned Promise is rejected immediately with an ERR_WORKER_NOT_RUNNING error.

worker.performance#

An object that can be used to query performance information from a worker instance. Similar to perf_hooks.performance.

performance.eventLoopUtilization([utilization1[, utilization2]])#
  • utilization1 <Object> The result of a previous call to eventLoopUtilization().
  • utilization2 <Object> The result of a previous call to eventLoopUtilization() prior to utilization1.
  • Returns: <Object>

The same call as perf_hooks eventLoopUtilization(), except the values of the worker instance are returned.

One difference is that, unlike the main thread, bootstrapping within a worker is done within the event loop. So the event loop utilization is immediately available once the worker's script begins execution.

An idle time that does not increase does not indicate that the worker is stuck in bootstrap. The following examples shows how the worker's entire lifetime never accumulates any idle time, but is still be able to process messages.

const { Worker, isMainThread, parentPort } = require('node:worker_threads');

if (isMainThread) {
  const worker = new Worker(__filename);
  setInterval(() => {
    worker.postMessage('hi');
    console.log(worker.performance.eventLoopUtilization());
  }, 100).unref();
  return;
}

parentPort.on('message', () => console.log('msg')).unref();
(function r(n) {
  if (--n < 0) return;
  const t = Date.now();
  while (Date.now() - t < 300);
  setImmediate(r, n);
})(10); 

The event loop utilization of a worker is available only after the 'online' event emitted, and if called before this, or after the 'exit' event, then all properties have the value of 0.

worker.postMessage(value[, transferList])#

Send a message to the worker that is received via require('node:worker_threads').parentPort.on('message'). See port.postMessage() for more details.

worker.ref()#

Opposite of unref(), calling ref() on a previously unref()ed worker does not let the program exit if it's the only active handle left (the default behavior). If the worker is ref()ed, calling ref() again has no effect.

worker.resourceLimits#

Provides the set of JS engine resource constraints for this Worker thread. If the resourceLimits option was passed to the Worker constructor, this matches its values.

If the worker has stopped, the return value is an empty object.

worker.stderr#

This is a readable stream which contains data written to process.stderr inside the worker thread. If stderr: true was not passed to the Worker constructor, then data is piped to the parent thread's process.stderr stream.

worker.stdin#

If stdin: true was passed to the Worker constructor, this is a writable stream. The data written to this stream will be made available in the worker thread as process.stdin.

worker.stdout#

This is a readable stream which contains data written to process.stdout inside the worker thread. If stdout: true was not passed to the Worker constructor, then data is piped to the parent thread's process.stdout stream.

worker.terminate()#

Stop all JavaScript execution in the worker thread as soon as possible. Returns a Promise for the exit code that is fulfilled when the 'exit' event is emitted.

worker.threadId#

An integer identifier for the referenced thread. Inside the worker thread, it is available as require('node:worker_threads').threadId. This value is unique for each Worker instance inside a single process.

worker.unref()#

Calling unref() on a worker allows the thread to exit if this is the only active handle in the event system. If the worker is already unref()ed calling unref() again has no effect.

Notes#

Synchronous blocking of stdio#

Workers utilize message passing via <MessagePort> to implement interactions with stdio. This means that stdio output originating from a Worker can get blocked by synchronous code on the receiving end that is blocking the Node.js event loop.

import {
  Worker,
  isMainThread,
} from 'node:worker_threads';

if (isMainThread) {
  new Worker(new URL(import.meta.url));
  for (let n = 0; n < 1e10; n++) {
    // Looping to simulate work.
  }
} else {
  // This output will be blocked by the for loop in the main thread.
  console.log('foo');
}'use strict';

const {
  Worker,
  isMainThread,
} = require('node:worker_threads');

if (isMainThread) {
  new Worker(__filename);
  for (let n = 0; n < 1e10; n++) {
    // Looping to simulate work.
  }
} else {
  // This output will be blocked by the for loop in the main thread.
  console.log('foo');
}

Launching worker threads from preload scripts#

Take care when launching worker threads from preload scripts (scripts loaded and run using the -r command line flag). Unless the execArgv option is explicitly set, new Worker threads automatically inherit the command line flags from the running process and will preload the same preload scripts as the main thread. If the preload script unconditionally launches a worker thread, every thread spawned will spawn another until the application crashes.

Zlib#

Stability: 2 - Stable

Source Code: lib/zlib.js

The node:zlib module provides compression functionality implemented using Gzip, Deflate/Inflate, and Brotli.

To access it:

const zlib = require('node:zlib'); 

Compression and decompression are built around the Node.js Streams API.

Compressing or decompressing a stream (such as a file) can be accomplished by piping the source stream through a zlib Transform stream into a destination stream:

const { createGzip } = require('node:zlib');
const { pipeline } = require('node:stream');
const {
  createReadStream,
  createWriteStream,
} = require('node:fs');

const gzip = createGzip();
const source = createReadStream('input.txt');
const destination = createWriteStream('input.txt.gz');

pipeline(source, gzip, destination, (err) => {
  if (err) {
    console.error('An error occurred:', err);
    process.exitCode = 1;
  }
});

// Or, Promisified

const { promisify } = require('node:util');
const pipe = promisify(pipeline);

async function do_gzip(input, output) {
  const gzip = createGzip();
  const source = createReadStream(input);
  const destination = createWriteStream(output);
  await pipe(source, gzip, destination);
}

do_gzip('input.txt', 'input.txt.gz')
  .catch((err) => {
    console.error('An error occurred:', err);
    process.exitCode = 1;
  }); 

It is also possible to compress or decompress data in a single step:

const { deflate, unzip } = require('node:zlib');

const input = '.................................';
deflate(input, (err, buffer) => {
  if (err) {
    console.error('An error occurred:', err);
    process.exitCode = 1;
  }
  console.log(buffer.toString('base64'));
});

const buffer = Buffer.from('eJzT0yMAAGTvBe8=', 'base64');
unzip(buffer, (err, buffer) => {
  if (err) {
    console.error('An error occurred:', err);
    process.exitCode = 1;
  }
  console.log(buffer.toString());
});

// Or, Promisified

const { promisify } = require('node:util');
const do_unzip = promisify(unzip);

do_unzip(buffer)
  .then((buf) => console.log(buf.toString()))
  .catch((err) => {
    console.error('An error occurred:', err);
    process.exitCode = 1;
  }); 

Threadpool usage and performance considerations#

All zlib APIs, except those that are explicitly synchronous, use the Node.js internal threadpool. This can lead to surprising effects and performance limitations in some applications.

Creating and using a large number of zlib objects simultaneously can cause significant memory fragmentation.

const zlib = require('node:zlib');

const payload = Buffer.from('This is some data');

// WARNING: DO NOT DO THIS!
for (let i = 0; i < 30000; ++i) {
  zlib.deflate(payload, (err, buffer) => {});
} 

In the preceding example, 30,000 deflate instances are created concurrently. Because of how some operating systems handle memory allocation and deallocation, this may lead to significant memory fragmentation.

It is strongly recommended that the results of compression operations be cached to avoid duplication of effort.

Compressing HTTP requests and responses#

The node:zlib module can be used to implement support for the gzip, deflate and br content-encoding mechanisms defined by HTTP.

The HTTP Accept-Encoding header is used within an HTTP request to identify the compression encodings accepted by the client. The Content-Encoding header is used to identify the compression encodings actually applied to a message.

The examples given below are drastically simplified to show the basic concept. Using zlib encoding can be expensive, and the results ought to be cached. See Memory usage tuning for more information on the speed/memory/compression tradeoffs involved in zlib usage.

// Client request example
const zlib = require('node:zlib');
const http = require('node:http');
const fs = require('node:fs');
const { pipeline } = require('node:stream');

const request = http.get({ host: 'example.com',
                           path: '/',
                           port: 80,
                           headers: { 'Accept-Encoding': 'br,gzip,deflate' } });
request.on('response', (response) => {
  const output = fs.createWriteStream('example.com_index.html');

  const onError = (err) => {
    if (err) {
      console.error('An error occurred:', err);
      process.exitCode = 1;
    }
  };

  switch (response.headers['content-encoding']) {
    case 'br':
      pipeline(response, zlib.createBrotliDecompress(), output, onError);
      break;
    // Or, just use zlib.createUnzip() to handle both of the following cases:
    case 'gzip':
      pipeline(response, zlib.createGunzip(), output, onError);
      break;
    case 'deflate':
      pipeline(response, zlib.createInflate(), output, onError);
      break;
    default:
      pipeline(response, output, onError);
      break;
  }
}); 
// server example
// Running a gzip operation on every request is quite expensive.
// It would be much more efficient to cache the compressed buffer.
const zlib = require('node:zlib');
const http = require('node:http');
const fs = require('node:fs');
const { pipeline } = require('node:stream');

http.createServer((request, response) => {
  const raw = fs.createReadStream('index.html');
  // Store both a compressed and an uncompressed version of the resource.
  response.setHeader('Vary', 'Accept-Encoding');
  let acceptEncoding = request.headers['accept-encoding'];
  if (!acceptEncoding) {
    acceptEncoding = '';
  }

  const onError = (err) => {
    if (err) {
      // If an error occurs, there's not much we can do because
      // the server has already sent the 200 response code and
      // some amount of data has already been sent to the client.
      // The best we can do is terminate the response immediately
      // and log the error.
      response.end();
      console.error('An error occurred:', err);
    }
  };

  // Note: This is not a conformant accept-encoding parser.
  // See https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.3
  if (/\bdeflate\b/.test(acceptEncoding)) {
    response.writeHead(200, { 'Content-Encoding': 'deflate' });
    pipeline(raw, zlib.createDeflate(), response, onError);
  } else if (/\bgzip\b/.test(acceptEncoding)) {
    response.writeHead(200, { 'Content-Encoding': 'gzip' });
    pipeline(raw, zlib.createGzip(), response, onError);
  } else if (/\bbr\b/.test(acceptEncoding)) {
    response.writeHead(200, { 'Content-Encoding': 'br' });
    pipeline(raw, zlib.createBrotliCompress(), response, onError);
  } else {
    response.writeHead(200, {});
    pipeline(raw, response, onError);
  }
}).listen(1337); 

By default, the zlib methods will throw an error when decompressing truncated data. However, if it is known that the data is incomplete, or the desire is to inspect only the beginning of a compressed file, it is possible to suppress the default error handling by changing the flushing method that is used to decompress the last chunk of input data:

// This is a truncated version of the buffer from the above examples
const buffer = Buffer.from('eJzT0yMA', 'base64');

zlib.unzip(
  buffer,
  // For Brotli, the equivalent is zlib.constants.BROTLI_OPERATION_FLUSH.
  { finishFlush: zlib.constants.Z_SYNC_FLUSH },
  (err, buffer) => {
    if (err) {
      console.error('An error occurred:', err);
      process.exitCode = 1;
    }
    console.log(buffer.toString());
  }); 

This will not change the behavior in other error-throwing situations, e.g. when the input data has an invalid format. Using this method, it will not be possible to determine whether the input ended prematurely or lacks the integrity checks, making it necessary to manually check that the decompressed result is valid.

Memory usage tuning#

For zlib-based streams#

From zlib/zconf.h, modified for Node.js usage:

The memory requirements for deflate are (in bytes):

(1 << (windowBits + 2)) + (1 << (memLevel + 9)) 

That is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) plus a few kilobytes for small objects.

For example, to reduce the default memory requirements from 256K to 128K, the options should be set to:

const options = { windowBits: 14, memLevel: 7 }; 

This will, however, generally degrade compression.

The memory requirements for inflate are (in bytes) 1 << windowBits. That is, 32K for windowBits = 15 (default value) plus a few kilobytes for small objects.

This is in addition to a single internal output slab buffer of size chunkSize, which defaults to 16K.

The speed of zlib compression is affected most dramatically by the level setting. A higher level will result in better compression, but will take longer to complete. A lower level will result in less compression, but will be much faster.

In general, greater memory usage options will mean that Node.js has to make fewer calls to zlib because it will be able to process more data on each write operation. So, this is another factor that affects the speed, at the cost of memory usage.

For Brotli-based streams#

There are equivalents to the zlib options for Brotli-based streams, although these options have different ranges than the zlib ones:

  • zlib's level option matches Brotli's BROTLI_PARAM_QUALITY option.
  • zlib's windowBits option matches Brotli's BROTLI_PARAM_LGWIN option.

See below for more details on Brotli-specific options.

Flushing#

Calling .flush() on a compression stream will make zlib return as much output as currently possible. This may come at the cost of degraded compression quality, but can be useful when data needs to be available as soon as possible.

In the following example, flush() is used to write a compressed partial HTTP response to the client:

const zlib = require('node:zlib');
const http = require('node:http');
const { pipeline } = require('node:stream');

http.createServer((request, response) => {
  // For the sake of simplicity, the Accept-Encoding checks are omitted.
  response.writeHead(200, { 'content-encoding': 'gzip' });
  const output = zlib.createGzip();
  let i;

  pipeline(output, response, (err) => {
    if (err) {
      // If an error occurs, there's not much we can do because
      // the server has already sent the 200 response code and
      // some amount of data has already been sent to the client.
      // The best we can do is terminate the response immediately
      // and log the error.
      clearInterval(i);
      response.end();
      console.error('An error occurred:', err);
    }
  });

  i = setInterval(() => {
    output.write(`The current time is ${Date()}\n`, () => {
      // The data has been passed to zlib, but the compression algorithm may
      // have decided to buffer the data for more efficient compression.
      // Calling .flush() will make the data available as soon as the client
      // is ready to receive it.
      output.flush();
    });
  }, 1000);
}).listen(1337); 

Constants#

zlib constants#

All of the constants defined in zlib.h are also defined on require('node:zlib').constants. In the normal course of operations, it will not be necessary to use these constants. They are documented so that their presence is not surprising. This section is taken almost directly from the zlib documentation.

Previously, the constants were available directly from require('node:zlib'), for instance zlib.Z_NO_FLUSH. Accessing the constants directly from the module is currently still possible but is deprecated.

Allowed flush values.

  • zlib.constants.Z_NO_FLUSH
  • zlib.constants.Z_PARTIAL_FLUSH
  • zlib.constants.Z_SYNC_FLUSH
  • zlib.constants.Z_FULL_FLUSH
  • zlib.constants.Z_FINISH
  • zlib.constants.Z_BLOCK
  • zlib.constants.Z_TREES

Return codes for the compression/decompression functions. Negative values are errors, positive values are used for special but normal events.

  • zlib.constants.Z_OK
  • zlib.constants.Z_STREAM_END
  • zlib.constants.Z_NEED_DICT
  • zlib.constants.Z_ERRNO
  • zlib.constants.Z_STREAM_ERROR
  • zlib.constants.Z_DATA_ERROR
  • zlib.constants.Z_MEM_ERROR
  • zlib.constants.Z_BUF_ERROR
  • zlib.constants.Z_VERSION_ERROR

Compression levels.

  • zlib.constants.Z_NO_COMPRESSION
  • zlib.constants.Z_BEST_SPEED
  • zlib.constants.Z_BEST_COMPRESSION
  • zlib.constants.Z_DEFAULT_COMPRESSION

Compression strategy.

  • zlib.constants.Z_FILTERED
  • zlib.constants.Z_HUFFMAN_ONLY
  • zlib.constants.Z_RLE
  • zlib.constants.Z_FIXED
  • zlib.constants.Z_DEFAULT_STRATEGY

Brotli constants#

There are several options and other constants available for Brotli-based streams:

Flush operations#

The following values are valid flush operations for Brotli-based streams:

  • zlib.constants.BROTLI_OPERATION_PROCESS (default for all operations)
  • zlib.constants.BROTLI_OPERATION_FLUSH (default when calling .flush())
  • zlib.constants.BROTLI_OPERATION_FINISH (default for the last chunk)
  • zlib.constants.BROTLI_OPERATION_EMIT_METADATA
    • This particular operation may be hard to use in a Node.js context, as the streaming layer makes it hard to know which data will end up in this frame. Also, there is currently no way to consume this data through the Node.js API.
Compressor options#

There are several options that can be set on Brotli encoders, affecting compression efficiency and speed. Both the keys and the values can be accessed as properties of the zlib.constants object.

The most important options are:

  • BROTLI_PARAM_MODE
    • BROTLI_MODE_GENERIC (default)
    • BROTLI_MODE_TEXT, adjusted for UTF-8 text
    • BROTLI_MODE_FONT, adjusted for WOFF 2.0 fonts
  • BROTLI_PARAM_QUALITY
    • Ranges from BROTLI_MIN_QUALITY to BROTLI_MAX_QUALITY, with a default of BROTLI_DEFAULT_QUALITY.
  • BROTLI_PARAM_SIZE_HINT
    • Integer value representing the expected input size; defaults to 0 for an unknown input size.

The following flags can be set for advanced control over the compression algorithm and memory usage tuning:

  • BROTLI_PARAM_LGWIN
    • Ranges from BROTLI_MIN_WINDOW_BITS to BROTLI_MAX_WINDOW_BITS, with a default of BROTLI_DEFAULT_WINDOW, or up to BROTLI_LARGE_MAX_WINDOW_BITS if the BROTLI_PARAM_LARGE_WINDOW flag is set.
  • BROTLI_PARAM_LGBLOCK
    • Ranges from BROTLI_MIN_INPUT_BLOCK_BITS to BROTLI_MAX_INPUT_BLOCK_BITS.
  • BROTLI_PARAM_DISABLE_LITERAL_CONTEXT_MODELING
    • Boolean flag that decreases compression ratio in favour of decompression speed.
  • BROTLI_PARAM_LARGE_WINDOW
    • Boolean flag enabling “Large Window Brotli” mode (not compatible with the Brotli format as standardized in RFC 7932).
  • BROTLI_PARAM_NPOSTFIX
    • Ranges from 0 to BROTLI_MAX_NPOSTFIX.
  • BROTLI_PARAM_NDIRECT
    • Ranges from 0 to 15 << NPOSTFIX in steps of 1 << NPOSTFIX.
Decompressor options#

These advanced options are available for controlling decompression:

  • BROTLI_DECODER_PARAM_DISABLE_RING_BUFFER_REALLOCATION
    • Boolean flag that affects internal memory allocation patterns.
  • BROTLI_DECODER_PARAM_LARGE_WINDOW
    • Boolean flag enabling “Large Window Brotli” mode (not compatible with the Brotli format as standardized in RFC 7932).

Class: Options#

Each zlib-based class takes an options object. No options are required.

Some options are only relevant when compressing and are ignored by the decompression classes.

See the deflateInit2 and inflateInit2 documentation for more information.

Class: BrotliOptions#

Each Brotli-based class takes an options object. All options are optional.

For example:

const stream = zlib.createBrotliCompress({
  chunkSize: 32 * 1024,
  params: {
    [zlib.constants.BROTLI_PARAM_MODE]: zlib.constants.BROTLI_MODE_TEXT,
    [zlib.constants.BROTLI_PARAM_QUALITY]: 4,
    [zlib.constants.BROTLI_PARAM_SIZE_HINT]: fs.statSync(inputFile).size,
  },
}); 

Class: zlib.BrotliCompress#

Compress data using the Brotli algorithm.

Class: zlib.BrotliDecompress#

Decompress data using the Brotli algorithm.

Class: zlib.Deflate#

Compress data using deflate.

Class: zlib.DeflateRaw#

Compress data using deflate, and do not append a zlib header.

Class: zlib.Gunzip#

Decompress a gzip stream.

Class: zlib.Gzip#

Compress data using gzip.

Class: zlib.Inflate#

Decompress a deflate stream.

Class: zlib.InflateRaw#

Decompress a raw deflate stream.

Class: zlib.Unzip#

Decompress either a Gzip- or Deflate-compressed stream by auto-detecting the header.

Class: zlib.ZlibBase#

Not exported by the node:zlib module. It is documented here because it is the base class of the compressor/decompressor classes.

This class inherits from stream.Transform, allowing node:zlib objects to be used in pipes and similar stream operations.

zlib.bytesWritten#

The zlib.bytesWritten property specifies the number of bytes written to the engine, before the bytes are processed (compressed or decompressed, as appropriate for the derived class).

zlib.crc32(data[, value])#

  • data <string> | <Buffer> | <TypedArray> | <DataView> When data is a string, it will be encoded as UTF-8 before being used for computation.
  • value <integer> An optional starting value. It must be a 32-bit unsigned integer. Default: 0
  • Returns: <integer> A 32-bit unsigned integer containing the checksum.

Computes a 32-bit Cyclic Redundancy Check checksum of data. If value is specified, it is used as the starting value of the checksum, otherwise, 0 is used as the starting value.

The CRC algorithm is designed to compute checksums and to detect error in data transmission. It's not suitable for cryptographic authentication.

To be consistent with other APIs, if the data is a string, it will be encoded with UTF-8 before being used for computation. If users only use Node.js to compute and match the checksums, this works well with other APIs that uses the UTF-8 encoding by default.

Some third-party JavaScript libraries compute the checksum on a string based on str.charCodeAt() so that it can be run in browsers. If users want to match the checksum computed with this kind of library in the browser, it's better to use the same library in Node.js if it also runs in Node.js. If users have to use zlib.crc32() to match the checksum produced by such a third-party library:

  1. If the library accepts Uint8Array as input, use TextEncoder in the browser to encode the string into a Uint8Array with UTF-8 encoding, and compute the checksum based on the UTF-8 encoded string in the browser.
  2. If the library only takes a string and compute the data based on str.charCodeAt(), on the Node.js side, convert the string into a buffer using Buffer.from(str, 'utf16le').
import zlib from 'node:zlib';
import { Buffer } from 'node:buffer';

let crc = zlib.crc32('hello');  // 907060870
crc = zlib.crc32('world', crc);  // 4192936109

crc = zlib.crc32(Buffer.from('hello', 'utf16le'));  // 1427272415
crc = zlib.crc32(Buffer.from('world', 'utf16le'), crc);  // 4150509955const zlib = require('node:zlib');
const { Buffer } = require('node:buffer');

let crc = zlib.crc32('hello');  // 907060870
crc = zlib.crc32('world', crc);  // 4192936109

crc = zlib.crc32(Buffer.from('hello', 'utf16le'));  // 1427272415
crc = zlib.crc32(Buffer.from('world', 'utf16le'), crc);  // 4150509955

zlib.close([callback])#

Close the underlying handle.

zlib.flush([kind, ]callback)#

  • kind Default: zlib.constants.Z_FULL_FLUSH for zlib-based streams, zlib.constants.BROTLI_OPERATION_FLUSH for Brotli-based streams.
  • callback <Function>

Flush pending data. Don't call this frivolously, premature flushes negatively impact the effectiveness of the compression algorithm.

Calling this only flushes data from the internal zlib state, and does not perform flushing of any kind on the streams level. Rather, it behaves like a normal call to .write(), i.e. it will be queued up behind other pending writes and will only produce output when data is being read from the stream.

zlib.params(level, strategy, callback)#

This function is only available for zlib-based streams, i.e. not Brotli.

Dynamically update the compression level and compression strategy. Only applicable to deflate algorithm.

zlib.reset()#

Reset the compressor/decompressor to factory defaults. Only applicable to the inflate and deflate algorithms.

zlib.constants#

Provides an object enumerating Zlib-related constants.

zlib.createBrotliCompress([options])#

Creates and returns a new BrotliCompress object.

zlib.createBrotliDecompress([options])#

Creates and returns a new BrotliDecompress object.

zlib.createDeflate([options])#

Creates and returns a new Deflate object.

zlib.createDeflateRaw([options])#

Creates and returns a new DeflateRaw object.

An upgrade of zlib from 1.2.8 to 1.2.11 changed behavior when windowBits is set to 8 for raw deflate streams. zlib would automatically set windowBits to 9 if was initially set to 8. Newer versions of zlib will throw an exception, so Node.js restored the original behavior of upgrading a value of 8 to 9, since passing windowBits = 9 to zlib actually results in a compressed stream that effectively uses an 8-bit window only.

zlib.createGunzip([options])#

Creates and returns a new Gunzip object.

zlib.createGzip([options])#

Creates and returns a new Gzip object. See example.

zlib.createInflate([options])#

Creates and returns a new Inflate object.

zlib.createInflateRaw([options])#

Creates and returns a new InflateRaw object.

zlib.createUnzip([options])#

Creates and returns a new Unzip object.

Convenience methods#

All of these take a Buffer, TypedArray, DataView, ArrayBuffer or string as the first argument, an optional second argument to supply options to the zlib classes and will call the supplied callback with callback(error, result).

Every method has a *Sync counterpart, which accept the same arguments, but without a callback.

zlib.brotliCompress(buffer[, options], callback)#

zlib.brotliCompressSync(buffer[, options])#

Compress a chunk of data with BrotliCompress.

zlib.brotliDecompress(buffer[, options], callback)#

zlib.brotliDecompressSync(buffer[, options])#

Decompress a chunk of data with BrotliDecompress.

zlib.deflate(buffer[, options], callback)#

zlib.deflateSync(buffer[, options])#

Compress a chunk of data with Deflate.

zlib.deflateRaw(buffer[, options], callback)#

zlib.deflateRawSync(buffer[, options])#

Compress a chunk of data with DeflateRaw.

zlib.gunzip(buffer[, options], callback)#

zlib.gunzipSync(buffer[, options])#

Decompress a chunk of data with Gunzip.

zlib.gzip(buffer[, options], callback)#

zlib.gzipSync(buffer[, options])#

Compress a chunk of data with Gzip.

zlib.inflate(buffer[, options], callback)#

zlib.inflateSync(buffer[, options])#

Decompress a chunk of data with Inflate.

zlib.inflateRaw(buffer[, options], callback)#

zlib.inflateRawSync(buffer[, options])#

Decompress a chunk of data with InflateRaw.

zlib.unzip(buffer[, options], callback)#

zlib.unzipSync(buffer[, options])#

Decompress a chunk of data with Unzip.